Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 22:01:43 Player: Jezoensis Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (24) 4800 Robots Destroyed (163) 815 Value Destroyed (6817) 6817 Prototype IDs (220) 4400 Alien Tech Used (2) 400 Bonus (6286) 6286 TOTAL SCORE: 27518 Bonus ------- High Alert Combat Kills 641 Follower Combat Kills 1198 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Pursued by Intercept 500 Friendly Fire -253 Cogmind --------- Core Integrity 0/1450 Matter 12/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Compact Wheel Improved Q-thruster Cloaking Device Long-range Phase Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Improved Cryofiber Web Experimental Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Transmission Jammer Light Regenerative Plating > --- WEAPON ----------- Beamcaster Force Rifle Wave Gun > --- INVENTORY -------- Neutrino Core Neutrino Core Improved VSS Leg Improved Cryofiber Web Experimental Heat Sink Large Storage Unit Matter Compressor Structural Scanner Improved Sensor Array Seismic Detector Improved Weapon Cycler Advanced Transmission Jammer Advanced ECM Suite Improved Focal Shield KE Penetrator Hardcell Cannon Heavy Shock Bomb Launcher [Rating: 105] Favorites ----------- Power Enhanced Nuclear Core Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Zionite Light Carapace Weapon Cooled Particle Cannon Energy Gun Zionite Laser-S Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Slots Evolved 16 | . . . 2 . 2 2 . . . 2 . . . . 2 . . . . 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . Utility 11 | . . . 1 . 1 2 . . . 1 . . . . 1 . . . . 1 2 . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 342 | 7 27 . 35 3 13 55 2 15 2 15 9 13 1 7 19 8 6 2 22 50 9 1 21 . Power 22 | 1 2 . 1 . . 8 . . . 1 . . . . 2 . . . . 3 . . 4 . Engine 14 | 1 2 . 1 . . 7 . . . . . . . . 1 . . . . 1 . . 1 . Core 5 | . . . . . . 1 . . . 1 . . . . 1 . . . . 2 . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Propulsion 43 | 2 5 . 7 1 . 5 . . . 3 . 1 1 . 1 . . . 4 6 . 1 6 . Treads 11 | . 2 . 5 . . 2 . . . 1 . . . . 1 . . . . . . . . . Leg 13 | . . . . . . . . . . 1 . 1 . . . . . . 4 6 . . 1 . Wheel 14 | 2 3 . 2 1 . 3 . . . 1 . . 1 . . . . . . . . . 1 . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Flight 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . Utility 187 | 2 5 . 9 . 7 33 2 7 2 10 9 9 . 7 12 4 5 2 16 32 7 . 7 . Device 134 | 1 2 . 9 . 5 24 2 5 1 5 8 7 . 5 8 3 3 1 12 24 3 . 6 . Storage 4 | 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . Processor 11 | . 1 . . . 1 3 . . . 1 1 . . 1 . . . . . . 2 . 1 . Hackware 8 | . . . . . . 1 . . . 2 . . . . 1 . . . . 2 2 . . . Protection 30 | . . . . . . 5 . 2 1 2 . 2 . 1 3 1 2 1 4 6 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 90 | 2 15 . 18 2 6 9 . 8 . 1 . 3 . . 4 4 1 . 2 9 2 . 4 . Energy Gun 30 | 1 7 . 7 . 3 . . 1 . . . 2 . . . 3 1 . 1 4 . . . . Energy Cannon 15 | . . . . . . 6 . 3 . 1 . . . . 2 . . . . . 2 . 1 . Ballistic Gun 16 | 1 1 . 6 . 2 1 . . . . . . . . . . . . . 2 . . 3 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 18 | . 5 . 3 1 . 2 . 4 . . . . . . . . . . 1 2 . . . . Special Weapon 6 | . 2 . 2 1 1 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . 1 3 . . . . . . . . 1 1 1 1 . 1 . . . . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . System Corruption 20 | . . . . . . . . . . . . . . . . . . . 13 7 . . . . Parts Lost 46 | . 2 . 4 . . 1 . 3 1 1 . 1 . . . 2 . . 1 19 5 1 5 . Power 6 | . 1 . . . . . . . . . . . . . . . . . . 3 . . 2 . Propulsion 9 | . 1 . 1 . . 1 . . . . . . . . . . . . . 4 . 1 1 . Utility 18 | . . . 2 . . . . 1 . 1 . . . . . 1 . . 1 5 5 . 2 . Weapon 13 | . . . 1 . . . . 2 1 . . 1 . . . 1 . . . 7 . . . . Highest Loss Streak 10 | . 1 . 3 . . 1 . 3 1 1 . 1 . . . 1 . . 1 10 5 1 5 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 100 99 100 100 93 92 81 87 93 93 92 93 93 93 93 93 88 93 94 19 7 27 . Engine 4 | . 13 14 11 11 9 7 7 7 7 1 . . . . 4 5 5 5 5 4 . . 1 . Core 3 | . . . . . . . . . . 4 6 6 6 6 5 5 5 5 5 4 . . . . Treads 4 | . 1 . 12 11 9 7 7 7 7 8 6 5 . . 4 5 5 5 5 . . . . . Leg 5 | . . . . . . . . . . 4 6 6 13 13 5 5 5 5 5 24 . . 2 . Wheel 7 | . 25 28 20 22 18 8 7 7 7 6 6 6 6 6 5 5 5 5 4 . . . 1 . Device 15 | . 13 14 21 22 25 15 15 7 14 11 12 12 13 15 17 16 16 11 16 19 7 . 6 . Storage 6 | . 14 14 11 11 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 . . . . Processor 16 | . . . . . 1 20 23 23 23 20 22 26 26 23 17 17 17 17 17 14 5 4 4 . Protection 2 | . . . . . . 1 . 6 . 2 3 . . . 4 5 5 5 5 4 . . . . Energy Gun 8 | . 19 28 13 1 18 1 . . . . . 2 13 13 11 13 16 17 16 11 . . . . Energy Cannon 7 | . . . . . . 19 23 5 15 20 20 12 6 6 3 . . . . . . . 1 . Ballistic Gun 1 | . 5 . 7 5 7 . . . . . . . . . . . . . . . . . . . Peak Build Rating 105 | 9 10 8 15 15 25 50 52 52 48 68 69 68 64 68 81 90 93 90 95 105 44 12 86 3 Average Rating 55 | 4 8 8 12 13 20 43 50 41 46 62 63 63 63 64 75 81 84 84 88 92 25 10 38 2 On Entrance 41 | . 9 8 8 15 13 24 50 50 46 46 65 63 64 64 64 80 84 85 90 80 1 7 8 1 Naked Turns 150 | . . . . . . . . . . . . . . . . . . . . 25 . . 67 58 Heaviest Build 93 | 14 31 30 35 35 59 78 78 87 75 87 81 71 63 64 93 84 83 83 88 93 3 . 42 . Greatest Support 93 | 20 20 20 26 32 32 32 28 28 28 28 28 28 28 28 28 28 28 28 72 93 3 6 28 3 Greatest Overweight (x) 4 | . 3 1 2 1 1 4 2 3 2 3 2 2 2 2 3 2 2 2 3 1 . . 2 . Average Overweight (x) 1 | . . 1 1 . 1 2 2 2 2 2 2 2 2 2 2 2 2 2 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Average Capacity 18 | 7 13 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 5 5 5 Most Carried 20 | 5 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 5 5 5 5 Average Carried 17 | 3 10 15 13 15 14 19 20 17 18 19 19 19 19 19 18 19 20 19 19 14 4 4 3 4 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 5 15 15 15 15 20 20 20 17 20 19 20 20 20 19 20 20 20 20 17 5 5 5 4 5 Class Distribution -------------------- 42% | Skirmisher 17% | Mutant 14% | Messiah-Gunner 8% | Scavenger-Skirmisher 4% | Assassin 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Assassin | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Scavenger-Assassin | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Zhirov Messiah-Gunner | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Hacker-Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Matter Collected 4471 | 184 294 . 414 163 228 535 46 232 205 269 269 125 10 70 180 80 60 . 309 561 29 . 208 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6585 | 11 372 14 684 . 127 842 46 129 . 228 138 532 . 81 406 200 158 . 676 1733 . . 208 . Parts 329 | 3 35 4 55 . 11 43 5 . . 11 4 16 . 1 13 6 8 . 30 76 . . 8 . Haulers Intercepted 4 | . 1 . 1 . . 1 . . . . . . . . 1 . . . . . . . . . Recyclers Shooed 6 | . 3 . . . . 1 . . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . 5 . . . 7 15 . 11 . 11 2 . 22 . . . . . Prevented 9 | . . . . . . . . . . . . . . 1 . . . . 8 . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Combat Hostiles Destroyed 121 | . 14 . 14 . 2 17 1 4 . 2 4 10 . 1 4 3 4 . 12 26 . . 3 . Guns 47 | . 3 . 11 . 2 3 . . . . . 2 . 1 2 2 4 . 9 8 . . . . Cannons 33 | . . . . . . 9 1 1 . 2 4 8 . . 1 . . . . 4 . . 3 . AOE 32 | . 11 . 3 . . 5 . 3 . . . . . . . . . . . 10 . . . . Classes Destroyed 19 | 1 8 . 2 . 1 4 . . . . . 1 . . . . 1 . 1 . . . . . Worker 8 | . 2 1 2 . . 2 . . . 1 . . . . . . . . . . . . . . Builder 5 | . 1 . . . . . . . . . . . . . . . . . . 4 . . . . Tunneler 2 | 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . 1 . . 1 . . . . . . . . 1 . . . . . . . . . Recycler 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . 1 1 . . . 1 . . . . 1 . . . . 1 . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Watcher 12 | . 2 . 2 . . 1 . . . 2 . . . . 1 . . . . 4 . . . . Swarmer 35 | . 6 . 4 . . 4 . . . . 3 3 . . . . 4 . 1 7 . . 3 . Grunt 36 | . 8 . 6 . . 6 . . . 1 1 2 . . . 2 . . 3 7 . . . . Brawler 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Duelist 4 | . . . . . . 1 . . . . . 2 . . . . . . 1 . . . . . Sentry 13 | . . . 4 . 2 1 . . . 1 . 1 . 1 . . . . 1 2 . . . . Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Hunter 11 | . . . . . . 1 . . . . . 1 . . 3 . . . 2 4 . . . . Programmer 8 | . . . . . . 2 1 . . . . . . . . 1 . . 2 2 . . . . Enhanced Grunt 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Zionite 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 10 | 1 7 1 9 . 1 6 1 4 . 2 3 4 . 1 3 2 4 . 3 10 . . 4 . Combat Bots Only 7 | . 5 . 7 . 1 5 1 4 . 1 3 4 . 1 2 2 4 . 3 7 . . 3 . Max Kills in Single Turn 4 | 1 3 1 1 . 1 2 1 1 . 1 1 1 . 1 1 1 2 . 1 4 . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 . 1 . . 2 . 1 . . . . . . . . . . . 4 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Hostile Shots Fired 910 | . 61 . 51 . 4 60 2 21 12 46 17 45 . . 35 5 13 . 40 247 79 22 114 36 Missed 330 | . 23 . 13 . 3 20 . 4 3 15 8 19 . . 19 1 7 . 17 87 29 11 40 11 Damage Taken 11584 | . 419 . 526 . 12 593 29 798 78 376 143 459 . . 292 193 89 . 513 3212 1215 230 1834 573 Core 3660 | . 103 . 27 . . 46 . 88 25 42 . 57 . . 29 . . . 23 484 1079 190 894 573 Absorbed by Shields 68 | . . . . . . . . . . . . . . . . . . . . . 68 . . . Redirected to Shielding 257 | . . . . . . 11 . 95 . . . . . . . . . . 71 80 . . . . Ignored by Resistances 84 | . . . . . . . . . . . . . . . . . . . . 84 . . . . Regen/Repaired (Parts) 60 | . . . . . . . . . . 14 . . . . . . . . . 46 . . . . Core Remaining (%) 73 | 100 . 58 . 93 100 . . . 77 . . . . 88 . . . . 94 50 . 2 . . Volleys Fired 354 | 7 40 1 53 2 4 40 1 14 . 15 8 19 . 2 14 9 4 . 28 72 3 . 18 . Largest 3 | 2 2 2 2 1 3 3 3 3 . 3 3 3 . 3 3 3 3 . 3 3 1 . 3 . Hottest 270 | 60 100 100 100 100 140 140 90 129 . 150 90 270 . 176 236 226 205 . 180 236 105 . 120 . Shots Fired 776 | 14 64 2 100 2 9 102 3 28 . 33 24 49 . 6 40 24 12 . 75 158 3 . 28 . Gun 490 | 14 50 2 93 . 8 29 . 1 . . . 12 . 4 26 23 12 . 70 131 . . 15 . Cannon 227 | . . . . . . 70 3 9 . 33 24 37 . 2 14 1 . . . 18 3 . 13 . Launcher 51 | . 12 . 4 . . 3 . 18 . . . . . . . . . . 5 9 . . . . Special 8 | . 2 . 3 2 1 . . . . . . . . . . . . . . . . . . . Kinetic 114 | 7 10 . 34 . 2 10 . . . . . . . . . . . . . 36 . . 15 . Thermal 596 | 7 36 2 62 2 7 89 3 1 . 33 24 49 . 6 40 24 12 . 70 113 3 . 13 . Explosive 37 | . 12 . 4 . . 3 . 18 . . . . . . . . . . . . . . . . Electromagnetic 29 | . 6 . . . . . . 9 . . . . . . . . . . 5 9 . . . . Robot Hit Streak 39 | 2 9 1 10 . 7 8 4 5 . 16 7 11 . 11 18 14 3 . 39 10 . . 8 . Robot Miss Streak 4 | 2 3 1 4 . . 3 . 2 . 1 3 2 . . 2 1 4 . 2 3 . . 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 12 | . 1 . 2 . . . . . . . . . . . . 3 2 . 1 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . 1 1 . 1 1 . . . . Shots Hit Robots 475 | 7 42 1 59 . 5 50 1 16 . 18 15 34 . 5 30 21 6 . 49 99 . . 17 . Core Hits 313 | 1 34 1 37 . 5 38 1 36 . 10 4 16 . 2 14 7 5 . 20 73 . . 9 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . . . . . . . . . . 3 . . 2 . Critical Strikes 22 | . 1 . 5 . . 2 . . . . . 2 . . 4 . . . . 6 . . 2 . Burn 16 | . 1 . 5 . . 2 . . . . . 2 . . 4 . . . . 2 . . . . Destroy 5 | . . . . . . . . . . . . . . . . . . . . 3 . . 2 . Blast 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 7 | . . . . . . . . . . . . 2 . . 4 1 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . . 4 1 . . . . . . . . Piercing 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16284 | 95 1610 24 1173 . 91 1777 33 1126 . 603 461 899 . 101 837 436 222 . 1810 4464 18 . 490 14 Guns 7249 | 95 444 24 909 . 91 355 . 17 . . . 209 . 73 425 436 222 . 1471 2410 . . 68 . Cannons 4269 | . . . . . . 920 33 120 . 550 461 690 . 28 412 . . . . 633 . . 422 . Explosions 4734 | . 1166 . 264 . . 502 . 989 . 53 . . . . . . . . 339 1421 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 32 | . . . . . . . . . . . . . . . . . . . . . 18 . . 14 Kinetic 1506 | 52 79 . 336 . . 98 . . . . . . . . . . . . . 873 . . 68 . Thermal 10246 | 43 348 24 573 . 91 1177 33 17 . 550 461 899 . 101 837 436 222 . 1471 2541 . . 422 . Explosive 2892 | . 1119 . 264 . . 502 . 989 . . . . . . . . . . . 18 . . . . Electromagnetic 1608 | . 64 . . . . . . 120 . 53 . . . . . . . . 339 1032 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 4 2 2 2 2 . . . . . . . . . 15 12 . 2 . . Average Corruption 2 | . . . . . 3 1 2 2 2 . . . . . . . . . 1 7 . 1 . . Corruption Purged 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 48 | . . . . . 3 10 1 3 4 . . . . . . . . . 5 22 . . . . Message Errors 11 | . . . . . . 5 . . 2 . . . . . . . . . 1 3 . . . . Matter Fused 13 | . . . . . . 2 . 2 1 . . . . . . . . . 1 7 . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Discharges 4 | . . . . . 1 1 . . . . . . . . . . . . 1 1 . . . . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Data Loss (minor) 3 | . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Misfires 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Alerts 5 | . . . . . . 1 1 . . . . . . . . . . . . 3 . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Weapon Failures 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Overload Shots 21 | . . . . . . 5 . . . 7 . 7 . . 2 . . . . . . . . . Effects 4 | . . . . . . 1 . . . 1 . 1 . . 1 . . . . . . . . . Heat Surge 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Overflow Damage 100 | . 22 . . . . 3 . 8 . . 9 8 . . 25 . . . . 10 . . 15 . Projectiles 66 | . . . . . . 3 . . . . 9 8 . . 25 . . . . 6 . . 15 . Explosions 34 | . 22 . . . . . . 8 . . . . . . . . . . . 4 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 187 | . 27 . . . . . . . . 107 . . . . . . . . 15 23 9 . . 6 Shots 6 | . 2 . . . . . . . . 2 . . . . . . . . 1 1 . . . . Rammed 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 403 | . 78 39 78 24 63 182 . 356 . 69 . 202 . . 78 318 . . 360 403 24 . 234 . Average Temperature 73 | . 16 26 23 12 31 32 . 140 . 27 . 74 . . 36 142 . . 134 112 13 . 134 . Received Heat Transfer 1346 | . 180 . 153 . . 180 . . 12 63 27 72 . . 18 75 . . 27 269 81 9 72 108 Effects 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . 2 2 . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . 2 2 . . . . Parts Fried 11 | . 1 . . . . . . . . 1 . . . . . . . . 2 7 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . . . 1 1 . . 1 2 . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . 1 1 . . 1 2 . . . . Parts Melted 43 | . . . 2 . . 4 . . . 3 1 1 . 4 7 5 1 . 5 10 . . . . Heat Transferred 16623 | 100 976 74 1688 . 185 1887 37 37 . 703 592 1601 . 211 1812 881 322 . 1739 3371 . . 407 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . . . . . . . . . . . . . . 2 . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Peak Influence 853 | 5 478 123 617 242 213 334 . . . 178 . . . . 687 . . . . 853 462 278 465 279 Initial 366 | . 3 118 47 240 94 28 . . . . . . . . 169 . . . . 37 366 248 150 249 Average 260 | . 241 118 310 240 123 180 . . . 80 . . . . 506 . . . . 370 419 258 294 264 Maximum Alert Level 3 | . 2 . 2 1 1 1 . . . 1 . . . . 2 . . . . 3 2 1 2 1 Low Security (%) 41 | 100 28 100 21 . 92 57 . . . 99 . . . . 8 . . . . 24 . . 20 . Level 1 39 | . 68 . 56 100 7 42 . . . . . . . . 23 . . . . 34 20 100 61 100 Level 2 16 | . 3 . 22 . . . . . . . . . . . 67 . . . . 25 79 . 18 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . 16 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 5 . 5 . . 7 . . . 2 . . . . 6 . . . . 10 . 1 5 2 Investigation 14 | . 4 . 3 . . 1 . . . 1 . . . . 1 . . . . 1 . 1 1 1 Extermination 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . Reinforcement 19 | . 1 . 2 . . 5 . . . 1 . . . . 2 . . . . 4 . . 3 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . . 1 . . . . . . . . 1 . . . . 1 . . . 1 Haulers Reinforced 3 | . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Distress Signals 10 | . 2 . 2 . . . . . . . . . . . 2 . . . . 1 1 . 2 . Communications Jammed 14 | . . . . . . . . . . . . . . . . . . . . 14 . . . . Distress Signals 14 | . . . . . . . . . . . . . . . . . . . . 14 . . . . Times Spotted 264 | . 20 . 32 . 3 22 1 5 1 5 6 11 . 5 18 7 4 . 13 51 18 9 19 14 Peak Tracking Total 13 | . 6 . 5 . 1 5 1 3 1 2 3 4 . 2 5 4 4 . 3 13 13 8 10 13 Tactical Retreats 13 | . . . 1 . . . . . 1 . 1 1 . . 2 . . . 2 2 . . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Traps Triggered 12 | . 2 . . . 2 2 . . . 1 . . . . . . . . . 3 1 . . 1 Indirectly 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Machines Disabled 27 | . 1 . 1 . . 3 . . . 4 . . . . 5 . . . . 12 . . 1 . Max in Single Turn 6 | . 1 . . . . 1 . . . 2 . . . . . . . . . 6 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Machines Accessed 41 | . 8 . 6 . 4 5 . 3 . 7 . . . . 1 . . 4 . 2 . . 1 . Terminals 24 | . 6 . 5 . 4 4 . . . 5 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . 1 . . . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 132 | . 23 . 12 . 14 16 . 21 . 20 . . . . 3 . . 13 . 8 . . 2 . Successful 80 | . 12 . 5 . 6 6 . 21 . 9 . . . . 2 . . 13 . 5 . . 1 . Failed 49 | . 10 . 7 . 7 9 . . . 11 . . . . 1 . . . . 3 . . 1 . Catastrophic 5 | . . . . . 1 3 . . . 1 . . . . . . . . . . . . . . Database Lockouts 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . Manual 101 | . 17 . 10 . 14 8 . . . 13 . . . . 10 . . . . 12 10 . 7 . Terminals 71 | . 16 . 11 . 14 15 . . . 15 . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . . . . . . . . 3 . . . . 6 . . 2 . Repair Stations 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Recycling Units 11 | . 7 . 1 . . 1 . . . . . . . . . . . . . 2 . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 49 | . 4 . 2 . 3 4 . 21 . 2 . . . . . . . 13 . . . . . . Record 11 | . . . . . . . . 6 . . . . . . . . . 5 . . . . . . Part Schematic 15 | . . . . . . 1 . 9 . 1 . . . . . . . 4 . . . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Robot Analysis 8 | . 3 . 2 . 1 2 . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . 4 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . 2 . . . . 4 . . . . Load Schematic 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Build 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 5 . 3 . 3 2 . . . 4 . . . . . . . . . 1 . . 1 . Terminals 14 | . 4 . 2 . 3 1 . . . 4 . . . . . . . . . . . . . . Track 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Botnet 9 | . 2 . 2 . 2 1 . . . 2 . . . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . 1 . . . . . . . . . . . . . 1 . . . . Recyclers 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 7 . 5 . 4 4 . . . 6 . . . . 1 . . . . 1 . . 1 . Full Trace Events 5 | . 1 . 2 . . 1 . . . 1 . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 1 . 9 . 1 . . . . . . . 4 . . . . . . Parts Built 5 | . . . . . . . . . . . . . . . 2 . . . . 3 . . . . Authchips 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Time 112 | . . . . . . . . . . . . . . . 31 . . . . 81 . . . . Total Part Build Rating 25 | . . . . . . . . . . . . . . . 10 . . . . 15 . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 23 | . . . . . . . . . . 23 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 213 | . 213 . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 213 | . 213 . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Total Allies 29 | . . 2 . 3 . . . . . . . . 9 . 6 . . . . 5 1 . 3 . Largest Group 9 | . . 2 2 3 3 2 . . . . . . 9 9 8 5 1 . . 3 1 . 3 . Highest-Rated Group 420 | . . 43 43 40 40 24 . . . . . . 296 296 420 350 70 . . 117 27 . 127 . Highest-Rated Ally 70 | . . 31 31 16 16 16 . . . . . . 40 40 70 70 70 . . 50 27 . 50 . Zionite Dispatches 7 | . . . . . . . . . . . . . . . 2 . . . . 2 1 . 2 . Light 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Demo 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . 2 . 3 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Ally Attacks 238 | . . . 44 . . 13 . . . . . . . 28 69 56 2 . . 20 . . 6 . Total Damage 4746 | . . . 584 . . 115 . . . . . . . 553 1506 1281 . . . 334 . . 373 . Kills 47 | . . . 10 . . . . . . . . . . 7 18 5 . . . 5 . . 2 . Allies Corrupted 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Robot Analysis Total 153 | . 3 . 2 . 1 2 . 145 . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . . 2 . 1 1 1 1 . 1 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 4 | . . . . . . . . . . . . . . . 1 . . . . 1 2 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Turns Passed 10580 | 69 517 18 737 62 307 1304 72 203 416 567 635 623 988 470 423 425 460 154 642 822 221 60 327 58 Spaces Moved 7532 | 45 383 16 513 47 229 809 51 104 314 372 443 411 747 303 235 289 336 114 395 454 339 135 342 106 Core 742 | 18 . . . . . . . . . . . . . . . . . . . 48 339 35 196 106 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 439 | . . . . . . . . . . . . . . . . . . . 1 406 . . 32 . Wheels 6201 | 27 383 16 513 47 229 809 51 104 314 372 443 411 747 303 235 289 336 114 394 . . . 64 . Hover 27 | . . . . . . . . . . . . . . . . . . . . . . . 27 . Flight 123 | . . . . . . . . . . . . . . . . . . . . . . 100 23 . Fastest Speed 40 | 50 80 95 95 100 115 115 130 130 130 130 130 130 130 130 130 130 130 130 120 50 50 40 40 50 Average Speed 115 | 68 92 95 97 104 115 129 130 134 130 130 130 130 130 130 138 130 130 130 130 112 50 42 71 50 Slowest Speed 188 | 80 125 95 130 105 115 160 130 145 130 145 130 130 130 130 145 130 130 130 145 188 50 50 180 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 38 | 3 64 9 55 14 25 26 11 79 63 9 57 61 88 65 9 51 60 61 62 17 12 26 14 26 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 34 | . 1 . 1 . . . . 26 . . 1 . 2 . . . . 3 . . . . . . Known Exits Taken 18 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 21 | . . . . 1 . . . . 4 . 5 2 2 3 . 1 2 . 1 . . . . . Spaces Dug 69 | . 2 . 2 1 1 6 . . . 44 . 1 . . 4 1 . . 1 3 3 . . . Terrain Destroyed 295 | . 68 . 24 2 1 32 1 53 . 61 . 10 . . 4 1 2 . 10 20 3 . 3 . Melee 6 | . . . . . . . . . . . . 1 . . 4 1 . . . . . . . . Projectile 64 | . 2 . 3 2 1 14 1 . . 7 . 9 . . . . 2 . 10 8 3 . 2 . AOE 224 | . 66 . 21 . . 18 . 53 . 54 . . . . . . . . . 12 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Total 8756 | 67 470 16 649 52 261 984 53 150 323 430 479 455 767 376 294 319 352 119 476 640 387 133 393 111 Wait 238 | . . . 12 . 3 25 . 3 . 2 19 6 9 52 13 2 . . 23 44 20 . 5 . Move 7502 | 44 382 15 512 46 228 808 50 103 313 371 442 410 746 302 234 288 335 113 394 453 338 128 341 106 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Pick Up 144 | 8 15 . 17 . 8 22 . 3 4 16 1 2 6 5 5 5 2 1 3 11 4 1 3 2 Fast Attach 64 | 5 1 . 3 1 2 8 . 3 2 1 . 1 . 2 2 2 2 2 . 9 5 . 13 . Attach 83 | 2 3 . 8 . 2 6 . 8 . 5 . 2 1 2 4 4 . . 5 19 4 1 7 . Detach 32 | . 1 . . . 2 6 . 6 1 . . . . 1 1 1 1 . 1 4 3 . 4 . Swap 197 | . 23 . 24 2 9 41 2 4 . 9 9 10 . 3 13 2 4 1 17 23 . . 1 . Drop 122 | 1 5 . 20 1 3 28 . 6 3 11 . 3 5 7 4 5 4 2 5 4 3 . 1 1 Fire 354 | 7 40 1 53 2 4 40 1 14 . 15 8 19 . 2 14 9 4 . 28 72 3 . 18 . Melee 7 | . . . . . . . . . . . . 2 . . 4 1 . . . . . . . . Ram 5 | . . . . . . . . . . . . . . . . . . . . 1 2 . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x2 / Upp x2 / Ext x2 / Arm) -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -2/Research -2/Testing (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 16) 284 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 4) 525 | -10/Materials | Central database locked down 587 | -10/Materials | Entered Mines 592 | -10/Mines | Discovered new exit (range 5) 605 | -10/Mines | Entered Materials 605 | -9/Materials | Accompanied by 2 allies 605 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 610 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 888 | -9/Materials | Lost 3 parts (1n1u1w) 1026 | -9/Materials | Discovered new exit (range 10) 1123 | -9/Materials | Discovered new exit (range 5) 1297 | -9/Materials | Destroyed 7 combat bots 1326 | -9/Materials | Discovered new exit (range 15) 1342 | -9/Materials | Entered Mines 1357 | -9/Mines | Assembled infested the area 1362 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1386 | -9/Mines | Discovered new exit (range 5) 1395 | -9/Mines | Found DCF Scrap (9 items) 1395 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1404 | -9/Mines | Entered Materials 1404 | -8/Materials | Accompanied by 3 allies 1404 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1595 | -8/Materials | Central database locked down 1666 | -8/Materials | Discovered new exit (range 16) 1682 | -8/Materials | Identified exit to Factory 1711 | -8/Materials | Entered Factory 1711 | -7/Factory | Accompanied by 2 allies 1711 | -7/Factory | Evolved 2 slots: Utility x2 2006 | -7/Factory | Build established: Scavenger-Skirmisher 2008 | -7/Factory | Identified exit to Storage 2008 | -7/Factory | Identified exit to Lower Caves 2008 | -7/Factory | Central database locked down 2307 | -7/Factory | Build established: Skirmisher 3015 | -7/Factory | Entered Lower Caves 3084 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3087 | -7/Lower Caves | Identified exit to Data Miner 3087 | -7/Lower Caves | Entered Data Miner 3093 | -7/Data Miner | Discovered new exit (range 7) 3115 | -7/Data Miner | Met Data Miner 3140 | -7/Data Miner | Learned location of Section 7 (-3) 3140 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3158 | -7/Data Miner | Received God Mode back door access code from Data Miner 3174 | -7/Data Miner | Interfaced with the Data Conduit 3249 | -7/Data Miner | Lost 3 parts (1u2w) 3289 | -7/Data Miner | Identified exit to Proximity Caves 3290 | -7/Data Miner | Entered Proximity Caves 3402 | -6/Proximity Caves | Learned 8 Factory zone layouts 3466 | -6/Proximity Caves | Spotted B-75 Beast 3655 | -6/Proximity Caves | Discovered new exit (range 16) 3680 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 3705 | -6/Proximity Caves | Identified exit to Factory 3706 | -6/Proximity Caves | Entered Factory 3706 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3707 | -6/Factory | Identified exit to Lower Caves 3708 | -6/Factory | Loaded intel: 292 machine locations 3819 | -6/Factory | Discovered new exit (range 9) 3918 | -6/Factory | Discovered exit to Lower Caves (range 15) 4185 | -6/Factory | Repaired Broken Imp. Cryofiber Web 4221 | -6/Factory | Mak. Hacking Suite fried by hacking feedback 4273 | -6/Factory | Entered Lower Caves 4274 | -6/Lower Caves | Identified exit to Lower Caves 4908 | -6/Lower Caves | Entered another Lower Caves area 5285 | -6/Lower Caves | Build established: Assassin 5306 | -6/Lower Caves | Learned Factory terminal intel 5395 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5519 | -6/Lower Caves | Discovered new exit (range 9) 5528 | -6/Lower Caves | Identified exit to Zion 5531 | -6/Lower Caves | Entered Zion 5756 | -6/Zion | Build established: Skirmisher 5950 | -6/Zion | Gained Derelict followers 6226 | -6/Zion | Met Imprinter 6246 | -6/Zion | Imprinted 6248 | -6/Zion | Declared Zion's savior 6475 | -6/Zion | Discovered new exit (range 18) 6488 | -6/Zion | Found CR-A16's Pointy Stick 6508 | -6/Zion | Identified exit to Proximity Caves 6519 | -6/Zion | Entered Proximity Caves 6519 | -5/Proximity Caves | Accompanied by 9 allies 6521 | -5/Proximity Caves | Spotter reported a threat 6847 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6957 | -5/Proximity Caves | Discovered new exit (range 13) 6969 | -5/Proximity Caves | Identified exit to Factory 6989 | -5/Proximity Caves | Entered Factory 6989 | -5/Factory | Accompanied by 8 allies 6989 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6990 | -5/Factory | Identified exit to Upper Caves 6991 | -5/Factory | Loaded intel: 200 machine locations 6992 | -5/Factory | Loaded intel: 26 terminal locations 7107 | -5/Factory | Fabricated Adv. Sensor Array? 7126 | -5/Factory | Garrison activated, responded to threat 7161 | -5/Factory | Lost 5 allies 7323 | -5/Factory | Discovered new exit (range 19) 7325 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 7326 | -5/Factory | Zion Light squad teleported in 7357 | -5/Factory | Zion Light squad teleported in 7412 | -5/Factory | Entered Upper Caves 7412 | -5/Upper Caves | Accompanied by 5 allies 7695 | -5/Upper Caves | Lost 3 allies 7735 | -5/Upper Caves | Identified exit to Upper Caves 7837 | -5/Upper Caves | Entered another Upper Caves area 7837 | -5/Upper Caves | Accompanied by 1 ally 7858 | -5/Upper Caves | Discovered new exit (range 11) 7871 | -5/Upper Caves | Identified exit to Factory 7955 | -5/Upper Caves | Build established: Messiah-Gunner 8004 | -5/Upper Caves | Learned 12 Factory zone layouts 8153 | -5/Upper Caves | Found Prototype Protection 8153 | -5/Upper Caves | Identified Zio. Weapon Casing 8290 | -5/Upper Caves | Discovered new exit (range 8) 8296 | -5/Upper Caves | Identified exit to Zhirov 8297 | -5/Upper Caves | Entered Zhirov 8297 | -5/Zhirov | Discovered new exit (range 4) 8321 | -5/Zhirov | Met Zhirov 8350 | -5/Zhirov | Found Alien Artifact 8350 | -5/Zhirov | Identified Integrated Reactor 8350 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8373 | -5/Zhirov | Found Alien Artifact 8411 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8448 | -5/Zhirov | Identified exit to Proximity Caves 8451 | -5/Zhirov | Entered Proximity Caves 8510 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8776 | -4/Proximity Caves | Learned Research trap positions 8905 | -4/Proximity Caves | Learned 4 Research zone layouts 9064 | -4/Proximity Caves | Discovered exit to Factory (range 16) 9091 | -4/Proximity Caves | System corruption reached 10% 9093 | -4/Proximity Caves | Entered Factory 9093 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9094 | -4/Factory | Identified exit to Research 9095 | -4/Factory | Loaded intel: 285 machine locations 9185 | -4/Factory | Zion Demo squad teleported in 9260 | -4/Factory | Zion Fire squad teleported in 9400 | -4/Factory | Destroyed 7 combat bots 9455 | -4/Factory | Identified Transdimensional Reconstructor 9455 | -4/Factory | Warped through subspace 9504 | -4/Factory | Fabricated Imp. Cryofiber Web (x2) 9555 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 9571 | -4/Factory | Discovered exit to Research (range 9) 9583 | -4/Factory | Retrieved Zion intel report: Branch Access 9583 | -4/Factory | Identified exit to Upper Caves 9583 | -4/Factory | Identified exit to Extension 9583 | -4/Factory | Identified exit to Armory 9707 | -4/Factory | Build established: Scavenger-Skirmisher 9805 | -4/Factory | Intercept squad dispatched 9825 | -4/Factory | Spotted Tracker 9825 | -4/Factory | Spotted Tracker 9831 | -4/Factory | Destroyed Tracker 9843 | -4/Factory | First assault squad dispatched 9845 | -4/Factory | Destroyed Tracker 9846 | -4/Factory | Spotted Combat Programmer 9866 | -4/Factory | System corruption reached 10% 9870 | -4/Factory | Destroyed Combat Programmer 9873 | -4/Factory | Spotted Combat Programmer 9886 | -4/Factory | Destroyed Combat Programmer 9890 | -4/Factory | Released all parts (13) 9892 | -4/Factory | Cargo convoy interrupted 9900 | -4/Factory | Spotted B-86 Titan 9915 | -4/Factory | Entered Research 9915 | -3/Research | Evolved 2 slots: Utility x2 9916 | -3/Research | Identified exit to Quarantine 9916 | -3/Research | Identified exit to Research 9917 | -3/Research | Loaded intel: 66 trap records 9918 | -3/Research | Loaded intel: 101 machine locations 9920 | -3/Research | Lost 10 parts (2p3n2u3w) 9945 | -3/Research | Retrieved Zion intel report: Guard Positions 9983 | -3/Research | Retrieved Zion intel report: Emergency Access 9984 | -3/Research | Zion Hacking Resupply teleported in 10122 | -3/Research | Spotted B-90 Cyclops 10124 | -3/Research | Discovered exit to Quarantine (range 16) 10127 | -3/Research | Core integrity fell below 50% 10136 | -3/Research | Core integrity fell below 20% 10136 | -3/Research | Entered Quarantine 10137 | -3/Quarantine | Loaded intel: 71 machine locations 10166 | -3/Quarantine | Lost 5 parts (5u) 10190 | -3/Quarantine | Discovered exit to Research (range 14) 10196 | -3/Quarantine | Entered Research 10196 | -2/Research | Evolved 2 slots: Utility x2 10197 | -2/Research | Loaded intel: 88 machine locations 10347 | -2/Research | Zion Infowar Resupply teleported in 10358 | -2/Research | Found Exp. Transmission Jammer 10451 | -2/Research | Released all parts (11) 10461 | -2/Research | Zion Demo squad teleported in 10473 | -2/Research | Lost 5 parts (2p1n2u) 10516 | -2/Research | Core integrity fell below 50% 10519 | -2/Research | Discovered new exit (range 7) 10523 | -2/Research | Entered Testing 10524 | -2/Testing | Loaded intel: 70 machine locations 10575 | -2/Testing | Discovered new exit (range 15) 10579 | -2/Testing | Core integrity fell below 20% 10581 | -2/Testing | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- Loading Testing machine intel (x70)... 10528_ Detecting system override signal. 10540_ Acquired Imp. Q-thruster. 10543_ Dropped Hcp. Storage Unit. 10543_ Acquired Lgt. Particle Reactor. 10558_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10561_ Detecting system override signal. 10566_ Triggered Ambush Trap. 10566_ L-61 Swordsman emerges from a hatch in the floor. 10566_ S-43 Plague emerges from a hatch in the floor. 10568_ Detecting system override signal. 10569_ ALERT: Suspicious activity at Terminal T006. Dispatching Investigation squad. 10574_ Slammed into U-05 Engineer. 10574_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10575_ EXIT=FOUND 10576_ Critical hit (Burn: +37). 10577_ Detecting system override signal. 10580_ Slammed into G-73 Enforcer. 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""" #??????????????????????????? | | ??????????????""" """ #??????????????????????????? | | ????????????? """ """ #??????????????????????????? | | ????????????? #??????????????????????????? | | ????????????? "" "" #??????????????????????????? | | ?????????????] ""T"" #??????????????????????????? | | ????????????? ??"""? #??????????????????????????? | | ????????????#????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 42 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 22 Cloak Strength 2 Base Temperature (-) 150 Corruption Containment 12 Armor Coverage 800 Resistance: KI 30 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 21 Defensive Hacking 11 Authchip Count 3 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Imp. Cryofiber Web | -6/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Adv. Sensor Array | x2 | -5/Factory | Authchip Imp. Cryofiber Web | x2 | -4/Factory | Authchip Lgt. Regenerative Plating | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapVoltaicBoomstick Manual? 0 Play Time 02:20:45 Cumulative 1095.2 hours Start 2024.08.11 @ 12:46:12 End 2024.08.11 @ 22:01:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 553 Rogue 426 Adventurer 125 Explorer 2 Win Type - Total 131 Types 101/10/9/3/3/0/0/3/2 Lore% 63 Gallery% 84 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 83x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42466301-88aa-4079-ad73-737e18d0ef60