Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.10 @ 02:54:08 Player: woegarden Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1485) 1485 TOTAL SCORE: 3005 Bonus ------- Pacifist 200 Follower Combat Kills 685 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 67/170 System Corruption 0% Temperature Cool (20) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Light Assault Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Shock Absorption System > --- WEAPON ----------- Shock Rifle Arc Projector > --- INVENTORY -------- Ion Engine Light Nuclear Core 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Light Assault Rifle Self-destruct Interrupter Self-destruct Interrupter Self-destruct Interrupter [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Small Storage Unit Device Shock Absorption System Storage Small Storage Unit Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 16 | . 1 . . 8 7 Power 4 | . . . . 1 3 Engine 2 | . . . . 1 1 Core . | . . . . . . Reactor 2 | . . . . . 2 Propulsion 7 | . 1 . . 3 3 Treads . | . . . . . . Leg 5 | . . . . 2 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . 1 . . 1 . Utility 2 | . . . . 2 . Device 1 | . . . . 1 . Storage 1 | . . . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 3 | . . . . 2 1 Energy Gun 3 | . . . . 2 1 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 9 | . . . . . 9 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 3 | . . . . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 65 | . 25 11 . 66 68 Engine 6 | . 4 . . 9 2 Reactor 2 | . . . . . 7 Leg 19 | . 4 . . 19 22 Flight 1 | . 9 11 . 2 . Device 8 | . . . . 9 7 Storage 8 | . 2 . . 8 10 Energy Gun 17 | . 2 . . 18 16 Naked Turns 208 | . . . 9 193 6 Heaviest Build 27 | 13 13 . . 20 27 Greatest Support 56 | 20 20 4 3 35 56 Greatest Overweight (x) 1 | . 1 . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 5 5 8 8 Average Capacity 7 | . 5 5 5 7 7 Most Carried 8 | . 6 5 5 7 8 Average Carried 6 | . 4 4 5 5 7 Final Capacity 8 | 8 5 5 5 8 5 Final Carried 7 | 6 5 5 5 7 4 Class Distribution -------------------- 76% | Derelict-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 335 | 200 . . . 56 79 Remotely . | . . . . . . Salvage Created . | . . . . . . Parts . | . . . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 35 | . . . . 5 30 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed . | . . . . . . Classes Destroyed . | . . . . . . Best Kill Streak . | . . . . . . Combat Bots Only . | . . . . . . Max Kills in Single Turn . | . . . . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1197 | . 54 11 . . 1132 Core 449 | . 38 11 . . 400 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 3 | . . . . 1 2 Largest 2 | . . . . 2 1 Hottest 105 | . . . . 105 60 Shots Fired 4 | . . . . 2 2 Gun 4 | . . . . 2 2 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 4 | . . . . 2 2 Robot Hit Streak 4 | . . . . . 4 Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 2 | . . . . . 2 Core Hits 1 | . . . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 46 | . . 3 . . 43 Guns 43 | . . . . . 43 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 3 | . . 3 . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 43 | . . . . . 43 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . 1 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 44 | . . . . 36 44 Average Temperature 13 | . . . . 21 10 Received Heat Transfer 597 | . 30 6 . . 561 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 30 | . 30 27 10 . . Initial 12 | . . 12 10 . . Average 19 | . 19 23 10 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | . 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 45 | . 3 3 . . 39 Peak Tracking Total 9 | . 3 2 . . 9 Tactical Retreats 11 | . . . . . 11 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 11 | . . . . 11 . Largest Group 11 | . . . . 11 11 Highest-Rated Group 473 | . . . . 473 473 Highest-Rated Ally 96 | . . . . 96 96 Total Orders . | . . . . . . Ally Attacks 92 | . . . . . 92 Total Damage 2832 | . . . . . 2832 Kills 21 | . . . . . 21 Allies Corrupted 1 | . . . . . 1 Allies Melted 1 | . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2657 | . 60 16 9 1653 919 Spaces Moved 2280 | 1 106 37 18 1422 696 Core 425 | . 10 . 18 384 13 Treads . | . . . . . . Legs 1728 | 1 6 . . 1038 683 Wheels . | . . . . . . Hover . | . . . . . . Flight 127 | . 90 37 . . . Fastest Speed 40 | 120 40 40 50 50 50 Average Speed 110 | 120 50 40 50 108 128 Slowest Speed 140 | 120 120 40 50 140 140 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . 2 3 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 1 27 8 12 85 74 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2415 | . 114 36 17 1525 723 Wait 96 | . . . . 89 7 Move 2266 | . 101 31 17 1421 696 Hop 5 | . 2 3 . . . Pick Up 9 | . . . . 5 4 Fast Attach 11 | . 1 . . 6 4 Attach 4 | . . . . 2 2 Detach 4 | . 3 1 . . . Swap 1 | . . . . . 1 Drop 16 | . 7 1 . 1 7 Fire 3 | . . . . 1 2 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 15) 61 | -10/Materials | Entered another Materials area 61 | -9/Materials | Evolved 2 slots: Propulsion x2 70 | -9/Materials | Discovered new exit (range 11) 77 | -9/Materials | Entered Mines 82 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 86 | -9/Mines | Entered Zion 97 | -7/Zion | Given A8's code to call for help 100 | -7/Zion | Learned location of 1 exit from Lower Caves 136 | -7/Zion | Discovered new exit (range 16) 210 | -7/Zion | Received a visual enhancement algorithm 265 | -7/Zion | Gained Derelict followers 300 | -7/Zion | Build established: Mutant 413 | -7/Zion | Learned location of Data Miner (-6) 665 | -7/Zion | Build established: Derelict-Mutant 781 | -7/Zion | Imprinted 784 | -7/Zion | Declared Zion's savior 997 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1000 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1739 | -7/Zion | Entered Proximity Caves 1739 | -6/Proximity Caves | Accompanied by 11 allies 2292 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 2343 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2436 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 2616 | -6/Proximity Caves | Spotted B-75 Beast 2629 | -6/Proximity Caves | Core integrity fell below 50% 2648 | -6/Proximity Caves | Core integrity fell below 20% 2658 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02440_ Acquired 1 matter. 02454_ Shock Rifle destroyed. 02471_ Critical hit (Burn: +37). 02473_ Carbon-fiber Leg destroyed. 02548_ Critical hit (Burn: +37). 02584_ Lgt. Angular Momentum Engine destroyed. 02617_ Carbon-fiber Leg destroyed. 02627_ Critical hit (Burn: +37). 02628_ Mak. Leg destroyed. 02630_ Dropped Self-destruct Interrupter. 02631_ Self-destruct Interrupter emitting active interruption sequence. 02631_ Dropped Sml. Storage Unit. 02633_ Self-destruct Interrupter emitting active interruption sequence. 02637_ Acquired Prototype Leg. 02637_ Identified Enh. Flexi-carbon Leg. 02640_ Acquired Enh. Flexi-carbon Leg. 02643_ Acquired 20 matter. 02646_ Acquired Hvy. Riot Gun. 02649_ G-50 Soldier IFF system glitched. 02657_ Hvy. Riot Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | # ???????????????????????????????????????????? | | # ???????????????????????????????????????????? | | ## ??????????????????????????????????????????? | | ## ??????????????????????????????????????????? | | ?#???????????????????????????????????????? | | ""####???????????????????????????????????? | | ??# % #???????????????????????????????????? | | ??# "### #???????#???????????????????????????? | | ??## ##??# ##### #????????###????????????????? | | ???##??#### "%" #???????? #??##????????????? | | ??????## % ##### #?????? ## #????????????? | | ###??## % #?????????????? ?????????????? | | # #### ######???????? ??????????????? | | &&# ##??????? ####????????????? | | ! g ###???? ?????????????? | | # ##### g% ##??? ???????????????? | | # ##??## #### b ##? ??????????????????? | | #???### ##??# !=g ;## #????????????????????? | | #?????#####?####%!gg @ #?????????????????????? | | ##?????????## ##%g!g *%|#?????????????????????? | | #???????### / *%*!! ! ####??????????????????? | | ######### !%*%! % #??????????????????? | | #;%!%### #?????????????????? | | # ;%%!%* # #????????????????? | | ## ###### ; *=%! # ## ?????????????? | | ?# #????# " =% #### ???????????? | | ## ##????# #" ## #??# ##### ????????????? | | # ##?????# #" # #?? ##?????????????????? | | ##?????? #""""""# #?? #??????????????????? | | ##??????# ######## ##?? #??????????????????? | | ##???????## ?????? ##???? #??????????????????? | | ##??????????###?????? ##?????##??????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: EX 25 Evasion (%) 62 Item Schematics ----------------- Lightning Gun | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Greatsword | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Spear | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyReactionCompressor Manual? 0 Play Time 00:20:09 Cumulative 88.7 hours Start 2022.06.10 @ 02:33:49 End 2022.06.10 @ 02:54:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 143 Rogue 97 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: af9f12d8-dc7e-4e6e-b907-cb5c9916bd80