Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 05:23:29

Player: lexi^-^

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (76)      380
Value Destroyed (2537)     2537
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (798)                798
              TOTAL SCORE: 8695

 Bonus
-------
High Alert Combat Kills    91
Follower Combat Kills      7
Entered Garrisons          200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     206/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Improved Coolant Injector
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Coil Gun
  Enhanced Gauss Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
               Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
        Combat Airjet
        Combat Airjet
        Combat Airjet
        Combat Airjet
>              --- UTILITY ----------
      Improved Cooling System
      Improved Coolant Injector
      Advanced Weight Redist. System
      Advanced Targeting Computer
      Advanced ECM Suite
      Improved Focal Shield
      Improved System Shield
               Authchip [Processor]
>              --- WEAPON -----------
  High-powered Field Laser
    Long-range Missile Launcher
>              --- INVENTORY --------
        Combat Airjet
               Authchip [Power]
  High-powered Field Laser
[Rating: 81]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Combat Airjet
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Authchip [Processor]
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Authchip [Processor]
  Protection               Light Armor Plating
Weapon                     High-powered Field Laser
  Energy Gun               High-powered Field Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   .   1   .   .   
  Utility                  6    | .   .   2   .   1   1   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             131  | 7   13  28  7   19  .   12  21  4   .   4   4   12  
  Power                    17   | 1   2   2   .   4   .   .   2   1   .   .   3   2   
    Engine                 9    | 1   2   2   .   2   .   .   1   .   .   .   1   .   
    Core                   7    | .   .   .   .   2   .   .   1   1   .   .   1   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               30   | 2   2   5   3   4   .   5   6   .   .   1   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   2   .   1   .   .   3   .   .   .   .   1   
    Wheel                  4    | 2   .   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  14   | .   2   1   3   3   .   .   3   .   .   1   1   .   
    Flight                 5    | .   .   .   .   .   .   5   .   .   .   .   .   .   
  Utility                  48   | 1   3   12  3   5   .   5   8   1   .   3   .   7   
    Device                 27   | .   3   7   2   2   .   .   6   .   .   3   .   4   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
    Hackware               9    | .   .   .   .   2   .   4   1   .   .   .   .   2   
    Protection             9    | .   .   5   1   1   .   .   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 3   6   9   1   6   .   2   5   2   .   .   .   2   
    Energy Gun             20   | 3   4   7   1   1   .   .   2   1   .   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   2   1   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   1   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   2   2   .   2   .   .   2   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   .   .   .   2   .   .   .   .   .   
Parts Lost                 60   | .   2   7   8   10  .   12  2   2   .   .   12  5   
  Power                    14   | .   1   2   1   2   .   1   .   1   .   .   5   1   
  Propulsion               15   | .   .   3   3   4   .   4   .   .   .   .   1   .   
  Utility                  18   | .   .   1   2   1   .   5   1   1   .   .   4   3   
  Weapon                   13   | .   1   1   2   3   .   2   1   .   .   .   2   1   
  Highest Loss Streak      12   | .   2   2   8   7   .   12  1   1   .   .   9   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   87  93  86  65  .   44  71  82  80  89  89  28  
  Engine                   4    | .   13  10  8   1   .   .   5   .   .   .   .   .   
  Core                     5    | .   .   .   .   3   .   1   5   12  13  11  7   2   
  Leg                      3    | .   .   11  15  .   .   .   7   .   .   .   .   2   
  Wheel                    3    | .   21  6   .   .   .   .   .   .   .   .   .   .   
  Hover                    11   | .   6   3   3   13  .   .   10  20  20  23  21  .   
  Device                   16   | .   4   20  22  20  .   13  15  14  13  24  26  10  
  Storage                  4    | .   14  11  11  4   .   .   .   .   .   .   .   .   
  Processor                2    | .   .   .   .   .   .   1   5   6   6   5   4   .   
  Hackware                 7    | .   .   .   .   5   .   10  12  13  13  11  10  5   
  Protection               2    | .   .   8   8   .   .   .   .   .   .   .   .   2   
  Energy Gun               9    | .   24  19  16  4   .   .   4   7   6   5   4   2   
  Launcher                 2    | .   2   2   .   .   .   .   .   4   6   5   4   .   
Peak Build Rating          81   | 6   9   16  16  19  17  25  63  60  53  74  81  35  
  Average Rating           33   | 4   6   11  13  14  17  16  44  54  53  70  72  24  
  On Entrance              24   | .   6   6   16  7   17  17  11  59  53  53  74  1   
Naked Turns                17   | .   .   .   .   .   .   .   .   .   .   .   12  5   
Heaviest Build             47   | 12  14  26  28  19  11  16  40  36  29  35  47  21  
  Greatest Support         57   | 26  26  26  26  19  14  21  45  45  45  57  57  16  
  Greatest Overweight (x)  11   | .   .   6   1   2   .   2   11  .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   
  Average Capacity         6    | 6   8   8   8   6   5   5   5   5   5   5   5   5   
  Most Carried             8    | 2   7   8   7   2   2   3   5   5   4   4   5   5   
  Average Carried          3    | 1   2   6   5   1   2   2   3   4   4   3   3   .   
  Final Capacity           8    | 8   8   8   8   5   5   5   5   5   5   5   5   5   
  Final Carried            7    | 2   7   7   1   2   2   3   5   4   4   3   5   2   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/DSF
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -5/Factory
           Mutant | -5/Garrison
           Mutant | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac 
Matter Collected           1844 | 266 132 275 60  240 .   .   .   416 96  .   289 70  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2592 | .   512 719 77  380 .   .   .   245 78  .   511 70  
  Parts                    142  | .   31  45  3   19  .   .   .   13  1   .   27  3   
Haulers Intercepted        3    | .   2   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   .   .   .   .   .   .   11  1   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac 
Combat Hostiles Destroyed  56   | .   5   9   3   14  .   .   .   7   2   .   15  1   
  Melee                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Guns                     26   | .   4   7   3   3   .   .   .   6   .   .   2   1   
  AOE                      27   | .   .   2   .   9   .   .   .   1   2   .   13  .   
Classes Destroyed          14   | .   6   3   1   1   .   .   .   1   1   .   1   .   
  Worker                   4    | .   3   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   1   3   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   2   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   2   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   2   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   .   .   2   7   .   .   .   6   .   .   3   .   
  Grunt                    23   | .   5   6   .   4   .   .   .   .   .   .   8   .   
  Duelist                  4    | .   .   1   1   2   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   2   .   1   .   .   .   1   1   .   2   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   5   5   2   7   .   .   .   3   1   .   8   1   
  Combat Bots Only         8    | .   2   2   2   7   .   .   .   3   1   .   8   1   
Max Kills in Single Turn   4    | .   2   2   1   4   .   .   .   1   1   .   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   4   .   .   .   1   1   .   4   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  Gar  Fac  
Hostile Shots Fired        763  | .    39   40   80   109  .    163  90   48   23   9    82   80   
  Missed                   277  | .    6    13   9    33   .    78   47   22   14   5    27   23   
Damage Taken               7350 | .    481  495  1011 1129 .    1012 429  340  89   39   1109 1216 
  Core                     2841 | .    199  134  240  483  .    623  67   55   23   .    516  501  
  Absorbed by Shields      266  | .    .    .    .    .    .    101  127  .    .    .    38   .    
  Ignored by Resistances   76   | .    .    .    .    .    .    .    .    .    .    14   62   .    
  Regen/Repaired (Parts)   25   | .    .    25   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         38   | 100  20   .    6    12   .    11   .    .    82   .    .    .    
Volleys Fired              262  | .    53   59   16   44   .    .    21   27   6    1    20   15   
  Largest                  2    | .    2    2    2    1    .    .    2    2    2    1    2    1    
  Hottest                  140  | .    100  112  112  50   .    .    60   140  113  70   113  65   
Shots Fired                400  | .    99   115  22   44   .    .    22   35   8    1    39   15   
  Gun                      356  | .    99   109  22   36   .    .    20   33   2    1    19   15   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 44   | .    .    6    .    8    .    .    2    2    6    .    20   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    15   .    .    .    .    .    .    .    .    
  Thermal                  285  | .    99   109  22   .    .    .    .    33   2    1    19   .    
  Explosive                38   | .    .    .    .    8    .    .    2    2    6    .    20   .    
  Electromagnetic          62   | .    .    6    .    21   .    .    20   .    .    .    .    15   
  Robot Hit Streak         16   | .    13   16   4    10   .    .    10   7    5    .    10   2    
  Robot Miss Streak        7    | .    7    3    3    3    .    .    2    4    2    1    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           247  | .    53   71   14   30   .    .    20   20   5    .    27   7    
  Core Hits                131  | .    24   29   5    21   .    .    4    11   5    .    30   2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
  Critical Strikes         16   | .    4    5    .    2    .    .    .    3    .    .    2    .    
    Burn                   14   | .    4    5    .    .    .    .    .    3    .    .    2    .    
    Smash                  2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
Melee Attacks              12   | .    .    .    .    12   .    .    .    .    .    .    .    .    
  Impact                   12   | .    .    .    .    12   .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6116 | .    713  1073 314  975  .    .    240  462  169  .    1992 178  
  Guns                     3316 | .    710  961  307  285  .    .    126  414  23   .    312  178  
  Cannons                  15   | .    .    .    .    .    .    .    15   .    .    .    .    .    
  Explosions               2547 | .    .    112  .    480  .    .    81   48   146  .    1680 .    
  Melee                    205  | .    .    .    .    205  .    .    .    .    .    .    .    .    
  Ramming                  33   | .    3    .    7    5    .    .    18   .    .    .    .    .    
  Kinetic                  104  | .    .    .    .    104  .    .    .    .    .    .    .    .    
  Thermal                  2821 | .    710  979  307  76   .    .    .    414  23   .    312  .    
  Explosive                2359 | .    .    .    .    404  .    .    81   48   146  .    1680 .    
  Electromagnetic          579  | .    .    94   .    181  .    .    126  .    .    .    .    178  
  Impact                   220  | .    .    .    .    205  .    .    15   .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    3    .    .    8    8    8    .    4    7    
  Average Corruption       6    | .    .    .    .    3    .    .    5    8    8    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  61   | .    .    .    .    .    .    .    10   30   9    .    1    11   
    Message Errors         17   | .    .    .    .    .    .    .    3    8    3    .    1    2    
    Matter Fused           18   | .    .    .    .    .    .    .    4    9    1    .    .    4    
    Heat Flow Errors       6    | .    .    .    .    .    .    .    1    2    3    .    .    .    
    Energy Discharges      10   | .    .    .    .    .    .    .    1    5    1    .    .    3    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    1    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    3    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    1    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            118  | .    .    2    .    69   .    .    .    .    .    .    47   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               49   | .    .    2    .    .    .    .    .    .    .    .    47   .    
  Melee                    69   | .    .    .    .    69   .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      243  | .    1    97   3    133  .    .    9    .    .    .    .    .    
  Shots                    9    | .    .    5    .    4    .    .    .    .    .    .    .    .    
  Rammed                   9    | .    1    .    4    2    .    .    2    .    .    .    .    .    
Targets Rammed             9    | .    1    .    4    2    .    .    2    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        562  | .    562  285  506  12   .    .    110  236  214  .    21   32   
  Average Temperature      113  | .    145  67   251  3    .    .    65   81   104  .    8    14   
  Received Heat Transfer   1360 | .    231  138  291  360  .    57   85   18   .    .    180  .    
  Effects                  16   | .    11   1    4    .    .    .    .    .    .    .    .    .    
    Shutdowns              2    | .    1    .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4    | .    4    .    .    .    .    .    .    .    .    .    .    .    
    Interference           5    | .    3    1    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2    | .    1    .    1    .    .    .    .    .    .    .    .    .    
    Damage (core)          2    | .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    4    .    .    .    .    .    .    .    3    
  Impact Corruptions       3    | .    .    .    .    3    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    1    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             17   | .    4    9    1    .    .    .    .    3    .    .    .    .    
  Heat Transferred         7834 | .    2369 3158 666  50   .    .    .    888  37   .    666  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    3    .    1    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac 
Peak Influence             654  | .   211 263 31  424 149 119 108 .   .   81  654 346 
  Initial                  306  | .   .   20  .   .   149 104 .   .   .   21  56  306 
  Average                  142  | .   90  99  5   183 149 73  20  .   .   37  444 294 
Maximum Alert Level        2    | .   1   1   .   2   .   .   .   .   .   .   2   1   
  Low Security (%)         71   | 100 93  91  100 54  100 100 100 .   .   100 5   12  
  Level 1                  21   | .   6   8   .   38  .   .   .   .   .   .   36  87  
  Level 2                  6    | .   .   .   .   7   .   .   .   .   .   .   58  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   2   1   3   .   1   4   .   .   2   .   3   
  Investigation            5    | .   1   1   .   1   .   .   1   .   .   1   .   .   
  Extermination            3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
  Reinforcement            8    | .   .   1   .   2   .   1   1   .   .   1   .   2   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac 
Distress Signals           6    | .   1   3   .   1   .   .   .   .   .   1   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              119  | .   11  15  7   30  .   6   7   7   3   6   21  6   
  Peak Tracking Total      9    | .   4   3   5   9   .   6   5   3   3   4   6   4   
  Tactical Retreats        13   | .   .   .   .   8   .   .   2   .   1   1   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac 
Traps Triggered            10   | .   .   .   .   1   .   4   2   .   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac 
Machines Disabled          9    | .   .   1   .   3   .   .   2   .   2   .   1   .   
  Max in Single Turn       1    | .   .   1   .   1   .   .   1   .   1   .   1   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac 
Machines Accessed          12   | .   2   2   .   2   1   .   3   1   .   1   .   .   
  Terminals                8    | .   2   1   .   2   1   .   2   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                27   | .   5   6   .   5   1   .   6   1   .   3   .   .   
  Successful               10   | .   3   2   .   .   1   .   2   1   .   1   .   .   
  Failed                   17   | .   2   4   .   5   .   .   4   .   .   2   .   .   
    Catastrophic           3    | .   .   .   .   1   .   .   1   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                18   | .   5   2   .   5   1   .   5   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   
Terminal Hacks             6    | .   3   .   .   .   1   .   1   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   2   .   2   .   .   1   .   .   1   .   .   
  Full Trace Events        6    | .   1   2   .   1   .   .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
  Machine Destruction      6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac 
Total Allies               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   1   .   .   .   .   2   
  EXPLORE                  3    | .   .   .   .   .   .   .   1   .   .   .   .   2   
Ally Attacks               5    | .   .   .   5   .   .   .   .   .   .   .   .   .   
  Total Damage             104  | .   .   .   104 .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   2   1   .   .   .   
Drone Launches             7    | .   .   .   .   .   .   .   2   .   .   .   .   5   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  Gar  Fac  
Turns Passed               5192 | 48   510  845  170  520  3    108  765  879  305  177  404  458  
Spaces Moved               4704 | 40   376  416  104  486  5    121  712  1093 360  234  472  285  
  Core                     378  | 1    .    1    1    62   .    52   30   .    .    .    41   190  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     579  | .    .    183  57   1    .    .    243  .    .    .    .    95   
  Wheels                   419  | 39   246  134  .    .    .    .    .    .    .    .    .    .    
  Hover                    3270 | .    130  98   46   423  5    11   439  1093 360  234  431  .    
  Flight                   58   | .    .    .    .    .    .    58   .    .    .    .    .    .    
  Fastest Speed            29   | 50   56   56   50   50   60   29   50   74   74   71   50   50   
  Average Speed            77   | 90   78   99   91   58   60   45   84   74   74   71   69   95   
  Slowest Speed            600  | 100  90   350  190  150  60   120  600  74   74   71   77   190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    44   33   19   39   .    91   22   98   36   5    45   11   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    .    1    1    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    .    .    .    4    1    .    .    .    
Spaces Dug                 24   | .    .    .    .    5    .    .    .    .    19   .    .    .    
Terrain Destroyed          400  | .    .    12   .    53   .    .    29   9    77   .    220  .    
  Melee                    5    | .    .    .    .    5    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  AOE                      394  | .    .    12   .    48   .    .    29   9    77   .    219  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Low  Low  Fac  Gar  Fac  
Total                      5816 | 48   490  730  155  650  4    169  850  1126 390  242  505  457  
  Wait                     573  | .    33   206  25   76   .    1    80   2    25   .    .    125  
  Move                     4693 | 39   375  415  103  485  4    120  711  1092 359  234  471  285  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  42   | 2    9    9    .    3    .    2    7    .    .    1    3    6    
  Fast Attach              78   | 6    3    11   .    18   .    9    16   2    .    2    3    8    
  Attach                   37   | .    4    12   6    1    .    2    5    .    .    2    1    4    
  Detach                   7    | .    1    5    .    1    .    .    .    .    .    .    .    .    
  Swap                     16   | 1    6    5    1    .    .    1    .    2    .    .    .    .    
  Drop                     45   | .    5    8    .    8    .    3    8    1    .    .    3    9    
  Fire                     262  | .    53   59   16   44   .    .    21   27   6    1    20   15   
  Melee                    12   | .    .    .    .    12   .    .    .    .    .    .    .    .    
  Ram                      9    | .    1    .    4    2    .    .    2    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            37   | .    .    .    .    .    .    31   .    .    .    2    4    .    
  Rewire                   5    | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / Min x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Upp / Gar)
-5/Garrison
-5/Factory

 History 
---------
 Turn | Location       | Event
   19 | -11/Scrapyard  | Discovered new exit (range 16)
   49 | -11/Scrapyard  | Entered Materials
   86 | -10/Materials  | Identified exit to Mines
  141 | -10/Materials  | Core integrity fell below 50%
  217 | -10/Materials  | Discovered new exit (range 5)
  309 | -10/Materials  | Build established: Mutant
  461 | -10/Materials  | Discovered new exit (range 5)
  559 | -10/Materials  | Entered another Materials area
  559 | -9/Materials   | Evolved 2 slots: Utility x2
  598 | -9/Materials   | Repaired Hover Unit
  743 | -9/Materials   | Build established: Scavenger-Mutant
 1376 | -9/Materials   | Discovered new exit (range 11)
 1404 | -9/Materials   | Entered Mines
 1415 | -9/Mines       | Met a Derelict testing a Signal Generator
 1415 | -9/Mines       | Met a Derelict bent on vengeance
 1519 | -9/Mines       | Core integrity fell below 50%
 1539 | -9/Mines       | Core integrity fell below 20%
 1566 | -9/Mines       | Discovered new exit (range 15)
 1574 | -9/Mines       | Entered Materials
 1574 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1585 | -8/Materials   | Lost 8 parts (1p3n2u2w)
 1891 | -8/Materials   | Destroyed 7 combat bots
 1898 | -8/Materials   | Core integrity fell below 50%
 1928 | -8/Materials   | Lost 7 parts (1p4n2w)
 1969 | -8/Materials   | Core integrity fell below 20%
 2022 | -8/Materials   | Discovered new exit (range 14)
 2084 | -8/Materials   | Crushed by falling debris
 2094 | -8/Materials   | Entered Factory
 2094 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2097 | -7/Factory     | Identified exit to DSF
 2097 | -7/Factory     | Entered DSF
 2117 | -7/DSF         | Additional patrols routed to DSF
 2186 | -7/DSF         | Core integrity fell below 50%
 2196 | -7/DSF         | Core integrity fell below 20%
 2199 | -7/DSF         | Discovered new exit (range 11)
 2205 | -7/DSF         | Entered Factory
 2205 | -6/Factory     | Evolved 2 slots: Utility x2
 2229 | -6/Factory     | Lost 12 parts (1p4n5u2w)
 2384 | -6/Factory     | Build established: Mutant
 2817 | -6/Factory     | Discovered new exit (range 5)
 2970 | -6/Factory     | Entered Lower Caves
 3108 | -6/Lower Caves | Learned Factory security intel
 3228 | -6/Lower Caves | Discovered new exit (range 15)
 3230 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3485 | -6/Lower Caves | Encountered a Warlord checkpoint
 3849 | -6/Lower Caves | Entered another Lower Caves area
 3852 | -6/Lower Caves | Identified exit to Factory
 3881 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 3957 | -6/Lower Caves | Encountered a Warlord checkpoint
 3992 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4076 | -6/Lower Caves | Lost 3 allies
 4154 | -6/Lower Caves | Entered Factory
 4154 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4155 | -5/Factory     | Identified exit to Upper Caves
 4331 | -5/Factory     | Identified exit to Garrison
 4331 | -5/Factory     | Entered Garrison
 4367 | -5/Garrison    | Triggered checkpoint
 4395 | -5/Garrison    | Destroyed 8 combat bots
 4448 | -5/Garrison    | Discovered new exit (range 15)
 4520 | -5/Garrison    | Garrison Relay disabled
 4636 | -5/Garrison    | Spotted B-75 Beast
 4636 | -5/Garrison    | Spotted B-75 Beast
 4669 | -5/Garrison    | Triggered checkpoint
 4713 | -5/Garrison    | Triggered checkpoint
 4733 | -5/Garrison    | Core integrity fell below 50%
 4735 | -5/Garrison    | Entered Factory
 4745 | -5/Factory     | Lost 9 parts (3p4u2w)
 5141 | -5/Factory     | Lost 3 parts (1p1u1w)
 5145 | -5/Factory     | Core integrity fell below 20%
 5193 | -5/Factory     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
05175_ The unstable cave ceiling collapses.
05177_ Mini Drone destroyed.
05177_ Door malfunctions.
05178_ Dropped Mni. Drone Bay.
05178_ >> Lost connection to Mini Drone.
05178_ Acquired Unknown Ballistic Gun.
05182_ Acquired Enh. Gauss Cannon.
05182_ Imp. Transmission Jammer destroyed.
05182_ System Shield destroyed.
05183_ Construction Platform disabled.
05188_ Attempting to rewire Mini Drone.
05188_ Mini Drone cannot be rewired.
05189_ Attempting to rewire Mini Drone.
05189_ Mini Drone cannot be rewired.
05190_ Attempting to rewire Mini Drone.
05190_ Mini Drone cannot be rewired.
05191_ Attempting to rewire Mini Drone.
05191_ Mini Drone cannot be rewired.
05192_ Attempting to rewire Mini Drone.
05192_ Mini Drone cannot be rewired.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????############????????????????? |
| ??????????????????????          #????????????????? |
| ????????????????????????#       #????????????????? |
| ????????????????????????#       #????????????????? |
| ????????????????????????+       #????????????????? |
| ????????????????????????#n##### #????????????????? |
| ????????????????????????#@#??## ##???????????????? |
| ????????????????????????# #??#   ###+####????????? |
| ????????????????????????#p#??#          #????????? |
| ????????????????????????# #??#   ###    #????????? |
| ??????????????????????###+##########    #????????? |
| ??????????????????????#            #    #????????? |
| ??????????????????????#     ^  ""  #    #????????? |
| ??????????????????????# """    """ #    ##???????? |
| ??????????????????????# """"    S" #     ##??????? |
| ??????????????????????# """        #  =  T#??????? |
| ??????????????????????# """"    ^ %/  %!  #??????? |
| ??????????????????????# """"       #  *  ##??????? |
| ??????????????????????# """        #  =! #?####### |
| ??????????????????????# """"       # =%!   #       |
| ??????????????????????#           !#! | %##        |
| ??????????????????????#  /         #               |
| ???????????????????   /                   !        |
| ??????????????????#################                |
| ???????????????????????????????????                |
| ??????????????????????????????????# *              |
| ??????????????????????????????????##               |
| ??????????????????????????????????#                |
| ??????????????????????????????????#                |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          80
Energy Generation          43
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             25
Evasion (%)                64
Targeting Accuracy         8
Offensive Hacking          10
Defensive Hacking          20
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellLightGenerator
  Manual?         0
Play Time         01:15:49
  Cumulative      56.0 hours
  Start           2024.08.18 @ 04:09:22
  End             2024.08.18 @ 05:23:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           24
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          34
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f80d747-d7e6-482e-a4e9-50068815b32e