Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 09:12:40 Player: Zeta Lockhart Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (147) 735 Value Destroyed (6105) 6105 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1274) 1274 TOTAL SCORE: 13454 Bonus ------- High Alert Combat Kills 374 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 297/300 Energy 47/100 System Corruption 27% Temperature Cool (55) Movement Core (150) Ox2 Location -4/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- Phase Cannon > --- INVENTORY (5) ---- Advanced Heat Sink Improved Recalibrator Wave Gun Peak State ------------ > --- POWER ------------ Backup Power I Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Improved Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Heavy Laser Phase Cannon Advanced Plasma Cannon KE Penetrator > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Improved Medium Armor Plating Wave Gun Magnetic Acceleration Cannon [Rating: 84] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Hover Unit Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Hover Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Gar Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . . 2 2 2 . . 2 . . . . Power 2 | . . . . . . 1 . . . 1 . . . . Propulsion 2 | . . . . . . 1 . . . 1 . . . . Utility 3 | . . 1 . . 1 . 1 . . . . . . . Weapon 3 | . . 1 . . 1 . 1 . . . . . . . Parts Attached 140 | 8 5 . 8 10 15 11 18 32 6 12 4 6 . 5 Power 20 | 1 . . 2 2 1 3 2 5 . 2 1 1 . . Engine 15 | 1 . . 2 2 1 3 . 3 . 2 1 . . . Core 4 | . . . . . . . 1 2 . . . 1 . . Reactor 1 | . . . . . . . 1 . . . . . . . Propulsion 28 | 3 2 . . 2 3 2 2 9 2 1 2 . . . Treads 8 | 1 2 . . 2 1 . . . . . 2 . . . Leg 14 | 2 . . . . . . . 9 2 1 . . . . Wheel . | . . . . . . . . . . . . . . . Hover 6 | . . . . . 2 2 2 . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 37 | 2 2 . 3 2 4 1 7 5 3 4 . 3 . 1 Device 23 | 1 2 . 2 1 1 1 4 5 1 3 . 2 . . Storage 3 | 1 . . . . . . 1 . . . . . . 1 Processor . | . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 11 | . . . 1 1 3 . 2 . 2 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 55 | 2 1 . 3 4 7 5 7 13 1 5 1 2 . 4 Energy Gun 23 | 1 . . 1 1 3 2 3 7 . 3 . 1 . 1 Energy Cannon 11 | . . . . . . 1 4 1 1 1 1 . . 2 Ballistic Gun 13 | 1 . . . 2 2 2 . 5 . 1 . . . . Ballistic Cannon 4 | . . . 1 . 1 . . . . . . 1 . 1 Launcher 4 | . 1 . 1 1 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 . . . . . . Corrupted Parts 3 | . . . . . . . . 1 . 2 . . . . System Corruption 26 | . . . . . . . . 10 . 16 . . . . Parts Lost 72 | . . . . 13 . 8 7 21 1 4 1 1 . 16 Power 12 | . . . . 2 . . . 4 . 2 1 . . 3 Propulsion 12 | . . . . 3 . 1 2 3 1 . . . . 2 Utility 21 | . . . . 4 . 2 3 6 . . . 1 . 5 Weapon 27 | . . . . 4 . 5 2 8 . 2 . . . 6 Highest Loss Streak 9 | . . . . 7 . 6 3 9 1 2 1 1 . 9 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . Average Slot Usage (%) 87 | . 100 77 92 76 84 82 92 90 97 87 90 87 88 56 Engine 9 | . 14 11 11 8 9 9 6 3 13 10 16 13 11 3 Core 1 | . . . . . . . 2 6 . . . 2 5 1 Treads 6 | . 23 22 22 18 . . . . . . 4 11 11 6 Leg 5 | . 4 . . . . . . 15 19 23 9 . . . Hover 5 | . . . . . 17 21 18 2 . . . . . . Device 16 | . 14 11 11 6 5 7 19 22 25 17 23 21 23 19 Storage 4 | . 14 11 11 11 9 4 5 4 . . . . . 2 Protection 4 | . . . 6 1 8 11 5 1 5 5 5 6 5 1 Energy Gun 10 | . . . 8 4 15 8 7 15 20 16 11 9 5 4 Energy Cannon 6 | . . . . . . . 17 10 1 5 11 11 11 4 Ballistic Gun 5 | . 14 11 5 3 12 6 2 4 10 5 5 5 5 4 Ballistic Cannon 1 | . . . 5 3 5 7 . . . . . 1 5 4 Launcher 3 | . 13 11 11 17 1 . . . . . . . . . Peak Build Rating 84 | 9 7 7 12 12 31 33 62 62 70 84 84 84 84 84 Average Rating 48 | 4 6 7 10 9 21 29 48 56 65 74 80 82 84 57 On Entrance 42 | . 6 7 7 12 11 31 31 62 61 70 84 83 84 84 Naked Turns 22 | . . . . . . . . . . . . . . 22 Heaviest Build 76 | 14 16 16 22 22 41 37 74 68 65 65 71 76 72 72 Greatest Support 98 | 20 40 40 40 40 40 21 21 50 60 80 98 98 98 98 Greatest Overweight (x) 18 | 4 . . . 3 7 2 4 18 1 . . . . . Average Overweight (x) . | . . . . . 1 1 2 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 5 5 5 5 5 10 Average Capacity 7 | 6 8 8 8 8 8 7 9 8 5 5 5 5 5 7 Most Carried 10 | 6 8 8 8 8 8 8 10 10 5 5 5 5 5 5 Average Carried 6 | 3 7 8 7 6 7 6 7 8 4 3 4 4 5 4 Final Capacity 10 | 8 8 8 8 8 8 5 10 5 5 5 5 5 5 5 Final Carried 10 | 5 8 8 8 8 8 5 10 5 3 5 5 5 5 3 Class Distribution -------------------- 48% | Scavenger-Tank 17% | Tank 13% | Mutant 11% | Scavenger-Gunner 4% | Bomber 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Storage Bomber | -9/Garrison Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Gar Fac Fac Upp Upp Zhi Pro Matter Collected 3383 | 279 178 . 312 333 319 311 262 508 139 213 128 133 . 268 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5970 | 26 269 . 508 470 210 251 395 1342 427 845 363 482 . 382 Parts 243 | 5 11 . 28 32 12 11 17 39 17 23 12 21 . 15 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . 4 . 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . . . 9 20 . 17 Prevented 6 | . . . . . . . . . . . 4 1 . 1 Kills | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Gar Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 129 | . 6 . 9 23 4 6 8 25 7 12 8 13 . 8 Guns 55 | . 3 . . 1 4 5 3 14 6 6 1 8 . 4 Cannons 41 | . . . 6 3 . 1 5 10 1 4 3 4 . 4 AOE 28 | . 3 . 3 19 . . . . . 1 2 . . . Classes Destroyed 16 | 1 6 . 3 1 1 1 . 1 . . . 1 . 1 Worker 2 | . 1 . . . . 1 . . . . . . . . Builder 2 | . 1 . . . . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . Recycler 6 | . 1 . 3 . 1 . . . 1 . . . . . Operator 3 | . 2 . . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . . . . . 2 Watcher 4 | . . . 2 . . 2 . . . . . . . . Swarmer 39 | . 2 . . 7 3 . 4 4 5 . 4 10 . . Grunt 51 | . 4 . 2 12 . 4 3 14 . 5 2 1 . 4 Brawler 5 | . . . . 2 . . . 1 . 1 1 . . . Duelist 2 | . . . 1 . . . . . . . . . . 1 Sentry 13 | . . . 6 2 . . . . . 4 . 1 . . Hunter 10 | . . . . . 1 1 1 5 1 . 1 . . . Programmer 4 | . . . . . . . . 1 . 2 . . . 1 Heavy 2 | . . . . . . 1 . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 6 | 1 4 . 4 6 4 3 3 6 6 5 4 6 . 6 Combat Bots Only 6 | . 2 . 3 6 3 2 3 6 4 5 4 6 . 6 Max Kills in Single Turn 4 | 1 2 . 1 4 2 1 2 2 2 1 2 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . 1 . 1 4 . . . . . 1 2 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Gar Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 713 | . 15 . 28 51 22 48 46 178 35 58 28 58 . 146 Missed 202 | . 3 . 7 16 8 7 14 50 15 25 13 14 . 30 Damage Taken 10716 | . 159 . 404 930 138 1024 1263 2297 394 707 269 524 . 2607 Core 2137 | . 18 . 29 169 28 115 533 196 28 20 20 35 . 946 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 108 | . . . . . . . . . . . . 18 . 90 Redirected to Shielding 32 | . . . . . . . . 32 . . . . . . Ignored by Resistances 123 | . . . . . . 9 . . . . . 114 . . Regen/Repaired (Parts) 83 | . . . . . . . . . . 83 . . . . Core Remaining (%) 71 | 100 92 . . 50 94 83 . . 10 . . . . . Volleys Fired 310 | 2 19 . 30 33 10 32 19 62 13 28 13 16 . 33 Largest 5 | 2 2 . 3 3 4 4 5 5 5 5 5 5 . 5 Hottest 357 | 60 50 . 130 130 155 186 339 348 320 320 350 350 . 357 Shots Fired 1020 | 4 30 . 67 73 32 77 58 267 63 133 60 78 . 78 Gun 614 | 4 19 . 31 16 32 46 25 167 54 106 35 47 . 32 Cannon 339 | . . . 21 16 . 31 33 100 9 27 25 31 . 46 Launcher 67 | . 11 . 15 41 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 302 | 2 19 . 28 24 16 51 8 34 16 28 13 16 . 47 Thermal 601 | 2 . . 24 8 16 26 32 233 47 100 36 46 . 31 Explosive 67 | . 11 . 15 41 . . . . . . . . . . Electromagnetic 50 | . . . . . . . 18 . . 5 11 16 . . Robot Hit Streak 31 | 1 14 . 10 6 6 8 7 12 16 9 8 13 . 31 Robot Miss Streak 8 | 2 3 . 6 5 2 7 8 7 3 3 3 8 . 3 Penetration Max 1 | . . . . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 581 | 1 19 . 48 43 14 48 37 140 35 84 32 30 . 50 Core Hits 322 | 1 12 . 42 54 6 25 24 63 14 33 10 15 . 23 Critical Kills 5 | . . . . . . . . . . 1 . 2 . 2 Critical Parts Destroyed 3 | . . . 1 . . . . . . . . . . 2 Critical Strikes 25 | . . . 1 3 . 2 2 2 3 3 1 2 . 6 Burn 10 | . . . . . . 1 1 2 3 2 1 . . . Meltdown 1 | . . . . . . . . . . . . 1 . . Destroy 8 | . . . 1 . . . . . . 1 . 1 . 5 Blast 5 | . . . . 3 . 1 . . . . . . . 1 Corrupt 1 | . . . . . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15142 | 14 598 . 814 2327 219 961 895 3198 945 1905 1014 683 . 1569 Guns 6813 | 14 172 . 302 94 208 491 277 1795 723 1353 401 365 . 618 Cannons 5352 | . . . 212 197 . 470 618 1403 220 490 511 318 . 913 Explosions 2923 | . 425 . 298 2036 . . . . . 62 102 . . . Melee . | . . . . . . . . . . . . . . . Ramming 54 | . 1 . 2 . 11 . . . 2 . . . . 38 Kinetic 3564 | 14 172 . 271 209 106 712 102 266 186 348 142 109 . 927 Thermal 8017 | . . . 243 82 102 249 436 2932 757 1434 728 450 . 604 Explosive 2759 | . 425 . 298 2036 . . . . . . . . . . Electromagnetic 748 | . . . . . . . 357 . . 123 144 124 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 27 | . 1 . . . . 4 1 11 11 18 18 18 18 27 Average Corruption 11 | . 1 . . . . 4 1 3 11 7 18 18 18 20 Corruption Purged 1 | . . . . . . . 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 129 | . . . . . . 1 . 14 10 13 26 45 1 19 Message Errors 36 | . . . . . . . . 6 4 5 5 11 1 4 Matter Fused 21 | . . . . . . . . 3 . 3 3 8 . 4 Heat Flow Errors 9 | . . . . . . . . . . 1 1 4 . 3 Energy Discharges 12 | . . . . . . 1 . 1 1 . 2 6 . 1 Parts Fused 2 | . . . . . . . . . . . 1 1 . . Data Loss (minor) 14 | . . . . . . . . 2 . 1 4 7 . . Data Loss (major) 6 | . . . . . . . . 1 . 1 1 1 . 2 Misfires 4 | . . . . . . . . 1 . . 1 2 . . Alerts 7 | . . . . . . . . . 3 . 2 2 . . Misdirections 2 | . . . . . . . . . . . . . . 2 Weapon Failures 16 | . . . . . . . . . 2 2 6 3 . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 233 | . 29 . 10 54 . 6 55 22 6 20 . . . 31 Projectiles 85 | . . . . . . 6 . 22 6 20 . . . 31 Explosions 148 | . 29 . 10 54 . . 55 . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 16 | . . . 1 2 1 6 . . . . . . . 6 Impact 1 | . . . . . 1 . . . . . . . . . Kinetic 15 | . . . 1 2 . 6 . . . . . . . 6 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 782 | . 38 . 85 503 5 . 136 . . . . . . 15 Shots 21 | . 1 . 4 14 . . 2 . . . . . . . Rammed 20 | . 1 . 1 . 1 . . . . . . . . 17 Targets Rammed 21 | . 1 . 1 . 1 . . . 1 . . . . 17 Kicked 1 | . . . . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 911 | . 2 . 334 78 444 339 911 543 . . . 52 . 254 Average Temperature 173 | . 2 . 104 17 179 154 305 171 . . . 30 . 96 Received Heat Transfer 2023 | . 54 . 120 201 . 261 210 504 . 171 54 9 . 439 Effects 22 | . . . 1 . 2 . 16 3 . . . . . . Shutdowns 2 | . . . . . 1 . 1 . . . . . . . Energy Bleed 3 | . . . 1 . . . 2 . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . Matter Decay 2 | . . . . . . . 1 1 . . . . . . Short Circuit 4 | . . . . . 1 . 2 1 . . . . . . Damage (minor) 3 | . . . . . . . 2 1 . . . . . . Damage (major) 1 | . . . . . . . 1 . . . . . . . Damage (core) 4 | . . . . . . . 4 . . . . . . . Siege Activations 7 | . . . . . . . . . . . 1 4 . 2 Total Turns 120 | . . . . . . . . . . . 10 47 . 63 Longest Duration 59 | . . . . . . . . . . . 10 15 . 59 Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 2 . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . 1 . 1 2 1 . . Combat Hostiles 5 | . . . . . . . . 1 . 1 2 1 . . Parts Melted 45 | . . . . . . . 1 18 7 11 2 6 . . Heat Transferred 13524 | . . . 315 100 259 566 903 5068 1332 2479 1042 681 . 779 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 2 1 . . . Alert | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Gar Fac Fac Upp Upp Zhi Pro Peak Influence 1072 | 5 335 146 599 1072 649 398 236 445 428 458 . . . . Initial 522 | . 3 141 61 389 522 294 96 2 220 209 . . . . Average 313 | 1 137 144 244 715 619 302 113 260 301 294 . . . . Maximum Alert Level 3 | . 1 . 2 3 2 1 1 2 2 2 . . . . Low Security (%) 34 | 100 63 100 36 . . 21 96 28 . . . . . . Level 1 40 | . 36 . 52 3 . 78 3 55 88 94 . . . . Level 2 18 | . . . 11 49 100 . . 16 11 5 . . . . Level 3 5 | . . . . 46 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . 2 . . 3 3 . 3 7 . . . . Investigation 5 | . 2 . . . . 1 2 . . . . . . . Extermination 3 | . . . . . . . 1 . 1 1 . . . . Reinforcement 5 | . . . . . . 2 . . 2 1 . . . . Assault . | . . . . . . . . . . . . . . . Garrison 7 | . . . 2 . . . . . . 5 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Gar Fac Fac Upp Upp Zhi Pro Distress Signals 2 | . . . . . . 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 157 | . 13 . 12 22 6 11 10 27 8 12 9 13 . 14 Peak Tracking Total 7 | . 2 . 3 7 5 4 4 6 3 3 5 5 . 5 Tactical Retreats 6 | . . . 1 . . . . 2 2 . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Gar Fac Fac Upp Upp Zhi Pro Traps Triggered 7 | . 1 . . 1 . 1 1 2 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Gar Fac Fac Upp Upp Zhi Pro Machines Disabled 20 | . 3 . 6 3 . . 5 1 . 2 . . . . Max in Single Turn 4 | . 1 . 3 1 . . 4 1 . 1 . . . . Garrison Relay 1 | . . . . 1 . . . . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Gar Fac Fac Upp Upp Zhi Pro Machines Accessed 19 | . 1 1 3 1 1 1 3 . 2 5 . 1 . . Terminals 12 | . 1 1 2 1 1 1 2 . 1 2 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . . . . . . Total Hacks 47 | . 3 6 6 2 3 2 6 . 4 14 . 1 . . Successful 19 | . . 3 2 1 2 1 2 . 1 6 . 1 . . Failed 28 | . 3 3 4 1 1 1 4 . 3 8 . . . . Catastrophic 4 | . . . 2 1 . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 32 | . 3 6 5 2 3 2 5 . 2 4 . . . . Fabricators 4 | . . . . . . . . . . 4 . . . . Repair Stations 6 | . . . . . . . . . . 6 . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . . . . . . Terminal Hacks 13 | . . 3 1 1 2 1 1 . 1 2 . 1 . . Open Door 2 | . . . 1 . . . . . . . . 1 . . Open DSF 3 | . . . . . . 1 . . 1 1 . . . . Locate Traps 3 | . . 1 . . . . 1 . . 1 . . . . Disarm Traps 2 | . . 2 . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . . . . . . 3 . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . . . . . . . Unlock Access 2 | . . . 1 . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 2 . . . . . 1 . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 2 1 1 1 1 . 2 3 . . . . Full Trace Events 4 | . 1 . 1 1 . . 1 . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . Time 44 | . . . . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Fac Gar Fac Fac Upp Upp Zhi Pro Used RIF Installer 1 | . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . 5 . . . . . . . . . . Machine Destruction 5 | . . . . 5 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Gar Fac Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Gar Fac Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Gar Fac Fac Upp Upp Zhi Pro Turns Passed 7351 | 82 397 26 382 703 390 512 971 1185 278 559 473 1041 18 334 Spaces Moved 3651 | 45 205 17 158 355 209 282 457 483 127 309 286 592 12 114 Core 62 | 22 . . . 32 1 . . 3 . . . . . 4 Treads 1576 | 7 186 17 158 323 6 . . . . . 165 592 12 110 Legs 1023 | 16 19 . . . . . . 431 127 309 121 . . . Wheels . | . . . . . . . . . . . . . . . Hover 990 | . . . . . 202 282 457 49 . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 116 52 112 120 120 120 120 160 160 50 Average Speed 157 | 124 156 160 160 166 152 113 187 179 164 120 143 160 160 156 Slowest Speed 950 | 250 160 160 160 240 400 176 296 950 190 120 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 37 4 39 53 18 7 13 48 2 7 52 82 7 21 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 . . 1 1 . . 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . . . 2 1 . 1 Spaces Dug 2 | . . . . . . . . . . . . . . 2 Terrain Destroyed 542 | . 90 . 122 218 . . 28 1 9 11 19 25 . 19 Melee . | . . . . . . . . . . . . . . . Projectile 82 | . . . 1 . . . 2 1 9 11 14 25 . 19 AOE 460 | . 90 . 121 218 . . 26 . . . 5 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Fac Gar Fac Fac Upp Upp Zhi Pro Total 4582 | 68 252 16 229 408 263 408 529 644 161 424 316 645 11 208 Wait 285 | . 14 . 20 4 . 75 7 30 10 58 7 24 . 36 Move 3635 | 44 204 16 158 353 208 281 457 479 126 308 285 591 11 114 Hop . | . . . . . . . . . . . . . . . Pick Up 98 | 12 5 . 3 8 13 7 19 16 1 11 1 2 . . Fast Attach 52 | . 3 . 5 2 7 4 5 9 3 3 3 5 . 3 Attach 68 | 8 2 . . 8 6 7 11 13 3 7 . 1 . 2 Detach 1 | 1 . . . . . . . . . . . . . . Swap 20 | . . . 3 . 2 . 2 10 . 2 1 . . . Drop 82 | 1 4 . 9 . 16 2 9 15 4 7 6 6 . 3 Fire 310 | 2 19 . 30 33 10 32 19 62 13 28 13 16 . 33 Melee . | . . . . . . . . . . . . . . . Ram 18 | . . . . . 1 . . . . . . . . 17 Kick 1 | . . . . . . . . . 1 . . . . . Crush 2 | . 1 . 1 . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 3) 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 498 | -9/Materials | Discovered new exit (range 5) 506 | -9/Materials | Entered Storage 888 | -9/Storage | Identified exit to Garrison 888 | -9/Storage | Entered Garrison 906 | -9/Garrison | Triggered checkpoint 1026 | -9/Garrison | Triggered checkpoint 1055 | -9/Garrison | Triggered checkpoint 1148 | -9/Garrison | Triggered checkpoint 1173 | -9/Garrison | Lost 7 parts (1p2n2u2w) 1230 | -9/Garrison | Discovered new exit (range 10) 1273 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1333 | -9/Garrison | Garrison Relay disabled 1511 | -9/Garrison | Phase Generator disabled 1511 | -9/Garrison | Discovered new exit (range 9) 1543 | -9/Garrison | Installed Relay Interface Framework 1588 | -9/Garrison | Lost 4 parts (1n1u2w) 1591 | -9/Garrison | Entered Materials 1591 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1911 | -8/Materials | Discovered new exit (range 14) 1981 | -8/Materials | Entered Factory 1981 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1986 | -7/Factory | Identified exit to DSF 2097 | -7/Factory | Build established: Tank 2318 | -7/Factory | Lost 6 parts (1n1u4w) 2407 | -7/Factory | Discovered new exit (range 15) 2493 | -7/Factory | Entered another Factory area 2493 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2916 | -6/Factory | Core integrity fell below 50% 2935 | -6/Factory | Lost 3 parts (1n2u) 3450 | -6/Factory | Build established: Scavenger-Tank 3464 | -6/Factory | Identified exit to Garrison 3464 | -6/Factory | Entered Garrison 3606 | -6/Garrison | Triggered checkpoint 3662 | -6/Garrison | Lost 5 parts (2n1u2w) 3686 | -6/Garrison | Triggered checkpoint 3711 | -6/Garrison | Triggered checkpoint 3886 | -6/Garrison | Discovered new exit (range 10) 4054 | -6/Garrison | Triggered checkpoint 4101 | -6/Garrison | Lost 3 parts (1p2w) 4170 | -6/Garrison | Discovered new exit (range 13) 4246 | -6/Garrison | Triggered checkpoint 4379 | -6/Garrison | Core integrity fell below 20% 4422 | -6/Garrison | System corruption reached 10% 4431 | -6/Garrison | Lost 9 parts (2p4u3w) 4532 | -6/Garrison | Triggered checkpoint 4608 | -6/Garrison | Build established: Scavenger-Gunner 4621 | -6/Garrison | Discovered new exit (range 13) 4626 | -6/Garrison | Triggered checkpoint 4649 | -6/Garrison | Entered Factory 4890 | -6/Factory | Discovered new exit (range 15) 4927 | -6/Factory | Entered another Factory area 4927 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4982 | -5/Factory | Garrison activated, responded to threat 5116 | -5/Factory | Repaired Hvy. Laser 5215 | -5/Factory | Build established: Scavenger-Tank 5316 | -5/Factory | Garrison activated, responded to threat 5475 | -5/Factory | System corruption reached 10% 5478 | -5/Factory | Discovered new exit (range 4) 5486 | -5/Factory | Entered Upper Caves 5817 | -5/Upper Caves | Learned Factory emergency access door positions 5951 | -5/Upper Caves | Discovered new exit (range 6) 5959 | -5/Upper Caves | Entered another Upper Caves area 5979 | -5/Upper Caves | Spotted B-75 Beast 5995 | -5/Upper Caves | Destroyed B-75 Beast 6195 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6933 | -5/Upper Caves | Encountered a Warlord checkpoint 6989 | -5/Upper Caves | Discovered new exit (range 8) 7000 | -5/Upper Caves | Entered Zhirov 7000 | -5/Zhirov | Discovered new exit (range 3) 7018 | -5/Zhirov | Entered Proximity Caves 7106 | -4/Proximity Caves | Spotter reported a threat 7176 | -4/Proximity Caves | Lost 7 parts (3p1n1u2w) 7297 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7327 | -4/Proximity Caves | Core integrity fell below 50% 7342 | -4/Proximity Caves | Core integrity fell below 20% 7352 | -4/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 07335_ Penetrated by Slug. 07335_ Slug penetrates G-67 Veteran. 07335_ G-67 Veteran knocked back. 07337_ G-67 Veteran destroyed. 07338_ Hvy. Gauss Cannon destroyed. 07339_ Acquired 4 matter. 07340_ Slammed into S-27 Virus. 07341_ Penetrated by Slug. 07341_ Slammed into S-27 Virus. 07342_ Acquired 2 matter. 07342_ Slammed into S-27 Virus. 07343_ Imp. Treads fries itself beyond repair. 07343_ Slammed into S-27 Virus. 07344_ Penetrated by Slug. 07344_ Slammed into S-27 Virus. 07345_ Acquired 14 matter. 07345_ Slammed into S-27 Virus. 07350_ Acquired 7 matter. 07351_ Plasma Rifle fries itself beyond repair. 07352_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????# ???????????????????? | | ????????????????????????## ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ##??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????????????? #????#?????????????? | | ?????????????????????????? #??? #?????????????? | | ?????????????????????????? ??? ###???????????? | | ?????????????????????????? #?? ????????????? | | ??????????????????????????# ### #??????????????? | | ??????????????????????????# ;#????????????????? | | ????????????????????????### % ##????????????????? | | ?????????????????????####@Y% ####?????????????? | | ?????????????????????#% %s % #?????????????? | | ?????????????????????# !% ## ??????? | | ?????????????????????# ##;##?#= #???????? | | ?????????????????????# ## #???%[ ##???????? | | ?????????????????????# ####???? #????????? | | ?????????????????????# #???????? ### #????????? | | ?????????????????????# #?????????#??? #????????? | | ?????????????????????# #?????????????? ?????????? | | ????????????????????## #????????????????????????? | | ???????????????????## ##???????????????????????? | | ??????????????????## ##??????????????????????? | | ??????????????????# ###????????????????????? | | ??????????????????# #????????????????????? | | ?????????????#???## #????????????????????? | | ??????????#### ?## ## ###????????????????????? | | ?????????## ?# ## ##??????????????????????? | | ?????????# ?# #???????????????????????? | | ??????????# ### #???????????????????????? | | ????????????# #" ##???? ?????????????????? | | ?????????????# #??? #???????????????? | | ?????????????## #??? #???????????????? | | ??????????????# ##??? ##??????????????? | | ?????????????## ##??? ##?????????????? | | ???# ???????# ##??? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 42 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 900 Resistance: KI 25 Resistance: TH 15 Core Shielding 30 Phase Shifting 5 Evasion (%) 65 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed InertialIntegrityBoregun Manual? 0 Play Time 01:30:11 Cumulative 28.5 hours Start 2025.02.16 @ 07:41:48 End 2025.02.16 @ 09:12:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b2d7bc8-8416-4d01-b865-5e5b4d41f900