Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.26 @ 04:22:27 Player: oshi0ne1 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2894) 2894 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5879 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 95/300 Energy 3/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Weight Redist. System Target Analyzer Armor Integrity Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- Heavy Laser Advanced Beam Cannon Remote Datajack > --- INVENTORY (5) ---- Advanced Treads Advanced Weight Redist. System Heavy Laser Plasma Cannon Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Thermal Generator High-capacity Storage Unit Advanced Weight Redist. System Kinecellerator Shield Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Advanced Treads Titanium Leg Titanium Leg Medium Matter Pod Advanced Weight Redist. System Armor Integrity Analyzer Component Analysis Suite Field Recycling Unit Heavy Laser Heavy Laser Advanced Beam Cannon Heavy Assault Rifle Assault Cannon Missile Launcher Axe [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Wheel Compact Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Thermal Generator Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Power Shielding Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 2 | . . . 1 1 . Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 1 | . . . . 1 . Parts Attached 82 | 7 5 . 23 22 25 Power 17 | 1 1 . 4 6 5 Engine 6 | 1 1 . 3 . 1 Core 11 | . . . 1 6 4 Reactor . | . . . . . . Propulsion 18 | 2 2 . 7 4 3 Treads 1 | . . . . . 1 Leg 11 | . 2 . 3 4 2 Wheel 4 | 2 . . 2 . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 15 | 2 . . 4 4 5 Device 8 | 1 . . 2 3 2 Storage 2 | 1 . . 1 . . Processor 3 | . . . . . 3 Hackware 1 | . . . . 1 . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 32 | 2 2 . 8 8 12 Energy Gun 9 | . . . 5 1 3 Energy Cannon 3 | . . . . 1 2 Ballistic Gun 10 | 2 1 . 1 5 1 Ballistic Cannon 5 | . 1 . . . 4 Launcher 3 | . . . 2 . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 47 | . 2 . 12 11 22 Power 14 | . 1 . 2 4 7 Propulsion 10 | . 1 . 3 1 5 Utility 9 | . . . 2 3 4 Weapon 14 | . . . 5 3 6 Highest Loss Streak 8 | . 1 . 5 8 7 To Critical Strikes . | . . . . . . Average Backups 11 | 2 5 6 6 15 11 Power . | . 1 1 . . . Propulsion 3 | . 1 1 2 4 1 Utility 4 | . . 2 2 6 4 Weapon 3 | . 1 2 1 3 5 Tool/Special . | . . . . . . Unused Backups 6 | . . . . 1 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . . . . 5 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 91 100 83 95 80 Engine 5 | . 14 14 15 . 2 Core 14 | . . . 1 24 15 Leg 14 | . 3 28 15 18 11 Wheel 2 | . 24 . 3 . . Device 14 | . 14 14 12 14 15 Storage 8 | . 6 14 11 9 5 Processor 1 | . . . . . 6 Protection 1 | . . . 5 . . Energy Gun 3 | . . . 8 2 2 Ballistic Gun 15 | . 21 14 4 23 9 Ballistic Cannon 3 | . 6 14 3 . 5 Peak Build Rating 44 | 8 9 9 18 39 44 Average Rating 27 | 3 8 9 11 35 36 On Entrance 13 | . 8 9 9 18 38 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 78 | 7 13 13 62 73 78 Greatest Support 38 | 32 32 20 34 34 38 Greatest Overweight (x) 5 | . . . 2 2 5 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 15 | 5 6 8 8 20 17 Most Carried 19 | 5 6 7 8 19 18 Average Carried 11 | 2 4 6 6 15 11 Final Capacity 20 | 5 8 8 20 20 5 Final Carried 19 | 4 6 7 8 19 5 Class Distribution -------------------- 34% | Gunner 34% | Mutant 14% | Scavenger-Gunner 11% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2409 | 284 168 22 410 1142 383 Remotely . | . . . . . . Salvage Created 2979 | 86 200 . 665 1205 823 Parts 172 | 3 12 . 43 53 61 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 66 | . 9 . 17 22 18 Melee 3 | . . . 1 1 1 Guns 45 | . 6 . 12 19 8 Cannons 7 | . 3 . 2 1 1 AOE 11 | . . . 2 1 8 Classes Destroyed 13 | 2 2 . 3 3 3 Worker 5 | . . . . 2 3 Builder 6 | . . . 2 . 4 Tunneler 1 | 1 . . . . . Recycler 2 | 1 . . 1 . . Mechanic 2 | . . . . . 2 Watcher 3 | . . . 1 1 1 Swarmer 12 | . 6 . 4 . 2 Grunt 30 | . 3 . 9 15 3 Brawler 1 | . . . . 1 . Sentry 10 | . . . 4 4 2 Specialist 2 | . . . . . 2 Hunter 7 | . . . . 2 5 Programmer 4 | . . . . . 4 Best Kill Streak 11 | 2 5 . 4 6 11 Combat Bots Only 6 | . 5 . 4 5 6 Max Kills in Single Turn 6 | 1 1 . 2 1 6 Gunslinging . | . . . . . . Exploded 3 | . . . 1 1 3 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 626 | . 44 . 111 165 306 Missed 156 | . 11 . 26 37 82 Hits 470 | . 33 . 85 128 224 Melee 2 | . . . . 2 . Projectile 468 | . 33 . 85 126 224 AOE 3 | . . . . . 3 Critical Strikes 27 | . . . 4 1 22 Part Disruptions 7 | . . . . . 7 Damage Taken 6446 | . 353 . 1331 1909 2853 Core 1214 | . 63 . 241 210 700 Absorbed by Shields 315 | . . . . 35 280 Redirected to Shielding 45 | . . . 10 35 . Core Remaining (%) 68 | 100 . 74 39 61 . Volleys Fired 264 | 6 29 . 77 104 48 Largest 3 | 2 2 . 2 3 3 Hottest 193 | 40 50 . 130 193 178 Shots Fired 534 | 12 58 . 125 229 110 Gun 449 | 12 47 . 97 223 70 Cannon 55 | . 11 . 17 6 21 Launcher 24 | . . . 11 . 13 Special 6 | . . . . . 6 Kinetic 411 | 12 58 . 72 209 60 Thermal 80 | . . . 39 10 31 Explosive 24 | . . . 11 . 13 Electromagnetic 13 | . . . 3 10 . Robot Hit Streak 21 | 6 10 . 21 11 9 Robot Miss Streak 8 | 1 3 . 4 8 8 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 1 3 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 356 | 9 38 . 88 159 62 Core Hits 178 | 4 14 . 49 60 51 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 2 | . 1 . . 1 . Destroy 1 | . . . . 1 . Blast 1 | . 1 . . . . Melee Attacks 6 | . . . . 3 3 Impact . | . . . . . . Slashing 6 | . . . . 3 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7030 | 100 453 . 1078 2779 2620 Guns 4414 | 100 314 . 681 2491 828 Cannons 698 | . 139 . 158 144 257 Explosions 1774 | . . . 233 65 1476 Melee 116 | . . . . 79 37 Ramming 28 | . . . 6 . 22 Kinetic 4099 | 100 453 . 484 2290 772 Thermal 813 | . . . 315 185 313 Explosive 1709 | . . . 233 . 1476 Electromagnetic 265 | . . . 40 225 . Impact . | . . . . . . Slashing 116 | . . . . 79 37 Piercing . | . . . . . . Highest Corruption 13 | . . . 9 . 13 Average Corruption 7 | . . . 9 . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 38 | . . . 14 . 24 Message Errors 8 | . . . 1 . 7 Matter Fused 5 | . . . 1 . 4 Heat Flow Errors 5 | . . . 2 . 3 Energy Discharges 5 | . . . 4 . 1 Parts Rejected 2 | . . . 1 . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 9 | . . . 5 . 4 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 119 | . . . 14 41 64 Projectiles . | . . . . . . Explosions 119 | . . . 14 41 64 Melee . | . . . . . . Knockbacks 6 | . 3 . 1 . 2 Impact . | . . . . . . Kinetic 5 | . 3 . 1 . 1 Secondary 1 | . . . . . 1 Self-Inflicted Damage 313 | . . . 78 54 181 Shots 9 | . . . 4 1 4 Rammed 13 | . . . 4 . 9 Targets Rammed 20 | . . . 4 . 16 Kicked 7 | . . . . . 7 Crushed . | . . . . . . Highest Temperature 504 | . 24 . 324 504 419 Average Temperature 149 | . 9 . 83 194 124 Received Heat Transfer 1451 | . 99 . 480 639 233 Effects 43 | . . . 3 35 5 Shutdowns 11 | . . . . 10 1 Energy Bleed 7 | . . . . 6 1 Interference 19 | . . . 3 13 3 Matter Decay 2 | . . . . 2 . Short Circuit 2 | . . . . 2 . Damage (minor) 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1347 | . . . 710 215 422 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 73 Level 1 7 | . . . . . 26 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 305 | 10 120 28 99 129 305 Initial 28 | . 6 28 . 19 27 Average 56 | 1 64 5 45 29 109 Influence Increases 1928 | 10 235 . 525 579 579 Destroy 0b10 Robot/C 1320 | . 180 . 340 440 360 Destroy 0b10 Robot/NC 95 | 10 . . 20 15 50 Destroy Leader 316 | . 40 . 92 102 82 Successful Hack 4 | . . . . 4 . Disable Machine 30 | . . . 15 15 . Destroy Structure 118 | . . . 43 3 72 Lose Combat Pursuer 45 | . 15 . 15 . 15 Influence Decreases 1866 | . 170 75 478 566 577 Entered New Map 112 | . 4 47 . 28 33 Time Decay 1306 | . 146 28 331 458 343 Lost Part 411 | . 20 . 110 80 201 Purge Threat 37 | . . . 37 . . Squads Dispatched 12 | . 2 . 2 3 5 Investigation 3 | . 2 . . 1 . Extermination 2 | . . . . . 2 Reinforcement 7 | . . . 2 2 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 5 | . . . 1 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 113 | . 10 1 35 32 35 Peak Tracking Total 10 | . 4 1 5 6 10 Tactical Retreats 6 | . 1 . 4 . 1 ECM-based Alert Blocks 9 | . . . 9 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 8 | . 2 . 2 3 1 Terminals 6 | . 1 . 1 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 4 . 4 7 1 Successful 8 | . 2 . 2 3 1 Failed 8 | . 2 . 2 4 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 1 . 1 7 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 3 . 3 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . 1 3 1 Record 1 | . . . . 1 . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Unreport Threat 1 | . . . 1 . . Dispatch Records 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . Report Inventory 3 | . 2 . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 1 3 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 882 | 7 347 188 340 . . Terrain 882 | 7 347 188 340 . . ECM 339 | . . . 339 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4751 | 97 347 188 847 1861 1411 Spaces Moved 1971 | 47 233 149 455 586 501 Core 25 | 7 . . 7 . 11 Treads 142 | . . . . . 142 Legs 1395 | . 30 149 282 586 348 Wheels 409 | 40 203 . 166 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 120 80 200 50 Average Speed 182 | 92 102 120 112 257 222 Slowest Speed 470 | 100 120 120 200 270 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 27 | 4 33 37 30 43 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 110 | . . . 42 . 68 Melee . | . . . . . . Projectile . | . . . . . . AOE 110 | . . . 42 . 68 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2657 | 87 290 158 673 818 631 Wait 232 | 22 15 9 87 82 17 Move 1966 | 46 232 148 454 585 501 Hop . | . . . . . . Pick Up 39 | 5 5 1 10 13 5 Fast Attach 45 | 5 1 . 14 13 12 Attach 39 | 2 5 . 13 5 14 Detach 18 | 1 2 . 6 2 7 Swap 8 | . . . . 5 3 Drop 20 | . 1 . 8 6 5 Fire 264 | 6 29 . 77 104 48 Melee 6 | . . . . 3 3 Ram 13 | . . . 4 . 9 Kick 7 | . . . . . 7 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 13) 445 | -10/Materials | Entered Mines 520 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 602 | -10/Mines | Discovered new exit (range 15) 610 | -10/Mines | Found a hidden stash of uninstalled traps 633 | -10/Mines | Entered Materials 633 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 634 | -9/Materials | Identified exit to Mines 924 | -9/Materials | Lost 3 parts (1p1n1w) 990 | -9/Materials | Lost 4 parts (1p1n2w) 1012 | -9/Materials | Crushed by falling debris 1043 | -9/Materials | Lost 5 parts (1n2u2w) 1147 | -9/Materials | Core integrity fell below 50% 1417 | -9/Materials | Discovered new exit (range 11) 1468 | -9/Materials | Discovered new exit (range 5) 1480 | -9/Materials | Entered another Materials area 1480 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1780 | -8/Materials | Lost 8 parts (2p1n2u3w) 2053 | -8/Materials | Build established: Gunner 3287 | -8/Materials | Discovered new exit (range 11) 3341 | -8/Materials | Entered Factory 3341 | -7/Factory | Evolved 2 slots: Utility x2 3362 | -7/Factory | Build established: Scavenger-Tank 3939 | -7/Factory | Cargo convoy interrupted 3989 | -7/Factory | Lost 7 parts (2p1n3u1w) 4310 | -7/Factory | Build established: Gunner 4411 | -7/Factory | Core integrity fell below 50% 4462 | -7/Factory | System corruption reached 10% 4471 | -7/Factory | Lost 3 parts (1p1n1w) 4492 | -7/Factory | Core integrity fell below 20% 4528 | -7/Factory | Lost 4 parts (2p1u1w) 4752 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- System corrupted: Energy discharge (-46). T-07 Excavator is excavating. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6F. YKGK% L%1=%5V,N&XBBCY,QWVHE5W0&PJK=WP Lgt. Nuclear Core destroyed. I>B:MZPR&HQ|TI9ELTHP Jacked P-60 Hacker... >>parse_system Reading system data... P-60 Hacker resets K-01 Serf, system corruption cleaned. P-60 Hacker repels hacking attempt. Jacked P-60 Hacker... Command string: kill No effect. Jacked P-60 Hacker... Command string: shutdown No effect. U=PSKC JUID&IO#WHTU1RCQNPF,Q7 LM1AETW Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????????????????##???????# | | ??????????????????????????????????????? ####???# | | ???????????????????????????????????????# #???# | | ????????????????????############+######## ###### | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# ###################### | | ????????????????????# p#????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????+ #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# @ #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ???????????????????+ #????????????????????? | | ???????????????????## +????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????#T #????????????????????? | | ???????????????????## #????????????????????? | | ????????????????????# #????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????? ????????????????????? | | ??????????????????? ????????????????????? | | ????????????????????? Y ????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 34 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Power Shielding 33 Evasion (%) 55 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagRecyclingBay Manual? 0 Play Time 00:43:34 Cumulative 24.5 hours Start 2026.10.26 @ 03:38:51 End 2026.10.26 @ 04:22:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 21 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa8d294f-774f-4f92-9563-0faf3c4d10af