Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.26 @ 21:26:23 Player: yub Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (481) 481 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 2791 Bonus ------- Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 35/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Aluminum Leg Experimental Sensor Array Improved Terrain Scanner Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Advanced Targeting Computer Shield Generator > --- WEAPON ----------- Medium Laser Small Laser > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Experimental Sensor Array Improved Terrain Scanner Mobile Refinery Mk. CCLXVII [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 16 | 7 2 3 2 1 1 Power 2 | 1 . . . 1 . Engine 2 | 1 . . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 1 3 . . 1 Device 3 | 1 . 2 . . . Storage 2 | 1 1 . . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | 2 1 . 2 . . Energy Gun 2 | 1 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . 1 1 . 9 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 4 | . . 1 . . 3 Weapon 4 | . . . 1 . 3 Highest Loss Streak 7 | . . 1 1 . 7 To Critical Strikes . | . . . . . . Average Backups 6 | 2 4 6 6 7 7 Power 1 | 1 1 1 1 1 1 Propulsion 1 | . . 2 2 2 2 Utility 2 | . . . . 2 3 Weapon 1 | 1 1 2 1 1 . Tool/Special . | . . . . . . Unused Backups 6 | . . . . . 6 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 100 99 100 100 95 Engine 11 | . 14 11 11 11 10 Leg 22 | . 28 22 22 22 18 Device 20 | . 14 21 22 22 21 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 11 11 11 11 Energy Gun 11 | . 14 11 8 11 14 Ballistic Gun 3 | . 14 11 10 . . Launcher 7 | . . . 2 11 7 Peak Build Rating 14 | 7 7 11 12 13 14 Average Rating 11 | 4 7 10 11 12 12 On Entrance 8 | . 7 7 11 12 13 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 18 | 14 16 16 18 18 18 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 4 | 1 . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 7 8 7 8 8 8 Average Carried 6 | 2 4 6 6 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 2 8 6 8 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 597 | 267 124 67 64 30 45 Remotely . | . . . . . . Salvage Created 511 | 20 214 156 72 . 49 Parts 56 | 3 23 13 15 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 2 | . . . . . 2 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 10 2 5 . 3 Guns 14 | . 10 2 2 . . AOE 6 | . . . 3 . 3 Classes Destroyed 6 | 1 3 2 . . . Tunneler 2 | 1 . . 1 . . Operator 1 | . . 1 . . . Watcher 3 | . 2 1 . . . Swarmer 15 | . 9 . 3 . 3 Grunt 3 | . 1 . 2 . . Sentry 2 | . . 2 . . . Best Kill Streak 8 | 1 8 2 3 . 3 Combat Bots Only 5 | . 5 1 3 . 3 Max Kills in Single Turn 2 | 1 2 1 2 . 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 207 | . 36 39 22 . 110 Missed 49 | . 10 5 4 . 30 Hits 158 | . 26 34 18 . 80 Projectile 158 | . 26 34 18 . 80 Critical Strikes 3 | . . 2 . . 1 Damage Taken 1362 | . 164 296 88 . 814 Core 452 | . 49 56 7 . 340 Absorbed by Shields 257 | . . 77 38 . 142 Ignored by Resistances 483 | . 52 107 41 . 283 Regen/Repaired (Parts) 60 | . . . . 60 . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 69 | 3 24 14 13 1 14 Largest 2 | 2 2 2 2 1 1 Hottest 60 | 60 60 60 50 30 50 Shots Fired 111 | 6 47 28 15 1 14 Gun 105 | 6 47 28 13 . 11 Cannon . | . . . . . . Launcher 6 | . . . 2 1 3 Special . | . . . . . . Kinetic 54 | 3 24 14 13 . . Thermal 51 | 3 23 14 . . 11 Explosive 6 | . . . 2 1 3 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 5 7 11 12 . 7 Robot Miss Streak 3 | . 3 2 3 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 72 | 5 27 24 8 . 8 Core Hits 43 | 1 16 9 8 . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1281 | 58 334 281 312 . 296 Guns 834 | 58 331 281 87 . 77 Cannons . | . . . . . . Explosions 432 | . . . 213 . 219 Melee . | . . . . . . Ramming 15 | . 3 . 12 . . Kinetic 427 | 27 148 165 87 . . Thermal 407 | 31 183 116 . . 77 Explosive 432 | . . . 213 . 219 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 4 | . 3 . 1 . . Kicked 4 | . 3 . 1 . . Crushed . | . . . . . . Highest Temperature 38 | . 6 38 . . 8 Average Temperature 12 | . 6 15 . . 5 Received Heat Transfer 268 | . 6 200 38 . 24 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 962 | 75 425 275 . . 187 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 193 | 5 193 45 121 . . Initial 33 | . . 33 9 . . Average 51 | . 103 15 23 . . Influence Increases 673 | 5 259 84 146 . 179 Destroy 0b10 Robot/C 480 | . 200 40 100 . 140 Destroy 0b10 Robot/NC 40 | 5 10 10 5 . 10 Destroy Leader 96 | . 34 22 20 . 20 Allied During Kill 9 | . . . . . 9 Successful Hack 18 | . 6 12 . . . Disable Machine 9 | . 9 . . . . Destroy Structure 21 | . . . 21 . . Influence Decreases 673 | 5 165 148 85 91 179 Entered New Map 173 | . . 61 21 91 . Time Decay 440 | 5 165 77 54 . 139 Lost Part 40 | . . 10 10 . 20 Lost Ally 20 | . . . . . 20 Squads Dispatched 3 | . . 2 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . . 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 15 8 8 . 20 Peak Tracking Total 16 | . 7 5 3 . 16 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 3 3 . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 5 7 . . . Successful 8 | . 5 3 . . . Failed 4 | . . 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 8 | . 2 3 . 3 . Terminals 12 | . 5 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 5 3 . . . Record 2 | . 1 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 42 | . . . . 42 42 Total Orders . | . . . . . . Ally Attacks 20 | . . . . . 20 Total Damage 300 | . . . . . 300 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2984 | 2 398 258 267 1467 592 Optics 2584 | . . 258 267 1467 592 Sensors 2569 | . . 257 267 1467 578 Seismic 482 | 2 398 82 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3067 | 85 398 258 267 1467 592 Spaces Moved 2138 | 60 255 170 188 1195 270 Core 29 | 18 . . . . 11 Treads . | . . . . . . Legs 2109 | 42 255 170 188 1195 259 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 122 | 102 120 120 120 120 141 Slowest Speed 250 | 120 120 120 120 120 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 48 20 28 90 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug 3 | . . . . 3 . Terrain Destroyed 38 | . . . 21 3 14 Melee . | . . . . . . Projectile . | . . . . . . AOE 38 | . . . 21 3 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2477 | 77 298 196 213 1227 466 Wait 227 | . 5 9 6 27 180 Move 2133 | 59 254 169 187 1194 270 Hop . | . . . . . . Pick Up 21 | 8 7 1 3 2 . Fast Attach 1 | 1 . . . . . Attach 12 | 6 . 3 1 . 2 Detach . | . . . . . . Swap 7 | . 4 . 2 1 . Drop 3 | . 1 . . 2 . Fire 69 | 3 24 14 13 1 14 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 3 . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 12) 400 | -10/Materials | Discovered new exit (range 15) 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Utility x2 659 | -9/Materials | Discovered new exit (range 11) 742 | -9/Materials | Entered Mines 894 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 954 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 957 | -9/Mines | Found Prototype Device 1009 | -9/Mines | Entered Zion 1092 | -7/Zion | Discovered new exit (range 15) 1520 | -7/Zion | Learned location of Data Miner (-6) 1762 | -7/Zion | Met Imprinter 1815 | -7/Zion | Imprinted 1818 | -7/Zion | Declared Zion's savior 2009 | -7/Zion | Found Prototype Device 2038 | -7/Zion | Given A8's code to call for help 2476 | -7/Zion | Entered Proximity Caves 2476 | -6/Proximity Caves | Accompanied by 4 allies 2478 | -6/Proximity Caves | Spotter reported a threat 2490 | -6/Proximity Caves | Identified exit to Factory 2798 | -6/Proximity Caves | Lost 3 allies 3001 | -6/Proximity Caves | Learned Factory terminal intel 3044 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3059 | -6/Proximity Caves | Core integrity fell below 50% 3066 | -6/Proximity Caves | Core integrity fell below 20% 3068 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02886_ S-27 Virus destroyed. 02887_ VTOL Module fries itself beyond repair. 02890_ Autogun fries itself beyond repair. 02931_ 6S-D6B(M) destroyed. 03001_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 03043_ Slug penetrates Wall. 03054_ Sensor Array destroyed. 03056_ Aluminum Leg destroyed. 03057_ Sml. Laser destroyed. 03058_ Penetrated by Slug. 03058_ Ion Engine destroyed. 03060_ Shield Generator destroyed. 03061_ S-27 Virus destroyed. 03062_ Med. Laser destroyed. 03063_ S-27 Virus destroyed. 03064_ Penetrated by Slug. 03064_ Sml. Storage Unit destroyed. 03066_ S-27 Virus destroyed. 03068_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ??#?????????????????????? | | ???????????????????????? ?# ?????????????????????? | | ???????????????????????? # ?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ##????????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# ##??????????????????? | | ???????????????????????##@ ###????????????????? | | ??????????????????????## ##???????????????? | | ?????????????????????## #### #????????? | | ?????????????????????# ??????? | | ?????????????????##### s ??????? | | ????????????????? ### s######++#######???????? | | ?????????????????? #?# =%#?????????????????????? | | ??????????????????# #?## #?????????????????????? | | ??????????????????# #?##= #?????????????????????? | | ??????????????????# #?#*ss#???????????? ????????? | | ????????????###??## ####s #???????"" ????????? | | ????????????# ??# ###[%#??## " ????????? | | ???????????## ?## ##gY# "" ?????????? | | ???????????# ### + " ???????? | | ???????????# ## # + "#??????? | | ????????????# ## # "#??????? | | ???????????## ### ### ####### "???????? | | ???????????# ### ##?# #???????? "???????? | | ??????????## ####??# #??????????? ""???????? | | ?????????## #????# #?????????????????????? | | ########## #????# #?????????????????????? | | ## #????# ?????????????????????? | | ## ##????# ?????????????????????? | | ## #### ####?????####?????????????????????? | | ##?# ##?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Imp. Particle Charger | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Energy Filter | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Microactuators | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Look Less Dangerous Next Time Organ Harvest Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed GammaDisposableMace Manual? 0 Play Time 00:31:39 Cumulative 69.7 hours Start 2025.12.13 @ 01:45:20 End 2025.12.26 @ 21:26:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 109 Rogue 17 Adventurer 92 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 43 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 898e3b52-6e6b-412e-940e-7ff95ff74185