Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 03:27:44 Player: Redman9012 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1169) 1169 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 2974 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer Hacking Drone Bay (0/1) > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Structural Scanner Experimental Sensor Array Signal Interpreter Terrain Scan Processor Improved Targeting Computer Core Shielding Authchip [R/Combat] Datajack Katana Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Field Laser Heavy Assault Rifle Katana > --- INVENTORY -------- Structural Scanner Experimental Sensor Array Signal Interpreter Terrain Scan Processor Improved Targeting Computer Core Shielding Authchip [R/Combat] Datajack CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 55 | 8 17 21 4 5 . Power 7 | 1 2 2 1 1 . Engine 6 | 1 2 2 1 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 9 | 2 3 4 . . . Treads . | . . . . . . Leg 9 | 2 3 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 3 4 10 2 1 . Device 13 | 2 . 9 1 1 . Storage 4 | 1 2 . 1 . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 19 | 2 8 5 1 3 . Energy Gun 9 | 2 4 2 . 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 6 | . 4 1 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 20 | . 5 10 . . 5 Power 3 | . . 2 . . 1 Propulsion 6 | . 2 2 . . 2 Utility 2 | . . 2 . . . Weapon 9 | . 3 4 . . 2 Highest Loss Streak 5 | . 3 5 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 92 84 100 98 Engine 9 | . 14 10 4 8 . Core 1 | . . . . 2 11 Leg 23 | . 27 21 22 22 20 Device 10 | . 7 16 5 11 11 Storage 10 | . 13 3 9 11 11 Processor 10 | . 7 11 11 11 11 Energy Gun 14 | . 21 14 11 11 11 Ballistic Gun 8 | . 5 10 4 11 11 Slashing Weapon 6 | . . . 11 10 . Naked Turns . | . . . . . . Heaviest Build 27 | 13 20 26 24 27 27 Greatest Support 23 | 20 20 23 23 23 23 Greatest Overweight (x) 3 | 1 1 3 1 1 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 8 | 5 8 6 9 10 10 Most Carried 10 | 8 10 10 10 10 10 Average Carried 7 | 3 7 6 7 9 10 Final Capacity 10 | 5 10 5 10 10 10 Final Carried 10 | 5 10 4 10 10 10 Class Distribution -------------------- 46% | Mutant 44% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 848 | 280 138 350 10 70 . Remotely . | . . . . . . Salvage Created 1876 | 162 590 1066 58 . . Parts 113 | 12 32 65 4 . . Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . 1 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 12 19 1 . . Melee 1 | . . 1 . . . Guns 28 | . 11 16 1 . . Cannons 2 | . . 2 . . . Classes Destroyed 10 | 3 4 3 . . . Worker 4 | 1 . 3 . . . Tunneler 3 | 3 . . . . . Hauler 2 | . 1 1 . . . Recycler 4 | 1 . 3 . . . Mechanic 1 | . 1 . . . . Watcher 4 | . 3 1 . . . Swarmer 7 | . . 7 . . . Grunt 19 | . 12 7 . . . Duelist 2 | . . 2 . . . Sentry 4 | . . 3 1 . . Best Kill Streak 8 | 2 5 8 1 . . Combat Bots Only 6 | . 2 6 1 . . Max Kills in Single Turn 3 | 1 2 3 1 . . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 291 | . 95 166 4 . 26 Missed 86 | . 25 55 1 . 5 Damage Taken 2599 | . 825 1220 45 . 509 Core 639 | . 238 275 30 . 96 Absorbed by Shields . | . . . . . . Core Remaining (%) 52 | 100 4 . . . . Volleys Fired 132 | 14 71 45 2 . . Largest 3 | 2 2 3 1 . . Hottest 129 | 90 115 129 40 . . Shots Fired 261 | 28 123 108 2 . . Gun 250 | 28 123 97 2 . . Cannon 11 | . . 11 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 72 | . 32 40 . . . Thermal 165 | 28 91 44 2 . . Explosive . | . . . . . . Electromagnetic 24 | . . 24 . . . Robot Hit Streak 16 | 3 8 16 5 . . Robot Miss Streak 7 | 4 4 7 . . . Penetration Max . | . . . . . . Secondary Targets 7 | . 3 4 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 157 | 12 77 64 2 . 2 Core Hits 81 | 6 34 38 2 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 11 | 2 3 5 . . 1 Burn 8 | 2 3 3 . . . Destroy 1 | . . 1 . . . Sever 1 | . . 1 . . . Impale 1 | . . . . . 1 Melee Attacks 6 | . . 3 . . 3 Impact . | . . . . . . Slashing 3 | . . 3 . . . Piercing 3 | . . . . . 3 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2404 | 155 973 1190 23 . 63 Guns 1874 | 155 973 723 23 . . Cannons 228 | . . 228 . . . Explosions 193 | . . 193 . . . Melee 109 | . . 46 . . 63 Ramming . | . . . . . . Kinetic 524 | . 160 364 . . . Thermal 1452 | 155 813 461 23 . . Explosive . | . . . . . . Electromagnetic 319 | . . 319 . . . Impact . | . . . . . . Slashing 46 | . . 46 . . . Piercing 63 | . . . . . 63 Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 7 | . . 7 . . . Projectiles . | . . . . . . Explosions 7 | . . 7 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 51 | . . 51 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 548 | 144 548 51 1 . . Average Temperature 117 | 60 139 8 1 . . Received Heat Transfer 885 | . 456 303 9 . 117 Effects 4 | . 4 . . . . Shutdowns 2 | . 2 . . . . Short Circuit 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 6 | 2 3 1 . . . Heat Transferred 4126 | 557 2405 1114 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 3 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 470 | 25 214 470 186 . . Initial 151 | . . 84 151 . . Average 98 | 8 95 240 166 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 84 | 100 85 46 100 . . Level 1 13 | . 14 43 . . . Level 2 1 | . . 9 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 5 . . 1 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 6 | . 2 4 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 22 28 1 . 9 Peak Tracking Total 10 | . 4 7 1 . 10 Tactical Retreats 2 | . 1 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 4 1 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 15 3 . . . Successful 10 | . 8 2 . . . Failed 8 | . 7 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 12 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 6 2 . . . Record 5 | . 5 . . . . Robot Analysis 1 | . . 1 . . . Alert Level 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 4 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches 1 | . . . . 1 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4138 | 964 791 496 296 1529 62 Spaces Moved 1840 | 230 425 186 186 785 28 Core 27 | 20 . 7 . . . Treads . | . . . . . . Legs 1813 | 210 425 179 186 785 28 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 Average Speed 155 | 116 120 146 137 190 195 Slowest Speed 260 | 120 190 200 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 16 60 17 48 79 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . 9 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . . 9 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2882 | 897 588 314 227 825 31 Wait 747 | 630 41 33 23 20 . Move 1835 | 229 424 185 185 784 28 Hop . | . . . . . . Pick Up 71 | 14 23 15 11 8 . Fast Attach . | . . . . . . Attach 29 | 7 7 11 3 1 . Detach . | . . . . . . Swap 26 | 1 10 10 1 4 . Drop 36 | 2 12 12 2 8 . Fire 132 | 14 71 45 2 . . Melee 6 | . . 3 . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 965 | -11/Scrapyard | Entered Materials 966 | -10/Materials | Build established: Mutant 1294 | -10/Materials | Core integrity fell below 50% 1308 | -10/Materials | Discovered new exit (range 16) 1326 | -10/Materials | Lost 3 parts (1n2w) 1587 | -10/Materials | Core integrity fell below 20% 1706 | -10/Materials | Discovered new exit (range 16) 1756 | -10/Materials | Entered another Materials area 1756 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1934 | -9/Materials | Discovered new exit (range 16) 2212 | -9/Materials | Core integrity fell below 50% 2244 | -9/Materials | Lost 5 parts (1n1u3w) 2252 | -9/Materials | Entered Mines 2325 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2327 | -9/Mines | Found Prototype Device 2378 | -9/Mines | Learned location of 1 exit from Lower Caves 2418 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2471 | -9/Mines | Build established: Scavenger-Mutant 2538 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2548 | -9/Mines | Entered Zion 2737 | -7/Zion | Learned location of Quarantine (-2) 3058 | -7/Zion | Given the Hacking Drone Bay 3059 | -7/Zion | Found Prototype Device 3060 | -7/Zion | Identified Hacking Drone Bay 3776 | -7/Zion | Learned location of Warlord (-5) 4040 | -7/Zion | Found CR-A16's Pointy Stick 4060 | -7/Zion | Discovered new exit (range 9) 4077 | -7/Zion | Entered Proximity Caves 4077 | -6/Proximity Caves | Accompanied by 1 ally 4127 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4134 | -6/Proximity Caves | Core integrity fell below 20% 4139 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04040_ Acquired CR-A16's Pointy Stick. 04042_ CR-A16: "I admit it's gotten a bit crusty over time, but if anything it's a damn good walking stick..." 04060_ EXIT=FOUND [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE 04126_ Penetrated by Slug. 04126_ Aluminum Leg destroyed. 04126_ G-50 Soldier springs to life. 04127_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04128_ Penetrated by Slug. 04131_ Y-64 Sentinel: "REQUESTING BACKUP." 04131_ Field Laser destroyed. 04132_ Imp. Aluminum Leg destroyed. 04132_ System corrupted by crushing effect (+2). 04134_ Penetrated by Slug. 04136_ Lgt. Fission Core destroyed. 04137_ Hvy. Assault Rifle destroyed. 04138_ Y-64 Sentinel suffers critical hit (Impale). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##???????????????? | | ?????????????????????????????? ???????????????? | | ???????????????????????????? ???????????????? | | ?????????????????????????? ???????????????? | | ????????????????????????# ???????????????? | | ???????????????????????? ??####?????????? | | ??????????????? ??????? ?## #?????????? | | ???????????????? ??????? ## #??####???? | | ????????????????? ???????# ???# ##??? | | ????????????? ??? ????????# #??? #??? | | ???????????? ??# ????????# ##??# ##?? | | ????????????# ## ????????# #?## ##? | | ????????????# ?????????# #?# #? | | ?????????????? ?????????# ### ## | | ?????????????????# #?????????# | | ??????????????????# ########## | | ???????????????????# n | | ???????????????????# # ####### | | ???????????????????????# @ #????# ##### ## | | ???????????????????????#b Y#????# ##???##### # | | ???????????????????????# gg ???# ##????????## # | | ???????????????????????# g ??# #??????????# | | ??????????????????????? b # ?# #??????????# | | ??????????????????????? #""""# ??????????# | | ?????????????????????? b####### ??????????## | | ?????????????????????? b ????? ???????????# | | ????????????????????? ????? ???????????# | | ????????????????????? ##????? ???????????#### | | ???????????????????? ??????? ??????????????? | | ???????????????????? #??????? #??????????????? | | ??????????????????? #??????? ???????????????? | | ??????????????????? ???????? #???????????????? | | ?????????????????????##?????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Cloaking Device | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Remote Shield | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Robot Respite Tourist Challenges ------------ None Game ------ Seed FireTargetingShearcannon Manual? 0 Play Time 00:50:37 Cumulative 3.2 hours Start 2024.04.04 @ 02:33:43 End 2024.04.04 @ 03:27:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 433ba847-a068-4178-8da5-581d8f0d8a12