Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 21:17:53 Player: Cyurio Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (72) 360 Value Destroyed (2629) 2629 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 9943 Bonus ------- Follower Combat Kills 130 Aligned with FarCom 300 Friendly Fire -216 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Micro Fission Core Light Quantum Reactor Weight Redist. System Advanced ECM Suite Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Experimental Flexi-carbon Leg Biometal Leg Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Advanced ECM Suite Reaction Control System Centrium Medium Armor Plating > --- WEAPON ----------- Axe Axe Longsword +1 > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Fission Core Light Antimatter Reactor Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Compact Wheel Weight Redist. System Advanced Weight Redist. System Experimental Sensor Array Advanced ECM Suite Advanced ECM Suite Improved Reaction Control System System Shield Minigun Mini Grenade Launcher [Rating: 119] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Melee Analysis Suite Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Axe Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . . . . 4 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 3 | . . . . . 1 1 . . . . 1 Utility 11 | . . . . . 3 1 2 2 1 1 1 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 85 | . 13 1 1 7 12 12 6 13 2 10 8 Power 8 | . 1 . . 1 1 2 . . 1 1 1 Engine 4 | . 1 . . 1 1 1 . . . . . Core 2 | . . . . . . 1 . . 1 . . Reactor 2 | . . . . . . . . . . 1 1 Propulsion 25 | . 3 . . . 2 6 2 4 . 4 4 Treads . | . . . . . . . . . . . . Leg 25 | . 3 . . . 2 6 2 4 . 4 4 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | . 2 . . . 5 4 4 7 1 4 1 Device 12 | . 1 . . . 2 1 . 5 . 2 1 Storage 3 | . 1 . . . 1 1 . . . . . Processor 10 | . . . . . 2 2 2 2 1 1 . Hackware . | . . . . . . . . . . . . Protection 3 | . . . . . . . 2 . . 1 . Artifact . | . . . . . . . . . . . . Weapon 24 | . 7 1 1 6 4 . . 2 . 1 2 Energy Gun . | . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 13 | . 7 . 1 3 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . 1 . 2 . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 2 . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . . . 2 . Parts Lost 28 | . . . . 1 . . 2 6 . 1 18 Power 2 | . . . . 1 . . . . . . 1 Propulsion 11 | . . . . . . . 1 3 . . 7 Utility 10 | . . . . . . . 1 3 . 1 5 Weapon 5 | . . . . . . . . . . . 5 Highest Loss Streak 14 | . . . . 1 . . 1 3 . 1 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 100 99 97 99 99 99 100 99 78 Engine 5 | . 14 14 14 13 9 1 . . . . . Core 3 | . . . . . . 5 6 5 10 6 . Leg 25 | . 28 28 28 28 27 29 26 22 21 19 17 Device 14 | . 12 14 14 14 24 15 8 9 10 11 8 Storage 8 | . 14 14 14 14 9 7 6 5 5 4 3 Processor 20 | . . . . . 9 23 30 37 42 38 29 Protection 1 | . . . . . . . 6 4 . 1 3 Ballistic Gun 7 | . 26 22 28 27 7 . . . . . . Slashing Weapon 8 | . . . . . 10 15 13 10 10 14 5 Naked Turns 82 | . . . . . . . . . . . 82 Heaviest Build 91 | 14 20 20 20 20 34 54 61 61 60 74 91 Greatest Support 111 | 20 26 26 26 26 39 73 73 69 65 96 111 Greatest Overweight (x) 2 | . . . . . . . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | . 10 10 10 10 15 20 20 20 20 20 20 Average Capacity 15 | . 8 10 10 10 14 16 20 20 20 20 17 Most Carried 20 | . 10 10 10 10 13 17 16 16 13 20 19 Average Carried 12 | . 7 9 9 9 10 15 12 14 11 16 16 Final Capacity 20 | 8 10 10 10 10 15 20 20 20 20 20 5 Final Carried 20 | 6 10 10 10 9 13 17 11 13 13 20 5 Class Distribution -------------------- 58% | Assassin 26% | Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Mutant | -5/Factory Assassin | -4/Factory Assassin | -3/Research Assassin | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Matter Collected 1395 | 200 129 132 . 164 249 99 21 177 37 141 46 Remotely . | . . . . . . . . . . . . Salvage Created 2969 | . 259 13 . 94 572 194 334 893 37 233 340 Parts 166 | . 15 . . 23 30 10 13 52 5 9 9 Haulers Intercepted 5 | . . . . . 2 1 1 1 . . . Recyclers Shooed 3 | . . 1 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 62 | . 8 3 . 10 10 3 4 17 . 3 4 Melee 32 | . . . . . 8 3 4 13 . 3 1 Guns 12 | . 8 . . 2 2 . . . . . . AOE 18 | . . 3 . 8 . . . 4 . . 3 Classes Destroyed 11 | . 2 1 . 1 3 1 1 1 . . 1 Worker 1 | . . . . . . . . . . . 1 Tunneler 2 | . . . . 1 . . 1 . . . . Hauler 5 | . . . . . 2 1 1 1 . . . Recycler 1 | . . . . . 1 . . . . . . Watcher 3 | . . . . . . . . 1 1 . 1 Swarmer 22 | . 3 . . 10 4 . . 5 . . . Grunt 18 | . 5 . . 1 2 . 2 5 . . 3 Duelist 1 | . . . . . . . 1 . . . . Sentry 7 | . . . . . 4 . . 1 . 1 1 Programmer 12 | . . . . . . 3 1 6 . 2 . Assembled 3 | . . 3 . . . . . . . . . Best Kill Streak 7 | . 4 1 . 7 4 1 3 6 1 2 4 Combat Bots Only 6 | . 4 1 . 6 4 1 3 6 . 2 3 Max Kills in Single Turn 3 | . 1 1 . 3 1 1 1 2 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 1 . 2 . . . 2 . . 2 Melee 1 | . . . . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Damage Taken 6413 | . 199 79 . 151 313 183 466 953 . 290 3779 Core 1906 | . 65 11 . 20 92 47 92 102 . 22 1455 Absorbed by Shields 56 | . . . . . . . . . . . 56 Core Remaining (%) 89 | 100 . . . 61 83 93 89 89 100 98 . Volleys Fired 61 | . 18 5 . 12 11 . . 3 . . 12 Largest 2 | . 2 1 . 2 2 . . 1 . . 1 Hottest 120 | . 46 30 . 46 48 . . 30 . . 120 Shots Fired 95 | . 36 5 . 19 20 . . 3 . . 12 Gun 70 | . 36 . . 14 20 . . . . . . Cannon 6 | . . . . . . . . . . . 6 Launcher 19 | . . 5 . 5 . . . 3 . . 6 Special . | . . . . . . . . . . . . Kinetic 70 | . 36 . . 14 20 . . . . . . Thermal 6 | . . . . . . . . . . . 6 Explosive 19 | . . 5 . 5 . . . 3 . . 6 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 11 | . 8 2 . 2 11 . . . . . 3 Robot Miss Streak 4 | . 3 4 . 2 1 . . 1 . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 174 | . 24 2 . 7 35 17 30 37 1 13 8 Core Hits 117 | . 14 4 . 13 14 3 8 26 1 6 28 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 12 | . . . . . . 2 3 4 . 3 . Sever 12 | . . . . . . 2 3 4 . 3 . Melee Attacks 255 | . . . . 4 33 48 44 74 3 33 16 Impact . | . . . . . . . . . . . . Slashing 255 | . . . . 4 33 48 44 74 3 33 16 Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 2 1 2 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 20 | . . . . . 4 5 3 3 . 5 . Damage Inflicted 8890 | . 349 175 . 672 1157 817 1348 2137 59 565 1611 Guns 674 | . 349 . . 86 239 . . . . . . Cannons 196 | . . . . . . . . . . . 196 Explosions 2327 | . . 166 . 586 . . . 354 . . 1221 Melee 5662 | . . . . . 918 817 1348 1783 59 565 172 Ramming 31 | . . 9 . . . . . . . . 22 Kinetic 674 | . 349 . . 86 239 . . . . . . Thermal 196 | . . . . . . . . . . . 196 Explosive 2327 | . . 166 . 586 . . . 354 . . 1221 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 5662 | . . . . . 918 817 1348 1783 59 565 172 Piercing . | . . . . . . . . . . . . Highest Corruption 27 | . . . . . 2 . . 3 . 6 27 Average Corruption 3 | . . . . . 1 . . 2 . 4 15 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 43 | . . . . . 11 . . 5 . 21 6 Message Errors 10 | . . . . . 4 . . 3 . 2 1 Matter Fused 11 | . . . . . 5 . . 1 . 5 . Heat Flow Errors 6 | . . . . . 1 . . . . 5 . Energy Discharges 7 | . . . . . 1 . . 1 . 5 . Data Loss (minor) 1 | . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . 1 Alerts 4 | . . . . . . . . . . 3 1 Misdirections 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 370 | . . . . 6 113 146 50 55 . . . Projectiles . | . . . . . . . . . . . . Explosions 13 | . . . . 6 . . . 7 . . . Melee 357 | . . . . . 113 146 50 48 . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 85 | . . 68 . 15 . . . . . . 2 Shots 4 | . . 3 . 1 . . . . . . . Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 6 | . . 2 . . . . . . . . 4 Kicked 3 | . . 2 . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 261 | . 4 . . . 129 . . . . 261 215 Average Temperature 88 | . 2 . . . 51 . . . . 109 110 Received Heat Transfer 597 | . 87 . . . 81 . 99 150 . 9 171 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 148 | . . . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Peak Influence 334 | . 233 121 . 201 213 114 123 308 171 102 334 Initial 130 | . . 12 . . 16 96 14 2 130 89 24 Average 74 | . 87 31 . 107 53 41 46 121 146 63 135 Maximum Alert Level 1 | . 1 . . 1 1 . . 1 . . 1 Low Security (%) 94 | . 79 100 . 99 97 100 100 84 100 100 70 Level 1 5 | . 20 . . . 2 . . 15 . . 29 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 1 . . . 2 6 1 4 . 2 6 Investigation 2 | . . . . . 2 . . . . . . Extermination 9 | . . . . . . 3 1 2 . 2 1 Reinforcement 8 | . 1 . . . . 3 . 1 . . 3 Assault 2 | . . . . . . . . 1 . . 1 Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Distress Signals 16 | . 3 1 . . 4 . . 1 . . 7 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 135 | . 14 4 . 12 21 8 5 29 2 3 37 Peak Tracking Total 15 | . 6 2 . 5 7 1 4 5 1 2 15 Tactical Retreats 14 | . 1 . . . 2 . 1 2 . . 8 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Traps Triggered 6 | . . . . . 2 1 . 1 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Machines Disabled 1 | . . . . . 1 . . . . . . Max in Single Turn . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Machines Accessed 23 | . 1 2 1 . 6 6 . 4 . 3 . Terminals 16 | . 1 1 . . 4 5 . 3 . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . 1 . Garrison Access 3 | . . . . . 1 1 . 1 . . . Total Hacks 47 | . 4 2 1 . 17 15 . 5 . 3 . Successful 23 | . 2 2 1 . 8 8 . 1 . 1 . Failed 24 | . 2 . . . 9 7 . 4 . 2 . Catastrophic 8 | . . . . . 2 3 . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 24 | . 4 . 1 . 7 10 . 2 . . . Terminals 36 | . 4 1 . . 11 14 . 4 . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . 3 . . . . 1 . Garrison Access 5 | . . . . . 3 1 . 1 . . . Terminal Hacks 10 | . . 2 1 . 2 3 . 1 . 1 . Record 1 | . . . . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . Alert Level 2 | . . . . . 1 1 . . . . . Locate Traps 3 | . . . . . 1 2 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . Seal Access 2 | . . . . . 1 1 . . . . . Unauthorized Hacks 8 | . 2 . . . 2 4 . . . . . Terminals 8 | . 2 . . . 2 4 . . . . . Track 1 | . . . . . . 1 . . . . . Assimilate 2 | . 1 . . . . 1 . . . . . Botnet 5 | . 1 . . . 2 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 1 . . . 4 4 . 4 . 2 . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . 6 . . 2 Machine Destruction 4 | . . . . . . . . 2 . . 2 Programmers 4 | . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Total Allies 9 | . . 4 . 2 . . . 3 . . . Largest Group 3 | . . 3 3 3 2 . . 3 . . . Highest-Rated Group 93 | . . 40 40 42 42 . . 93 . . . Highest-Rated Ally 31 | . . 31 16 31 31 . . 31 . . . Total Orders 2 | . . . . 2 . . . . . . . STAY 1 | . . . . 1 . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . Ally Attacks 65 | . . 22 . 8 19 . . 16 . . . Total Damage 794 | . . 186 . 38 291 . . 279 . . . Kills 11 | . . 5 . 3 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Turns Passed 9115 | . 401 731 286 839 1504 1743 523 1319 257 925 587 Spaces Moved 4827 | 1 196 499 234 174 669 1126 238 712 164 387 427 Core 147 | . . . . . . . . . . . 147 Treads . | . . . . . . . . . . . . Legs 4680 | 1 196 499 234 174 669 1126 238 712 164 387 280 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 120 122 110 50 Average Speed 118 | 120 120 120 120 120 120 124 122 121 122 118 91 Slowest Speed 260 | 120 120 120 120 120 120 125 125 190 122 122 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 2 37 85 62 39 59 38 7 22 6 14 21 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug 102 | . . . . 4 9 24 10 29 2 13 11 Terrain Destroyed 234 | . . 54 . 45 9 24 10 35 2 13 42 Melee 101 | . . . . 4 9 24 10 29 2 13 10 Projectile 2 | . . . . . . . . . . . 2 AOE 131 | . . 54 . 41 . . . 6 . . 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Total 7858 | . 332 626 239 778 1318 1429 430 1093 218 809 586 Wait 2584 | . 84 117 3 579 589 223 150 293 48 385 113 Move 4816 | . 195 498 233 173 668 1125 237 711 163 386 427 Hop . | . . . . . . . . . . . . Pick Up 48 | . 8 1 1 2 7 13 . 8 2 5 1 Fast Attach 14 | . 2 . . . 2 4 . 1 . 2 3 Attach 27 | . . . . 1 3 1 6 7 2 2 5 Detach 5 | . 1 . . . 1 1 . . . 1 1 Swap 44 | . 11 1 1 6 7 7 . 5 . 6 . Drop 36 | . 13 2 1 1 2 16 . . . . 1 Fire 61 | . 18 5 . 12 11 . . 3 . . 12 Melee 211 | . . . . 4 28 39 37 65 3 22 13 Ram 3 | . . . . . . . . . . . 3 Kick 3 | . . 2 . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 16) 402 | -10/Materials | Entered Mines 521 | -10/Mines | Discovered new exit (range 10) 571 | -10/Mines | Received a Mining Laser from a helpful Derelict 665 | -10/Mines | Assembled infested the area 913 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 931 | -10/Mines | Discovered new exit (range 14) 963 | -10/Mines | Learned location of Zion (-7) 967 | -10/Mines | Found the Drone Emporium 979 | -10/Mines | Found Prototype Device 1120 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1120 | -10/Mines | Discovered new exit (range 5) 1133 | -10/Mines | Entered Exiles 1133 | -10/Exiles | Accompanied by 3 allies 1154 | -10/Exiles | Discovered new exit (range 14) 1201 | -10/Exiles | Met 8R-AWN 1219 | -10/Exiles | Met EX-HEX 1255 | -10/Exiles | Met EX-BIN 1269 | -10/Exiles | Aligned with FarCom system 1271 | -10/Exiles | Given EX-Vault access code 1298 | -10/Exiles | Opened EX-Vault 1305 | -10/Exiles | Found Longsword +1 1330 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1361 | -10/Exiles | Met EX-DEC 1404 | -10/Exiles | Discovered new exit (range 12) 1419 | -10/Exiles | Left Exiles lab with Longsword +1 1419 | -10/Exiles | Entered Mines 1419 | -9/Mines | Accompanied by 3 allies 1719 | -9/Mines | Build established: Skirmisher 2210 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2213 | -9/Mines | Found Prototype Device 2235 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2250 | -9/Mines | Discovered new exit (range 8) 2258 | -9/Mines | Entered Materials 2258 | -8/Materials | Accompanied by 2 allies 2258 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2261 | -8/Materials | Identified Exp. Sensor Array 2263 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3191 | -8/Materials | Build established: Assassin 3690 | -8/Materials | Discovered new exit (range 19) 3762 | -8/Materials | Entered Factory 3762 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4066 | -7/Factory | Discovered new exit (range 16) 4339 | -7/Factory | Discovered new exit (range 12) 4822 | -7/Factory | Discovered new exit (range 5) 5490 | -7/Factory | Discovered new exit (range 7) 5505 | -7/Factory | Entered another Factory area 5505 | -6/Factory | Evolved 2 slots: Utility x2 5577 | -6/Factory | Discovered new exit (range 18) 5613 | -6/Factory | Spotted B-75 Beast 5970 | -6/Factory | Discovered new exit (range 13) 6028 | -6/Factory | Entered another Factory area 6028 | -5/Factory | Evolved 2 slots: Utility x2 6331 | -5/Factory | Allied Derelicts emerged from ambush trap array 6468 | -5/Factory | Discovered new exit (range 15) 6669 | -5/Factory | Identified exit to Upper Caves 6896 | -5/Factory | Build established: Mutant 7275 | -5/Factory | Lost 3 parts (2n1u) 7318 | -5/Factory | Discovered new exit (range 19) 7346 | -5/Factory | Identified exit to Factory 7347 | -5/Factory | Entered another Factory area 7347 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7482 | -4/Factory | Discovered new exit (range 15) 7499 | -4/Factory | Identified exit to Research 7540 | -4/Factory | Build established: Assassin 7604 | -4/Factory | Entered Research 7604 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7632 | -3/Research | Identified exit to DSF 8517 | -3/Research | Discovered new exit (range 5) 8522 | -3/Research | Identified exit to Research 8529 | -3/Research | Entered another Research area 8529 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8882 | -2/Research | Garrison activated, responded to threat 8913 | -2/Research | Lost 3 parts (2u1w) 9020 | -2/Research | System corruption reached 10% 9034 | -2/Research | Released all parts (10) 9052 | -2/Research | Spotted B-90 Cyclops 9059 | -2/Research | Lost 14 parts (1p7n3u3w) 9085 | -2/Research | Core integrity fell below 50% 9096 | -2/Research | Spotted B-90 Cyclops 9105 | -2/Research | Core integrity fell below 20% 9116 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09094_ Knocked back. 09100_ ALERT: Garrison Access compromised, dispatching assault squad. 09100_ Garrison Access disabled. 09100_ Relay Coupler [Grunt] tumbles out of Garrison Access. 09100_ Relay Coupler [Duelist] tumbles out of Garrison Access. 09104_ Triggered Stasis Trap. 09104_ A bubble of rippling energy engulfs the area. 09104_ Field strength at 94. 09104_ Field strength at 77. 09105_ Field strength at 71. 09106_ Field strength at 65. 09107_ Field strength at 53. 09108_ Field strength at 30. 09109_ Field strength at 8. 09110_ Stasis field depleted. 09111_ U-05 Engineer builds a Wall. 09114_ P-80 Master resets B-90 Cyclops, system corruption cleaned. 09114_ P-80 Master resets P-80 Master, system corruption cleaned. 09115_ U-05 Engineer builds a Wall. 09116_ B-90 Cyclops activates siege mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????########?????????????????????????? | | ????????????????# #????????Y????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????#"" #?????????????????????????? | | ????????????????#"" #?????????????????????????? | | ????????????????#"Y #?????????????????????????? | | ???????????????## #?????????????????????????? | | ?????# ###### #?????????????????????????? | | ?????+ / #?????????????????????????? | | ????????######### #?????????????????????????? | | ?????????##"#"###;#;;;############???????????????? | | ?????????# u @ k ????????? | | ?????????# ????????? | | ?????????# ^ ????????? | | ?????????# " ?????????? | | ?????????# " " p;;;########/#######?????????? | | ?????????# G p BB #????????s ??????????????? | | ?????????# !"""p p BB #???????sss? ????????????? | | ?????????# p ###????????????? ???????????? | | ?????????# H! #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# #???????????????????????????? | | ????? ???# ####p########??????????????????????? | | ????? ??# # #??????????????????????? | | ######/### #* p #??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | / #??????????????????????? | | #% #??????????????????????? | | ??######## # #??????????????????????? | | ?????????# # #??????????????????????? | | #????????# # #??????????????????????? | | /????????# # #??????????????????????? | | #????????+ # #??????????????????????? | | #????????# / #??????????????????????? | | #????????# # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 39 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 60 Melee Accuracy 24 Target Analysis 5 Core Analysis 6 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverGrapheneProtomatter Manual? 0 Play Time 01:12:14 Cumulative 52.0 hours Start 2022.06.29 @ 19:26:28 End 2022.06.29 @ 21:17:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a2760ed-48a2-4f43-b00d-68c1b24e9c55