Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 19:34:51

Player: firstiteration

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (57)      285
Value Destroyed (1333)     1333
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (325)                325
              TOTAL SCORE: 4223

 Bonus
-------
Follower Combat Kills      25
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     300/300
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (5) ------
   Compact Battery
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
   Compact Matter Pod (22)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
  Advanced Treads
>          --- UTILITY ----------
  Improved Heat Sink
   Compact Matter Pod
  Improved Signal Interpreter
  Improved Light Armor Plating
           Thief Drone Bay
>          --- WEAPON -----------
     Heavy Particle Cannon
           Ion Cannon
>          --- INVENTORY --------
           Ion Engine
           Minigun
[Rating: 35]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Hover Unit               Aerolev Unit
Utility                    Signal Interpreter
  Device                   Thief Drone Bay
  Storage                  High-capacity Battery
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             60   | 10  12  5   .   1   26  6   
  Power                    11   | 1   2   .   .   .   7   1   
    Engine                 10   | 1   2   .   .   .   6   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 3   2   1   .   .   3   2   
    Treads                 7    | 2   2   1   .   .   .   2   
    Leg                    2    | 1   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 3   3   1   .   .   10  2   
    Device                 7    | 2   .   1   .   .   4   .   
    Storage                7    | 1   1   .   .   .   3   2   
    Processor              3    | .   2   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 3   5   3   .   1   6   1   
    Energy Gun             1    | .   .   .   .   .   1   .   
    Energy Cannon          7    | .   3   2   .   .   2   .   
    Ballistic Gun          8    | 3   2   1   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   
Parts Lost                 21   | .   1   1   .   .   9   10  
  Power                    6    | .   1   .   .   .   3   2   
  Propulsion               5    | .   .   1   .   .   2   2   
  Utility                  5    | .   .   .   .   .   2   3   
  Weapon                   5    | .   .   .   .   .   2   3   
  Highest Loss Streak      5    | .   1   1   .   .   5   5   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   99  99  100 100 91  79  
  Engine                   13   | .   13  14  14  14  16  7   
  Treads                   23   | .   27  27  28  28  13  15  
  Device                   11   | .   3   7   14  14  18  18  
  Storage                  7    | .   14  6   .   .   8   6   
  Processor                11   | .   10  14  14  14  9   9   
  Protection               2    | .   .   .   .   .   6   7   
  Energy Gun               1    | .   .   .   .   .   1   7   
  Energy Cannon            10   | .   10  15  14  14  8   .   
  Ballistic Gun            9    | .   17  12  14  .   1   2   
  Launcher                 2    | .   .   .   .   13  4   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             31   | 13  17  19  18  19  31  17  
  Greatest Support         44   | 40  40  42  42  42  42  44  
  Greatest Overweight (x)  9    | .   .   .   .   .   9   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   5   
  Most Carried             7    | 5   7   5   5   5   5   5   
  Average Carried          4    | 3   4   4   5   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            5    | 4   5   5   5   5   5   5   

 Class Distribution 
--------------------
 85% | Mutant
  8% | Scavenger-Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto 
Matter Collected           1262 | 332 305 96  .   10  404 115 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1957 | 105 684 328 .   .   725 115 
  Parts                    110  | 9   38  13  .   .   43  7   
Haulers Intercepted        1    | .   .   .   .   .   .   1   
Recyclers Shooed           4    | .   3   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  33   | .   13  5   .   .   13  2   
  Guns                     17   | .   13  .   .   .   3   1   
  Cannons                  15   | .   .   5   .   .   10  .   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          11   | 2   5   .   .   .   3   1   
  Worker                   5    | .   3   .   .   .   2   .   
  Builder                  4    | .   .   .   .   .   4   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 3    | 1   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  6    | .   3   .   .   .   3   .   
  Swarmer                  9    | .   3   3   .   .   3   .   
  Grunt                    21   | .   10  2   .   .   9   .   
  Sentry                   3    | .   .   .   .   .   1   2   
Best Kill Streak           6    | 2   5   3   .   .   6   1   
  Combat Bots Only         3    | .   3   3   .   .   3   1   
Max Kills in Single Turn   2    | 1   2   1   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        290  | .    66   14   .    .    135  75   
  Missed                   71   | .    12   3    .    .    37   19   
Damage Taken               3297 | .    592  93   .    .    1682 930  
  Core                     698  | .    120  15   .    .    295  268  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   132  | .    132  .    .    .    .    .    
Core Remaining (%)         73   | 100  .    .    .    46   .    .    
Volleys Fired              199  | 21   55   12   .    2    93   16   
  Largest                  2    | 2    2    2    .    1    2    2    
  Hottest                  135  | 40   112  112  .    75   135  95   
Shots Fired                330  | 32   110  24   .    2    141  21   
  Gun                      197  | 32   108  5    .    .    37   15   
  Cannon                   124  | .    2    19   .    2    101  .    
  Launcher                 9    | .    .    .    .    .    3    6    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  175  | 32   108  5    .    .    28   2    
  Thermal                  130  | .    .    5    .    2    110  13   
  Explosive                9    | .    .    .    .    .    3    6    
  Electromagnetic          16   | .    2    14   .    .    .    .    
  Robot Hit Streak         13   | 5    13   8    .    .    9    5    
  Robot Miss Streak        5    | 2    3    3    .    1    5    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           195  | 21   72   15   .    .    74   13   
  Core Hits                93   | 7    35   8    .    .    33   10   
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         3    | .    1    1    .    .    .    1    
    Burn                   1    | .    .    .    .    .    .    1    
    Destroy                1    | .    1    .    .    .    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3691 | 173  782  314  .    25   2149 248  
  Guns                     1559 | 173  751  68   .    .    406  161  
  Cannons                  1776 | .    30   244  .    25   1477 .    
  Explosions               338  | .    .    .    .    .    257  81   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  18   | .    1    2    .    .    9    6    
  Kinetic                  1314 | 173  751  68   .    .    285  37   
  Thermal                  1822 | .    .    75   .    25   1598 124  
  Explosive                338  | .    .    .    .    .    257  81   
  Electromagnetic          199  | .    30   169  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    6    5    
    Message Errors         3    | .    .    .    .    .    2    1    
    Matter Fused           5    | .    .    .    .    .    2    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            38   | .    .    .    .    .    36   2    
  Projectiles              36   | .    .    .    .    .    36   .    
  Explosions               2    | .    .    .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      96   | .    .    .    .    .    34   62   
  Shots                    4    | .    .    .    .    .    2    2    
  Rammed                   9    | .    1    .    .    1    3    4    
Targets Rammed             10   | .    1    1    .    1    3    4    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    
Highest Temperature        404  | .    51   204  .    68   404  282  
  Average Temperature      96   | .    13   73   .    37   116  67   
  Received Heat Transfer   1431 | .    231  12   .    .    837  351  
  Effects                  2    | .    .    .    .    .    1    1    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    1    .    .    4    .    
  Heat Transferred         3071 | .    .    111  .    37   2553 370  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             260  | 20  260 117 .   1   236 212 
  Initial                  99   | .   13  10  .   .   .   99  
  Average                  66   | 8   102 38  .   .   70  117 
Maximum Alert Level        1    | .   1   .   .   .   1   1   
  Low Security (%)         93   | 100 92  100 .   100 87  80  
  Level 1                  6    | .   7   .   .   .   12  19  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   2   1   .   .   1   .   
  Investigation            2    | .   1   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           5    | .   2   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              61   | .   23  7   .   .   25  6   
  Peak Tracking Total      5    | .   4   3   .   .   5   3   
  Tactical Retreats        2    | .   1   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            3    | .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          2    | .   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          14   | .   7   2   .   .   2   3   
  Terminals                8    | .   6   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   1   1   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                30   | .   18  2   .   .   5   5   
  Successful               13   | .   7   2   .   .   2   2   
  Failed                   17   | .   11  .   .   .   3   3   
    Catastrophic           5    | .   3   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                19   | .   16  .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          6    | .   2   .   .   .   2   2   
  Recycling Units          3    | .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   5   2   .   .   .   1   
  Record                   1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                3    | .   .   2   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   1   1   
  Scan Component           3    | .   1   .   .   .   1   1   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         11   | .   7   .   .   .   2   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   12  .   .   14  .   
  Total Damage             120  | .   .   42  .   .   78  .   
  Kills                    1    | .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             5    | .   .   5   .   .   .   .   
  Drone Recoveries         2    | .   .   2   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               5352 | 280  1459 1115 258  543  1182 515  
Spaces Moved               2798 | 135  740  683  165  346  476  253  
  Core                     11   | 5    .    .    .    .    6    .    
  Treads                   2646 | 130  740  683  165  346  379  203  
  Legs                     101  | .    .    .    .    .    51   50   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    40   | .    .    .    .    .    40   .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            46   | 50   160  152  152  152  46   130  
  Average Speed            153  | 155  160  152  152  152  154  142  
  Slowest Speed            500  | 160  160  160  152  152  500  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    
Exploration Rate (%)       55   | 11   95   98   38   79   32   34   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 13   | .    .    .    .    .    2    11   
Terrain Destroyed          125  | .    .    2    .    1    69   53   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               31   | .    .    2    .    1    28   .    
  AOE                      94   | .    .    .    .    .    41   53   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Total                      3537 | 179 915 734 172 362 787 388 
  Wait                     372  | .   85  23  8   7   155 94  
  Move                     2791 | 134 739 682 164 345 474 253 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  62   | 11  12  5   .   3   23  8   
  Fast Attach              11   | 2   5   2   .   .   1   1   
  Attach                   27   | 7   1   1   .   .   14  4   
  Detach                   2    | 1   .   .   .   .   1   .   
  Swap                     22   | 1   6   2   .   1   11  1   
  Drop                     40   | 2   11  6   .   3   11  7   
  Fire                     199  | 21  55  12  .   2   93  16  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    10   | .   1   1   .   1   3   4   
  Escape Stasis            1    | .   .   .   .   .   1   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
  281 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  961 | -10/Materials | Discovered new exit (range 10)
 1394 | -10/Materials | Discovered new exit (range 18)
 1461 | -10/Materials | Repaired Lgt. Treads
 1552 | -10/Materials | Discovered new exit (range 18)
 1648 | -10/Materials | Discovered new exit (range 5)
 1706 | -10/Materials | Identified exit to Materials
 1738 | -10/Materials | Identified exit to Mines
 1740 | -10/Materials | Entered Mines
 1743 | -10/Mines     | Core integrity fell below 50%
 1752 | -10/Mines     | Discovered exit to Materials (range 11)
 1812 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1865 | -10/Mines     | Learned Materials terminal intel
 2051 | -10/Mines     | Learned location of Storage (-8)
 2207 | -10/Mines     | Found the Drone Emporium
 2220 | -10/Mines     | Found Prototype Device
 2224 | -10/Mines     | Identified Thief Drone Bay
 2270 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2290 | -10/Mines     | Found a hidden stash of uninstalled traps
 2312 | -10/Mines     | Discovered exit to Materials (range 5)
 2847 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2847 | -10/Mines     | Discovered new exit (range 5)
 2852 | -10/Mines     | Identified exit to Exiles
 2855 | -10/Mines     | Entered Exiles
 2855 | -10/Exiles    | Accompanied by 3 allies
 2886 | -10/Exiles    | Discovered new exit (range 15)
 2903 | -10/Exiles    | Met 8R-AWN
 2929 | -10/Exiles    | Met EX-HEX
 2976 | -10/Exiles    | Met EX-BIN
 2993 | -10/Exiles    | Aligned with FarCom system
 2994 | -10/Exiles    | Given EX-Vault access code
 3111 | -10/Exiles    | Identified exit to Mines
 3113 | -10/Exiles    | Entered Mines
 3113 | -9/Mines      | Accompanied by 3 allies
 3146 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3410 | -9/Mines      | Learned Materials emergency access door positions
 3466 | -9/Mines      | Discovered new exit (range 7)
 3476 | -9/Mines      | Identified exit to Materials
 3656 | -9/Mines      | Entered Materials
 3656 | -8/Materials  | Accompanied by 3 allies
 3656 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 3657 | -8/Materials  | Identified exit to Storage
 3659 | -8/Materials  | Loaded intel: 12 terminal locations
 4245 | -8/Materials  | Crushed by falling debris
 4634 | -8/Materials  | Core integrity fell below 50%
 4659 | -8/Materials  | Lost 5 parts (2p1n1u1w)
 4838 | -8/Materials  | Entered Storage
 4931 | -8/Storage    | Build established: Scavenger-Skirmisher
 5305 | -8/Storage    | Lost 3 parts (1u2w)
 5336 | -8/Storage    | Core integrity fell below 20%
 5353 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
05235_ System corrupted: Heat flow error (+258).
05238_ Overheating: Energy bleed (-38).
05239_ Acquired Ion Engine.
05241_ R-06 Scavenger collects Med. Laser.
05242_ Acquired 48 matter.
05244_ Particle Gun destroyed.
05244_ R-06 Scavenger collects Med. Laser.
05247_ R-06 Scavenger collects Lgt. Treads.
05265_ Mni. Grenade Launcher destroyed.
05265_ Destroyed Mni. Grenade Launcher.
05274_ Lgt. Armor Plating destroyed.
05294_ Critical hit (Burn: +37).
05316_ Imp. Sensor Array destroyed.
05316_ Critical hit (Burn: +37).
05318_ System corrupted: Matter fused (-9).
05323_ Imp. Heat Sink destroyed.
05327_ Slammed into G-50 Soldier. <x4>
05341_ Adv. Treads destroyed.
05343_ Ion Engine destroyed.
05347_ Adv. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ?????########???????????????? |
|                      ?????#      #???????????????# |
|                      ?????#      #???????????????+ |
|                      ???###      #???????????????# |
|                      ???# Y      #???????????????# |
|                      ???#Y#      #???????????????+ |
|                      ???#@#      #???????????????# |
|                      ???#g##/#####???????????????# |
|                      ???#    #???????????????????# |
|                      ???#    #???????????######### |
|                      ???#    #???????????+         |
|                      ???#    #??????????????#      |
|                      ???#    #??????????????#      |
|                      ???#    #??????????????#      |
|                      ???#### #??????????????#    # |
|                      ??????# #???????????####+##+# |
|                      ??????# #?##???##+###       # |
|                      ??????# ## ###?#  [ +[!     # |
|                      ??????#    # ##   [  [      # |
|                      ??????+           ! # """   # |
|                      ??????##     ##     # """   # |
|                      ???????## ####?#   ## """   # |
|                      ????????###????#   ##       # |
|                      ???????????????#   ## """   # |
|                      ???????????????#   ## """   # |
|                      ???????????????#   ## "??   # |
|                      ???????????????#   ##  ??   # |
|                      ???????????????     ###???### |
|                      ???????????????  [  ????????? |
|                      ???????????????     ????????? |
|                      ??????????????#      ???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            500
Matter Stores              450
Matter Capacity            600
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
Loot Pinata

 Challenges 
------------
None

 Game 
------
Seed              MagneticAntimatterKit
  Manual?         0
Play Time         00:51:32
  Cumulative      3.1 hours
  Start           2024.03.30 @ 18:43:43
  End             2024.03.30 @ 19:34:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          7
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a4b4397-f77a-4893-afa8-93e69d5f0607