Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 03:05:35 Player: ipso Result: Destroyed by as-83821 with Assembled Blade Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (1015) 1015 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 4075 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 37/100 System Corruption 8% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Targeting Computer Authchip [R/Combat] Authchip [R/Combat] > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Heat Sink Large Storage Unit High-capacity Battery Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Armored Wheel Armored Wheel Armored Huge Wheel Large Storage Unit Terrain Scan Processor Particle Charger Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Authchip [R/Combat] Heavy Assault Rifle Rocket Launcher [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 4 | . . 2 2 . . Weapon 1 | . . . . 1 . Parts Attached 59 | 6 5 4 23 3 18 Power 7 | 1 . . 3 1 2 Engine 5 | 1 . . 3 . 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 12 | 2 1 . 5 1 3 Treads . | . . . . . . Leg . | . . . . . . Wheel 12 | 2 1 . 5 1 3 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 1 4 10 . 7 Device 8 | . . 1 6 . 1 Storage 5 | 1 1 1 1 . 1 Processor 3 | . . 1 2 . . Hackware 2 | . . . . . 2 Protection 5 | . . 1 1 . 3 Artifact . | . . . . . . Weapon 17 | 2 3 . 5 1 6 Energy Gun 10 | 1 1 . 4 1 3 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 2 . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 39 | . . . 17 . 22 Power 7 | . . . 3 . 4 Propulsion 9 | . . . 5 . 4 Utility 15 | . . . 6 . 9 Weapon 8 | . . . 3 . 5 Highest Loss Streak 12 | . . . 9 . 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 85 85 94 94 73 Engine 8 | . 14 11 8 7 6 Core 1 | . . . . 7 5 Wheel 15 | . 28 22 15 9 7 Device 9 | . . 6 17 7 2 Storage 12 | . 14 11 11 15 14 Processor 14 | . . 6 18 23 15 Protection 3 | . . 6 4 . 3 Energy Gun 14 | . 14 11 14 23 14 Ballistic Gun 4 | . 14 11 2 . . Peak Build Rating 40 | 6 7 13 27 39 40 Average Rating 21 | 4 5 8 24 36 32 On Entrance 15 | . 6 6 13 27 39 Naked Turns . | . . . . . . Heaviest Build 89 | 14 89 89 37 41 58 Greatest Support 32 | 26 26 26 32 28 28 Greatest Overweight (x) 11 | . 3 3 11 1 2 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 15 15 15 Average Capacity 15 | 7 16 15 15 15 15 Most Carried 15 | 4 8 14 15 15 15 Average Carried 11 | 1 5 10 13 14 11 Final Capacity 25 | 8 25 15 15 15 15 Final Carried 15 | 4 8 14 15 15 . Class Distribution -------------------- 83% | Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 868 | 219 . 158 242 . 249 Remotely . | . . . . . . Salvage Created 1438 | . . 175 788 . 475 Parts 53 | . . 13 36 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 47 | . . 6 14 . 27 Guns 47 | . . 6 14 . 27 Classes Destroyed 9 | . . 2 6 . 1 Worker 1 | . . . 1 . . Builder 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 2 | . . . 2 . . Swarmer 4 | . . 4 . . . Grunt 11 | . . . 8 . 3 Sentry 7 | . . 2 5 . . Hunter 1 | . . . 1 . . Assembled 24 | . . . . . 24 Best Kill Streak 7 | . . 4 4 . 7 Combat Bots Only 7 | . . 4 3 . 7 Max Kills in Single Turn 2 | . . 2 2 . 2 Gunslinging 1 | . . 1 . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 356 | . . 26 130 . 200 Missed 77 | . . 8 26 . 43 Damage Taken 4580 | . . 183 1515 . 2882 Core 1079 | . . 54 297 . 728 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 108 | . . . 108 . . Core Remaining (%) 83 | 100 100 86 46 . . Volleys Fired 129 | . . 9 61 . 59 Largest 3 | . . 2 2 . 3 Hottest 183 | . . 60 122 . 183 Shots Fired 215 | . . 18 94 . 103 Gun 211 | . . 18 94 . 99 Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 35 | . . 9 20 . 6 Thermal 167 | . . . 74 . 93 Explosive 4 | . . . . . 4 Electromagnetic 9 | . . 9 . . . Robot Hit Streak 20 | . . 3 16 . 20 Robot Miss Streak 7 | . . 3 3 . 7 Penetration Max . | . . . . . . Secondary Targets 7 | . . 1 2 . 4 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 135 | . . 10 70 . 55 Core Hits 76 | . . 8 33 . 35 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . . . 5 . 10 Burn 15 | . . . 5 . 10 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3211 | . . 142 1612 . 1457 Guns 2847 | . . 142 1564 . 1141 Cannons . | . . . . . . Explosions 316 | . . . . . 316 Melee . | . . . . . . Ramming 48 | . . . 48 . . Kinetic 536 | . . 108 367 . 61 Thermal 2277 | . . . 1197 . 1080 Explosive 316 | . . . . . 316 Electromagnetic 34 | . . 34 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . 1 . 8 Average Corruption 6 | . . . 1 . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . . 10 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 3 | . . . . . 3 Data Loss (minor) 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 61 | . . . 22 . 39 Shots 2 | . . . . . 2 Rammed 5 | . . . 5 . . Targets Rammed 5 | . . . 5 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 590 | . . 24 134 . 590 Average Temperature 167 | . . 16 28 . 229 Received Heat Transfer 1231 | . . 45 540 . 646 Effects 30 | . . . . . 30 Shutdowns 12 | . . . . . 12 Energy Bleed 7 | . . . . . 7 Interference 4 | . . . . . 4 Matter Decay 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . . 8 . . Heat Transferred 5069 | . . . 2368 . 2701 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 237 | . 15 194 237 21 205 Initial 24 | . . 5 24 7 14 Average 96 | . 6 73 103 7 158 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 91 | 100 100 100 96 100 72 Level 1 8 | . . . 3 . 27 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 2 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 1 7 18 . 39 Peak Tracking Total 7 | . 1 4 6 . 7 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 4 | . 2 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . 2 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 9 | . 2 1 4 1 1 Terminals 7 | . 2 1 3 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 18 | . 6 2 7 2 1 Successful 11 | . 4 2 4 1 . Failed 6 | . 1 . 3 1 1 Catastrophic 2 | . . . 1 . 1 Database Lockouts 1 | . 1 . . . . Manual 9 | . 6 . 3 . . Terminals 14 | . 6 2 5 . 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 8 | . 4 2 2 . . Record 5 | . 3 . 2 . . Unreport Threat 1 | . . 1 . . . Disarm Traps 1 | . 1 . . . . Registered Prototypes 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 4 | . . 1 2 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 60 | . . . 60 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2098 | 65 209 318 892 75 539 Spaces Moved 1355 | 59 183 249 519 62 283 Core 4 | 2 . . 2 . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1351 | 57 183 249 517 62 283 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 100 110 100 Average Speed 109 | 89 108 107 109 113 114 Slowest Speed 600 | 100 135 135 600 115 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 37 22 44 3 48 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 27 | . . . . . 27 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 24 | . . . . . 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1761 | 68 193 284 750 67 399 Wait 146 | . . 1 114 . 31 Move 1350 | 58 182 248 518 61 283 Hop . | . . . . . . Pick Up 48 | 4 4 14 22 1 3 Fast Attach 19 | 6 5 2 2 1 3 Attach 40 | . . 2 21 2 15 Detach 6 | . 1 1 3 . 1 Swap . | . . . . . . Drop 18 | . 1 7 4 2 4 Fire 129 | . . 9 61 . 59 Melee . | . . . . . . Ram 5 | . . . 5 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 13) 215 | -10/Materials | Discovered new exit (range 15) 240 | -10/Materials | Central database locked down 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Utility x2 324 | -9/Materials | Build established: Mutant 577 | -9/Materials | Discovered new exit (range 18) 579 | -9/Materials | Discovered new exit (range 11) 593 | -9/Materials | Entered another Materials area 593 | -8/Materials | Evolved 2 slots: Utility x2 1106 | -8/Materials | Lost 9 parts (1p4n4u) 1206 | -8/Materials | Lost 3 parts (1u2w) 1226 | -8/Materials | Core integrity fell below 50% 1398 | -8/Materials | Repaired Adv. Beam Rifle 1446 | -8/Materials | Discovered new exit (range 8) 1485 | -8/Materials | Entered Factory 1485 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1559 | -7/Factory | Identified exit to Garrison 1560 | -7/Factory | Entered Garrison 1620 | -7/Garrison | Assembled breached garrison interior 1746 | -7/Garrison | Build established: Gunner 1864 | -7/Garrison | Destroyed 7 combat bots 1895 | -7/Garrison | Lost 5 parts (1p3u1w) 1934 | -7/Garrison | Destroyed 7 combat bots 1977 | -7/Garrison | Lost 4 parts (1p1n1u1w) 2049 | -7/Garrison | Core integrity fell below 50% 2094 | -7/Garrison | Core integrity fell below 20% 2099 | -7/Garrison | Destroyed by as-83821 with Assembled Blade Last Messages --------------- 02043_ Knocked back. 02048_ Adv. Beam Rifle destroyed. 02050_ Field strength at 30. 02051_ Field strength at 23. 02052_ Field strength at 16. 02053_ Field strength at 9. 02054_ Field strength at 2. 02055_ Stasis field depleted. 02058_ System corrupted: Matter fused (-8). 02058_ Acquired 17 matter. 02062_ Acquired 15 matter. 02064_ as-10124 destroyed. 02066_ Hcp. Battery destroyed. 02073_ Arm. Huge Wheel destroyed. 02076_ Imp. Light Armor Plating destroyed. 02078_ /:FIBPBUNUQN4PEPXNSP8HJBP8OWNOC=U% 02078_ Hvy. Assault Rifle destroyed. 02093_ Acquired Particle Gun. 02097_ Arm. Wheel destroyed. 02098_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #??????????????## | | ?????????????????????????????? #?????????????## | | ?????????????????????????????# #?????????????# | | ?????????????????????????????# #?????????????# | | ?????????????????????????????# #?????????????## | | ?????????????????????????????# #??????????????# | | ?????????????????????????????# #??????????????#? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ??????????????################ ############????? | | ??????????????# a % # #????? | | ??????????????# a # #????? | | ??????????????### #####aa ## #### #### #????? | | ???????????????#"""""#??#@a!## #??# #??# #????? | | ???????????????#######??###### #??# #??# #????? | | ?????????????????????????????# %#??#%#??# #????? | | ?????????????????????????????# #??#%#??# ###### | | ?????????????????????????????# #??# #??# ## | | ?????????????????????????????# ####+####""## ! | | ?????????????????????????????# =% | | ?????????????????????????????# % = | | ?????????????????????????????# % | | ?????????????????????????????############ [## | | ??????????????????????????????????????###% %## % | | ??????????????????????????????????????#%%! * | | ??????????????????????????????????????# = [%%% | | ??????????????????????????????????????# % % | | ??????????????????????????????????????# %%% = | | ??????????????????????????????????????### %## | | ???????????????????????????????????######% ### | | ???????????????????????????????????# %%# # % | | ???????????????????????????????????# % % #% | | ??????????????????????????????????# ##### %%% | | ????????????????????????????????????????## ##%% | | ?????????????????????????????????????????# ### | | ?????????????????????????????????????????# ??##### | | ?????????????????????????????????????????# ??????? | | ????????????????????????????????????????? ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 23 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 42 Targeting Accuracy 14 Recoil Reduction 4 Particle Charging 15 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperquantumIntegratedWand Manual? 0 Play Time 00:42:02 Cumulative 5.0 hours Start 2024.08.14 @ 02:19:04 End 2024.08.14 @ 03:05:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 334fb169-af67-4611-8793-92a65db2ccdc