Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 00:20:27

Player: Some Pennies

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (49)      245
Value Destroyed (1037)     1037
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (314)                314
              TOTAL SCORE: 4076

 Bonus
-------
Follower Combat Kills      14
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             316/550
Matter                     241/300
Energy                     220/220
System Corruption          0%
Temperature                Hot (261)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (5) ------
           Heat Sink
     Large Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (2) -------
           Beam Cannon
           Gauss Rifle
>          --- INVENTORY (15) ---
     Heavy Deuterium Engine
     Heavy Deuterium Engine
     Light Treads
           Superbattery (1500)
  Improved Utility Shielding
           Particle Gun
           Assault Rifle
     Heavy Assault Rifle
           Flak Cannon
           Flak Cannon
           Grenade Launcher
     Heavy Mace

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Heavy Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
     Large Storage Unit
  Improved Terrain Scanner
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Beam Cannon
           Gauss Rifle
>          --- INVENTORY --------
     Heavy Deuterium Engine
     Heavy Deuterium Engine
     Light Treads
     Light Treads
     Light Treads
           Heat Sink
           Superbattery
  Improved Utility Shielding
           Particle Gun
           Assault Rifle
     Heavy Assault Rifle
           Flak Cannon
           Flak Cannon
           Grenade Launcher
     Heavy Mace
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Light Armor Plating
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             50   | 7   7   4   1   3   28  
  Power                    7    | 1   .   .   .   1   5   
    Engine                 5    | 1   .   .   .   1   3   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   .   .   3   
    Treads                 5    | 2   .   .   .   .   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  19   | 2   2   3   1   .   11  
    Device                 10   | 1   1   1   .   .   7   
    Storage                3    | 1   1   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   2   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | 2   5   1   .   2   9   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          4    | .   .   .   .   1   3   
    Ballistic Gun          7    | 2   3   .   .   1   1   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               5    | .   2   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 9    | .   .   .   .   .   9   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  5    | .   .   .   .   .   5   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 100 100 100 98  
  Engine                   13   | .   14  14  14  14  13  
  Core                     2    | .   .   .   .   .   4   
  Treads                   23   | .   28  28  28  28  17  
  Device                   13   | .   14  8   .   .   21  
  Storage                  11   | .   14  14  14  14  9   
  Protection               10   | .   .   5   14  14  14  
  Energy Cannon            3    | .   .   .   .   12  7   
  Ballistic Gun            13   | .   27  23  14  14  5   
  Ballistic Cannon         1    | .   .   .   .   .   3   
  Launcher                 3    | .   .   4   14  1   .   
Peak Build Rating          27   | 7   8   8   9   11  27  
  Average Rating           13   | 5   7   8   8   9   20  
  On Entrance              7    | .   7   8   8   9   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             56   | 14  21  23  33  36  56  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  
  Average Capacity         12   | 7   9   10  13  15  15  
  Most Carried             15   | 6   10  10  11  14  15  
  Average Carried          11   | 3   9   9   10  11  13  
  Final Capacity           15   | 8   10  10  15  15  15  
  Final Carried            14   | 6   10  10  11  14  12  

 Class Distribution 
--------------------
 68% | Mutant
 27% | Scavenger-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1324 | 326 302 78  .   19  599 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1340 | 175 490 76  .   19  580 
  Parts                    76   | 15  24  3   .   1   33  
Haulers Intercepted        2    | .   2   .   .   .   .   
Recyclers Shooed           4    | 1   .   .   .   1   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  26   | .   6   3   .   .   17  
  Guns                     6    | .   4   1   .   .   1   
  Cannons                  6    | .   .   .   .   .   6   
  AOE                      11   | .   2   2   .   .   7   
Classes Destroyed          11   | 2   5   1   .   .   3   
  Worker                   2    | .   1   .   .   1   .   
  Builder                  5    | .   1   .   .   .   4   
  Tunneler                 6    | 4   2   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 4    | 1   1   .   .   .   2   
  Operator                 2    | .   .   .   .   .   2   
  Watcher                  2    | .   2   .   .   .   .   
  Swarmer                  8    | .   .   1   .   .   7   
  Grunt                    13   | .   6   2   .   .   5   
  Sentry                   4    | .   .   .   .   .   4   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           6    | 2   6   2   .   1   5   
  Combat Bots Only         4    | .   2   2   .   .   4   
Max Kills in Single Turn   3    | 1   2   2   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        172  | .    27   10   .    .    135  
  Missed                   43   | .    10   2    .    .    31   
Damage Taken               2040 | .    203  90   .    .    1747 
  Core                     274  | .    21   19   .    .    234  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   55   | .    .    .    .    .    55   
Core Remaining (%)         92   | 100  .    .    .    84   .    
Volleys Fired              132  | 14   37   4    .    3    74   
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  125  | 40   40   40   .    80   125  
Shots Fired                231  | 28   69   6    .    6    122  
  Gun                      135  | 28   64   4    .    3    36   
  Cannon                   75   | .    .    .    .    3    72   
  Launcher                 21   | .    5    2    .    .    14   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  157  | 28   64   4    .    3    58   
  Thermal                  53   | .    .    .    .    3    50   
  Explosive                21   | .    5    2    .    .    14   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | 7    12   4    .    2    12   
  Robot Miss Streak        6    | 1    2    2    .    3    6    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           150  | 18   49   4    .    2    77   
  Core Hits                91   | 9    25   5    .    2    50   
  Critical Kills           3    | .    .    .    .    .    3    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    3    
    Meltdown               3    | .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3265 | 177  851  125  .    28   2084 
  Guns                     1316 | 177  656  21   .    11   451  
  Cannons                  997  | .    .    .    .    17   980  
  Explosions               937  | .    195  104  .    .    638  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  15   | .    .    .    .    .    15   
  Kinetic                  1671 | 177  656  21   .    11   806  
  Thermal                  642  | .    .    .    .    17   625  
  Explosive                906  | .    195  104  .    .    607  
  Electromagnetic          31   | .    .    .    .    .    31   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            1    | .    .    .    .    .    1    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               1    | .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    8    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      35   | .    .    .    .    .    35   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   5    | .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        261  | .    4    11   .    54   261  
  Average Temperature      40   | .    4    7    .    30   45   
  Received Heat Transfer   690  | .    111  39   .    .    540  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    3    
  Combat Hostiles          3    | .    .    .    .    .    3    
  Parts Melted             10   | .    .    .    .    .    10   
  Heat Transferred         1369 | .    .    .    .    37   1332 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             269  | 25  269 213 .   5   263 
  Initial                  33   | .   16  33  .   .   1   
  Average                  91   | 11  107 139 .   1   93  
Maximum Alert Level        1    | .   1   1   .   .   1   
  Low Security (%)         90   | 100 85  70  .   100 93  
  Level 1                  9    | .   14  29  .   .   6   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   5   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   8   6   .   .   28  
  Peak Tracking Total      5    | .   4   3   .   .   5   
  Tactical Retreats        2    | .   .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            3    | .   1   .   .   .   2   
  Indirectly               2    | .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          10   | .   4   .   2   .   4   
  Terminals                5    | .   3   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          2    | .   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   11  .   2   .   14  
  Successful               14   | .   5   .   2   .   7   
  Failed                   13   | .   6   .   .   .   7   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   21   | .   11  .   1   .   9   
  Terminals                20   | .   10  .   .   .   10  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          3    | .   1   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   1   .   2   .   3   
  Record                   2    | .   .   .   1   .   1   
  Robot Analysis           2    | .   1   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   4   .   .   .   2   
  Terminals                5    | .   3   .   .   .   2   
    Skim                   5    | .   3   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   .   .   3   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      48   | .   .   48  48  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               8    | .   .   8   .   .   .   
  Total Damage             62   | .   .   62  .   .   .   
  Kills                    2    | .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   1   .   .   .   1   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               2817 | 143  584  177  601  92   1220 
Spaces Moved               1222 | 57   284  95   375  40   371  
  Core                     3    | 3    .    .    .    .    .    
  Treads                   1219 | 54   284  95   375  40   371  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            183  | 154  160  160  160  160  238  
  Slowest Speed            240  | 160  160  160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 5    57   29   77   8    33   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 8    | .    8    .    .    .    .    
Terrain Destroyed          126  | .    42   20   .    .    64   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      126  | .    42   20   .    .    64   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1556 | 84  346 113 377 62  574 
  Wait                     96   | .   3   9   .   10  74  
  Move                     1217 | 56  283 94  374 39  371 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  34   | 7   9   1   1   5   11  
  Fast Attach              14   | 6   .   .   .   .   8   
  Attach                   14   | 1   2   .   .   .   11  
  Detach                   1    | .   .   .   .   .   1   
  Swap                     22   | .   5   4   1   3   9   
  Drop                     21   | .   7   1   1   2   10  
  Fire                     132  | 14  37  4   .   3   74  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    5    | .   .   .   .   .   5   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  144 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  536 | -10/Materials | Discovered new exit (range 11)
  720 | -10/Materials | Discovered new exit (range 6)
  728 | -10/Materials | Entered Mines
  752 | -10/Mines     | Found a hidden stash of uninstalled traps
  840 | -10/Mines     | Learned Materials stockpile data
  890 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  890 | -10/Mines     | Discovered new exit (range 5)
  905 | -10/Mines     | Entered Exiles
  905 | -10/Exiles    | Accompanied by 2 allies
  935 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  947 | -10/Exiles    | Met 8R-AWN
  971 | -10/Exiles    | Met EX-HEX
 1035 | -10/Exiles    | Met EX-DEC
 1051 | -10/Exiles    | Learned location of Zion (-7)
 1170 | -10/Exiles    | Visited The Gauntlet
 1262 | -10/Exiles    | Met EX-BIN
 1285 | -10/Exiles    | Aligned with FarCom system
 1286 | -10/Exiles    | Given EX-Vault access code
 1325 | -10/Exiles    | Opened EX-Vault
 1333 | -10/Exiles    | Found Superbattery
 1367 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1484 | -10/Exiles    | Discovered new exit (range 12)
 1506 | -10/Exiles    | Left Exiles lab with Superbattery
 1506 | -10/Exiles    | Entered Mines
 1516 | -9/Mines      | Discovered new exit (range 11)
 1542 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1598 | -9/Mines      | Entered Materials
 1598 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 1676 | -8/Materials  | Repaired Lgt. Armor Plating
 2655 | -8/Materials  | Build established: Scavenger-Skirmisher
 2818 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02766_ Heat Sink melted.
02785_ Acquired Lgt. Armor Plating.
02786_ Slug penetrates Wall. <x2>
02791_ Lgt. Treads destroyed.
02791_ Heat Sink destroyed.
02791_ Critical hit (Blast).
02792_ U-05 Engineer builds a Wall.
02793_ Terminal disabled.
02794_ Slug penetrates H-61 Shepherd. <x2>
02800_ Heat Sink destroyed.
02803_ Slug penetrates H-61 Shepherd.
02808_ U-05 Engineer builds a Wall.
02809_ Lgt. Treads destroyed.
02809_ Slug penetrates Wall.
02812_ U-05 Engineer builds a Wall.
02812_ Slug penetrates G-47 Trooper.
02813_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
02815_ Slug penetrates Wall.
02817_ Lgt. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
|  "T"       ####+###         /   #???????#????????? |
|          ! ##     ###+###+#######??#?????????????? |
| #####"####### ""            #????????????????????? |
|    # * |      T  =          ##???????????????????? |
| "  #[*%######   |%!         ###??????????????????? |
| " %+===##???#    *#         ########??????#??????? |
| "  # %*############   [[    #      #?? ####??????? |
|   !#   # #?##????##         # """  #      ???????? |
| ## #   ###?#??????#   [[    + """  +   ??????????? |
| ## #   # # ???????# #####   # """  #  ???????????? |
|    #  %#   ?? #??## ###?#####      #?????????????? |
|    # %!#     #????# ###?????#     =#? ???????????? |
|    # | #      #???# ###?????########?????????????? |
|    #   #      #####+#????######??#???????????????? |
|    #   #      #     #???????#?????#??? ??????????? |
|    #       ####     ##???????#??????? ???????????? |
| ####   #  ##??# """ ###??#???????????????????????? |
|   ##   ####???# """ #?#?????????#????????????????? |
|        #??????# """ #????#?###????#??????????????? |
|        #?? ???#     ########?????#???????????????? |
|        #???? ?# """ #  """ #?????????????????????? |
|   ######??????# """ #  " " #???????#?????????????? |
|   ##????#?????# """ #      #?????????????????????? |
|   *#??????????#     #      # ???"????? ??????????? |
| !**#????????#?#  =  #   %% #?????????????????????? |
| !  #?????????##     #   %@ # ????????????????????? |
| #####????????####+######g;g####+###??????????????? |
| ?????????"???#           %H             ?????????? |
| ???????????? +       %                  ?????????? |
| ????? ?????? #     %                    ?????????? |
| #??#????????o#   ############+#####    ?#????????? |
| ???#?????????#   ??##????#???   ??#???#??????????? |
| ##???????????#   ?#???????????  "????????????????? |
| ??#?#??????? +   ?????#??? ???? Y"#??????????????? |
| ?????? ??? ??#   ???? ????????? ""???????????????? |
| ????????????##   ???????????????  ???????????????? |
| ??????#??????#   ???????????????? ???????????????? |
| ?????????????##/#????????????????? ??????????????? |
| ??????????????  ?? ???????????"??????????????????? |
| ?????????????? "????#????#???????????????????????? |
| ?????????????? "?"?????????#?????????????????????? |
| ?????????????? ??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
| ??#??????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????? ???????????????????????????????????????????? |
| ###?    ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          27
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ConstructBombDesublimator
  Manual?         0
Play Time         00:20:54
  Cumulative      406.0 hours
  Start           2024.10.25 @ 00:03:32
  End             2024.10.25 @ 00:20:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          281
  Rogue           276
  Adventurer      5
  Explorer        0
Win Type          -
  Total           9
  Types           4/0/5/0/0/0/0/0/0
Lore%             75
Gallery%          88
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38548fe7-5097-4821-a319-96c26edb58dc