Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.17 @ 10:09:44

Player: Perseus

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (83)      415
Value Destroyed (1986)     1986
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (535)                535
              TOTAL SCORE: 5456

 Bonus
-------
High Alert Combat Kills    160
Follower Combat Kills      75
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     238/300
Energy                     255/265
System Corruption          0%
Temperature                Cool (15)
Movement                   Walking (120)
Location                   -8/Mines

 Parts 
-------
>              --- POWER (1) --------
      Improved Ion Engine
>              --- PROPULSION (3) ---
               Aluminum Leg
               Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY (3) ------
      Improved Heat Sink
         Large Storage Unit
      Advanced Targeting Computer
>              --- WEAPON (2) -------
               Particle Gun
               Rocket Launcher
>              --- INVENTORY (10) ---
         Heavy Ion Engine
               Potential Leg
               Potential Leg
         Large Storage Unit
  Experimental Sensor Array
               Trap Reconfigurator
               Beam Cannon
               Assault Rifle
         Heavy Assault Rifle
      Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
  Advanced Targeting Computer
           Bomb Drone Bay
>          --- WEAPON -----------
           Particle Gun
           Assault Rifle
>          --- INVENTORY --------
     Heavy Ion Engine
     Large Storage Unit
           Beam Cannon
     Heavy Assault Rifle
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             69   | 1   9   6   46  3   3   1   
  Power                    6    | .   1   .   5   .   .   .   
    Engine                 6    | .   1   .   5   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | .   2   2   11  .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    16   | .   2   2   11  .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   1   1   6   3   .   .   
    Device                 7    | 1   1   1   2   2   .   .   
    Storage                3    | .   .   .   2   1   .   .   
    Processor              2    | .   .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | .   5   3   24  .   2   1   
    Energy Gun             12   | .   1   .   11  .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   2   2   7   .   1   .   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   
    Launcher               7    | .   2   1   3   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   
Parts Lost                 13   | .   2   1   10  .   .   .   
  Power                    3    | .   .   .   3   .   .   .   
  Propulsion               3    | .   .   .   3   .   .   .   
  Utility                  1    | .   1   .   .   .   .   .   
  Weapon                   6    | .   1   1   4   .   .   .   
  Highest Loss Streak      5    | .   1   1   5   .   .   .   
Average Slot Usage (%)     99   | .   99  100 99  96  100 .   
  Engine                   11   | .   14  14  10  11  11  .   
  Leg                      31   | .   28  28  32  33  33  .   
  Device                   12   | .   13  14  11  9   11  .   
  Storage                  11   | .   14  14  11  8   11  .   
  Processor                6    | .   .   .   10  11  11  .   
  Energy Gun               7    | .   7   .   10  11  11  .   
  Ballistic Gun            14   | .   19  27  9   11  6   .   
  Ballistic Cannon         1    | .   .   .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             35   | 13  13  14  35  29  30  .   
  Greatest Support         36   | 20  20  20  36  33  33  .   
  Greatest Overweight (x)  3    | .   .   .   3   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   10  10  10  10  
  Average Capacity         8    | 6   6   6   9   8   10  10  
  Most Carried             10   | 6   6   6   10  10  10  10  
  Average Carried          7    | 6   5   5   8   8   9   10  
  Final Capacity           10   | 6   6   6   10  10  10  10  
  Final Carried            10   | 6   6   6   10  10  10  10  

 Class Distribution 
--------------------
 79% | Scavenger-Mutant
 20% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines

 Resources                      | -11  -10  -10  -9   -9   -9   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Matter Collected           1656 | 286  238  199  879  54   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2553 | 299  462  140  1469 78   .    105  
  Parts                    175  | 29   22   17   97   2    .    8    
Haulers Intercepted        3    | .    1    .    2    .    .    .    
Recyclers Shooed           5    | .    2    2    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  50   | .   8   5   34  .   .   3   
  Melee                    4    | .   .   .   4   .   .   .   
  Guns                     27   | .   6   3   18  .   .   .   
  Cannons                  2    | .   .   .   2   .   .   .   
  AOE                      17   | .   2   2   10  .   .   3   
Classes Destroyed          13   | 3   2   2   6   .   .   .   
  Worker                   7    | 2   1   1   3   .   .   .   
  Builder                  2    | .   .   1   1   .   .   .   
  Tunneler                 12   | 9   .   2   1   .   .   .   
  Hauler                   3    | .   1   .   2   .   .   .   
  Recycler                 4    | 1   1   .   1   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  4    | .   .   .   4   .   .   .   
  Swarmer                  11   | .   .   4   7   .   .   .   
  Grunt                    25   | .   8   1   14  .   .   2   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   2   .   .   1   
  Protector                1    | .   .   .   1   .   .   .   
  Sentry                   9    | .   .   .   9   .   .   .   
Best Kill Streak           7    | 4   5   3   7   1   .   3   
  Combat Bots Only         5    | .   2   3   5   .   .   3   
Max Kills in Single Turn   3    | 1   1   1   3   1   .   2   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 3    | .   1   1   3   .   .   2   
  Melee                    1    | .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               2688 | .    492  250  1850 .    .    96   
  Core                     580  | .    95   81   358  .    .    46   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  .    29   .    .    .    .    
Volleys Fired              200  | 19   43   27   107  2    .    2    
  Largest                  2    | 2    2    2    2    2    .    2    
  Hottest                  107  | 40   70   50   107  85   .    98   
Shots Fired                383  | 38   82   54   201  4    .    4    
  Gun                      352  | 38   79   51   178  4    .    2    
  Cannon                   17   | .    .    .    17   .    .    .    
  Launcher                 14   | .    3    3    6    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  252  | 38   56   51   105  2    .    .    
  Thermal                  117  | .    23   .    90   2    .    2    
  Explosive                14   | .    3    3    6    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         26   | 7    15   9    26   2    .    6    
  Robot Miss Streak        4    | 2    4    4    4    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           251  | 20   50   25   146  2    4    4    
  Core Hits                126  | 16   22   13   67   2    .    6    
  Critical Hits            4    | .    .    .    4    .    .    .    
  Critical Kills           2    | .    .    .    2    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
Melee Attacks              17   | .    .    .    13   .    4    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 13   | .    .    .    13   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    1    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4769 | 238  625  552  3082 30   .    242  
  Guns                     2797 | 238  480  275  1743 30   .    31   
  Cannons                  197  | .    .    .    197  .    .    .    
  Explosions               1439 | .    145  277  806  .    .    211  
  Melee                    336  | .    .    .    336  .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1859 | 238  316  275  1016 14   .    .    
  Thermal                  1245 | .    164  .    1034 16   .    31   
  Explosive                1329 | .    145  277  696  .    .    211  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 336  | .    .    .    336  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            104  | .    3    19   82   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               22   | .    3    19   .    .    .    .    
  Melee                    82   | .    .    .    82   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      110  | .    .    76   .    .    .    34   
  Shots                    5    | .    .    3    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        73   | .    36   .    73   36   .    10   
  Average Temperature      21   | .    13   .    33   20   .    7    
  Received Heat Transfer   981  | .    258  60   627  .    .    36   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    5    .    .    .    
  Heat Transferred         2904 | .    375  .    2418 37   .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Peak Influence             727  | 60  251 277 727 212 .   68  
  Initial                  212  | .   39  97  .   212 .   .   
  Average                  258  | 32  145 147 391 127 .   43  
Maximum Alert Level        3    | .   1   1   3   1   .   .   
  Low Security (%)         49   | 100 77  63  22  91  .   100 
  Level 1                  24   | .   22  36  26  8   .   .   
  Level 2                  23   | .   .   .   48  .   .   .   
  Level 3                  1    | .   .   .   3   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   5   .   .   .   
  Investigation            5    | .   2   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  1    | .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              74   | .   15  8   48  .   .   3   
  Peak Tracking Total      8    | .   5   3   8   .   .   3   
  Tactical Retreats        3    | .   1   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   .   .   
  Reused                   4    | .   .   .   4   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   4   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min 
Machines Disabled          13   | .   .   .   12  .   .   1   
  Max in Single Turn       2    | .   .   .   2   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min 
Machines Accessed          18   | .   3   .   10  1   4   .   
  Terminals                10   | .   2   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                61   | .   6   .   32  1   22  .   
  Successful               46   | .   4   .   19  1   22  .   
  Failed                   15   | .   2   .   13  .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   30   | .   6   .   23  .   1   .   
  Terminals                34   | .   4   .   30  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             34   | .   2   .   9   1   22  .   
  Record                   21   | .   .   .   .   .   21  .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   2   .   10  .   .   .   
  Terminals                10   | .   2   .   8   .   .   .   
    Track                  3    | .   .   .   3   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   
    Botnet                 3    | .   1   .   2   .   .   .   
    Detonate               1    | .   .   .   1   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   .   .   
    Tunnel                 2    | .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         11   | .   3   .   8   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   4   .   
  Non-combat               3    | .   .   .   .   .   3   .   
  Combat                   1    | .   .   .   .   .   1   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   
  parse_system             4    | .   .   .   .   .   4   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min 
Total Allies               4    | .   .   3   1   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   
Total Orders               9    | .   .   .   2   7   .   .   
  STAY                     1    | .   .   .   1   .   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   .   
  EXPLORE                  7    | .   .   .   .   7   .   .   
Ally Attacks               26   | .   .   2   14  10  .   .   
  Total Damage             903  | .   .   34  869 .   .   .   
  Kills                    6    | .   .   1   5   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             16   | .   .   .   .   16  .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               3817 | 237  363  825  1691 294  402  5    
Spaces Moved               2326 | 47   169  598  1011 179  322  .    
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2326 | 47   169  598  1011 179  322  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  120  120  .    
  Average Speed            120  | 120  120  120  120  120  120  .    
  Slowest Speed            210  | 120  120  120  210  120  120  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 3    26   97   79   99   70   3    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    2    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          163  | .    13   22   119  .    .    9    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    4    .    .    .    
  AOE                      159  | .    13   22   115  .    .    9    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  
Total                      2953 | 193  254  652  1263 254  334  3    
  Wait                     258  | 127  15   17   39   60   .    .    
  Move                     2320 | 46   168  597  1010 178  321  .    
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  48   | .    9    2    27   7    3    .    
  Fast Attach              8    | 1    1    .    3    3    .    .    
  Attach                   18   | .    2    1    14   .    1    .    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     43   | .    6    5    29   .    2    1    
  Drop                     41   | .    10   3    21   4    3    .    
  Fire                     200  | 19   43   27   107  2    .    2    
  Melee                    17   | .    .    .    13   .    4    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: [*Mat x3] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 3)
  238 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  585 | -10/Materials | Discovered new exit (range 12)
  601 | -10/Materials | Entered Mines
  604 | -10/Mines     | Core integrity fell below 50%
  774 | -10/Mines     | Learned Materials emergency access door positions
  911 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  949 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1220 | -10/Mines     | Build established: Scavenger-Mutant
 1295 | -10/Mines     | Discovered new exit (range 6)
 1410 | -10/Mines     | Discovered new exit (range 10)
 1426 | -10/Mines     | Entered Materials
 1426 | -9/Materials  | Accompanied by 3 allies
 1426 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2022 | -9/Materials  | Discovered new exit (range 15)
 2309 | -9/Materials  | Discovered new exit (range 12)
 2417 | -9/Materials  | Core integrity fell below 50%
 2438 | -9/Materials  | Lost 5 parts (1p3n1w)
 2626 | -9/Materials  | First assault squad dispatched
 2919 | -9/Materials  | Identified exit to Mines
 2961 | -9/Materials  | Discovered new exit (range 11)
 3092 | -9/Materials  | Core integrity fell below 20%
 3117 | -9/Materials  | Entered Mines
 3124 | -9/Mines      | Found the Drone Emporium
 3132 | -9/Mines      | Found Prototype Device
 3132 | -9/Mines      | Identified Bomb Drone Bay
 3149 | -9/Mines      | Discovered new exit (range 46)
 3158 | -9/Mines      | Discovered new exit (range 53)
 3337 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3340 | -9/Mines      | Found Prototype Device
 3405 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3406 | -9/Mines      | Discovered new exit (range 5)
 3411 | -9/Mines      | Entered Exiles
 3440 | -9/Exiles     | Met 8R-AWN
 3467 | -9/Exiles     | Met EX-HEX
 3512 | -9/Exiles     | Met EX-DEC
 3556 | -9/Exiles     | Met EX-BIN
 3575 | -9/Exiles     | Aligned with FarCom system
 3576 | -9/Exiles     | Given EX-Vault access code
 3603 | -9/Exiles     | Opened EX-Vault
 3613 | -9/Exiles     | Found Trap Reconfigurator
 3621 | -9/Exiles     | Found Potential Leg
 3625 | -9/Exiles     | Found Potential Leg
 3651 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3799 | -9/Exiles     | Discovered new exit (range 14)
 3813 | -9/Exiles     | Stole two prototypes: Potential Leg, Trap Reconfigurator
 3813 | -9/Exiles     | Entered Mines
 3818 | -8/Mines      | Destroyed self with Rocket Launcher

 Last Messages 
---------------
  effect when a proximity sensor is triggered? I knew this was a good idea
  as soon as I had it.
>>Record "DEC-025/Gui. Plasma Cannon"
DEC: What do you get when you take a top-of-the-line DEC guidance system
  and combine it with an upgraded 0b10 Adv. Plasma Cannon? ** BIN: Is this
  a trick question?
>>Record "DEC-046/Viral Cascade Emitter"
[REDACTED] ** HEX: Remember that talk, DEC?
>>Record "DEC-054/Latent Energy Streamer"
DEC: As far as electromagnetic weaponry goes this one is decently deadly,
  although this iteration definitely has some reliability issues. ** HEX:
  I'll let this one slide, but make sure to keep it unpowered anywhere
  near our lab.
03799_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
03813_ Receiving FarCom transmissions...
03815_ L-31 Rogue destroyed.
03815_ Laser Drill disabled.
03818_ G-47 Trooper destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ??????????????????????##   """ #?????????????????? |
| ??????????????????????#  @  "  #?????????????????? |
| ??????????????????????#    [   #?????????????????? |
| ??????????????????????#  =%=   #?????????????????? |
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| ?????????????????????? ?????##?  ????????????????? |
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| ???????????????s?s???????????????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FissionImprovedMeganuke
  Manual?         0
Play Time         00:35:50
  Cumulative      269.2 hours
  Start           2021.01.16 @ 15:04:38
  End             2021.01.17 @ 10:09:44
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           61
  Adventurer      23
  Explorer        0
Win Type          -
  Total           10
  Types           7/0/2/1/0/0/0/0/0
Lore%             88
Gallery%          91
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b115cc64-dd03-4fec-8d65-1cd12f09db1b