Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.17 @ 10:09:44 Player: Perseus Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (1986) 1986 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (535) 535 TOTAL SCORE: 5456 Bonus ------- High Alert Combat Kills 160 Follower Combat Kills 75 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 238/300 Energy 255/265 System Corruption 0% Temperature Cool (15) Movement Walking (120) Location -8/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Particle Gun Rocket Launcher > --- INVENTORY (10) --- Heavy Ion Engine Potential Leg Potential Leg Large Storage Unit Experimental Sensor Array Trap Reconfigurator Beam Cannon Assault Rifle Heavy Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Advanced Targeting Computer Bomb Drone Bay > --- WEAPON ----------- Particle Gun Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Large Storage Unit Beam Cannon Heavy Assault Rifle [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 69 | 1 9 6 46 3 3 1 Power 6 | . 1 . 5 . . . Engine 6 | . 1 . 5 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | . 2 2 11 . 1 . Treads . | . . . . . . . Leg 16 | . 2 2 11 . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 1 1 6 3 . . Device 7 | 1 1 1 2 2 . . Storage 3 | . . . 2 1 . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 35 | . 5 3 24 . 2 1 Energy Gun 12 | . 1 . 11 . . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | . 2 2 7 . 1 . Ballistic Cannon 2 | . . . 2 . . . Launcher 7 | . 2 1 3 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 13 | . 2 1 10 . . . Power 3 | . . . 3 . . . Propulsion 3 | . . . 3 . . . Utility 1 | . 1 . . . . . Weapon 6 | . 1 1 4 . . . Highest Loss Streak 5 | . 1 1 5 . . . Average Slot Usage (%) 99 | . 99 100 99 96 100 . Engine 11 | . 14 14 10 11 11 . Leg 31 | . 28 28 32 33 33 . Device 12 | . 13 14 11 9 11 . Storage 11 | . 14 14 11 8 11 . Processor 6 | . . . 10 11 11 . Energy Gun 7 | . 7 . 10 11 11 . Ballistic Gun 14 | . 19 27 9 11 6 . Ballistic Cannon 1 | . . . 2 . . . Naked Turns . | . . . . . . . Heaviest Build 35 | 13 13 14 35 29 30 . Greatest Support 36 | 20 20 20 36 33 33 . Greatest Overweight (x) 3 | . . . 3 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 Average Capacity 8 | 6 6 6 9 8 10 10 Most Carried 10 | 6 6 6 10 10 10 10 Average Carried 7 | 6 5 5 8 8 9 10 Final Capacity 10 | 6 6 6 10 10 10 10 Final Carried 10 | 6 6 6 10 10 10 10 Class Distribution -------------------- 79% | Scavenger-Mutant 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1656 | 286 238 199 879 54 . . Remotely . | . . . . . . . Salvage Created 2553 | 299 462 140 1469 78 . 105 Parts 175 | 29 22 17 97 2 . 8 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 5 | . 2 2 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 50 | . 8 5 34 . . 3 Melee 4 | . . . 4 . . . Guns 27 | . 6 3 18 . . . Cannons 2 | . . . 2 . . . AOE 17 | . 2 2 10 . . 3 Classes Destroyed 13 | 3 2 2 6 . . . Worker 7 | 2 1 1 3 . . . Builder 2 | . . 1 1 . . . Tunneler 12 | 9 . 2 1 . . . Hauler 3 | . 1 . 2 . . . Recycler 4 | 1 1 . 1 1 . . Operator 1 | . . . 1 . . . Watcher 4 | . . . 4 . . . Swarmer 11 | . . 4 7 . . . Grunt 25 | . 8 1 14 . . 2 Brawler 1 | . . . 1 . . . Duelist 3 | . . . 2 . . 1 Protector 1 | . . . 1 . . . Sentry 9 | . . . 9 . . . Best Kill Streak 7 | 4 5 3 7 1 . 3 Combat Bots Only 5 | . 2 3 5 . . 3 Max Kills in Single Turn 3 | 1 1 1 3 1 . 2 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 1 1 3 . . 2 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 2688 | . 492 250 1850 . . 96 Core 580 | . 95 81 358 . . 46 Absorbed by Shields . | . . . . . . . Core Remaining (%) 64 | 100 . 29 . . . . Volleys Fired 200 | 19 43 27 107 2 . 2 Largest 2 | 2 2 2 2 2 . 2 Hottest 107 | 40 70 50 107 85 . 98 Shots Fired 383 | 38 82 54 201 4 . 4 Gun 352 | 38 79 51 178 4 . 2 Cannon 17 | . . . 17 . . . Launcher 14 | . 3 3 6 . . 2 Special . | . . . . . . . Kinetic 252 | 38 56 51 105 2 . . Thermal 117 | . 23 . 90 2 . 2 Explosive 14 | . 3 3 6 . . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 26 | 7 15 9 26 2 . 6 Robot Miss Streak 4 | 2 4 4 4 1 . . Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 251 | 20 50 25 146 2 4 4 Core Hits 126 | 16 22 13 67 2 . 6 Critical Hits 4 | . . . 4 . . . Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 17 | . . . 13 . 4 . Impact . | . . . . . . . Slashing 13 | . . . 13 . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . 1 . 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4769 | 238 625 552 3082 30 . 242 Guns 2797 | 238 480 275 1743 30 . 31 Cannons 197 | . . . 197 . . . Explosions 1439 | . 145 277 806 . . 211 Melee 336 | . . . 336 . . . Ramming . | . . . . . . . Kinetic 1859 | 238 316 275 1016 14 . . Thermal 1245 | . 164 . 1034 16 . 31 Explosive 1329 | . 145 277 696 . . 211 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 336 | . . . 336 . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 104 | . 3 19 82 . . . Projectiles . | . . . . . . . Explosions 22 | . 3 19 . . . . Melee 82 | . . . 82 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 110 | . . 76 . . . 34 Shots 5 | . . 3 . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 73 | . 36 . 73 36 . 10 Average Temperature 21 | . 13 . 33 20 . 7 Received Heat Transfer 981 | . 258 60 627 . . 36 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 5 . . . Heat Transferred 2904 | . 375 . 2418 37 . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 727 | 60 251 277 727 212 . 68 Initial 212 | . 39 97 . 212 . . Average 258 | 32 145 147 391 127 . 43 Maximum Alert Level 3 | . 1 1 3 1 . . Low Security (%) 49 | 100 77 63 22 91 . 100 Level 1 24 | . 22 36 26 8 . . Level 2 23 | . . . 48 . . . Level 3 1 | . . . 3 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . 5 . . . Investigation 5 | . 2 . 3 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 15 8 48 . . 3 Peak Tracking Total 8 | . 5 3 8 . . 3 Tactical Retreats 3 | . 1 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . 6 . . . Reused 4 | . . . 4 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . 4 . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 13 | . . . 12 . . 1 Max in Single Turn 2 | . . . 2 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 18 | . 3 . 10 1 4 . Terminals 10 | . 2 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 61 | . 6 . 32 1 22 . Successful 46 | . 4 . 19 1 22 . Failed 15 | . 2 . 13 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 30 | . 6 . 23 . 1 . Terminals 34 | . 4 . 30 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 34 | . 2 . 9 1 22 . Record 21 | . . . . . 21 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 2 | . . . 2 . . . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 2 . 10 . . . Terminals 10 | . 2 . 8 . . . Track 3 | . . . 3 . . . Assimilate 1 | . . . 1 . . . Botnet 3 | . 1 . 2 . . . Detonate 1 | . . . 1 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Tunnel 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 11 | . 3 . 8 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . . 4 . Non-combat 3 | . . . . . 3 . Combat 1 | . . . . . 1 . Robot Hacks Applied 4 | . . . . . 4 . parse_system 4 | . . . . . 4 . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 4 | . . 3 1 . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders 9 | . . . 2 7 . . STAY 1 | . . . 1 . . . FOLLOW 1 | . . . 1 . . . EXPLORE 7 | . . . . 7 . . Ally Attacks 26 | . . 2 14 10 . . Total Damage 903 | . . 34 869 . . . Kills 6 | . . 1 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches 16 | . . . . 16 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 3817 | 237 363 825 1691 294 402 5 Spaces Moved 2326 | 47 169 598 1011 179 322 . Core . | . . . . . . . Treads . | . . . . . . . Legs 2326 | 47 169 598 1011 179 322 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 . Average Speed 120 | 120 120 120 120 120 120 . Slowest Speed 210 | 120 120 120 210 120 120 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 3 26 97 79 99 70 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 2 . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 163 | . 13 22 119 . . 9 Melee . | . . . . . . . Projectile 4 | . . . 4 . . . AOE 159 | . 13 22 115 . . 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2953 | 193 254 652 1263 254 334 3 Wait 258 | 127 15 17 39 60 . . Move 2320 | 46 168 597 1010 178 321 . Hop . | . . . . . . . Pick Up 48 | . 9 2 27 7 3 . Fast Attach 8 | 1 1 . 3 3 . . Attach 18 | . 2 1 14 . 1 . Detach . | . . . . . . . Swap 43 | . 6 5 29 . 2 1 Drop 41 | . 10 3 21 4 3 . Fire 200 | 19 43 27 107 2 . 2 Melee 17 | . . . 13 . 4 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 238 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 12) 601 | -10/Materials | Entered Mines 604 | -10/Mines | Core integrity fell below 50% 774 | -10/Mines | Learned Materials emergency access door positions 911 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 949 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1220 | -10/Mines | Build established: Scavenger-Mutant 1295 | -10/Mines | Discovered new exit (range 6) 1410 | -10/Mines | Discovered new exit (range 10) 1426 | -10/Mines | Entered Materials 1426 | -9/Materials | Accompanied by 3 allies 1426 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2022 | -9/Materials | Discovered new exit (range 15) 2309 | -9/Materials | Discovered new exit (range 12) 2417 | -9/Materials | Core integrity fell below 50% 2438 | -9/Materials | Lost 5 parts (1p3n1w) 2626 | -9/Materials | First assault squad dispatched 2919 | -9/Materials | Identified exit to Mines 2961 | -9/Materials | Discovered new exit (range 11) 3092 | -9/Materials | Core integrity fell below 20% 3117 | -9/Materials | Entered Mines 3124 | -9/Mines | Found the Drone Emporium 3132 | -9/Mines | Found Prototype Device 3132 | -9/Mines | Identified Bomb Drone Bay 3149 | -9/Mines | Discovered new exit (range 46) 3158 | -9/Mines | Discovered new exit (range 53) 3337 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3340 | -9/Mines | Found Prototype Device 3405 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3406 | -9/Mines | Discovered new exit (range 5) 3411 | -9/Mines | Entered Exiles 3440 | -9/Exiles | Met 8R-AWN 3467 | -9/Exiles | Met EX-HEX 3512 | -9/Exiles | Met EX-DEC 3556 | -9/Exiles | Met EX-BIN 3575 | -9/Exiles | Aligned with FarCom system 3576 | -9/Exiles | Given EX-Vault access code 3603 | -9/Exiles | Opened EX-Vault 3613 | -9/Exiles | Found Trap Reconfigurator 3621 | -9/Exiles | Found Potential Leg 3625 | -9/Exiles | Found Potential Leg 3651 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3799 | -9/Exiles | Discovered new exit (range 14) 3813 | -9/Exiles | Stole two prototypes: Potential Leg, Trap Reconfigurator 3813 | -9/Exiles | Entered Mines 3818 | -8/Mines | Destroyed self with Rocket Launcher Last Messages --------------- effect when a proximity sensor is triggered? I knew this was a good idea as soon as I had it. >>Record "DEC-025/Gui. Plasma Cannon" DEC: What do you get when you take a top-of-the-line DEC guidance system and combine it with an upgraded 0b10 Adv. Plasma Cannon? ** BIN: Is this a trick question? >>Record "DEC-046/Viral Cascade Emitter" [REDACTED] ** HEX: Remember that talk, DEC? >>Record "DEC-054/Latent Energy Streamer" DEC: As far as electromagnetic weaponry goes this one is decently deadly, although this iteration definitely has some reliability issues. ** HEX: I'll let this one slide, but make sure to keep it unpowered anywhere near our lab. 03799_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03813_ Receiving FarCom transmissions... 03815_ L-31 Rogue destroyed. 03815_ Laser Drill disabled. 03818_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????g?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#########?????????????????? | | ???????????????????????# #?????????????????? | | ??????????????????????## """ #?????????????????? | | ??????????????????????# @ " #?????????????????? | | ??????????????????????# [ #?????????????????? | | ??????????????????????# =%= #?????????????????? | | ??????????????????????## ==%* #?????????????????? | | ???????????????????????# * ##?????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ??????????????????? | | ?????????????????????? ##### ## ?????????????????? | | ?????????????????????? ?????##? ????????????????? | | ?????????????????????? ?????????##???????????????? | | ?????????????????????#???????????????????????????? | | ???????????????s?s???????????????????????????????? | | ?????????????????s???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionImprovedMeganuke Manual? 0 Play Time 00:35:50 Cumulative 269.2 hours Start 2021.01.16 @ 15:04:38 End 2021.01.17 @ 10:09:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 61 Adventurer 23 Explorer 0 Win Type - Total 10 Types 7/0/2/1/0/0/0/0/0 Lore% 88 Gallery% 91 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b115cc64-dd03-4fec-8d65-1cd12f09db1b