Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.16 @ 21:54:37 Player: Peace Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (5614) 5614 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1766) 1766 TOTAL SCORE: 11710 Bonus ------- High Alert Combat Kills 1268 Follower Combat Kills 614 Friendly Fire -116 Cogmind --------- Core Integrity 0/850 Matter 212/300 Energy 100/100 System Corruption 21% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Compact Battery (300) Component Analysis Suite Heavy Laser Heavy Plasma Cannon Coil Gun Coil Gun Missile Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Gauss Rifle Gauss Rifle Precision Assault Rifle Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Compact Battery Medium Matter Pod Component Analysis Suite Heavy Laser Heavy Plasma Cannon Coil Gun Coil Gun Missile Launcher Heavy Mace [Rating: 72] Favorites ----------- Power Light Fission Core Engine Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Improved Weapon Shielding Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . Utility 2 | . . . . 1 1 . . Weapon 3 | . . 1 1 1 . . . Parts Attached 138 | . 4 20 28 13 60 2 11 Power 17 | . . 2 6 . 8 . 1 Engine 7 | . . . 2 . 5 . . Core 9 | . . 2 4 . 2 . 1 Reactor 1 | . . . . . 1 . . Propulsion 46 | . . 10 8 5 20 2 1 Treads 20 | . . 4 5 1 8 2 . Leg 26 | . . 6 3 4 12 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 30 | . 2 2 5 3 10 . 8 Device 10 | . 1 . 1 2 5 . 1 Storage 3 | . 1 1 . . . . 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 17 | . . 1 4 1 5 . 6 Artifact . | . . . . . . . . Weapon 45 | . 2 6 9 5 22 . 1 Energy Gun 10 | . 1 3 1 1 4 . . Energy Cannon 5 | . . . 1 . 4 . . Ballistic Gun 21 | . 1 . 5 4 10 . 1 Ballistic Cannon 2 | . . . 1 . 1 . . Launcher 3 | . . . 1 . 2 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 1 . . 1 . . Slashing Weapon 2 | . . 2 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . Parts Lost 65 | . 1 16 8 4 20 . 16 Power 10 | . . 1 2 . 5 . 2 Propulsion 20 | . . 6 3 3 5 . 3 Utility 15 | . . 2 2 . 5 . 6 Weapon 20 | . 1 7 1 1 5 . 5 Highest Loss Streak 15 | . 1 13 4 2 4 . 15 Average Slot Usage (%) 88 | . 97 67 87 93 91 95 82 Engine 6 | . 14 4 2 7 8 6 6 Core 3 | . . 4 5 . 2 6 5 Treads 15 | . . 14 27 17 12 1 12 Leg 10 | . 28 11 5 9 11 19 . Device 7 | . 12 4 . 7 10 13 6 Storage 7 | . 14 11 9 7 6 6 6 Protection 5 | . . . 6 7 5 6 11 Energy Gun 3 | . 12 5 3 7 2 . . Energy Cannon 2 | . . . 2 . 2 6 5 Ballistic Gun 19 | . 15 3 11 24 23 26 25 Ballistic Cannon 2 | . . . 6 2 1 . . Slashing Weapon 1 | . . 6 3 . . . . Naked Turns . | . . . . . . . . Heaviest Build 90 | 11 17 41 58 66 83 80 90 Greatest Support 140 | 20 20 60 86 86 116 140 140 Greatest Overweight (x) 26 | . . 3 4 1 5 26 15 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 16 | 6 8 16 12 12 12 12 12 Average Capacity 11 | 6 7 8 12 12 12 12 12 Most Carried 12 | 5 8 8 12 12 12 12 12 Average Carried 10 | 4 6 4 10 11 11 11 11 Final Capacity 12 | 6 8 12 12 12 12 12 12 Final Carried 12 | 4 8 7 12 12 11 12 8 Class Distribution -------------------- 56% | Scavenger-Tank 16% | Mutant 10% | Tank 9% | Scavenger-Mutant 4% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 4234 | 199 84 252 567 510 2254 29 339 Remotely . | . . . . . . . . Salvage Created 6829 | . 158 381 805 511 4298 . 676 Parts 335 | . 18 19 58 21 191 . 28 Haulers Intercepted 6 | . 1 . 2 . 3 . . Recyclers Shooed 15 | . 1 . . 1 13 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 108 | . 6 9 20 11 50 . 12 Melee 11 | . . 6 5 . . . . Guns 55 | . 6 3 3 9 26 . 8 Cannons 28 | . . . 5 2 17 . 4 AOE 13 | . . . 7 . 6 . . Classes Destroyed 15 | . 2 1 7 2 3 . . Worker 9 | . . . 2 . 6 . 1 Builder 9 | . . . 1 . 8 . . Tunneler 2 | . . . . . 2 . . Hauler 6 | . 1 . 2 . 3 . . Recycler 9 | . . . . . 9 . . Operator 1 | . . . . 1 . . . Watcher 2 | . . . 2 . . . . Swarmer 16 | . 6 . 4 . 5 . 1 Grunt 58 | . . 9 7 6 30 . 6 Brawler 3 | . . . 1 . . . 2 Duelist 7 | . . . 1 . 3 . 3 Sentry 9 | . . . 4 2 3 . . Hunter 8 | . . . 3 1 4 . . Programmer 6 | . . . . 2 4 . . Behemoth 1 | . . . . . 1 . . Best Kill Streak 10 | . 3 5 9 3 10 . 6 Combat Bots Only 8 | . 3 5 8 3 8 . 6 Max Kills in Single Turn 5 | . 2 1 3 1 5 . 1 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . 3 . 2 . . Melee 1 | . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 12612 | . 178 1789 2123 858 4740 . 2924 Core 1787 | . 18 384 491 44 407 . 443 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 59 | 100 92 4 10 93 . . . Volleys Fired 266 | . 21 15 41 36 125 . 28 Largest 5 | . 2 3 4 5 5 . 5 Hottest 260 | . 60 135 160 167 260 . 204 Shots Fired 932 | . 41 23 109 158 482 1 118 Gun 762 | . 41 23 58 147 386 1 106 Cannon 155 | . . . 42 11 90 . 12 Launcher 15 | . . . 9 . 6 . . Special . | . . . . . . . . Kinetic 687 | . 21 7 76 129 347 1 106 Thermal 207 | . . 16 24 29 126 . 12 Explosive 15 | . . . 9 . 6 . . Electromagnetic 23 | . 20 . . . 3 . . Robot Hit Streak 23 | . 7 19 8 17 23 1 17 Robot Miss Streak 5 | . 3 1 3 5 4 . 5 Penetration Max 1 | . . . . . 1 . 1 Secondary Targets 6 | . 2 . . . 4 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 655 | . 30 41 82 107 317 1 77 Core Hits 329 | . 9 20 41 31 170 1 57 Critical Hits 16 | . . . 2 3 10 . 1 Critical Kills 6 | . . . 2 1 3 . . Critical Parts Destroyed 9 | . . . . 1 7 . 1 Melee Attacks 60 | . . 27 29 . 4 . . Impact 9 | . . 5 . . 4 . . Slashing 51 | . . 22 29 . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . 1 . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . 2 1 . . . . Damage Inflicted 15978 | . 400 701 2380 1418 9070 51 1958 Guns 9758 | . 384 259 461 1265 5765 51 1573 Cannons 3017 | . . . 465 141 2051 . 360 Explosions 1892 | . . . 953 . 939 . . Melee 1119 | . . 438 483 . 198 . . Ramming 192 | . 16 4 18 12 117 . 25 Kinetic 8953 | . 203 75 656 1083 5312 51 1573 Thermal 3584 | . . 184 270 323 2447 . 360 Explosive 1892 | . . . 953 . 939 . . Electromagnetic 238 | . 181 . . . 57 . . Impact 287 | . . 89 . . 198 . . Slashing 832 | . . 349 483 . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . 8 . 6 6 21 Average Corruption 4 | . . . 5 . 3 6 6 Corruption Purged . | . . . . . . . . Effects 76 | . . . 9 . 40 7 20 Message Errors 12 | . . . 1 . 8 1 2 Matter Fused 15 | . . . 5 . 5 2 3 Heat Flow Errors 13 | . . . . . 6 1 6 Energy Discharges 2 | . . . . . 1 . 1 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 5 | . . . . . 2 1 2 Data Loss (major) 2 | . . . . . 1 1 . Misfires 1 | . . . . . . 1 . Targeting Errors 20 | . . . 2 . 13 . 5 Weapon Failures 5 | . . . 1 . 3 . 1 Overload Shots 1 | . . . . . 1 . . Overflow Damage 239 | . . . 25 . 214 . . Projectiles 84 | . . . 3 . 81 . . Explosions 56 | . . . 22 . 34 . . Melee 99 | . . . . . 99 . . Knockbacks 13 | . . . 2 . 11 . . Impact 5 | . . . 1 . 4 . . Kinetic 6 | . . . 1 . 5 . . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 22 | . . . . . 20 . 2 Shots 1 | . . . . . 1 . . Rammed 17 | . . 3 . 2 8 . 4 Targets Rammed 25 | . 2 3 2 2 12 . 4 Kicked 6 | . 2 . . . 4 . . Crushed 2 | . . . 2 . . . . Highest Temperature 696 | . . 31 696 162 420 158 372 Average Temperature 127 | . . 14 192 52 106 81 167 Received Heat Transfer 3690 | . . 999 468 309 1317 . 597 Effects 27 | . . . 13 . 8 . 6 Shutdowns 11 | . . . 4 . 3 . 4 Energy Bleed 1 | . . . . . 1 . . Interference 7 | . . . 2 . 3 . 2 Matter Decay 3 | . . . 2 . 1 . . Short Circuit 2 | . . . 2 . . . . Damage (core) 3 | . . . 3 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions 5 | . . . . . 5 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . 1 5 . 1 Heat Transferred 6090 | . . 483 592 777 3738 . 500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 1767 | . 189 244 348 396 1109 358 1767 Initial 358 | . . 79 14 158 142 358 250 Average 451 | . 55 103 133 242 642 358 1214 Maximum Alert Level 5 | . . 1 1 1 4 1 5 Low Security (%) 41 | 100 100 88 78 40 14 . . Level 1 23 | . . 11 21 59 13 100 16 Level 2 10 | . . . . . 28 . 6 Level 3 14 | . . . . . 39 . 12 Level 4 5 | . . . . . 3 . 35 Level 5 3 | . . . . . . . 28 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 33 | . . 1 2 3 14 . 13 Investigation 1 | . . . 1 . . . . Extermination 6 | . . . . 1 5 . . Reinforcement 18 | . . 1 1 2 6 . 8 Assault 5 | . . . . . 1 . 4 Garrison 3 | . . . . . 2 . 1 Intercept . | . . . . . . . . Construction Impeded 7 | . . . 1 1 2 . 3 Haulers Reinforced 5 | . . . . . 3 . 2 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 12 | . . 2 1 2 3 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 177 | . 9 20 26 17 69 . 36 Peak Tracking Total 11 | . 4 11 6 4 9 . 10 Tactical Retreats 6 | . . 1 1 . 4 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 8 | . . . 5 . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 29 | . . . 2 . 3 . 24 Max in Single Turn 1 | . . . 1 . 1 . 1 Garrison Access 4 | . . . 1 1 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 14 | . 5 1 3 1 1 . 3 Terminals 10 | . 4 1 2 . 1 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 1 . . 1 Total Hacks 29 | . 13 3 4 4 1 . 4 Successful 14 | . 9 2 1 1 1 . . Failed 15 | . 4 1 3 3 . . 4 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 14 | . 10 . 1 . 1 . 2 Terminals 21 | . 12 3 3 . 1 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 7 | . . . 1 4 . . 2 Terminal Hacks 11 | . 8 2 . . 1 . . Record 1 | . 1 . . . . . . Prototype ID Bank 5 | . 4 1 . . . . . Level Access Points 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Assault Status 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Reject 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 . 1 1 . . 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 2 . 1 Machine Destruction 3 | . . . . . 2 . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies 20 | . . . . . . 20 . Largest Group 20 | . . . . . . 20 13 Highest-Rated Group 739 | . . . . . . 739 451 Highest-Rated Ally 50 | . . . . . . 50 50 Total Orders . | . . . . . . . . Ally Attacks 137 | . . . . . . . 137 Total Damage 5042 | . . . . . . . 5042 Kills 32 | . . . . . . . 32 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 4806 | 5 357 455 919 682 1649 163 576 Spaces Moved 2186 | 3 233 208 429 325 631 97 260 Core 16 | . . 14 . . . 1 1 Treads 1287 | . . 106 392 258 264 10 257 Legs 883 | 3 233 88 37 67 367 86 2 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 145 148 150 150 160 Average Speed 154 | 120 120 145 148 157 166 163 163 Slowest Speed 1350 | 120 120 200 240 172 270 1350 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . 1 . . . 1 Exploration Rate (%) 27 | 2 41 15 48 8 19 78 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 88 | . . . 56 1 29 . 2 Melee . | . . . . . . . . Projectile 33 | . . . 14 1 16 . 2 AOE 55 | . . . 42 . 13 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 2888 | 6 269 279 584 405 906 102 337 Wait 109 | . 1 4 25 18 35 . 26 Move 2180 | 2 232 207 428 324 631 96 260 Hop . | . . . . . . . . Pick Up 27 | 1 6 . 10 3 6 . 1 Fast Attach 82 | . 2 14 17 7 34 2 6 Attach 33 | . . 5 6 3 15 . 4 Detach 23 | . . 2 6 1 11 1 2 Swap 24 | . 2 2 5 3 11 . 1 Drop 62 | 3 3 2 16 8 22 3 5 Fire 266 | . 21 15 41 36 125 . 28 Melee 57 | . . 25 28 . 4 . . Ram . | . . . . . . . . Kick 11 | . 2 . . . 8 . 1 Crush 14 | . . 3 2 2 4 . 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: Fac x4) -6/Waste -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 6) 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 612 | -9/Materials | Core integrity fell below 50% 642 | -9/Materials | Lost 13 parts (1p4n2u6w) 708 | -9/Materials | Core integrity fell below 20% 801 | -9/Materials | Discovered new exit (range 7) 818 | -9/Materials | Entered another Materials area 818 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 941 | -8/Materials | Lost 4 parts (3n1w) 1387 | -8/Materials | Core integrity fell below 50% 1425 | -8/Materials | Build established: Tank 1664 | -8/Materials | Discovered new exit (range 15) 1670 | -8/Materials | Crushed by falling debris 1670 | -8/Materials | Core integrity fell below 20% 1679 | -8/Materials | Destroyed 8 combat bots 1737 | -8/Materials | Entered Factory 1737 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2035 | -7/Factory | Discovered new exit (range 14) 2052 | -7/Factory | Build established: Scavenger-Tank 2419 | -7/Factory | Entered another Factory area 2419 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2626 | -6/Factory | Spotted B-75 Beast 2706 | -6/Factory | Garrison activated, responded to threat 2712 | -6/Factory | Lost 3 parts (2n1u) 2818 | -6/Factory | Garrison activated, responded to threat 2851 | -6/Factory | Lost 3 parts (1p1n1u) 2863 | -6/Factory | Destroyed B-75 Beast 2964 | -6/Factory | Lost 4 parts (1p1u2w) 3121 | -6/Factory | Lost 3 parts (2p1w) 3125 | -6/Factory | Destroyed 8 combat bots 3649 | -6/Factory | Identified exit to Factory 4068 | -6/Factory | Sucked down chute 4068 | -6/Factory | Entered Waste 4069 | -6/Waste | Joined by Warlord forces that had cleared the area 4193 | -6/Waste | Discovered new exit (range 12) 4231 | -6/Waste | Entered Factory 4231 | -6/Factory | Accompanied by 13 allies 4401 | -6/Factory | Crushed by falling debris 4411 | -6/Factory | Garrison activated, responded to threat 4581 | -6/Factory | First assault squad dispatched 4704 | -6/Factory | Core integrity fell below 50% 4786 | -6/Factory | System corruption reached 10% 4804 | -6/Factory | Core integrity fell below 20% 4807 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04784_ L-41 Fighter unfolds itself. 04784_ B-48 Gladiator unfolds itself. 04784_ I-36 Angel unfolds itself. 04784_ Gauss Rifle destroyed. 04784_ Slammed into B-48 Gladiator. 04785_ Hvy. Treads destroyed. 04785_ System corrupted by crushing effect (+5). 04787_ Imp. Medium Armor Plating destroyed. 04789_ Slug penetrates Wall. 04790_ Carbon-fiber Leg destroyed. 04790_ System corrupted by crushing effect (+5). 04790_ Imp. Heat Sink destroyed. 04790_ Imp. Medium Armor Plating destroyed. 04793_ Flak Gun destroyed. 04795_ Coil Gun destroyed. 04797_ Med. Matter Pod destroyed. 04797_ System corrupted by crushing effect (+5). 04798_ System corrupted: Matter fused (-10). 04799_ Imp. Light Armor Plating destroyed. 04801_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????? ???????????? | | ????????????????????????????? ?????????? | | ????????????????????????????? #????????? | | ????????????????????????????# #????????? | | ????????????????????????????# #????????? | | ????????????????????????????# #????????? | | ????????????????????????????# #????????? | | ????????????????????????????# #????????? | | ????????????????????????????# #????????? | | ????????????????????????????# #????????? | | ??????????????????########### #????????? | | ??????????????????# @b # #????????? | | ??????????????????# bglg#! ########## | | ??????????????????# !*g!=i#! # # | | ??????????????????# !* %!%+!% # # | | ??????????????????# * [! #=% # ! # | | ??????????????????# #*%= # # | | ??????????????????# # = # *** # | | ??????????????????# # # ** # | | ??????????????????########### # ** # | | ????????????????????????????# # # | | ????????????????????????????+ # ! # | | ????????????????????????????# =%/%+ # | | ????????????????????????????# *%!# """ # | | ????????????????????????????# !!=# """ / # | | ????????????????????????????# # """ # | | ????????????????????????????# # # | | ????????????????????????????# # """ # | | ????????????????????????????# # """ # | | ????????????????????????????# + """ # | | ??? #?????????????????????# !%# # | | ?? =%[ ????????????????????? !########## | | %=% ????????????????????# !* #? ? | | # =% ???????????????????## %% # """ ? | | ? #???????????????????# = # "T" # | | # #???################### + # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningMissileStreamer Manual? 0 Play Time 00:58:01 Cumulative 56.5 hours Start 2021.10.16 @ 20:58:46 End 2021.10.16 @ 21:54:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e9a4db0-f4a5-412a-ad51-e83a502a538a