Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 23:07:35 Player: Cog on my mind Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (445) 2225 Value Destroyed (16499) 16499 Prototype IDs (94) 1880 Alien Tech Used (8) 1600 Bonus (17351) 17351 TOTAL SCORE: 50655 Bonus ------- High Alert Combat Kills 1837 Follower Combat Kills 898 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2256 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Win 3000 Friendly Fire -540 Cogmind --------- Core Integrity 1378/1600 Matter 290/300 Energy 408/420 System Corruption 0% Temperature Cool (20) Movement Hovering (33) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Quantum Reactor > --- PROPULSION (9) --- Improved Antigrav System Cooled Antigrav System Antigrav Array Antigrav Array Antigrav Array Combat Linear Gravjet > --- UTILITY (10) ----- Experimental Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Experimental Melee Analysis Suite Advanced ECM Suite AEGIS Remote Shield Advanced Hacking Suite Ghost Barrier > --- WEAPON (4) ------- Force Lance Plasma Lance > --- INVENTORY (20) --- Quantum Reactor Improved Antigrav System Antigrav Array Advanced Cryofiber Web Experimental Energy Well (600) Improved Matter Compressor (300) Microactuators Advanced Actuator Array Layered Heavy Armor Plating Thermal Barrier Terrabomb Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Cooled Antigrav System Antigrav Array Antigrav Array Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Experimental Melee Analysis Suite Advanced ECM Suite AEGIS Remote Shield Advanced Hacking Suite Ghost Barrier > --- WEAPON ----------- Sigix Terminator Force Lance Plasma Lance > --- INVENTORY -------- Quantum Reactor Improved Antigrav System Antigrav Array Advanced Cryofiber Web Experimental Energy Well Improved Matter Compressor Microactuators Advanced Actuator Array Layered Heavy Armor Plating Thermal Barrier Terrabomb Z-bomb Delivery System [Rating: 207] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Gravmag System Treads Armored Heavy Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Enhanced Optical Array Device Advanced Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Ghost Barrier Protection Improved Medium Armor Plating Weapon Kinetic Spear Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Light Cannon Launcher Scatter Rocket Array Special Weapon Molecular Deconstructor Impact Weapon Core Stripper Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 7 | . . . 2 . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 Utility 8 | . . . . . 2 . 1 . . . . 1 . . . . . . . . . . 2 . . . . . . 1 . . 1 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Parts Attached 779 | 8 15 9 23 13 53 20 27 4 8 . 17 64 11 15 1 18 2 73 29 9 24 . 67 11 30 13 4 96 33 24 23 10 25 Power 50 | 1 1 3 3 . 3 1 2 . . . . 2 . 1 . 1 . 3 . . 3 . 1 2 8 . . 6 3 . . 3 3 Engine 26 | 1 1 2 1 . 3 . 1 . . . . . . . . . . 1 . . 1 . 1 2 8 . . 1 . . . 1 2 Core 12 | . . 1 2 . . 1 1 . . . . 2 . 1 . 1 . 2 . . 1 . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 3 . . 2 1 Propulsion 190 | 3 4 1 4 . 8 8 6 1 . . 3 21 1 2 . 6 1 19 4 . 11 . 14 1 . 4 . 41 6 6 7 2 6 Treads 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Leg 26 | . . . 4 . 8 8 . . . . 2 . . . . . . . . . . . . . . . . 4 . . . . . Wheel 12 | 3 4 1 . . . . . . . . 1 . . . . . . . . . . . 2 1 . . . . . . . . . Hover 120 | . . . . . . . 6 1 . . . 14 1 2 . 6 1 19 4 . 11 . 9 . . 3 . 16 6 6 7 2 6 Flight 28 | . . . . . . . . . . . . 7 . . . . . . . . . . 3 . . 1 . 17 . . . . . Utility 412 | 2 3 5 4 9 26 8 13 2 6 . 6 34 6 8 . 6 1 48 15 2 8 . 40 8 22 7 4 45 23 15 16 5 15 Device 313 | 1 1 3 2 6 17 3 8 1 5 . 4 23 3 8 . 5 1 35 10 1 6 . 30 8 20 6 3 39 20 12 15 4 13 Storage 8 | 1 2 . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 Processor 12 | . . . . . 1 . 2 . . . . 1 . . . . . 4 . . . . . . . . . . 1 2 . 1 . Hackware 14 | . . . . . 1 . 1 . . . . 1 . . . . . 1 1 . 1 . 3 . . . . 2 1 1 1 . . Protection 65 | . . 2 2 3 6 5 1 1 1 . 2 9 3 . . 1 . 7 4 1 1 . 7 . 2 1 1 3 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 127 | 2 7 . 12 4 16 3 6 1 2 . 8 7 4 4 1 5 . 3 10 7 2 . 12 . . 2 . 4 1 3 . . 1 Energy Gun 29 | . . . 8 4 11 . . . . . . . . . . 1 . . . . 1 . 4 . . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 20 | 2 3 . . . 2 2 . . 2 . 3 2 . . . . . . . . . . . . . . . 4 . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 29 | . 1 . 4 . 3 1 . 1 . . 2 . 2 2 . 3 . . 2 2 1 . 4 . . . . . . . . . 1 Special Weapon 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Slashing Weapon 17 | . . . . . . . 4 . . . 2 2 . 1 . 1 . 1 3 2 . . . . . . . . 1 . . . . Piercing Weapon 25 | . . . . . . . 2 . . . 1 3 2 1 1 . . 2 3 2 . . 4 . . 2 . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . . . 1 . . . . . . . . . 2 . . 1 . 8 . 2 . . 4 . 3 3 3 5 1 . Parts Lost 83 | . . . 2 1 3 5 . 1 . . 3 3 1 1 . 13 1 1 . . 1 . 17 . . . . 21 2 . 3 2 2 Power 9 | . . . 1 . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . 3 . . 1 1 . Propulsion 42 | . . . . . 2 1 . 1 . . 3 3 . 1 . 5 . 1 . . 1 . 12 . . . . 8 2 . 1 . 1 Utility 24 | . . . 1 . . 3 . . . . . . 1 . . 5 1 . . . . . 2 . . . . 9 . . 1 . 1 Weapon 8 | . . . . 1 1 . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . 1 . Highest Loss Streak 13 | . . . 1 1 2 3 . 1 . . 2 2 1 1 . 13 1 1 . . 1 . 6 . . . . 6 2 . 2 2 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 99 99 99 99 99 89 98 99 99 92 87 93 93 92 93 89 100 95 96 95 98 94 94 70 71 72 83 83 82 79 78 81 80 Engine 4 | . 14 13 8 . 8 5 . 7 7 7 7 4 . . . . . 2 5 5 4 5 5 7 8 6 5 1 . . . . 1 Core 2 | . . . 2 11 . 3 6 . . . . 1 6 6 6 5 6 8 5 5 4 5 4 . . . . . . . . . . Leg 7 | . . . 43 44 35 35 . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 28 28 . . . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . . 37 37 38 38 16 18 33 32 33 34 40 36 41 41 41 41 29 . . 4 15 19 29 23 22 25 26 Flight 3 | . . . . . . . . . . . . 12 . . . . . . . . . . 1 15 15 13 10 8 . . . . . Device 12 | . 14 12 6 10 12 9 12 14 14 7 14 20 12 13 13 16 20 7 3 4 3 5 11 14 13 15 14 10 9 16 13 13 13 Storage 6 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 8 | . . . . . 5 . 6 7 7 7 7 6 13 13 13 13 13 13 11 11 11 11 10 10 10 10 10 9 12 13 13 13 12 Hackware 5 | . . . . . 5 . 6 7 7 7 7 3 . . . . . 4 9 11 11 11 11 10 10 10 10 11 7 4 7 8 8 Protection 1 | . . 1 4 . 3 8 2 . . . . 1 6 6 6 1 . . 2 . 1 . 1 . 1 . . . . . . . . Energy Gun 3 | . . . 19 17 17 . . . . . . . . . . 4 6 1 . . 1 . 3 . . . . . . . . . . Ballistic Gun 2 | . 15 28 2 . . 17 1 . 6 15 4 3 . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . 9 7 4 . 4 4 6 5 6 . . 4 2 1 2 . . . . . . . 3 . . . . Piercing Weapon 3 | . . . . . . . 3 3 . . 4 3 5 5 6 1 . 3 2 1 3 . 4 5 5 4 10 8 4 8 8 8 8 Peak Build Rating 207 | 9 10 14 29 29 44 45 57 57 59 54 54 68 66 69 66 68 65 103 110 108 127 116 137 122 127 132 130 147 160 191 199 192 207 Average Rating 83 | 6 8 10 27 26 39 41 50 54 55 54 48 59 63 65 65 59 63 94 106 105 109 116 124 119 120 119 129 126 149 185 190 180 172 On Entrance 81 | . 9 10 14 26 28 40 37 54 55 54 54 53 61 65 66 66 65 64 102 103 102 116 116 117 116 122 131 130 135 160 188 171 154 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 14 32 38 42 40 46 57 44 45 51 40 64 67 69 55 50 55 45 79 86 74 80 67 89 73 78 73 63 110 104 100 113 99 121 Greatest Support 130 | 26 26 26 68 68 80 75 60 45 45 45 45 54 56 56 56 56 53 81 87 87 78 77 93 61 61 61 49 130 113 115 109 103 123 Greatest Overweight (x) 4 | . 1 1 2 . . . . 1 1 . 3 2 1 . . 1 . 1 1 . 1 . 4 1 1 2 1 3 . 1 1 . 1 Average Overweight (x) . | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 1 10 12 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | . 8 11 13 13 14 14 14 14 15 15 14 14 13 13 15 11 12 17 19 19 19 20 18 19 19 19 19 19 19 18 19 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 10 12 14 14 15 14 15 15 15 15 14 15 14 15 15 10 15 20 20 20 20 20 20 20 20 19 19 20 20 20 18 18 14 Class Distribution -------------------- 24% | Mutant 14% | Scavenger-Scout 13% | Scavenger-Mutant 11% | Hacker-Assassin 8% | Hacker-Scout 4% | Hacker-Mutant 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Zion Scavenger-Scout | -6/Deep Caves Scavenger-Scout | -5/Proximity Caves Ninja | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Assassin | -4/Upper Caves Hacker-Assassin | -4/Zhirov Hacker-Assassin | -3/Proximity Caves Hacker-Assassin | -3/Research Hacker-Scout | -3/Quarantine Alien-Scout | -2/Research Hacker-Scout | -2/Testing Hacker-Gladiator | -2/Section 7 Scavenger-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Matter Collected 14374 | 336 393 628 276 155 543 956 281 490 220 . 381 941 558 388 47 253 70 982 703 392 515 155 1169 242 461 266 69 1076 378 240 123 240 447 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . Salvage Created 17590 | 150 366 239 1304 221 1640 1710 544 78 106 . 476 1349 307 401 . 288 194 1616 459 178 449 313 1372 23 128 179 . 1732 263 632 294 56 523 Parts 886 | 9 24 15 81 10 76 88 44 6 5 . 9 55 12 17 . 15 8 86 17 2 17 10 65 4 3 4 . 113 14 10 27 10 30 Haulers Intercepted 36 | . 1 . 5 . 6 4 5 . . . . 4 . . . . . 7 . . . . 3 . . . . . . . . . 1 Recyclers Shooed 5 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . . . 5 7 . 7 . 9 10 . . 6 . 16 1 . 7 . 4 2 2 . . . . . . . Prevented 30 | . . . . . . . . . . . . . . . . . 17 . 5 . . . . 2 6 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 300 | . 7 11 27 5 21 31 4 3 5 . 13 7 9 9 . 9 4 12 12 8 21 9 23 . 2 . . 22 . 4 3 . 19 Melee 76 | . . . . . . . 4 3 . . . 6 3 3 . . . 12 7 1 . . 7 . 2 . . 22 . 1 3 . 2 Guns 97 | . 3 11 23 3 16 29 . . . . 1 1 . . . 3 4 . . . . . 3 . . . . . . . . . . Cannons 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 111 | . . . 2 1 1 2 . . 5 . 12 . 6 6 . 6 . . 4 6 21 9 13 . . . . . . . . . 17 Classes Destroyed 24 | 3 4 2 4 . 3 . 1 . . . . . . . . 1 2 . . . 2 . 1 . . . . . . 1 . . . Worker 27 | 1 1 2 1 . 1 2 . . . . . 2 . . . . . 5 . . . . 3 . . . . 4 . 2 . . 3 Builder 11 | . . . 3 . 1 1 1 . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 1 Tunneler 7 | 3 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 36 | . 1 . 5 . 6 4 5 . . . . 4 . . . . . 7 . . . . 3 . . . . . . . . . 1 Recycler 18 | 1 2 . . . 3 . . . . . . 3 . . . . . 1 . . . . 2 . . . . 1 1 2 . . 2 Minesweeper 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . Mechanic 4 | . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Operator 10 | . . . . . 1 . 2 . . . . 2 . . . . . 1 . . . . 1 . . . . 1 . . . 2 . Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Watcher 40 | . 3 . 4 . 1 2 2 . . . . 3 . . . . . 6 . . . . 3 . . . . 5 2 2 2 . 5 Swarmer 73 | . 5 3 10 . 2 3 2 3 2 . 1 . . 4 . . . 6 3 . 5 3 8 . . . . 7 . . . . 6 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 105 | . 2 2 10 4 12 17 . . 2 . 4 1 7 . . . 1 2 4 7 9 5 4 . . . . 1 . 3 1 . 7 Brawler 6 | . . . 1 . 1 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Duelist 11 | . . . 3 . . . . . 1 . 3 . 1 . . . 1 . . . . 1 . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 27 | . . . 3 . 5 11 1 . . . 1 1 . . . . . . 2 1 . . 1 . . . . 1 . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hunter 16 | . . . . . 1 . . . . . . . . 1 . . . . 2 . 1 . 3 . . . . 4 . . . . 4 Programmer 33 | . . . . . . . 1 . . . . 5 1 . . . . 4 1 . 3 . 6 . . . . 9 . . 2 . 1 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Technician 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Assembled 13 | . . 6 . 1 . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Thug 7 | . . . . . 1 . . . . . . . . 4 . . . . . . . . . . 2 . . . . . . . . Best Kill Streak 22 | 3 3 4 13 2 5 7 3 3 3 . 10 2 4 4 . 3 1 4 3 4 10 5 12 1 2 . . 4 1 6 2 1 22 Combat Bots Only 17 | . 3 3 6 2 4 6 2 3 3 . 10 1 4 4 . 3 1 2 3 4 10 5 8 . 2 . . 4 . 2 2 . 17 Max Kills in Single Turn 22 | 1 1 1 5 1 2 3 1 1 3 . 9 1 3 3 . 3 1 2 2 2 3 5 3 1 1 . . 1 1 1 1 1 22 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 17 | . . . 1 1 1 2 . . 3 . 9 . 3 3 . 3 . . 2 2 3 5 2 . . . . . . . . . 17 Melee 2 | . . . . . . . 1 1 . . . 1 1 1 . . . 2 1 1 . . 1 . 1 . . 1 . 1 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Hostile Shots Fired 1578 | . 38 32 87 19 121 151 92 24 11 . 16 71 29 30 . 71 3 45 54 9 8 6 211 . 29 . . 283 18 26 41 8 45 Missed 521 | . 8 8 26 6 38 40 53 5 5 . 3 31 13 7 . 22 2 14 15 2 3 3 72 . 12 . . 74 6 9 18 4 22 Damage Taken 19951 | . 313 243 810 167 1569 1915 490 316 67 . 231 608 317 414 . 1697 23 521 752 134 90 44 2838 . 234 . . 4046 217 359 667 389 480 Core 3108 | . 81 63 99 12 259 114 74 64 . . . 98 95 82 . 538 . 46 44 . 10 19 335 . 58 . . 555 . 95 137 143 87 Absorbed by Shields 638 | . . . . . . . . . . . . 27 . . . . . 82 . . 50 42 61 . . . . 338 . . . . 38 Ignored by Resistances 319 | . . . . . . . . . . . 21 24 . . . . . . . . . . 53 . 105 . . 116 . . . . . Regen/Repaired (Parts) 719 | . . . . . 216 370 . . . . . . . . . . . . . . 133 . . . . . . . . . . . . Core Remaining (%) 62 | 100 . 42 . 72 . 32 . . . . 80 . . . . . 4 . . . . 88 . . . . 65 . 49 . . 74 86 Volleys Fired 679 | 14 57 28 78 16 110 89 4 5 3 . 6 14 6 4 . 33 44 46 48 15 17 6 32 . . . . 3 . . . . 1 Largest 2 | 2 2 2 2 2 2 2 2 1 1 . 2 2 1 1 . 1 1 1 1 1 1 1 2 . . . . 1 . . . . 1 Hottest 138 | 40 80 46 138 138 138 78 56 50 50 . 56 56 50 50 . 60 60 60 46 46 46 46 90 . . . . 30 . . . . . Shots Fired 1042 | 28 101 56 145 30 205 175 8 5 3 . 8 19 6 4 . 33 44 46 48 15 17 6 35 . . . . 4 . . . . 1 Gun 842 | 28 40 56 138 30 203 174 8 . . . 4 19 . . . 30 44 46 . . . . 18 . . . . 4 . . . . . Cannon 53 | . 53 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 102 | . 8 . 7 . 2 1 . 5 3 . 4 . 6 4 . 3 . . 6 12 17 6 17 . . . . . . . . . 1 Special 45 | . . . . . . . . . . . . . . . . . . . 42 3 . . . . . . . . . . . . . Kinetic 369 | 28 72 56 4 . . 174 8 . . . 4 19 . . . . . . . . . . . . . . . 4 . . . . . Thermal 455 | . 21 . 98 12 203 . . . . . . . . . . 30 44 46 . . . . . . . . . . . . . . 1 Explosive 97 | . 8 . 7 . 2 1 . 5 3 . 4 . 6 4 . 3 . . 6 12 17 6 13 . . . . . . . . . . Electromagnetic 58 | . . . 36 18 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Entropic 18 | . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . Robot Hit Streak 42 | 5 10 4 22 9 18 42 5 . . . 4 11 3 3 . 4 6 10 2 1 6 . 11 . . . . 2 . . . . . Robot Miss Streak 12 | 2 7 6 5 2 5 5 1 . . . 4 1 1 12 . 4 4 1 1 2 . . 6 . . . . 2 . . . . . Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Secondary Targets 9 | . . 3 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1003 | 16 45 40 96 23 148 148 38 4 . . 6 64 10 13 . 27 26 73 22 2 6 . 65 1 5 4 . 78 6 16 6 2 13 Core Hits 740 | 7 20 26 57 10 55 71 14 3 16 . 60 25 33 19 . 28 9 32 17 19 52 17 68 1 2 2 . 40 4 6 5 1 21 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Critical Strikes 66 | . 3 . 3 1 15 . 5 . . . . 6 3 . . . . 6 2 . . . 6 . 1 1 . 8 1 1 1 . 3 Burn 19 | . . . 3 1 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 9 | . . . . . . . 3 . . . . 2 . . . . . 2 2 . . . . . . . . . . . . . . Impale 34 | . . . . . . . 2 . . . . 4 3 . . . . 4 . . . . 5 . 1 1 . 8 1 1 1 . 3 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Melee Attacks 782 | . . . . . . . 62 11 . . . 85 13 16 . 16 . 139 36 7 . . 115 1 6 4 . 133 37 28 20 3 50 Kinetic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 6 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 168 | . . . . . . . 38 2 . . . 25 1 3 . 12 . 44 11 1 . . . . . . . . 31 . . . . Piercing 598 | . . . . . . . 24 9 . . . 60 12 13 . 4 . 95 25 6 . . 115 1 6 4 . 133 6 18 14 3 50 Sneak Attacks 77 | . . . . . . . 9 . . . . 13 . 1 . . . 16 1 . . . 11 1 . . . 12 3 4 . 2 4 Combat Hostiles 8 | . . . . . . . 1 . . . . . . 1 . . . 2 1 . . . 1 . . . . 2 . . . . . Follow-up Attacks 53 | . . . . . . . 7 . . . . 10 1 2 . 1 . 10 4 . . . . . . . . 13 1 1 1 . 2 Damage Inflicted 63304 | 170 715 514 1979 469 3047 3520 1643 160 427 . 1544 2444 1098 845 . 1229 743 3593 1422 1484 4524 1648 6423 76 240 317 . 3977 473 880 422 176 17102 Guns 11278 | 170 247 514 1710 424 2848 2877 99 . . . 61 309 . . . 420 743 316 . . . . 515 . . . . 25 . . . . . Cannons 468 | . 468 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 32411 | . . . 269 44 199 643 . 44 427 . 1483 . 835 486 . 410 . . 606 1448 4524 1648 3265 . . . . . . . . . 16080 Melee 19146 | . . . . . . . 1544 116 . . . 2135 263 359 . 399 . 3277 816 36 . . 2643 76 240 317 . 3952 473 880 422 176 1022 Ramming 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5311 | 170 470 514 53 . . 2877 99 . . . 61 309 . . . . . . . . . . . . . . . 25 . 360 373 . . Thermal 22416 | . 245 . 1459 169 2848 . . . . . . . . . . 420 743 316 . . . . 136 . . . . . . . . . 16080 Explosive 15892 | . . . 108 . 199 643 . 44 427 . 1483 . 835 486 . 410 . . 606 1448 4524 1648 3031 . . . . . . . . . . Electromagnetic 756 | . . . 359 299 . . . . . . . . . . . . . . . . . . 98 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3594 | . . . . . . . 1114 . . . . 375 . 72 . 308 . 1091 276 . . . . . . . . . 358 . . . . Piercing 14819 | . . . . . . . 430 116 . . . 1760 263 287 . 91 . 2186 540 36 . . 2643 76 240 317 . 3952 115 520 49 176 1022 Entropic 515 | . . . . . . . . . . . . . . . . . . . . . . . 515 . . . . . . . . . . Highest Corruption 20 | . 3 3 . . 1 2 . . . . . 1 1 1 1 . . 4 1 1 1 . 7 7 7 7 7 20 20 . 4 4 . Average Corruption 4 | . 2 3 . . 1 1 . . . . . 1 1 1 1 . . 1 1 1 1 . 5 7 7 7 7 8 20 . 3 4 . Corruption Purged 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 272 | . 7 16 . . 4 22 . . . . . 2 5 5 . . . 9 1 3 . . 30 22 42 9 20 62 7 . 1 5 . Message Errors 73 | . 1 4 . . 1 5 . . . . . . 3 3 . . . 1 1 2 . . 6 5 14 3 9 15 . . . . . Matter Fused 75 | . . 4 . . . 6 . . . . . . 1 1 . . . 2 . . . . 12 3 10 4 6 20 2 . . 4 . Heat Flow Errors 29 | . 1 3 . . . 3 . . . . . . . 1 . . . 2 . . . . 3 1 7 . 1 6 1 . . . . Energy Discharges 25 | . 2 . . . 1 3 . . . . . . . . . . . 1 . 1 . . 3 5 2 1 . 6 . . . . . Parts Rejected 3 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fused 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 34 | . . 4 . . . 1 . . . . . 1 1 . . . . 2 . . . . 5 2 4 . 2 9 2 . . 1 . Data Loss (major) 15 | . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . 3 4 . 2 . 2 . . . . Misfires 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Alerts 9 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . 3 . 1 . 2 . . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Weapon Failures 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3963 | . 1 . . . . . 154 . . . . 372 4 . . 24 . 235 17 54 37 39 690 . 84 119 . 343 . 239 . 61 1490 Projectiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1647 | . . . . . . . . . . . . . . . . . . . . 54 37 39 201 . . . . . . . . . 1316 Melee 2315 | . . . . . . . 154 . . . . 372 4 . . 24 . 235 17 . . . 489 . 84 119 . 343 . 239 . 61 174 Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 516 | . . . 72 . 72 183 . 51 . . . . . . . 138 . . . . . . . . . . . . . . . . . Shots 18 | . . . 2 . 2 7 . 2 . . . . . . . 5 . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 353 | . 221 200 325 168 353 309 11 . 8 . 26 7 58 273 . 104 84 314 25 109 167 18 275 194 257 . 227 283 58 175 238 . 4 Average Temperature 58 | . 58 44 90 69 95 92 6 . 8 . 12 4 23 93 . 28 25 48 9 21 41 7 59 104 86 . 119 60 31 49 41 . 4 Received Heat Transfer 3623 | . 69 142 249 87 459 810 93 . 9 . 87 99 178 54 . 452 9 27 135 45 22 14 227 . 108 . . 76 64 54 27 18 9 Effects 9 | . . . 2 . 4 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Interference 8 | . . . 2 . 3 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . 2 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 5 | . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 32 | . . . 13 . 18 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Heat Transferred 12828 | . 518 . 3012 383 6771 . . . . . . . . . . 555 962 407 . . . . 100 . . . . . . . . . 120 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . Power Chain Reactions 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Peak Influence 2217 | 25 212 110 739 340 583 1000 522 . . . . 665 . . . . . 499 . . . . 628 . . . . 424 671 1032 597 326 2217 Initial 458 | . 16 18 42 286 26 245 455 . . . . . . . . . . 318 . . . . 74 . . . . . 238 309 458 215 189 Average 315 | 10 79 60 378 227 362 577 381 . . . . 120 . . . . . 356 . . . . 314 . . . . 136 541 702 517 255 632 Maximum Alert Level 5 | . 1 . 3 1 2 3 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 2 3 2 1 5 Low Security (%) 33 | 100 89 100 20 32 12 . . . . . . 78 . . . . . 5 . . . . 34 . . . . 78 . . . . . Level 1 30 | . 10 . 28 67 44 26 60 . . . . 12 . . . . . 55 . . . . 27 . . . . 19 5 26 6 100 1 Level 2 31 | . . . 48 . 43 37 39 . . . . 9 . . . . . 39 . . . . 38 . . . . 2 94 9 93 . 87 Level 3 4 | . . . 2 . . 36 . . . . . . . . . . . . . . . . . . . . . . . 64 . . 8 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 84 | . . 1 6 . 6 5 11 . . . 1 11 . 1 . . . 10 . . . 1 8 . . . . 5 3 3 6 . 6 Investigation 28 | . . . 1 . 3 2 4 . . . . 4 . . . . . 6 . . . . . . . . . . 1 3 1 . 3 Extermination 16 | . . . . . . . 1 . . . . 4 . . . . . 2 . . . . 2 . . . . 4 1 . 1 . 1 Reinforcement 20 | . . . 3 . 2 1 4 . . . . 3 . . . . . 2 . . . . 2 . . . . 1 . . 1 . 1 Assault 14 | . . 1 2 . . 1 1 . . . 1 . . 1 . . . . . . . 1 4 . . . . . 1 . . . 1 Garrison 6 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . 1 Construction Impeded 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Distress Signals 34 | . 2 1 3 . 1 3 1 . . . . 1 . . . . 2 1 . . . . 1 . . . . 4 3 6 1 . 4 Communications Jammed 11 | . . . . . 8 . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Distress Signals 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Times Spotted 646 | . 20 15 50 9 50 42 24 4 9 . 14 33 9 11 . 9 7 48 16 6 18 7 57 1 13 . . 75 22 25 14 3 35 Peak Tracking Total 12 | . 4 4 9 2 6 7 10 3 4 . 9 7 4 10 . 3 2 6 5 5 9 7 7 1 4 . . 9 5 12 7 2 9 Tactical Retreats 92 | . . 1 7 . 1 4 3 1 2 . 2 3 . 3 . . 2 12 2 2 . . 10 . 7 . . 11 7 4 3 1 4 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Traps Triggered 28 | . 3 . 1 . 1 4 1 . . . . 3 . . . . . 3 . . . . 1 . . . . 3 4 . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 20 | . . . . . . . 5 . . . . . . . . . . . . . . . 6 . . . . 9 . . . . . Reused 28 | . . . . . . . 1 . . . . . . . . . 5 1 1 . . . 1 1 7 . . 8 3 . . . . Traps Extracted 10 | . . . . . . . . . . . . . . . . . . . 1 . . . . 5 4 . . . . . . . . Installed 31 | . . . . . . . . . . . . . . . . . 6 1 3 . . . 1 1 10 . . 6 3 . . . . Triggered 35 | . . . . . . . 2 . . . . . . . . . 5 1 2 . 6 . 1 1 6 . . 8 3 . . . . Most Traps Carried 8 | . . . . . . . . . . . . . . . . . 5 5 3 1 1 1 1 8 7 4 4 5 3 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Disabled 45 | . 1 . 3 . 2 6 . . . . . . . . . 1 . . 3 . . 1 10 . . . . . 5 . 5 1 7 Max in Single Turn 7 | . 1 . 1 . 1 1 . . . . . . . . . 1 . . 1 . . 1 6 . . . . . 1 . 1 1 7 Garrison Access 17 | . . . . . 1 . 2 . . . . 2 . . . . . 3 . . . . 2 . . . . 1 1 2 . . 3 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Accessed 203 | . 8 . 6 1 14 13 18 1 1 4 . 19 . 1 . . . 30 1 1 8 . 13 . 2 9 . 15 14 5 4 7 8 Terminals 119 | . 7 . 4 . 8 10 14 . . . . 13 . . . . . 16 1 . . . 8 . . . . 8 13 2 3 7 5 Fabricators 12 | . . . . . . . 1 . . . . . . . . . . 4 . . . . 2 . . . . 3 . 1 1 . . Repair Stations 9 | . . . . . 2 1 . . . . . 2 . . . . . 3 . . . . . . . . . 1 . . . . . Recycling Units 11 | . 1 . 1 . 1 1 1 . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . 1 . . . Scanalyzers 9 | . . . 1 . 2 . 1 . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . . Garrison Access 15 | . . . . . 1 1 1 . . . . 2 . . . . . 3 . . . . 1 . . . . 1 1 1 . . 3 Total Hacks 725 | . 27 . 12 1 39 38 65 1 1 27 . 58 . 1 . . . 90 4 1 22 . 117 . 5 47 . 85 25 10 11 24 14 Successful 410 | . 12 . 8 1 22 17 21 1 1 27 . 26 . 1 . . . 50 4 1 22 . 60 . 5 47 . 43 15 3 4 12 7 Failed 315 | . 15 . 4 . 17 21 44 . . . . 32 . . . . . 40 . . . . 57 . . . . 42 10 7 7 12 7 Catastrophic 47 | . 4 . 1 . 1 1 8 . . . . 8 . . . . . 4 . . . . 4 . . . . 2 2 . 4 4 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 311 | . 20 . 7 . 13 17 37 . . . . 24 . . 7 . . 35 1 . 1 . 62 . . . . 44 9 8 4 16 6 Terminals 470 | . 26 . 9 . 23 27 54 . . . . 45 . . . . . 51 4 . . . 102 . . . . 59 23 5 8 24 10 Fabricators 39 | . . . . . . . 5 . . . . . . . . . . 8 . . . . 6 . . . . 15 . 2 3 . . Repair Stations 25 | . . . . . 5 3 . . . . . 5 . . . . . 8 . . . . . . . . . 4 . . . . . Recycling Units 22 | . 1 . 2 . 1 3 2 . . . . 1 . . . . . 4 . . . . 1 . . . . 5 . 2 . . . Scanalyzers 35 | . . . 1 . 7 . 2 . . . . 3 . . . . . 14 . . . . 7 . . . . 1 . . . . . Garrison Access 28 | . . . . . 3 5 2 . . . . 4 . . . . . 5 . . . . 1 . . . . 1 2 1 . . 4 Terminal Hacks 243 | . 7 . 3 1 7 10 9 1 1 27 . 13 . 1 . . . 10 4 1 22 . 36 . 5 47 . 19 10 . 2 5 2 Record 85 | . 1 . . . . . . . . 11 . 1 . . . . . . 4 . 21 . 1 . 4 36 . . 6 . . . . Part Schematic 13 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . 4 . . . . 1 . . Robot Schematic 6 | . . . . . . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . . . . . . Prototype ID Bank 28 | . 1 . 1 . 3 2 2 . . 3 . 2 . . . . . 3 . . . . 5 . . 4 . 2 . . . . . Open Door 13 | . . . . 1 . 4 . 1 1 . . . . 1 . . . . . 1 1 . . . 1 . . . 2 . . . . Level Access Points 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 9 | . 1 . 1 . 1 . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Terminal Index 6 | . 1 . . . . 1 1 . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . Fabricator Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Scanalyzer Index 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 11 | . . . . . 1 . . . . . . 1 . . . . . 1 . . . . 4 . . . . 2 1 . . 1 . Unreport Threat 13 | . . . 1 . . . 2 . . . . 3 . . . . . . . . . . 4 . . . . 2 . . 1 . . Locate Traps 18 | . 1 . . . . 1 . . . . . 2 . . . . . 3 . . . . 6 . . . . 4 . . . 1 . Reprogram Traps 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assault Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recall Reinforcements 3 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 6 | . 2 . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . Zone Layout 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . . . . . . 7 . . . . 1 . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . . 4 2 . . . . . 2 . . . . . 4 . . . . . . . . . 1 . . . . . Scan Component 9 | . . . . . 2 1 . . . . . 2 . . . . . 3 . . . . . . . . . 1 . . . . . Repair 4 | . . . . . 2 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 31 | . . . 1 . 7 . 2 . . . . 2 . . . . . 12 . . . . 6 . . . . 1 . . . . . Insert Component 25 | . . . 1 . 7 . 2 . . . . 2 . . . . . 9 . . . . 3 . . . . 1 . . . . . Analyze 6 | . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . 1 . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 Seal Access 8 | . . . . . 1 . 1 . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 Unauthorized Hacks 103 | . 4 . 4 . 2 4 9 . . . . 9 . . . . . 14 . . . . 16 . . . . 20 5 3 2 7 4 Terminals 81 | . 4 . 3 . 2 4 9 . . . . 7 . . . . . 12 . . . . 14 . . . . 10 4 2 1 7 2 Track 22 | . . . . . . 2 1 . . . . 2 . . . . . 5 . . . . 5 . . . . 2 2 . . 3 . Assimilate 11 | . . . . . . . 4 . . . . 1 . . . . . 4 . . . . 1 . . . . 1 . . . . . Botnet 42 | . 3 . 3 . 2 2 3 . . . . 3 . . . . . 3 . . . . 7 . . . . 6 2 2 1 3 2 Operators 6 | . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . 1 . Fabricators 11 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 8 . . 1 . . Report 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Liberate 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Fabnet 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . Reject 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Mask 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 . . 2 Jam 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 . . 2 Data Cores Recovered 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 146 | . 7 . 5 . 12 10 16 . . . . 18 . . . . . 27 1 . . . 12 . . . . 10 7 4 4 7 6 Full Trace Events 21 | . 1 . . . 3 2 2 . . . . 2 . . . . . 6 1 . . . . . . . . . . 2 1 . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . 1 . . . 5 . . . . 3 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . 8 . . . . 13 . . 1 . . . . 2 . . 4 . . . . 1 . . Parts Built 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 304 | . . . . . . . . . . . . . . . . . . 304 . . . . . . . . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 2 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 176 | . . . . . 76 44 . . . . . . . . . . . 56 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . . . . 10 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Parts Damaged 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 9 3 . 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 9 3 . 2 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 4 . 2 . . . Machine Destruction 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 6 11 11 11 6 Autooverrided 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 9 3 . 2 Robots Rewired 8 | . . . . . . . . . . . 1 . . . . . . . . . 5 2 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total Allies 46 | . . 1 . 5 . . 2 . . . 1 1 . . . . . 2 . . 5 2 1 . . . . 11 1 9 3 . 2 Largest Group 8 | . . 1 1 5 5 . 2 . . . 1 1 . . . . . 2 . . 5 7 8 . . . . 3 1 3 1 . 1 Highest-Rated Group 425 | . . 31 31 87 87 . 20 . . . 32 26 . . . . . 36 . . 304 399 425 . . . . 141 82 153 82 . 64 Highest-Rated Ally 82 | . . 31 31 31 31 . 10 . . . 32 26 . . . . . 26 . . 68 68 68 . . . . 82 82 69 82 . 64 Total Orders 45 | . . . . . . . 4 . 4 . . 4 . . . . . 4 . . 4 2 10 5 6 . . 2 . . . . . STAY 15 | . . . . . . . 3 . . . . 1 . . . . . 3 . . 1 1 5 . . . . 1 . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . FOLLOW 10 | . . . . . . . 1 . 1 . . . . . . . . 1 . . 2 1 3 . . . . 1 . . . . . GUARD 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . EXPLORE 10 | . . . . . . . . . 2 . . 2 . . . . . . . . . . . 3 3 . . . . . . . . RETURN 6 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . 2 2 . . . . . . . . Ally Attacks 250 | . . 7 21 26 99 . . . . . 2 . . . . . . . . . 4 6 8 . . . . 41 4 23 8 . 1 Total Damage 5933 | . . 104 339 280 1038 . . . . . 74 . . . . . . . . . 261 373 433 . . . . 1042 34 1708 204 . 43 Kills 37 | . . 2 3 3 15 . . . . . 1 . . . . . . . . . 1 2 . . . . . 5 . 5 . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Allies Melted 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . . . . . . Derelict Logs Recovered 21 | . . 1 . 1 . . . 2 1 . . . 2 3 3 . 2 . . 3 . 1 . 1 1 . . . . . . . . Drone Launches 25 | . . . . . . . . . 3 . . 2 . . . 2 . . . . . . . 6 7 . . 5 . . . . . Drone Recoveries 21 | . . . . . . . . . 1 . . 2 . . . . . . . . . . . 6 7 . . 5 . . . . . Decoded 0b10 Intel 24 | . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . Traps 23 | . . . . . . . . . . . . . . . . . . 23 . . . . . . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Turns Passed 31587 | 118 921 712 973 841 2739 1340 973 398 432 32 994 2167 847 600 523 560 1001 2533 984 520 678 429 1745 799 1462 290 678 2579 905 479 426 207 702 Spaces Moved 37436 | 76 751 517 443 525 1614 670 1931 899 874 89 656 2052 973 792 1148 899 1220 3900 1411 1109 1095 984 2126 741 1130 259 724 3127 1453 966 763 310 1209 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 . . . . . Legs 3331 | . . . 434 525 1614 670 9 . . . . . . . . . . . . . . . . . . . . 79 . . . . . Wheels 2257 | 75 751 517 9 . . . . . . . 401 475 . . . . . . . . . . 29 . . . . . . . . . . Hover 28445 | . . . . . . . 1922 899 874 89 255 1031 973 792 1148 899 1220 3900 1411 1109 1095 984 1965 . . 82 724 2372 1453 966 763 310 1209 Flight 3357 | . . . . . . . . . . . . 546 . . . . . . . . . . 132 741 1130 177 . 631 . . . . . Fastest Speed 17 | 50 80 105 105 130 127 120 34 34 36 36 36 38 40 44 44 40 40 22 17 26 30 30 17 34 34 34 92 17 17 21 33 38 29 Average Speed 55 | 85 95 105 129 130 128 123 34 36 38 36 119 78 44 44 44 43 40 32 33 36 38 30 38 69 86 95 92 50 32 37 39 42 35 Slowest Speed 274 | 100 105 105 270 130 130 127 120 98 96 36 226 188 100 48 44 112 40 117 90 37 95 30 207 114 114 150 92 274 38 92 108 48 98 Overloaded Moves 620 | . . . . . . . . . . . . . . . . . . 17 32 54 . . 47 . . . . 22 270 34 99 . 45 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Exploration Rate (%) 73 | 4 96 91 45 96 93 83 63 92 78 79 75 58 93 90 89 86 82 81 85 94 96 97 46 82 87 63 88 39 89 37 72 21 30 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 8 | . . . . . . . . . . 1 . . . . 2 . . . . . 1 1 . . . 3 . . . . . . . Known Exits Taken 27 | . 1 . 1 . 1 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 42 | . . 1 . 2 . . . 3 6 . 4 . 2 4 1 . . . 3 5 . 3 . 3 2 . 3 . . . . . . Spaces Dug 715 | . . . . . . . 10 240 115 . 28 16 28 54 . 46 . 75 3 4 . . 34 . 1 . . 10 18 5 4 . 24 Terrain Destroyed 2480 | . 58 . 38 4 23 24 10 240 115 . 71 16 225 150 . 88 13 76 84 153 133 71 283 . 1 . . 10 18 5 4 . 567 Melee 181 | . . . . . . . 10 1 . . . 16 . . . . . 51 3 4 . . 34 . 1 . . 10 18 5 4 . 24 Projectile 62 | . . . . . . 1 . . . . . . . . . 1 13 25 . . . . 22 . . . . . . . . . . AOE 2237 | . 58 . 38 4 23 23 . 239 115 . 71 . 225 150 . 87 . . 81 149 133 71 227 . . . . . . . . . 543 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total 45906 | 100 857 628 692 648 2072 1001 2155 944 956 88 851 2492 1354 1012 1165 1007 1692 4900 1781 1196 1329 1110 2824 1022 1592 291 736 3889 1827 1055 862 379 1399 Wait 5456 | . 12 68 122 90 219 203 82 25 71 . 161 211 344 182 16 36 398 700 232 43 145 93 450 264 400 . 5 434 261 23 33 40 93 Move 37401 | 75 750 516 442 524 1613 669 1930 898 873 88 655 2051 972 791 1147 898 1219 3899 1410 1108 1094 983 2125 740 1129 258 723 3126 1452 965 762 308 1208 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 304 | 2 11 3 13 2 33 8 27 2 . . 3 28 4 4 . 7 14 32 14 7 10 . 14 . 5 3 1 25 14 3 6 5 4 Fast Attach 258 | 7 8 3 6 1 7 13 6 . . . 1 16 1 1 1 2 1 12 . 1 11 . 16 1 2 11 1 57 18 16 16 9 13 Attach 154 | 1 1 2 3 1 6 4 4 1 . . 6 8 3 1 . 12 1 6 11 6 4 . 18 2 6 2 2 14 8 5 6 3 7 Detach 41 | . . . . . 3 . 3 . . . 3 4 1 . . . . 3 . . . . 5 4 1 . 1 6 2 2 1 . 2 Swap 378 | . 6 4 14 11 40 3 17 3 8 . 10 40 7 13 . 4 . 55 18 2 9 . 33 8 22 1 1 26 10 4 2 1 6 Drop 445 | 1 12 4 14 2 41 12 31 1 1 . 2 37 4 3 1 . 9 34 15 7 21 . 15 1 11 12 2 59 27 17 22 9 18 Fire 679 | 14 57 28 78 16 110 89 4 5 3 . 6 14 6 4 . 33 44 46 48 15 17 6 32 . . . . 3 . . . . 1 Melee 666 | . . . . . . . 51 9 . . . 67 12 13 . 15 . 112 30 6 . . 115 1 6 4 . 115 32 20 14 3 41 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . 18 . . . 1 6 Rewire 51 | . . . . . . . . . . . 4 . . . . . . . . 1 18 28 . . . . . . . . . . . Trap 31 | . . . . . . . . . . . . . . . . . 6 1 3 . . . 1 1 10 . . 6 3 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 3) 493 | -10/Materials | Discovered new exit (range 13) 817 | -10/Materials | Discovered new exit (range 11) 1040 | -10/Materials | Entered Mines 1041 | -10/Mines | Assembled infested the area 1412 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1435 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1435 | -10/Mines | Discovered new exit (range 5) 1481 | -10/Mines | Discovered new exit (range 12) 1617 | -10/Mines | Discovered new exit (range 7) 1661 | -10/Mines | Met a Derelict testing a Signal Generator 1717 | -10/Mines | Core integrity fell below 50% 1752 | -10/Mines | Entered Materials 1752 | -9/Materials | Accompanied by 1 ally 1752 | -9/Materials | Evolved 2 slots: Propulsion x2 1902 | -9/Materials | Identified exit to Mines 2052 | -9/Materials | Discovered new exit (range 7) 2552 | -9/Materials | First assault squad dispatched 2725 | -9/Materials | Entered Mines 2806 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3004 | -9/Mines | Excavation squad dispatched 3004 | -9/Mines | A large section of the Mines collapsed 3161 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3206 | -9/Mines | Found a hidden stash of uninstalled traps 3226 | -9/Mines | Discovered new exit (range 8) 3566 | -9/Mines | Entered Materials 3566 | -8/Materials | Accompanied by 5 allies 3566 | -8/Materials | Evolved 2 slots: Utility x2 3567 | -8/Materials | Identified exit to Factory 3567 | -8/Materials | Identified exit to Storage 3571 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3642 | -8/Materials | Garrison activated, responded to threat 3724 | -8/Materials | Lost 4 allies 4002 | -8/Materials | Build established: Scavenger-Mutant 4119 | -8/Materials | Repaired Titanium Leg 4452 | -8/Materials | Repaired Titanium Leg 5046 | -8/Materials | Build established: Mutant 6305 | -8/Materials | Entered Storage 6514 | -8/Storage | Core integrity fell below 50% 6826 | -8/Storage | Found Prototype Launcher 6916 | -8/Storage | Repaired Hrd. Heavy Armor Plating 7105 | -8/Storage | First assault squad dispatched 7146 | -8/Storage | Identified Scatter Rocket Array 7166 | -8/Storage | Lost 3 parts (1p1n1u) 7475 | -8/Storage | Discovered exit to Factory (range 6) 7581 | -8/Storage | Garrison activated, responded to threat 7645 | -8/Storage | Entered Factory 7645 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7936 | -7/Factory | Identified exit to Factory 8355 | -7/Factory | Garrison activated, responded to threat 8369 | -7/Factory | Cargo convoy interrupted 8423 | -7/Factory | Lost 11 allies 8501 | -7/Factory | Identified exit to Lower Caves 8618 | -7/Factory | Entered Lower Caves 8750 | -7/Lower Caves | Spotted B-75 Beast 8781 | -7/Lower Caves | Learned 8 Factory zone layouts 8808 | -7/Lower Caves | Build established: Scavenger-Mutant 8983 | -7/Lower Caves | Encountered a Warlord checkpoint 8983 | -7/Lower Caves | Discovered new exit (range 21) 9016 | -7/Lower Caves | Entered another Lower Caves area 9022 | -7/Lower Caves | Spotted B-75 Beast 9098 | -7/Lower Caves | Discovered exit to Factory (range 5) 9145 | -7/Lower Caves | Encountered a Warlord checkpoint 9291 | -7/Lower Caves | Discovered new exit (range 5) 9300 | -7/Lower Caves | Learned 8 Factory zone layouts 9448 | -7/Lower Caves | Entered Data Miner 9448 | -7/Data Miner | Discovered new exit (range 6) 9453 | -7/Data Miner | Met Data Miner 9465 | -7/Data Miner | Learned location of Section 7 (-2) 9465 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9472 | -7/Data Miner | Received God Mode back door access code from Data Miner 9480 | -7/Data Miner | Entered Proximity Caves 9482 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9512 | -6/Proximity Caves | Destroyed 10 combat bots 9746 | -6/Proximity Caves | Spotted B-75 Beast 10236 | -6/Proximity Caves | Discovered exit to Factory (range 10) 10474 | -6/Proximity Caves | Entered Factory 10474 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10475 | -6/Factory | Identified exit to Factory 10542 | -6/Factory | Spotted B-75 Beast 12127 | -6/Factory | Discovered new exit (range 5) 12199 | -6/Factory | Discovered exit to Factory (range 17) 12269 | -6/Factory | Build established: Scavenger-Gladiator 12392 | -6/Factory | Identified exit to Lower Caves 12484 | -6/Factory | Discovered exit to Factory (range 5) 12641 | -6/Factory | Entered Lower Caves 12868 | -6/Lower Caves | Build established: Scavenger-Scout 12925 | -6/Lower Caves | Learned 4 Factory zone layouts 13038 | -6/Lower Caves | Identified exit to Lower Caves 13488 | -6/Lower Caves | Entered another Lower Caves area 13516 | -6/Lower Caves | Learned Factory non-interactive machine intel 13587 | -6/Lower Caves | Discovered exit to Factory (range 19) 13675 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13883 | -6/Lower Caves | Spotted B-75 Beast 14061 | -6/Lower Caves | Learned Factory emergency access door positions 14067 | -6/Lower Caves | Discovered new exit (range 15) 14076 | -6/Lower Caves | Identified exit to Zion 14088 | -6/Lower Caves | Entered Zion 14105 | -6/Zion | Found CR-A16's Pointy Stick 14126 | -6/Zion | Discovered new exit (range 15) 14134 | -6/Zion | Received a hallucinogenic algorithm 14198 | -6/Zion | System corruption cleaned by Quarantine Array 14225 | -6/Zion | Learned 4 Factory zone layouts 14266 | -6/Zion | Learned location of 1 exit from Factory 14277 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14360 | -6/Zion | Learned location of Warlord (-5) 14510 | -6/Zion | Met Imprinter 14604 | -6/Zion | Opened final containment barrier to the Deep Caves 14609 | -6/Zion | Discovered new exit (range 5) 14610 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 14611 | -6/Zion | Identified exit to Deep Caves 14611 | -6/Zion | Entered Deep Caves 14710 | -6/Deep Caves | Attacked by Z-Imprinter 14711 | -6/Deep Caves | Z-Facility disabled 14737 | -6/Deep Caves | Core integrity fell below 50% 14753 | -6/Deep Caves | Core integrity fell below 20% 14756 | -6/Deep Caves | Destroyed Z-Imprinter 14784 | -6/Deep Caves | Lost 13 parts (1p5n5u2w) 15033 | -6/Deep Caves | Discovered new exit (range 6) 15035 | -6/Deep Caves | Identified exit to Proximity Caves 15134 | -6/Deep Caves | Spotted AG-96654 15144 | -6/Deep Caves | Spotted AG-95739 15171 | -6/Deep Caves | Entered Proximity Caves 15173 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15186 | -5/Proximity Caves | Learned location of 1 exit from Factory 15248 | -5/Proximity Caves | Spotter reported a threat 15248 | -5/Proximity Caves | Spotter reported a threat 16169 | -5/Proximity Caves | Discovered exit to Factory (range 8) 16172 | -5/Proximity Caves | Entered Factory 16172 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 16173 | -5/Factory | Identified exit to Upper Caves 16174 | -5/Factory | Identified exit to Factory 16177 | -5/Factory | Loaded intel: 192 non-interactive machine locations 16472 | -5/Factory | Search patrols dispatched 16794 | -5/Factory | Found Imp. Powered Armor 16795 | -5/Factory | Found Imp. Powered Armor 16835 | -5/Factory | Spotted B-75 Beast 17199 | -5/Factory | Fabricated Cld. Aerolev Unit? 17199 | -5/Factory | Build established: Mutant 17477 | -5/Factory | Repaired Broken Cld. Gravmag System? 17672 | -5/Factory | Search patrols dispatched 17897 | -5/Factory | Discovered exit to Factory (range 19) 18160 | -5/Factory | Fabricated Cld. Aerolev Unit (x1) 18477 | -5/Factory | Discovered exit to Factory (range 10) 18688 | -5/Factory | Fabricated Cld. Aerolev Unit (x1) 18705 | -5/Factory | Entered Upper Caves 18706 | -5/Upper Caves | Identified exit to Upper Caves 18762 | -5/Upper Caves | Spotted B-75 Beast 18965 | -5/Upper Caves | Attracted the attention of an 0b10 base 18988 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 19043 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 19047 | -5/Upper Caves | Found Prototype Special Weapon 19059 | -5/Upper Caves | Identified Molecular Deconstructor 19136 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19549 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 19689 | -5/Upper Caves | Entered another Upper Caves area 19690 | -5/Upper Caves | Identified exit to Warlord 19693 | -5/Upper Caves | Learned Factory stockpile data 19738 | -5/Upper Caves | Build established: Hacker-Scout 19770 | -5/Upper Caves | Encountered a Warlord checkpoint 19795 | -5/Upper Caves | Spotted B-75 Beast 20209 | -5/Upper Caves | Entered Warlord 20234 | -5/Warlord | Discovered new exit (range 9) 20251 | -5/Warlord | System corruption cleaned by Quarantine Array 20284 | -5/Warlord | Found Prototype Device 20284 | -5/Warlord | Identified Minesniffer Drone Bay 20297 | -5/Warlord | Learned location of Armory (-3) 20297 | -5/Warlord | Learned Research stockpile data 20297 | -5/Warlord | Learned 4 Armory zone layouts 20297 | -5/Warlord | Learned 4 Armory zone layouts 20297 | -5/Warlord | Learned 4 Command zone layouts 20298 | -5/Warlord | Learned Research security intel 20298 | -5/Warlord | Learned Factory terminal intel 20442 | -5/Warlord | Met Warlord 20449 | -5/Warlord | Opened Warlord's prototype stash 20462 | -5/Warlord | Warlord's base attacked by MAIN.C 20506 | -5/Warlord | Found Prototype Energy Gun 20506 | -5/Warlord | Identified Vortex Rail 20509 | -5/Warlord | Found Vortex Rail 20584 | -5/Warlord | Found Prototype Processor 20586 | -5/Warlord | Found Prototype Device 20586 | -5/Warlord | Identified Thermal Barrier 20592 | -5/Warlord | Found Prototype Hackware 20592 | -5/Warlord | Identified Ghost Barrier 20599 | -5/Warlord | Found Prototype Device 20599 | -5/Warlord | Identified Exp. Cloaking Device 20610 | -5/Warlord | Found Prototype Reactor 20610 | -5/Warlord | Identified Vortex Chain Reactor 20749 | -5/Warlord | Warlord forces counterattacked 20772 | -5/Warlord | Spotted Striker 20819 | -5/Warlord | Destroyed 10 combat bots 20861 | -5/Warlord | Identified exit to Proximity Caves 20887 | -5/Warlord | Entered Proximity Caves 20887 | -4/Proximity Caves | Accompanied by 5 allies 20972 | -4/Proximity Caves | Learned location of Testing (-2) 21155 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 21238 | -4/Proximity Caves | Discovered exit to Factory (range 13) 21316 | -4/Proximity Caves | Entered Factory 21316 | -4/Factory | Accompanied by 7 allies 21316 | -4/Factory | Evolved 2 slots: Utility x2 21318 | -4/Factory | Loaded intel: 28 terminal locations 21430 | -4/Factory | Discovered new exit (range 12) 21433 | -4/Factory | Identified exit to Research 21962 | -4/Factory | Destroyed 8 combat bots 22057 | -4/Factory | Found Prototype Hackware 22057 | -4/Factory | Identified Exp. System Shield 22066 | -4/Factory | First assault squad dispatched 22079 | -4/Factory | Spotted B-86 Titan 22083 | -4/Factory | Identified exit to Upper Caves 22083 | -4/Factory | Identified exit to Extension 22087 | -4/Factory | Incoming assault squad redirected 22155 | -4/Factory | Incoming assault squad redirected 22181 | -4/Factory | Lost 7 allies 22703 | -4/Factory | Lost 6 parts (4n1u1w) 22792 | -4/Factory | Lost 5 parts (1p4n) 22938 | -4/Factory | Build established: Hacker-Mutant 23061 | -4/Factory | Entered Upper Caves 23064 | -4/Upper Caves | Learned 8 Research zone layouts 23495 | -4/Upper Caves | Build established: Hacker-Assassin 23646 | -4/Upper Caves | Discovered new exit (range 12) 23658 | -4/Upper Caves | Identified exit to Upper Caves 23820 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23860 | -4/Upper Caves | Entered another Upper Caves area 23896 | -4/Upper Caves | Discovered exit to Research (range 8) 24348 | -4/Upper Caves | Build established: Hacker-Mutant 24592 | -4/Upper Caves | Learned Research security intel 24592 | -4/Upper Caves | Learned Armory security intel 24988 | -4/Upper Caves | Build established: Hacker-Assassin 24988 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25204 | -4/Upper Caves | Discovered new exit (range 15) 25250 | -4/Upper Caves | Identified exit to Zhirov 25322 | -4/Upper Caves | Entered Zhirov 25322 | -4/Zhirov | Discovered new exit (range 3) 25326 | -4/Zhirov | Identified exit to Proximity Caves 25344 | -4/Zhirov | Met Zhirov 25364 | -4/Zhirov | Learned location of Quarantine (-3) 25364 | -4/Zhirov | Learned location of Command (-1) 25387 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25408 | -4/Zhirov | Found Alien Artifact 25425 | -4/Zhirov | Found Alien Artifact 25425 | -4/Zhirov | Identified Integrated Reactor 25425 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 25612 | -4/Zhirov | Entered Proximity Caves 26171 | -3/Proximity Caves | Discovered exit to Research (range 15) 26290 | -3/Proximity Caves | Entered Research 26290 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 26291 | -3/Research | Identified exit to Armory 26310 | -3/Research | Identified exit to Quarantine 26541 | -3/Research | Found Adv. Force Booster 26565 | -3/Research | Discovered new exit (range 18) 27426 | -3/Research | Identified Transdimensional Reconstructor 27426 | -3/Research | Warped through subspace 27455 | -3/Research | Lost 6 parts (4n2u) 27611 | -3/Research | Spotted B-86 Titan 27968 | -3/Research | System corruption reached 10% 28432 | -3/Research | Identified Exp. Target Analyzer 28628 | -3/Research | Discovered new exit (range 9) 28629 | -3/Research | Identified exit to Research 28843 | -3/Research | Core integrity fell below 50% 28869 | -3/Research | Entered Quarantine 28873 | -3/Quarantine | Lost 3 parts (1n1u1w) 29010 | -3/Quarantine | Met incapacitated Sigix Warrior 29010 | -3/Quarantine | Lockdown squad dispatched 29011 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 29022 | -3/Quarantine | Found Alien Artifact 29022 | -3/Quarantine | Identified Terrabomb 29022 | -3/Quarantine | Used Terrabomb 29037 | -3/Quarantine | Found Alien Artifact 29037 | -3/Quarantine | Identified Core Reset Matrix 29037 | -3/Quarantine | Used Core Reset Matrix 29041 | -3/Quarantine | Sensed 14 artifacts in vicinity 29053 | -3/Quarantine | Found Terrabomb 29070 | -3/Quarantine | Found Prototype Processor 29070 | -3/Quarantine | Identified Exp. Melee Analysis Suite 29112 | -3/Quarantine | Discovered exit to Research (range 12) 29117 | -3/Quarantine | Spotted Alpha 7 29135 | -3/Quarantine | Found Transdimensional Reconstructor 29140 | -3/Quarantine | Found Dimensional Node Initializer 29142 | -3/Quarantine | Initialized slip node 29279 | -3/Quarantine | Found Subatomic Replicator 29347 | -3/Quarantine | Found Core Stripper 29619 | -3/Quarantine | First assault squad dispatched 29665 | -3/Quarantine | Found Sigix Terminator 29690 | -3/Quarantine | Found Dimensional Node Initializer 29774 | -3/Quarantine | Entered Research 29774 | -2/Research | Warlord forces began assault on 0b10 29774 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 29794 | -2/Research | Found Prototype Processor 29794 | -2/Research | Identified Exp. Core Analyzer 29884 | -2/Research | Research machine network offline 29901 | -2/Research | Spotted B-90 Cyclops 29981 | -2/Research | Spotted B-90 Cyclops 30008 | -2/Research | Met up with Warlord 30053 | -2/Research | Build established: Alien-Scout 30083 | -2/Research | Lost 3 allies 30086 | -2/Research | Spotted B-90 Cyclops 30149 | -2/Research | Allies destroyed 15-OTL(K) 30151 | -2/Research | Spotted Striker 30165 | -2/Research | Destroyed Striker 30234 | -2/Research | Spotted Striker 30236 | -2/Research | Lost 10 allies 30238 | -2/Research | Discovered new exit (range 8) 30242 | -2/Research | Identified exit to Testing 30253 | -2/Research | Entered Testing 30258 | -2/Testing | Found Prototype Device 30258 | -2/Testing | Identified AEGIS Remote Shield 30271 | -2/Testing | Found Prototype Device 30271 | -2/Testing | Identified Adv. EM Disruption Field 30330 | -2/Testing | Found Prototype Hackware 30330 | -2/Testing | Identified Ghost Barrier 30355 | -2/Testing | Spotted PH-I8IO7DM5QM 30392 | -2/Testing | Garrison activated, responded to threat 30470 | -2/Testing | Found Prototype Launcher 30474 | -2/Testing | Discovered new exit (range 6) 30476 | -2/Testing | Identified exit to Access 30541 | -2/Testing | Initialized slip node 30567 | -2/Testing | Found Prototype Device 30567 | -2/Testing | Identified Exp. Weapon Cycler 30607 | -2/Testing | Spotted Alpha 7 30628 | -2/Testing | Incoming investigation squad redirected 30637 | -2/Testing | Spotted Fortress 30676 | -2/Testing | Discovered new exit (range 6) 30678 | -2/Testing | Identified exit to Section 7 30679 | -2/Testing | Entered Section 7 30680 | -2/Section 7 | Sensed 18 artifacts in vicinity 30726 | -2/Section 7 | Found Prototype Processor 30726 | -2/Section 7 | Identified Exp. Signal Interpreter 30801 | -2/Section 7 | Spotted S7 Guard 30820 | -2/Section 7 | Spotted B-90 Cyclops 30835 | -2/Section 7 | Found Integrated Reactor 30835 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30844 | -2/Section 7 | Used Subatomic Replicator to replicate Terrabomb 30873 | -2/Section 7 | Used Terrabomb 30876 | -2/Section 7 | Crushed by falling debris 30876 | -2/Section 7 | Spotted S7 Guard 30886 | -2/Section 7 | Entered Access 30886 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 30907 | -1/Access | Build established: Hacker-Gladiator 30930 | -1/Access | Incoming investigation squad redirected 31011 | -1/Access | Identified exit to Command 31386 | -1/Access | First assault squad dispatched 31391 | -1/Access | Build established: Scavenger-Ninja 31409 | -1/Access | Warped through subspace 31575 | -1/Access | Fired Sigix Terminator 31579 | -1/Access | Discovered new exit (range 21) 31584 | -1/Access | Spotted B-99 Colossus 31585 | -1/Access | Spotted B-99 Colossus 31588 | -1/Access | Identified exit to Surface 31588 | *** | Heading to fleet! Last Messages --------------- 31539_ U-05 Engineer suffers critical hit (Destroy). 31539_ Penetrated by Slug. 31543_ W-44 Eye destroyed. 31546_ Acquired 10 matter. 31550_ Penetrated by Slug. [Achievement: Ultimate Loadout] 31575_ Sigix Terminator expended. [Achievement: Hard Hitter] 31575_ Destroyed Unknown Wheel. 31575_ K-01 Serf destroyed. 31575_ Sealed Freight Elevator disabled. 31579_ EXIT=FOUND 31586_ The Access Shell folds into the floor. 31587_ Penetrated by Slug. 31588_ The unstable cave ceiling collapses. 31588_ EXIT=IDENTIFIED: SURFACE 31588_ Penetrated by Slug. [Achievement: 50k Club] [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ###"""T"""" " """"" #" + = ! | | #### """" " " # = | | " " " | | " " " | | " ; " | | """" " ; """#####"# | | """" ; ; " | | """ ; ; " ?? | | """ ; ; " | | """ ;; ;;;# " | | ;;;;;;;;;;;;;; ; ; """" | | ; """" | | ; """" | | ;;;;;;;;; ;;;;;;; ; """ | | """;% ;; ; ; ; ; """ | | " ; ; ; ; ; ; """ | | ###### ; ; ; ; ; ; ?? | | ####?# ; ; ; ; ; ; ? | | ?????# ; ; ; ; ; ;;;;;#??## | | ?????## ; ; ;; % ;; ; ; ? | | ??????# ; ; ; ; ; ??? | | ??????# ; ; ;; ;; ; ; "??? | | ??????##; ; ; ; ; ; "???? | | ???????#; ; ; ; ; ; ""???? | | ???????## ; ; ; ; ; "???? | | ????????# ; ; @" ; ; ; ??? | | ????????# ;;;;;;;; ; "" ; ; ; ??? | | ????????# ; ; ; ; ; ;#####???? | | ????????# ; ; ; ; ; ;#???????? | | ????????# ; ; ; ; ; ##???????? | | ????????# # ; ; ; ; #????????? | | ????????# # ; ; ; ### #????????? | | ????????# # ; ; ; ###?? #????????? | | ????????? # ### " "###??????#????????? | | ?????????? u "" ??# ??????????????????? | | ????????# # "" ???# BB BB #?????????????????? | | ????????# ?# Y" ???# BB BB #?????????????????? | | ???????????#? ""????# #?????????????????? | | ????????????????????? #?????????????????? | | ????????????????????? #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#### ####?????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 50 Energy Generation 65 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 4 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 800 Resistance: KI 30 Resistance: TH 50 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 75 Melee Accuracy 12 Recoil Reduction 4 Energy Filtering 30 Force Boost 40 Offensive Hacking 14 Defensive Hacking 36 Trap Extractor Capacity 8 Item Schematics ----------------- Prc. Phase Gun | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. Aerolev Unit | x1 | -5/Factory Cld. Aerolev Unit | x1 | -5/Factory Cld. Aerolev Unit | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Terrabomb Core Reset Matrix Dimensional Node Initializer Core Stripper Subatomic Replicator Sigix Terminator Achievements -------------- 50k Club Alien Roots Ambidextrous Are We The Baddies? Deconstruction Dodgeball, But With Guns False Reunion Hard Hitter Home At Last? I Survived The Infestation Nope Ooh, Shiny! Reappropriation Signs Are For Wimps Sunderer Ultimate Loadout Unlikely Earthworm Challenges ------------ None Game ------ Seed GuidedDiametricFlail Manual? 0 Play Time 14:12:40 Cumulative 53.3 hours Start 2024.12.26 @ 23:00:38 End 2024.12.28 @ 23:07:35 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type 2 Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 33 Gallery% 35 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec84aa33-67fa-4b2c-8b22-51e327c5e343