Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.29 @ 07:54:04 Player: Niamak Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2833) 2833 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (9518) 9518 TOTAL SCORE: 16176 Bonus ------- Follower Combat Kills 68 Prayed to X0-1V1 5000 Major X0-1V1 Interference 4450 Cogmind --------- Core Integrity 270/1000 Matter 159/700 Energy 1300/1300 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Flak Gun Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Core Analyzer Improved Medium Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Plasma Cannon Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Medium Treads Advanced Targeting Computer Layered Medium Armor Plating Improved Shield Generator Heavy Particle Cannon Plasma Cannon Plasma Cannon Phase Cannon Flak Gun Assault Cannon Missile Launcher Great Maul [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -10 -8 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Slots Evolved 8 | . . . . 4 . 2 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 1 . . 1 Utility 4 | . . . . 1 . 2 1 Weapon 1 | . . . . 1 . . . Parts Attached 57 | 7 4 . . 13 10 8 15 Power 9 | 1 . . . 3 3 1 1 Engine 5 | 1 . . . 2 2 . . Core 4 | . . . . 1 1 1 1 Reactor . | . . . . . . . . Propulsion 12 | 2 . . . 2 4 . 4 Treads 12 | 2 . . . 2 4 . 4 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 1 . . 4 1 4 5 Device 7 | 1 1 . . 2 . 1 2 Storage 2 | 1 . . . 1 . . . Processor 4 | . . . . 1 1 1 1 Hackware . | . . . . . . . . Protection 4 | . . . . . . 2 2 Artifact . | . . . . . . . . Weapon 19 | 2 3 . . 4 2 3 5 Energy Gun 1 | 1 . . . . . . . Energy Cannon 5 | . . . . . 1 . 4 Ballistic Gun 8 | 1 . . . 4 1 2 . Ballistic Cannon 3 | . 2 . . . . . 1 Launcher 2 | . 1 . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . 1 . . 1 . . . Parts Lost 30 | . . . . 3 1 1 25 Power 4 | . . . . 1 1 . 2 Propulsion 9 | . . . . 1 . . 8 Utility 8 | . . . . 1 . 1 6 Weapon 9 | . . . . . . . 9 Highest Loss Streak 12 | . . . . 1 1 1 12 To Critical Strikes . | . . . . . . . . Average Backups 15 | 2 5 8 8 11 19 19 13 Power 3 | 1 1 2 2 2 3 5 4 Propulsion 2 | . . 1 1 . 3 4 1 Utility 3 | . . 1 1 3 5 3 1 Weapon 5 | 1 3 4 4 5 8 6 6 Tool/Special . | . . . . . . . . Unused Backups 30 | . 1 . . 3 11 8 7 Power 6 | . . . . . . 2 4 Propulsion 4 | . . . . 1 2 1 . Utility 7 | . 1 . . . 4 2 . Weapon 13 | . . . . 2 5 3 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 100 100 100 91 93 91 81 Engine 5 | . 14 14 14 15 7 . . Core 4 | . . . . . 4 7 7 Treads 24 | . 28 28 28 24 27 23 18 Device 9 | . 14 14 14 11 9 8 8 Storage 8 | . 14 14 14 9 9 7 6 Processor 9 | . . . . 4 9 13 15 Protection 2 | . . . . . . 6 3 Energy Cannon 2 | . . . . . 2 . 8 Ballistic Gun 17 | . 5 . . 16 24 22 9 Ballistic Cannon 4 | . 16 28 28 10 . . . Peak Build Rating 64 | 7 19 19 19 36 45 51 64 Average Rating 36 | 4 10 19 19 29 41 43 47 On Entrance 23 | . 7 19 19 19 36 45 43 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 84 | 15 17 17 17 59 60 60 84 Greatest Support 88 | 40 40 40 40 60 60 60 88 Greatest Overweight (x) 19 | 1 . . . . . . 19 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 Average Capacity 17 | 7 8 8 8 14 20 20 20 Most Carried 20 | 7 8 8 8 17 20 20 20 Average Carried 15 | 2 5 8 8 11 19 19 13 Final Capacity 20 | 8 8 8 8 20 20 20 20 Final Carried 20 | 2 8 8 8 17 20 20 7 Class Distribution -------------------- 80% | Gunner 15% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Matter Collected 2090 | 297 50 88 . 457 548 531 119 Remotely . | . . . . . . . . Salvage Created 3564 | 117 62 66 . 451 800 849 1219 Parts 171 | 7 7 1 . 20 40 38 58 Haulers Intercepted 4 | . 1 . . 1 . 2 . Recyclers Shooed 4 | 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Combat Hostiles Destroyed 54 | . 3 2 . 6 13 16 14 Guns 36 | . . . . 5 13 14 4 Cannons 12 | . . 2 . 1 . . 9 AOE 6 | . 3 . . . . 2 1 Classes Destroyed 11 | 2 2 1 . 3 1 1 1 Worker 6 | . . . . 1 . 1 4 Tunneler 4 | 3 . . . 1 . . . Hauler 4 | . 1 . . 1 . 2 . Recycler 7 | 1 . . . 1 2 . 3 Watcher 2 | . . . . 1 1 . . Swarmer 5 | . 3 . . . . 2 . Grunt 26 | . . 2 . 3 7 10 4 Sentry 11 | . . . . 3 5 1 2 Hunter 9 | . . . . . 1 1 7 Programmer 2 | . . . . . . 2 . Behemoth 1 | . . . . . . . 1 Best Kill Streak 6 | 3 3 2 . 5 5 5 6 Combat Bots Only 5 | . 3 2 . 3 4 5 3 Max Kills in Single Turn 2 | 1 2 1 . 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Hostile Shots Fired 621 | . 6 6 . 49 64 114 382 Missed 182 | . 2 . . 14 23 39 104 Hits 439 | . 4 6 . 35 41 75 278 Projectile 439 | . 4 6 . 35 41 75 278 AOE 1 | . . . . . . . 1 Critical Strikes 19 | . . 1 . 1 7 1 9 Damage Taken 6544 | . 75 99 . 512 632 868 4358 Core 1017 | . 28 18 . 59 72 110 730 Absorbed by Shields 456 | . . . . . . . 456 Core Remaining (%) 88 | 100 . . 81 . 84 87 . Volleys Fired 180 | 9 10 5 . 21 49 44 42 Largest 3 | 2 2 2 . 3 3 3 3 Hottest 245 | 70 70 60 . 83 121 74 245 Shots Fired 491 | 18 18 9 . 63 136 124 123 Gun 374 | 18 4 . . 55 130 120 47 Cannon 108 | . 12 9 . 8 6 . 73 Launcher 9 | . 2 . . . . 4 3 Special . | . . . . . . . . Kinetic 397 | 9 14 9 . 63 130 120 52 Thermal 85 | 9 2 . . . 6 . 68 Explosive 9 | . 2 . . . . 4 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | 7 2 7 . 23 21 11 16 Robot Miss Streak 7 | 1 7 . . 3 2 3 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 4 | . . . . . 2 1 1 Max Gunslinging Chain 1 | . . . . . 1 1 1 Shots Hit Robots 346 | 12 4 7 . 46 102 87 88 Core Hits 160 | 6 6 3 . 20 33 42 50 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 4 | 1 . . . . 3 . . Burn 1 | 1 . . . . . . . Destroy 3 | . . . . . 3 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7218 | 158 267 116 . 787 1555 1580 2755 Guns 4289 | 155 27 . . 693 1527 1351 536 Cannons 1825 | . 52 116 . 54 . . 1603 Explosions 1026 | . 188 . . . . 222 616 Melee . | . . . . . . . . Ramming 78 | 3 . . . 40 28 7 . Kinetic 4499 | 80 67 116 . 747 1527 1351 611 Thermal 1615 | 75 12 . . . . . 1528 Explosive 879 | . 188 . . . . 222 469 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Entropic 147 | . . . . . . . 147 Highest Corruption 10 | . 2 2 2 . 10 . 5 Average Corruption 8 | . 2 2 2 . 10 . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . 1 1 . . 23 . 2 Message Errors 6 | . . . . . 5 . 1 Matter Fused 4 | . . . . . 4 . . Heat Flow Errors 3 | . 1 . . . 2 . . Energy Discharges 2 | . . . . . 1 . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . . 4 . . Data Loss (major) 2 | . . . . . 2 . . Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . 1 . . Weapon Failures 3 | . . 1 . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 96 | . . . . . . 43 53 Projectiles 42 | . . . . . . . 42 Explosions 54 | . . . . . . 43 11 Melee . | . . . . . . . . Knockbacks 3 | . 1 . . . . . 2 Impact . | . . . . . . . . Kinetic 3 | . 1 . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 10 | 1 1 . . 5 2 1 . Targets Rammed 14 | 1 1 . . 7 4 1 . Kicked . | . . . . . . . . Crushed 4 | . . . . 2 2 . . Highest Temperature 394 | 45 241 42 . 234 298 24 394 Average Temperature 85 | 17 80 30 . 47 57 7 140 Received Heat Transfer 1977 | . . 72 . 279 351 348 927 Effects 10 | . . . . 1 2 . 7 Energy Bleed 1 | . . . . . . . 1 Interference 8 | . . . . 1 2 . 5 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | 1 . . . . . 2 3 Heat Transferred 2673 | 296 37 . . . . . 2340 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 92 | 100 100 100 . 100 86 84 100 Level 1 7 | . . . . . 13 15 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 293 | 10 88 50 . 98 293 224 129 Initial 126 | . . . . 9 33 126 92 Average 80 | 2 27 35 . 23 63 144 87 Influence Increases 1904 | 20 106 50 . 211 482 519 516 Destroy 0b10 Robot/C 1180 | . 60 40 . 120 300 320 340 Destroy 0b10 Robot/NC 115 | 20 5 . . 25 15 15 35 Destroy Leader 292 | . 12 10 . 34 92 84 60 Allied During Kill 5 | . . . . . 5 . . Successful Hack 67 | . 28 . . 17 4 18 . Disable Machine 135 | . . . . 15 30 45 45 Destroy Structure 80 | . 1 . . . 6 37 36 Lose Combat Pursuer 30 | . . . . . 30 . . Influence Decreases 1876 | 20 106 10 21 149 286 607 677 Entered New Map 327 | . . . 21 10 48 151 97 Time Decay 1199 | 20 106 10 . 119 228 446 270 Lost Part 290 | . . . . 20 10 10 250 Lost Ally 60 | . . . . . . . 60 Squads Dispatched 19 | . . . . 2 1 7 9 Investigation . | . . . . . . . . Extermination 3 | . . . . . . 2 1 Reinforcement 6 | . . . . . 1 2 3 Assault 2 | . . . . . . . 2 Garrison 8 | . . . . 2 . 3 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Distress Signals 3 | . . . . 1 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 5 1 2 11 23 21 26 Peak Tracking Total 6 | . 3 1 2 6 4 5 6 Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -10 -10 -8 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . 2 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Machines Disabled 9 | . . . . 1 2 3 3 Max in Single Turn 1 | . . . . 1 1 1 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Machines Accessed 19 | . 3 . . 4 5 5 2 Terminals 14 | . 3 . . 4 3 3 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . . . . . 1 . 1 Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 47 | . 6 . . 14 12 11 4 Successful 31 | . 6 . . 10 6 7 2 Failed 16 | . . . . 4 6 4 2 Catastrophic 3 | . . . . . . 2 1 Database Lockouts . | . . . . . . . . Manual 1 | . 1 . . . . . . Terminals 38 | . 6 . . 14 9 8 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 4 | . . . . . 1 . 3 Scanalyzers 2 | . . . . . . 2 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 25 | . 6 . . 10 4 5 . Branch Access Points 1 | . . . . . . 1 . Emergency Access Points 4 | . 1 . . 1 1 1 . Scanalyzer Index 1 | . . . . 1 . . . Locate Traps 9 | . 3 . . 3 2 1 . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 3 | . . . . 2 . 1 . Security Status 1 | . . . . . . 1 . Transport Status 2 | . . . . 2 . . . Zone Layout 3 | . 1 . . 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . 1 . 2 Report Inventory 2 | . . . . . 1 . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 2 | . . . . . . 2 . Retrieve Study 2 | . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 . . 4 5 4 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . . . 2 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Total Allies 4 | . . . . . 1 . 3 Largest Group 3 | . . . . . 1 . 3 Highest-Rated Group 123 | . . . . . 16 . 123 Highest-Rated Ally 41 | . . . . . 16 . 41 Total Orders . | . . . . . . . . Ally Attacks 11 | . . . . . 4 . 7 Total Damage 295 | . . . . . 52 . 243 Kills 5 | . . . . . 2 . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . X0-1V1 Amusement Gains 46 | . 6 . . 15 . 10 15 Average Entertainment 9 | . 4 2 1 11 7 8 15 Good Acts 31 | . . . . 1 4 4 22 Bad Acts 38 | . 1 . . 3 5 2 27 Intel | -11 -10 -10 -10 -8 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Active Infowar (turns) 302 | 13 289 . . . . . . Seismic 302 | 13 289 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Turns Passed 3531 | 104 398 38 7 530 747 1113 594 Spaces Moved 1613 | 47 219 15 5 252 321 549 205 Core 23 | 21 . . . . . . 2 Treads 1590 | 26 219 15 5 252 321 549 203 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 163 170 163 Average Speed 171 | 127 160 160 160 162 168 170 211 Slowest Speed 1000 | 160 160 160 160 163 170 170 1000 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 4 47 3 2 24 46 19 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 70 | . . . . . 3 35 32 Melee . | . . . . . . . . Projectile 5 | . . . . . 3 . 2 AOE 65 | . . . . . . 35 30 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Sto Fac Fac Total 1999 | 72 246 19 4 321 428 639 270 Wait 6 | . . . . . . 5 1 Move 1607 | 47 218 14 4 251 320 548 205 Hop . | . . . . . . . . Pick Up 75 | 9 8 . . 19 20 16 3 Fast Attach 7 | . 2 . . 3 2 . . Attach 36 | 7 . . . 5 1 6 17 Detach 3 | . . . . 1 1 1 . Swap 26 | . 5 . . 7 9 4 1 Drop 46 | . 2 . . 7 22 14 1 Fire 180 | 9 10 5 . 21 49 44 42 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 13 | . 1 . . 7 4 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Mines -10/Subcaves -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 15) 392 | -10/Materials | Prayed at D.C.S.S. Altar Unit 467 | -10/Materials | Discovered new exit (range 13) 503 | -10/Materials | Entered Mines 538 | -10/Mines | Discovered new exit (range 4) 541 | -10/Mines | Entered Subcaves 541 | -10/Subcaves | Discovered new exit (range 4) 542 | -10/Subcaves | Approached by a straggling Scientist 548 | -10/Subcaves | Entered Materials 548 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 721 | -8/Materials | Discovered new exit (range 16) 774 | -8/Materials | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 827 | -8/Materials | Identified exit to Storage 847 | -8/Materials | Build established: Gunner 901 | -8/Materials | X0-1V1 sent you into danger 902 | -8/Materials | Garrison activated, responded to threat 1078 | -8/Materials | Entered Storage 1254 | -8/Storage | System corruption reached 10% 1317 | -8/Storage | Energy generation permanently improved by X0-1V1 (+15; -150 max core) 1532 | -8/Storage | X0-1V1 redirected Transport squads to designated parking area 1587 | -8/Storage | X0-1V1 turns hostiles against one another 1702 | -8/Storage | Discovered new exit (range 16) 1822 | -8/Storage | Identified exit to Factory 1825 | -8/Storage | Entered Factory 1825 | -7/Factory | Evolved 2 slots: Utility x2 1895 | -7/Factory | X0-1V1 foreshadows a heat wave 1958 | -7/Factory | Core integrity permanently improved by X0-1V1 (+350) 1984 | -7/Factory | Identified exit to Lower Caves 2110 | -7/Factory | Ambient heat levels rising (+10) 2222 | -7/Factory | X0-1V1 vaporized surrounding terrain (radius 21) 2264 | -7/Factory | Ambient heat levels rising (+10) 2569 | -7/Factory | Ambient heat levels falling (-10) 2664 | -7/Factory | Garrison activated, responded to threat 2741 | -7/Factory | Ambient heat levels falling (-10) 2758 | -7/Factory | Discovered new exit (range 11) 2921 | -7/Factory | Identified exit to Factory 2938 | -7/Factory | Entered another Factory area 2938 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2958 | -6/Factory | X0-1V1 released a cloud of subatomizers 2984 | -6/Factory | X0-1V1 redirected Transport squads to designated parking area 2990 | -6/Factory | X0-1V1 vaporized surrounding terrain (radius 16) 3019 | -6/Factory | X0-1V1 announced a LAN party 3024 | -6/Factory | Identified exit to Factory 3024 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 3031 | -6/Factory | X0-1V1 activates XOMVISION 3075 | -6/Factory | X0-1V1 sent you to a vault 3086 | -6/Factory | X0-1V1 enhanced Transport squad support 3088 | -6/Factory | X0-1V1 sent you into danger 3100 | -6/Factory | X0-1V1 upgraded hostiles (x1) 3117 | -6/Factory | X0-1V1 whisked you away to safety 3130 | -6/Factory | X0-1V1 caused items to flee you 3130 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 3131 | -6/Factory | Lost 3 parts (1n1u1w) 3147 | -6/Factory | X0-1V1 vaporized surrounding terrain (radius 20) 3152 | -6/Factory | X0-1V1 put everyone to sleep 3156 | -6/Factory | X0-1V1 sent hostile H-66 Slayer (x3) 3257 | -6/Factory | X0-1V1 sent hostile B-75 Beast (x1) 3259 | -6/Factory | Spotted B-75 Beast 3356 | -6/Factory | Destroyed B-75 Beast 3357 | -6/Factory | X0-1V1 activates XOMVISION 3369 | -6/Factory | Lost 12 parts (2p4n4u2w) 3444 | -6/Factory | Items stopped fleeing you 3517 | -6/Factory | Core integrity fell below 50% 3532 | -6/Factory | Self-destructed Last Messages --------------- 03507_ G-50 Soldier unfolds itself. 03507_ I-36 Angel unfolds itself. 03508_ G-50 Soldier knocked back. 03509_ K-01 Serf collects debris. 03510_ Lgt. Treads destroyed. 03511_ Ranged accuracy returns to normal. 03512_ Critical hit (Burn: +37). 03513_ K-01 Serf collects debris. 03515_ Critical hit (Burn: +37). 03516_ K-01 Serf collects debris. 03517_ Imp. Signal Interpreter destroyed. 03517_ K-01 Serf cleans the Garrison Access. 03520_ Plasma Cannon destroyed. 03523_ K-01 Serf cleans the Garrison Access. 03523_ Hvy. Particle Cannon destroyed. 03523_ Assault Cannon destroyed. 03523_ K-01 Serf cleans the Garrison Access. 03524_ Critical hit (Burn: +37). 03528_ K-01 Serf cleans the Garrison Access. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# " /" | | ??????????????????????????????????# " """ | | ??????????????????????????????????# " " | | ??????????????????????????????????#""""""""""""" | | ?????????????????????????????????# " " | | ?????????????????????????????????# " ] | | ??????????????????????????????? ####### | | ???????????????????????????????? " | | ????????????????????????????????? "T ####### | | ?????????????????????????????????? # # | | ????????????????????????????????? # % | | ??????????????????? ? ???????????# # | | ??????????????????? ?????????? # | | ???????????????????# ??????????## ##" % | | ???????????????????# ??????????# ### * % | | ???????????????????# ??????????# #?### | | ???????????????????# ###+####### #???## | | ???????????????????# ########" | | ???????????????????# k k | | ???????????????????# ""G"" """ """ % | | ???????????????????# " "kk """ """ | | ?????????????????????# % k """ """ ! | | ?????????????????????# gg R | | ?????????????????????# gg % = ! | | ?????????????????????# i ######### | | ?????????????????????# @ #???????####+"######### | | ?????????????? " " /k +?????????R #??????? | | ?????????????? "R" #########???????? #??????? | | ??????????????????????????????????""""""" #??????? | | ????????????????????????????????? #??????? | | ?????????????????????????????????"""""""" #??????? | | ??????????????????????????????????? #??????? | | ??????????????????????????????????????#####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 38 Energy Capacity 1420 Matter Stores 307 Matter Capacity 700 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Treads | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Troublemaker Challenges ------------ None Game ------ Seed NetworkedZioniteScythe Manual? 0 Play Time 01:30:40 Cumulative 6.6 hours Start 2026.09.16 @ 17:05:30 End 2026.09.29 @ 07:54:04 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1e65cf9a-147a-4b03-95cc-527705a4be7f