Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 19:36:58 Player: toydarian Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (94) 470 Value Destroyed (2225) 2225 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3335) 3335 TOTAL SCORE: 14470 Bonus ------- High Alert Combat Kills 35 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 186/300 Energy 350/360 System Corruption 0% Temperature Cool (25) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Fission Core Micro Fission Core > --- PROPULSION (6) --- Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Array Improved Diametric Drive Improved Diametric Drive > --- UTILITY (15) ----- Structural Scanner Advanced Trap Scanner Machine Analyzer Medium Reflective Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (5) ---- Quantum Reactor Improved VTOL Module Improved VTOL Module Electron Diverter High-capacity Matter Pod (0) Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Nuclear Pulse Array Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Structural Scanner Advanced Trap Scanner Machine Analyzer Medium Reflective Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Gamma Bomb Array Longsword +1 > --- INVENTORY -------- Quantum Reactor Improved VTOL Module Improved VTOL Module Electron Diverter High-capacity Matter Pod [Rating: 126] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Improved Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 1 . . . 1 . . 1 . . Utility 13 | . . . 1 . . . 1 2 . . 1 2 2 1 1 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 147 | 7 5 . 38 3 2 . 21 12 1 7 11 11 6 6 6 11 Power 20 | 1 1 . 4 2 . . 3 . . . 1 4 . 1 1 2 Engine 11 | 1 1 . 4 2 . . 3 . . . . . . . . . Core 8 | . . . . . . . . . . . 1 4 . 1 1 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 57 | 3 1 . 19 . 1 . 9 4 1 3 5 2 3 1 2 3 Treads 5 | 1 . . 1 . . . 3 . . . . . . . . . Leg 28 | 2 1 . 18 . 1 . 6 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 24 | . . . . . . . . 4 1 3 5 2 3 1 2 3 Utility 44 | 1 1 . 5 . 1 . 6 6 . 3 4 5 3 3 1 5 Device 7 | . . . . . . . 1 1 . 2 1 1 1 . . . Storage 5 | 1 1 . . . 1 . . . . 1 . . . . . 1 Processor 6 | . . . 1 . . . 1 1 . . 1 1 1 . . . Hackware 14 | . . . . . . . . 3 . . 1 3 1 3 . 3 Protection 12 | . . . 4 . . . 4 1 . . 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 26 | 2 2 . 10 1 . . 3 2 . 1 1 . . 1 2 1 Energy Gun 4 | 1 1 . 1 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 14 | 1 1 . 9 . . . 3 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . 1 . 1 . . . 1 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . . . . . 1 . . . . 1 2 Parts Lost 23 | . 2 1 6 . . . 11 . . . . 1 . . 2 . Power 4 | . 1 . . . . . 2 . . . . 1 . . . . Propulsion 7 | . . . 2 . . . 5 . . . . . . . . . Utility 2 | . . 1 . . . . 1 . . . . . . . . . Weapon 10 | . 1 . 4 . . . 3 . . . . . . . 2 . Highest Loss Streak 8 | . 1 1 3 . . . 8 . . . . 1 . . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 84 85 92 100 100 100 90 89 92 97 100 93 94 87 90 92 Engine 7 | . 13 14 11 11 11 11 8 7 7 7 . . . . . . Core 1 | . . . . . . . . . . . 5 5 5 4 8 7 Treads 1 | . . . . . . . 8 . . . . . . . . . Leg 18 | . 28 28 32 33 33 33 26 . . . . . . . . . Flight 9 | . . . . . . . . 30 30 30 33 23 21 20 21 20 Device 3 | . . . . . . . . 5 7 7 13 7 9 9 8 8 Storage 6 | . 14 14 11 11 11 11 9 . . . . . . . . . Processor 8 | . . . 8 11 11 11 9 10 7 7 8 5 9 7 4 4 Hackware 12 | . . . . . . . . 17 23 23 22 36 36 35 39 43 Protection 6 | . . . 7 11 11 11 10 6 7 7 . . . . 1 4 Energy Gun 3 | . 9 . . 11 11 11 4 . . . . . . . . . Ballistic Gun 9 | . 18 28 21 11 11 11 12 1 . . . . . . . . Launcher 1 | . . . . . . . . . . 4 6 5 5 3 1 . Slashing Weapon 2 | . . . . . . . . 6 7 7 6 5 5 4 4 4 Peak Build Rating 126 | 6 7 6 13 13 14 14 23 39 39 47 58 71 81 92 110 126 Average Rating 35 | 4 5 6 11 12 13 14 16 37 39 44 55 67 78 84 106 116 On Entrance 36 | . 6 6 6 13 13 14 14 23 39 39 44 56 68 81 91 109 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 55 | 11 18 18 24 25 55 55 55 14 14 15 19 16 13 13 30 41 Greatest Support 60 | 20 20 20 33 30 30 30 60 17 17 20 25 28 28 28 37 37 Greatest Overweight (x) 3 | 3 . . 1 . 1 1 2 . . . . . . . . 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 5 5 5 5 5 5 5 5 Average Capacity 11 | 7 9 10 10 10 14 20 20 7 5 5 5 5 5 5 5 5 Most Carried 20 | 4 8 8 10 10 11 12 20 20 5 5 5 5 5 5 5 5 Average Carried 8 | 2 5 8 9 9 10 11 13 6 5 4 4 4 4 4 4 4 Final Capacity 20 | 8 10 10 10 10 20 20 20 5 5 5 5 5 5 5 5 5 Final Carried 20 | 4 8 8 10 10 11 12 20 5 5 5 5 5 5 4 5 5 Class Distribution -------------------- 54% | Scavenger-Mutant 20% | Wizard-Scout 8% | Hacker-Scout 8% | Hacker-Sprinter 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 2379 | 272 69 . 1020 72 . 47 426 . . 194 91 177 . 11 . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3536 | 97 389 . 1026 98 . 169 1190 . . 224 73 259 . 11 . . Parts 208 | 1 18 . 79 3 . 8 48 . . 22 10 17 . 2 . . Haulers Intercepted 4 | . . . 2 . . . 1 . . 1 . . . . . . Recyclers Shooed 15 | . 3 . . . . 1 11 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 57 | . 7 . 24 3 . 2 11 . . . 4 6 . . . . Guns 44 | . 6 . 24 2 . 2 10 . . . . . . . . . AOE 13 | . 1 . . 1 . . 1 . . . 4 6 . . . . Classes Destroyed 11 | 1 2 . 4 . . . 4 . . . . . . . . . Worker 6 | . . . 2 . . . 2 . . . . 2 . . . . Builder 7 | . . . . . . . 1 . . 4 . 2 . . . . Tunneler 2 | . . . . . . . 1 . . . 1 . . . . . Hauler 4 | . . . 2 . . . 1 . . 1 . . . . . . Recycler 13 | 1 2 . . . . 2 7 . . 1 . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . Operator 4 | . . . . . . . 1 . . . 1 1 . 1 . . Swarmer 21 | . 3 . 8 . . 2 3 . . . 4 1 . . . . Grunt 28 | . 4 . 11 3 . . 6 . . . . 4 . . . . Duelist 2 | . . . 1 . . . . . . . . 1 . . . . Sentry 6 | . . . 4 . . . 2 . . . . . . . . . Best Kill Streak 8 | 1 8 . 5 3 . 3 4 . . 2 4 5 . 1 . . Combat Bots Only 6 | . 6 . 4 3 . 2 3 . . . 3 3 . . . . Max Kills in Single Turn 4 | 1 1 . 2 1 . 1 2 . . 1 4 3 . 1 . . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . Exploded 3 | . 1 . . 1 . . 1 . . . 3 2 . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 375 | . 41 . 128 7 . 30 98 . . . 8 12 2 2 38 9 Missed 113 | . 12 . 25 3 . 10 23 . . . 3 8 1 1 21 6 Damage Taken 3790 | . 361 . 1195 53 . 160 1117 . . 56 45 166 18 24 460 135 Core 525 | . 50 . 195 . . . 138 . . . . 63 18 . 61 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . Ignored by Resistances 16 | . . . . . . . . . . . . . . . 8 8 Regen/Repaired (Parts) 92 | . . . . . . . . . . . . . 44 48 . . Core Remaining (%) 90 | 100 . 80 . . . 51 74 . . 100 100 93 98 100 95 100 Volleys Fired 243 | 2 23 . 90 4 . 9 109 . . . . 3 . . 3 . Largest 2 | 2 2 . 2 2 . 2 2 . . . . 1 . . 1 . Hottest 63 | 60 60 . 60 63 . 63 63 . . . . 30 . . 43 . Shots Fired 462 | 4 44 . 178 8 . 17 205 . . . . 3 . . 3 . Gun 456 | 4 44 . 178 8 . 17 205 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . . . . . . 3 . . 3 . Special . | . . . . . . . . . . . . . . . . . Kinetic 378 | 2 26 . 172 4 . 9 165 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive 6 | . . . . . . . . . . . . 3 . . 3 . Electromagnetic 78 | 2 18 . 6 4 . 8 40 . . . . . . . . . Robot Hit Streak 21 | 4 13 . 17 20 . 21 11 . . . . . . . 7 . Robot Miss Streak 6 | . 5 . 4 . . 1 6 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 . 5 . . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . . . . . . . . . Shots Hit Robots 327 | 4 26 . 124 8 . 12 134 . . 8 1 5 1 1 3 . Core Hits 158 | 2 16 . 52 5 . 4 57 . . 3 5 13 . . 1 . Critical Kills 1 | . . . 1 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . 1 1 . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . Corrupt 1 | . . . . 1 . . . . . . . . . . . . Melee Attacks 188 | . . . . . . . . 9 . 42 27 41 20 5 22 22 Impact . | . . . . . . . . . . . . . . . . . Slashing 188 | . . . . . . . . 9 . 42 27 41 20 5 22 22 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . 6 . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 6990 | 45 390 . 1296 279 . 168 1751 . . 671 733 1359 59 48 191 . Guns 3506 | 45 311 . 1296 119 . 168 1567 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 2315 | . 79 . . 160 . . 184 . . . 645 1056 . . 191 . Melee 1169 | . . . . . . . . . . 671 88 303 59 48 . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 2814 | 17 155 . 1269 67 . 83 1223 . . . . . . . . . Thermal 1144 | . 79 . . 160 . . 184 . . . 141 580 . . . . Explosive 1069 | . . . . . . . . . . . 504 374 . . 191 . Electromagnetic 794 | 28 156 . 27 52 . 85 344 . . . . 102 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1169 | . . . . . . . . . . 671 88 303 59 48 . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 7 7 . . . . . 1 1 1 . . . . . . Average Corruption 2 | . 5 7 . . . . . 1 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 20 | . 10 3 . . . . . . 1 6 . . . . . . Message Errors 5 | . 4 1 . . . . . . . . . . . . . . Matter Fused 5 | . 1 . . . . . . . . 4 . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . . . Data Loss (minor) 3 | . 2 1 . . . . . . . . . . . . . . Data Loss (major) 2 | . 1 . . . . . . . . 1 . . . . . . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 751 | . 18 . . . . . . . . 238 138 339 . 18 . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 284 | . 18 . . . . . . . . . 85 181 . . . . Melee 467 | . . . . . . . . . . 238 53 158 . 18 . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 141 | . 53 . . . . . . . . . . 88 . . . . Shots 4 | . 2 . . . . . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 210 | 40 210 . 31 45 . 30 105 . . . 3 . . . 13 . Average Temperature 21 | 20 63 . 8 25 . 11 22 . . . 1 . . . 5 . Received Heat Transfer 1263 | . 111 . 516 33 . . 549 . . . . 18 . . 36 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 950 | . 100 . . 250 . . 200 . . . 100 300 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . 1 . . 2 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 669 | 5 161 62 400 141 . 64 122 47 46 91 249 632 412 292 669 562 Initial 400 | . 3 62 20 53 . . 24 38 16 32 15 105 309 216 89 400 Average 151 | 2 84 59 234 130 . 10 44 40 26 48 106 304 337 214 281 312 Maximum Alert Level 2 | . . . 2 . . . . . . . 1 2 2 1 2 2 Low Security (%) 68 | 100 100 100 32 100 . 100 100 100 100 100 89 29 . 21 43 34 Level 1 23 | . . . 67 . . . . . . . 10 45 91 78 29 . Level 2 7 | . . . . . . . . . . . . 24 8 . 27 65 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . . . . . 1 . . 4 5 5 1 . 2 1 Investigation 2 | . . . . . . . . . . . . . 1 . 1 . Extermination 3 | . . . . . . . . . . . 1 1 . . . 1 Reinforcement 14 | . . . . . . . 1 . . 4 4 4 . . 1 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . 1 . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . . . 3 . . . 3 . . . 1 2 . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 166 | . 11 . 37 3 . 3 27 . 4 1 14 17 5 2 29 13 Peak Tracking Total 17 | . 6 . 8 3 . 3 4 . 4 1 9 8 3 3 17 12 Tactical Retreats 29 | . . . 3 . . . 1 . . . 4 7 1 2 7 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 20 | . 5 . 2 . . . . 3 . 1 2 4 . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . . . . . . . . . . 4 6 . . Reused 1 | . . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . Objects Rigged 18 | . . . . . . . . . . . 11 7 . . . . Exploded 6 | . . . . . . . . . . . 2 4 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 18 | . . . 1 1 . . . . . . 3 12 . . 1 . Max in Single Turn 4 | . . . 1 1 . . . . . . 2 4 . . 1 . Garrison Access 6 | . . . . . . . . 1 . . . 3 . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 40 | . . . 3 . 1 1 . 1 . 4 5 9 5 5 2 4 Terminals 27 | . . . 3 . . 1 . . . 3 5 5 3 2 1 4 Fabricators 1 | . . . . . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . . . . . . . 1 1 . . Recycling Units 2 | . . . . . . . . . . 1 . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . Garrison Access 6 | . . . . . . . . 1 . . . 3 . 1 1 . Total Hacks 116 | . . . 11 . 1 2 . 1 . 4 24 31 13 15 3 11 Successful 87 | . . . 3 . 1 1 . 1 . 2 14 27 11 14 2 11 Failed 29 | . . . 8 . . 1 . . . 2 10 4 2 1 1 . Catastrophic 7 | . . . 3 . . . . . . 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 78 | . . . 11 . 1 2 . . . 3 16 22 5 7 2 9 Terminals 97 | . . . 11 . . 2 . . . 3 24 25 8 11 2 11 Fabricators 3 | . . . . . . . . . . . . . 3 . . . Repair Stations 4 | . . . . . . . . . . . . . 2 2 . . Recycling Units 4 | . . . . . . . . . . 1 . 3 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . Garrison Access 6 | . . . . . . . . 1 . . . 3 . 1 1 . Terminal Hacks 53 | . . . 3 . 1 1 . . . 1 8 14 6 9 1 9 Part Schematic 4 | . . . . . . . . . . . . 4 . . . . Prototype ID Bank 2 | . . . . . . . . . . . . 1 1 . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 Level Access Points 7 | . . . . . . 1 . . . 1 1 1 1 1 . 1 Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . 1 . . Alert Level 9 | . . . 1 . . . . . . . 3 2 . 2 . 1 Unreport Threat 6 | . . . 1 . . . . . . . 1 1 . 1 . 2 Locate Traps 9 | . . . . . . . . . . . 2 2 2 2 . 1 Reprogram Traps 2 | . . . . . . . . . . . . . 1 1 . . Dispatch Records 1 | . . . . . . . . . . . . 1 . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . 1 Extermination Status 3 | . . . . . . . . . . . . 1 . 1 . 1 Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . Recall Extermination 2 | . . . . . . . . . . . . 1 . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . 1 . . . Repair Station Hacks 4 | . . . . . . . . . . . . . 2 2 . . Scan Component 2 | . . . . . . . . . . . . . 1 1 . . Repair 2 | . . . . . . . . . . . . . 1 1 . . Recycling Unit Hacks 4 | . . . . . . . . . . 1 . 3 . . . . Process 1 | . . . . . . . . . . . . 1 . . . . Report Inventory 2 | . . . . . . . . . . 1 . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 6 | . . . . . . . . 1 . . . 3 . 1 1 . Seal Access 6 | . . . . . . . . 1 . . . 3 . 1 1 . Unauthorized Hacks 17 | . . . . . . . . . . . 6 7 1 1 . 2 Terminals 17 | . . . . . . . . . . . 6 7 1 1 . 2 Botnet 10 | . . . . . . . . . . . 3 4 1 1 . 1 Detonate 7 | . . . . . . . . . . . 3 3 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 . 1 . . Used 1 | . . . . . . . . . . . . . . 1 . . Hacking Detections 27 | . . . 3 . . 1 . . . 3 5 4 4 2 1 4 Full Trace Events 2 | . . . 1 . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . 53 . . . Total Part Build Rating 6 | . . . . . . . . . . . . . 6 . . . Parts Repaired 2 | . . . . . . . . . . . . . 1 1 . . Time 38 | . . . . . . . . . . . . . 28 10 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 31 | . . . . . . . . . . . . 31 . . . . Retrieved Matter 31 | . . . . . . . . . . . . 31 . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . . 2 . . . . . . . . . . . . Largest Group 2 | . . . . 2 1 . . . . . . . . . . . Highest-Rated Group 42 | . . . . 42 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 8059 | 75 337 79 1277 427 701 761 1304 149 18 519 503 676 352 184 211 486 Spaces Moved 10697 | 40 213 65 736 342 480 387 497 332 62 1291 1495 1716 946 476 602 1017 Core 8 | 8 . . . . . . . . . . . . . . . . Treads 208 | 8 . . . . . . 200 . . . . . . . . . Legs 2544 | 24 213 65 736 342 480 387 297 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 7937 | . . . . . . . . 332 62 1291 1495 1716 946 476 602 1017 Fastest Speed 22 | 50 120 120 120 120 120 190 160 26 26 26 23 23 27 27 22 22 Average Speed 56 | 138 120 120 120 120 145 190 189 26 26 26 23 26 27 27 22 24 Slowest Speed 320 | 200 120 120 190 120 190 190 320 26 26 26 26 27 27 27 27 92 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . 1 . 2 . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 52 16 51 67 75 77 29 8 66 27 37 49 20 12 26 24 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . Known Exits Taken 8 | . . . 1 1 . 1 . . . 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . . 1 . 1 . . . . . . . 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . . Spaces Dug 163 | . . . . . . . . 9 . 30 25 34 19 4 20 22 Terrain Destroyed 345 | . 8 . . 3 . . 21 9 . 30 62 129 19 4 38 22 Melee 163 | . . . . . . . . 9 . 30 25 34 19 4 20 22 Projectile . | . . . . . . . . . . . . . . . . . AOE 182 | . 8 . . 3 . . 21 . . . 37 95 . . 18 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 12070 | 53 254 65 971 350 483 396 672 396 62 1430 1624 1889 1021 523 651 1230 Wait 626 | . 7 . 75 . . . 26 . . 86 78 104 46 34 11 159 Move 10673 | 39 212 64 735 341 479 386 496 332 61 1288 1494 1711 945 473 601 1016 Hop 4 | . . . . . . . . . . 1 . 2 . 1 . . Pick Up 58 | 5 4 . 10 . 1 1 15 1 . 1 6 7 1 1 4 1 Fast Attach 62 | 5 2 1 11 . . . 7 3 1 3 7 8 3 5 2 4 Attach 38 | 1 2 . 7 . . . 9 9 . . 3 2 2 1 2 . Detach 23 | . 2 . 1 . . . 2 7 . 1 3 2 2 2 1 . Swap 48 | 1 1 . 20 3 2 . 5 . . 4 1 1 1 . 2 7 Drop 71 | . 1 . 22 2 1 . 3 17 . 4 5 8 1 1 3 3 Fire 243 | 2 23 . 90 4 . 9 109 . . . . 3 . . 3 . Melee 188 | . . . . . . . . 9 . 42 27 41 20 5 22 22 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . 18 . . . . . . . 18 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 6 exits: *Fac x4 / [*Upp x2]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 9) 413 | -10/Materials | Entered Mines 414 | -10/Mines | Learned location of Storage (-7) 466 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 470 | -10/Mines | Found Prototype Device 470 | -10/Mines | Identified Exp. Sensor Array 482 | -10/Mines | Discovered new exit (range 9) 492 | -10/Mines | Entered Materials 492 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 870 | -9/Materials | Build established: Scavenger-Mutant 975 | -9/Materials | Discovered new exit (range 13) 1167 | -9/Materials | Lost 3 parts (2n1w) 1448 | -9/Materials | Identified exit to Mines 1769 | -9/Materials | Entered Mines 1815 | -9/Mines | Found a hidden stash of uninstalled traps 1885 | -9/Mines | Assembled infested the area 1926 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1939 | -9/Mines | Discovered new exit (range 15) 1964 | -9/Mines | Met 8R-AWN 2141 | -9/Mines | Identified exit to Exiles 2151 | -9/Mines | Found DCF Scrap (14 items) 2196 | -9/Mines | Entered Exiles 2196 | -9/Exiles | Accompanied by 1 ally 2224 | -9/Exiles | Welcomed by 8R-AWN 2226 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2246 | -9/Exiles | Met EX-HEX 2280 | -9/Exiles | Met EX-BIN 2298 | -9/Exiles | Aligned with FarCom system 2300 | -9/Exiles | Given EX-Vault access code 2331 | -9/Exiles | Opened EX-Vault 2357 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2391 | -9/Exiles | Met EX-DEC 2433 | -9/Exiles | Visited The Gauntlet 2719 | -9/Exiles | Found Longsword +1 2878 | -9/Exiles | Discovered new exit (range 11) 2897 | -9/Exiles | Left Exiles lab with Longsword +1 2897 | -9/Exiles | Entered Mines 3435 | -8/Mines | Identified exit to Materials 3658 | -8/Mines | Entered Materials 3658 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4387 | -8/Materials | Lost 8 parts (2p3n1u2w) 4946 | -8/Materials | Discovered new exit (range 8) 4962 | -8/Materials | Entered Factory 4962 | -7/Factory | Evolved 2 slots: Utility x2 5098 | -7/Factory | Discovered new exit (range 8) 5111 | -7/Factory | Sucked down chute 5111 | -7/Factory | Entered Waste 5118 | -7/Waste | Spotted C-40 Crusher 5120 | -7/Waste | Spotted C-40 Crusher 5121 | -7/Waste | Spotted C-40 Crusher 5121 | -7/Waste | Spotted C-40 Crusher 5121 | -7/Waste | Spotted C-40 Crusher 5123 | -7/Waste | Discovered new exit (range 16) 5125 | -7/Waste | Spotted C-40 Crusher 5129 | -7/Waste | Entered Factory 5273 | -7/Factory | Build established: Hacker-Sprinter 5306 | -7/Factory | Identified exit to Factory 5648 | -7/Factory | Entered another Factory area 5648 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5697 | -6/Factory | Discovered new exit (range 12) 5730 | -6/Factory | Identified exit to Lower Caves 5935 | -6/Factory | Build established: Hacker-Scout 6064 | -6/Factory | Identified exit to Factory 6151 | -6/Factory | Entered another Factory area 6151 | -5/Factory | Evolved 2 slots: Utility x2 6212 | -5/Factory | Found Prototype Launcher 6282 | -5/Factory | Identified Tesla Bomb Launcher 6360 | -5/Factory | Discovered new exit (range 14) 6469 | -5/Factory | Identified exit to Factory 6624 | -5/Factory | Build established: Wizard-Scout 6821 | -5/Factory | Discovered new exit (range 5) 6827 | -5/Factory | Entered another Factory area 6827 | -4/Factory | Evolved 2 slots: Utility x2 7014 | -4/Factory | Identified exit to Research 7022 | -4/Factory | Fabricated Adv. Hacking Suite? 7131 | -4/Factory | Repaired Nuclear Pulse Array 7179 | -4/Factory | Entered Research 7179 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7223 | -3/Research | Repaired Mni. Grenade Launcher 7304 | -3/Research | Identified exit to Research 7312 | -3/Research | Found Prototype Device 7343 | -3/Research | Identified Exp. Thermal Shield 7363 | -3/Research | Entered another Research area 7363 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7570 | -2/Research | Discovered new exit (range 11) 7574 | -2/Research | Entered Access 7574 | -1/Access | Evolved 2 slots: Utility x2 7808 | -1/Access | Identified exit to Surface 7852 | -1/Access | Spotted B-99 Colossus 7867 | -1/Access | Search patrols dispatched 7971 | -1/Access | Found Gamma Bomb Array 8060 | *** | Escaped! Last Messages --------------- 07993_ Field strength at 50. 07994_ Field strength at 45. 07995_ Field strength at 40. 07996_ Field strength at 35. 07997_ Field strength at 30. 07998_ Field strength at 25. 07999_ Field strength at 20. 08000_ Field strength at 15. 08001_ Field strength at 10. 08002_ Field strength at 5. 08003_ Stasis field depleted. 08012_ >> Machine Analyzer network decryption results: 08012_ Recycling Unit x1 08020_ Dropped Gamma Bomb Array. 08035_ >> Machine Analyzer network decryption results: 08035_ Repair Station x1 08059_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 08059_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ####????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##????? ??????????????????????????????????? | | ##?????#####??????????????????????????????????? | | ##?????# ??????????????????????????????????? | | ######## ??????????????????????????????????? | | ######### ##??????????????????????????????????? | | # # ##??????????????????????????????????? | | + # # ??????????????????????????????????? | | # # # ??????????????????????????????????? | | # # # ??????????????????????????????????? | | # # # ??????????????????????????????????? | | # # # ??????????????????????????????????? | | # # # ??????????????????????????????????? | | # # # ??????????????????????????????????? | | # # # ??????????????????????????????????? | | ########" # ??????????????????????????????????? | | ######### ##???#####??????????????????????????? | | ##????### ###################?????????????????? | | ##?????## ####### ###########?????????????????? | | ##?????## """T""" ""?????????????????? | | #?????## """ """ "????BB????????????? | | ??????## "????BB????????????? | | ???????## "??????????????????? | | ?????????## "" "??????????????????? | | ?????????## @" "??????????????????? | | ?????????## "??????????????????? | | ?????????## "????BB????????????? | | ?????????## "????BB????????????? | | ?????????## ""?????????????????? | | ?????????## ####### ###########?????????????????? | | ?????????## ###################?????????????????? | | ?????????## ?????#####??????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ??????????????????????Y?????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????################################### | | ???????????????################################### | | ???????????????## # # | | ???????????????## # =# | | ???????????????## # # | | ???????? + # | | ????????######### # # | | ????????######### # = # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 28 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 15 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 108 Defensive Hacking 24 Item Schematics ----------------- Hvy. Missile Launcher | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberCannonSword Manual? 0 Play Time 02:06:33 Cumulative 47.0 hours Start 2024.11.02 @ 16:52:18 End 2024.11.02 @ 19:36:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 56 Adventurer 0 Explorer 7 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95bcd607-7202-4707-82db-66994c2bfeae