Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.15 @ 13:34:13

Player: Zoe

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (94)      470
Value Destroyed (2657)     2657
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (520)                520
              TOTAL SCORE: 6027

 Bonus
-------
High Alert Combat Kills    520

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     143/220
System Corruption          6%
Temperature                Cool (36)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (4) ---
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY (5) ------
    Medium Storage Unit
  Improved Melee Analysis Suite
   Layered Light Armor Plating
>          --- WEAPON (2) -------
           Field Laser
>          --- INVENTORY (10) ---
     Micro Nuclear Core
     Light Treads
    Medium Treads
           Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Melee Analysis Suite
   Layered Light Armor Plating
  Improved Shield Generator
           Corruption Screen
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
     Light Nuclear Core
     Micro Nuclear Core
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
  Improved Heat Sink
  Improved Shield Generator
  Improved EM Pulse Cannon
[Rating: 51]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Shield Generator
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Precision Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   1   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             104  | 6   11  7   13  67  
  Power                    19   | 1   1   1   1   15  
    Engine                 9    | 1   1   1   1   5   
    Core                   10   | .   .   .   .   10  
    Reactor                .    | .   .   .   .   .   
  Propulsion               32   | 2   3   3   3   21  
    Treads                 17   | .   .   .   .   17  
    Leg                    4    | 2   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  3    | .   .   .   1   2   
    Flight                 8    | .   1   3   2   2   
  Utility                  28   | .   3   1   3   21  
    Device                 10   | .   .   1   2   7   
    Storage                4    | .   2   .   .   2   
    Processor              4    | .   1   .   1   2   
    Hackware               1    | .   .   .   .   1   
    Protection             9    | .   .   .   .   9   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | 3   4   2   6   10  
    Energy Gun             13   | 2   3   2   4   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   1   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   2   .   1   1   
Parts Lost                 35   | .   1   .   8   26  
  Power                    7    | .   1   .   .   6   
  Propulsion               10   | .   .   .   3   7   
  Utility                  9    | .   .   .   1   8   
  Weapon                   9    | .   .   .   4   5   
  Highest Loss Streak      9    | .   1   .   6   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   92  97  93  88  
  Engine                   6    | .   13  11  9   4   
  Core                     6    | .   .   .   .   9   
  Treads                   18   | .   .   .   .   27  
  Leg                      3    | .   27  .   .   .   
  Flight                   7    | .   .   32  35  1   
  Device                   6    | .   .   10  9   7   
  Storage                  8    | .   12  11  9   6   
  Processor                9    | .   8   11  11  9   
  Protection               6    | .   .   .   .   8   
  Energy Gun               6    | .   22  21  16  .   
  Ballistic Gun            2    | .   5   .   .   2   
  Slashing Weapon          4    | .   .   .   .   6   
Peak Build Rating          51   | 5   14  20  28  51  
  Average Rating           36   | 3   9   19  24  45  
  On Entrance              11   | .   5   12  20  22  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             48   | 9   24  18  20  48  
  Greatest Support         118  | 20  20  21  25  118 
  Greatest Overweight (x)  1    | .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  8   8   10  
  Average Capacity         9    | 5   9   8   8   9   
  Most Carried             10   | 1   10  8   8   10  
  Average Carried          7    | .   4   6   7   8   
  Final Capacity           10   | 5   8   8   8   10  
  Final Carried            8    | 1   8   8   4   4   

 Class Distribution 
--------------------
 41% | Mutant
 40% | Gladiator
 12% | Sprinter
  4% | Scavenger-Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -9/Materials
  Sprinter | -8/Materials
 Gladiator | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           1427 | 171  234  152  44   826  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3524 | .    292  217  316  2699 
  Parts                    199  | .    14   18   25   142  
Haulers Intercepted        2    | .    .    .    .    2    
Recyclers Shooed           10   | .    5    1    .    4    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  60   | .   4   11  9   36  
  Melee                    34   | .   .   .   .   34  
  Guns                     23   | .   2   11  8   2   
  AOE                      3    | .   2   .   1   .   
Classes Destroyed          16   | .   4   1   2   9   
  Worker                   11   | .   1   1   2   7   
  Builder                  2    | .   .   .   .   2   
  Tunneler                 5    | .   .   .   .   5   
  Hauler                   2    | .   .   .   .   2   
  Recycler                 5    | .   1   .   .   4   
  Mechanic                 2    | .   .   .   .   2   
  Operator                 3    | .   .   .   .   3   
  Watcher                  4    | .   2   1   1   .   
  Swarmer                  12   | .   .   7   5   .   
  Grunt                    28   | .   4   4   1   19  
  Brawler                  3    | .   .   .   .   3   
  Duelist                  3    | .   .   .   .   3   
  Protector                1    | .   .   .   .   1   
  Sentry                   6    | .   .   .   2   4   
  Hunter                   4    | .   .   .   1   3   
  Programmer               3    | .   .   .   .   3   
Best Kill Streak           7    | .   7   7   5   6   
  Combat Bots Only         5    | .   3   5   5   4   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   1   .   1   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        765  | .    22   36   94   613  
  Missed                   247  | .    6    15   39   187  
Damage Taken               6499 | .    254  191  858  5196 
  Core                     1080 | .    58   77   230  715  
  Absorbed by Shields      847  | .    .    .    .    847  
  Regen/Repaired (Parts)   79   | .    .    .    .    79   
Core Remaining (%)         78   | 100  76   80   58   .    
Volleys Fired              106  | .    19   23   21   43   
  Largest                  2    | .    2    2    2    2    
  Hottest                  130  | .    130  130  130  75   
Shots Fired                164  | .    36   46   37   45   
  Gun                      158  | .    34   46   33   45   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 6    | .    2    .    4    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  55   | .    15   .    .    40   
  Thermal                  85   | .    19   46   20   .    
  Explosive                6    | .    2    .    4    .    
  Electromagnetic          18   | .    .    .    13   5    
  Robot Hit Streak         13   | .    6    6    11   13   
  Robot Miss Streak        15   | .    5    11   15   3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           265  | .    24   39   27   175  
  Core Hits                170  | .    17   43   39   71   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         27   | .    2    .    .    25   
    Burn                   2    | .    2    .    .    .    
    Destroy                1    | .    .    .    .    1    
    Corrupt                1    | .    .    .    .    1    
    Sever                  23   | .    .    .    .    23   
Melee Attacks              166  | .    .    .    .    166  
  Impact                   .    | .    .    .    .    .    
  Slashing                 166  | .    .    .    .    166  
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            29   | .    .    .    .    29   
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           9952 | .    495  402  879  8176 
  Guns                     1751 | .    287  402  400  662  
  Cannons                  .    | .    .    .    .    .    
  Explosions               687  | .    208  .    479  .    
  Melee                    7491 | .    .    .    .    7491 
  Ramming                  23   | .    .    .    .    23   
  Kinetic                  739  | .    140  .    .    599  
  Thermal                  772  | .    147  402  223  .    
  Explosive                687  | .    208  .    479  .    
  Electromagnetic          240  | .    .    .    177  63   
  Impact                   .    | .    .    .    .    .    
  Slashing                 7491 | .    .    .    .    7491 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    1    .    .    6    
  Average Corruption       2    | .    1    .    .    2    
  Corruption Purged        2    | .    .    .    .    2    
  Corruption Blocked       6    | .    .    .    .    6    
  Effects                  25   | .    .    .    .    25   
    Message Errors         5    | .    .    .    .    5    
    Matter Fused           6    | .    .    .    .    6    
    Heat Flow Errors       5    | .    .    .    .    5    
    Energy Discharges      3    | .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            990  | .    1    .    .    989  
  Projectiles              .    | .    .    .    .    .    
  Explosions               1    | .    1    .    .    .    
  Melee                    989  | .    .    .    .    989  
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   14   | .    .    .    .    14   
Targets Rammed             15   | .    .    .    .    15   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    
Highest Temperature        421  | .    177  421  352  340  
  Average Temperature      124  | .    74   170  136  92   
  Received Heat Transfer   2042 | .    171  54   198  1619 
  Effects                  12   | .    .    8    2    2    
    Shutdowns              3    | .    .    2    .    1    
    Energy Bleed           4    | .    .    3    .    1    
    Interference           4    | .    .    2    2    .    
    Matter Decay           1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    1    .    1    .    
  Heat Transferred         1311 | .    526  510  275  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             813  | .   132 532 573 813 
  Initial                  238  | .   .   .   224 238 
  Average                  445  | .   61  252 401 559 
Maximum Alert Level        3    | .   .   2   2   3   
  Low Security (%)         16   | 100 100 20  .   .   
  Level 1                  21   | .   .   67  61  14  
  Level 2                  47   | .   .   11  38  63  
  Level 3                  14   | .   .   .   .   21  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          22   | .   .   1   6   15  
  Investigation            4    | .   .   .   1   3   
  Extermination            5    | .   .   .   .   5   
  Reinforcement            7    | .   .   1   2   4   
  Assault                  3    | .   .   .   .   3   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   2   2   1   2   
Communications Jammed      4    | .   .   .   .   4   
  Distress Signals         4    | .   .   .   .   4   
Times Spotted              148  | .   7   25  26  90  
  Peak Tracking Total      11   | .   4   8   9   11  
  Tactical Retreats        21   | .   .   5   4   12  

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            3    | .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 4    | .   .   .   4   .   
  Reprogrammed             3    | .   .   .   3   .   
  Reused                   1    | .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                4    | .   .   .   1   3   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          12   | .   2   1   2   7   
  Terminals                6    | .   1   1   2   2   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                36   | .   7   2   10  17  
  Successful               19   | .   2   .   6   11  
  Failed                   17   | .   5   2   4   6   
    Catastrophic           2    | .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   .   .   6   3   
  Terminals                23   | .   5   2   10  6   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          6    | .   .   .   .   6   
  Recycling Units          4    | .   2   .   .   2   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   1   .   6   5   
  Emergency Access Points  1    | .   .   .   .   1   
  Alert Level              5    | .   1   .   2   2   
  Unreport Threat          2    | .   .   .   1   1   
  Locate Traps             1    | .   .   .   1   .   
  Disarm Traps             1    | .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   2   
  Network Status           2    | .   .   .   .   2   
Repair Station Hacks       4    | .   .   .   .   4   
  Scan Component           3    | .   .   .   .   3   
  Repair                   1    | .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     1    | .   .   .   .   1   
Hacking Detections         9    | .   1   1   2   5   
  Full Trace Events        4    | .   .   .   1   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   
  Time                     22   | .   .   .   .   22  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         217  | .   217 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4246 | 85   531  385  362  2883 
Spaces Moved               2738 | 67   285  418  484  1484 
  Core                     7    | 7    .    .    .    .    
  Treads                   1147 | .    .    .    .    1147 
  Legs                     345  | 60   285  .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   1239 | .    .    418  484  337  
  Fastest Speed            29   | 50   120  34   29   29   
  Average Speed            100  | 112  153  34   29   130  
  Slowest Speed            190  | 120  190  34   32   160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            40   | .    .    15   21   4    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       34   | 4    48   39   51   31   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          41   | .    9    .    32   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      41   | .    9    .    32   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3713 | 73   340  602  641  2057 
  Wait                     500  | .    2    157  141  200  
  Move                     2667 | 66   284  393  448  1476 
  Hop                      27   | .    .    9    14   4    
  Pick Up                  64   | 1    14   6    3    40   
  Fast Attach              34   | 5    3    1    3    22   
  Attach                   28   | .    .    3    5    20   
  Detach                   8    | .    .    2    .    6    
  Swap                     43   | 1    9    3    5    25   
  Drop                     55   | .    9    5    1    40   
  Fire                     106  | .    19   23   21   43   
  Melee                    166  | .    .    .    .    166  
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    15   | .    .    .    .    15   
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   86 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Discovered new exit (range 13)
  254 | -10/Materials | Discovered new exit (range 8)
  329 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Identified exit to Mines
  613 | -10/Materials | Identified exit to Materials
  617 | -10/Materials | Entered another Materials area
  617 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  995 | -9/Materials  | Discovered new exit (range 14)
  999 | -9/Materials  | Identified exit to Materials
 1002 | -9/Materials  | Entered another Materials area
 1002 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1081 | -8/Materials  | Garrison activated, responded to threat
 1359 | -8/Materials  | Build established: Sprinter
 1360 | -8/Materials  | Discovered new exit (range 16)
 1364 | -8/Materials  | Identified exit to Factory
 1364 | -8/Materials  | Entered Factory
 1364 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1384 | -7/Factory    | Lost 6 parts (2n1u3w)
 1654 | -7/Factory    | Lost 9 parts (1p4n2u2w)
 2102 | -7/Factory    | Build established: Mutant
 2176 | -7/Factory    | Cargo convoy interrupted
 2255 | -7/Factory    | Core integrity fell below 50%
 2564 | -7/Factory    | First assault squad dispatched
 2745 | -7/Factory    | Build established: Gladiator
 3250 | -7/Factory    | Repaired Med. Treads
 3643 | -7/Factory    | Core integrity fell below 20%
 4247 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04232_ K-01 Serf collects debris. <x2>
04234_ K-01 Serf cleans the Fusion Modulator.
04236_ K-01 Serf collects debris.
04236_ K-01 Serf cleans the Terminal.
04237_ B-48 Gladiator Lgt. Treads severed.
04238_ K-01 Serf cleans the Fusion Modulator.
  <x2>
04241_ Nuclear Core destroyed.
04241_ System corrupted by crushing effect (+3).
04242_ K-01 Serf cleans the Fusion Modulator.
04242_ K-01 Serf collects debris.
04242_ K-01 Serf cleans the Fusion Modulator.
04243_ B-48 Gladiator Lgt. Treads severed.
04243_ Greatsword destroyed.
04244_ K-01 Serf cleans the Fusion Modulator.
  <x3>
04246_ P-60 Hacker resets G-47 Trooper, system
  corruption cleaned.
04246_ K-01 Serf cleans the Fusion Modulator.
04247_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|    / ###             #              =%*#?#     #?? |
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| #   ##???????????#   =/%*!*#          =%       #?? |
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| +   +????????????#    !!=[=# %""" """ """ """  #?? |
| #   #????????????#  !  !%=%+% """ """ """ """  #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Corruption Block           8
Armor Coverage             525
Evasion (%)                64
Melee Accuracy             6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
root@

 Challenges 
------------
None

 Game 
------
Seed              ShadingNeutrinoMount
  Manual?         0
Play Time         01:02:38
  Cumulative      44.9 hours
  Start           2025.03.15 @ 11:15:38
  End             2025.03.15 @ 13:34:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          39
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68dc3964-844c-4085-b59f-5c4a2469d081