Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 19:45:14 Player: morimori Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (35) 7000 Robots Destroyed (324) 1620 Value Destroyed (13917) 13917 Prototype IDs (63) 1260 Alien Tech Used (6) 1200 Bonus (5361) 5361 TOTAL SCORE: 34358 Bonus ------- High Alert Combat Kills 1155 Follower Combat Kills 150 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 164 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Friendly Fire -2708 Cogmind --------- Core Integrity 0/1450 Matter 238/300 Energy 82/100 System Corruption 28% Temperature Cool (0) Movement Walking (120) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (11) ----- Huge Storage Unit Experimental Signal Interpreter Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Graphene Brace (fused) System Mapper Advanced Component Analysis Suite Spacefold Activator > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Micro Antimatter Reactor Experimental Power Amplifier Compact Matter Pod (0) Experimental Armor Integrity Analyzer Precision Energy Filter Quantum Capacitor Dimensional Node Initializer Heavy Laser Heavy Laser Quantum Rifle Heavy Machine Gun Railgun Graviton Cannon Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Compact Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Huge Storage Unit Spectral Analyzer Long-range Sensor Array Experimental Signal Interpreter Precision Energy Filter Advanced Transmission Jammer Graphene Brace Hacking Suite System Mapper Experimental System Shield Advanced Component Analysis Suite > --- WEAPON ----------- High-powered Disruptor Cannon Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Experimental Power Amplifier Advanced Coolant Injector Advanced Coolant Injector Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Precision Energy Filter Quantum Capacitor Advanced Weapon Cycler Experimental Reaction Control System Phase Armor Thermal Barrier Dimensional Node Initializer High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Helical Railgun Compact Linear Accelerator Compact Linear Accelerator Advanced Remote Datajack [Rating: 212] Favorites ----------- Power Compact Particle Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Compact Particle Reactor Propulsion Myomer Leg Treads Heavy Treads Leg Myomer Leg Wheel Wheel Hover Unit Gravmag System Utility Hacking Suite Device Graphene Brace Storage Huge Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Artifact Spacefold Activator Weapon Advanced Plasma Cannon Energy Gun Vortex Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Helical Railgun Ballistic Cannon Compact Linear Accelerator Launcher Gamma Bomb Array Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Flail Slashing Weapon Sigix Broadsword Piercing Weapon Plasma Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Slots Evolved 16 | . . . 2 2 2 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . . 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Utility 9 | . . . 2 . 1 . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . 2 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Attached 280 | 7 14 . 16 47 13 1 6 . 1 . . 3 . 2 . . 3 1 17 . 6 5 . 7 10 9 1 5 17 8 19 15 18 22 7 Power 36 | 1 3 . 2 6 2 . 1 . . . . . . . . . . . 1 . . . . . 2 1 1 . 2 . 3 3 4 3 1 Engine 11 | 1 3 . 2 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . . 2 2 . . . . . . . . . . . . . 1 . . . . . 2 . 1 . 1 . 1 . . 1 . Reactor 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 3 4 2 1 Propulsion 87 | 2 4 . 4 16 4 . 2 . . . . . . 1 . . . . 3 . 2 . . 5 3 3 . 2 10 . 5 5 6 6 4 Treads 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Leg 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 5 5 6 6 4 Wheel 22 | 2 4 . 4 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 28 | . . . . 4 4 . 2 . . . . . . 1 . . . . 3 . 2 . . 2 3 3 . 2 2 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 83 | 2 3 . 6 14 2 . . . . . . 3 . 1 . . 1 . 11 . 4 3 . 1 3 2 . 2 2 1 4 4 5 8 1 Device 28 | 1 2 . 1 5 . . . . . . . . . . . . . . 2 . . . . . 1 1 . 2 . 1 1 4 4 3 . Storage 5 | 1 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Processor 8 | . . . . 1 . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . 1 3 . Hackware 23 | . . . . . 1 . . . . . . 2 . 1 . . . . 7 . 3 3 . 1 . 1 . . 1 . 2 . . 1 . Protection 18 | . . . 5 7 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 . 1 . . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 74 | 2 4 . 4 11 5 1 3 . 1 . . . . . . . 2 1 2 . . 2 . 1 2 3 . 1 3 7 7 3 3 5 1 Energy Gun 11 | . 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 . . . Energy Cannon 12 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . 1 . 1 . . 1 1 3 1 1 Ballistic Gun 23 | 2 3 . 4 5 2 . 1 . . . . . . . . . . . 1 . . . . . 2 . . . . 1 2 . . . . Ballistic Cannon 7 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . 3 . Launcher 4 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . Special Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . Impact Weapon 3 | . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . . . 1 . . . Piercing Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . Unidentified Prototypes 21 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . 1 7 2 1 3 2 1 1 Corrupted Parts 9 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . 2 . System Corruption 84 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . 15 . 40 . 20 . Parts Lost 99 | . 5 . 4 18 . . 2 . . . . . . . . . . . 1 . 12 3 . 3 . 2 . 3 . 1 6 9 . 12 18 Power 13 | . 1 . 1 1 . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 1 . 1 3 Propulsion 40 | . 2 . 1 9 . . 1 . . . . . . . . . . . . . 7 1 . 2 . . . 1 . . 2 5 . 4 5 Utility 24 | . . . 1 3 . . . . . . . . . . . . . . 1 . 4 1 . 1 . 1 . . . 1 2 1 . 4 4 Weapon 22 | . 2 . 1 5 . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . 2 . 3 6 Highest Loss Streak 14 | . 4 . 3 11 . . 2 . . . . . . . . . . . 1 . 8 3 . 3 . 2 . 2 . 1 2 5 . 4 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 18 | 2 15 25 24 24 14 15 14 15 15 15 15 13 14 15 15 15 14 15 17 20 17 4 5 4 10 15 13 14 23 23 23 21 22 22 20 Power 1 | 1 2 4 2 1 1 1 . . 1 1 1 1 1 1 2 2 1 . . 1 . . . . 1 1 . . . 1 1 . 1 2 2 Propulsion 1 | . 4 5 6 4 . 1 . . . . . . . . . . . . 1 2 1 . . . . . 2 3 2 2 1 . . . 2 Utility 9 | . 1 3 4 8 8 9 9 10 10 10 10 8 9 9 10 10 11 13 11 13 11 4 4 3 5 8 8 9 10 11 13 16 14 11 7 Weapon 5 | . 5 12 10 8 4 4 4 4 4 4 4 4 4 3 3 3 2 2 3 4 3 . 1 . 3 5 3 2 9 9 6 2 1 4 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 120 | 2 5 2 9 12 4 1 1 . . . . 1 1 2 . . 6 . 6 . 8 . . 2 . 8 . 1 13 1 7 1 2 7 18 Power 13 | 1 2 1 . 2 . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . 2 . . . 2 Propulsion 16 | 1 2 . 2 4 . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . 2 Utility 42 | . 1 . 2 1 1 1 . . . . . 1 . 1 . . 3 . 4 . 5 . . 1 . 6 . . 4 . 1 . 1 4 5 Weapon 46 | . . 1 5 5 3 . . . . . . . 1 1 . . 1 . 1 . 3 . . 1 . 2 . 1 6 1 3 . 1 3 7 Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Average Slot Usage (%) 94 | . 99 100 98 97 99 100 99 100 100 100 100 99 86 91 100 100 100 98 92 94 85 39 41 51 71 97 93 95 99 99 98 91 93 93 90 Engine 3 | . 13 14 10 7 . . 2 7 7 7 7 6 6 6 6 6 6 6 2 . 1 . . . 7 . . . . . . . . . . Core 2 | . . . . 1 6 7 4 . . . . . . . . . . . 2 5 2 . . . 1 7 9 10 7 5 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 5 6 8 8 7 7 Leg 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 31 27 25 26 25 23 Wheel 4 | . 27 28 21 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15 | . . . . 1 38 38 38 38 38 38 38 33 26 28 33 33 33 33 30 29 25 4 . 4 15 30 31 31 12 . . . . . . Device 13 | . 14 14 20 3 14 15 15 15 15 15 15 13 13 13 13 13 13 12 9 17 13 5 5 5 9 11 9 10 11 9 10 10 19 21 15 Storage 6 | . 14 14 11 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 4 . . . 3 5 5 5 5 5 4 4 4 4 4 Processor 5 | . . . . 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 6 16 Hackware 13 | . . . . . 6 7 7 7 7 7 7 19 20 20 20 20 20 20 22 17 18 17 23 20 15 20 21 21 24 25 19 19 16 12 4 Protection 2 | . . . 11 14 . . . . . . . . . . . . . . . . . . . . . . 5 4 . . 1 2 . . 2 Energy Cannon 2 | . . . . . 1 3 3 7 7 7 7 6 . 2 6 6 6 3 4 5 4 . . . . 4 . 1 4 3 2 2 4 2 3 Ballistic Gun 4 | . 23 28 21 17 5 3 3 . . . . . . . . . . . . . . . . . 1 2 . . 2 . 3 3 1 1 2 Slashing Weapon 2 | . . . . . . . . . 4 7 7 6 6 5 6 6 6 4 4 5 4 . . . . 2 4 4 2 . . 2 4 3 . Peak Build Rating 212 | 7 13 15 21 36 55 58 60 60 60 60 60 68 64 73 73 73 76 76 106 102 105 64 45 88 97 125 109 117 142 154 173 186 203 212 204 Average Rating 99 | 5 10 14 19 29 48 53 54 60 60 60 60 67 59 65 73 73 73 73 91 101 94 41 45 74 77 115 108 109 134 147 166 167 193 197 190 On Entrance 77 | . 7 13 15 21 36 54 53 60 60 60 60 60 64 59 73 73 73 67 75 101 102 29 45 45 51 97 98 109 117 142 154 164 180 203 171 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 178 | 11 94 94 108 111 41 39 43 43 43 43 43 43 34 43 43 43 52 45 66 59 63 3 2 2 39 117 47 57 126 134 161 157 149 178 172 Greatest Support 183 | 32 32 26 32 52 41 41 43 43 43 43 43 43 34 44 44 44 44 44 60 60 63 3 3 3 59 72 72 71 158 158 161 161 155 160 183 Greatest Overweight (x) 8 | . 3 3 5 3 1 . 1 . . . . 1 . . . . 1 1 1 . 1 . . . 1 1 . . 8 . . 2 . 1 1 Average Overweight (x) . | . 2 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 5 5 5 15 25 15 15 25 25 25 25 25 25 25 Average Capacity 19 | 7 23 25 25 24 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 20 18 5 5 5 12 15 15 15 24 25 25 25 25 25 25 Most Carried 25 | 5 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 5 5 5 14 21 15 15 25 25 25 25 25 25 25 Average Carried 19 | 2 15 24 24 24 14 14 14 14 15 15 15 13 14 14 15 15 14 15 17 19 17 4 5 4 10 15 13 14 24 24 24 23 24 24 21 Final Capacity 25 | 8 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 5 5 5 5 15 15 15 15 25 25 25 25 25 25 25 Final Carried 25 | 5 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 5 5 5 5 14 15 14 15 25 25 23 25 25 25 15 Class Distribution -------------------- 49% | Hacker-Mutant 17% | Scavenger-Mutant 13% | Mutant 6% | Wizard-Mutant 5% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Wizard-Mutant | -4/Warlord Wizard-Mutant | -3/Proximity Caves Hacker-Skirmisher | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Scavenger-Gunner | -2/Section 7 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Matter Collected 11473 | 306 254 110 1035 1641 84 374 103 . 10 . . . . 80 . . 30 402 361 . 454 56 . 7 173 347 68 149 275 293 616 820 460 2080 885 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16557 | 171 550 110 1342 2490 64 216 72 . . . 27 . . 108 . . . 29 382 . 270 . . 71 435 447 42 76 86 317 1809 1718 883 3661 1181 Parts 738 | 12 36 6 79 137 3 3 . . . . 2 . . 5 . . . 1 14 . 7 . . 4 10 23 1 5 7 10 70 80 32 134 57 Haulers Intercepted 7 | . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Recyclers Shooed 14 | . 2 . 2 2 . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . 3 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . 4 . 9 . . . . . Prevented 10 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . 6 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 220 | . 8 3 23 36 2 . . . . . . . . . . . . 3 3 . . . . 1 1 3 . 1 2 15 22 19 9 50 19 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Guns 102 | . 8 3 23 35 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . . . 7 9 4 . 5 4 Cannons 44 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . 1 . 2 2 . 20 15 AOE 36 | . . . . . 1 . . . . . . . . . . . . 3 . . . . . 1 . . . . . 8 9 6 2 6 . Classes Destroyed 24 | 3 4 1 2 4 1 1 . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . 2 2 1 Worker 15 | 1 . . 1 4 . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . 3 2 . . . Builder 18 | . . . . 3 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 5 . 3 1 Tunneler 6 | 3 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 7 | . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Recycler 24 | 1 1 . 2 4 . . 1 . . . . . . 1 . . . . 2 . 2 . . . . 2 . . . . 5 2 . . 1 Mechanic 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . 1 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 14 | . 3 . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Swarmer 44 | . . 3 3 9 1 . . . . . . . . . . . . 3 1 . . . . . . . . . . 9 3 . . 4 8 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Grunt 91 | . 8 . 15 17 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 5 5 8 4 23 4 Brawler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Duelist 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 16 | . . . 3 8 . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 11 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . 2 2 Programmer 41 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . 3 . 1 . . 10 7 . 16 1 Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Compactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Tinkerer 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Surgeon 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Wasp 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Best Kill Streak 12 | 3 3 3 4 9 1 . 1 . . . . . . 1 . . . 3 2 . 1 . . 2 1 2 . 1 2 6 12 10 3 9 6 Combat Bots Only 9 | . 3 3 4 6 1 . . . . . . . . . . . . 3 1 . . . . 1 1 2 . 1 2 5 7 6 3 9 6 Max Kills in Single Turn 4 | 1 1 1 2 2 1 1 1 . . . 1 . . 1 . . . 2 1 . 1 . . 1 1 1 1 1 1 3 4 3 1 4 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . 1 . . . . . 3 2 2 1 4 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Hostile Shots Fired 1934 | . 57 21 93 222 8 . . 2 . . . . . 7 . . . 8 43 . 89 6 . 148 . 89 2 19 17 39 102 207 23 350 382 Missed 667 | . 9 4 15 63 5 . . 1 . . . . . 5 . . . 3 14 . 36 1 . 61 . 35 1 7 5 13 29 80 13 124 143 Hits 1267 | . 48 17 78 159 3 . . 1 . . . . . 2 . . . 5 29 . 53 5 . 87 . 54 1 12 12 26 73 127 10 226 239 Melee 9 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 2 . Projectile 1258 | . 48 17 73 159 3 . . 1 . . . . . 2 . . . 5 29 . 53 5 . 87 . 53 1 12 11 26 73 127 10 224 239 AOE 7 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . 1 Critical Strikes 74 | . 2 . . 9 . . . . . . . . . . . . . . 4 . 1 2 . 4 . 2 . . . . 5 10 2 17 16 Actively Blocked 59 | . . . . . . . . . . . . . . . . . . . . . 1 2 . 4 . 2 . . . . 5 10 2 17 16 Part Disruptions 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 4 2 Damage Taken 25304 | . 643 138 1063 2511 46 . 176 14 . . . . . 10 . . . 97 448 . 996 150 . 1535 . 882 23 128 389 666 2122 2689 471 5302 4805 Core 3595 | . 194 41 263 244 . . . 14 . . . . . 5 . . . . 57 . 318 81 . 370 . 151 23 . 45 45 215 177 10 610 732 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 1163 | . . . . . . . . . . . . . . . . . . . 104 . . . . . . . . . . . . . 24 612 423 Regen/Repaired (Parts) 3265 | . . . . 11 . . 56 . . . . . . . . . 337 . 26 . . . . . . . . . 84 . . 892 275 1584 . Core Remaining (%) 62 | 100 . 6 34 55 . . . . . . 98 . . . . . . 99 . . . . 54 . . . . . . 44 . 69 . . . Volleys Fired 1106 | 18 62 19 97 154 21 45 8 4 11 . 5 2 . 4 20 4 . 54 55 . 4 . . 9 76 58 . 1 6 27 74 52 17 144 55 Largest 4 | 2 2 2 2 2 2 1 1 1 1 . 1 1 . 1 1 1 . 1 2 . 1 . . 1 2 2 . 2 2 2 3 3 2 4 4 Hottest 356 | 40 85 46 88 90 65 65 98 98 98 . 98 98 . 98 98 98 . 98 98 . 98 . . 98 80 105 . 66 123 150 210 203 193 274 356 Shots Fired 1788 | 36 124 38 194 304 24 45 8 4 11 . 5 2 . 4 20 4 . 54 68 . 4 . . 9 103 70 1 2 11 47 98 88 19 236 155 Gun 1059 | 36 124 38 194 304 7 39 1 . . . . . . . . . . . 13 . . . . . 103 15 1 2 5 27 51 47 . 31 21 Cannon 655 | . . . . . 15 6 7 4 11 . 5 2 . 4 20 4 . 52 55 . 4 . . 9 . 55 . . 5 16 34 30 6 177 134 Launcher 62 | . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . 6 11 13 28 . Special 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 7 . . . . Kinetic 1077 | 36 118 38 185 282 7 39 1 . . . . . . . . . . 25 26 . . . . . 2 24 1 2 5 8 20 40 . 129 89 Thermal 544 | . 6 . 9 . 15 6 7 4 11 . 5 2 . 4 20 4 . 27 42 . 4 . . 9 101 46 . . 5 16 28 22 6 79 66 Explosive 16 | . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . 1 4 7 . . . . Electromagnetic 80 | . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 11 13 28 . Entropic 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 37 15 . . . Robot Hit Streak 17 | 13 11 10 12 17 3 12 11 . 2 . . . . . . . . 1 4 . . . . . 10 6 . 3 3 4 7 8 3 13 17 Robot Miss Streak 13 | 1 4 7 6 5 3 2 2 . . . . . . . . . . 1 3 . 1 . . . 3 3 . 1 3 5 5 5 13 4 3 Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . Secondary Targets 15 | . . . 3 8 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Shots Hit Robots 955 | 29 77 19 128 206 5 36 4 . 2 . 1 . . 4 . . . 1 23 . 2 3 . 1 69 21 3 3 6 20 56 49 6 114 67 Core Hits 666 | 11 38 6 59 94 6 15 . . . . 1 . . 1 . . . 7 7 . 3 . . 1 37 10 . 1 2 28 73 62 20 150 34 Critical Kills 9 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 1 . 2 Critical Parts Destroyed 13 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 3 2 . . . Critical Strikes 36 | . . . . 4 . 1 . . . . . . . . . . . 1 1 . . . . . . 6 . . . 1 6 5 1 5 5 Meltdown 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Destroy 12 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 1 . . 2 Blast 11 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . 5 3 Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Detonate 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 . . . Melee Attacks 272 | . . . . 1 32 . 19 2 1 . 4 2 . 19 15 8 1 . 57 . 28 3 . 1 . 24 5 7 . . 15 16 . 12 . Impact 55 | . . . . 1 32 . 19 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 198 | . . . . . . . . . . . 4 2 . 19 15 8 1 . 57 . 28 . . . . 24 5 7 . . . 16 . 12 . Piercing 19 | . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . 15 . . . . Sneak Attacks 18 | . . . . . 1 . 1 . . . 1 . . 1 . . . . 4 . 2 . . . . 4 1 . . . 1 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38232 | 240 748 328 1938 4073 297 673 310 . 65 . 68 . . 175 . . . 827 1075 . 193 6 . 6 1106 868 272 154 164 3027 5395 3945 1167 8335 2777 Guns 14540 | 240 748 319 1938 4073 73 513 . . . . . . . . . . . . 269 . . . . . 1106 208 . 35 61 822 1765 1223 . 698 449 Cannons 8627 | . . . . . . 160 53 . 65 . . . . . . . . 563 406 . . . . . . 148 . . 103 35 229 569 37 3931 2328 Explosions 12091 | . . . . . 121 . 100 . . . . . . . . . . 264 . . . . . . . . . . . 2072 2961 1803 1130 3640 . Melee 2494 | . . . . . 103 . 157 . . . 68 . . 175 . . . . 400 . 151 6 . 1 . 439 272 119 . . 187 350 . 66 . Ramming 129 | . . 9 . . . . . . . . . . . . . . . . . . 42 . . 5 . 73 . . . . . . . . . Kinetic 15668 | 240 673 319 1851 3844 73 513 . . . . . . . . . . . 563 675 . . . . . 18 356 . 35 61 74 375 972 . 3546 1480 Thermal 6143 | . 75 . 87 . . 160 53 . 65 . . . . . . . . . . . . . . . 1088 . . . 103 112 1011 676 67 1349 1297 Explosive 3591 | . . . . . 121 . 100 . . . . . . . . . . 264 . . . . . . . . . . . 1995 1111 . . . . Electromagnetic 7050 | . . . . 229 . . . . . . . . . . . . . . . . . . . . . . . . . . 917 1430 1100 3374 . Impact 260 | . . . . . 103 . 157 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2391 | . . . . . . . . . . . 68 . . 175 . . . . 400 . 151 . . . . 439 272 119 . 98 253 350 . 66 . Piercing 194 | . . . . . . . . . . . . . . . . . . . . . . 6 . 1 . . . . . . 187 . . . . Entropic 2806 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 748 1541 517 . . . Highest Corruption 63 | . . . . 10 . . . . . . . . . . . . . . 4 11 17 17 17 . . 2 4 6 6 16 6 63 . 47 47 Average Corruption 8 | . . . . 1 . . . . . . . . . . . . . . 1 9 11 17 17 . . 1 4 5 1 1 3 10 . 15 13 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 286 | . . . . 2 . . . . . . . . . . . . . . 8 5 30 12 1 . . 1 13 18 2 8 26 36 . 82 42 Message Errors 60 | . . . . . . . . . . . . . . . . . . . . 1 8 4 . . . . 3 4 . 2 8 9 . 16 5 Matter Fused 56 | . . . . . . . . . . . . . . . . . . . 3 1 5 1 1 . . . 1 4 . 2 5 9 . 14 10 Heat Flow Errors 28 | . . . . 1 . . . . . . . . . . . . . . 1 . 3 2 . . . . 2 5 2 1 3 2 . 4 2 Energy Discharges 31 | . . . . . . . . . . . . . . . . . . . . . 4 3 . . . . 1 2 . . 2 7 . 9 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . Parts Fused 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . Data Loss (minor) 47 | . . . . . . . . . . . . . . . . . . . 1 1 4 2 . . . . 3 2 . 2 3 8 . 18 3 Data Loss (major) 15 | . . . . 1 . . . . . . . . . . . . . . 1 . 2 . . . . 1 1 1 . . 2 1 . 2 3 Misfires 11 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 2 . . 3 3 Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 Misdirections 12 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 3 7 Weapon Failures 15 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 10 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1472 | . . . . . 63 . 90 . 9 . . . . 31 . . . 19 167 . 47 . . . . 101 134 30 . 9 158 339 2 273 . Projectiles 441 | . . . . . . . . . 9 . . . . . . . . 19 74 . . . . . . . . . . . 10 66 . 263 . Explosions 203 | . . . . . . . 60 . . . . . . . . . . . . . . . . . . . . . . 9 79 43 2 10 . Melee 828 | . . . . . 63 . 30 . . . . . . 31 . . . . 93 . 47 . . . . 101 134 30 . . 69 230 . . . Knockbacks 42 | . . . . . . . 2 . . . . . . . . . . . 5 . . . . 1 . 7 . . . . . 3 . 20 4 Impact 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic 33 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . 4 . . . . . 3 . 18 4 Secondary 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . 2 . Self-Inflicted Damage 778 | . . 4 . . . . 98 . . . . . . . . . . . . . 19 . . . . 36 . . . 70 75 159 35 282 . Shots 45 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 3 15 3 22 . Rammed 15 | . . 1 . . . . . . . . . . . . . . . . . . 11 . . 2 . 1 . . . . . . . . . Targets Rammed 16 | . . 1 . . . . . . . . . . . . . . . . . . 11 . . 3 . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Highest Temperature 551 | . 105 16 28 402 100 20 54 140 161 . 118 76 . 52 144 56 . 239 321 . 225 94 . 48 90 344 379 311 153 336 262 231 258 514 551 Average Temperature 87 | . 15 8 20 94 35 14 24 65 62 . 64 42 . 26 54 26 . 53 77 . 73 50 . 20 32 133 101 74 35 90 74 42 84 100 128 Received Heat Transfer 3579 | . 393 18 396 1116 . . . . . . . . . . . . . 18 54 . 225 24 . 168 . 48 12 . 51 18 207 174 18 441 198 Effects 26 | . . . . 1 . . . . . . . . . . . . . 3 2 . . . . . . 3 5 1 . 1 1 . . 8 1 Shutdowns 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . . 3 1 Energy Bleed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . 1 . Interference 11 | . . . . . . . . . . . . . . . . . . 3 2 . . . . . . . 3 . . . . . . 3 . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Robots Corrupted 37 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 8 19 . Combat Hostiles 34 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 6 19 . Parts Fried 77 | . . . . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 6 16 8 42 . Impact Corruptions 4 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Parts Melted 11 | . . . 1 . . 3 . . . . . . . . . . . . . . . . . . 3 . . . . . 1 1 2 . . Heat Transferred 7547 | . 185 . 185 . . 222 74 . 100 . . . . . . . . . . . . . . . 3108 . . . 111 37 974 409 87 908 1147 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 1 3 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Maximum Alert Level 3 | . . . 1 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . 3 3 Low Security (%) 77 | 100 100 100 86 41 100 100 100 . . . . 100 100 100 . . . . 92 100 100 . . 100 100 100 . . . . 85 51 100 45 . Level 1 13 | . . . 13 50 . . . . . . . . . . . . . . 7 . . . . . . . . . . . 14 48 . 19 . Level 2 5 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 57 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 42 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 951 | 10 70 75 242 444 196 17 94 . . . . 1 . 47 . . . . 220 74 137 . . 41 64 118 . . . . 337 363 188 951 798 Initial 532 | . . . . 93 196 17 . . . . . . . . . . . . . 74 23 . . . . . . . . . 39 146 188 31 532 Average 135 | 2 12 5 117 213 39 1 4 . . . . . . 6 . . . . 29 54 18 . . 17 9 28 . . . . 129 194 63 318 660 Influence Increases 9851 | 25 286 85 663 1192 240 . 205 . 15 . 90 3 . 108 . . . 195 528 . 328 . . 155 94 421 15 50 230 365 935 753 253 1759 858 Destroy 0b10 Robot/C 4360 | . 160 60 460 720 40 . . . . . . . . . . . . 60 60 . . . . 20 . 60 . 20 60 300 440 380 180 960 380 Destroy 0b10 Robot/NC 495 | 25 35 . 65 120 5 . 10 . . . . . . 5 . . . . 20 . 10 . . 5 . 20 . 5 . 5 70 45 10 30 10 Destroy Leader 870 | . 38 10 120 194 10 . . . . . . . . . . . . . 10 . . . . . . 20 . 10 . 30 102 70 24 152 80 Allied During Kill 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Successful Hack 530 | . 37 . 15 57 87 . 29 . . . . . . 40 . . . . 43 . 20 . . 24 . 38 . . . . 50 42 12 26 10 Disable Machine 465 | . 15 . . 45 . . 105 . . . . . . . . . . . 15 . . . . . . 15 . . . . 45 90 . 105 30 Destroy Structure 1520 | . 1 . 3 11 38 . 60 . . . . 3 . 18 . . . . 170 . 58 . . 16 94 118 . . . . 228 126 12 351 213 Partial Spotted 150 | . . . . . 15 . . . . . . . . . . . . . 30 . . . . 30 . 45 . . . . . . . 15 15 Lose Combat Pursuer 1455 | . . 15 . 45 45 . . . 15 . 90 . . 45 . . . 135 180 . 240 . . 60 . 105 15 15 165 30 . . 15 120 120 Influence Decreases 9189 | 25 286 85 441 982 621 51 111 94 15 . 90 3 . 108 . . . 195 315 179 261 101 . 155 94 421 15 50 212 325 732 679 532 868 1143 Entered New Map 1362 | . . . . 129 236 34 . 36 . . . . . . . . . . . 139 11 38 . . . . . . . 18 19 115 147 25 415 Time Decay 6041 | 25 246 20 401 523 375 17 58 58 15 . 90 3 . 108 . . . 195 305 40 157 63 . 145 94 296 15 50 112 297 503 474 385 573 398 Lost Part 865 | . 40 . 40 180 . . 20 . . . . . . . . . . . 10 . 93 . . 5 . 17 . . . 10 60 90 . 120 180 Lost Ally 110 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . Purge Threat 811 | . . 65 . 150 . . 33 . . . . . . . . . . . . . . . . 5 . 108 . . . . 150 . . 150 150 Squads Dispatched 91 | . . 1 3 6 5 . 1 . . . . . . 6 . . . . 11 . 5 . . 2 . 5 . . . . 16 6 1 18 5 Investigation 25 | . . 1 1 2 2 . . . . . . . . 4 . . . . 5 . 2 . . 1 . 1 . . . . 4 . . 1 1 Extermination 34 | . . . . . 3 . 1 . . . . . . 1 . . . . 5 . 2 . . 1 . 3 . . . . 5 3 . 8 2 Reinforcement 23 | . . . 2 4 . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 3 3 1 4 2 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 3 . . 2 1 Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Distress Signals 63 | . 1 . 4 7 1 . . . . . . . . . . . . 26 2 . . . . 2 . 4 . . 1 . 2 1 8 . 4 Communications Jammed 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 34 41 Distress Signals 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 34 41 Times Spotted 500 | . 19 6 33 56 8 . 1 1 1 . 3 . 6 5 . . . 13 16 6 24 1 . 21 5 27 1 2 47 12 31 23 14 69 49 Peak Tracking Total 20 | . 3 3 6 6 3 . 1 1 1 . 3 . 6 3 . . . 5 6 6 10 1 . 11 3 10 1 1 20 3 5 6 6 7 12 Tactical Retreats 51 | . . 1 . 2 2 . . . 1 . 2 . . 1 . . . 9 5 . 4 . . 3 . 4 1 1 2 1 . . 1 5 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Traps Triggered 27 | . . . 1 2 4 . 1 . . . . 1 . 1 . . . . 3 . 1 . . 2 . 1 . . . . 2 1 . 5 2 Indirectly 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Disabled 35 | . 1 . . 3 . . 7 . . . . . . . . . . . 1 . . . . . . 1 1 . 1 . 3 7 . 8 2 Max in Single Turn 2 | . 1 . . 1 . . 2 . . . . . . . . . . . 1 . . . . . . 1 1 . 1 . 1 1 . 1 1 Garrison Access 7 | . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . 2 . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Machines Accessed 154 | . 6 2 6 15 17 . 6 . 2 2 . 2 . 11 . 2 . . 20 . 5 1 . 7 . 14 1 . 1 . 13 5 1 9 6 Terminals 87 | . 6 1 4 10 10 . 2 . . . . . . 8 . 1 . . 9 . 3 . . 3 . 9 . . . . 7 3 . 7 4 Fabricators 17 | . . . . . 2 . 1 . . . . . . 2 . . . . 4 . 1 . . 2 . 1 . . . . 3 . . 1 . Repair Stations 8 | . . . . 1 . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 1 . 1 Recycling Units 13 | . . . . 2 3 . 1 . . . . 1 . . . . . . 4 . . . . . . 2 . . . . . . . . . Scanalyzers 11 | . . . 2 2 1 . 1 . . . . . . . . . . . 2 . . . . . . 1 . . . . 2 . . . . Garrison Access 9 | . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . 2 . 1 . . . . 1 . . 1 1 Total Hacks 480 | . 19 8 19 59 38 . 19 . 4 15 . 4 . 31 . 2 . . 56 . 16 1 . 31 . 53 1 . 1 . 47 12 3 25 16 Successful 299 | . 9 3 10 38 21 . 10 . 4 15 . 3 . 17 . 2 . . 45 . 10 1 . 21 . 31 1 . 1 . 28 7 2 14 6 Failed 181 | . 10 5 9 21 17 . 9 . . . . 1 . 14 . . . . 11 . 6 . . 10 . 22 . . . . 19 5 1 11 10 Catastrophic 21 | . 1 . . 4 2 . 1 . . . . . . 3 . . . . 2 . . . . . . . . . . . 2 . . 4 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 231 | . 11 4 12 31 18 . 7 . . . . . . 22 . . . . 27 . 10 . . 19 . 25 . . . . 25 4 . 13 3 Terminals 315 | . 19 7 15 42 27 . 10 . . . . . . 24 . 1 . . 27 . 9 . . 20 . 44 . . . . 26 8 . 22 14 Fabricators 57 | . . . . . 4 . 1 . . . . . . 5 . . . . 18 . 6 . . 6 . 2 . . . . 13 . . 2 . Repair Stations 17 | . . . . 2 . . 2 . . . . 3 . . . . . . 2 . . . . . . . . . . . . 4 3 . 1 Recycling Units 17 | . . . . 3 4 . 2 . . . . 1 . . . . . . 4 . . . . . . 3 . . . . . . . . . Scanalyzers 33 | . . . 4 12 1 . 4 . . . . . . . . . . . 5 . . . . . . 1 . . . . 6 . . . . Garrison Access 17 | . . . . . 2 . . . . . . . . 2 . . . . . . 1 . . 5 . 3 . . . . 2 . . 1 1 Terminal Hacks 143 | . 7 3 2 19 5 . 3 . 4 15 . . . 7 . 2 . . 14 . 3 1 . 9 . 20 1 . 1 . 11 2 . 9 5 Record 7 | . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . 1 1 . . . 1 . . . . Part Schematic 18 | . 1 . . . . . . . . 8 . . . 2 . . . . 3 . 1 . . 1 . 1 . . . . . . . 1 . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . . . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype ID Bank 7 | . 1 . . 1 . . . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . . . . Open Door 5 | . . 1 . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . Branch Access Points 7 | . . . . 1 . . 1 . . . . . . . . . . . 1 . 1 . . 1 . 1 . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Terminal Index 8 | . 1 . . 1 1 . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . 1 . 1 . Fabricator Index 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Unreport Threat 8 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . 1 1 Locate Traps 27 | . 3 . . 5 1 . 1 . . . . . . 1 . . . . 4 . . . . 2 . 4 . . . . 1 1 . 3 1 Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recall Extermination 6 | . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . . . . . . . 1 . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Zone Layout 26 | . 1 1 . 2 3 . . . . . . . . 3 . . . . 3 . 1 . . . . 4 . . . . 5 . . 1 2 Fabricator Hacks 36 | . . . . . 3 . 1 . . . . . . 3 . . . . 12 . 3 . . 3 . 1 . . . . 8 . . 2 . Network Status 5 | . . . . . 2 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 19 | . . . . . . . . . . . . . . 2 . . . . 7 . 2 . . 2 . 1 . . . . 4 . . 1 . Build 12 | . . . . . 1 . . . . . . . . . . . . . 4 . 1 . . 1 . . . . . . 4 . . 1 . Repair Station Hacks 14 | . . . . 2 . . 2 . . . . 2 . . . . . . 2 . . . . . . . . . . . . 4 2 . . Scan Component 7 | . . . . 1 . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 1 . . Repair 7 | . . . . 1 . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 1 . . Recycling Unit Hacks 12 | . . . . 2 2 . 1 . . . . 1 . . . . . . 4 . . . . . . 2 . . . . . . . . . Retrieve Components 12 | . . . . 2 2 . 1 . . . . 1 . . . . . . 4 . . . . . . 2 . . . . . . . . . Scanalyzer 26 | . . . 4 11 1 . 1 . . . . . . . . . . . 4 . . . . . . 1 . . . . 4 . . . . Insert Component 16 | . . . 2 6 1 . 1 . . . . . . . . . . . 2 . . . . . . 1 . . . . 3 . . . . Analyze 10 | . . . 2 5 . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . Garrison Access Hacks 7 | . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . 2 . . . . . . . . . 1 1 Seal Access 7 | . . . . . 1 . . . . . . . . 1 . . . . . . 1 . . 2 . . . . . . . . . 1 1 Unauthorized Hacks 61 | . 2 . 4 4 9 . 2 . . . . . . 6 . . . . 9 . 3 . . 7 . 7 . . . . 5 1 . 2 . Terminals 46 | . 2 . 4 4 8 . 2 . . . . . . 4 . . . . 4 . 1 . . 5 . 6 . . . . 3 1 . 2 . Track 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 1 . . 1 . Assimilate 11 | . . . . . 4 . . . . . . . . 1 . . . . 1 . 1 . . 1 . 1 . . . . 1 1 . . . Botnet 20 | . 1 . 2 3 2 . 1 . . . . . . 2 . . . . 2 . . . . 2 . 3 . . . . 1 . . 1 . Disrupt 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operators 7 | . 1 . 1 1 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Fabricators 15 | . . . . . 1 . . . . . . . . 2 . . . . 5 . 2 . . 2 . 1 . . . . 2 . . . . Prioritize 7 | . . . . . 1 . . . . . . . . . . . . . 2 . 1 . . 1 . . . . . . 2 . . . . Recompile 8 | . . . . . . . . . . . . . . 2 . . . . 3 . 1 . . 1 . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 106 | . 5 1 5 12 12 . 3 . . . . . . 10 . . . . 14 . 4 . . 3 . 9 . . . . 12 3 1 8 4 Full Trace Events 13 | . 2 . . 2 1 . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 3 . . 1 1 Feedback Events 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Corruption 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 4 . . . . . . 3 . . . . . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . 1 . 1 5 . . . . . 8 . . . 2 . . 12 . 4 . 1 . . 1 . 1 . . . . 1 . . 2 . Parts Built 14 | . . . . . 2 . . . . . . . . . . . . . 4 . 1 . . 2 . . . . . . 4 . . 1 . Authchips 7 | . . . . . . . . . . . . . . . . . . . 4 . 1 . . 1 . . . . . . 1 . . . . Time 821 | . . . . . 106 . . . . . . . . . . . . . 234 . 93 . . 58 . . . . . . 235 . . 95 . Total Part Build Rating 93 | . . . . . 12 . . . . . . . . . . . . . 26 . 7 . . 14 . . . . . . 29 . . 5 . Parts Repaired 6 | . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 . . Time 436 | . . . . 108 . . 78 . . . . 44 . . . . . . 56 . . . . . . . . . . . . 130 20 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . . . . 15 3 . 1 . . . . 2 . . . . . . 3 . . . . . . 2 . . . . . . . . . Parts Scanalyzed 8 | . . . 1 5 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Part Schematics Acquired 8 | . . . 1 5 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Parts Damaged 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 4 . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Programmers 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Allies Hacked 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Total Allies 50 | . . 1 . . 3 20 . . . . . . . 1 . . . . 1 . 1 . . . 18 . . . 5 . . . . . . Largest Group 20 | . . 1 . . 2 20 3 . . . . . . 1 . . . . 1 . 1 . . . 18 . . . 5 . . . . . . Highest-Rated Group 638 | . . 31 . . 52 547 42 . . . . . . 10 . . . . 26 . 10 . . . 638 . . . 261 . . . . . . Highest-Rated Ally 56 | . . 31 . . 26 35 14 . . . . . . 10 . . . . 26 . 10 . . . 50 . . . 56 . . . . . . Total Orders 6 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . STAY 4 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . FOLLOW 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 125 | . . . . . . . 18 . . . . . . . . . . . . . . . . . 101 . . . 6 . . . . . . Total Damage 4490 | . . . . . . . 346 . . . . . . . . . . . . . . . . . 3829 . . . 315 . . . . . . Kills 13 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 9 . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 6 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Active Infowar (turns) 23969 | 45 1006 339 1333 602 1574 244 635 394 422 35 484 82 88 601 605 736 441 1107 1599 94 812 . . . 524 1189 589 675 1169 784 1413 880 1019 2297 152 Optics 390 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 241 . Sensors 20602 | . . . . 602 1574 244 635 394 422 35 484 82 88 601 605 736 441 1107 1599 94 812 . . . 524 1189 589 675 1169 735 1413 880 909 1964 . Terrain 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 . . . . . Seismic 2723 | 45 1006 339 1333 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 3237 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 921 2164 152 Robot Analysis Total 10 | . . . 1 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Derelict Logs Recovered 18 | . . . . . . . . 2 1 . 3 . . . 3 2 1 2 . . . 1 . . . . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Turns Passed 28532 | 128 1141 339 1499 2100 1602 244 635 394 422 35 484 82 88 601 605 736 442 1117 1655 94 827 288 17 378 525 1257 601 703 1170 853 1718 1206 1039 2562 945 Spaces Moved 28223 | 59 679 192 745 1099 2198 270 1065 647 824 79 772 127 122 1033 950 1073 943 1362 2289 143 1170 524 31 657 421 1521 783 753 797 340 1084 682 716 1462 611 Core 1370 | 1 . . . . . . . . . . . . . . . . . . . . 130 524 31 657 27 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5356 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469 340 1084 682 716 1462 603 Wheels 2693 | 58 679 192 745 1019 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18796 | . . . . 80 2198 270 1065 647 824 79 772 127 122 1033 950 1073 943 1362 2289 143 1040 . . . 394 1521 783 753 328 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 50 100 135 130 105 44 44 44 44 44 44 44 44 48 44 44 44 44 44 40 44 44 50 50 50 44 38 40 38 42 105 102 105 120 116 116 Average Speed 66 | 99 130 135 142 112 44 44 44 44 44 44 44 47 48 46 44 44 44 44 43 44 48 50 50 50 54 42 44 43 111 105 104 119 120 119 117 Slowest Speed 480 | 100 135 135 155 140 108 44 108 44 44 44 44 108 48 48 44 44 102 102 98 44 114 50 50 50 115 108 45 45 480 105 105 240 120 186 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Spacefolds 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 58 | 5 93 47 50 85 53 87 34 72 95 68 84 3 81 27 88 87 84 78 49 86 26 60 6 21 96 34 83 68 84 47 33 58 25 92 33 Regions Visited 35 Branch Regions 18 Pre-discovered Areas 6 | . . . . . . . . 1 1 . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . Known Exits Taken 23 | . . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . . . . . . 1 4 . 1 . . . 1 3 3 2 . . . 1 . . . . 2 3 . 1 . . . . . Spaces Dug 472 | . . . . . 30 . 16 2 7 . 5 2 . 15 16 9 . 18 64 . 26 . . 5 . 50 1 5 . 76 24 22 3 60 16 Terrain Destroyed 972 | . . . . 2 38 . 54 6 10 . 8 4 . 19 35 12 . 36 98 . 30 . . 9 . 62 1 5 . 135 136 70 5 123 74 Melee 219 | . . . . . 30 . 16 2 1 . 3 2 . 15 15 8 . . 48 . 26 . . . . 17 1 5 . . 10 10 . 10 . Projectile 439 | . . . . 2 4 . 2 4 9 . 5 2 . 4 20 4 . 28 50 . 4 . . 9 . 45 . . . 45 27 14 4 83 74 AOE 314 | . . . . . 4 . 36 . . . . . . . . . . 8 . . . . . . . . . . . 90 99 46 1 30 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Fac Was Fac Upp Upp War Pro Res Qua Res Tes Sec Total 35890 | 97 835 244 1024 1675 2748 349 1193 748 869 78 906 146 152 1131 1101 1324 969 1816 2819 173 1410 549 31 696 609 2011 1026 1112 1073 779 1538 959 878 2065 757 Wait 5098 | 5 42 25 123 285 450 28 82 94 33 . 126 8 27 62 117 240 6 382 349 28 155 15 1 8 93 345 235 331 168 378 276 147 91 304 39 Move 28189 | 58 678 192 744 1098 2198 269 1064 646 823 78 771 127 121 1032 949 1072 942 1361 2289 142 1169 523 30 657 420 1521 782 752 796 339 1083 681 715 1461 606 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 292 | 7 28 4 18 25 10 2 3 1 . . . 3 1 5 . . 7 1 20 1 6 3 . 3 6 16 1 6 29 5 19 13 9 26 14 Fast Attach 89 | 7 . . 2 12 2 . 4 . . . . . . 1 . . 1 1 4 1 4 2 . 5 6 5 . 1 3 . 7 6 1 12 2 Attach 109 | . 5 . 4 13 2 . 2 . . . . 2 . 1 . . . . 7 . 3 3 . 4 2 2 2 3 . 1 10 11 2 16 14 Detach 27 | . . . . . . . 1 . . . . . 1 . . . . . 1 . 3 . . 3 4 1 . . . . 1 2 . 10 . Swap 392 | . 11 . 15 49 20 3 5 . 1 . . 1 . 3 . . 4 15 28 . 5 . . . 2 20 1 8 23 25 35 23 27 54 14 Drop 280 | 2 9 4 21 38 13 2 5 1 . . . 1 2 4 . . 8 2 9 1 22 . . 3 . 19 . 3 26 4 18 8 16 26 13 Fire 1106 | 18 62 19 97 154 21 45 8 4 11 . 5 2 . 4 20 4 . 54 55 . 4 . . 9 76 58 . 1 6 27 74 52 17 144 55 Melee 272 | . . . . 1 32 . 19 2 1 . 4 2 . 19 15 8 1 . 57 . 28 3 . 1 . 24 5 7 . . 15 16 . 12 . Ram 11 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -7/Waste -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / *Ext x2) -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Upp x2) -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 511 | -10/Materials | Core integrity fell below 50% 567 | -10/Materials | Lost 4 parts (2n2w) 683 | -10/Materials | Discovered new exit (range 3) 775 | -10/Materials | Discovered new exit (range 16) 880 | -10/Materials | Discovered new exit (range 5) 1068 | -10/Materials | Discovered new exit (range 9) 1162 | -10/Materials | Discovered new exit (range 14) 1270 | -10/Materials | Entered Mines 1273 | -10/Mines | Received a Mining Laser from a helpful Derelict 1325 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1328 | -10/Mines | Found Prototype Device 1368 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1491 | -10/Mines | Discovered new exit (range 10) 1509 | -10/Mines | Core integrity fell below 20% 1542 | -10/Mines | Discovered new exit (range 12) 1605 | -10/Mines | Met a Derelict shopkeep closing up shop 1609 | -10/Mines | Entered Materials 1609 | -9/Materials | Evolved 2 slots: Utility x2 1667 | -9/Materials | Identified Exp. Sensor Array 2323 | -9/Materials | Core integrity fell below 50% 2360 | -9/Materials | Lost 3 parts (1p1n1u) 2800 | -9/Materials | Discovered new exit (range 14) 2969 | -9/Materials | Discovered new exit (range 7) 3108 | -9/Materials | Entered another Materials area 3108 | -8/Materials | Evolved 2 slots: Propulsion x2 3541 | -8/Materials | Repaired Exp. Sensor Array 4063 | -8/Materials | Discovered new exit (range 16) 4308 | -8/Materials | Build established: Scavenger-Mutant 4670 | -8/Materials | Discovered new exit (range 8) 5126 | -8/Materials | Lost 11 parts (1p4n2u4w) 5204 | -8/Materials | Identified exit to Factory 5206 | -8/Materials | System corruption reached 10% 5208 | -8/Materials | Entered Factory 5208 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5475 | -7/Factory | Discovered new exit (range 11) 5480 | -7/Factory | Identified exit to Factory 5559 | -7/Factory | Discovered exit to Factory (range 4) 5732 | -7/Factory | Allied Derelicts emerged from ambush trap array 5795 | -7/Factory | Fabricated Enh. Gauss Cannon? 6059 | -7/Factory | Lost 3 allies 6180 | -7/Factory | Discovered exit to Factory (range 15) 6717 | -7/Factory | Discovered exit to Factory (range 15) 6783 | -7/Factory | Cargo convoy interrupted 6810 | -7/Factory | Manually triggered Chute Trap 6810 | -7/Factory | Sucked down chute 6810 | -7/Factory | Entered Waste 6811 | -7/Waste | Joined by Warlord forces that had cleared the area 6870 | -7/Waste | Discovered new exit (range 13) 7054 | -7/Waste | Identified exit to Factory 7054 | -7/Waste | Entered Factory 7054 | -7/Factory | Accompanied by 3 allies 7302 | -7/Factory | Discovered exit to Factory (range 16) 7520 | -7/Factory | Identified exit to Storage 7520 | -7/Factory | Identified exit to Lower Caves 7643 | -7/Factory | Repaired Broken Adv. Plasma Cannon? 7689 | -7/Factory | Entered Lower Caves 7865 | -7/Lower Caves | Identified exit to Lower Caves 7885 | -7/Lower Caves | Learned location of Extension (-5) 8083 | -7/Lower Caves | Entered another Lower Caves area 8088 | -7/Lower Caves | Discovered exit to Factory (range 8) 8208 | -7/Lower Caves | Entered an active Warlord outpost 8217 | -7/Lower Caves | Learned Research terminal intel 8223 | -7/Lower Caves | Encountered a Warlord checkpoint 8281 | -7/Lower Caves | Learned location of 1 exit from Factory 8443 | -7/Lower Caves | Discovered new exit (range 11) 8447 | -7/Lower Caves | Identified exit to Data Miner 8505 | -7/Lower Caves | Entered Data Miner 8505 | -7/Data Miner | Discovered new exit (range 6) 8514 | -7/Data Miner | Met Data Miner 8529 | -7/Data Miner | Received God Mode back door access code from Data Miner 8539 | -7/Data Miner | Identified exit to Proximity Caves 8540 | -7/Data Miner | Entered Proximity Caves 8773 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8798 | -6/Proximity Caves | Learned location of Zion (-6) 8907 | -6/Proximity Caves | Spotted B-75 Beast 8978 | -6/Proximity Caves | Learned location of 1 exit from Factory 8980 | -6/Proximity Caves | Discovered exit to Factory (range 7) 9024 | -6/Proximity Caves | Entered Factory 9024 | -6/Factory | Evolved 2 slots: Utility x2 9025 | -6/Factory | Identified exit to Lower Caves 9025 | -6/Factory | Identified exit to Factory 9106 | -6/Factory | Sucked down chute 9106 | -6/Factory | Entered Waste 9128 | -6/Waste | Spotted C-40 Crusher 9129 | -6/Waste | Spotted C-40 Crusher 9147 | -6/Waste | Spotted C-40 Crusher 9156 | -6/Waste | Spotted C-40 Crusher 9157 | -6/Waste | Spotted C-40 Crusher 9168 | -6/Waste | Spotted C-40 Crusher 9186 | -6/Waste | Discovered new exit (range 11) 9193 | -6/Waste | Identified exit to Factory 9194 | -6/Waste | Entered Factory 9306 | -6/Factory | Discovered exit to Lower Caves (range 11) 9313 | -6/Factory | Build established: Hacker-Mutant 9372 | -6/Factory | Discovered exit to Factory (range 6) 9577 | -6/Factory | Discovered exit to Lower Caves (range 3) 9650 | -6/Factory | Discovered exit to Factory (range 11) 9795 | -6/Factory | Entered Lower Caves 10115 | -6/Lower Caves | Identified exit to Lower Caves 10326 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 10383 | -6/Lower Caves | Learned Factory stockpile data 10400 | -6/Lower Caves | Entered another Lower Caves area 10536 | -6/Lower Caves | Learned 12 Factory zone layouts 10580 | -6/Lower Caves | Encountered a Warlord checkpoint 11054 | -6/Lower Caves | Discovered new exit (range 6) 11121 | -6/Lower Caves | Identified exit to Zion 11136 | -6/Lower Caves | Entered Zion 11144 | -6/Zion | Visited the Megawrench Repair Shop 11148 | -6/Zion | Megawrench repaired 4 parts 11203 | -6/Zion | Discovered new exit (range 12) 11222 | -6/Zion | Given the Hacking Drone Bay 11223 | -6/Zion | Learned Factory stockpile data 11286 | -6/Zion | Given A8's code to call for help 11392 | -6/Zion | Found Exp. Targeting Computer 11402 | -6/Zion | Found Prototype Processor 11404 | -6/Zion | Found Prototype Hackware 11405 | -6/Zion | Found Prototype Processor 11407 | -6/Zion | Found Prototype Processor 11408 | -6/Zion | Found Prototype Processor 11441 | -6/Zion | Learned location of Warlord (-4) 11506 | -6/Zion | Met Imprinter 11575 | -6/Zion | Identified exit to Proximity Caves 11578 | -6/Zion | Entered Proximity Caves 11668 | -5/Proximity Caves | Learned location of 1 exit from Factory 11677 | -5/Proximity Caves | Learned Factory terminal intel 11919 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12694 | -5/Proximity Caves | Discovered exit to Factory (range 3) 12695 | -5/Proximity Caves | Entered Factory 12695 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12696 | -5/Factory | Identified exit to Factory 12697 | -5/Factory | Identified exit to Upper Caves 12699 | -5/Factory | Loaded intel: 28 terminal locations 12730 | -5/Factory | Identified Exp. System Shield 12743 | -5/Factory | Identified Exp. Melee Analysis Suite 12767 | -5/Factory | Identified Exp. Armor Integrity Analyzer 12784 | -5/Factory | Identified exit to Extension 12804 | -5/Factory | Identified Exp. Core Analyzer 12829 | -5/Factory | Identified Exp. Signal Interpreter 12872 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 12900 | -5/Factory | Fabricated Adv. Hacking Suite? 13470 | -5/Factory | Incoming investigation squad redirected 13557 | -5/Factory | Fabricated Exp. Hacking Suite? 14063 | -5/Factory | Fabricated Exp. Hacking Suite? 14079 | -5/Factory | Repaired Antigrav System 14350 | -5/Factory | Sucked down chute 14350 | -5/Factory | Entered Waste 14361 | -5/Waste | Spotted C-40 Crusher 14365 | -5/Waste | EMP discharged 14365 | -5/Waste | System corruption reached 10% 14368 | -5/Waste | Spotted C-40 Crusher 14372 | -5/Waste | Spotted C-40 Crusher 14373 | -5/Waste | Spotted C-40 Crusher 14418 | -5/Waste | Spotted C-40 Crusher 14419 | -5/Waste | Discovered new exit (range 16) 14433 | -5/Waste | Spotted C-40 Crusher 14438 | -5/Waste | Identified exit to Factory 14444 | -5/Waste | Entered Factory 14954 | -5/Factory | Fabricated Exp. Hacking Suite (x1) 15197 | -5/Factory | Lost 8 parts (1p5n2u) 15271 | -5/Factory | Entered Upper Caves 15297 | -5/Upper Caves | Lost 3 parts (1n2u) 15378 | -5/Upper Caves | Learned Factory security intel 15487 | -5/Upper Caves | Spotted B-75 Beast 15553 | -5/Upper Caves | Discovered new exit (range 7) 15556 | -5/Upper Caves | Identified exit to Upper Caves 15559 | -5/Upper Caves | Entered another Upper Caves area 15572 | -5/Upper Caves | Discovered exit to Factory (range 7) 15575 | -5/Upper Caves | Lost 3 parts (1n1u1w) 15576 | -5/Upper Caves | Entered Factory 15576 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15689 | -4/Factory | Identified exit to Upper Caves 15917 | -4/Factory | Fabricated Lrn. Sensor Array? 15954 | -4/Factory | Manually triggered Chute Trap 15954 | -4/Factory | Sucked down chute 15954 | -4/Factory | Entered Waste 15970 | -4/Waste | Warlord forces began an assault 15980 | -4/Waste | Lost 3 parts (2n1u) 16025 | -4/Waste | Spotted C-40 Crusher 16034 | -4/Waste | Allies destroyed C-40 Crusher 16052 | -4/Waste | Spotted C-40 Crusher 16055 | -4/Waste | Allies destroyed C-40 Crusher 16063 | -4/Waste | Spotted C-40 Crusher 16064 | -4/Waste | Spotted C-40 Crusher 16073 | -4/Waste | Allies destroyed C-40 Crusher 16075 | -4/Waste | Destroyed C-40 Crusher 16075 | -4/Waste | Spotted C-40 Crusher 16080 | -4/Waste | Spotted C-40 Crusher 16085 | -4/Waste | Allies destroyed C-40 Crusher 16089 | -4/Waste | Allies destroyed C-40 Crusher 16103 | -4/Waste | Found Prototype Device 16119 | -4/Waste | Lost 4 allies 16131 | -4/Waste | Discovered new exit (range 16) 16478 | -4/Waste | Identified exit to Factory 16479 | -4/Waste | Entered Factory 16809 | -4/Factory | Identified Thermal Barrier 17721 | -4/Factory | Spotted Striker 17722 | -4/Factory | Cargo convoy interrupted 17736 | -4/Factory | Incoming assault squad redirected 17736 | -4/Factory | Entered Upper Caves 18132 | -4/Upper Caves | Entered a destroyed Warlord outpost 18204 | -4/Upper Caves | Identified exit to Upper Caves 18337 | -4/Upper Caves | Entered another Upper Caves area 18803 | -4/Upper Caves | Spotted B-86 Titan 18891 | -4/Upper Caves | Learned Research stockpile data 18948 | -4/Upper Caves | Encountered a Warlord checkpoint 19030 | -4/Upper Caves | Discovered new exit (range 6) 19032 | -4/Upper Caves | Identified exit to Warlord 19040 | -4/Upper Caves | Entered Warlord 19055 | -4/Warlord | System corruption cleaned by Quarantine Array 19159 | -4/Warlord | Found Prototype Special Weapon 19159 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 19161 | -4/Warlord | Found RU-N14's Throwing Claymores v3 19163 | -4/Warlord | Found RU-N14's Throwing Claymores v3 19165 | -4/Warlord | Found RU-N14's Throwing Claymores v3 19167 | -4/Warlord | Found RU-N14's Throwing Claymores v3 19169 | -4/Warlord | Found RU-N14's Throwing Claymores v3 19257 | -4/Warlord | Visited the Vortex Lab 19261 | -4/Warlord | Found Prototype Energy Gun 19261 | -4/Warlord | Identified Vortex Shotgun 19267 | -4/Warlord | Found Vortex Shotgun 19272 | -4/Warlord | Found Vortex Shotgun 19274 | -4/Warlord | Warlord's base attacked by MAIN.C 19274 | -4/Warlord | Found Vortex Shotgun 19368 | -4/Warlord | Found Thermal Barrier 19390 | -4/Warlord | Found Prototype Hackware 19390 | -4/Warlord | Identified System Mapper 19401 | -4/Warlord | Found Prototype Reactor 19441 | -4/Warlord | Met Warlord 19624 | -4/Warlord | Warlord forces counterattacked 19634 | -4/Warlord | Spotted Striker 19653 | -4/Warlord | Build established: Wizard-Mutant 19696 | -4/Warlord | Spotted Striker 19699 | -4/Warlord | Core integrity fell below 50% 19772 | -4/Warlord | Lost 15 allies 19949 | -4/Warlord | Warlord base infiltrated, sounded retreat 19963 | -4/Warlord | Spotted Striker 20002 | -4/Warlord | Spotted Executioner 20013 | -4/Warlord | Lost 7 allies 20061 | -4/Warlord | Found Exp. Targeting Computer 20170 | -4/Warlord | Discovered new exit (range 15) 20179 | -4/Warlord | Spotted Executioner 20183 | -4/Warlord | Identified exit to Proximity Caves 20210 | -4/Warlord | Entered Proximity Caves 20214 | -3/Proximity Caves | Lost 14 allies 20930 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21055 | -3/Proximity Caves | Discovered new exit (range 5) 21058 | -3/Proximity Caves | Identified exit to Research 21061 | -3/Proximity Caves | System corruption reached 10% 21063 | -3/Proximity Caves | Entered Research 21063 | -3/Research | Evolved 2 slots: Weapon x2 21065 | -3/Research | Loaded intel: 24 terminal locations 21211 | -3/Research | Incoming investigation squad redirected 21345 | -3/Research | Build established: Wizard-Skirmisher 21460 | -3/Research | Fabricated Exp. Armor Integrity Analyzer (x1) 21485 | -3/Research | Fabricated Gamma Bomb Array (x1) 21639 | -3/Research | Incoming investigation squad redirected 21657 | -3/Research | Found Adv. Powered Armor 21674 | -3/Research | Build established: Hacker-Skirmisher 21700 | -3/Research | Fabricated Prc. Energy Filter (x1) 21756 | -3/Research | Garrison activated, responded to threat 21797 | -3/Research | Crushed by falling debris 21853 | -3/Research | Found Quantum Capacitor 22067 | -3/Research | Identified exit to Armory 22067 | -3/Research | Identified exit to Quarantine 22232 | -3/Research | Garrison activated, responded to threat 22336 | -3/Research | Destroyed 7 combat bots 22510 | -3/Research | Incoming investigation squad redirected 22523 | -3/Research | Identified Vortex Chain Reactor 22550 | -3/Research | Fabricated Prc. Energy Filter? 22768 | -3/Research | Spotted B-90 Cyclops 22781 | -3/Research | Entered Quarantine 22905 | -3/Quarantine | Found Alien Slashing Weapon 22905 | -3/Quarantine | Identified Sigix Broadsword 23210 | -3/Quarantine | Build established: Hacker-Mutant 23256 | -3/Quarantine | System corruption reached 10% 23335 | -3/Quarantine | Lost 5 parts (1p3n1w) 23341 | -3/Quarantine | Repaired Helical Railgun? 23422 | -3/Quarantine | System corruption reached 30% 23478 | -3/Quarantine | Found Alien Artifact 23478 | -3/Quarantine | Identified Core Reset Matrix 23478 | -3/Quarantine | Used Core Reset Matrix 23482 | -3/Quarantine | Detected hypermatrix surge 23482 | -3/Quarantine | Sensed 9 artifacts in vicinity 23566 | -3/Quarantine | Found Subatomic Replicator 23707 | -3/Quarantine | Repaired Gamma Bomb Array 23844 | -3/Quarantine | Found Dimensional Node Initializer 23850 | -3/Quarantine | Found Transdimensional Reconstructor 23856 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 23865 | -3/Quarantine | Found Dimensional Node Initializer 23865 | -3/Quarantine | Initialized slip node 23879 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 23925 | -3/Quarantine | Found Phase Armor 23934 | -3/Quarantine | Discovered new exit (range 8) 23986 | -3/Quarantine | Identified exit to Research 23987 | -3/Quarantine | Entered Research 23987 | -2/Research | Warlord forces began assault on 0b10 23987 | -2/Research | Evolved 2 slots: Utility x2 24060 | -2/Research | Repaired Lrn. Sensor Array 24076 | -2/Research | Met up with Warlord 24097 | -2/Research | Research machine network offline 24106 | -2/Research | Borebot progress halted 24433 | -2/Research | Found Prototype Processor 24443 | -2/Research | Identified Spectral Analyzer 24458 | -2/Research | Spotted Executioner 24460 | -2/Research | Spotted Executioner 24468 | -2/Research | Destroyed Executioner 24520 | -2/Research | Warlord destroyed during the assault 24578 | -2/Research | Lost 3 allies 24676 | -2/Research | Lost 5 allies 24754 | -2/Research | Spotted Striker 24760 | -2/Research | Destroyed Striker 24858 | -2/Research | Spotted Striker 24863 | -2/Research | Spotted Striker 24867 | -2/Research | Destroyed Striker 24870 | -2/Research | Destroyed Striker 25001 | -2/Research | Spotted Striker 25013 | -2/Research | Discovered new exit (range 6) 25017 | -2/Research | Identified exit to Testing 25026 | -2/Research | Entered Testing 25150 | -2/Testing | Found Prototype Energy Cannon 25150 | -2/Testing | Identified Hpw. Disruptor Cannon 25166 | -2/Testing | Garrison activated, responded to threat 25176 | -2/Testing | Build established: Hacker-Assassin 25207 | -2/Testing | Found Prototype Device 25215 | -2/Testing | Fabricated Hvy. Reactive Plating? 25224 | -2/Testing | Identified Exp. Transmission Jammer 25355 | -2/Testing | Found Prototype Energy Gun 25359 | -2/Testing | Identified Hyp. EM Gauss Rifle 25556 | -2/Testing | Build established: Hacker-Mutant 25661 | -2/Testing | Used Subatomic Replicator to replicate Gamma Bomb Array 25854 | -2/Testing | Discovered new exit (range 14) 25930 | -2/Testing | Destroyed 9 combat bots 26013 | -2/Testing | Identified exit to Access 26066 | -2/Testing | Found Exp. System Shield 26124 | -2/Testing | Found Portable AFG 26183 | -2/Testing | System corruption reached 10% 26776 | -2/Testing | First assault squad dispatched 26953 | -2/Testing | Lost 3 parts (1p1n1w) 27268 | -2/Testing | Lost 3 parts (1n1u1w) 27276 | -2/Testing | System corruption reached 30% 27292 | -2/Testing | Incoming assault squad redirected 27350 | -2/Testing | Incoming assault squad redirected 27388 | -2/Testing | Lost 4 parts (1n2u1w) 27503 | -2/Testing | Spotted Fortress 27584 | -2/Testing | Discovered new exit (range 5) 27584 | -2/Testing | Discovered new exit (range 6) 27587 | -2/Testing | Identified exit to Section 7 27588 | -2/Testing | Entered Section 7 27589 | -2/Section 7 | Detected hypermatrix surge 27589 | -2/Section 7 | Sensed 21 artifacts in vicinity 27713 | -2/Section 7 | Found Prototype Launcher 27729 | -2/Section 7 | Identified Gui. Micro-nuke Launcher 27739 | -2/Section 7 | Found Core Reset Matrix 27740 | -2/Section 7 | Warped through subspace 27741 | -2/Section 7 | Sensed 20 artifacts in vicinity 27783 | -2/Section 7 | Core integrity fell below 50% 27880 | -2/Section 7 | Incoming investigation squad redirected 27904 | -2/Section 7 | Found Spacefold Activator 28014 | -2/Section 7 | Build established: Scavenger-Gunner 28112 | -2/Section 7 | Warped through subspace 28379 | -2/Section 7 | Build established: Hacker-Gunner 28450 | -2/Section 7 | Spotted B-90 Cyclops 28456 | -2/Section 7 | Core integrity fell below 20% 28533 | -2/Section 7 | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 28471_ U-05 Engineer lays Concrete. 28478_ Spacefolded through Wall. 28479_ U-05 Engineer lays Concrete. 28479_ Mic. Antimatter Reactor destroyed. 28479_ U-05 Engineer lays Concrete. 28488_ Triggered Ambush Trap. 28488_ B-74 Champion emerges from a hatch in the floor. 28488_ G-73 Enforcer emerges from a hatch in the floor. 28491_ System corrupted: Component data lost. 28493_ Exp. Transmission Jammer destroyed. 28497_ P-80 Master resets P-80 Master, system corruption cleaned. 28500_ G-73 Enforcer misfires. 28502_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 28508_ Hds. Centrium Leg destroyed. 28509_ BQYOR =ZX,NRT6%FUMQ2%>RA D:,WXU 28523_ Particle Reactor destroyed. 28524_ R5N/EA>E:I>LBVQ QQC4:E|=T7 28530_ System corrupted: Hds. Centrium Leg stumbles. 28532_ P-80 Master resets P-80 Master, system corruption cleaned. 28533_ Door malfunctions. Map ----- +----------------------------------------------------+ | ????????????# # #?????????????????? | | ????????????# # #?????????????????? | | ????????????# # #?????????????????? | | ????????????############### #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ???????????????????######## #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????#^ #?????????????????? | | ???????????????????# """"""" ########??????????? | | ???????????????????# """"""" #??????????? | | ???????????????????+ """"""" #??????????? | | ???????????????????# #??????????? | | ???????????????????+ #??????????? | | ???????????????????####+########## #??????????? | | ??????????????????????? ?? #???# #??????????? | | ??????????????????????! "" #???# #??????????? | | "????????????????????? """ #???# #??????????? | | ""!??????????????????? T" #???# #??????????? | | "?????????????????????""" #???# +??????????? | | ????????????????????"" #???# #??????????? | | ???????????????????? ????# #??????????? | | +#####???????????????????? ????# #??????????? | | ???????????????????????#+##+###### #??????????? | | ???????????????????????# @ p #??????????? | | ????????????????????T" / g #??????????? | | ????????!????????# # ppp #??????????? | | ?????????????????# ?# #??????????? | | ?????????????????##Y#??#+##############??????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 100 Energy Generation 45 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 22 Armor Coverage 600 Resistance: KI 40 Resistance: TH 50 Resistance: EM 25 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 80 Targeting Accuracy 20 Core Analysis 8 Recoil Reduction 4 Energy Filtering 75 Offensive Hacking 56 Defensive Hacking 16 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Gauss Cannon | x2 | -7/Factory | Preloaded Adv. Hacking Suite | x1 | -5/Factory | Authchip Adv. Hacking Suite | x1 | -5/Factory | Authchip Exp. Hacking Suite | x1 | -5/Factory | Authchip Exp. Hacking Suite | x1 | -5/Factory | Authchip Exp. Hacking Suite | x1 | -5/Factory | Authchip Lrn. Sensor Array | x2 | -4/Factory | Authchip Exp. Armor Integrity Analyzer | x1 | -3/Research | Authchip Gamma Bomb Array | x1 | -3/Research Prc. Energy Filter | x1 | -3/Research Prc. Energy Filter | x1 | -3/Research Hvy. Reactive Plating | x1 | -2/Testing Repaired ---------- Exp. Sensor Array | 62% | -8/Materials Adv. Plasma Cannon | 60% | -7/Factory | Broken Antigrav System | 52% | -5/Factory Helical Railgun | 1% | -3/Quarantine Gamma Bomb Array | 24% | -3/Quarantine Lrn. Sensor Array | 7% | -2/Research Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Dimensional Node Initializer Subatomic Replicator High-powered Transdimensional Reconstructor Spacefold Activator Achievements -------------- None Challenges ------------ None Game ------ Seed SubdwellerTechShotgun Manual? 0 Play Time 07:11:55 Cumulative 442.9 hours Start 2025.06.20 @ 03:14:58 End 2025.06.22 @ 19:45:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 215 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 69 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0590dac5-eb93-4a71-b749-3d2f26bb52e3