Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 13:48:00

Player: Sionnis

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (76)      380
Value Destroyed (2109)     2109
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (-106)               -106
              TOTAL SCORE: 5703

 Bonus
-------
Follower Combat Kills      159
Met Data Miner             300
Friendly Fire              -565

 Cogmind 
---------
Core Integrity             0/700
Matter                     228/300
Energy                     54/100
System Corruption          26%
Temperature                Critical (949)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
     Heavy Riot Gun
>          --- INVENTORY (5) ----
  Hardened Heavy Armor Plating
  Hardened Heavy Armor Plating

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
          Heavy Riot Gun
          Heavy Laser
                Gatling Laser
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Nuclear Core
       Improved Deuterium Engine
                Structural Scanner
                Signal Interpreter
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
       Improved Light Armor Plating
                Authchip [Device]
                Authchip [Processor]
                Authchip [Weapon]
                Shock Rifle
          Heavy Riot Gun
          Heavy Missile Launcher
      Makeshift Sword
[Rating: 47]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Subdweller Monowheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Shotgun
  Energy Gun               Heavy Riot Gun
  Ballistic Gun            Shotgun
  Launcher                 Subdweller Shrapnel Launcher

 Build                          | -11 -10 -10 -10 -9  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   6   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             92   | 3   6   2   16  6   23  19  3   14  
  Power                    8    | 1   .   2   1   .   3   .   .   1   
    Engine                 7    | 1   .   1   1   .   3   .   .   1   
    Core                   1    | .   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   .   6   2   2   8   .   4   
    Treads                 20   | 2   .   .   5   2   2   6   .   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   .   1   .   .   2   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  29   | .   4   .   3   3   12  4   .   3   
    Device                 7    | .   .   .   .   .   5   2   .   .   
    Storage                3    | .   1   .   1   1   .   .   .   .   
    Processor              3    | .   2   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   
    Protection             15   | .   1   .   2   2   6   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   31   | .   2   .   6   1   6   7   3   6   
    Energy Gun             17   | .   .   .   .   .   3   6   3   5   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   2   .   5   1   3   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
  Corrupted Parts          7    | .   .   .   .   .   2   3   .   2   
    System Corruption      21   | .   .   .   .   .   5   13  .   3   
Parts Lost                 34   | .   .   .   2   .   10  11  .   11  
  Power                    2    | .   .   .   .   .   1   .   .   1   
  Propulsion               9    | .   .   .   2   .   1   4   .   2   
  Utility                  13   | .   .   .   .   .   6   3   .   4   
  Weapon                   10   | .   .   .   .   .   2   4   .   4   
  Highest Loss Streak      9    | .   .   .   1   .   8   7   .   9   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     88   | .   94  100 99  100 95  76  62  70  
  Engine                   10   | .   14  13  14  14  7   7   7   6   
  Treads                   21   | .   28  28  17  28  22  15  15  11  
  Wheel                    1    | .   .   .   9   .   .   3   7   .   
  Device                   4    | .   .   .   .   .   11  13  7   1   
  Storage                  10   | .   11  14  14  14  7   7   7   7   
  Processor                1    | .   12  .   .   .   .   .   .   1   
  Protection               12   | .   1   14  14  14  18  9   15  17  
  Energy Gun               8    | .   .   .   .   .   8   16  1   22  
  Ballistic Gun            15   | .   25  28  27  28  12  2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 3   30  32  39  55  75  103 103 105 
  Greatest Support         68   | 40  40  40  40  40  60  68  20  48  
  Greatest Overweight (x)  10   | .   .   .   1   1   1   5   5   10  
  Average Overweight (x)   1    | .   .   .   .   .   1   3   4   3   
Largest Inventory Capacity 20   | 5   15  15  15  20  20  20  20  20  
  Average Capacity         18   | 5   13  15  15  18  20  20  20  19  
  Most Carried             20   | 1   11  14  15  20  19  17  16  17  
  Average Carried          14   | .   8   12  14  16  15  14  15  16  
  Final Capacity           20   | 5   15  15  15  20  20  20  20  5   
  Final Carried            20   | 1   11  14  15  20  14  16  15  4   

 Class Distribution 
--------------------
 37% | Mutant
 32% | Scavenger-Tank
 20% | Scavenger-Mutant
  6% | Commander-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
 Scavenger-Mutant | -9/Recycling
   Commander-Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
   Scavenger-Tank | -6/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Sub Rec Fac Low Dat Pro 
Matter Collected           2574 | 179 368 107 315 398 392 336 .   479 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3309 | .   467 87  328 742 513 682 .   490 
  Parts                    177  | .   35  8   21  39  28  25  .   21  
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      35   | .   .   .   8   .   .   18  .   9   
  Prevented                9    | .   .   .   .   .   .   4   .   5   

 Kills                          | -11 -10 -10 -10 -9  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Low Dat Pro 
Combat Hostiles Destroyed  58   | .   7   7   10  10  9   11  .   4   
  Guns                     53   | .   7   7   6   10  9   10  .   4   
  AOE                      4    | .   .   .   4   .   .   .   .   .   
Classes Destroyed          22   | .   9   1   5   2   2   2   .   1   
  Worker                   4    | .   4   .   .   .   .   .   .   .   
  Builder                  3    | .   1   1   .   .   1   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   
  Recycler                 3    | .   1   .   .   2   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   
  Swarmer                  18   | .   6   3   4   1   .   4   .   .   
  Grunt                    13   | .   1   .   .   4   3   2   .   3   
  Brawler                  2    | .   .   .   .   1   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   
  Sentry                   9    | .   .   .   1   3   2   2   .   1   
  Hunter                   3    | .   .   .   .   .   1   1   .   1   
  Programmer               2    | .   .   .   .   1   1   .   .   .   
  Artisan                  1    | .   .   .   1   .   .   .   .   .   
  Cobbler                  1    | .   .   .   1   .   .   .   .   .   
  Subdweller               5    | .   .   .   5   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   1   .   .   
  Samaritan                4    | .   .   .   .   .   .   1   .   3   
  Assembled                4    | .   .   4   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   1   .   .   
  Butcher                  1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | .   8   3   6   7   4   9   .   3   
  Combat Bots Only         9    | .   6   3   4   7   4   9   .   3   
Max Kills in Single Turn   3    | .   1   2   3   1   1   2   .   2   
  Gunslinging              1    | .   .   1   .   .   .   1   .   1   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  Low  Dat  Pro  
Hostile Shots Fired        430  | .    22   9    66   30   124  112  .    67   
  Missed                   108  | .    3    1    24   9    35   28   .    8    
Damage Taken               5300 | .    166  104  757  296  1090 1277 .    1610 
  Core                     863  | .    22   18   88   31   93   247  .    364  
  Absorbed by Shields      53   | .    .    .    .    .    53   .    .    .    
  Redirected to Shielding  7    | .    .    3    4    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    .    .    36   .    .    .    .    
Volleys Fired              211  | .    33   10   39   29   31   43   .    26   
  Largest                  3    | .    2    2    2    2    3    3    .    3    
  Hottest                  209  | .    46   46   63   56   138  200  .    209  
Shots Fired                459  | .    66   20   73   58   75   94   .    73   
  Gun                      454  | .    66   20   68   58   75   94   .    73   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 5    | .    .    .    5    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  292  | .    66   20   73   58   48   27   .    .    
  Thermal                  84   | .    .    .    .    .    .    46   .    38   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          83   | .    .    .    .    .    27   21   .    35   
  Robot Hit Streak         14   | .    6    3    13   14   9    12   .    7    
  Robot Miss Streak        6    | .    3    5    3    5    3    4    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        11   | .    .    1    1    1    4    3    .    1    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    1    .    1    
Shots Hit Robots           349  | .    51   14   53   41   61   73   .    56   
  Core Hits                191  | .    28   11   24   25   27   41   .    35   
  Critical Kills           2    | .    .    .    1    1    .    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    2    .    2    1    1    .    .    1    
    Burn                   1    | .    .    .    .    .    .    .    .    1    
    Destroy                6    | .    2    .    2    1    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6748 | .    735  190  1363 804  927  1447 .    1282 
  Guns                     6243 | .    735  190  998  804  927  1447 .    1142 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               505  | .    .    .    365  .    .    .    .    140  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4122 | .    735  190  1363 804  646  384  .    .    
  Thermal                  1546 | .    .    .    .    .    .    809  .    737  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          1080 | .    .    .    .    .    281  254  .    545  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         26   | .    .    .    .    .    9    22   22   26   
  Average Corruption       21   | .    .    .    .    .    4    20   22   25   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  185  | .    .    .    .    .    7    88   7    83   
    Message Errors         47   | .    .    .    .    .    2    20   1    24   
    Matter Fused           39   | .    .    .    .    .    2    17   1    19   
    Heat Flow Errors       23   | .    .    .    .    .    .    13   1    9    
    Energy Discharges      19   | .    .    .    .    .    .    8    1    10   
    Parts Fused            2    | .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      25   | .    .    .    .    .    .    11   3    11   
    Data Loss (major)      9    | .    .    .    .    .    .    8    .    1    
    Misfires               11   | .    .    .    .    .    .    5    .    6    
    Alerts                 3    | .    .    .    .    .    2    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    1    
    Weapon Failures        6    | .    .    .    .    .    1    4    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            19   | .    .    .    .    .    .    .    .    19   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               19   | .    .    .    .    .    .    .    .    19   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      137  | .    .    .    66   .    .    .    .    71   
  Shots                    4    | .    .    .    2    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        1005 | .    1    .    3    153  157  368  183  1005 
  Average Temperature      184  | .    1    .    3    40   42   161  99   219  
  Received Heat Transfer   1827 | .    24   .    198  132  333  213  .    927  
  Effects                  55   | .    .    .    .    .    .    2    .    53   
    Shutdowns              12   | .    .    .    .    .    .    1    .    11   
    Energy Bleed           6    | .    .    .    .    .    .    .    .    6    
    Interference           6    | .    .    .    .    .    .    1    .    5    
    Matter Decay           5    | .    .    .    .    .    .    .    .    5    
    Short Circuit          9    | .    .    .    .    .    .    .    .    9    
    Damage (minor)         5    | .    .    .    .    .    .    .    .    5    
    Damage (major)         10   | .    .    .    .    .    .    .    .    10   
    Damage (core)          2    | .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Melted             2    | .    .    .    .    .    .    1    .    1    
  Heat Transferred         3362 | .    .    .    .    .    .    1858 .    1504 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    .    3    

 Alert                          | -11 -10 -10 -10 -9  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Low Dat Pro 
Peak Influence             222  | .   222 75  .   172 145 .   .   .   
  Initial                  141  | .   .   .   .   141 45  .   .   .   
  Average                  51   | .   77  36  .   50  48  .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   
  Low Security (%)         97   | 100 86  100 .   100 100 .   .   .   
  Level 1                  2    | .   13  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Sub Rec Fac Low Dat Pro 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              76   | .   13  6   16  8   13  12  .   8   
  Peak Tracking Total      9    | .   5   2   5   5   5   9   .   3   
  Tactical Retreats        4    | .   1   1   1   .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Low Dat Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Sub Rec Fac Low Dat Pro 
Machines Disabled          4    | .   .   .   4   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Sub Rec Fac Low Dat Pro 
Machines Accessed          16   | .   1   .   .   9   1   1   4   .   
  Terminals                8    | .   1   .   .   6   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                60   | .   10  .   .   18  1   1   30  .   
  Successful               45   | .   5   .   .   9   .   1   30  .   
  Failed                   15   | .   5   .   .   9   1   .   .   .   
    Catastrophic           5    | .   .   .   .   4   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   12  .   .   13  1   .   .   .   
  Terminals                26   | .   10  .   .   15  1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   4   .   .   4   .   1   30  .   
  Record                   11   | .   .   .   .   .   .   .   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   11  .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   
  Robot Analysis           5    | .   4   .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   .   .   .   .   
  Report Inventory         3    | .   .   .   .   3   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   2   .   .   .   .   
  Terminals                3    | .   1   .   .   2   .   .   .   .   
    Botnet                 3    | .   1   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   .   5   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   5   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Sub Rec Fac Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   9   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Sub Rec Fac Low Dat Pro 
Total Allies               12   | .   .   .   .   9   .   2   .   1   
  Largest Group            9    | .   .   .   .   9   9   2   2   2   
  Highest-Rated Group      116  | .   .   .   .   116 116 52  52  96  
  Highest-Rated Ally       96   | .   .   .   .   27  27  32  32  96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   .   10  .   .   8   
  Total Damage             716  | .   .   .   .   .   226 .   .   490 
  Kills                    6    | .   .   .   .   .   3   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -9  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Low Dat Pro 
Robot Analysis Total       5    | .   4   .   .   1   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Fac  Low  Dat  Pro  
Turns Passed               8985 | 52   814  767  750  2304 842  1728 140  1588 
Spaces Moved               3709 | 35   419  325  388  988  290  862  90   312  
  Core                     11   | 8    .    .    .    .    .    .    .    3    
  Treads                   2833 | 27   419  325  167  988  290  320  .    297  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   865  | .    .    .    221  .    .    542  90   12   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  160  240  130  150  50   
  Average Speed            199  | 134  160  160  146  203  240  180  150  387  
  Slowest Speed            560  | 160  160  160  240  240  240  245  160  560  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 3    55   74   44   100  6    86   68   40   
  Regions Visited          8
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    1    .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          85   | .    .    .    58   3    .    .    .    24   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    3    .    .    .    .    
  AOE                      82   | .    .    .    58   .    .    .    .    24   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Fac  Low  Dat  Pro  
Total                      4868 | 38   495  552  500  1229 372  951  95   636  
  Wait                     580  | .    26   212  38   5    17   9    .    273  
  Move                     3701 | 34   418  324  387  987  289  861  89   312  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  43   | 1    10   3    6    7    5    9    .    2    
  Fast Attach              40   | 3    6    .    6    .    7    6    2    10   
  Attach                   28   | .    .    .    2    .    12   9    1    4    
  Detach                   4    | .    .    .    1    .    1    .    .    2    
  Swap                     24   | .    .    2    8    6    4    4    .    .    
  Drop                     43   | .    2    1    13   5    6    6    3    7    
  Fire                     211  | .    33   10   39   29   31   43   .    26   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   194  | .    .    .    .    190  .    4    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory
-7/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 15)
   53 | -11/Scrapyard      | Entered Materials
  303 | -10/Materials      | Build established: Mutant
  310 | -10/Materials      | Discovered new exit (range 12)
  867 | -10/Materials      | Entered Mines
  868 | -10/Mines          | Assembled infested the area
  874 | -10/Mines          | Met a Derelict bent on vengeance
 1135 | -10/Mines          | Learned 2 Materials zone layouts
 1357 | -10/Mines          | Discovered new exit (range 8)
 1398 | -10/Mines          | Discovered new exit (range 16)
 1599 | -10/Mines          | Learned Materials terminal intel
 1630 | -10/Mines          | Discovered new exit (range 4)
 1634 | -10/Mines          | Entered Subcaves
 1991 | -10/Subcaves       | Shifting Twisted Machinery released Scrap Shield
 2061 | -10/Subcaves       | Discovered new exit (range 15)
 2314 | -10/Subcaves       | Discovered new exit (range 14)
 2324 | -10/Subcaves       | Core integrity fell below 50%
 2384 | -10/Subcaves       | Entered Recycling
 2876 | -9/Recycling       | Discovered new exit (range 16)
 3658 | -9/Recycling       | Build established: Scavenger-Mutant
 4367 | -9/Recycling       | Destroyed 7 combat bots
 4688 | -9/Recycling       | Entered Factory
 4688 | -7/Factory         | Accompanied by 9 allies
 4688 | -7/Factory         | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1
 4903 | -7/Factory         | Discovered new exit (range 15)
 5000 | -7/Factory         | Build established: Commander-Tank
 5282 | -7/Factory         | P-60 Hacker assimilated allied Savior 2a
 5310 | -7/Factory         | Lost 5 allies
 5454 | -7/Factory         | Cargo convoy interrupted
 5464 | -7/Factory         | Lost 8 parts (1p1n5u1w)
 5530 | -7/Factory         | Entered Lower Caves
 5620 | -7/Lower Caves     | System corruption reached 10%
 5694 | -7/Lower Caves     | Learned location of 1 exit from Factory
 5704 | -7/Lower Caves     | Build established: Scavenger-Tank
 5754 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5800 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
 5870 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 5954 | -7/Lower Caves     | Lost 7 parts (2n2u3w)
 5957 | -7/Lower Caves     | Destroyed 9 combat bots
 6190 | -7/Lower Caves     | Build established: Scavenger-Mutant
 6650 | -7/Lower Caves     | Discovered new exit (range 15)
 6785 | -7/Lower Caves     | Build established: Scavenger-Tank
 7147 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 7258 | -7/Lower Caves     | Entered Data Miner
 7258 | -7/Data Miner      | Accompanied by 2 allies
 7260 | -7/Data Miner      | Discovered new exit (range 7)
 7288 | -7/Data Miner      | Met Data Miner
 7315 | -7/Data Miner      | Learned location of Section 7 (-2)
 7315 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 7341 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 7398 | -7/Data Miner      | Entered Proximity Caves
 7398 | -6/Proximity Caves | Accompanied by 2 allies
 7412 | -6/Proximity Caves | Core integrity fell below 50%
 8209 | -6/Proximity Caves | Escorted by Enhanced Grunt
 8209 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 8642 | -6/Proximity Caves | Learned Factory emergency access door positions
 8850 | -6/Proximity Caves | Spotted B-75 Beast
 8976 | -6/Proximity Caves | Core integrity fell below 20%
 8986 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
08975_ NBQFVUIEIMQOT3GXLSVS&/NRLYKKA0
08976_ Overheating: Core damaged (-91).
08977_ Hrd. Heavy Armor Plating destroyed.
08977_ Hvy. Laser destroyed.
08977_ Broken 0b10 Decoder Chip [Looter]
  destroyed.
08978_ Overheating: System interference.
08978_ Hvy. Missile Launcher temporarily
  disabled.
08979_ Overheating: Hcp. Storage Unit damaged
  (-7).
08980_ Overheating: Hvy. Missile Launcher
  damaged (-51).
08981_ Overheating: Matter decay (-60).
08983_ Overheating: Hcp. Storage Unit damaged
  (-4).
08983_ Hvy. Missile Launcher destroyed.
08983_ Hcp. Storage Unit destroyed.
08983_ Critical hit (Meltdown: +330).
08986_ Acquired Hvy. Riot Gun.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????#             ??????????????????? |
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| ?????????????????????##!/!       ##??????????????? |
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| ???????????????????????#! ; BB         #?????????? |
| ???????????????????????#  #;BB           ????????? |
| ???????????????????????#  ##            ?????????? |
| ???????????????  ##????#  #?          ##?????????? |
| ???????????????    ##??#  #??     ##  #??????????? |
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| ???????????????#      ?#  #???   ##??????????????? |
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| ????  ???#        ###       "#???????????????????? |
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| ##                     #####    #????????????????? |
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|    #?????#####   &   ##??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             1350
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          11
Authchip Count             3

 Item Schematics 
-----------------
       Lgt. Regenerative Plating | -7/Data Miner | Free
                Combat Drone Bay | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
             Gravity Neutralizer | -7/Data Miner | Free
                Gui. EMP Blaster | -7/Data Miner | Free
                     Hvy. Treads | -7/Data Miner | Free
 Imp. Launcher Guidance Computer | -7/Data Miner | Free
        Hvy. Shock Bomb Launcher | -7/Data Miner | Free
                        Wave Gun | -7/Data Miner | Free
             Adv. Thermal Shield | -7/Data Miner | Free
                      Myomer Leg | -7/Data Miner | Free

 Robot Schematics 
------------------
 X-67 Chaingunner | -7/Data Miner | Free
     G-50 Soldier | -7/Data Miner | Free
       S-27 Virus | -7/Data Miner | Free
    H-55 Commando | -7/Data Miner | Free
   R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              gottagofast
  Manual?         1
Play Time         00:47:18
  Cumulative      166.3 hours
  Start           2024.06.09 @ 12:47:45
  End             2024.06.09 @ 13:48:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          172
  Rogue           172
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           9/0/0/1/0/0/0/0/0
Lore%             67
Gallery%          78
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3b259739-b0a7-42f5-bb11-12333a734d38