Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.31 @ 15:55:17 // Winter2022/Polymind Player: charson Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (70) 350 Value Destroyed (2814) 2814 Prototype IDs (220) 4400 Alien Tech Used (0) 0 Bonus (18663) 18663 TOTAL SCORE: 32557 Bonus ------- Polymind Skill 11488 High Alert Combat Kills 35 Follower Combat Kills 543 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 500 Pursued by Intercept 500 Friendly Fire -3 Cogmind --------- Core Integrity 0/1150 Matter 20/100 Energy 260/260 System Corruption 11% Temperature Cool (0) Movement Treading (170) Location -4/Garrison Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (3) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (15) ----- Improved Cooling System Advanced Visual Processing Unit Active Sensor Suite Improved Targeting Computer Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Graphene Brace Improved Dynamic Insulation System > --- WEAPON (2) ------- (None) > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Advanced Visual Processing Unit Active Sensor Suite Improved Targeting Computer Kinecellerator Improved Weapon Cycler Improved Transmission Jammer Improved Heavy Armor Plating Graphene Brace EM Disruption Field Improved Dynamic Insulation System > --- WEAPON ----------- Heavy Mass Driver > --- INVENTORY -------- (None) [Rating: 119] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Integrated Tracker Drive Utility Heat Sink Device Heat Sink Storage Medium Matter Pod Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Improved Remote Datajack Slashing Weapon Carbide Saw Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Slots Evolved . | . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . Parts Lost 40 | . 3 3 . . . 7 . . . 5 11 . . . . . 7 4 Power 3 | . . . . . . 1 . . . 1 1 . . . . . . . Propulsion 11 | . 2 2 . . . 1 . . . . 5 . . . . . 1 . Utility 14 | . . 1 . . . 3 . . . 1 1 . . . . . 5 3 Weapon 12 | . 1 . . . . 2 . . . 3 4 . . . . . 1 1 Highest Loss Streak 6 | . 2 2 . . . 2 . . . 5 4 . . . . . 6 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 91 77 100 100 100 85 88 88 88 94 93 88 88 88 88 88 71 80 Engine 7 | . 20 12 12 12 12 6 . . . 9 7 . . . . . . . Core 3 | . . . . . . 4 11 11 11 3 5 . . . . . 2 4 Treads 13 | . . 1 25 25 25 12 . . . 13 14 . . . . . 8 14 Leg 5 | . 23 18 . . . 9 22 22 22 7 . . . . . . . . Flight 1 | . . 16 . . . . . . . . . 11 11 11 11 11 . . Device 19 | . 20 8 25 25 25 11 . . . 18 23 33 33 33 33 33 34 42 Processor 7 | . . . . . . 9 22 22 22 7 4 22 22 22 22 22 13 9 Protection 6 | . . . 12 12 12 2 . . . 9 7 . . . . . 2 4 Energy Gun 7 | . 13 10 12 12 12 5 . . . . 7 11 11 11 11 11 4 . Ballistic Gun 14 | . . 10 12 12 12 20 33 33 33 15 7 11 11 11 11 11 4 . Ballistic Cannon 1 | . . . . . . . . . . 4 2 . . . . . 1 4 Naked Turns 56 | . 8 16 . . . 2 . . . 1 17 . . . . . 12 . Heaviest Build 75 | 9 9 18 18 18 18 19 18 18 18 75 75 22 22 22 22 22 74 74 Greatest Support 90 | 32 32 40 40 40 40 40 40 40 40 90 90 22 22 22 22 22 81 81 Greatest Overweight (x) 7 | . 1 . . . . . . . . . 5 . . . . . 7 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 4 4 1 1 1 1 1 1 1 1 1 5 . . . . . 1 1 Average Capacity 1 | 1 1 . 1 1 1 . 1 1 1 . 1 . . . . . . 1 Most Carried 1 | . 1 . . 1 1 1 . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . . . . . . . Final Capacity 4 | 4 1 1 1 1 1 1 1 1 1 1 . . . . . . 1 1 Final Carried 1 | . . . . 1 1 . . . . . . . . . . . . . Class Distribution -------------------- 43% | Sentry 21% | Hunter 13% | Behemoth 8% | Swarmer 3% | Grunt 3% | Heavy Dominant Class ---------------- Grunt | -10/Materials Grunt | -9/Materials Sentry | -9/Mines Sentry | -7/Zion Sentry | -6/Proximity Caves Sentry | -6/Factory Hunter | -6/Lower Caves Hunter | -6/Lower Caves Hunter | -6/Data Miner Behemoth | -5/Proximity Caves Sentry | -5/Factory Swarmer | -5/Upper Caves Swarmer | -5/Upper Caves Swarmer | -5/Warlord Swarmer | -4/Proximity Caves Swarmer | -4/Factory Heavy | -4/DSF Heavy | -4/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Matter Collected 1816 | . . 7 9 6 15 369 238 10 . 198 445 30 168 133 19 . 162 7 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2984 | . 162 79 . . 32 724 150 . . 270 827 107 184 319 30 . 16 84 Parts 160 | . 17 6 . . 2 41 5 . . 13 45 8 2 8 . . 7 6 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . 3 . 13 . . 11 . 2 . . . . . . Prevented 12 | . . . . . 11 . . . . . . 1 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Combat Hostiles Destroyed 58 | . 8 6 . . . 15 . . . 6 11 2 . 5 . . 3 2 Guns 40 | . 8 5 . . . 15 . . . 1 6 2 . 3 . . . . Cannons 15 | . . . . . . . . . . 5 5 . . . . . 3 2 AOE 3 | . . 1 . . . . . . . . . . . 2 . . . . Classes Destroyed 14 | . 4 1 . . 1 3 . . . 1 2 . . 1 . . 1 . Worker 2 | . . . . . . 1 . . . . 1 . . . . . . . Builder 2 | . . . . . . . . . . . 2 . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . Watcher 5 | . 1 . . . . 1 . . . . 3 . . . . . . . Swarmer 13 | . 3 5 . . . . . . . 5 . . . . . . . . Cutter 3 | . . . . . . . . . . . . . . . . . 3 . Grunt 22 | . 5 . . . . 5 . . . . 6 . . 4 . . . 2 Duelist 1 | . . . . . . . . . . . . . . 1 . . . . Sentry 8 | . . 1 . . . 5 . . . . 2 . . . . . . . Hunter 3 | . . . . . . 1 . . . 1 1 . . . . . . . Programmer 8 | . . . . . . 4 . . . . 2 2 . . . . . . Decomposer 3 | . . . . . . . . . . . . 1 . . 2 . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . Samaritan 4 | . . . . . 1 . . . . . . . 3 . . . . . Best Kill Streak 5 | . 3 2 . . . 3 . . . 5 4 2 . 4 . . 2 1 Combat Bots Only 5 | . 3 2 . . . 3 . . . 5 3 2 . 4 . . 2 1 Max Kills in Single Turn 2 | . 1 1 . . 1 1 . . . 1 2 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Damage Taken 10921 | . 611 510 . . . 1619 . . . 536 2523 49 12 33 90 . 3248 1690 Core 2638 | . 168 277 . . . 401 . . . 122 434 . . 33 41 . 928 234 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 49 | 100 32 . . . 30 . . . . 38 . . . . 49 . . . Volleys Fired 350 | . 73 35 . 2 5 71 3 . . 10 58 10 30 16 10 . 22 5 Largest 3 | . 1 2 . 2 2 3 3 . . 3 3 2 2 2 2 . 1 1 Hottest 173 | . 40 79 . 79 79 79 79 . . 173 173 110 110 110 110 . 75 75 Shots Fired 609 | . 73 36 . 4 10 171 10 . . 31 155 20 34 27 11 . 22 5 Gun 486 | . 73 36 . 4 10 171 10 . . 13 77 20 34 27 11 . . . Cannon 123 | . . . . . . . . . . 18 78 . . . . . 22 5 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 336 | . . 8 . 2 5 142 10 . . 22 94 10 4 11 1 . 22 5 Thermal 198 | . 73 28 . 2 5 29 . . . 9 52 . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 75 | . . . . . . . . . . . 9 10 30 16 10 . . . Robot Hit Streak 38 | . 10 20 . . 6 12 9 . . 10 21 16 15 38 8 . 9 3 Robot Miss Streak 6 | . 6 5 . . 1 4 . . . 3 4 1 1 1 . . 3 1 Penetration Max 1 | . . . . . . 1 . . . 1 . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 369 | . 51 25 . . 8 103 6 . . 13 71 17 31 20 7 . 13 4 Core Hits 169 | . 16 8 . . 3 43 3 . . 9 36 8 20 14 4 . 3 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 1 1 . . . 1 1 . . . . . . Critical Strikes 9 | . . . . . . 3 1 . . . 2 1 . . . . 1 1 Burn 2 | . . . . . . 2 . . . . . . . . . . . . Destroy 4 | . . . . . . 1 1 . . . 1 1 . . . . . . Blast 3 | . . . . . . . . . . . 1 . . . . . 1 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 9084 | . 613 498 . . 93 1886 111 . . 437 2315 491 451 574 79 . 1192 344 Guns 5508 | . 613 268 . . 93 1863 111 . . 131 1148 491 296 415 79 . . . Cannons 2810 | . . . . . . . . . . 306 1045 . . . . . 1124 335 Explosions 656 | . . 230 . . . . . . . . 112 . 155 159 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 110 | . . . . . . 23 . . . . 10 . . . . . 68 9 Kinetic 5815 | . . 15 . . 34 1578 111 . . 296 1275 483 154 366 44 . 1124 335 Thermal 2728 | . 613 483 . . 59 285 . . . 141 988 . . 159 . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 431 | . . . . . . . . . . . 42 8 297 49 35 . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 3 3 3 3 3 2 2 2 2 . . 10 11 Average Corruption 2 | . . . . . . 1 3 3 3 3 1 2 2 2 . . 8 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 83 | . . . . . . 17 10 12 . 19 7 1 1 . . . 9 7 Message Errors 16 | . . . . . . . 1 2 . 6 5 . . . . . 1 1 Matter Fused 17 | . . . . . . 6 3 1 . 4 1 . . . . . 1 1 Heat Flow Errors 10 | . . . . . . 2 2 2 . 1 . . . . . . 2 1 Energy Discharges 21 | . . . . . . 5 2 4 . 5 . . 1 . . . 2 2 Data Loss (minor) 8 | . . . . . . . 1 2 . 2 . 1 . . . . 1 1 Data Loss (major) 5 | . . . . . . 3 . 1 . . . . . . . . . 1 Misfires 4 | . . . . . . 1 1 . . 1 1 . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 352 | . . 74 . . . . . . . 24 52 . 16 . . . 184 2 Projectiles 220 | . . . . . . . . . . 24 10 . . . . . 184 2 Explosions 132 | . . 74 . . . . . . . . 42 . 16 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 19 | . . . . . . 1 . . . 2 1 . . . . . 13 2 Impact 1 | . . . . . . 1 . . . . . . . . . . . . Kinetic 17 | . . . . . . . . . . 2 1 . . . . . 12 2 Secondary 1 | . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 154 | . . 68 . . . . . . . . 5 . 12 . . . 60 9 Shots 2 | . . 1 . . . . . . . . . . 1 . . . . . Rammed 4 | . . . . . . 1 . . . . 1 . . . . . 2 . Targets Rammed 12 | . . . . . . 9 . . . . 1 . . . . . 2 . Kicked 8 | . . . . . . 8 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 253 | . 90 61 . . . 176 253 169 . 90 119 88 48 88 56 . 179 249 Average Temperature 35 | . 41 17 . . . 19 79 78 . 23 37 51 21 39 22 . 87 134 Received Heat Transfer 1434 | . 294 72 . . . 264 . . . 48 564 . . . . . . 192 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 1 2 . . . 3 . . . . 2 . . . . . . . Heat Transferred 4793 | . 1300 837 . . 148 851 . . . 200 1307 . . 150 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . 3 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Peak Influence 481 | . 323 471 166 . . 285 . . . . 481 . . . . 15 82 248 Initial 166 | . . 51 166 . . . . . . . . . . . . . 10 33 Average 186 | . 172 202 166 . . 106 . . . . 284 . . . . 1 23 118 Maximum Alert Level 2 | . 1 2 . . . 1 . . . . 2 . . . . . . 1 Low Security (%) 51 | 100 64 58 100 . . 73 . . . . 14 . . . . 100 100 94 Level 1 45 | . 35 31 . . . 26 . . . . 79 . . . . . . 5 Level 2 3 | . . 9 . . . . . . . . 6 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 2 . . . 4 . . . . 8 . . . . . 1 . Investigation 4 | . 1 1 . . . 2 . . . . . . . . . . . . Extermination 5 | . . . . . . 2 . . . . 3 . . . . . . . Reinforcement 5 | . . 1 . . . . . . . . 3 . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . 2 . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Distress Signals 9 | . 4 1 . . . 2 . . . . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 205 | . 23 32 . . . 30 . . . 8 45 7 . 21 7 . 17 15 Peak Tracking Total 14 | . 5 10 . . . 5 . . . 5 9 7 . 8 7 . 5 14 Tactical Retreats 16 | . 1 6 . . . 3 . . . 1 1 3 . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Traps Triggered 3 | . . 1 . . . . . . . . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 7 | . 1 . . . . . . . . . . . . 6 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Machines Disabled 6 | . . 2 . . . . . . . . 3 . . 1 . . . . Max in Single Turn 3 | . . 2 . . . . . . . . 3 . . 1 . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Machines Accessed 25 | . 2 4 1 . . 2 . . 4 . 2 1 . 7 1 1 . . Terminals 10 | . 2 4 . . . 1 . . . . . 1 . . 1 1 . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . . . . Total Hacks 80 | . 9 12 1 . . 2 . . 30 . 2 2 . 20 1 1 . . Successful 69 | . 6 6 1 . . 1 . . 30 . 1 2 . 20 1 1 . . Failed 11 | . 3 6 . . . 1 . . . . 1 . . . . . . . Catastrophic 3 | . . 2 . . . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 46 | . 4 9 . . . 22 . . . . 8 . . 1 . 2 . . Terminals 26 | . 9 12 . . . 1 . . . . . 2 . . 1 1 . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . . . . . Terminal Hacks 63 | . 3 4 1 . . 1 . . 30 . . 2 . 20 1 1 . . Record 33 | . . . . . . . . . 11 . . 2 . 19 1 . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . Open Door 2 | . . . 1 . . . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . 1 . . . . . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . Reprogram Traps 2 | . 1 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 5 | . 3 2 . . . . . . . . . . . . . . . . Terminals 5 | . 3 2 . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . . Detonate 2 | . . 2 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 3 . . . 1 . . . . 1 . . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . 2 . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . . 15 . 16 . . 12 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 13 | . 2 2 . . . 1 . . . 1 4 . . . . . 3 . Non-combat 2 | . . . . . . . . . . . 2 . . . . . . . Combat 11 | . 2 2 . . . 1 . . . 1 2 . . . . . 3 . Robot Hacks Applied 17 | . 2 2 . . . 2 . . . 1 7 . . . . . 3 . find_chute 1 | . . . . . . . . . . . 1 . . . . . . . map_route 1 | . . . . . . . . . . . 1 . . . . . . . mark_security 1 | . . . . . . . . . . . 1 . . . . . . . find_shortcuts 11 | . 2 2 . . . 1 . . . 1 2 . . . . . 3 . find_garrison 3 | . . . . . . 1 . . . . 2 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Total Allies 16 | . 1 . 3 4 . 6 . . . . 2 . . . . . . . Largest Group 7 | . 1 . 3 7 6 3 . . . . 2 . . . . . . . Highest-Rated Group 210 | . 10 . 40 190 174 210 . . . . 170 . . . . . . . Highest-Rated Ally 85 | . 10 . 16 39 39 70 . . . . 85 . . . . . . . Zionite Dispatches 3 | . . . . . . 2 . . . . 1 . . . . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . . . . Light 2 | . . . . . . 2 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 100 | . . . . . 47 37 . . . . 16 . . . . . . . Total Damage 2729 | . . . . . 754 720 . . . . 1255 . . . . . . . Kills 18 | . . . . . 5 6 . . . . 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Robot Analysis Total 134 | 1 2 2 . . . 1 . . 128 . . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 2 . 1 1 . 1 . . 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . 5 . . . . 1 . . . . . . . Main Access 1 | . . . . . . . . . . . 1 . . . . . . . Component Schematics 1 | . . . . . . 1 . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . 1 . . . . . . . . . . . . Active Garrisons 1 | . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Turns Passed 10676 | 11 409 229 165 1615 1217 1626 600 468 106 1171 1963 138 126 256 113 17 193 253 Spaces Moved 9353 | 17 220 273 104 999 739 946 492 391 89 785 1289 746 479 903 581 105 72 123 Core 132 | 11 20 32 . . . 4 . . . 2 35 . . . . . 28 . Treads 3411 | . . 2 104 999 739 470 . . . 468 473 . . . . . 33 123 Legs 1905 | . 99 47 . . . 472 492 391 89 315 . . . . . . . . Wheels 256 | 6 101 . . . . . . . . . 149 . . . . . . . Hover 348 | . . . . . . . . . . . 348 . . . . . . . Flight 3301 | . . 192 . . . . . . . . 284 746 479 903 581 105 11 . Fastest Speed 15 | 50 50 37 160 160 160 50 120 120 120 50 15 15 15 15 15 15 15 170 Average Speed 95 | 67 107 54 160 160 160 139 120 120 120 143 99 15 15 15 15 15 115 170 Slowest Speed 400 | 100 120 160 160 160 160 160 120 120 120 160 300 15 15 15 15 15 400 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 16 | . . 6 . . . . . . . . 4 . . 5 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 3 25 39 17 87 81 31 74 63 75 96 33 88 75 88 90 5 87 27 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 38 | . . . . 1 . 15 . 1 19 . . . . . 2 . . . Known Exits Taken 5 | . . . . . . 1 . . . . 1 . 1 . 1 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 1 . 1 . 1 . . . . Scrap Searched 14 | . . . 1 4 2 . 2 1 . 1 . 1 . . 2 . . . Spaces Dug 66 | . . . . . . . . . . . 66 . . . . . . . Terrain Destroyed 126 | . . 18 . . . 1 . . . 10 82 . . 4 . . 11 . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 61 | . . . . . . 1 . . . 10 40 . . . . . 10 . AOE 64 | . . 18 . . . . . . . . 42 . . 4 . . . . Terrain Rammed 16 | . . . . . . . . . . . . . . . . . 15 1 Walls Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Total 10509 | 16 319 313 103 1012 764 1106 495 390 88 807 1848 763 508 1004 596 105 113 159 Wait 754 | . 26 12 . 9 19 79 . . . 13 457 8 . 91 7 1 2 30 Move 9303 | 16 219 260 103 998 738 945 491 390 88 784 1280 745 478 892 578 104 71 123 Hop 16 | . . 6 . . . . . . . . 4 . . 5 1 . . . Pick Up 5 | . 1 . . 2 1 1 . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . Drop 3 | . . . . 1 1 1 . . . . . . . . . . . . Fire 350 | . 73 35 . 2 5 71 3 . . 10 58 10 30 16 10 . 22 5 Melee . | . . . . . . . . . . . . . . . . . . . Ram 18 | . . . . . . . . . . . 1 . . . . . 16 1 Kick 8 | . . . . . . 8 . . . . . . . . . . . . Crush 3 | . . . . . . 1 . . . . . . . . . . 2 . Escape Stasis 36 | . . . . . . . . . . . 36 . . . . . . . Rewire 4 | . . . . . . . 1 . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . 9 . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/DSF -4/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 12 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 14) 380 | -10/Materials | Core integrity fell below 50% 421 | -10/Materials | Entered another Materials area 560 | -9/Materials | Core integrity fell below 50% 641 | -9/Materials | Discovered new exit (range 8) 650 | -9/Materials | Entered Mines 658 | -9/Mines | Found the Drone Emporium 690 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 778 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 815 | -9/Mines | Entered Zion 815 | -7/Zion | Accompanied by 3 allies 857 | -7/Zion | Given the Hacking Drone Bay 1519 | -7/Zion | Found GAL Module 1666 | -7/Zion | Learned 4 Factory zone layouts 1964 | -7/Zion | Imprinted 1967 | -7/Zion | Declared Zion's savior 2085 | -7/Zion | Learned Factory emergency access door positions 2133 | -7/Zion | Learned location of Quarantine (-2) 2403 | -7/Zion | Discovered new exit (range 10) 2430 | -7/Zion | Entered Proximity Caves 2430 | -6/Proximity Caves | Accompanied by 7 allies 2518 | -6/Proximity Caves | Spotted B-75 Beast 2548 | -6/Proximity Caves | Allies destroyed B-75 Beast 2960 | -6/Proximity Caves | Learned location of 1 exit from Factory 3512 | -6/Proximity Caves | Discovered new exit (range 7) 3647 | -6/Proximity Caves | Entered Factory 3648 | -6/Factory | Identified exit to Lower Caves 3861 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4255 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4256 | -6/Factory | Zion Light squad teleported in 4419 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4560 | -6/Factory | Retrieved Zion intel report: Component Schematics 4593 | -6/Factory | Retrieved Zion intel report: Active Garrisons 4594 | -6/Factory | Zion Light squad teleported in 4898 | -6/Factory | Terminal network hard line cut 5273 | -6/Factory | Entered Lower Caves 5436 | -6/Lower Caves | Encountered a Warlord checkpoint 5474 | -6/Lower Caves | Learned Factory garrison access intel 5731 | -6/Lower Caves | Discovered new exit (range 7) 5873 | -6/Lower Caves | Entered another Lower Caves area 5873 | -6/Lower Caves | Discovered new exit (range 8) 6203 | -6/Lower Caves | Encountered a Warlord checkpoint 6244 | -6/Lower Caves | Discovered new exit (range 14) 6341 | -6/Lower Caves | Entered Data Miner 6341 | -6/Data Miner | Discovered new exit (range 7) 6364 | -6/Data Miner | Met Data Miner 6386 | -6/Data Miner | Learned location of Section 7 (-2) 6386 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6405 | -6/Data Miner | Received God Mode back door access code from Data Miner 6413 | -6/Data Miner | Interfaced with the Data Conduit 6447 | -6/Data Miner | Entered Proximity Caves 6636 | -5/Proximity Caves | Learned Factory non-interactive machine intel 6732 | -5/Proximity Caves | Spotted B-75 Beast 6810 | -5/Proximity Caves | Core integrity fell below 50% 6842 | -5/Proximity Caves | Took control of B-75 Beast 6851 | -5/Proximity Caves | Lost 5 parts (1p1u3w) 7413 | -5/Proximity Caves | Discovered new exit (range 8) 7618 | -5/Proximity Caves | Entered Factory 7619 | -5/Factory | Identified exit to Upper Caves 7620 | -5/Factory | Loaded intel: 273 machine locations 7621 | -5/Factory | Loaded intel: 220 non-interactive machine locations 7622 | -5/Factory | Loaded intel: 4 garrison access locations 8292 | -5/Factory | Spotted B-75 Beast 8298 | -5/Factory | Zion Heavy squad teleported in 8302 | -5/Factory | Allies destroyed B-75 Beast 8435 | -5/Factory | Discovered new exit (range 51) 8605 | -5/Factory | Lost 3 parts (1p2n) 8628 | -5/Factory | Retrieved Zion intel report: Main Access 8628 | -5/Factory | Identified exit to Factory 8827 | -5/Factory | Lost 4 parts (1n3w) 9194 | -5/Factory | Terminal network hard line cut 9461 | -5/Factory | Intercept squad dispatched 9464 | -5/Factory | Spotted Tracker 9473 | -5/Factory | Took control of Tracker 9581 | -5/Factory | Entered Upper Caves 9681 | -5/Upper Caves | Discovered new exit (range 8) 9719 | -5/Upper Caves | Entered another Upper Caves area 9719 | -5/Upper Caves | Discovered exit to Factory (range 17) 9780 | -5/Upper Caves | Identified exit to Warlord 9845 | -5/Upper Caves | Entered Warlord 9854 | -5/Warlord | System corruption cleaned by Quarantine Array 9896 | -5/Warlord | Rebuked by Warlord 9897 | -5/Warlord | Opened Warlord's prototype stash 9921 | -5/Warlord | Warlord's base attacked by MAIN.C 10042 | -5/Warlord | P-80 Master assimilated allied PC-OM6(g) 10099 | -5/Warlord | Discovered new exit (range 14) 10101 | -5/Warlord | Entered Proximity Caves 10154 | -4/Proximity Caves | Spotted B-86 Titan 10207 | -4/Proximity Caves | Core integrity fell below 50% 10210 | -4/Proximity Caves | Discovered exit to Factory (range 13) 10214 | -4/Proximity Caves | Entered Factory 10215 | -4/Factory | Loaded intel: 308 machine locations 10231 | -4/Factory | Identified exit to DSF 10231 | -4/Factory | Entered DSF 10232 | -4/DSF | Loaded intel: 2 machine locations 10242 | -4/DSF | Additional patrols routed to DSF 10285 | -4/DSF | System corruption reached 10% 10304 | -4/DSF | Spotted Tracker 10316 | -4/DSF | Core integrity fell below 50% 10404 | -4/DSF | Discovered new exit (range 14) 10417 | -4/DSF | Core integrity fell below 20% 10422 | -4/DSF | Identified exit to Garrison 10424 | -4/DSF | Entered Garrison 10425 | -4/Garrison | Loaded intel: 24 machine locations 10431 | -4/Garrison | Attempted to install RIF, but system incompatible 10443 | -4/Garrison | Lost 6 parts (5u1w) 10522 | -4/Garrison | Triggered checkpoint 10677 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10664_ Penetrated by Slug. 10666_ Slug penetrates Wall. 10667_ Penetrated by Slug. 10667_ Slug penetrates Reinforced Barrier. 10668_ Penetrated by Slug. 10671_ Slug penetrates Reinforced Barrier. 10672_ Slug penetrates Wall. 10672_ Penetrated by Slug. 10672_ S-27 Virus destroyed. 10673_ C-30 ARC bursts open, deploying its payload. 10673_ P-70 Sage unfolds itself. 10673_ G-67 Veteran overheating. 10675_ EM Disruption Field destroyed. 10675_ Hvy. Mass Driver destroyed. 10675_ Penetrated by Slug. 10675_ Imp. Heat Sink destroyed. 10677_ Penetrated by Slug. 10677_ Imp. Heavy Armor Plating destroyed. [Achievement: 30k Club] [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ""??????????????????????????????# #??# #???## ##?? | | ?"??????????????????????????????# #??# #???# #?? | | ????????????????????????????????# #### ##### #?? | | ????????????????????????????????# + #?? | | ????????????????????????????????####! #?? | | "??????????????????????????????????# [##########?? | | ???????????????????????????????????# =#??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ?????????????????????????###???????# ^#??????????? | | ?????????????ss??????????# ???????# #??????????? | | ??????????????#??????????# #???????# #??????????? | | ??????????????# ??####???# #???????# #??????????? | | ??????????????# ?# ??# #???????# #??????????? | | ?????????????## ## ###;##??????# #??????????? | | ?????????????# % %% h ######## #??????????? | | ???????????s + #??????????? | | ?????????????# =%! #??????????? | | ?????????????# ??#= ##g ###########??????????? | | ???????????### ## gg##s ###??????????????????? | | ???????????# Y #??????????????????? | | ???????????# h %* #??????????????????? | | ???????????# [ ####???????????????? | | ???????????# x " #???????????????? | | ???????????### ## ## ####g#???????????????? | | ?????????????# ???# ?#H #????#???????????????? | | ???????????????? ? lx#????????????????????? | | ?????????????? #????????????b???????? | | ?????????????# g #????????????????????? | | ?????????????## ## ## g #????????????????????? | | ??????????????# ??# CCC?# #??????????ss????????? | | ??????????????#???####??# #?????s????ss????????? | | ????????????????????????# #??????????ss????????? | | ????????????????????????#p g#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# % ?????????????Y??????? | | ????????????????????????#^ #????????????????????? | | ????????????????????????# #?????b??????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #???????????"""??????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 65 Energy Generation 50 Energy Capacity 430 Matter Stores 200 Matter Capacity 200 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 EM Shielding 3 Armor Coverage 600 Resistance: KI 25 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 87 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Focal Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Mak. Kinetic Plating | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Gatling Laser | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Imp. Terrain Scanner | -6/Factory | Z-intel Mic. Nuclear Core | -6/Factory | Z-intel Nuclear Core | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Med. Battery | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Transmission Jammer | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Lyr. Light Armor Plating | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 30k Club Can't Catch Me Dodgeball, But With Guns This Is Interesting... Unlimited Data Challenges ------------ None Polymind | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Gar Hosts 15 | 1 2 2 . . . 1 . . . 1 5 . . . . . 3 . Combat Hostiles 12 | . 2 2 . . . 1 . . . 1 3 . . . . . 3 . Allies . | . . . . . . . . . . . . . . . . . . . Unique Host Classes 11 | 1 1 2 . . . 1 . . . 1 3 . . . . . 2 . Average Host Suspicion 63 | . 90 89 20 77 16 96 13 . . 71 81 55 10 91 31 40 59 51 Unsuspicious Activity 1006 | 2 7 . . . 50 23 20 . . 120 424 10 280 10 60 . . . Returns to Shadow 1 | . . . . . . . . . . . 1 . . . . . . . Fuzzy Dispatches 1 | . . . . . . . . . . . 1 . . . . . . . Protomatter Created 1848 | . 54 11 . . 346 312 91 . . 21 274 28 61 592 . . 15 43 Used 1120 | 5 30 29 . . . 51 . . . 220 475 . . . . . 310 . Decayed 286 | . . . . . . 171 91 . . . . . . 24 . . . . Highest Spend 320 | 5 15 23 . . . 51 . . . 220 320 . . . . . 144 . Top 5 Hosts by Kills: B-75 Beast (-5/Proximity Caves: 13) H-66 Slayer (-6/Factory: 9) Tracker (-5/Factory: 8) Y-45 Defender (-9/Materials: 7) G-34 Mercenary (-10/Materials: 6) Game ------ Seed PulseQuantumBay Manual? 0 Play Time 01:37:01 Cumulative 5.9 hours Start 2022.12.31 @ 13:20:39 End 2022.12.31 @ 15:55:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 7 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02b3e432-272a-4467-ab50-0ed8f3ac8287