Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.13 @ 16:32:47 Player: Grug Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2184) 2184 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 5176 Bonus ------- High Alert Combat Kills 102 Cogmind --------- Core Integrity 572/700 Matter 2/300 Energy 350/350 System Corruption 0% Temperature Warm (106) Movement Treading (243) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Huge Storage Unit Improved Targeting Computer Core Analyzer Core Analyzer > --- WEAPON (3) ------- Autogun Gauss Cannon Heavy Missile Launcher > --- INVENTORY (25) --- Deuterium Engine Light Nuclear Core Light Nuclear Core Heavy Deuterium Engine Light Treads Light Treads Small Matter Pod (50) Seismic Detector Targeting Computer Core Analyzer ECM Suite Backup Plating I Backup Plating I Light Armor Plating System Restoration Module Recalibrator Thief Drone Bay (3/3) Light EM Pulse Cannon Autogun Autogun Autogun Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Core Analyzer Core Analyzer High-powered Tractor Beam > --- WEAPON ----------- Gatling Laser Minigun Gauss Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Medium Treads Medium Treads Small Matter Pod Seismic Detector Targeting Computer Targeting Computer Core Analyzer ECM Suite Backup Plating I Backup Plating I Light Armor Plating System Restoration Module System Restoration Module Recalibrator Thief Drone Bay Light EM Pulse Cannon Autogun Autogun Autogun [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Utility Core Analyzer Device Sensor Array Storage Huge Storage Unit Processor Core Analyzer Protection Weapon Shielding Weapon Autogun Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 3 | . . . 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 73 | 6 16 3 11 20 17 Power 15 | 1 6 . 1 4 3 Engine 9 | 1 4 . 1 1 2 Core 6 | . 2 . . 3 1 Reactor . | . . . . . . Propulsion 21 | 2 7 . 5 4 3 Treads 19 | 2 5 . 5 4 3 Leg . | . . . . . . Wheel . | . . . . . . Hover 2 | . 2 . . . . Flight . | . . . . . . Utility 19 | 1 2 3 2 6 5 Device 7 | . 1 3 1 . 2 Storage 3 | 1 1 . . 1 . Processor 6 | . . . . 3 3 Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 18 | 2 1 . 3 6 6 Energy Gun 1 | . . . . . 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 11 | 2 . . 1 5 3 Ballistic Cannon 1 | . . . . . 1 Launcher 4 | . 1 . 2 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 15 | . 2 . 3 4 6 Power 3 | . 1 . . 1 1 Propulsion 4 | . . . 2 . 2 Utility 4 | . 1 . . 2 1 Weapon 4 | . . . 1 1 2 Highest Loss Streak 5 | . 2 . 3 2 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 94 100 91 92 96 Engine 10 | . 3 14 18 8 11 Core 5 | . 10 . . 9 1 Treads 24 | . 26 28 20 25 22 Device 7 | . 8 14 12 5 5 Storage 10 | . 14 14 11 9 7 Processor 9 | . . . . 10 23 Protection 3 | . . . 9 9 . Ballistic Gun 15 | . 24 14 8 12 15 Ballistic Cannon 1 | . . . . . 4 Launcher 4 | . 3 14 10 2 . Peak Build Rating 51 | 6 10 14 15 36 51 Average Rating 24 | 4 8 12 12 27 45 On Entrance 12 | . 6 7 14 12 36 Naked Turns . | . . . . . . Heaviest Build 115 | 12 51 54 60 102 115 Greatest Support 84 | 40 40 40 40 84 84 Greatest Overweight (x) 17 | . 1 1 17 2 5 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 25 25 Average Capacity 21 | 6 14 20 20 24 25 Most Carried 25 | 2 17 19 18 25 25 Average Carried 17 | . 9 18 16 19 22 Final Capacity 25 | 8 20 20 20 25 25 Final Carried 22 | 1 17 19 14 22 22 Class Distribution -------------------- 73% | Mutant 26% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2089 | 230 327 309 163 596 464 Remotely 650 | . 272 . . . 378 Salvage Created 1605 | . 221 107 250 509 518 Parts 128 | . 23 12 20 39 34 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 55 | . 10 5 9 16 15 Guns 24 | . 6 1 . 12 5 Cannons 4 | . . . . . 4 AOE 27 | . 4 4 9 4 6 Classes Destroyed 10 | . 5 1 . 1 3 Worker 5 | . . . . . 5 Builder 5 | . 2 . . 1 2 Recycler 1 | . . . . . 1 Operator 2 | . 1 . . . 1 Watcher 6 | . 1 . . 3 2 Swarmer 24 | . 6 3 . 8 7 Grunt 21 | . 4 . 7 5 5 Sentry 6 | . . 2 2 2 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . . 3 Best Kill Streak 10 | . 4 3 3 6 10 Combat Bots Only 4 | . 3 3 3 4 4 Max Kills in Single Turn 8 | . 2 2 2 2 8 Gunslinging 1 | . . . . 1 . Exploded 2 | . 2 2 2 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 292 | . 51 13 28 102 98 Missed 77 | . 10 3 7 30 27 Damage Taken 3228 | . 638 136 366 962 1126 Core 520 | . 91 14 105 182 128 Absorbed by Shields . | . . . . . . Redirected to Shielding 83 | . . . 27 56 . Regen/Repaired (Parts) 72 | . 72 . . . . Core Remaining (%) 74 | 100 . 58 73 66 . Volleys Fired 150 | . 43 5 15 50 37 Largest 3 | . 2 2 2 2 3 Hottest 153 | . 50 50 53 79 153 Shots Fired 315 | . 86 10 24 92 103 Gun 241 | . 78 5 12 81 65 Cannon 34 | . . . . 1 33 Launcher 40 | . 8 5 12 10 5 Special . | . . . . . . Kinetic 264 | . 78 5 12 81 88 Thermal 10 | . . . . . 10 Explosive 40 | . 8 5 12 10 5 Electromagnetic 1 | . . . . 1 . Robot Hit Streak 9 | . 5 3 6 6 9 Robot Miss Streak 9 | . 3 2 2 3 9 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 171 | . 40 4 17 54 56 Core Hits 117 | . 22 8 11 38 38 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5641 | . 933 272 575 1227 2634 Guns 2068 | . 454 23 96 767 728 Cannons 534 | . . . . . 534 Explosions 2995 | . 479 242 479 460 1335 Melee . | . . . . . . Ramming 44 | . . 7 . . 37 Kinetic 2413 | . 454 23 96 767 1073 Thermal 1158 | . . . . . 1158 Explosive 1965 | . 479 242 479 399 366 Electromagnetic 61 | . . . . 61 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged 3 | . . . . . 3 Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 304 | . 28 . . . 276 Projectiles 21 | . . . . . 21 Explosions 283 | . 28 . . . 255 Melee . | . . . . . . Knockbacks 7 | . . . . . 7 Impact 2 | . . . . . 2 Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 367 | . 82 11 65 95 114 Shots 14 | . 3 2 3 4 2 Rammed 3 | . . 1 . . 2 Targets Rammed 4 | . . 1 . . 3 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 590 | . 17 5 3 167 590 Average Temperature 86 | . 3 3 3 31 137 Received Heat Transfer 729 | . 240 27 114 225 123 Effects 10 | . . . . . 10 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Damage (major) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 1025 | . . . . . 1025 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 506 | . 144 180 274 250 506 Initial 61 | . . 30 . 49 61 Average 152 | . 67 95 142 116 295 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 75 | 100 100 100 55 88 36 Level 1 11 | . . . 44 11 14 Level 2 13 | . . . . . 48 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . 3 2 6 Investigation 5 | . . . 2 1 2 Extermination 2 | . . . . . 2 Reinforcement 5 | . 1 . 1 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 13 6 11 23 20 Peak Tracking Total 6 | . 4 3 3 6 5 Tactical Retreats 3 | . 1 1 . 1 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 6 | . 1 . 3 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 25 | . 3 2 1 2 17 Max in Single Turn 17 | . 1 2 1 1 17 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 14 | . 3 1 3 3 4 Terminals 7 | . 1 . 1 3 2 Fabricators 1 | . . . . . 1 Repair Stations 2 | . 1 . 1 . . Recycling Units 3 | . 1 . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 40 | . 7 1 9 15 8 Successful 27 | . 6 1 6 8 6 Failed 12 | . 1 . 3 6 2 Catastrophic . | . . . . . . Database Lockouts 1 | . . . . 1 . Manual . | . . . . . . Terminals 25 | . 3 . 4 15 3 Fabricators 1 | . . . . . 1 Repair Stations 5 | . 3 . 2 . . Recycling Units 8 | . 1 . 3 . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 2 1 2 8 2 Record 12 | . 2 . 2 8 . Open Door 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Hauler Manifests 1 | . . . . . 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 4 | . 3 . 1 . . Scan Component 3 | . 2 . 1 . . Repair 1 | . 1 . . . . Recycling Unit Hacks 7 | . 1 . 3 . 3 Recycle Component 5 | . . . 3 . 2 Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 10 | . 2 . 2 3 3 Full Trace Events 4 | . 1 . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 5 | . . . 3 . 2 Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4716 | 119 953 565 476 1325 1278 Spaces Moved 1820 | 69 427 226 168 468 462 Core 4 | 3 . . 1 . . Treads 1765 | 66 376 226 167 468 462 Legs . | . . . . . . Wheels . | . . . . . . Hover 51 | . 51 . . . . Flight . | . . . . . . Fastest Speed 50 | 50 56 240 240 240 240 Average Speed 225 | 155 180 240 248 245 244 Slowest Speed 900 | 160 240 240 900 320 570 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 56 38 17 33 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 331 | . 38 42 76 86 89 Melee . | . . . . . . Projectile 13 | . . . . . 13 AOE 318 | . 38 42 76 86 76 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2149 | 81 521 237 205 569 536 Wait 17 | . 16 . . 1 . Move 1815 | 68 426 225 167 467 462 Hop . | . . . . . . Pick Up 75 | 7 19 3 9 23 14 Fast Attach . | . . . . . . Attach 37 | 6 3 1 10 8 9 Detach 3 | . . . 1 1 1 Swap 36 | . 13 2 1 12 8 Drop 12 | . 1 . 2 7 2 Fire 150 | . 43 5 15 50 37 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . 1 . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 556 | -10/Materials | Discovered new exit (range 7) 924 | -10/Materials | Repaired Lgt. Treads 1073 | -10/Materials | Entered Mines 1158 | -10/Mines | Found the Drone Emporium 1174 | -10/Mines | Found Prototype Device 1175 | -10/Mines | Identified Thief Drone Bay 1206 | -10/Mines | Assembled infested the area 1614 | -10/Mines | Discovered new exit (range 7) 1638 | -10/Mines | Entered Materials 1638 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1642 | -9/Materials | Discovered new exit (range 13) 2043 | -9/Materials | Discovered new exit (range 10) 2082 | -9/Materials | Lost 3 parts (2n1w) 2114 | -9/Materials | Entered another Materials area 2114 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3216 | -8/Materials | Central database locked down 3396 | -8/Materials | Discovered new exit (range 15) 3437 | -8/Materials | Identified exit to Factory 3439 | -8/Materials | Entered Factory 3439 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3752 | -7/Factory | Build established: Gunner 4380 | -7/Factory | Lost 5 parts (2n1u2w) 4517 | -7/Factory | Cargo convoy interrupted 4717 | -7/Factory | Self-destructed Last Messages --------------- (47,10) - Idle (19,135) - Loaded: R-06 Scavenger K-01 Serf cleans the Power Conduit. Acquired Hvy. Missile Launcher. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. S-27 Virus destroyed. Destroyed VTOL Module. S-27 Virus knocked back. S-27 Virus destroyed. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Slug penetrates Y-54 Guardian. U-05 Engineer lays Concrete. U-05 Engineer destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#########????????????????????????????????? | | ????????# ! /#????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# / #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# ???###+####???????????????????????? | | ??###+### ????? ###+########????????????? | | ??# ##+####### ????????????? | | ### ???????????? | | ] ???????????? | | ^ """"""""" ??????????? | | """ ??????????? | | ##### "" F"" """"""""" ! =u##??????????? | | ????# """""" !% # #?????????? | | ????# """" """"""""" ! #?????????? | | ????# u #?????????? | | ????# * #?????????? | | ????# ############## @ Y %* #?????????? | | ????# #???????#######+######## #????????? | | #####+###?????# #????????????????????? | | #?????# """ """" #????????????????????? | | #?????# """ ""S"" #????????????????????? | | #?????# """ "" "" #????????????????????? | | ! #?????# #????????????????????? | | #?????# [ ! / #????????????????????? | | #####################????????????????????? | | # #???????????????????????????? | | # """"""""" #???????????????????????????? | | # #???????????????????????????? | | ####+#### #???????????????????????????? | | # ! /! #???????????????????????????? | | # /! #???????????????????????????? | | + /! #???????????????????????????? | | # #???????????????????????????? | | # #???????????????????????????? | | ###### # """"""""" #???????????????????????????? | | ?????# # #???????????????????????????? | | ?????# # #???????????????????????????? | | ###### ########+#####???????????????????????????? | | [ ## #??????# #???????????????????????????????? | | ## #??#####+#####???????????????????????????? | | "" ## #??#! #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 53 Targeting Accuracy 6 Core Analysis 9 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation It Was An Accident, I Swear Librarian Novice Programmer Part-time Mechanic Remodeling Serviceable Loadout Shopping List Use The Force Challenges ------------ None Game ------ Seed DispersionMultinovaCapacitor Manual? 0 Play Time 00:44:30 Cumulative 2.6 hours Start 2025.03.13 @ 15:43:54 End 2025.03.13 @ 16:32:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: df6bd718-81ed-4752-a6eb-f216c52b321b