Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 22:53:00 Player: rfdegt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (43) 215 Value Destroyed (1006) 1006 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6141 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Signal Interpreter Advanced ECM Suite Hardlight Generator Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Makeshift Hover Unit Makeshift Hover Unit > --- UTILITY ---------- Structural Scanner Improved Signal Interpreter 0b10 Decoder Chip [Scout] Targeting Computer Phase Shifter Makeshift Power Shielding Hacking Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Makeshift Sword > --- INVENTORY -------- Improved Signal Interpreter Advanced ECM Suite Hardlight Generator Improved Shield Generator Drone Bay [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Wheel Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Makeshift Flight Unit Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 5 | . . . . . 3 2 . . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 71 | 9 . 1 1 1 15 15 2 8 1 12 6 Power 10 | 1 . . . 1 1 2 . 2 . 1 2 Engine 4 | 1 . . . 1 . 2 . . . . . Core 6 | . . . . . 1 . . 2 . 1 2 Reactor . | . . . . . . . . . . . . Propulsion 16 | 2 . 1 . . 4 3 . 1 . 4 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 10 | 2 . 1 . . 3 3 . 1 . . . Hover 3 | . . . . . . . . . . 2 1 Flight 3 | . . . . . 1 . . . . 2 . Utility 25 | 4 . . 1 . 2 7 2 2 1 5 1 Device 18 | 3 . . 1 . 1 5 2 2 1 3 . Storage 1 | 1 . . . . . . . . . . . Processor 3 | . . . . . . 1 . . . 1 1 Hackware 1 | . . . . . 1 . . . . . . Protection 2 | . . . . . . 1 . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 20 | 2 . . . . 8 3 . 3 . 2 2 Energy Gun 6 | 1 . . . . 4 1 . . . . . Energy Cannon 2 | . . . . . . 1 . 1 . . . Ballistic Gun 4 | 1 . . . . . . . 1 . . 2 Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher 4 | . . . . . 3 1 . . . . . Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 1 . . . 1 . Parts Lost 31 | . . . . . 9 . . . 12 . 10 Power 4 | . . . . . 2 . . . 1 . 1 Propulsion 10 | . . . . . 4 . . . 3 . 3 Utility 11 | . . . . . 2 . . . 5 . 4 Weapon 6 | . . . . . 1 . . . 3 . 2 Highest Loss Streak 9 | . . . . . 3 . . . 9 . 8 To Critical Strikes . | . . . . . . . . . . . . Average Backups 5 | 3 7 7 7 8 7 4 4 4 4 4 4 Power . | . 1 1 1 1 . . . . . . . Propulsion . | . 2 1 1 1 . . . . . . . Utility 2 | . 2 2 2 3 2 1 1 2 4 4 4 Weapon 1 | . 2 3 3 3 3 2 2 1 . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 8 | . . . . 1 4 . . 1 . . 2 Power 1 | . . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . . . . 3 . . . . . 2 Weapon 2 | . . . . . 1 . . 1 . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 75 | . 100 100 99 100 83 57 85 91 86 35 57 Engine 5 | . 14 14 14 14 6 5 6 5 . . . Core 3 | . . . . . . . . 5 10 4 9 Wheel 16 | . 28 28 28 28 21 17 20 20 16 . . Hover 1 | . . . . . 1 . . . . 6 8 Flight 1 | . . . . . . 3 . . . 2 . Device 19 | . 14 14 13 14 20 14 26 27 30 9 13 Storage 3 | . 14 14 14 14 7 . . . . . . Processor 4 | . . . . . . 2 6 6 6 6 14 Hackware 1 | . . . . . 6 . . . . . . Protection 2 | . . . . . 1 . 6 6 5 2 5 Energy Gun 7 | . 14 14 14 14 11 6 12 6 3 . . Energy Cannon 2 | . . . . . . 3 6 6 4 . . Ballistic Gun 2 | . 14 14 14 14 . . . 3 . . 2 Peak Build Rating 59 | 7 8 8 13 14 27 32 40 51 52 52 59 Average Rating 26 | 5 7 7 8 13 19 18 35 40 44 23 41 On Entrance 19 | . 7 8 7 13 14 4 32 36 51 6 52 Avg Prop Armor Cover (%) 2 | . . . . . . 2 . . . . . Naked Turns 36 | . . . . . 26 . . . . . 10 Heaviest Build 48 | 15 15 15 16 21 25 25 31 48 48 26 30 Greatest Support 32 | 20 20 20 20 20 30 30 30 32 32 24 24 Greatest Overweight (x) 4 | 2 . . . 1 2 . 1 1 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 7 5 5 5 5 5 5 Most Carried 8 | 7 8 8 8 8 8 5 5 5 5 5 5 Average Carried 5 | 3 7 7 7 8 7 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 7 8 7 8 8 5 5 5 5 5 5 5 Class Distribution -------------------- 40% | Scavenger-Skirmisher 33% | Mutant 10% | Derelict-Mutant 10% | Derelict-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 1559 | 349 53 . . . 238 143 . 343 183 140 110 Remotely 154 | 154 . . . . . . . . . . . Salvage Created 1405 | 177 234 . . 95 316 173 . 80 217 . 113 Parts 91 | 14 11 . . 5 23 14 . 3 13 . 8 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 5 13 . 6 Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 21 | . 3 . . 2 6 . . 1 7 . 2 Melee 1 | . . . . . . . . . . . 1 Guns 8 | . 3 . . 2 2 . . . . . 1 Cannons 8 | . . . . . . . . 1 7 . . AOE 4 | . . . . . 4 . . . . . . Classes Destroyed 14 | 2 2 . . 1 4 1 . 1 2 . 1 Worker 5 | . . . . . 2 3 . . . . . Builder 2 | . . . . . 2 . . . . . . Tunneler 6 | 5 . . . . 1 . . . . . . Hauler 1 | . . . . . . 1 . . . . . Recycler 4 | 1 1 . . . 1 1 . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 3 | . 2 . . . 1 . . . . . . Swarmer 7 | . . . . . 3 . . . 4 . . Grunt 8 | . 3 . . 1 3 . . . 1 . . Brawler 1 | . . . . 1 . . . . . . . Hunter 1 | . . . . . . . . . . . 1 Programmer 3 | . . . . . . . . . 2 . 1 Samaritan 1 | . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 4 | 2 3 . . 2 3 3 . 1 4 . 1 Combat Bots Only 4 | . 2 . . 2 3 . . 1 4 . 1 Max Kills in Single Turn 2 | 1 1 . . 1 2 1 . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 386 | . 15 . . 4 128 . . 19 102 . 118 Missed 140 | . 8 . . 3 49 . . 6 30 . 44 Hits 246 | . 7 . . 1 79 . . 13 72 . 74 Melee 3 | . . . . 1 2 . . . . . . Projectile 243 | . 7 . . . 77 . . 13 72 . 74 Critical Strikes 10 | . . . . . 4 . . . 3 . 3 Actively Blocked 1 | . . . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . 1 . . . Damage Taken 4002 | . 86 . . 24 1261 . . 126 1270 . 1235 Core 1390 | . 32 . . . 499 . . 10 382 . 467 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 17 | . . . . . . . . . . . 17 Core Remaining (%) 74 | 100 . . . 87 9 100 . . . . . Volleys Fired 128 | 22 17 . . 3 30 14 . 6 30 . 6 Largest 3 | 2 2 . . 2 2 2 . 3 3 . 2 Hottest 180 | 70 70 . . 70 155 135 . 180 165 . 51 Shots Fired 219 | 38 34 . . 6 48 15 . 16 54 . 8 Gun 146 | 38 34 . . 6 25 13 . 10 12 . 8 Cannon 49 | . . . . . . 2 . 6 41 . . Launcher 19 | . . . . . 18 . . . 1 . . Special 5 | . . . . . 5 . . . . . . Kinetic 81 | 22 17 . . 3 2 . . . 29 . 8 Thermal 96 | 16 17 . . 3 28 14 . 6 12 . . Explosive 12 | . . . . . 11 . . . 1 . . Electromagnetic 30 | . . . . . 7 1 . 10 12 . . Robot Hit Streak 8 | 8 7 . . 5 6 6 . 3 6 . 6 Robot Miss Streak 5 | 2 2 . . . 2 1 . 2 5 . 1 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 2 | . . . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . Shots Hit Robots 131 | 26 20 . . 5 23 11 . 10 26 . 10 Core Hits 74 | 7 11 . . 4 25 6 . 4 13 . 4 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 4 | 1 . . . . . 1 . . 2 . . Burn 2 | 1 . . . . . 1 . . . . . Blast 2 | . . . . . . . . . 2 . . Melee Attacks 6 | . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . 6 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3124 | 323 258 . . 65 972 173 . 217 836 . 280 Guns 1410 | 323 258 . . 65 239 173 . 116 104 . 132 Cannons 806 | . . . . . . . . 101 705 . . Explosions 748 | . . . . . 721 . . . 27 . . Melee 148 | . . . . . . . . . . . 148 Ramming 12 | . . . . . 12 . . . . . . Kinetic 1047 | 187 116 . . 27 10 . . . 575 . 132 Thermal 954 | 136 142 . . 38 256 151 . 101 130 . . Explosive 495 | . . . . . 468 . . . 27 . . Electromagnetic 468 | . . . . . 226 22 . 116 104 . . Impact . | . . . . . . . . . . . . Slashing 148 | . . . . . . . . . . . 148 Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 1 2 2 2 Average Corruption 1 | . . . . . . . . 1 1 2 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . . . . . . 6 3 2 . Message Errors 4 | . . . . . . . . 2 . 2 . Matter Fused 2 | . . . . . . . . 1 1 . . Heat Flow Errors 1 | . . . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . . 1 1 . . Data Loss (minor) 2 | . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 25 | . . . . . 22 . . . 3 . . Projectiles . | . . . . . . . . . . . . Explosions 25 | . . . . . 22 . . . 3 . . Melee . | . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . 7 . . Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . 7 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 118 | . . . . . 90 . . . 28 . . Shots 4 | . . . . . 3 . . . 1 . . Rammed 3 | . . . . . 3 . . . . . . Targets Rammed 3 | . . . . . 3 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 530 | 45 63 . . 27 180 66 . 530 414 . 24 Average Temperature 102 | 15 27 . . 14 36 32 . 241 197 . 13 Received Heat Transfer 965 | . 45 . . . 459 . . 80 210 . 171 Effects 9 | . . . . . . . . 4 5 . . Shutdowns 4 | . . . . . . . . 1 3 . . Energy Bleed 2 | . . . . . . . . 2 . . . Interference 1 | . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 2461 | 481 407 . . 111 568 444 . 200 250 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . . 1 . . . . . . Low Security (%) 92 | 100 100 100 . 100 84 100 100 . . . . Level 1 7 | . . . . . 15 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 285 | 10 74 28 . 50 285 115 30 . . . . Initial 115 | . . 28 . . 3 115 . . . . . Average 48 | 1 22 26 . 29 72 54 4 . . . . Influence Increases 1278 | 30 137 . . 50 619 42 35 . 210 . 155 Destroy 0b10 Robot/C 400 | . 60 . . 40 120 . . . 140 . 40 Destroy 0b10 Robot/NC 110 | 30 15 . . . 40 25 . . . . . Destroy Leader 68 | . 24 . . 10 12 2 . . 10 . 10 Successful Hack 88 | . 38 . . . 15 . 35 . . . . Disable Machine 30 | . . . . . 15 15 . . . . . Destroy Structure 72 | . . . . . 72 . . . . . . Lose Combat Pursuer 510 | . . . . . 345 . . . 60 . 105 Influence Decreases 1233 | 30 63 56 18 40 375 296 35 . 210 . 110 Entered New Map 210 | . . 46 18 . 7 139 . . . . . Time Decay 811 | 30 63 10 . 40 268 157 35 . 138 . 70 Lost Part 197 | . . . . . 90 . . . 67 . 40 Lost Ally 15 | . . . . . 10 . . . 5 . . Squads Dispatched 5 | . 1 . . . 4 . . . . . . Investigation 2 | . 1 . . . 1 . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . . . . . 3 . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 3 | . . . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 89 | . 10 . . 2 44 . 1 1 16 . 15 Peak Tracking Total 11 | . 5 . . 2 11 . 1 1 5 . 8 Tactical Retreats 14 | . . . . . 9 . . . 3 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 2 | . . . . . 1 1 . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 19 | . 3 . 3 . 8 . 2 1 1 1 . Terminals 11 | . 3 . . . 5 . 2 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 68 | . 13 . 16 . 29 . 4 1 1 4 . Successful 46 | . 8 . 16 . 13 . 3 1 1 4 . Failed 22 | . 5 . . . 16 . 1 . . . . Catastrophic 3 | . 2 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 38 | . 13 . 1 . 20 . 4 . . . . Terminals 36 | . 13 . . . 18 . 4 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . . . 6 . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 30 | . 4 . 16 . 3 . 1 1 1 4 . Record 17 | . . . 16 . . . . 1 . . . Part Schematic 4 | . . . . . . . . . . 4 . Open Door 1 | . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . 1 . 1 . . . . Machine Index 1 | . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 13 | . 4 . . . 7 . 2 . . . . Terminals 11 | . 4 . . . 5 . 2 . . . . Assimilate 2 | . 1 . . . . . 1 . . . . Botnet 9 | . 3 . . . 5 . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . Reject 1 | . . . . . 1 . . . . . . Recyclers 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 3 . . . 7 . 2 1 . . . Full Trace Events 3 | . 1 . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies 4 | . 1 . . . . . 1 . . 2 . Largest Group 2 | . 1 1 1 1 1 . 1 1 1 2 1 Highest-Rated Group 56 | . 10 10 10 10 10 . 10 10 10 56 31 Highest-Rated Ally 31 | . 10 10 10 10 10 . 10 10 10 31 31 Total Orders 24 | . 4 . 2 . 16 . . 2 . . . STAY 11 | . 1 . 1 . 8 . . 1 . . . ROAM 1 | . 1 . . . . . . . . . . FOLLOW 12 | . 2 . 1 . 8 . . 1 . . . Ally Attacks 1 | . . . . . . . . . . . 1 Total Damage 22 | . . . . . . . . . . . 22 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Active Infowar (turns) 4301 | 29 178 22 203 . 896 277 284 902 446 833 231 Sensors 1725 | . . . . . . 159 284 902 380 . . Terrain 852 | . . . . . 852 . . . . . . Structural 2885 | . . . . . . 277 284 902 446 833 143 Seismic 1328 | 29 178 22 203 . 896 . . . . . . Decoding 315 | . . . . . . . . . . 84 231 Jamming 522 | . . . . . . . . 144 378 . . ECM 9 | . . . . . . . 9 . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 1 . 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 5001 | 213 178 22 304 87 1111 380 284 902 446 833 241 Spaces Moved 5663 | 147 149 21 373 82 1168 441 304 936 427 1316 299 Core 397 | 30 . . . . 53 . . . 129 160 25 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 3450 | 117 149 21 373 82 792 378 304 936 298 . . Hover 904 | . . . . . 89 . . . . 541 274 Flight 912 | . . . . . 234 63 . . . 615 . Fastest Speed 35 | 50 80 80 80 80 35 35 80 80 50 50 50 Average Speed 74 | 84 80 80 80 94 69 73 80 91 83 59 65 Slowest Speed 250 | 150 80 80 80 95 175 80 95 98 98 136 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 11 | . . . . . 11 . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 5 25 4 69 19 76 8 7 81 65 87 54 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 9 | . . . . . . . . 5 1 3 . Spaces Dug 4 | . . . . . 4 . . . . . . Terrain Destroyed 94 | . . . . . 81 . . . 12 . 1 Melee . | . . . . . . . . . . . . Projectile 15 | . . . . . 5 . . . 9 . 1 AOE 79 | . . . . . 76 . . . 3 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 6213 | 199 173 25 378 86 1395 479 344 971 473 1359 331 Wait 247 | 4 7 3 4 . 148 . 33 12 13 15 8 Move 5632 | 146 148 20 372 81 1147 440 303 935 426 1315 299 Hop 9 | . . . . . 9 . . . . . . Pick Up 34 | 15 1 . . . 9 3 . 2 . 4 . Fast Attach 46 | . . . 1 . 5 12 2 7 1 13 5 Attach 24 | 9 . . . . 4 4 2 . 1 3 1 Detach 15 | 2 . . 1 . 3 2 3 . 1 1 2 Swap 25 | . . 1 . 1 21 . . 1 . . 1 Drop 44 | 1 . 1 . 1 16 4 1 8 1 8 3 Fire 128 | 22 17 . . 3 30 14 . 6 30 . 6 Melee 6 | . . . . . . . . . . . 6 Ram 3 | . . . . . 3 . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 214 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 12) 392 | -10/Materials | Entered Mines 392 | -10/Mines | Accompanied by 1 ally 397 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 398 | -10/Mines | Discovered new exit (range 5) 414 | -10/Mines | Entered Exiles 414 | -10/Exiles | Accompanied by 1 ally 427 | -10/Exiles | Discovered new exit (range 14) 438 | -10/Exiles | Met 8R-AWN 452 | -10/Exiles | Met EX-HEX 491 | -10/Exiles | Met EX-DEC 508 | -10/Exiles | Visited The Gauntlet 546 | -10/Exiles | Learned location of Zion (-6) 569 | -10/Exiles | Met EX-BIN 581 | -10/Exiles | Aligned with FarCom system 582 | -10/Exiles | Given EX-Vault access code 609 | -10/Exiles | Opened EX-Vault 620 | -10/Exiles | Found Prototype Device 620 | -10/Exiles | Identified Skeleton Box 638 | -10/Exiles | Warned to stay clear of 0b10 Research branches 718 | -10/Exiles | Left Exiles lab with Skeleton Box 718 | -10/Exiles | Entered Mines 718 | -9/Mines | Accompanied by 1 ally 765 | -9/Mines | Found a hidden stash of uninstalled traps 776 | -9/Mines | Learned Materials emergency access door positions 793 | -9/Mines | Discovered new exit (range 9) 805 | -9/Mines | Entered Materials 805 | -8/Materials | Accompanied by 1 ally 805 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1165 | -8/Materials | Build established: Scavenger-Skirmisher 1707 | -8/Materials | Released all parts (5) 1710 | -8/Materials | Core integrity fell below 50% 1737 | -8/Materials | Lost 3 parts (2n1w) 1882 | -8/Materials | Discovered new exit (range 8) 1887 | -8/Materials | Core integrity fell below 20% 1916 | -8/Materials | Entered Factory 1916 | -7/Factory | Evolved 2 slots: Utility x2 1938 | -7/Factory | Discovered new exit (range 16) 2157 | -7/Factory | Identified exit to Factory 2296 | -7/Factory | Entered another Factory area 2296 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2398 | -6/Factory | Identified exit to Lower Caves 2398 | -6/Factory | Identified exit to Extension 2580 | -6/Factory | Entered Lower Caves 2580 | -6/Lower Caves | Accompanied by 1 ally 2631 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2845 | -6/Lower Caves | Discovered new exit (range 6) 2850 | -6/Lower Caves | Identified exit to Lower Caves 3010 | -6/Lower Caves | Encountered a Warlord checkpoint 3011 | -6/Lower Caves | Learned 4 Factory zone layouts 3322 | -6/Lower Caves | Found DCF Scrap (12 items) 3482 | -6/Lower Caves | Entered another Lower Caves area 3482 | -6/Lower Caves | Accompanied by 1 ally 3533 | -6/Lower Caves | Discovered new exit (range 6) 3540 | -6/Lower Caves | Identified exit to Factory 3624 | -6/Lower Caves | Build established: Derelict-Skirmisher 3894 | -6/Lower Caves | Lost 9 parts (1p3n3u2w) 3926 | -6/Lower Caves | Discovered new exit (range 4) 3927 | -6/Lower Caves | Identified exit to Zion 3928 | -6/Lower Caves | Entered Zion 3953 | -6/Zion | Given the Hacking Drone Bay 3955 | -6/Zion | Found Prototype Device 3962 | -6/Zion | Discovered new exit (range 13) 3966 | -6/Zion | Given A8's code to call for help 3971 | -6/Zion | Identified exit to Proximity Caves 3990 | -6/Zion | Found CR-A16's Pointy Stick 4014 | -6/Zion | System corruption cleaned by Quarantine Array 4137 | -6/Zion | Rebuked by Imprinter 4165 | -6/Zion | Gained Derelict followers 4215 | -6/Zion | Build established: Mutant 4424 | -6/Zion | Identified Hacking Drone Bay 4698 | -6/Zion | Build established: Derelict-Mutant 4761 | -6/Zion | Entered Proximity Caves 4761 | -5/Proximity Caves | Accompanied by 2 allies 4761 | -5/Proximity Caves | Spotted B-75 Beast 4808 | -5/Proximity Caves | Core integrity fell below 50% 4872 | -5/Proximity Caves | Learned 4 Factory zone layouts 4875 | -5/Proximity Caves | Ambushed by research squad 4935 | -5/Proximity Caves | Lost 8 parts (1p2n3u2w) 4974 | -5/Proximity Caves | Core integrity fell below 20% 4992 | -5/Proximity Caves | Released all parts (4) 5002 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04900_ Gauss Rifle destroyed. 04901_ Acquired 49 matter. 04902_ Targeting Computer fries itself beyond repair. 04903_ Penetrated by Slug. 04904_ Structural Scanner destroyed. 04905_ Phase Shifter fries itself beyond repair. 04905_ Hvy. Assault Rifle fries itself beyond repair. 04907_ Slug penetrates Wall. 04910_ Gauss Rifle fries itself beyond repair. 04910_ Slug penetrates Wall. 04973_ Hacking Drone Bay destroyed. 04983_ Drone sends a signal. 04984_ Penetrated by Slug. 04988_ Antigrav System destroyed. 04992_ Released Mic. Fission Core. 04992_ Released Mak. Power Shielding. 04992_ Released Imp. Signal Interpreter. 04992_ Released 0b10 Decoder Chip [Scout]. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####???????????????######???????????????????????? | | # #???????????????# ##??????????????????????? | | ######???????????## #??????????????????????? | | # !%= ##???????????# ##??????????????????????? | | # !! ##????#######s ##??????????????????????? | | # ## #???## s ####???????????????????? | | # ## ##??# s @ ## ????????????????? | | ### ##?# #???????????????? | | ### ### #???????????????? | | #?## !#### s #####???????????????? | | #?# *##### #??????????????????? | | #?## ### #??????????????????? | | #??# ##?## #??????????????????? | | #??###### # ##????# #??????????????????? | | #??????## #?????? #??????????????????? | | #??????# #?????? ##??????????????????? | | #????## #?????? #???????????????????? | | #???## ##????? #???????????????????? | | ##??## #?????? ???????????????????? | | ###???# #?????? ???????????????????? | | ##?????# #?????? ???????????????????? | | ##????### #???????????????????????????? | | #????##!% ##???????????????????????????? | | ###### ##????????????????????????????? | | # #?????????????????????????????? | | #?????????????????????????????? | | #### ## #?????????????????????????????? | | ##??# ########?????????????????????????????? | | ##???# #????????????????????????????????????? | | ##???# ????????????????????????????????????? | | ##??# ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Base Temperature (-) 150 Armor Coverage 160 Power Shielding 15 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 5 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Treads | -6/Zion | Archive Energy Well | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Riot Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Bore Cannon | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Live, Flee, And Rebuild That Tickles Challenges ------------ None Game ------ Seed StrikeIonNanosword Manual? 0 Play Time 01:40:21 Cumulative 54.2 hours Start 2026.07.26 @ 22:10:44 End 2026.07.27 @ 22:53:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 88 Adventurer 69 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0349f480-5305-427c-8e5b-7644bfd89178