Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.15 @ 22:31:31 Player: arctifire Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (1808) 1808 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 6210 Bonus ------- Follower Combat Kills 315 Friendly Fire -148 Cogmind --------- Core Integrity 535/850 Matter 238/300 Energy 192/265 System Corruption 2% Temperature Cool (0) Movement Rolling (145) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (8) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced ECM Suite Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Pulse Rifle Minigun > --- INVENTORY (25) --- Micro Nuclear Core Fission Core Wheel Advanced Weight Redist. System Advanced Weight Redist. System Weapon Cycler Hardened Heavy Armor Plating Hacking Suite Hacking Suite System Shield EM Pulse Cannon Light Assault Rifle Minigun Gauss Rifle Heavy Assault Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Minigun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Wheel Compact Wheel Armored Huge Wheel Advanced Weight Redist. System Advanced Weight Redist. System Weapon Cycler Hardened Heavy Armor Plating Hacking Suite Hacking Suite System Shield Pulse Rifle EM Pulse Cannon Heavy Particle Cannon Light Assault Rifle Minigun Heavy Assault Cannon Rocket Launcher [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . Utility 6 | . . . 2 . . . 1 1 2 Weapon . | . . . . . . . . . . Parts Attached 54 | . 6 4 4 . 2 . 21 7 10 Power 4 | . 1 . 1 . . . . 1 1 Engine 4 | . 1 . 1 . . . . 1 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 19 | . 3 2 1 . . . 9 2 2 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 19 | . 3 2 1 . . . 9 2 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | . 2 . 1 . 2 . 7 3 3 Device 4 | . . . . . . . 2 . 2 Storage 4 | . 1 . . . 1 . 2 . . Processor 3 | . 1 . . . . . 1 . 1 Hackware 4 | . . . . . . . 1 3 . Protection 3 | . . . 1 . 1 . 1 . . Artifact . | . . . . . . . . . . Weapon 13 | . . 2 1 . . . 5 1 4 Energy Gun 4 | . . . 1 . . . 2 . 1 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 7 | . . 2 . . . . 3 1 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . 1 1 Parts Lost 16 | . . . . . . . 9 1 6 Power 1 | . . . . . . . . . 1 Propulsion 6 | . . . . . . . 3 . 3 Utility 4 | . . . . . . . 3 . 1 Weapon 5 | . . . . . . . 3 1 1 Highest Loss Streak 4 | . . . . . . . 4 1 3 Average Slot Usage (%) 86 | . 99 100 77 88 87 88 81 82 85 Engine 9 | . 14 14 11 11 11 11 9 6 5 Wheel 19 | . 16 28 22 22 22 22 20 14 12 Device 2 | . . . . . . . 4 . 5 Storage 9 | . 14 14 11 11 11 11 8 7 6 Processor 12 | . 13 14 11 11 11 11 16 7 13 Hackware 7 | . . . . . . . 1 29 26 Protection 4 | . . . . 11 10 11 2 . . Energy Gun 8 | . 14 14 11 11 11 11 11 . . Ballistic Gun 10 | . 14 14 11 11 11 11 6 13 9 Naked Turns . | . . . . . . . . . . Heaviest Build 215 | 13 50 50 55 55 215 215 215 95 98 Greatest Support 56 | 20 26 26 26 26 26 26 44 56 56 Greatest Overweight (x) 13 | . 1 1 2 2 8 8 13 2 3 Average Overweight (x) 2 | . . 1 1 2 4 8 3 1 1 Largest Inventory Capacity 35 | 8 20 20 20 20 35 35 35 25 25 Average Capacity 26 | 8 15 20 20 20 29 35 30 25 25 Most Carried 27 | 6 9 14 17 19 19 21 27 24 24 Average Carried 18 | 6 7 12 15 18 19 20 19 21 21 Final Capacity 35 | 8 20 20 20 20 35 35 25 25 25 Final Carried 23 | 6 9 14 17 19 19 21 23 22 18 Class Distribution -------------------- 38% | Hauler-Mutant 34% | Mutant 26% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 1192 | 200 86 60 37 12 . 28 353 232 184 Remotely . | . . . . . . . . . . Salvage Created 2380 | . 220 136 64 20 . 224 1154 372 190 Parts 170 | . 21 20 8 . . 6 86 17 12 Haulers Intercepted 3 | . . . 1 . . . 2 . . Recyclers Shooed 3 | . 2 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 50 | . 7 6 . 1 . 5 20 7 4 Guns 46 | . 7 6 . 1 . 5 19 7 1 Cannons 3 | . . . . . . . . . 3 AOE 1 | . . . . . . . 1 . . Classes Destroyed 13 | . 4 2 1 1 . . 3 1 1 Worker 2 | . . . . . . . . 1 1 Builder 3 | . . 1 . . . . 2 . . Tunneler 3 | . . 1 . . . . 2 . . Hauler 3 | . . . 1 . . . 2 . . Recycler 3 | . 1 . . . . . 2 . . Operator 7 | . 2 . 1 . . . 2 1 1 Swarmer 21 | . 6 6 . . . 2 7 . . Grunt 16 | . 1 . . . . 4 4 7 . Sentry 5 | . . . . . . . 5 . . Hunter 5 | . . . . . . . 3 . 2 Programmer 2 | . . . . . . . . . 2 Heavy 1 | . . . . . . . 1 . . Assembled 1 | . . . . 1 . . . . . Best Kill Streak 5 | . 3 4 1 1 . 2 5 4 2 Combat Bots Only 5 | . 3 3 . 1 . 2 5 4 2 Max Kills in Single Turn 2 | . 1 2 1 1 . 2 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 3811 | . 183 153 23 28 . 134 1500 294 1496 Core 841 | . 64 87 . . . 19 271 85 315 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 . 39 . . . 95 50 87 . Volleys Fired 194 | . 27 19 7 2 . 8 82 19 30 Largest 2 | . 2 2 2 2 . 2 2 2 2 Hottest 103 | . 70 70 70 65 . 65 103 53 100 Shots Fired 368 | . 54 38 14 4 . 16 156 38 48 Gun 346 | . 54 38 14 4 . 16 156 38 26 Cannon 22 | . . . . . . . . . 22 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 189 | . 27 19 7 2 . 8 56 38 32 Thermal 114 | . 27 19 7 . . . 45 . 16 Explosive . | . . . . . . . . . . Electromagnetic 65 | . . . . 2 . 8 55 . . Robot Hit Streak 27 | . 9 4 7 8 . 6 27 10 12 Robot Miss Streak 5 | . 2 2 4 1 . 5 4 2 3 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 4 | . . 1 . . . 1 2 . . Max Gunslinging Chain 1 | . . 1 . . . 1 1 . . Shots Hit Robots 264 | . 32 22 8 3 . 8 129 30 32 Core Hits 129 | . 18 10 5 3 . 11 56 17 9 Critical Kills 3 | . . . . . . . 1 2 . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 9 | . . 1 . . . . 4 2 2 Burn 2 | . . 1 . . . . 1 . . Destroy 4 | . . . . . . . 2 2 . Blast 2 | . . . . . . . . . 2 Corrupt 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4849 | . 354 255 82 35 . 321 2122 849 831 Guns 3954 | . 354 255 82 35 . 118 1927 849 334 Cannons 497 | . . . . . . . . . 497 Explosions 398 | . . . . . . 203 195 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2384 | . 103 105 31 6 . 35 665 849 590 Thermal 1758 | . 251 150 51 . . 203 862 . 241 Explosive . | . . . . . . . . . . Electromagnetic 707 | . . . . 29 . 83 595 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 . 2 Average Corruption 2 | . . . . . . . 2 . 1 Corruption Purged . | . . . . . . . . . . Effects 6 | . . . . . . . 6 . . Message Errors 3 | . . . . . . . 3 . . Matter Fused 1 | . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 10 | . . . . . . . . . 10 Projectiles 10 | . . . . . . . . . 10 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 46 | . . . . . . . 46 . . Shots 1 | . . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 225 | . 142 161 32 20 . 46 225 4 64 Average Temperature 45 | . 49 65 16 15 . 19 47 4 31 Received Heat Transfer 471 | . 6 . 12 . . 21 324 108 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 . . . . . 2 . . Heat Transferred 3643 | . 740 518 148 . . 150 1717 . 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 415 | . 205 300 98 37 . 182 415 282 142 Initial 156 | . . 79 39 37 . . 55 156 116 Average 157 | . 72 197 74 26 . 104 269 188 63 Maximum Alert Level 2 | . 1 1 . . . . 2 1 . Low Security (%) 64 | 100 94 46 100 100 . 100 20 58 100 Level 1 34 | . 5 53 . . . . 77 41 . Level 2 . | . . . . . . . 2 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 1 2 1 . . 4 2 1 Investigation 4 | . . 1 1 . . . 2 . . Extermination 1 | . . . . . . . . . 1 Reinforcement 7 | . 1 . 1 1 . . 2 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . . . . . . . 3 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 10 7 5 1 . 14 49 14 15 Peak Tracking Total 8 | . 4 3 2 1 . 4 7 8 8 Tactical Retreats 13 | . . . . . . 1 10 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . . . . . . . 2 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 7 | . 1 1 . . . . 2 2 1 Terminals 5 | . 1 . . . . . 2 1 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 21 | . 1 1 . . . . 5 9 5 Successful 9 | . . 1 . . . . 2 5 1 Failed 11 | . 1 . . . . . 3 4 3 Catastrophic 4 | . . . . . . . 1 2 1 Database Lockouts 1 | . . . . . . . . . 1 Manual 10 | . 1 . . . . . 1 3 5 Terminals 14 | . 1 . . . . . 5 3 5 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . . . . 6 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . 1 . . . . 2 1 1 Part Schematic 2 | . . . . . . . . 1 1 Robot Analysis 1 | . . . . . . . 1 . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 . Scan Component 2 | . . . . . . . . 2 . Repair 2 | . . . . . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . 1 . 1 Used 2 | . 1 . . . . . . . 1 Hacking Detections 6 | . 1 . . . . . 2 2 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 1 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . Time 47 | . . . . . . . . 47 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Robots Rewired 5 | . . . . . 5 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total Allies 8 | . . 2 . 1 5 . . . . Largest Group 5 | . . 2 1 1 5 4 . . . Highest-Rated Group 66 | . . 47 31 31 66 58 . . . Highest-Rated Ally 31 | . . 31 31 31 31 21 . . . Total Orders . | . . . . . . . . . . Ally Attacks 58 | . . 4 1 8 1 44 . . . Total Damage 884 | . . 64 22 82 20 696 . . . Kills 15 | . . 2 1 1 1 10 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 6459 | 2 296 554 202 557 997 500 1653 752 946 Spaces Moved 4039 | 2 178 458 156 394 582 218 880 540 631 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 87 | 2 85 . . . . . . . . Wheels 3952 | . 93 458 156 394 582 218 880 540 631 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 120 105 105 105 120 120 210 100 115 115 Average Speed 133 | 120 112 105 105 120 163 210 149 115 115 Slowest Speed 295 | 120 120 105 120 120 210 210 295 130 145 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 1 30 82 13 78 89 64 62 16 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 . 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 18 | . . . . . . 6 6 1 5 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . . 1 5 AOE 12 | . . . . . . 6 6 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Total 4762 | 1 224 494 179 474 626 246 1085 636 797 Wait 383 | . 8 13 10 77 1 19 73 62 120 Move 4030 | 1 177 457 155 393 581 217 879 539 631 Hop . | . . . . . . . . . . Pick Up 40 | . 3 1 1 2 . 2 23 4 4 Fast Attach 15 | . 1 . 3 . 2 . 7 2 . Attach 24 | . . . . . . . 9 6 9 Detach 8 | . . . 1 . . . 3 2 2 Swap 16 | . 5 4 1 . . . 5 . 1 Drop 12 | . 3 . 1 . 2 . 4 2 . Fire 194 | . 27 19 7 2 . 8 82 19 30 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 40 | . . . . . 40 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -6/Factory (discovered 1 exit: *Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 11) 299 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 395 | -10/Mines | Core integrity fell below 50% 475 | -10/Mines | Met a Derelict shopkeep closing up shop 553 | -10/Mines | Learned location of Zion (-6) 833 | -10/Mines | Discovered new exit (range 11) 853 | -10/Mines | Entered Materials 853 | -9/Materials | Accompanied by 1 ally 853 | -9/Materials | Evolved 2 slots: Utility x2 854 | -9/Materials | Identified exit to Mines 858 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1055 | -9/Materials | Entered Mines 1055 | -9/Mines | Accompanied by 1 ally 1083 | -9/Mines | Discovered new exit (range 10) 1090 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1157 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1160 | -9/Mines | Found Prototype Device 1262 | -9/Mines | Excavation squad dispatched 1262 | -9/Mines | A large section of the Mines collapsed 1389 | -9/Mines | Received a Mining Laser from a helpful Derelict 1579 | -9/Mines | Learned location of Storage (-9) 1599 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1600 | -9/Mines | Discovered new exit (range 5) 1612 | -9/Mines | Entered Exiles 1612 | -9/Exiles | Found Exiles lab destroyed 1612 | -9/Exiles | Accompanied by 1 ally 1629 | -9/Exiles | Discovered new exit (range 15) 2307 | -9/Exiles | Build established: Hauler-Mutant 2568 | -9/Exiles | Discovered new exit (range 14) 2609 | -9/Exiles | Entered Mines 2609 | -8/Mines | Accompanied by 5 allies 3076 | -8/Mines | Discovered new exit (range 11) 3109 | -8/Mines | Entered Materials 3109 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3473 | -8/Materials | Lost 4 parts (2n1u1w) 4733 | -8/Materials | Discovered new exit (range 13) 4762 | -8/Materials | Entered Factory 4762 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4843 | -7/Factory | Repaired Cld. Ion Engine 4866 | -7/Factory | Repaired Arm. Huge Wheel 4891 | -7/Factory | Discovered new exit (range 5) 5066 | -7/Factory | Build established: Hacker-Mutant 5182 | -7/Factory | Discovered new exit (range 11) 5489 | -7/Factory | Discovered new exit (range 10) 5514 | -7/Factory | Entered another Factory area 5514 | -6/Factory | Evolved 2 slots: Utility x2 5514 | -6/Factory | Identified Exp. Sensor Array 5876 | -6/Factory | Central database locked down 6081 | -6/Factory | Discovered new exit (range 15) 6097 | -6/Factory | Identified exit to Extension 6412 | -6/Factory | Lost 3 parts (1p1n1w) 6460 | -6/Factory | Cargo convoy interrupted 6460 | -6/Factory | Self-destructed Last Messages --------------- 06401_ Acquired 16 matter. 06402_ Acquired 4 matter. 06419_ Exp. Sensor Array destroyed. 06419_ Arm. Huge Wheel destroyed. 06422_ W-25 Informer sends out distress signal. 06425_ P-70 Sage destroyed. 06430_ Acquired 48 matter. 06439_ R-10 Processor collects Imp. Heat Sink. 06439_ Acquired 40 matter. 06441_ Acquired 4 matter. 06443_ R-10 Processor collects Relay Coupler [Cutter]. 06447_ R-10 Processor collects Relay Coupler [Grunt]. 06459_ C-30 ARC bursts open, deploying its payload. 06459_ H-66 Slayer unfolds itself. 06459_ X-72 Disruptor unfolds itself. 06459_ H-66 Slayer unfolds itself. 06459_ Penetrated by Slug. 06459_ Com. Wheel destroyed. 06459_ Penetrated by Slug. 06460_ ALERT: Cargo convoy interrupted, initiating access lockdown. 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""" """" #???# ?????????? | | ??????????????????#" """" """" #???# ?????????? | | #????????????????##" """" """" #???# #?????????? | | #????????????????# " % #???# #?????????? | | #????????????????##% """" """" #???# #?????????? | | #?????????????????## """" """" #???# #?????????? | | #??????????????????# """" """" ##### #?????????? | | #??????????????????# """" """" + #?????????? | | #??????????????????# ! ###### #?????????? | | #??????????????????# ! #????? #?????????? | | #??????????????????##############????? #?????????? | | #????????????????????####### #?????? ?????????? | | ###############??????# ????????? ?????????? | | ## #??????# #??????????? #????????? | | ## ######## #????????????##????????? | | ## + #??????????????????????? | | ## #############??????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | + #??????????????????????????????????? | | # #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingBladeBarrier Manual? 0 Play Time 00:39:59 Cumulative 34.4 hours Start 2021.10.13 @ 23:15:02 End 2021.10.15 @ 22:31:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 12 Adventurer 25 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 44 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebbf2945-d5b1-4dd2-9409-0aa492a7c027