Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.25 @ 19:57:43 // Halloween2020/ForbiddenLore Player: TpFive3.5 Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (471) 471 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1031 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 139/300 Energy 121/125 System Corruption 4% Temperature Cool (2) Movement Core (400) Ox7 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Medium Storage Unit > --- WEAPON (2) ------- Assault Rifle Grenade Launcher > --- INVENTORY (12) --- Light Treads Small Storage Unit Experimental Sensor Array Transport Network Coupler Targeting Computer Light Armor Plating Medium Laser Beam Cannon Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Medium Storage Unit > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Transport Network Coupler Targeting Computer Light Armor Plating Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Storage Medium Storage Unit Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 17 | 7 4 6 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 1 1 Device . | . . . Storage 3 | 1 1 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 3 2 4 Energy Gun 3 | 2 1 . Energy Cannon 2 | . . 2 Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 Average Slot Usage (%) 97 | . 95 100 Engine 14 | . 14 14 Treads 28 | . 28 28 Storage 25 | . 23 28 Energy Gun 12 | . 21 . Energy Cannon 2 | . . 5 Ballistic Gun 5 | . . 11 Launcher 8 | . 6 10 Naked Turns . | . . . Heaviest Build 24 | 10 20 24 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 3 | 3 . . Average Overweight (x) . | . . . Largest Inventory Capacity 12 | 6 10 12 Average Capacity 9 | 5 8 10 Most Carried 10 | 4 10 10 Average Carried 8 | 3 8 9 Final Capacity 12 | 6 10 12 Final Carried 10 | 4 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 409 | 270 58 81 Remotely . | . . . Salvage Created 591 | 100 289 202 Parts 37 | . 25 12 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 17 | . 11 6 Guns 6 | . 5 1 Cannons 1 | . . 1 AOE 10 | . 6 4 Classes Destroyed 7 | 1 4 2 Worker 1 | . . 1 Tunneler 1 | . . 1 Hauler 2 | . 2 . Recycler 2 | 1 1 . Watcher 1 | . 1 . Swarmer 9 | . 9 . Grunt 8 | . 2 6 Best Kill Streak 7 | 1 7 3 Combat Bots Only 6 | . 6 2 Max Kills in Single Turn 2 | 1 2 2 Gunslinging . | . . . Exploded 2 | . 2 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1010 | . 195 815 Core 256 | . 60 196 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 54 | 2 29 23 Largest 2 | 2 2 2 Hottest 80 | 80 80 80 Shots Fired 83 | 4 46 33 Gun 54 | 4 40 10 Cannon 10 | . . 10 Launcher 19 | . 6 13 Special . | . . . Kinetic 10 | . . 10 Thermal 54 | 4 40 10 Explosive 19 | . 6 13 Electromagnetic . | . . . Robot Hit Streak 18 | 2 18 13 Robot Miss Streak 2 | 1 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 52 | 2 32 18 Core Hits 40 | 2 22 16 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1379 | 23 709 647 Guns 503 | 23 371 109 Cannons 157 | . . 157 Explosions 719 | . 338 381 Melee . | . . . Ramming . | . . . Kinetic 109 | . . 109 Thermal 608 | 23 371 214 Explosive 662 | . 338 324 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 39 | . 30 9 Projectiles 9 | . . 9 Explosions 30 | . 30 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 22 | . . 22 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 306 | 36 192 306 Average Temperature 104 | 20 82 148 Received Heat Transfer 327 | . 54 273 Effects 1 | . . 1 Energy Bleed 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . 3 1 Heat Transferred 1306 | 50 873 383 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 367 | 5 367 231 Initial 76 | . 3 76 Average 134 | 1 162 125 Maximum Alert Level 1 | . 1 1 Low Security (%) 88 | 100 86 89 Level 1 11 | . 13 10 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 17 6 Peak Tracking Total 8 | . 8 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 3 | . 2 1 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 10 | . 10 . Successful 6 | . 6 . Failed 4 | . 4 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Robot Analysis 2 | . 2 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Registered Components 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total 2 | . 2 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1134 | 90 579 465 Spaces Moved 592 | 42 303 247 Core 15 | 15 . . Treads 577 | 27 303 247 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 159 | 156 160 160 Slowest Speed 200 | 200 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 37 | 5 47 61 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 108 | . 25 83 Melee . | . . . Projectile . | . . . AOE 108 | . 25 83 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 695 | 59 354 282 Wait 13 | 5 5 3 Move 589 | 41 302 246 Hop . | . . . Pick Up 16 | 4 9 3 Fast Attach 7 | 6 1 . Attach 2 | . . 2 Detach . | . . . Swap 8 | 1 3 4 Drop 6 | . 5 1 Fire 54 | 2 29 23 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 403 | -10/Materials | Identified exit to Mines 670 | -10/Materials | Entered Mines 795 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 920 | -10/Mines | Identified exit to Materials 984 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 990 | -10/Mines | Found Prototype Device 1020 | -10/Mines | Core integrity fell below 50% 1135 | -10/Mines | Crushed by falling debris 1135 | -10/Mines | Smashed by cave-in Last Messages --------------- note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 00987_ Dropped Sml. Laser. 00990_ Acquired Prototype Device. 01023_ G-47 Trooper destroyed. 01029_ G-34 Mercenary destroyed. 01067_ K-01 Serf collects debris. 01123_ U-05 Engineer builds a Wall. 01127_ U-05 Engineer lays Concrete. 01128_ U-05 Engineer builds a Wall. 01133_ The unstable cave ceiling collapses. 01135_ Crushed by falling debris. 01135_ Lgt. Treads destroyed. 01135_ System corrupted by crushing effect (+2). 01135_ Lgt. Treads destroyed. 01135_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?# ##?????????? #????????????????????? | | ?# #?????????? #????????????????????? | | ?## #???????? #????????????????????? | | ?## ## ????? #????????????????????? | | ## #### ?? #????????????????????? | | # #??# ???##?????????????????????? | | # ##??# ### ?????????????????????????? | | # ##???# ##??# ?????????????????????????? | | # ##????# #???? ?????????????????????????? | | # #?????## ##????? ??????????????????????????? | | # ######?####??????? ??????????????????????????? | | # #####????????????????????????????????????? | | # % #????????????????????????????????????? | | ## = ## #??????????##???##???????????????????? | | ?# | ### #?????????? ??? #???????????????????? | | ?## ## #?# ??????????" """ #???????????????????? | | ??#####*#?# #?????????"" 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