Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.21 @ 08:33:33 Player: Benkyo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (2219) 2219 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (257) 257 TOTAL SCORE: 4726 Bonus ------- Fragile Parts 250 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/400 Matter 157/300 Energy 262/280 System Corruption 4% Temperature Cool (27) Movement Rolling (150) Ox4 Location -8/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink Advanced Heat Sink Huge Storage Unit Insulated Plating > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (25) --- Light Nuclear Core Light Treads Light Treads Light Treads Improved Treads Armored Wheel High-capacity Matter Pod (200) Structural Scanner Experimental Sensor Array Long-range Tractor Beam Heavy Laser EM Pulse Cannon EM Pulse Cannon Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Insulated Plating > --- WEAPON ----------- Heavy Particle Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Improved Treads Armored Wheel High-capacity Matter Pod Structural Scanner Experimental Sensor Array Long-range Tractor Beam Heavy Laser EM Pulse Cannon EM Pulse Cannon Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 51 | 7 5 . 24 6 3 6 Power 6 | 1 . . 4 . . 1 Engine 6 | 1 . . 4 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 1 . 5 2 . 1 Treads 8 | 2 1 . 5 . . . Leg . | . . . . . . . Wheel 3 | . . . . 2 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 2 . 9 3 1 3 Device 7 | 1 . . 3 1 . 2 Storage 5 | 1 2 . 2 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 7 | . . . 3 2 1 1 Artifact . | . . . . . . . Weapon 14 | 2 2 . 6 1 2 1 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 13 | 2 2 . 6 1 2 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . . . 4 5 . 7 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . 2 . . 1 Utility 8 | . . . 1 4 . 3 Weapon 3 | . . . . 1 . 2 Highest Loss Streak 6 | . . . 2 3 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 100 100 98 95 69 88 Engine 11 | . 14 14 10 11 11 11 Treads 20 | . 28 28 22 6 . . Wheel 3 | . . . . 15 22 22 Device 12 | . 14 14 12 10 11 2 Storage 12 | . 14 14 11 11 11 11 Processor 4 | . . . 10 . . . Protection 7 | . . . 8 17 11 20 Ballistic Gun 23 | . 28 28 22 22 3 20 Naked Turns . | . . . . . . . Heaviest Build 101 | 14 32 32 98 101 101 101 Greatest Support 43 | 40 40 40 43 43 24 24 Greatest Overweight (x) 4 | 2 . . 2 4 4 4 Average Overweight (x) 1 | 1 . . 1 3 3 4 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 Average Capacity 20 | 7 13 15 23 25 25 25 Most Carried 25 | 8 15 15 25 25 24 24 Average Carried 19 | 5 12 15 22 24 23 22 Final Capacity 25 | 8 15 15 25 25 25 25 Final Carried 25 | 6 15 15 25 24 21 18 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 2234 | 270 390 172 906 291 . 205 Remotely . | . . . . . . . Salvage Created 2974 | 112 434 103 1377 503 . 445 Parts 210 | 4 40 16 107 23 . 20 Haulers Intercepted 4 | . 1 . 3 . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 68 | . 9 7 29 11 . 12 Guns 66 | . 9 7 29 11 . 10 Cannons 2 | . . . . . . 2 Classes Destroyed 11 | 2 5 . 3 1 . . Builder 2 | . 1 1 . . . . Tunneler 1 | 1 . . . . . . Hauler 4 | . 1 . 3 . . . Recycler 2 | 1 . . . . . 1 Operator 1 | . . . 1 . . . Watcher 8 | . 3 . 5 . . . Swarmer 24 | . 3 7 7 . . 7 Grunt 34 | . 6 . 13 10 . 5 Brawler 1 | . . . . 1 . . Duelist 1 | . . . 1 . . . Sentry 8 | . . . 8 . . . Best Kill Streak 5 | 2 5 4 5 3 . 4 Combat Bots Only 5 | . 5 3 5 3 . 4 Max Kills in Single Turn 2 | 1 1 2 1 2 . 2 Gunslinging 1 | . . . . 1 . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 3154 | . 390 152 1164 579 . 869 Core 480 | . 44 26 176 102 . 132 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 70 | . . . 70 . . . Core Remaining (%) 86 | 100 . 72 . . . . Volleys Fired 262 | 5 42 17 112 33 . 53 Largest 2 | 2 2 2 2 2 . 2 Hottest 98 | 40 46 46 46 46 . 98 Shots Fired 510 | 10 84 34 224 65 . 93 Gun 499 | 10 84 34 224 65 . 82 Cannon 11 | . . . . . . 11 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 499 | 10 84 34 224 65 . 82 Thermal 11 | . . . . . . 11 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 46 | 4 9 3 29 46 . 14 Robot Miss Streak 7 | 1 3 4 5 2 . 7 Penetration Max . | . . . . . . . Secondary Targets 12 | . 3 1 3 3 . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 344 | 6 56 12 152 52 . 66 Core Hits 130 | 3 25 8 57 16 . 21 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . 1 . 1 . . 2 Critical Strikes 4 | . 1 . 1 . . 2 Destroy 4 | . 1 . 1 . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5268 | 64 664 206 2387 833 . 1114 Guns 5038 | 64 664 206 2384 833 . 887 Cannons 227 | . . . . . . 227 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 3 | . . . 3 . . . Kinetic 5038 | 64 664 206 2384 833 . 887 Thermal 227 | . . . . . . 227 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 4 4 Average Corruption 4 | . . . . 4 4 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . . . . 18 6 12 Message Errors 7 | . . . . 3 2 2 Matter Fused 11 | . . . . 7 . 4 Heat Flow Errors 5 | . . . . 2 1 2 Energy Discharges 4 | . . . . 3 1 . Data Loss (minor) 3 | . . . . 1 1 1 Data Loss (major) 2 | . . . . 1 . 1 Alerts 1 | . . . . . 1 . Weapon Failures 3 | . . . . 1 . 2 Overload Shots . | . . . . . . . Overflow Damage 24 | . . . . . . 24 Projectiles 24 | . . . . . . 24 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 246 | . 18 . 30 246 240 223 Average Temperature 42 | . 7 . 9 34 124 75 Received Heat Transfer 1377 | . 159 . 432 327 . 459 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 333 | . . . . . . 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 384 | 10 257 173 384 312 . 185 Initial 142 | . 6 10 . 142 . . Average 153 | 5 71 28 229 186 . 92 Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 66 | 100 92 100 42 53 . 100 Level 1 33 | . 7 . 57 46 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . 4 . . . Investigation 4 | . 2 . 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 14 9 39 12 . 13 Peak Tracking Total 7 | . 4 3 3 3 . 7 Tactical Retreats 5 | . 1 1 2 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 4 | . . . 4 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 24 | . 9 . 14 . 1 . Terminals 16 | . 7 . 9 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 77 | . 31 . 45 . 1 . Successful 56 | . 21 . 34 . 1 . Failed 20 | . 9 . 11 . . . Catastrophic . | . . . . . . . Database Lockouts 1 | . 1 . . . . . Manual 40 | . 18 . 22 . . . Terminals 52 | . 26 . 26 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 9 | . 5 . 4 . . . Scanalyzers 13 | . . . 13 . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 10 . 12 . 1 . Record 1 | . . . . . 1 . Part Schematic 2 | . . . 2 . . . Robot Analysis 8 | . 1 . 7 . . . Prototype ID Bank 3 | . 3 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 4 | . 2 . 2 . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 13 | . . . 13 . . . Insert Component 6 | . . . 6 . . . Analyze 7 | . . . 7 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 16 | . 10 . 6 . . . Terminals 12 | . 8 . 4 . . . Botnet 6 | . 4 . 2 . . . Detonate 1 | . . . 1 . . . Disrupt 3 | . 3 . . . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 2 . . . Tunnel 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 17 | . 5 . 12 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 7 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 18 | . 9 . 9 . . . Parts Scanalyzed 6 | . . . 6 . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 . . . . Highest-Rated Group 40 | . . 40 . . . . Highest-Rated Ally 16 | . . 16 . . . . Total Orders . | . . . . . . . Ally Attacks 12 | . . 12 . . . . Total Damage 72 | . . 72 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total 8 | . 1 . 7 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 7570 | 76 1534 1001 3494 829 177 459 Spaces Moved 3112 | 41 761 571 1023 396 127 193 Core 40 | 40 . . . . . . Treads 2424 | 1 761 571 1023 68 . . Legs . | . . . . . . . Wheels 648 | . . . . 328 127 193 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 150 135 150 Average Speed 202 | 111 160 160 287 179 136 150 Slowest Speed 320 | 160 160 160 320 320 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 69 | 4 99 97 94 85 48 57 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . 2 . 2 . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . . . . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 3896 | 61 1004 625 1351 455 131 269 Wait 399 | . 165 38 165 17 . 14 Move 3106 | 40 760 570 1022 395 126 193 Hop . | . . . . . . . Pick Up 56 | 9 20 . 20 4 . 3 Fast Attach 11 | 4 . . 6 1 . . Attach 19 | 3 . . 4 3 3 6 Detach . | . . . . . . . Swap 21 | . 5 . 14 2 . . Drop 21 | . 12 . 7 . 2 . Fire 262 | 5 42 17 112 33 . 53 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 12) 518 | -10/Materials | Central database locked down 736 | -10/Materials | Discovered new exit (range 6) 1098 | -10/Materials | Discovered new exit (range 6) 1402 | -10/Materials | Discovered new exit (range 6) 1611 | -10/Materials | Entered Mines 1618 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1634 | -10/Mines | Discovered new exit (range 5) 1867 | -10/Mines | Discovered new exit (range 8) 2612 | -10/Mines | Entered Materials 2612 | -9/Materials | Evolved 2 slots: Utility x2 2613 | -9/Materials | Identified exit to Mines 3020 | -9/Materials | Build established: Scavenger-Mutant 3194 | -9/Materials | Discovered new exit (range 12) 3475 | -9/Materials | Repaired Lgt. Treads 3616 | -9/Materials | Discovered new exit (range 12) 4304 | -9/Materials | Discovered new exit (range 15) 5046 | -9/Materials | Discovered new exit (range 9) 6106 | -9/Materials | Entered Mines 6144 | -9/Mines | Met a Derelict bent on vengeance 6208 | -9/Mines | Learned 4 Materials zone layouts 6373 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6408 | -9/Mines | Discovered new exit (range 4) 6504 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6507 | -9/Mines | Found Prototype Device 6613 | -9/Mines | Core integrity fell below 50% 6656 | -9/Mines | Build established: Mutant 6666 | -9/Mines | Lost 3 parts (2u1w) 6669 | -9/Mines | Discovered new exit (range 7) 6929 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6929 | -9/Mines | Discovered new exit (range 5) 6935 | -9/Mines | Entered Exiles 6971 | -9/Exiles | Met 8R-AWN 6994 | -9/Exiles | Met EX-HEX 7053 | -9/Exiles | Learned location of Zion (-6) 7097 | -9/Exiles | Discovered new exit (range 10) 7112 | -9/Exiles | Entered Mines 7503 | -8/Mines | Core integrity fell below 20% 7571 | -8/Mines | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07297_ System corrupted: Matter fused (-7). 07332_ System corrupted: Component data lost. 07370_ System corrupted: Heat flow error (+147). 07403_ System corrupted: Matter fused (-5). 07428_ System corrupted: Heat flow error (+236). 07463_ System corrupted: Matter fused (-8). 07494_ System corrupted: Substantial component data lost. 07496_ Lgt. Armor Plating destroyed. 07503_ S-10 Pest destroyed. 07518_ G-47 Trooper destroyed. 07523_ Arm. Wheel destroyed. 07525_ GWTLT=| 39K>FMZT KVPR 07527_ Hvy. Ion Engine destroyed. 07533_ Insulated Plating destroyed. 07543_ Hvy. Assault Rifle destroyed. 07553_ Destroyed Imp. Heat Sink. 07553_ G-47 Trooper destroyed. 07555_ S-10 Pest destroyed. 07563_ System corrupted: Hvy. Particle Cannon failed to cycle. 07571_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | #?????#????????????????????????????????????? | | #####??? ##???????????????????????????????????? | | ????### # ????????##??????????????????????? | | #### # ###### ##????????????????????? | | ?? ###??????????????????? | | #?????????? ;##?????????????????? | | ##?????????????# =% ##????????????????? | | ## ##??????????????##%[%= #????????????????? | | ##?? #??????????#######;g%[ #????????????????? | | #???? #??????????# [@== #????????????????? | | ??????##??????????# [% #????????????????? | | ??????????????????# #### ##????????????????? | | ??????????????????# #??## ##?????????????????? | | ??????????????????# #???####??????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ######????????????# #?????????????????????????? | | ##???????????# ###???????????????????????? | | ###?????????# ##??????????????????????? | | # ##????????# ###????????????????????? | | # ##???????# ##???????????????????? | | # #??????## ####????????????????? | | ### # #???#### ## ##???????????????? | | ### ## ##??## ### #???????????????? | | ## #??## ### #???????????????? | | ### ## #### #????????????????? | | ??# # #????????????????? | | ?## """ #????????????????? | | ?# #### """ ##????????????????? | | ?# """ ###?????????????????? | | ?# ##???????????????????? | | ?### ### ##????????????????????? | | ???## #?#####?????????????????????? | | ????### #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Lrn. Tractor Beam | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed EM Pulse Cannon | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Structural Scanner | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Fragile Parts Game ------ Seed EnhancedDataStreamer Manual? 0 Play Time 00:56:04 Cumulative 347.6 hours Start 2022.09.20 @ 12:39:53 End 2022.09.21 @ 08:33:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 51 Adventurer 1 Explorer 6 Win Type - Total 24 Types 7/3/7/1/1/1/2/1/1 Lore% 90 Gallery% 90 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95f56cb8-7f28-45c2-9396-008ef8be7ce5