Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 15:28:06

Player: P9H

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (722)      722
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2697

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     28/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1500) Ox29
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
                Huge Storage Unit
                Salvage Targeting Computer
                Power Shielding
>               --- WEAPON (2) -------
          Heavy Assault Rifle
       Improved Light Cannon
>               --- INVENTORY (25) ---
                Ion Engine
          Light Ion Engine
                VTOL Module
                VTOL Module
                VTOL Module
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
  High-capacity Battery (250)
         Medium Matter Pod (0)
                Particle Charger
                Power Shielding
       Improved Medium Laser
       Improved Medium Laser
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                VTOL Module
                VTOL Module
                VTOL Module
       Improved Flight Unit
>               --- UTILITY ----------
                Heat Sink
                Huge Storage Unit
                Salvage Targeting Computer
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Light Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
       Improved Flight Unit
       Improved Flight Unit
  High-capacity Battery
         Medium Matter Pod
                Power Shielding
                Power Shielding
         Medium Laser
       Improved Medium Laser
       Improved Medium Laser
                Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Power Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 7   3   20  .   13  
  Power                    2    | 1   .   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 3   .   10  .   6   
    Treads                 4    | .   .   2   .   2   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  7    | 1   .   6   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 6    | .   .   2   .   4   
  Utility                  8    | 1   2   4   .   1   
    Device                 2    | .   .   2   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              2    | .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   1   5   .   6   
    Energy Gun             2    | .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 2   .   2   .   3   
    Ballistic Cannon       4    | .   .   2   .   2   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   .   
Parts Lost                 15   | .   .   6   .   9   
  Power                    2    | .   .   1   .   1   
  Propulsion               4    | .   .   2   .   2   
  Utility                  2    | .   .   1   .   1   
  Weapon                   7    | .   .   2   .   5   
  Highest Loss Streak      8    | .   .   5   .   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   94  86  88  71  
  Engine                   10   | .   14  9   11  7   
  Treads                   7    | .   .   10  22  14  
  Leg                      10   | .   28  .   .   .   
  Wheel                    6    | .   .   15  .   .   
  Device                   5    | .   .   8   11  7   
  Storage                  15   | .   22  11  11  9   
  Processor                6    | .   .   9   11  9   
  Protection               1    | .   .   .   .   8   
  Ballistic Gun            10   | .   14  8   11  8   
  Ballistic Cannon         5    | .   .   8   11  6   
  Launcher                 7    | .   13  4   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             96   | 14  95  96  95  96  
  Greatest Support         40   | 20  20  40  40  40  
  Greatest Overweight (x)  27   | .   4   5   2   27  
  Average Overweight (x)   2    | .   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 7   21  25  25  25  
  Most Carried             21   | 8   10  21  21  21  
  Average Carried          13   | 6   8   13  21  20  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            21   | 6   10  21  21  17  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           808  | 203 12  329 81  183 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            691  | .   12  393 73  213 
  Parts                    49   | .   2   34  4   9   
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  18   | .   .   11  2   5   
  Guns                     6    | .   .   3   .   3   
  Cannons                  7    | .   .   3   2   2   
  AOE                      5    | .   .   5   .   .   
Classes Destroyed          7    | .   2   4   1   .   
  Worker                   2    | .   1   1   .   .   
  Hauler                   1    | .   .   1   .   .   
  Watcher                  2    | .   1   1   .   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    11   | .   .   5   1   5   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   3   .   .   
Best Kill Streak           4    | .   2   4   2   2   
  Combat Bots Only         3    | .   .   3   2   2   
Max Kills in Single Turn   2    | .   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        182  | .    .    39   .    143  
  Missed                   40   | .    .    6    .    34   
Damage Taken               2341 | .    8    551  .    1782 
  Core                     652  | .    .    100  .    552  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  27   | .    .    .    .    27   
Core Remaining (%)         91   | 100  100  .    75   .    
Volleys Fired              77   | 1    5    28   3    40   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  62   | 40   50   62   62   62   
Shots Fired                135  | 2    10   47   6    70   
  Gun                      79   | 2    5    27   3    42   
  Cannon                   40   | .    .    9    3    28   
  Launcher                 16   | .    5    11   .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  114  | 2    5    36   6    65   
  Thermal                  5    | .    .    .    .    5    
  Explosive                16   | .    5    11   .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | .    2    14   1    9    
  Robot Miss Streak        5    | .    1    5    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           75   | .    2    26   3    44   
  Core Hits                44   | .    2    22   2    18   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1934 | .    165  944  55   770  
  Guns                     659  | .    10   201  12   436  
  Cannons                  523  | .    .    146  43   334  
  Explosions               707  | .    155  552  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  45   | .    .    45   .    .    
  Kinetic                  1119 | .    10   347  55   707  
  Thermal                  63   | .    .    .    .    63   
  Explosive                707  | .    155  552  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            24   | .    11   13   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               24   | .    11   13   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    4    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      154  | .    8    146  .    .    
  Shots                    5    | .    1    4    .    .    
  Rammed                   5    | .    .    5    .    .    
Targets Rammed             6    | .    1    5    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        25   | .    .    9    .    25   
  Average Temperature      8    | .    .    4    .    9    
  Received Heat Transfer   939  | .    .    192  .    747  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         185  | .    .    .    .    185  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             241  | .   87  241 62  64  
  Initial                  24   | .   .   .   12  24  
  Average                  69   | .   8   139 58  36  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         87   | 100 100 70  100 100 
  Level 1                  12   | .   .   29  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   1   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              28   | .   1   16  2   9   
  Peak Tracking Total      4    | .   1   4   2   4   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          3    | .   1   2   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   2   .   .   .   
  Successful               2    | .   2   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               2248 | 55   815  931  70   377  
Spaces Moved               849  | 40   288  430  20   71   
  Core                     15   | 13   .    .    .    2    
  Treads                   215  | .    .    126  20   69   
  Legs                     306  | 18   288  .    .    .    
  Wheels                   313  | 9    .    304  .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  116  320  320  
  Average Speed            228  | 88   275  185  320  350  
  Slowest Speed            1400 | 120  400  320  320  1400 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       13   | 3    26   26   7    7    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          122  | .    57   64   .    1    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      121  | .    57   64   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1026 | 56  301 517 22  130 
  Wait                     .    | .   .   .   .   .   
  Move                     845  | 39  287 429 19  71  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  39   | 8   4   25  .   2   
  Fast Attach              5    | 4   1   .   .   .   
  Attach                   27   | 3   .   14  .   10  
  Detach                   9    | 1   .   4   .   4   
  Swap                     11   | .   2   6   .   3   
  Drop                     7    | .   1   6   .   .   
  Fire                     77   | 1   5   28  3   40  
  Melee                    .    | .   .   .   .   .   
  Ram                      5    | .   .   5   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  556 | -10/Materials | Derelicts attacked the area
  843 | -10/Materials | Discovered new exit (range 5)
  871 | -10/Materials | Entered another Materials area
  871 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1306 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1700 | -9/Materials  | Discovered new exit (range 11)
 1802 | -9/Materials  | Entered Mines
 1805 | -9/Mines      | Met a Derelict bent on vengeance
 1811 | -9/Mines      | Discovered new exit (range 13)
 1872 | -9/Mines      | Entered Materials
 1872 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2204 | -8/Materials  | Core integrity fell below 50%
 2229 | -8/Materials  | Core integrity fell below 20%
 2247 | -8/Materials  | Lost 8 parts (1p2n1u4w)
 2249 | -8/Materials  | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
02189_ Assault Rifle destroyed.
02190_ Acquired Lgt. Ion Engine.
02192_ Acquired 82 matter.
02198_ K-01 Serf collects debris. <x2>
02203_ Penetrated by Slug.
02206_ K-01 Serf collects debris.
02206_ Slug penetrates Wall.
02209_ K-01 Serf collects debris.
02209_ Penetrated by Slug. <x2>
02212_ K-01 Serf collects debris.
02214_ Aluminum Leg melted.
02214_ G-47 Trooper destroyed.
02216_ Med. Laser destroyed.
02216_ K-01 Serf collects debris. <x2>
02222_ K-01 Serf destroyed.
02225_ Penetrated by Slug.
02227_ K-01 Serf collects debris. <x2>
02234_ Penetrated by Slug.
02236_ K-01 Serf collects debris. <x3>
02246_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          12
Energy Capacity            265
Matter Stores              243
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                55
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedDisposableHumpback
  Manual?         0
Play Time         00:15:05
  Cumulative      6.8 hours
  Start           2024.05.09 @ 15:12:33
  End             2024.05.09 @ 15:28:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98c8bb9f-32e0-45ff-9c83-a91daeb0b0a9