Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.13 @ 16:32:47

Player: Grug

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (74)      370
Value Destroyed (2184)     2184
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (102)                102
              TOTAL SCORE: 5176

 Bonus
-------
High Alert Combat Kills    102

 Cogmind 
---------
Core Integrity             572/700
Matter                     2/300
Energy                     350/350
System Corruption          0%
Temperature                Warm (106)
Movement                   Treading (243) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
   Armored Treads
    Medium Treads
    Medium Treads
>          --- UTILITY (5) ------
           Huge Storage Unit
  Improved Targeting Computer
           Core Analyzer
           Core Analyzer
>          --- WEAPON (3) -------
           Autogun
           Gauss Cannon
     Heavy Missile Launcher
>          --- INVENTORY (25) ---
           Deuterium Engine
     Light Nuclear Core
     Light Nuclear Core
     Heavy Deuterium Engine
     Light Treads
     Light Treads
     Small Matter Pod (50)
           Seismic Detector
           Targeting Computer
           Core Analyzer
           ECM Suite
           Backup Plating I
           Backup Plating I
     Light Armor Plating
           System Restoration Module
           Recalibrator
           Thief Drone Bay (3/3)
     Light EM Pulse Cannon
           Autogun
           Autogun
           Autogun
           Autogun

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
      Improved Deuterium Engine
>              --- PROPULSION -------
       Armored Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
               Huge Storage Unit
      Improved Signal Interpreter
               Core Analyzer
               Core Analyzer
  High-powered Tractor Beam
>              --- WEAPON -----------
               Gatling Laser
               Minigun
               Gauss Cannon
>              --- INVENTORY --------
               Deuterium Engine
         Light Nuclear Core
         Light Nuclear Core
         Light Nuclear Core
         Light Treads
         Light Treads
        Medium Treads
        Medium Treads
         Small Matter Pod
               Seismic Detector
               Targeting Computer
               Targeting Computer
               Core Analyzer
               ECM Suite
               Backup Plating I
               Backup Plating I
         Light Armor Plating
               System Restoration Module
               System Restoration Module
               Recalibrator
               Thief Drone Bay
         Light EM Pulse Cannon
               Autogun
               Autogun
               Autogun
[Rating: 51]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Hover Unit
Utility                    Core Analyzer
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Protection               Weapon Shielding
Weapon                     Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             73   | 6   16  3   11  20  17  
  Power                    15   | 1   6   .   1   4   3   
    Engine                 9    | 1   4   .   1   1   2   
    Core                   6    | .   2   .   .   3   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               21   | 2   7   .   5   4   3   
    Treads                 19   | 2   5   .   5   4   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 1   2   3   2   6   5   
    Device                 7    | .   1   3   1   .   2   
    Storage                3    | 1   1   .   .   1   .   
    Processor              6    | .   .   .   .   3   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   1   .   3   6   6   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          11   | 2   .   .   1   5   3   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               4    | .   1   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 15   | .   2   .   3   4   6   
  Power                    3    | .   1   .   .   1   1   
  Propulsion               4    | .   .   .   2   .   2   
  Utility                  4    | .   1   .   .   2   1   
  Weapon                   4    | .   .   .   1   1   2   
  Highest Loss Streak      5    | .   2   .   3   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   94  100 91  92  96  
  Engine                   10   | .   3   14  18  8   11  
  Core                     5    | .   10  .   .   9   1   
  Treads                   24   | .   26  28  20  25  22  
  Device                   7    | .   8   14  12  5   5   
  Storage                  10   | .   14  14  11  9   7   
  Processor                9    | .   .   .   .   10  23  
  Protection               3    | .   .   .   9   9   .   
  Ballistic Gun            15   | .   24  14  8   12  15  
  Ballistic Cannon         1    | .   .   .   .   .   4   
  Launcher                 4    | .   3   14  10  2   .   
Peak Build Rating          51   | 6   10  14  15  36  51  
  Average Rating           24   | 4   8   12  12  27  45  
  On Entrance              12   | .   6   7   14  12  36  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             115  | 12  51  54  60  102 115 
  Greatest Support         84   | 40  40  40  40  84  84  
  Greatest Overweight (x)  17   | .   1   1   17  2   5   
  Average Overweight (x)   .    | .   .   1   1   1   1   
Largest Inventory Capacity 25   | 8   20  20  20  25  25  
  Average Capacity         21   | 6   14  20  20  24  25  
  Most Carried             25   | 2   17  19  18  25  25  
  Average Carried          17   | .   9   18  16  19  22  
  Final Capacity           25   | 8   20  20  20  25  25  
  Final Carried            22   | 1   17  19  14  22  22  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Gunner | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           2089 | 230 327 309 163 596 464 
  Remotely                 650  | .   272 .   .   .   378 
Salvage Created            1605 | .   221 107 250 509 518 
  Parts                    128  | .   23  12  20  39  34  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  55   | .   10  5   9   16  15  
  Guns                     24   | .   6   1   .   12  5   
  Cannons                  4    | .   .   .   .   .   4   
  AOE                      27   | .   4   4   9   4   6   
Classes Destroyed          10   | .   5   1   .   1   3   
  Worker                   5    | .   .   .   .   .   5   
  Builder                  5    | .   2   .   .   1   2   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 2    | .   1   .   .   .   1   
  Watcher                  6    | .   1   .   .   3   2   
  Swarmer                  24   | .   6   3   .   8   7   
  Grunt                    21   | .   4   .   7   5   5   
  Sentry                   6    | .   .   2   2   2   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   3   
Best Kill Streak           10   | .   4   3   3   6   10  
  Combat Bots Only         4    | .   3   3   3   4   4   
Max Kills in Single Turn   8    | .   2   2   2   2   8   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 2    | .   2   2   2   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        292  | .    51   13   28   102  98   
  Missed                   77   | .    10   3    7    30   27   
Damage Taken               3228 | .    638  136  366  962  1126 
  Core                     520  | .    91   14   105  182  128  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  83   | .    .    .    27   56   .    
  Regen/Repaired (Parts)   72   | .    72   .    .    .    .    
Core Remaining (%)         74   | 100  .    58   73   66   .    
Volleys Fired              150  | .    43   5    15   50   37   
  Largest                  3    | .    2    2    2    2    3    
  Hottest                  153  | .    50   50   53   79   153  
Shots Fired                315  | .    86   10   24   92   103  
  Gun                      241  | .    78   5    12   81   65   
  Cannon                   34   | .    .    .    .    1    33   
  Launcher                 40   | .    8    5    12   10   5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  264  | .    78   5    12   81   88   
  Thermal                  10   | .    .    .    .    .    10   
  Explosive                40   | .    8    5    12   10   5    
  Electromagnetic          1    | .    .    .    .    1    .    
  Robot Hit Streak         9    | .    5    3    6    6    9    
  Robot Miss Streak        9    | .    3    2    2    3    9    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           171  | .    40   4    17   54   56   
  Core Hits                117  | .    22   8    11   38   38   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5641 | .    933  272  575  1227 2634 
  Guns                     2068 | .    454  23   96   767  728  
  Cannons                  534  | .    .    .    .    .    534  
  Explosions               2995 | .    479  242  479  460  1335 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  44   | .    .    7    .    .    37   
  Kinetic                  2413 | .    454  23   96   767  1073 
  Thermal                  1158 | .    .    .    .    .    1158 
  Explosive                1965 | .    479  242  479  399  366  
  Electromagnetic          61   | .    .    .    .    61   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        3    | .    .    .    .    .    3    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            304  | .    28   .    .    .    276  
  Projectiles              21   | .    .    .    .    .    21   
  Explosions               283  | .    28   .    .    .    255  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    7    
  Impact                   2    | .    .    .    .    .    2    
  Kinetic                  5    | .    .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      367  | .    82   11   65   95   114  
  Shots                    14   | .    3    2    3    4    2    
  Rammed                   3    | .    .    1    .    .    2    
Targets Rammed             4    | .    .    1    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    
Highest Temperature        590  | .    17   5    3    167  590  
  Average Temperature      86   | .    3    3    3    31   137  
  Received Heat Transfer   729  | .    240  27   114  225  123  
  Effects                  10   | .    .    .    .    .    10   
    Shutdowns              2    | .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    1    
    Damage (major)         6    | .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         1025 | .    .    .    .    .    1025 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             506  | .   144 180 274 250 506 
  Initial                  61   | .   .   30  .   49  61  
  Average                  152  | .   67  95  142 116 295 
Maximum Alert Level        2    | .   .   .   1   1   2   
  Low Security (%)         75   | 100 100 100 55  88  36  
  Level 1                  11   | .   .   .   44  11  14  
  Level 2                  13   | .   .   .   .   .   48  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   3   2   6   
  Investigation            5    | .   .   .   2   1   2   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            5    | .   1   .   1   1   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           2    | .   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              73   | .   13  6   11  23  20  
  Peak Tracking Total      6    | .   4   3   3   6   5   
  Tactical Retreats        3    | .   1   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            6    | .   1   .   3   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          25   | .   3   2   1   2   17  
  Max in Single Turn       17   | .   1   2   1   1   17  
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          14   | .   3   1   3   3   4   
  Terminals                7    | .   1   .   1   3   2   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          2    | .   1   .   1   .   .   
  Recycling Units          3    | .   1   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   7   1   9   15  8   
  Successful               27   | .   6   1   6   8   6   
  Failed                   12   | .   1   .   3   6   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                25   | .   3   .   4   15  3   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          5    | .   3   .   2   .   .   
  Recycling Units          8    | .   1   .   3   .   4   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   2   1   2   8   2   
  Record                   12   | .   2   .   2   8   .   
  Open Door                1    | .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   1   
Repair Station Hacks       4    | .   3   .   1   .   .   
  Scan Component           3    | .   2   .   1   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       7    | .   1   .   3   .   3   
  Recycle Component        5    | .   .   .   3   .   2   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   2   3   3   
  Full Trace Events        4    | .   1   .   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             5    | .   .   .   3   .   2   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               4716 | 119  953  565  476  1325 1278 
Spaces Moved               1820 | 69   427  226  168  468  462  
  Core                     4    | 3    .    .    1    .    .    
  Treads                   1765 | 66   376  226  167  468  462  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    51   | .    51   .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   240  240  240  240  
  Average Speed            225  | 155  180  240  248  245  244  
  Slowest Speed            900  | 160  240  240  900  320  570  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    56   38   17   33   16   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          331  | .    38   42   76   86   89   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    13   
  AOE                      318  | .    38   42   76   86   76   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      2149 | 81  521 237 205 569 536 
  Wait                     17   | .   16  .   .   1   .   
  Move                     1815 | 68  426 225 167 467 462 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  75   | 7   19  3   9   23  14  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   37   | 6   3   1   10  8   9   
  Detach                   3    | .   .   .   1   1   1   
  Swap                     36   | .   13  2   1   12  8   
  Drop                     12   | .   1   .   2   7   2   
  Fire                     150  | .   43  5   15  50  37  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    4    | .   .   1   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 16)
  120 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  556 | -10/Materials | Discovered new exit (range 7)
  924 | -10/Materials | Repaired Lgt. Treads
 1073 | -10/Materials | Entered Mines
 1158 | -10/Mines     | Found the Drone Emporium
 1174 | -10/Mines     | Found Prototype Device
 1175 | -10/Mines     | Identified Thief Drone Bay
 1206 | -10/Mines     | Assembled infested the area
 1614 | -10/Mines     | Discovered new exit (range 7)
 1638 | -10/Mines     | Entered Materials
 1638 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1642 | -9/Materials  | Discovered new exit (range 13)
 2043 | -9/Materials  | Discovered new exit (range 10)
 2082 | -9/Materials  | Lost 3 parts (2n1w)
 2114 | -9/Materials  | Entered another Materials area
 2114 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3216 | -8/Materials  | Central database locked down
 3396 | -8/Materials  | Discovered new exit (range 15)
 3437 | -8/Materials  | Identified exit to Factory
 3439 | -8/Materials  | Entered Factory
 3439 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3752 | -7/Factory    | Build established: Gunner
 4380 | -7/Factory    | Lost 5 parts (2n1u2w)
 4517 | -7/Factory    | Cargo convoy interrupted
 4717 | -7/Factory    | Self-destructed

 Last Messages 
---------------
      (47,10) - Idle
     (19,135) - Loaded: R-06 Scavenger
K-01 Serf cleans the Power Conduit. <x2>
Acquired Hvy. Missile Launcher.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching
  investigation squad.
S-27 Virus destroyed. <x2>
Destroyed VTOL Module.
S-27 Virus knocked back.
S-27 Virus destroyed. <x2>
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
Slug penetrates Y-54 Guardian.
U-05 Engineer lays Concrete. <x8>
U-05 Engineer destroyed.
U-05 Engineer lays Concrete. <x4>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ??###+###    ?????       ###+########????????????? |
| ??#     ##+#######                   ????????????? |
| ###                                   ???????????? |
|                             ]         ???????????? |
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| ????#                             *    #?????????? |
| ????# ##############     @       Y %*  #?????????? |
| ????# #???????#######+########          #????????? |
| #####+###?????#             #????????????????????? |
|         #?????# """    """" #????????????????????? |
|         #?????# """   ""S"" #????????????????????? |
|         #?????# """   "" "" #????????????????????? |
|     !   #?????#             #????????????????????? |
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| ""  ##  #??#!        #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                53
Targeting Accuracy         6
Core Analysis              9
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
It Was An Accident, I Swear
Librarian
Novice Programmer
Part-time Mechanic
Remodeling
Serviceable Loadout
Shopping List
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              DispersionMultinovaCapacitor
  Manual?         0
Play Time         00:44:30
  Cumulative      2.6 hours
  Start           2025.03.13 @ 15:43:54
  End             2025.03.13 @ 16:32:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df6bd718-81ed-4752-a6eb-f216c52b321b