Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.08 @ 20:03:37 Player: Gitida Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (194) 970 Value Destroyed (7436) 7436 Prototype IDs (23) 460 Alien Tech Used (1) 200 Bonus (1110) 1110 TOTAL SCORE: 17876 Bonus ------- High Alert Combat Kills 186 Follower Combat Kills 256 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -132 Cogmind --------- Core Integrity 0/1300 Matter 170/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Cryofiber Web Large Storage Unit Advanced Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Tesla Rifle Mass Driver Mass Driver Heavy Proton Missile Launcher > --- INVENTORY -------- Reinforced Fission Core Reinforced Fission Core Light Antimatter Reactor Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Improved Matter Compressor Advanced Signal Interpreter Phase Shifter Improved Medium Armor Plating Improved Focal Shield Transdimensional Reconstructor High-powered Shock Rifle Plasma Rifle Gauss Rifle Gauss Rifle Heavy Proton Missile Launcher Improved Remote Datajack Impact Mace [Rating: 87] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Flight Unit Impulse Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Core Shielding Weapon Gauss Rifle Energy Gun Wave Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Heavy Proton Missile Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Gar Slots Evolved 14 | . . . 2 2 2 . . . 4 . . . . 2 . . . . 2 . . Power 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . Utility 7 | . . . 1 1 1 . . . 1 . . . . 2 . . . . 1 . . Weapon 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . Parts Attached 189 | 5 5 . 23 16 25 3 1 6 37 4 13 4 17 6 . 6 9 . 7 2 . Power 22 | 1 1 . 3 1 6 1 1 2 2 . . 1 1 . . . 1 . 1 . . Engine 11 | 1 1 . 3 1 2 1 1 1 . . . . . . . . . . . . . Core 9 | . . . . . 4 . . 1 2 . . . . . . . 1 . 1 . . Reactor 2 | . . . . . . . . . . . . 1 1 . . . . . . . . Propulsion 44 | 2 . . 7 4 7 . . 3 7 . . . 6 1 . 2 . . 4 1 . Treads 38 | 2 . . 7 4 7 . . 3 7 . . . 6 1 . . . . 1 . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . . 2 . . 3 1 . Utility 48 | 1 1 . 3 3 3 1 . . 11 1 4 3 4 3 . 3 4 . 2 1 . Device 33 | . . . 2 2 2 1 . . 9 1 4 3 4 2 . . 1 . 1 1 . Storage 4 | 1 1 . 1 . . . . . 1 . . . . . . . . . . . . Processor 7 | . . . . . 1 . . . 1 . . . . 1 . 3 1 . . . . Hackware 2 | . . . . . . . . . . . . . . . . . 2 . . . . Protection 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 75 | 1 3 . 10 8 9 1 . 1 17 3 9 . 6 2 . 1 4 . . . . Energy Gun 21 | . . . 6 1 4 . . . 4 . 2 . 1 1 . . 2 . . . . Energy Cannon 8 | . . . 1 1 1 . . . 4 . . . . . . 1 . . . . . Ballistic Gun 20 | 1 2 . 2 4 2 1 . 1 4 2 1 . . . . . . . . . . Ballistic Cannon 7 | . . . . 1 1 . . . 1 . 2 . 2 . . . . . . . . Launcher 14 | . 1 . 1 1 1 . . . 1 1 4 . 3 1 . . . . . . . Special Weapon 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . Impact Weapon 2 | . . . . . . . . . 2 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 11 | . . . 2 . . . . . 4 . . 3 . . . . . . 2 . . Parts Lost 53 | . . . 4 . 5 . . . 12 . . . 7 3 7 1 2 1 6 1 4 Power 4 | . . . 1 . 1 . . . . . . . . . 1 . . . 1 . . Propulsion 19 | . . . 2 . . . . . 2 . . . 5 1 3 . 2 . 2 . 2 Utility 16 | . . . . . 1 . . . 3 . . . 1 2 3 . . . 3 1 2 Weapon 14 | . . . 1 . 3 . . . 7 . . . 1 . . 1 . 1 . . . Highest Loss Streak 6 | . . . 2 . 2 . . . 3 . . . 6 2 4 1 2 1 6 1 4 Average Slot Usage (%) 93 | . 86 100 95 98 97 100 100 100 98 100 100 99 97 98 62 9 28 . 49 32 25 Engine 7 | . 14 14 10 9 1 15 15 13 5 . . . . . . . . . . . . Core 3 | . . . . . 11 . . 1 5 11 11 8 5 5 4 . . . 3 . . Treads 24 | . 28 28 30 26 22 23 23 23 28 29 29 29 26 24 11 . . . 2 . . Device 9 | . . . 9 9 14 15 15 15 12 5 5 4 5 10 7 . 2 . 5 3 . Storage 15 | . 19 28 22 18 15 15 15 15 11 17 17 17 17 15 13 . . . . . . Processor 6 | . . . . . . 7 7 7 8 11 11 11 11 14 9 4 15 . 19 14 14 Energy Gun 3 | . . . 8 . 3 3 . . 5 5 6 5 4 8 4 . . . . . . Energy Cannon 3 | . . . . 8 5 7 7 7 2 5 2 . . . . . . . . . . Ballistic Gun 10 | . 24 28 11 16 6 11 15 15 10 3 4 5 4 . . . . . . . . Ballistic Cannon 1 | . . . . 1 4 . . . 1 3 2 5 6 10 2 . . . . . . Launcher 1 | . . . . . . . . . . 3 3 5 5 1 3 . . . . . . Naked Turns 129 | . . . . . . . . . . . . . . . 13 116 . . . . . Heaviest Build 106 | 11 30 29 46 51 68 67 66 69 97 89 94 103 105 106 100 . 10 2 16 . . Greatest Support 124 | 40 40 40 66 69 69 60 60 70 118 116 116 116 124 117 94 10 20 3 70 24 24 Greatest Overweight (x) 5 | 1 . . 1 1 2 1 1 1 . . . . 5 1 2 . . . . . . Average Overweight (x) . | . . . . . . 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 12 12 16 16 16 16 16 16 22 22 22 22 22 22 22 4 4 4 4 4 4 Average Capacity 16 | 5 8 12 13 16 16 16 16 16 16 22 22 22 22 22 20 4 4 4 4 4 4 Most Carried 22 | 4 7 7 16 16 16 16 16 16 22 22 22 22 22 22 21 4 4 4 4 4 3 Average Carried 15 | 3 6 7 12 15 15 15 15 15 15 21 21 21 21 20 19 3 3 4 3 3 3 Final Capacity 22 | 6 12 12 16 16 16 16 16 16 22 22 22 22 22 22 4 4 4 4 4 4 4 Final Carried 22 | 4 7 7 16 16 16 16 16 16 22 22 22 22 20 21 4 4 4 4 3 3 3 Class Distribution -------------------- 25% | Messiah-Skirmisher 22% | Skirmisher 13% | Messiah-Mutant 12% | Mutant 10% | Messiah-Gunner 6% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -6/Zion Messiah-Skirmisher | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Skirmisher | -5/Upper Caves Messiah-Skirmisher | -5/Zhirov Messiah-Skirmisher | -4/Proximity Caves Messiah-Gunner | -4/Factory Messiah-Mutant | -4/Waste Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -4/Upper Caves Messiah-Mutant | -3/Research Messiah-Mutant | -3/Testing Messiah-Mutant | -3/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Gar Matter Collected 4823 | 284 84 49 350 470 339 202 10 76 1097 132 516 250 645 218 . . 101 . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8409 | 84 109 49 640 1262 360 442 . . 1509 194 1356 . 1281 1047 . 76 . . . . . Parts 419 | 9 9 5 51 70 16 15 . . 78 14 58 . 52 39 . 3 . . . . . Haulers Intercepted 6 | . . . 2 1 . . . . 1 . . . . 2 . . . . . . . Recyclers Shooed 11 | 1 1 . . . 4 . . . 3 . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . 9 4 1 . 6 23 . 22 . . . 2 . . . . Prevented 67 | . . . . . . 8 . 6 . 3 31 . 19 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Gar Combat Hostiles Destroyed 160 | . 6 3 14 25 10 8 . . 27 6 20 . 27 9 . 5 . . . . . Melee 4 | . . . . . . . . . 2 . . . 2 . . . . . . . . Guns 64 | . 6 3 8 17 1 4 . . 18 . 4 . 2 1 . . . . . . . Cannons 30 | . . . 2 3 4 4 . . 6 1 5 . 2 3 . . . . . . . AOE 54 | . . . 4 5 5 . . . . 5 6 . 19 5 . 5 . . . . . Classes Destroyed 16 | 2 2 . 5 1 1 . . . 2 . 1 . 1 1 . . . . . . . Worker 14 | 2 . . . 5 1 . . . 1 . . . . 5 . . . . . . . Builder 2 | . . . . . . . . . . . . . . 2 . . . . . . . Tunneler 3 | 2 . . . 1 . . . . . . . . . . . . . . . . . Hauler 6 | . . . 2 1 . . . . 1 . . . . 2 . . . . . . . Recycler 6 | . . . 1 . 2 . . . . . . . . 3 . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . . . Watcher 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . Swarmer 55 | . 5 3 3 4 8 . . . 5 5 . . 14 4 . 4 . . . . . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . . . . Grunt 56 | . 1 . 7 14 . 6 . . 11 . 8 . 6 2 . 1 . . . . . Brawler 7 | . . . . 1 . 1 . . . . 2 . 3 . . . . . . . . Duelist 4 | . . . 1 . . . . . . . 2 . 1 . . . . . . . . Sentry 17 | . . . 3 6 . . . . 2 . 1 . 2 3 . . . . . . . Specialist 3 | . . . . . . . . . . . 3 . . . . . . . . . . Hunter 9 | . . . . . 2 1 . . 2 1 3 . . . . . . . . . . Programmer 8 | . . . . . . . . . 7 . 1 . . . . . . . . . . Best Kill Streak 12 | 3 3 3 3 9 5 3 . . 8 5 4 . 12 11 . 5 . . . . . Combat Bots Only 12 | . 3 3 3 6 4 3 . . 6 5 4 . 12 6 . 5 . . . . . Max Kills in Single Turn 6 | 1 1 1 3 3 2 1 . . 2 4 2 . 4 6 . 4 . . . . . Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . . . . Exploded 4 | . . . 3 3 2 . . . . 4 2 . 4 2 . 4 . . . . . Melee 1 | . . . . . . . . . 1 . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Gar Damage Taken 10663 | . 223 53 702 689 637 278 . 63 2348 96 408 . 1284 412 248 313 298 55 1535 224 797 Core 2283 | . 25 . 39 49 . 31 . . 175 . 33 . 109 . 128 199 166 28 477 142 682 Absorbed by Shields 73 | . . . . . . . . . . . . . . . . . . . . . 73 Core Remaining (%) 84 | 100 . 90 90 91 . . . 95 . . . . 68 . . . . 54 . . . Volleys Fired 311 | 12 16 4 39 51 24 23 . 2 62 3 27 . 26 16 . 1 5 . . . . Largest 4 | 1 2 2 2 3 3 3 . 3 4 4 4 . 4 4 . 1 1 . . . . Hottest 254 | 20 40 40 88 125 168 168 . 116 235 235 241 . 219 254 . 98 65 . . . . Shots Fired 802 | 12 31 8 75 147 51 65 . 6 207 6 79 1 64 44 . 1 5 . . . . Gun 510 | 12 30 8 62 94 19 44 . 4 158 2 36 . 21 17 . . 3 . . . . Cannon 225 | . . . 12 51 24 21 . 2 49 2 19 1 21 22 . 1 . . . . . Launcher 65 | . 1 . 1 2 8 . . . . 2 24 . 22 5 . . . . . . . Special 2 | . . . . . . . . . . . . . . . . . 2 . . . . Kinetic 453 | 12 30 8 36 96 22 33 . 4 124 2 30 1 33 22 . . . . . . . Thermal 114 | . . . 26 7 8 11 . . 28 1 18 . 7 5 . 1 2 . . . . Explosive 12 | . 1 . 1 2 8 . . . . . . . . . . . . . . . . Electromagnetic 223 | . . . 12 42 13 21 . 2 55 3 31 . 24 17 . . 3 . . . . Robot Hit Streak 30 | 9 4 3 15 18 5 8 . 7 30 9 17 4 13 20 . . 3 . . . . Robot Miss Streak 4 | 2 1 3 2 2 2 4 . 1 2 . 2 . 4 2 . 1 . . . . . Penetration Max 1 | . . . . . . . . . 1 . . . 1 1 . . . . . . . Secondary Targets 4 | . . . . . . . . . 4 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . . . . . . . . Shots Hit Robots 559 | 10 16 3 51 113 30 42 . 5 160 6 52 1 38 29 . . 3 . . . . Core Hits 334 | 4 8 3 34 57 21 17 . 1 57 7 33 . 46 37 . 9 . . . . . Critical Hits 6 | . . . . . . 1 . . 2 . . . . 3 . . . . . . . Critical Kills 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Melee Attacks 6 | . . . . . . . . . 5 . . . . . . . 1 . . . . Impact 5 | . . . . . . . . . 5 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19209 | 135 163 74 1269 2844 1197 824 . 157 4059 282 2218 . 2540 2510 . 856 81 . . . . Guns 6964 | 130 140 74 602 1181 152 486 . 78 2708 41 601 . 338 352 . . 81 . . . . Cannons 4364 | . . . 78 880 374 338 . 32 1244 58 430 . 424 506 . . . . . . . Explosions 7642 | . 3 . 564 744 650 . . 47 . 183 1187 . 1762 1652 . 850 . . . . . Melee 71 | . . . . . . . . . 71 . . . . . . . . . . . . Ramming 168 | 5 20 . 25 39 21 . . . 36 . . . 16 . . 6 . . . . . Kinetic 6353 | 130 140 74 265 1204 175 298 . 78 2294 42 530 . 617 506 . . . . . . . Thermal 3923 | . . . 752 574 150 188 . 47 579 101 307 . 563 662 . . . . . . . Explosive 2560 | . 3 . 149 274 605 . . . . . . . . 679 . 850 . . . . . Electromagnetic 6134 | . . . 78 753 246 338 . 32 1079 139 1381 . 1344 663 . . 81 . . . . Impact 71 | . . . . . . . . . 71 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . 6 6 6 6 14 . 13 13 13 13 1 1 1 Average Corruption 6 | . . . . . . . . . 2 6 6 6 7 . 8 13 13 13 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 146 | . . . . . . . . . 9 17 37 10 40 . 4 18 10 . . 1 . Message Errors 25 | . . . . . . . . . 4 . 7 2 7 . 1 2 2 . . . . Matter Fused 31 | . . . . . . . . . . 7 8 1 7 . 1 5 2 . . . . Heat Flow Errors 15 | . . . . . . . . . . 4 1 2 6 . 1 . 1 . . . . Energy Discharges 11 | . . . . . . . . . . 2 3 . 3 . 1 1 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 16 | . . . . . . . . . 3 2 3 3 4 . . . . . . 1 . Data Loss (major) 8 | . . . . . . . . . . 2 3 1 1 . . 1 . . . . . Misfires 3 | . . . . . . . . . . . 2 1 . . . . . . . . . Misdirections 13 | . . . . . . . . . . . . . . . . 9 4 . . . . Targeting Errors 23 | . . . . . . . . . 2 . 10 . 11 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 553 | . . . 77 10 74 . . . 19 . 40 . 51 131 . 151 . . . . . Projectiles 36 | . . . . . 7 . . . 19 . . . . 10 . . . . . . . Explosions 517 | . . . 77 10 67 . . . . . 40 . 51 121 . 151 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 19 | . . . . 3 . . . . 9 . 2 . 3 2 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . 2 . . . . 7 . 2 . 3 2 . . . . . . . Secondary 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . Self-Inflicted Damage 532 | . . . . 53 42 . . . . . . . 179 95 . 163 . . . . . Shots 14 | . . . . 1 1 . . . . . . . 5 4 . 3 . . . . . Rammed 19 | 1 5 . 1 5 2 . . . 2 . . . 1 . . 2 . . . . . Targets Rammed 27 | 1 5 . 2 6 3 . . . 6 . . . 2 . . 2 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 8 | . . . 1 1 1 . . . 4 . . . 1 . . . . . . . . Highest Temperature 387 | . . . 66 60 133 387 . 6 362 348 336 229 293 66 90 . 205 . . . . Average Temperature 79 | . . . 20 17 35 127 . 3 73 146 80 115 99 31 45 . 132 . . . . Received Heat Transfer 1548 | . 18 . 333 315 . 153 . . 411 . 27 . 132 54 . 12 . . 18 42 33 Effects 7 | . . . . . . 1 . . 3 . . . 3 . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Interference 6 | . . . . . . . . . 3 . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . 1 . 5 . 2 . . . . . . . . Combat Hostiles 8 | . . . . . . . . . 1 . 5 . 2 . . . . . . . . Parts Fried 27 | . . . . 4 . 1 . . 3 . 9 . 9 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5181 | . . . 844 772 286 425 . 50 999 137 533 . 585 550 . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . . 4 1 . . 1 . 1 1 . 5 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Gar Peak Influence 631 | 20 90 100 334 622 469 . . . 368 . . . . 631 213 619 . . 198 75 153 Average Influence 210 | 7 38 49 156 322 350 . . . 121 . . . . 438 193 384 . . 170 50 135 Maximum Alert Level 2 | . . . 1 2 2 . . . 1 . . . . 2 1 2 . . . . . Low Security (%) 63 | 100 100 100 64 26 . . . . 73 . . . . . 58 9 . . 100 100 100 Level 1 7 | . . . 35 45 58 . . . 26 . . . . 34 41 29 . . . . . Level 2 28 | . . . . 28 41 . . . . . . . . 65 . 61 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . . 2 3 . . . . 6 . . . 1 2 . 4 . . 1 4 . Investigation 11 | . . . 2 1 . . . . 2 . . . . . . 1 . . 1 4 . Extermination 4 | . . . . . . . . . 3 . . . . . . 1 . . . . . Reinforcement 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . Assault 3 | . . . . . . . . . . . . . 1 . . 2 . . . . . Garrison 3 | . . . . 2 . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Gar Distress Signals 7 | . . . 1 2 . . . . 1 . . . . . . 1 . . 1 1 . Communications Jammed 8 | . . . . . . . . . . . . . . . . . . . 8 . . Distress Signals 8 | . . . . . . . . . . . . . . . . . . . 8 . . Times Spotted 289 | . 10 3 25 31 13 10 . 2 44 5 21 . 25 13 6 14 6 6 20 14 21 Peak Tracking Total 18 | . 5 2 6 5 4 4 . 1 8 5 4 . 8 5 6 8 4 6 18 9 18 Tactical Retreats 21 | . 1 . 1 1 3 1 . . 5 . 1 . . 1 . 1 4 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Gar Traps Triggered 15 | . . . 1 . 5 . . . 2 . . . . 2 . . . . . 2 3 Indirectly 1 | . . . . . . . . . . . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed 7 | . . . . 7 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Gar Machines Disabled 33 | . . . 3 4 . . . . . . 1 1 1 12 . 10 . . . 1 . Max in Single Turn 4 | . . . 2 2 . . . . . . 1 1 1 4 . 4 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Gar Machines Accessed 29 | . 2 . 3 7 2 . . . . . . 7 . 1 . 4 . . 1 2 . Terminals 11 | . 2 . 2 5 2 . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . 1 . 2 . . 1 1 . Repair Stations 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Total Hacks 89 | . 8 . 15 17 4 . . . . . . 28 . 3 . 8 . . 2 4 . Successful 60 | . 3 . 10 9 2 . . . . . . 28 . 1 . 4 . . 1 2 . Failed 29 | . 5 . 5 8 2 . . . . . . . . 2 . 4 . . 1 2 . Catastrophic 8 | . . . 1 4 2 . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 2 . 4 8 1 . 1 . . . 1 . . . . 14 . . 5 10 . Terminals 30 | . 8 . 6 12 4 . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . . . . . . . . . . 3 . 5 . . 2 3 . Repair Stations 12 | . . . 9 3 . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . . . . . . . . . . . 1 . Terminal Hacks 40 | . 3 . 2 5 2 . . . . . . 28 . . . . . . . . . Record 16 | . . . . . . . . . . . . 16 . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 5 | . . . . 1 . . . . . . . 4 . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . Disarm Traps 2 | . . . . 2 . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . 1 . 1 . . 1 1 . Load Schematic 4 | . . . . . . . . . . . . . . 1 . 1 . . 1 1 . Repair Station Hacks 11 | . . . 8 3 . . . . . . . . . . . . . . . . . Scan Component 6 | . . . 4 2 . . . . . . . . . . . . . . . . . Repair 5 | . . . 4 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . Report Inventory 2 | . . . . . . . . . . . . . . . . 2 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 1 . . . . . . . . . . . 2 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . . . . Monitor 1 | . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 2 6 2 . . . . . . . . 1 . 3 . . 1 1 . Full Trace Events 4 | . . . 1 1 . . . . . . . . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 4 1 . . . . . . . . . . . . . . . . . Time 148 | . . . 116 32 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked 4 | . . . . . . . . . 1 . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Gar Total Allies 15 | . . . . . . . 4 . . . . . 2 . . 2 . . 4 3 . Largest Group 4 | . . . . . . . 4 4 3 . . . 2 2 . 2 1 . 4 3 . Highest-Rated Group 156 | . . . . . . . 153 153 110 . . . 77 77 . 100 50 . 156 138 . Highest-Rated Ally 50 | . . . . . . . 40 40 40 . . . 47 47 . 50 50 . 39 46 . Zionite Dispatches 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 7 | . . . . . . . . . . 7 . . . . . . . . . . . GOTO 2 | . . . . . . . . . . 2 . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . . . . . . EXPLORE 4 | . . . . . . . . . . 4 . . . . . . . . . . . Ally Attacks 59 | . . . . . . . . 31 1 . . . 3 4 . 11 3 . 2 4 . Total Damage 1955 | . . . . . . . . 512 22 . . . 59 34 . 1002 245 . 11 70 . Kills 10 | . . . . . . . . 2 . . . . . . . 7 1 . . . . Allies Corrupted 4 | . . . . . . . . . 1 . . . . . . . . . 1 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Gar Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 1 3 1 . 1 1 . 1 . . . 1 1 . . . Drone Launches 3 | . . . . . . . . . . 3 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Gar Turns Passed 13043 | 148 695 82 1088 980 663 1027 2254 693 1041 536 1048 320 1103 426 160 283 172 5 134 135 50 Spaces Moved 7468 | 80 380 39 474 440 312 449 1184 362 386 281 534 185 570 219 108 534 290 10 197 340 94 Core 856 | 18 . . . . . . . . . . . . . . 31 502 277 10 11 . 7 Treads 5955 | 62 380 39 474 440 312 449 1184 362 386 281 534 185 570 219 77 . . . 1 . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 657 | . . . . . . . . . . . . . . . . 32 13 . 185 340 87 Fastest Speed 32 | 50 160 160 160 160 160 190 190 166 166 166 166 166 162 162 50 40 37 50 32 34 34 Average Speed 147 | 137 160 160 161 160 169 190 190 186 166 166 166 166 168 165 147 49 49 50 61 34 36 Slowest Speed 270 | 160 160 160 180 180 210 190 190 190 168 166 166 166 270 182 200 50 50 50 145 35 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . . . . . . . . 4 6 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 54 13 34 48 8 56 89 53 9 66 49 62 69 9 76 14 55 3 10 48 30 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 6 | . . . . . . 1 1 1 . . . 3 . . . . . . . . . Known Exits Taken 14 | . . 1 . . 1 1 1 1 1 1 1 1 1 . . 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 . . . . . . . . . . . . . . 1 . . Scrap Searched 16 | . . . . . . 3 2 1 . 2 3 . 2 . . . 3 . . . . Spaces Dug 1 | . . . . . . . . . 1 . . . . . . . . . . . . Terrain Destroyed 327 | . 5 . 73 27 16 1 . . 6 5 20 . 49 71 . 54 . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . Projectile 32 | . . . . . . 1 . . 5 . 11 . 10 5 . . . . . . . AOE 294 | . 5 . 73 27 16 . . . . 5 9 . 39 66 . 54 . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Gar Total 8826 | 104 434 51 722 611 401 577 1191 378 635 346 635 199 655 253 108 551 310 9 204 350 102 Wait 590 | . 16 9 149 56 16 98 . 1 100 53 48 . 29 1 . 2 1 . . 11 . Move 7417 | 79 379 38 473 439 311 448 1183 361 385 280 533 184 569 219 107 533 289 9 189 328 81 Hop 14 | . . . . . . . . . . . . . . . . . . . 3 6 5 Pick Up 141 | 7 8 . 23 18 12 2 3 1 27 2 7 3 9 8 . 5 1 . 3 2 . Fast Attach 50 | 2 1 . 5 5 11 1 1 1 5 . . 5 . . . 3 6 . 4 . . Attach 61 | 3 1 . 7 2 7 . . . 16 . . . 10 4 . 3 3 . 3 2 . Detach 2 | . . . . . . . . . . . . . . . . . 2 . . . . Swap 79 | . 3 . 11 9 7 2 . 5 16 4 13 . 7 2 . . . . . . . Drop 109 | . 5 . 13 25 10 3 4 7 13 3 7 7 1 3 1 2 2 . 2 1 . Fire 311 | 12 16 4 39 51 24 23 . 2 62 3 27 . 26 16 . 1 5 . . . . Melee 6 | . . . . . . . . . 5 . . . . . . . 1 . . . . Ram 2 | . . . . . . . . . . . . . . . . 2 . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 25 | 1 5 . 2 6 3 . . . 6 . . . 2 . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . 16 Rewire 2 | . . . . . . . . . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -3/Garrison (discovered 1 exit: *Res) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 590 | -10/Materials | Identified exit to Materials 751 | -10/Materials | Discovered new exit (range 14) 844 | -10/Materials | Entered Mines 917 | -10/Mines | Discovered exit to Materials (range 7) 926 | -10/Mines | Entered Materials 926 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1462 | -9/Materials | Discovered new exit (range 5) 1723 | -9/Materials | Repaired Lgt. Treads 1757 | -9/Materials | Repaired Lgt. EM Pulse Cannon 1764 | -9/Materials | Build established: Scavenger-Mutant 1790 | -9/Materials | Repaired Imp. Ion Engine 1818 | -9/Materials | Repaired Lgt. Treads 2014 | -9/Materials | Entered another Materials area 2014 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2240 | -8/Materials | Garrison activated, responded to threat 2642 | -8/Materials | Build established: Tank 2900 | -8/Materials | Repaired Imp. Treads 2988 | -8/Materials | Discovered new exit (range 5) 2994 | -8/Materials | Entered Factory 2994 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3454 | -7/Factory | Build established: Scavenger-Skirmisher 3568 | -7/Factory | Discovered new exit (range 16) 3656 | -7/Factory | Identified exit to Lower Caves 3657 | -7/Factory | Entered Lower Caves 3682 | -7/Lower Caves | Learned location of Zion (-6) 3935 | -7/Lower Caves | Build established: Skirmisher 4430 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4437 | -7/Lower Caves | Identified exit to Zion 4480 | -7/Lower Caves | Encountered a Warlord checkpoint 4579 | -7/Lower Caves | Discovered new exit (range 5) 4589 | -7/Lower Caves | Identified exit to Lower Caves 4684 | -7/Lower Caves | Entered Zion 4724 | -6/Zion | Identified exit to Deep Caves 4979 | -6/Zion | Learned 8 Factory zone layouts 5061 | -6/Zion | Received a hallucinogenic algorithm 5446 | -6/Zion | Learned location of Extension (-4) 5503 | -6/Zion | Learned location of 1 exit from Factory 6434 | -6/Zion | Imprinted 6436 | -6/Zion | Declared Zion's savior 6725 | -6/Zion | Build established: Messiah-Skirmisher 6852 | -6/Zion | Discovered new exit (range 13) 6936 | -6/Zion | Identified exit to Proximity Caves 6938 | -6/Zion | Entered Proximity Caves 6938 | -5/Proximity Caves | Accompanied by 4 allies 7499 | -5/Proximity Caves | Spotted B-75 Beast 7524 | -5/Proximity Caves | Allies destroyed B-75 Beast 7588 | -5/Proximity Caves | Discovered new exit (range 16) 7615 | -5/Proximity Caves | Identified exit to Factory 7631 | -5/Proximity Caves | Entered Factory 7631 | -5/Factory | Accompanied by 3 allies 7631 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 7632 | -5/Factory | Identified exit to Upper Caves 7633 | -5/Factory | Identified exit to Factory 8066 | -5/Factory | Found Prototype Processor 8066 | -5/Factory | Identified Exp. Targeting Computer 8333 | -5/Factory | Lost 3 parts (1u2w) 8399 | -5/Factory | Lost 3 parts (1n2w) 8508 | -5/Factory | Lost 3 parts (1n1u1w) 8672 | -5/Factory | Entered Upper Caves 8940 | -5/Upper Caves | Learned Factory emergency access door positions 8971 | -5/Upper Caves | Encountered a Warlord checkpoint 9035 | -5/Upper Caves | Discovered new exit (range 58) 9206 | -5/Upper Caves | Identified exit to Upper Caves 9208 | -5/Upper Caves | Entered another Upper Caves area 9209 | -5/Upper Caves | Encountered a Warlord checkpoint 9416 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 9644 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 9648 | -5/Upper Caves | Caught by Unaware searching for contraband prototypes 10099 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10252 | -5/Upper Caves | Discovered new exit (range 2) 10254 | -5/Upper Caves | Identified exit to Zhirov 10256 | -5/Upper Caves | Entered Zhirov 10256 | -5/Zhirov | Discovered new exit (range 3) 10268 | -5/Zhirov | Identified exit to Proximity Caves 10323 | -5/Zhirov | Learned location of Quarantine (-2) 10323 | -5/Zhirov | Learned location of Testing (-3) 10323 | -5/Zhirov | Learned location of Command (-1) 10400 | -5/Zhirov | Found Alien Artifact 10428 | -5/Zhirov | Found Alien Artifact 10428 | -5/Zhirov | Identified Integrated Dissipator 10428 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 10576 | -5/Zhirov | Entered Proximity Caves 10593 | -4/Proximity Caves | Learned Research stockpile data 11005 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11417 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 11421 | -4/Proximity Caves | System corruption reached 10% 11468 | -4/Proximity Caves | Lost 6 parts (4n1u1w) 11489 | -4/Proximity Caves | Destroyed 12 combat bots 11668 | -4/Proximity Caves | Discovered exit to Factory (range 5) 11679 | -4/Proximity Caves | Entered Factory 11679 | -4/Factory | Accompanied by 2 allies 11679 | -4/Factory | Evolved 2 slots: Utility x2 12020 | -4/Factory | Build established: Messiah-Gunner 12093 | -4/Factory | Garrison activated, responded to threat 12105 | -4/Factory | Sucked down chute 12105 | -4/Factory | Entered Waste 12120 | -4/Waste | EMP discharged 12160 | -4/Waste | Spotted C-40 Crusher 12167 | -4/Waste | Spotted C-40 Crusher 12168 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12171 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12196 | -4/Waste | Spotted C-40 Crusher 12206 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12220 | -4/Waste | EMP discharged 12220 | -4/Waste | System corruption reached 10% 12235 | -4/Waste | Spotted C-40 Crusher 12235 | -4/Waste | Spotted C-40 Crusher 12247 | -4/Waste | Spotted C-40 Crusher 12247 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12249 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12252 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12259 | -4/Waste | Discovered new exit (range 12) 12265 | -4/Waste | Entered Factory 12283 | -4/Factory | Lost 4 parts (1p1n2u) 12351 | -4/Factory | Zion Demo squad teleported in 12464 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 12502 | -4/Factory | Assembled infested ambush trap array 12539 | -4/Factory | Discovered new exit (range 15) 12541 | -4/Factory | First assault squad dispatched 12547 | -4/Factory | Identified exit to Upper Caves 12548 | -4/Factory | Entered Upper Caves 12548 | -4/Upper Caves | Accompanied by 2 allies 12690 | -4/Upper Caves | Learned Research security intel 12696 | -4/Upper Caves | Discovered new exit (range 12) 12720 | -4/Upper Caves | Identified exit to Upper Caves 12720 | -4/Upper Caves | Entered another Upper Caves area 12723 | -4/Upper Caves | Discovered new exit (range 3) 12724 | -4/Upper Caves | Learned Research emergency access door positions 12725 | -4/Upper Caves | Identified exit to Research 12725 | -4/Upper Caves | Entered Research 12725 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12728 | -3/Research | Build established: Messiah-Mutant 12750 | -3/Research | Zion Fire squad teleported in 12776 | -3/Research | Found Powered Armor 12845 | -3/Research | Spotted B-86 Titan 12857 | -3/Research | Discovered new exit (range 5) 12859 | -3/Research | Entered Testing 12884 | -3/Testing | Lost 6 parts (1p2n3u) 12913 | -3/Testing | Allied Derelicts emerged from ambush trap array 12930 | -3/Testing | Retrieved Zion intel report: Active Garrisons 12984 | -3/Testing | Retrieved Zion intel report: Active Terminals 12994 | -3/Testing | Identified exit to Garrison 12994 | -3/Testing | Entered Garrison 13016 | -3/Garrison | Spotted B-86 Titan 13019 | -3/Garrison | Triggered checkpoint 13020 | -3/Garrison | Core integrity fell below 50% 13028 | -3/Garrison | Discovered new exit (range 10) 13031 | -3/Garrison | Identified exit to Research 13032 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13039 | -3/Garrison | Core integrity fell below 20% 13044 | -3/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Remote lockdown engaged. Slug penetrates S-43 Plague. Slug penetrates Wall. Electron Diverter destroyed. Penetrated by Slug. Slug penetrates S-43 Plague. S-43 Plague destroyed. Slug penetrates Wall. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 83. Imp. Melee Analysis Suite destroyed. Field strength at 65. Field strength at 33. Slug penetrates Wall. Mak. Hacking Suite destroyed. Field strength at 15. Stasis field depleted. S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ????????????# #??????????????????? | | ????????????# #??????????????????? | | ????????????# ########### ####??????????????????? | | ????????????# #?????????# #?????????????????????? | | ????????????# #?????????# #?????????????????????? | | ????????????# #?????????# #?????????????????????? | | ????????????# #?????????# #?????????????????????? | | ????????????# #?????????# #?????????????????????? | | ??# ????????# #?????????# #?????????????????????? | | ?## ##""""## ##????????# ?????????????????????? | | ?# #?????????##?????????????????????? | | ?# ########?????????????????????????? | | ?# + ??????????????????? | | ?# ## ## ########?????????????????????????? | | ?# ## "# ###??????????????????????????????? | | ?" #??????????????????????????????? | | ?" #??????????????????????????????? | | ?" #??????????????????????????????? | | ?" #??????????????????????????????? | | ?# ## ## ###??????????????????????????????? | | ?# ??# ## ###########??????????????????????? | | ? #??????????????????????? | | ? #??????????????????????? | | ?# ######## #??????????????????????? | | ?## ##""""######??????#h #??????????????????????? | | ??? ???????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#g[##### #????????????????? | | ?????????????????????? +g%h #????????????????? | | ?????????????????????###ss##### #????????????????? | | ???????????????????????#s #??????????????????????? | | ???????????????????????#s #??????????????????????? | | ???????????????????????#= #??????????????????????? | | ?????????????????#######s[#??????????????????????? | | ???????????????# = #??????????????????????? | | ?????????????????####### ############???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????#;######### < #???????????? | | ??????????????????????? #???????# #???????????? | | ?????????????????????? ###???????## ##???????????? | | ?????????????????????# ???????????" "????????????? | | ?????????????????????#????????????" "#???????????? | | ??????????????????????????????????" "#???????????? | | ??????????????????????????????????"""#???????????? | | ?????????????????????????????????#####???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 120 Energy Generation 47 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 400 Resistance: KI 25 Core Shielding 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 21 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed RelayHellfireDrive Manual? 0 Play Time 01:53:37 Cumulative 118.5 hours Start 2020.02.05 @ 16:10:05 End 2020.02.08 @ 20:03:37 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 63 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ba035e2f-7a00-4676-8b8f-ba1fd56b9d7e