Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 05:23:29 Player: lexi^-^ Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (76) 380 Value Destroyed (2537) 2537 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (798) 798 TOTAL SCORE: 8695 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 7 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 206/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Coolant Injector System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Coil Gun Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core Light Antimatter Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Cooling System Improved Coolant Injector Advanced Weight Redist. System Advanced Targeting Computer Advanced ECM Suite Improved Focal Shield Improved System Shield Authchip [Processor] > --- WEAPON ----------- High-powered Field Laser Long-range Missile Launcher > --- INVENTORY -------- Combat Airjet Authchip [Power] High-powered Field Laser [Rating: 81] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Authchip [Processor] Device Improved Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Processor] Protection Light Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac Slots Evolved 10 | . . 2 . 2 2 . 2 . . 2 . . Power 2 | . . . . . 1 . . . . 1 . . Propulsion 2 | . . . . 1 . . . . . 1 . . Utility 6 | . . 2 . 1 1 . 2 . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 131 | 7 13 28 7 19 . 12 21 4 . 4 4 12 Power 17 | 1 2 2 . 4 . . 2 1 . . 3 2 Engine 9 | 1 2 2 . 2 . . 1 . . . 1 . Core 7 | . . . . 2 . . 1 1 . . 1 2 Reactor 1 | . . . . . . . . . . . 1 . Propulsion 30 | 2 2 5 3 4 . 5 6 . . 1 1 1 Treads . | . . . . . . . . . . . . . Leg 7 | . . 2 . 1 . . 3 . . . . 1 Wheel 4 | 2 . 2 . . . . . . . . . . Hover 14 | . 2 1 3 3 . . 3 . . 1 1 . Flight 5 | . . . . . . 5 . . . . . . Utility 48 | 1 3 12 3 5 . 5 8 1 . 3 . 7 Device 27 | . 3 7 2 2 . . 6 . . 3 . 4 Storage 1 | 1 . . . . . . . . . . . . Processor 2 | . . . . . . 1 1 . . . . . Hackware 9 | . . . . 2 . 4 1 . . . . 2 Protection 9 | . . 5 1 1 . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 36 | 3 6 9 1 6 . 2 5 2 . . . 2 Energy Gun 20 | 3 4 7 1 1 . . 2 1 . . . 1 Energy Cannon 3 | . . . . . . 2 1 . . . . . Ballistic Gun 2 | . . . . 1 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 9 | . 2 2 . 2 . . 2 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 4 | . . 2 . . . . 2 . . . . . Parts Lost 60 | . 2 7 8 10 . 12 2 2 . . 12 5 Power 14 | . 1 2 1 2 . 1 . 1 . . 5 1 Propulsion 15 | . . 3 3 4 . 4 . . . . 1 . Utility 18 | . . 1 2 1 . 5 1 1 . . 4 3 Weapon 13 | . 1 1 2 3 . 2 1 . . . 2 1 Highest Loss Streak 12 | . 2 2 8 7 . 12 1 1 . . 9 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 87 93 86 65 . 44 71 82 80 89 89 28 Engine 4 | . 13 10 8 1 . . 5 . . . . . Core 5 | . . . . 3 . 1 5 12 13 11 7 2 Leg 3 | . . 11 15 . . . 7 . . . . 2 Wheel 3 | . 21 6 . . . . . . . . . . Hover 11 | . 6 3 3 13 . . 10 20 20 23 21 . Device 16 | . 4 20 22 20 . 13 15 14 13 24 26 10 Storage 4 | . 14 11 11 4 . . . . . . . . Processor 2 | . . . . . . 1 5 6 6 5 4 . Hackware 7 | . . . . 5 . 10 12 13 13 11 10 5 Protection 2 | . . 8 8 . . . . . . . . 2 Energy Gun 9 | . 24 19 16 4 . . 4 7 6 5 4 2 Launcher 2 | . 2 2 . . . . . 4 6 5 4 . Peak Build Rating 81 | 6 9 16 16 19 17 25 63 60 53 74 81 35 Average Rating 33 | 4 6 11 13 14 17 16 44 54 53 70 72 24 On Entrance 24 | . 6 6 16 7 17 17 11 59 53 53 74 1 Naked Turns 17 | . . . . . . . . . . . 12 5 Heaviest Build 47 | 12 14 26 28 19 11 16 40 36 29 35 47 21 Greatest Support 57 | 26 26 26 26 19 14 21 45 45 45 57 57 16 Greatest Overweight (x) 11 | . . 6 1 2 . 2 11 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 6 5 5 5 5 5 5 5 5 Most Carried 8 | 2 7 8 7 2 2 3 5 5 4 4 5 5 Average Carried 3 | 1 2 6 5 1 2 2 3 4 4 3 3 . Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 7 | 2 7 7 1 2 2 3 5 4 4 3 5 2 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac Matter Collected 1844 | 266 132 275 60 240 . . . 416 96 . 289 70 Remotely . | . . . . . . . . . . . . . Salvage Created 2592 | . 512 719 77 380 . . . 245 78 . 511 70 Parts 142 | . 31 45 3 19 . . . 13 1 . 27 3 Haulers Intercepted 3 | . 2 1 . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 11 1 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac Combat Hostiles Destroyed 56 | . 5 9 3 14 . . . 7 2 . 15 1 Melee 2 | . . . . 2 . . . . . . . . Guns 26 | . 4 7 3 3 . . . 6 . . 2 1 AOE 27 | . . 2 . 9 . . . 1 2 . 13 . Classes Destroyed 14 | . 6 3 1 1 . . . 1 1 . 1 . Worker 4 | . 3 1 . . . . . . . . . . Builder 4 | . 1 3 . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 3 | . 2 1 . . . . . . . . . . Recycler 3 | . 2 1 . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . Watcher 4 | . 2 2 . . . . . . . . . . Swarmer 18 | . . . 2 7 . . . 6 . . 3 . Grunt 23 | . 5 6 . 4 . . . . . . 8 . Duelist 4 | . . 1 1 2 . . . . . . . . Sentry 7 | . . 2 . 1 . . . 1 1 . 2 . Hunter 3 | . . . . . . . . . . . 2 1 Samaritan 1 | . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 8 | . 5 5 2 7 . . . 3 1 . 8 1 Combat Bots Only 8 | . 2 2 2 7 . . . 3 1 . 8 1 Max Kills in Single Turn 4 | . 2 2 1 4 . . . 1 1 . 4 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 1 . 4 . . . 1 1 . 4 . Melee 1 | . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac Hostile Shots Fired 763 | . 39 40 80 109 . 163 90 48 23 9 82 80 Missed 277 | . 6 13 9 33 . 78 47 22 14 5 27 23 Damage Taken 7350 | . 481 495 1011 1129 . 1012 429 340 89 39 1109 1216 Core 2841 | . 199 134 240 483 . 623 67 55 23 . 516 501 Absorbed by Shields 266 | . . . . . . 101 127 . . . 38 . Ignored by Resistances 76 | . . . . . . . . . . 14 62 . Regen/Repaired (Parts) 25 | . . 25 . . . . . . . . . . Core Remaining (%) 38 | 100 20 . 6 12 . 11 . . 82 . . . Volleys Fired 262 | . 53 59 16 44 . . 21 27 6 1 20 15 Largest 2 | . 2 2 2 1 . . 2 2 2 1 2 1 Hottest 140 | . 100 112 112 50 . . 60 140 113 70 113 65 Shots Fired 400 | . 99 115 22 44 . . 22 35 8 1 39 15 Gun 356 | . 99 109 22 36 . . 20 33 2 1 19 15 Cannon . | . . . . . . . . . . . . . Launcher 44 | . . 6 . 8 . . 2 2 6 . 20 . Special . | . . . . . . . . . . . . . Kinetic 15 | . . . . 15 . . . . . . . . Thermal 285 | . 99 109 22 . . . . 33 2 1 19 . Explosive 38 | . . . . 8 . . 2 2 6 . 20 . Electromagnetic 62 | . . 6 . 21 . . 20 . . . . 15 Robot Hit Streak 16 | . 13 16 4 10 . . 10 7 5 . 10 2 Robot Miss Streak 7 | . 7 3 3 3 . . 2 4 2 1 2 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . Shots Hit Robots 247 | . 53 71 14 30 . . 20 20 5 . 27 7 Core Hits 131 | . 24 29 5 21 . . 4 11 5 . 30 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . Critical Strikes 16 | . 4 5 . 2 . . . 3 . . 2 . Burn 14 | . 4 5 . . . . . 3 . . 2 . Smash 2 | . . . . 2 . . . . . . . . Melee Attacks 12 | . . . . 12 . . . . . . . . Impact 12 | . . . . 12 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6116 | . 713 1073 314 975 . . 240 462 169 . 1992 178 Guns 3316 | . 710 961 307 285 . . 126 414 23 . 312 178 Cannons 15 | . . . . . . . 15 . . . . . Explosions 2547 | . . 112 . 480 . . 81 48 146 . 1680 . Melee 205 | . . . . 205 . . . . . . . . Ramming 33 | . 3 . 7 5 . . 18 . . . . . Kinetic 104 | . . . . 104 . . . . . . . . Thermal 2821 | . 710 979 307 76 . . . 414 23 . 312 . Explosive 2359 | . . . . 404 . . 81 48 146 . 1680 . Electromagnetic 579 | . . 94 . 181 . . 126 . . . . 178 Impact 220 | . . . . 205 . . 15 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . 3 . . 8 8 8 . 4 7 Average Corruption 6 | . . . . 3 . . 5 8 8 . 4 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 61 | . . . . . . . 10 30 9 . 1 11 Message Errors 17 | . . . . . . . 3 8 3 . 1 2 Matter Fused 18 | . . . . . . . 4 9 1 . . 4 Heat Flow Errors 6 | . . . . . . . 1 2 3 . . . Energy Discharges 10 | . . . . . . . 1 5 1 . . 3 Parts Rejected 2 | . . . . . . . . 1 . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 . . . . Data Loss (major) 2 | . . . . . . . . 2 . . . . Misfires 1 | . . . . . . . . . 1 . . . Alerts 2 | . . . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 118 | . . 2 . 69 . . . . . . 47 . Projectiles . | . . . . . . . . . . . . . Explosions 49 | . . 2 . . . . . . . . 47 . Melee 69 | . . . . 69 . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 243 | . 1 97 3 133 . . 9 . . . . . Shots 9 | . . 5 . 4 . . . . . . . . Rammed 9 | . 1 . 4 2 . . 2 . . . . . Targets Rammed 9 | . 1 . 4 2 . . 2 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 562 | . 562 285 506 12 . . 110 236 214 . 21 32 Average Temperature 113 | . 145 67 251 3 . . 65 81 104 . 8 14 Received Heat Transfer 1360 | . 231 138 291 360 . 57 85 18 . . 180 . Effects 16 | . 11 1 4 . . . . . . . . . Shutdowns 2 | . 1 . 1 . . . . . . . . . Energy Bleed 4 | . 4 . . . . . . . . . . . Interference 5 | . 3 1 1 . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . Damage (minor) 2 | . 1 . 1 . . . . . . . . . Damage (core) 2 | . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . . 4 . . . . . . . 3 Impact Corruptions 3 | . . . . 3 . . . . . . . . Robots Melted 2 | . 1 1 . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Melted 17 | . 4 9 1 . . . . 3 . . . . Heat Transferred 7834 | . 2369 3158 666 50 . . . 888 37 . 666 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . 3 . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac Peak Influence 654 | . 211 263 31 424 149 119 108 . . 81 654 346 Initial 306 | . . 20 . . 149 104 . . . 21 56 306 Average 142 | . 90 99 5 183 149 73 20 . . 37 444 294 Maximum Alert Level 2 | . 1 1 . 2 . . . . . . 2 1 Low Security (%) 71 | 100 93 91 100 54 100 100 100 . . 100 5 12 Level 1 21 | . 6 8 . 38 . . . . . . 36 87 Level 2 6 | . . . . 7 . . . . . . 58 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 1 2 1 3 . 1 4 . . 2 . 3 Investigation 5 | . 1 1 . 1 . . 1 . . 1 . . Extermination 3 | . . . . . . . 2 . . . . 1 Reinforcement 8 | . . 1 . 2 . 1 1 . . 1 . 2 Assault 1 | . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac Distress Signals 6 | . 1 3 . 1 . . . . . 1 . . Communications Jammed 1 | . . . . . . . . . . . . 1 Distress Signals . | . . . . . . . . . . . . . Times Spotted 119 | . 11 15 7 30 . 6 7 7 3 6 21 6 Peak Tracking Total 9 | . 4 3 5 9 . 6 5 3 3 4 6 4 Tactical Retreats 13 | . . . . 8 . . 2 . 1 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac Traps Triggered 10 | . . . . 1 . 4 2 . . 1 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac Machines Disabled 9 | . . 1 . 3 . . 2 . 2 . 1 . Max in Single Turn 1 | . . 1 . 1 . . 1 . 1 . 1 . Garrison Relay 2 | . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac Machines Accessed 12 | . 2 2 . 2 1 . 3 1 . 1 . . Terminals 8 | . 2 1 . 2 1 . 2 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 27 | . 5 6 . 5 1 . 6 1 . 3 . . Successful 10 | . 3 2 . . 1 . 2 1 . 1 . . Failed 17 | . 2 4 . 5 . . 4 . . 2 . . Catastrophic 3 | . . . . 1 . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 18 | . 5 2 . 5 1 . 5 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 4 | . . 4 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . . Terminal Hacks 6 | . 3 . . . 1 . 1 1 . . . . Open Door 1 | . . . . . . . . 1 . . . . Open DSF 2 | . . . . . 1 . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 2 2 . 2 . . 1 . . 1 . . Full Trace Events 6 | . 1 2 . 1 . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . 6 . Machine Destruction 6 | . . . . . . . . . . . 6 . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac Total Allies 1 | . . . 1 . . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . Total Orders 3 | . . . . . . . 1 . . . . 2 EXPLORE 3 | . . . . . . . 1 . . . . 2 Ally Attacks 5 | . . . 5 . . . . . . . . . Total Damage 104 | . . . 104 . . . . . . . . . Kills 1 | . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . . . Drone Launches 7 | . . . . . . . 2 . . . . 5 Drone Recoveries 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac Turns Passed 5192 | 48 510 845 170 520 3 108 765 879 305 177 404 458 Spaces Moved 4704 | 40 376 416 104 486 5 121 712 1093 360 234 472 285 Core 378 | 1 . 1 1 62 . 52 30 . . . 41 190 Treads . | . . . . . . . . . . . . . Legs 579 | . . 183 57 1 . . 243 . . . . 95 Wheels 419 | 39 246 134 . . . . . . . . . . Hover 3270 | . 130 98 46 423 5 11 439 1093 360 234 431 . Flight 58 | . . . . . . 58 . . . . . . Fastest Speed 29 | 50 56 56 50 50 60 29 50 74 74 71 50 50 Average Speed 77 | 90 78 99 91 58 60 45 84 74 74 71 69 95 Slowest Speed 600 | 100 90 350 190 150 60 120 600 74 74 71 77 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . Exploration Rate (%) 37 | 4 44 33 19 39 . 91 22 98 36 5 45 11 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . . . Scrap Searched 5 | . . . . . . . . 4 1 . . . Spaces Dug 24 | . . . . 5 . . . . 19 . . . Terrain Destroyed 400 | . . 12 . 53 . . 29 9 77 . 220 . Melee 5 | . . . . 5 . . . . . . . . Projectile 1 | . . . . . . . . . . . 1 . AOE 394 | . . 12 . 48 . . 29 9 77 . 219 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Gar Fac Total 5816 | 48 490 730 155 650 4 169 850 1126 390 242 505 457 Wait 573 | . 33 206 25 76 . 1 80 2 25 . . 125 Move 4693 | 39 375 415 103 485 4 120 711 1092 359 234 471 285 Hop . | . . . . . . . . . . . . . Pick Up 42 | 2 9 9 . 3 . 2 7 . . 1 3 6 Fast Attach 78 | 6 3 11 . 18 . 9 16 2 . 2 3 8 Attach 37 | . 4 12 6 1 . 2 5 . . 2 1 4 Detach 7 | . 1 5 . 1 . . . . . . . . Swap 16 | 1 6 5 1 . . 1 . 2 . . . . Drop 45 | . 5 8 . 8 . 3 8 1 . . 3 9 Fire 262 | . 53 59 16 44 . . 21 27 6 1 20 15 Melee 12 | . . . . 12 . . . . . . . . Ram 9 | . 1 . 4 2 . . 2 . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . 31 . . . 2 4 . Rewire 5 | . . . . . . . . . . . . 5 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / Min x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Identified exit to Mines 141 | -10/Materials | Core integrity fell below 50% 217 | -10/Materials | Discovered new exit (range 5) 309 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 5) 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Evolved 2 slots: Utility x2 598 | -9/Materials | Repaired Hover Unit 743 | -9/Materials | Build established: Scavenger-Mutant 1376 | -9/Materials | Discovered new exit (range 11) 1404 | -9/Materials | Entered Mines 1415 | -9/Mines | Met a Derelict testing a Signal Generator 1415 | -9/Mines | Met a Derelict bent on vengeance 1519 | -9/Mines | Core integrity fell below 50% 1539 | -9/Mines | Core integrity fell below 20% 1566 | -9/Mines | Discovered new exit (range 15) 1574 | -9/Mines | Entered Materials 1574 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1585 | -8/Materials | Lost 8 parts (1p3n2u2w) 1891 | -8/Materials | Destroyed 7 combat bots 1898 | -8/Materials | Core integrity fell below 50% 1928 | -8/Materials | Lost 7 parts (1p4n2w) 1969 | -8/Materials | Core integrity fell below 20% 2022 | -8/Materials | Discovered new exit (range 14) 2084 | -8/Materials | Crushed by falling debris 2094 | -8/Materials | Entered Factory 2094 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2097 | -7/Factory | Identified exit to DSF 2097 | -7/Factory | Entered DSF 2117 | -7/DSF | Additional patrols routed to DSF 2186 | -7/DSF | Core integrity fell below 50% 2196 | -7/DSF | Core integrity fell below 20% 2199 | -7/DSF | Discovered new exit (range 11) 2205 | -7/DSF | Entered Factory 2205 | -6/Factory | Evolved 2 slots: Utility x2 2229 | -6/Factory | Lost 12 parts (1p4n5u2w) 2384 | -6/Factory | Build established: Mutant 2817 | -6/Factory | Discovered new exit (range 5) 2970 | -6/Factory | Entered Lower Caves 3108 | -6/Lower Caves | Learned Factory security intel 3228 | -6/Lower Caves | Discovered new exit (range 15) 3230 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3485 | -6/Lower Caves | Encountered a Warlord checkpoint 3849 | -6/Lower Caves | Entered another Lower Caves area 3852 | -6/Lower Caves | Identified exit to Factory 3881 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3957 | -6/Lower Caves | Encountered a Warlord checkpoint 3992 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4076 | -6/Lower Caves | Lost 3 allies 4154 | -6/Lower Caves | Entered Factory 4154 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4155 | -5/Factory | Identified exit to Upper Caves 4331 | -5/Factory | Identified exit to Garrison 4331 | -5/Factory | Entered Garrison 4367 | -5/Garrison | Triggered checkpoint 4395 | -5/Garrison | Destroyed 8 combat bots 4448 | -5/Garrison | Discovered new exit (range 15) 4520 | -5/Garrison | Garrison Relay disabled 4636 | -5/Garrison | Spotted B-75 Beast 4636 | -5/Garrison | Spotted B-75 Beast 4669 | -5/Garrison | Triggered checkpoint 4713 | -5/Garrison | Triggered checkpoint 4733 | -5/Garrison | Core integrity fell below 50% 4735 | -5/Garrison | Entered Factory 4745 | -5/Factory | Lost 9 parts (3p4u2w) 5141 | -5/Factory | Lost 3 parts (1p1u1w) 5145 | -5/Factory | Core integrity fell below 20% 5193 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05175_ The unstable cave ceiling collapses. 05177_ Mini Drone destroyed. 05177_ Door malfunctions. 05178_ Dropped Mni. Drone Bay. 05178_ >> Lost connection to Mini Drone. 05178_ Acquired Unknown Ballistic Gun. 05182_ Acquired Enh. Gauss Cannon. 05182_ Imp. Transmission Jammer destroyed. 05182_ System Shield destroyed. 05183_ Construction Platform disabled. 05188_ Attempting to rewire Mini Drone. 05188_ Mini Drone cannot be rewired. 05189_ Attempting to rewire Mini Drone. 05189_ Mini Drone cannot be rewired. 05190_ Attempting to rewire Mini Drone. 05190_ Mini Drone cannot be rewired. 05191_ Attempting to rewire Mini Drone. 05191_ Mini Drone cannot be rewired. 05192_ Attempting to rewire Mini Drone. 05192_ Mini Drone cannot be rewired. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????############????????????????? | | ?????????????????????? #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????+ #????????????????? | | ????????????????????????#n##### #????????????????? | | ????????????????????????#@#??## ##???????????????? | | ????????????????????????# #??# ###+####????????? | | ????????????????????????#p#??# #????????? | | ????????????????????????# #??# ### #????????? | | ??????????????????????###+########## #????????? | | ??????????????????????# # #????????? | | ??????????????????????# ^ "" # #????????? | | ??????????????????????# """ """ # ##???????? | | ??????????????????????# """" S" # ##??????? | | ??????????????????????# """ # = T#??????? | | ??????????????????????# """" ^ %/ %! #??????? | | ??????????????????????# """" # * ##??????? | | ??????????????????????# """ # =! #?####### | | ??????????????????????# """" # =%! # | | ??????????????????????# !#! | %## | | ??????????????????????# / # | | ??????????????????? / ! | | ??????????????????################# | | ??????????????????????????????????? | | ??????????????????????????????????# * | | ??????????????????????????????????## | | ??????????????????????????????????# | | ??????????????????????????????????# | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 43 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 25 Evasion (%) 64 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 20 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellLightGenerator Manual? 0 Play Time 01:15:49 Cumulative 56.0 hours Start 2024.08.18 @ 04:09:22 End 2024.08.18 @ 05:23:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 24 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f80d747-d7e6-482e-a4e9-50068815b32e