Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.17 @ 13:13:06 // Winter2019/RPGLIKE Player: Aeon2927 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (305) 1525 Value Destroyed (13605) 13605 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (4598) 4598 TOTAL SCORE: 26428 Bonus ------- High Alert Combat Kills 1598 Win 3000 Cogmind --------- Core Integrity 986/2750 Matter 280/300 Energy 936/950 System Corruption 16% Temperature Cool (-194) Movement Treading (145) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Particle Reactor Reinforced Quantum Reactor > --- PROPULSION (4) --- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY (6) ------ Advanced Cryofiber Web Improved Targeting Computer Improved Targeting Computer Improved Stasis Canceller Layered Heavy Armor Plating > --- WEAPON (6) ------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Stasis Projector > --- INVENTORY (3) ---- Improved Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Advanced Cooling System Improved Targeting Computer Improved Targeting Computer Improved Stasis Canceller > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Stasis Projector > --- INVENTORY -------- Protomatter Light Antimatter Reactor Enhanced Nova Cannon [Rating: 147] Favorites ----------- Power Light Antimatter Reactor Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Biometal Heavy Treads Treads Biometal Heavy Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Advanced Cooling System Processor Improved Targeting Computer Protection Layered Heavy Armor Plating Weapon Plasma Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Special Weapon Stasis Projector Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Slots Evolved 15 | 4 . 1 4 1 2 2 1 . . . . Power 2 | . . . 1 . . 1 . . . . . Propulsion 3 | 1 . . . 1 . 1 . . . . . Utility 5 | 2 . 1 1 . 1 . . . . . . Weapon 5 | 1 . . 2 . 1 . 1 . . . . Parts Attached 75 | 8 2 5 9 9 5 4 2 11 7 1 12 Power 18 | 1 1 . 3 1 1 1 1 5 . . 4 Engine 3 | 1 . . 2 . . . . . . . . Core 7 | . 1 . 1 1 1 1 1 1 . . . Reactor 8 | . . . . . . . . 4 . . 4 Propulsion 13 | 2 . . . 2 2 2 . 3 2 . . Treads 5 | . . . . . . . . 3 2 . . Leg 8 | 2 . . . 2 2 2 . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 17 | 3 . 4 2 1 1 . . 2 1 . 3 Device 10 | . . 1 2 1 1 . . 2 1 . 2 Storage . | . . . . . . . . . . . . Processor 4 | 1 . 3 . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 3 | 2 . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 27 | 2 1 1 4 5 1 1 1 1 4 1 5 Energy Gun 10 | . 1 1 4 1 . . . 1 1 . 1 Energy Cannon 14 | . . . . 4 1 1 1 . 3 . 4 Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 1 | . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 100 100 98 100 100 98 100 91 89 89 86 Core 6 | . 6 11 6 12 12 15 15 7 . . . Reactor 7 | . . . . . . . . 7 15 15 15 Treads 5 | . . . . . . . . 7 10 10 10 Leg 9 | . 25 23 15 18 18 19 21 5 . . . Device 14 | . . 6 10 14 18 16 15 15 15 15 15 Processor 16 | . 12 30 24 21 18 16 15 15 15 15 11 Protection 1 | . 25 4 . . . . . . . . 1 Energy Gun 5 | . 5 17 31 13 . . . 2 7 7 1 Energy Cannon 21 | . . . . 15 31 27 31 28 23 21 24 Ballistic Gun 1 | . 18 5 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 2 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 153 | 9 9 9 19 41 51 60 68 98 104 104 153 Greatest Support 170 | 20 20 20 20 43 54 96 96 140 170 170 170 Greatest Overweight (x) 1 | . . . . 1 1 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 Average Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 Most Carried 3 | 3 1 3 3 3 3 2 1 3 3 3 3 Average Carried 1 | . . 1 . 1 . . . 1 1 2 2 Final Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 Final Carried 3 | . . 3 . 3 . 1 . 1 2 3 1 Class Distribution -------------------- 41% | Hacker-Executioner 15% | Hacker-Gunner 14% | Generator-Executioner 9% | Hacker-Mutant 9% | Generator-Gunner 6% | Pyromaniac-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Pyromaniac-Gunner | -6/Factory Generator-Gunner | -5/Factory Generator-Executioner | -4/Factory Generator-Executioner | -3/Research Hacker-Executioner | -2/Research Hacker-Executioner | -2/Testing Hacker-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Matter Collected 1075 | 205 131 70 90 90 . 80 17 103 90 30 169 Remotely . | . . . . . . . . . . . . Salvage Created 13879 | . 223 278 534 1689 . 2877 17 2604 2077 1039 2541 Parts 723 | . 19 28 19 114 . 112 3 105 91 32 200 Haulers Intercepted 6 | . . . . 1 . 2 . . 2 . 1 Recyclers Shooed 6 | . . . 2 1 . 1 . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 191 | . 4 10 8 24 . 31 . 31 28 13 42 Guns 43 | . 4 10 8 9 . . . 2 6 3 1 Cannons 128 | . . . . 13 . 22 . 25 19 10 39 Classes Destroyed 15 | . 5 1 1 5 . 2 . 1 . . . Worker 24 | . 1 . 1 6 . 6 . 1 5 . 4 Builder 30 | . 1 . 1 8 . 6 1 6 3 . 4 Tunneler 1 | . . . . . . 1 . . . . . Hauler 6 | . . . . 1 . 2 . . 2 . 1 Recycler 18 | . . . 2 5 . 5 . 4 1 . 1 Operator 10 | . . . . 4 . 1 . 2 1 2 . Watcher 25 | . 2 4 3 3 . 4 . 4 1 . 4 Swarmer 31 | . 2 2 3 5 . 5 . 4 6 . 4 Grunt 64 | . 2 7 3 8 . 10 . 18 7 7 2 Brawler 2 | . . . . 1 . 1 . . . . . Duelist 4 | . . . . 2 . 1 . 1 . . . Sentry 19 | . . 1 2 4 . 4 . 1 4 . 3 Hunter 27 | . . . . . . 8 . . 5 5 9 Programmer 39 | . . . . 4 . 2 . 6 5 1 21 Behemoth 5 | . . . . . . . . 1 1 . 3 Best Kill Streak 24 | . 2 8 7 15 . 24 1 9 15 5 7 Combat Bots Only 7 | . 2 7 4 4 . 7 . 6 4 4 6 Max Kills in Single Turn 3 | . 1 1 3 2 . 3 1 2 3 1 2 Gunslinging 1 | . . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Damage Taken 8637 | . 83 233 271 461 . 568 . 759 806 612 4844 Core 6777 | . 67 187 208 353 . 447 . 595 630 477 3813 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 6041 | . 38 146 180 298 . 377 . 549 572 419 3462 Core Remaining (%) 89 | 100 88 100 75 100 100 98 98 99 . 96 35 Volleys Fired 490 | . 19 39 35 74 . 58 1 60 52 24 128 Largest 6 | . 2 2 4 4 . 5 6 6 6 6 6 Hottest 632 | . 60 80 176 320 . 410 490 498 632 632 600 Shots Fired 2238 | . 38 73 83 265 . 290 6 358 302 119 704 Gun 513 | . 38 73 83 152 . . . 33 81 26 27 Cannon 1622 | . . . . 113 . 290 6 325 221 88 579 Launcher . | . . . . . . . . . . . . Special 103 | . . . . . . . . . . 5 98 Kinetic 56 | . 36 20 . . . . . . . . . Thermal 2079 | . 2 53 83 265 . 290 6 358 302 114 606 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 109 | . 34 43 46 47 . 57 32 102 46 47 109 Robot Miss Streak 2 | . . 1 1 1 . 1 . 2 2 2 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . 1 2 3 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . Shots Hit Robots 1432 | . 34 65 67 190 . 197 2 228 203 80 366 Core Hits 496 | . 15 27 26 82 . 80 1 85 65 28 87 Critical Hits 23 | . . . . 2 . 2 . 6 3 3 7 Critical Kills 6 | . . . . 1 . 1 . 1 . 2 1 Critical Parts Destroyed 13 | . . . . 1 . 1 . 5 3 1 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 49742 | . 274 619 1333 4051 . 6423 58 7188 8723 3830 17243 Guns 6460 | . 274 619 853 1886 . . . 375 1506 533 414 Cannons 42788 | . . . . 2165 . 6423 58 6813 7217 3297 16815 Explosions 480 | . . . 480 . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 14 | . . . . . . . . . . . 14 Kinetic 434 | . 274 160 . . . . . . . . . Thermal 49294 | . . 459 1333 4051 . 6423 58 7188 8723 3830 17229 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . 1 . . . . . . 1 4 5 16 Average Corruption 5 | . 1 . . . . . . 1 2 4 7 Corruption Purged . | . . . . . . . . . . . . Effects 143 | . 2 . . . . . . 5 6 19 111 Message Errors 21 | . . . . . . . . 1 1 3 16 Matter Fused 14 | . . . . . . . . . . 5 9 Heat Flow Errors 9 | . . . . . . . . . . . 9 Energy Discharges 13 | . . . . . . . . 1 1 3 8 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 8 | . 1 . . . . . . . . 2 5 Alerts 2 | . . . . . . . . . . . 2 Misdirections 5 | . . . . . . . . . . . 5 Targeting Errors 58 | . 1 . . . . . . 2 3 6 46 Weapon Failures 11 | . . . . . . . . 1 1 . 9 Overload Shots . | . . . . . . . . . . . . Overflow Damage 2483 | . . . 184 122 . 158 . 285 394 142 1198 Projectiles 2299 | . . . . 122 . 158 . 285 394 142 1198 Explosions 184 | . . . 184 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 77 | . . . 77 . . . . . . . . Shots 2 | . . . 2 . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 609 | . 24 306 76 48 . 8 . . . . 609 Average Temperature 78 | . 11 155 29 16 . 8 . . . . 136 Received Heat Transfer 1536 | . 63 258 144 201 . 180 . 318 171 108 93 Effects 4 | . . . . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 23 | . . . . 2 . 11 . 4 4 . 2 Combat Hostiles 20 | . . . . 2 . 9 . 4 3 . 2 Parts Melted 174 | . . 2 13 27 . 42 . 39 23 12 16 Heat Transferred 52433 | . . 1025 2359 7348 . 10425 100 9894 7609 2889 10784 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Peak Influence 848 | . 137 338 292 461 131 848 244 661 794 694 556 Average Influence 334 | . 98 173 151 241 130 457 241 373 470 561 355 Maximum Alert Level 3 | . . 1 1 2 . 3 1 2 3 2 2 Low Security (%) 25 | 100 100 44 54 30 100 15 . 26 . . 9 Level 1 40 | . . 55 45 62 . 27 100 23 32 8 58 Level 2 31 | . . . . 7 . 37 . 50 64 91 31 Level 3 2 | . . . . . . 19 . . 3 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 48 | . . 3 . 6 . 7 . 9 9 5 9 Investigation 9 | . . 1 . . . . . 3 2 1 2 Extermination 13 | . . . . 2 . 1 . 3 2 . 5 Reinforcement 23 | . . 2 . 4 . 6 . 1 4 4 2 Assault 2 | . . . . . . . . 1 1 . . Garrison 1 | . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . . 2 1 1 Haulers Reinforced 5 | . . . . 1 . 2 . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Distress Signals 11 | . . 2 2 1 . 3 . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 247 | . 6 18 14 42 . 40 . 36 29 16 46 Peak Tracking Total 6 | . 2 6 4 5 . 6 . 5 5 3 5 Tactical Retreats 4 | . . . 1 2 . . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Traps Triggered 8 | . 2 . . 1 . 1 . 1 2 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 16 | . . . 6 . . . . . 4 6 . Reprogrammed 10 | . . . . . . 6 . . . . 4 Reused 5 | . . . . . . 1 . . . . 4 Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . 1 . . . . 4 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Machines Disabled 23 | . . . 4 2 . 2 . 3 4 4 4 Max in Single Turn 4 | . . . 4 1 . 1 . 2 1 2 1 Garrison Access 4 | . . . . 1 1 . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Machines Accessed 32 | . 6 2 2 2 2 5 . 3 2 2 6 Terminals 27 | . 5 2 2 1 1 5 . 2 2 2 5 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . 1 . . 1 Total Hacks 119 | . 24 7 7 4 6 19 . 9 8 12 23 Successful 79 | . 23 5 6 3 2 16 . 2 5 7 10 Failed 40 | . 1 2 1 1 4 3 . 7 3 5 13 Catastrophic 10 | . . . . . . . . 3 2 2 3 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 107 | . 22 7 7 2 3 19 . 6 8 12 21 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 10 | . . . . 2 3 . . 3 . . 2 Terminal Hacks 74 | . 21 5 6 2 1 16 . 2 5 7 9 Record 20 | . 10 . . 2 . 3 . . . 1 4 Part Schematic 11 | . . . . . . 5 . 2 2 2 . Robot Analysis 1 | . 1 . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . 1 1 Emergency Access Points 7 | . 2 1 1 . 1 . . . 1 . 1 Machine Index 1 | . 1 . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . Alert Level 2 | . 2 . . . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . . Locate Traps 6 | . 1 2 1 . . 2 . . . . . Disarm Traps 5 | . . . 1 . . . . . 2 2 . Reprogram Traps 6 | . . . . . . 3 . . . 1 2 Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Zone Layout 6 | . 1 . 2 . . 2 . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . 1 Seal Access 3 | . . . . 1 1 . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 31 | . 5 2 2 2 2 5 . 3 2 2 6 Full Trace Events 8 | . . 1 . . . . . 3 1 1 2 Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 5 . 2 2 2 . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 42 | . 42 . . . . . . . . . . Retrieved Matter 42 | . 42 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Turns Passed 8324 | 74 337 405 272 1162 379 990 176 1065 904 402 2158 Spaces Moved 4341 | 52 235 218 131 675 305 599 136 492 404 192 902 Core 5 | 5 . . . . . . . . . . . Treads 1811 | . . . . . . . . 313 404 192 902 Legs 2525 | 47 235 218 131 675 305 599 136 179 . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 145 145 145 Average Speed 134 | 113 120 120 120 127 120 123 120 151 151 145 145 Slowest Speed 170 | 120 120 120 120 150 150 150 120 170 170 145 145 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . 4 Exploration Rate (%) 21 | 4 46 38 21 26 12 26 5 21 13 25 25 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 69 | . . . . . . 5 . . . . 64 Terrain Destroyed 343 | . . . 22 29 . 56 2 38 36 12 148 Melee . | . . . . . . . . . . . . Projectile 304 | . . . . 29 . 39 2 38 36 12 148 AOE 39 | . . . 22 . . 17 . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Total 5342 | 67 259 293 186 803 316 688 145 625 536 236 1188 Wait 69 | . . 3 2 3 . . 5 7 23 1 25 Move 4329 | 51 234 217 130 674 304 598 135 491 403 191 901 Hop . | . . . . . . . . . . . . Pick Up 82 | 8 2 11 4 11 3 5 1 13 11 1 12 Fast Attach 3 | . . . . . . . . . . . 3 Attach 28 | 8 . 1 5 1 2 2 1 3 2 . 3 Detach . | . . . . . . . . . . . . Swap 44 | . 2 4 4 8 3 2 1 8 5 1 6 Drop 64 | . 2 6 3 7 4 2 1 14 10 . 15 Fire 490 | . 19 39 35 74 . 58 1 60 52 24 128 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 232 | . . 12 3 25 . 21 . 29 30 18 94 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 28 | -11/Scrapyard | Identified exit to Materials 28 | -11/Scrapyard | Discovered exit to Materials (range 16) 75 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Identified exit to Materials 177 | -10/Materials | Discovered exit to Materials (range 3) 310 | -10/Materials | Build established: Hacker-Mutant 318 | -10/Materials | Discovered exit to Materials (range 12) 412 | -10/Materials | Entered another Materials area 414 | -9/Materials | Reached level 2 414 | -9/Materials | Reached level 3 543 | -9/Materials | Reached level 4 585 | -9/Materials | Destroyed 7 combat bots 585 | -9/Materials | Identified exit to Storage 585 | -9/Materials | Discovered exit to Storage (range 8) 597 | -9/Materials | Upgraded with Utility slot (x1) 811 | -9/Materials | Identified exit to Materials 811 | -9/Materials | Discovered exit to Materials (range 6) 817 | -9/Materials | Entered another Materials area 819 | -8/Materials | Reached level 5 819 | -8/Materials | Reached level 6 820 | -8/Materials | Upgraded with Power slot (x1) 820 | -8/Materials | Upgraded with Weapon slot (x2) 900 | -8/Materials | Reached level 7 987 | -8/Materials | Upgraded with Utility slot (x1) 1072 | -8/Materials | Identified exit to Factory 1072 | -8/Materials | Discovered exit to Factory (range 15) 1089 | -8/Materials | Entered Factory 1091 | -7/Factory | Reached level 8 1091 | -7/Factory | Reached level 9 1122 | -7/Factory | Build established: Hacker-Gunner 1130 | -7/Factory | Reached level 10 1515 | -7/Factory | Identified exit to Lower Caves 1515 | -7/Factory | Discovered exit to Lower Caves (range 10) 1590 | -7/Factory | Upgraded with Propulsion slot (x1) 1675 | -7/Factory | Reached level 11 2232 | -7/Factory | Identified exit to Factory 2232 | -7/Factory | Discovered exit to Factory (range 16) 2251 | -7/Factory | Entered another Factory area 2253 | -6/Factory | Reached level 12 2253 | -6/Factory | Reached level 13 2253 | -6/Factory | Upgraded with Utility slot (x1) 2253 | -6/Factory | Upgraded with Weapon slot (x1) 2585 | -6/Factory | Build established: Pyromaniac-Gunner 2606 | -6/Factory | Identified exit to Factory 2606 | -6/Factory | Discovered exit to Factory (range 16) 2630 | -6/Factory | Entered another Factory area 2632 | -5/Factory | Reached level 14 2632 | -5/Factory | Reached level 15 2632 | -5/Factory | Upgraded with Power slot (x1) 2670 | -5/Factory | Reached level 16 2973 | -5/Factory | Reached level 17 2973 | -5/Factory | Upgraded with Propulsion slot (x1) 3115 | -5/Factory | Build established: Generator-Gunner 3210 | -5/Factory | Reached level 18 3231 | -5/Factory | Destroyed 7 combat bots 3607 | -5/Factory | Identified exit to Factory 3607 | -5/Factory | Discovered exit to Factory (range 12) 3620 | -5/Factory | Entered another Factory area 3622 | -4/Factory | Reached level 19 3622 | -4/Factory | Reached level 20 3622 | -4/Factory | Upgraded with Weapon slot (x1) 3790 | -4/Factory | Identified exit to Research 3790 | -4/Factory | Discovered exit to Research (range 5) 3796 | -4/Factory | Entered Research 3798 | -3/Research | Reached level 21 3798 | -3/Research | Reached level 22 3937 | -3/Research | Build established: Generator-Executioner 3981 | -3/Research | Spotted B-86 Titan 3989 | -3/Research | Destroyed B-86 Titan 4073 | -3/Research | Reached level 23 4337 | -3/Research | Garrison activated, responded to threat 4341 | -3/Research | Reached level 24 4627 | -3/Research | Reached level 25 4836 | -3/Research | Identified exit to Research 4836 | -3/Research | Discovered exit to Research (range 16) 4861 | -3/Research | Entered another Research area 4863 | -2/Research | Reached level 26 4863 | -2/Research | Reached level 27 5175 | -2/Research | Build established: Hacker-Executioner 5332 | -2/Research | Reached level 28 5473 | -2/Research | Spotted B-90 Cyclops 5501 | -2/Research | Destroyed B-90 Cyclops 5642 | -2/Research | Reached level 29 5652 | -2/Research | First assault squad dispatched 5738 | -2/Research | Identified exit to Testing 5738 | -2/Research | Discovered exit to Testing (range 16) 5765 | -2/Research | Entered Testing 5767 | -2/Testing | Reached level 30 5858 | -2/Testing | Identified exit to Access 6167 | -2/Testing | Entered Access 6169 | -1/Access | Reached level 31 6169 | -1/Access | Reached level 32 6563 | -1/Access | Identified exit to Surface 6823 | -1/Access | Reached level 33 6939 | -1/Access | Crushed by falling debris 6958 | -1/Access | Crushed by falling debris 6976 | -1/Access | Crushed by falling debris 7288 | -1/Access | System corruption reached 10% 7402 | -1/Access | Crushed by falling debris 7709 | -1/Access | Spotted B-99 Colossus 7733 | -1/Access | Destroyed B-99 Colossus 8000 | -1/Access | Reached level 34 8103 | -1/Access | Spotted B-99 Colossus 8154 | -1/Access | Destroyed B-99 Colossus 8167 | -1/Access | Spotted B-99 Colossus 8168 | -1/Access | Core integrity fell below 50% 8214 | -1/Access | Destroyed B-99 Colossus 8325 | *** | Escaped! Last Messages --------------- 08268_ U-05 Engineer lays Concrete. 08269_ U-05 Engineer builds a Wall. 08272_ Acquired Rnf. Quantum Reactor. 08273_ U-05 Engineer lays Concrete. 08274_ Dropped Lgt. Quantum Reactor. 08274_ U-05 Engineer lays Concrete. [Achievement: Tank] 08276_ U-05 Engineer lays Concrete. 08284_ U-05 Engineer builds a Wall. 08286_ Acquired Unknown Device. 08288_ U-05 Engineer lays Concrete. 08290_ 4QZCC E RJYUQVDIQ&RZYZG 08290_ U-05 Engineer builds a Wall. 08295_ U-05 Engineer lays Concrete. 08296_ System corrupted: Enh. Nova Cannon targeting data glitched. 08296_ U-05 Engineer lays Concrete. 08297_ U-05 Engineer builds a Wall. 08316_ Main Access Shell breached. 08323_ System corrupted: Component data lost. [Achievement: Torch] Map ----- +----------------------------------------------------+ | ??????##/################?????????????????????# | | ??????# #?????????????????????????????# | | ??????# #?????????????????????????????#### | | ####### " #????????????????????????????????? | | # """ #????????????????????????????????? | | ? # """ #????????????????????????????????? | | ##?# # " #????????????????????????????????? | | ???# + #????????????????????????????????? | | ???# # #????????????????????????????????? | | ???# ###########????????????????????????????????? | | ???# ########??????????????????????????????? ???? | | ???# #??????????????????????????????# ??? | | ???# #??????????????????????????????? ? | | ???####+###%=#????????????????????????????????? | | ????? =# #?????????????????????????????????? | | ?"? #![#?????????????????????????????#####"# | | ?""" # |#####?????????????????????????# | | """" #=!" # #########?????????????????# | | """" "! " # """ #????????????# | | """" #!%#######"######?###??########### | | """" #!=|"" """"??? ? "??"=!* # # "# | | ?"" #=%|"" """"??? ? "??"]%[ ##" "# | | = #!==! "??"" """ "??"!!! ### ## | | #%![ "??" " "??" | ## | | #%![ "??" "" " "??" [%!## | | # "??" @" " "??" !%* ## | | ########### "??" " "??"=]* ## | | ??????????# " "" """ """"! !! "##+####" | | ??????????# " * ! " #" | | ??????????#!% " """" " #" | | ??##??????#!%###"###"##################### ## | | ??#"####??#!%# ## ### ## #??# ## | | ### #"""###==###?### ##################### ## | | ! [ #%=#?????# #?????# ## = ## | | != #[%#####?###?????# ## #? | | +=[# #?????????# ##" #? | | #=%#"""########### ##" #? | | %= #*[ ] # ##"T #? | | =% #= + **! ##"" #? | | #######+""#!*!"""######## ## *** #?"" #? | | # !" #?????# ## * * #? #? | | # ### ##?????# ## #?? #? | | # #??##??????#+## #??####+#? | | "" # #?????????????#* #?????? #? | | """# #?????????????# #?????? #? | | T"# #?????????????##############????????? | | """# #???????????????????????????????????? | | "" # #???????????????????????????????????? | | # #???????????????????????????????????? | | # ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 238 Energy Generation 74 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 55 Resistance: TH 55 Resistance: EX 55 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 18 Recoil Reduction 4 Stasis Canceling 2 Offensive Hacking 20 Defensive Hacking 25 Item Schematics ----------------- Adv. Weapon Cycler | -5/Factory | Hacked Imp. Focal Shield | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Imp. Core Analyzer | -5/Factory | Hacked Particle Reactor | -5/Factory | Hacked Quantum Rifle | -3/Research | Hacked Biometal Heavy Treads | -3/Research | Hacked Rnf. Quantum Reactor | -2/Research | Hacked Enh. Nova Cannon | -2/Research | Hacked Quantum Reactor | -2/Testing | Hacked Centrium Leg | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Giant Slayer Pyromaniac Tank Torch Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Levels Raised 33 | . . 3 3 4 2 5 2 5 4 1 4 XP Earned 55701 | 6000 610 4838 4430 6533 2583 7762 1949 8325 5636 1860 5175 XP Spent 55365 | 5950 . 4500 4500 5900 3100 7360 2950 7680 5965 1320 6140 Upgrades 131 | 13 . 11 6 15 2 14 6 35 10 4 15 Power Slot 2 | . . . 1 . . 1 . . . . . Propulsion Slot 3 | 1 . . . 1 . 1 . . . . . Utility Slot 5 | 2 . 1 1 . 1 . . . . . . Weapon Slot 5 | 1 . . 2 . 1 . 1 . . . . Core Integrity 43 | . . . . . . . . 28 1 4 10 Heat Dissipation 23 | . . 5 . 10 . 3 . . 1 . 4 Energy Generation 3 | . . . . . . 3 . . . . . Energy Storage 9 | . . . . . . . 5 . 4 . . Mass Support 4 | . . . . . . 4 . . . . . Inventory Capacity 3 | 3 . . . . . . . . . . . Sight Range 2 | . . . . 1 . . . . . . 1 Ranged Accuracy 8 | 3 . . . 1 . 2 . 2 . . . Hack Defense % 5 | . . . . . . . . 1 4 . . KI Resistance % 4 | 1 . 3 . . . . . . . . . TH Resistance % 4 | 2 . 2 . . . . . . . . . EX Resistance % 4 | . . . . . . . . 4 . . . TH Damage % 4 | . . . 2 2 . . . . . . . Protomatter Created 5068 | . . 228 53 522 . 647 . 850 898 336 1534 Integrity Restored 5035 | . . 254 62 521 . 436 . 591 645 400 2126 Core 5013 | . . 254 62 499 . 436 . 591 645 400 2126 Parts 22 | . . . . 22 . . . . . . . Protomatter Decayed 3569 | . . 146 32 332 . 500 . 538 540 202 1279 Game ------ Seed MicroDimensionalCarapace Manual? 0 Play Time 02:05:03 Cumulative 19.9 hours Start 2019.12.17 @ 10:50:05 End 2019.12.17 @ 13:13:06 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 20 Rogue 8 Adventurer 0 Explorer 12 Win Type 0 Total 2 Types 2/0/0/0/0/0/0 Lore% 11 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94115f6e-b5f6-4ac9-89a9-fe7b6d447465