Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.11 @ 01:06:09 Player: Lee Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (1893) 1893 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6188 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 261/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (3700) Ox73 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Cargo Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (30) --- Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Faulty Cooled Aerolev Unit High-capacity Storage Unit High-capacity Storage Unit High-powered Tractor Beam High-powered Tractor Beam High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Energy Filter Improved Trap Extractor > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Light Cannon Mini Assault Cannon > --- INVENTORY -------- Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg High-capacity Storage Unit High-capacity Storage Unit High-powered Tractor Beam High-powered Tractor Beam High-powered Tractor Beam Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Assault Rifle Light Cannon Improved Light Cannon Mini Assault Cannon Mini Assault Cannon [Rating: 58] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Trap Extractor Storage High-capacity Storage Unit Protection Weapon Shielding Weapon Mini Assault Cannon Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 3 | . . . . . 1 1 1 Propulsion 3 | . . 2 . . . . 1 Utility 2 | . . . . 1 1 . . Weapon 2 | . . . . 1 . 1 . Parts Attached 57 | 5 3 4 . 5 8 21 11 Power 9 | . . 1 . 1 1 5 1 Engine 6 | . . 1 . 1 1 3 . Core 3 | . . . . . . 2 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . 2 . . 4 4 5 Treads 4 | 2 . 2 . . . . . Leg 8 | . . . . . 4 4 . Wheel 5 | . . . . . . . 5 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 3 1 . 1 1 4 . Device 2 | . . . . . 1 1 . Storage 8 | 1 3 1 . . . 3 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 20 | 2 . . . 3 2 8 5 Energy Gun 2 | . . . . . . . 2 Energy Cannon 6 | . . . . . 2 3 1 Ballistic Gun 3 | 2 . . . . . 1 . Ballistic Cannon 7 | . . . . 3 . 3 1 Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 . Parts Lost 32 | . . . . . 1 15 16 Power 7 | . . . . . . 3 4 Propulsion 11 | . . . . . . 6 5 Utility 2 | . . . . . 1 1 . Weapon 12 | . . . . . . 5 7 Highest Loss Streak 14 | . . . . . 1 4 14 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 89 | . 79 91 100 100 92 89 73 Engine 12 | . . 8 11 9 15 15 8 Core 2 | . . . . . . 2 8 Treads 10 | . 28 38 44 36 2 . . Leg 14 | . . . . . 25 21 . Wheel 1 | . . . . . . . 19 Device 4 | . . . . . 5 7 . Storage 16 | . 22 22 22 18 15 14 17 Protection 1 | . . . . 9 3 . . Energy Cannon 5 | . . . . . 3 8 8 Ballistic Gun 6 | . 28 22 22 6 . 1 . Ballistic Cannon 11 | . . . . 20 18 14 5 Peak Build Rating 58 | 5 7 11 11 24 46 58 49 Average Rating 37 | 3 5 9 11 23 40 51 37 On Entrance 18 | . 5 7 11 11 24 46 46 Naked Turns . | . . . . . . . . Heaviest Build 277 | 8 33 48 48 63 83 271 277 Greatest Support 80 | 40 40 80 80 80 80 65 62 Greatest Overweight (x) 87 | 2 . . . . 24 7 87 Average Overweight (x) 1 | . . . . . 1 2 6 Largest Inventory Capacity 30 | 8 15 15 15 15 15 30 30 Average Capacity 18 | 7 9 15 15 15 15 21 30 Most Carried 21 | 7 11 15 15 15 15 21 20 Average Carried 14 | 4 8 12 15 13 14 16 12 Final Capacity 30 | 8 15 15 15 15 15 30 30 Final Carried 21 | 5 11 15 15 15 15 21 10 Class Distribution -------------------- 44% | Gunner 23% | Mutant 14% | Tank 11% | Hauler-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 1787 | 266 18 168 24 61 305 838 107 Remotely . | . . . . . . . . Salvage Created 2277 | 67 49 284 53 181 283 1243 117 Parts 140 | . 4 21 4 19 14 71 7 Haulers Intercepted 4 | . 1 1 . . 1 1 . Recyclers Shooed 3 | . 1 . . 1 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 42 | . . 4 3 8 5 20 2 Guns 9 | . . 4 3 2 . . . Cannons 27 | . . . . 6 4 15 2 AOE 4 | . . . . . 1 3 . Classes Destroyed 12 | 1 1 4 1 . 2 3 . Worker 7 | . . 1 . 1 . 3 2 Builder 3 | . . . . . . 3 . Tunneler 1 | . . . . . . 1 . Hauler 4 | . 1 1 . . 1 1 . Recycler 6 | 1 . . . 1 1 3 . Watcher 4 | . . 1 . 1 1 1 . Swarmer 19 | . . . 3 8 1 7 . Grunt 10 | . . 3 . . . 5 2 Sentry 5 | . . 1 . . 2 2 . Hunter 2 | . . . . . 1 1 . Programmer 5 | . . . . . 1 4 . Heavy 1 | . . . . . . 1 . Best Kill Streak 9 | 1 1 3 3 4 3 9 2 Combat Bots Only 6 | . . 1 3 4 1 6 2 Max Kills in Single Turn 4 | 1 1 1 1 1 1 4 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 579 | . . 29 22 21 105 208 194 Missed 143 | . . 11 6 5 31 61 29 Damage Taken 5986 | . . 175 97 86 792 2459 2377 Core 1675 | . . 28 8 8 46 572 1013 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 51 | . . . . 4 47 . . Ignored by Resistances 1603 | . . 55 32 32 241 618 625 Core Remaining (%) 85 | 100 100 . 91 98 93 32 . Volleys Fired 136 | 4 2 27 6 13 19 53 12 Largest 4 | 2 2 2 2 3 3 4 4 Hottest 255 | 40 40 40 40 122 156 255 234 Shots Fired 355 | 8 4 54 12 38 51 159 29 Gun 96 | 8 4 54 12 5 . 9 4 Cannon 255 | . . . . 33 51 148 23 Launcher 4 | . . . . . . 2 2 Special . | . . . . . . . . Kinetic 267 | 8 4 54 12 38 43 93 15 Thermal 4 | . . . . . . . 4 Explosive 4 | . . . . . . 2 2 Electromagnetic 80 | . . . . . 8 64 8 Robot Hit Streak 21 | 5 9 14 6 8 11 21 10 Robot Miss Streak 5 | 1 . 3 1 5 4 5 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 232 | 6 4 37 9 21 31 102 22 Core Hits 100 | 2 3 16 3 10 12 48 6 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 5 | . . . 1 1 . 2 1 Burn 1 | . . . . . . . 1 Destroy 2 | . . . 1 . . 1 . Blast 1 | . . . . 1 . . . Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5940 | 59 36 435 118 417 824 3187 864 Guns 857 | 59 36 414 107 43 . 124 74 Cannons 3867 | . . . . 364 722 2363 418 Explosions 1116 | . . . . . 69 675 372 Melee . | . . . . . . . . Ramming 100 | . . 21 11 10 33 25 . Kinetic 3355 | 59 36 414 107 407 612 1424 296 Thermal 267 | . . . . . 69 124 74 Explosive 923 | . . . . . . 551 372 Electromagnetic 1295 | . . . . . 110 1063 122 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 1 2 4 . Average Corruption 3 | . . . . 1 1 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 37 | . . . . 3 . 34 . Message Errors 11 | . . . . . . 11 . Matter Fused 6 | . . . . 1 . 5 . Heat Flow Errors 5 | . . . . 1 . 4 . Energy Discharges 4 | . . . . . . 4 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 3 . Data Loss (major) 3 | . . . . . . 3 . Misfires 2 | . . . . . . 2 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 281 | . . . . 6 31 215 29 Projectiles 89 | . . . . 6 31 52 . Explosions 192 | . . . . . . 163 29 Melee . | . . . . . . . . Knockbacks 24 | . . 1 . 3 2 13 5 Impact 1 | . . 1 . . . . . Kinetic 22 | . . . . 3 2 13 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 475 | . . . . . 35 350 90 Shots 8 | . . . . . 1 5 2 Rammed 3 | . . 1 1 . 1 . . Targets Rammed 9 | . . 1 1 1 4 2 . Kicked 5 | . . . . . 3 2 . Crushed 1 | . . . . 1 . . . Highest Temperature 720 | . . 6 . 234 316 720 680 Average Temperature 172 | . . 3 . 83 114 180 288 Received Heat Transfer 561 | . . 120 . . 66 303 72 Effects 60 | . . . . . 2 39 19 Shutdowns 22 | . . . . . 1 11 10 Energy Bleed 7 | . . . . . . 7 . Interference 16 | . . . . . . 13 3 Matter Decay 2 | . . . . . . 2 . Short Circuit 5 | . . . . . . 1 4 Damage (minor) 4 | . . . . . 1 2 1 Damage (major) 1 | . . . . . . 1 . Damage (core) 3 | . . . . . . 2 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Fried 6 | . . . . . . 6 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 372 | . . . . . 50 100 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 289 | 5 9 182 159 281 234 289 105 Initial 109 | . 2 3 59 52 109 52 68 Average 97 | 2 7 66 152 147 154 96 62 Maximum Alert Level 1 | . . . . 1 1 1 . Low Security (%) 89 | 100 100 100 100 78 65 91 100 Level 1 10 | . . . . 21 34 8 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . . . 2 8 3 Investigation 1 | . . . . . . 1 . Extermination 4 | . . . . . 1 3 . Reinforcement 7 | . . . . . 1 4 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . . 12 4 9 10 25 8 Peak Tracking Total 6 | . . 5 3 5 5 6 4 Tactical Retreats 5 | . . 2 1 1 . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 4 | . . . . 2 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 17 | . . . . 1 2 14 . Max in Single Turn 5 | . . . . 1 1 5 . Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 2 | . . . . . . . 2 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 5 | . . . . . . . 5 Successful 5 | . . . . . . . 5 Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 Process 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 3 Unlock Access 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Coupler Status 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 2 | . . . . . . . 2 Retrieved Matter 2 | . . . . . . . 2 Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 3730 | 86 215 355 164 315 492 1810 293 Spaces Moved 1456 | 47 125 167 92 154 196 566 109 Core 28 | 24 . . . . 2 . 2 Treads 586 | 23 125 167 92 154 25 . . Legs 735 | . . . . . 169 566 . Wheels 107 | . . . . . . . 107 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 190 148 Average Speed 214 | 130 160 160 160 160 198 276 231 Slowest Speed 4400 | 160 160 160 160 160 1250 615 4400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 15 | 3 22 20 24 23 10 19 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 169 | . . . . 7 7 128 27 Melee . | . . . . . . . . Projectile 18 | . . . . 7 2 8 1 AOE 151 | . . . . . 5 120 26 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 1803 | 65 137 205 98 199 260 699 140 Wait 43 | . . . . . 17 24 2 Move 1449 | 46 124 166 91 153 195 565 109 Hop . | . . . . . . . . Pick Up 72 | 10 6 7 . 14 7 27 1 Fast Attach 7 | . 1 . . 1 5 . . Attach 37 | 5 . 3 . 2 2 16 9 Detach . | . . . . . . . . Swap 13 | . 2 1 . 2 1 5 2 Drop 37 | . 2 . . 13 10 7 5 Fire 136 | 4 2 27 6 13 19 53 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . . 3 2 . Crush 4 | . . 1 1 1 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Entered another Materials area 302 | -9/Materials | Evolved 2 slots: Propulsion x2 323 | -9/Materials | Build established: Mutant 646 | -9/Materials | Discovered new exit (range 7) 657 | -9/Materials | Entered Mines 791 | -9/Mines | Discovered new exit (range 11) 821 | -9/Mines | Entered Materials 821 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1130 | -8/Materials | Discovered new exit (range 5) 1136 | -8/Materials | Build established: Tank 1136 | -8/Materials | Entered Factory 1136 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1530 | -7/Factory | Discovered new exit (range 15) 1628 | -7/Factory | Entered another Factory area 1628 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1677 | -6/Factory | Build established: Gunner 2523 | -6/Factory | Lost 4 parts (1n1u2w) 2855 | -6/Factory | Cargo convoy interrupted 3106 | -6/Factory | Core integrity fell below 50% 3113 | -6/Factory | Lost 3 parts (1p1n1w) 3187 | -6/Factory | Discovered new exit (range 15) 3242 | -6/Factory | Lost 3 parts (1p1n1w) 3361 | -6/Factory | Build established: Hauler-Gunner 3438 | -6/Factory | Entered another Factory area 3438 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3526 | -5/Factory | Identified exit to Garrison 3578 | -5/Factory | Garrison activated, responded to threat 3697 | -5/Factory | Core integrity fell below 50% 3719 | -5/Factory | Core integrity fell below 20% 3731 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03710_ Slug penetrates Earth. 03710_ Penetrated by Slug. 03714_ Slug penetrates Earth. 03714_ Penetrated by Slug. 03717_ The unstable cave ceiling collapses. 03717_ Penetrated by Slug. 03719_ U-05 Engineer lays Concrete. 03720_ Penetrated by Slug. 03720_ U-05 Engineer destroyed. 03721_ Penetrated by Slug. 03724_ The unstable cave ceiling collapses. 03724_ Penetrated by Slug. 03724_ Slug penetrates Wall. 03726_ H-66 Slayer IFF system glitched. 03726_ Slug penetrates H-66 Slayer. 03726_ H-66 Slayer misfires. 03726_ Slug penetrates Wall. 03727_ Penetrated by Slug. 03728_ Slug penetrates Earth. 03731_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# " " " # #????????????????????? | | ??# " " " # #????????????????????? | | ??# # #????????????????????? | | ??# + #????????????????????? | | ??############## #????????????????????? | | ???????????????# ###??????????????????? | | ???????????????# T"#??????????????????? | | ################ ""#??????????????????? | | ##???????????????????? | | #????????????????????? | | ^ #????????????????????? | | #????????????????????? | | #????????????????????? | | #####+### #####;##### ###????????????????????? | | ????????# ## # #??????????????????????? | | ????????# ## # #??????????????????????? | | ????????# ## # #??????????????????????? | | ????????#^ ## " # #??????????????????????? | | ????????# ## """ + #??????????????????????? | | ????????# ## G # #??????????????????????? | | ????????# ## """hh # ########+??????????????? | | ####+#### ## " # ???????????????? | | ## = #????????????????? | | #### * #????????????????? | | "" """ %%%=!!]=%* % %= #????????????????? | | ?? """ == ##### h @ ####??????????????????? | | ???""" == #??# h #?????????????????????? | | ? == #??# ????????????????????? | | " """" #??# #???????????????????? | | "? """" "#??# # #??????????????????? | | ????""" T#??## # # #??????????????????? | | ???? "#???# / ######??????????????????? | | ???? #???########???????????????????????? | | ??? ???????????????????????????????????? | | ??####### ???????????????????????????????????? | | ????????# % ???????????????????????????????????? | | ????????# ????????????????????????????????????? | | ????????+ ????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 47 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceDecoderFragment Manual? 0 Play Time 00:32:44 Cumulative 31.0 hours Start 2025.03.10 @ 23:06:00 End 2025.03.11 @ 01:06:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 7 Adventurer 51 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9711a2dd-3e27-4873-8dfb-700bafe2cebf