Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.26 @ 15:15:27 Player: JayDee Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1390) 1390 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4135 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 118/300 Energy 211/360 System Corruption 0% Temperature Critical (588) Movement Treading (480) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Treads > --- UTILITY (4) ------ Small Storage Unit Medium Storage Unit Huge Storage Unit Compact Battery > --- WEAPON (4) ------- Pulse Rifle Ion Cannon Improved Light Cannon > --- INVENTORY (25) --- Light Ion Engine Subdweller Power Source Subdweller Power Source Improved Heat Sink Small Storage Unit Compact Battery (200) Heavy EM Shotgun Particle Gun Minigun Gauss Rifle Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Small Storage Unit Compact Battery > --- WEAPON ----------- Heavy EM Shotgun Particle Gun Particle Gun Ion Cannon > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Huge Storage Unit Minigun Improved Light Cannon [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Subdweller Machine Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 47 | 7 4 . 11 16 9 Power 6 | 1 1 . 1 1 2 Engine 5 | 1 1 . 1 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 14 | 2 . . 5 5 2 Treads 5 | 2 . . 1 . 2 Leg 3 | . . . 2 1 . Wheel 6 | . . . 2 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 . 1 4 2 Device 4 | 1 1 . . 2 . Storage 6 | 1 1 . . 2 2 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 16 | 2 1 . 4 6 3 Energy Gun 8 | 1 1 . . 5 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 1 . . 3 . . Ballistic Cannon 2 | . . . . 1 1 Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . . . . 1 . System Corruption 2 | . . . . 2 . Parts Lost 28 | . 2 1 6 11 8 Power 4 | . 1 . 1 1 1 Propulsion 12 | . . . 3 4 5 Utility . | . . . . . . Weapon 12 | . 1 1 2 6 2 Highest Loss Streak 8 | . 2 1 2 8 4 To Critical Strikes . | . . . . . . Average Backups 7 | 3 7 6 6 6 11 Power 1 | . . . 1 1 3 Propulsion 1 | 2 3 3 1 . 1 Utility 2 | . 1 2 2 3 2 Weapon 1 | . 1 1 1 1 4 Tool/Special . | . . . . . . Unused Backups 11 | . . . 1 2 8 Power 2 | . . . . . 2 Propulsion 1 | . . . 1 . . Utility 3 | . . . . 2 1 Weapon 5 | . . . . . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 92 92 97 88 98 Engine 10 | . 11 14 14 8 6 Treads 14 | . 28 28 17 9 2 Leg 3 | . . . 4 5 . Wheel 10 | . . . 4 13 26 Device 5 | . 6 14 5 7 . Storage 16 | . 17 14 14 10 28 Processor 4 | . . . 8 7 . Energy Gun 12 | . 14 14 5 14 20 Energy Cannon 1 | . . . . . 7 Ballistic Gun 10 | . 14 7 20 5 . Ballistic Cannon 1 | . . . . 4 2 Peak Build Rating 26 | 9 9 8 12 22 26 Average Rating 14 | 5 7 7 9 18 25 On Entrance 9 | . 9 8 7 10 20 Avg Prop Armor Cover (%) 4 | . . . 9 4 4 Naked Turns . | . . . . . . Heaviest Build 119 | 12 91 11 18 28 119 Greatest Support 46 | 40 46 46 46 46 46 Greatest Overweight (x) 11 | . 2 . 1 2 11 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 25 | 8 25 8 8 25 25 Average Capacity 11 | 7 11 8 8 7 23 Most Carried 15 | 5 8 7 8 8 15 Average Carried 7 | 3 7 6 6 6 11 Final Capacity 25 | 8 8 8 8 8 25 Final Carried 12 | 5 6 7 6 7 12 Class Distribution -------------------- 43% | Scavenger-Gunner 39% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 949 | 256 49 15 219 278 132 Remotely . | . . . . . . Salvage Created 1481 | 13 106 99 221 742 300 Parts 77 | 5 8 4 17 32 11 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . 13 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 28 | . 1 2 6 12 7 Guns 21 | . . 2 6 8 5 Cannons 4 | . . . . 2 2 AOE 3 | . 1 . . 2 . Classes Destroyed 11 | 1 3 . 1 5 1 Builder 2 | . . . . 2 . Tunneler 1 | 1 . . . . . Hauler 1 | . 1 . . . . Recycler 2 | . . . . 2 . Operator 1 | . . . . . 1 Watcher 2 | . 1 . . 1 . Grunt 16 | . 1 2 . 8 5 Brawler 1 | . . . . 1 . Sentry 3 | . . . . 2 1 Hunter 2 | . . . . 1 1 Subdweller 6 | . . . 6 . . Best Kill Streak 10 | 1 2 2 3 10 3 Combat Bots Only 8 | . 1 2 3 8 3 Max Kills in Single Turn 3 | 1 2 1 1 3 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 370 | . 70 14 48 138 100 Missed 100 | . 26 3 11 36 24 Hits 270 | . 44 11 37 102 76 Melee 1 | . . . . 1 . Projectile 269 | . 44 11 37 101 76 Critical Strikes 13 | . . . 2 6 5 Damage Taken 3913 | . 394 106 690 1284 1439 Core 1257 | . 43 19 132 249 814 Absorbed by Shields . | . . . . . . Ignored by Resistances 908 | . 119 32 170 375 212 Core Remaining (%) 58 | 100 . . 22 54 . Volleys Fired 104 | 1 6 7 32 32 26 Largest 4 | 2 2 2 2 3 4 Hottest 240 | 60 60 70 80 180 240 Shots Fired 239 | 2 12 12 58 79 76 Gun 187 | 2 12 12 58 62 41 Cannon 50 | . . . . 15 35 Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 104 | 1 6 5 52 25 15 Thermal 116 | . . 7 6 47 56 Explosive 2 | . . . . 2 . Electromagnetic 17 | 1 6 . . 5 5 Robot Hit Streak 37 | 2 11 23 32 37 11 Robot Miss Streak 3 | . 1 . 1 3 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 185 | 2 11 12 53 60 47 Core Hits 75 | 2 5 6 13 30 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 1 . . 7 . Burn 6 | . . . . 6 . Blast 1 | . . . . 1 . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3651 | 32 176 125 993 1420 905 Guns 2535 | 23 124 125 993 821 449 Cannons 636 | . . . . 235 401 Explosions 471 | . 52 . . 364 55 Melee . | . . . . . . Ramming 9 | 9 . . . . . Kinetic 1620 | 8 37 37 919 400 219 Thermal 1603 | . 52 88 74 746 643 Explosive 177 | . . . . 177 . Electromagnetic 242 | 15 87 . . 97 43 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Misfires 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 17 | . . . . 17 . Projectiles . | . . . . . . Explosions 17 | . . . . 17 . Melee . | . . . . . . Knockbacks 4 | . . . . 2 2 Impact . | . . . . . . Kinetic 4 | . . . . 2 2 Secondary . | . . . . . . Self-Inflicted Damage 56 | . . . . 56 . Shots 3 | . . . . 3 . Rammed 1 | 1 . . . . . Targets Rammed 1 | 1 . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 832 | 20 97 159 . 414 832 Average Temperature 247 | 15 51 94 . 101 422 Received Heat Transfer 1917 | . 282 78 189 900 468 Effects 48 | . . . . . 48 Shutdowns 8 | . . . . . 8 Energy Bleed 4 | . . . . . 4 Interference 2 | . . . . . 2 Matter Decay 6 | . . . . . 6 Short Circuit 3 | . . . . . 3 Damage (minor) 5 | . . . . . 5 Damage (major) 14 | . . . . . 14 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 1 1 3 3 Heat Transferred 3902 | . 100 259 222 2050 1271 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . . 2 1 Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 99 | 100 100 100 . 98 100 Level 1 . | . . . . 1 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 215 | 5 42 40 . 215 88 Initial 60 | . . . . . 60 Average 44 | . 6 21 . 75 36 Influence Increases 704 | 5 49 50 . 405 195 Destroy 0b10 Robot/C 440 | . 20 40 . 240 140 Destroy 0b10 Robot/NC 45 | 5 10 . . 25 5 Destroy Leader 106 | . 14 10 . 52 30 Successful Hack 3 | . . . . 3 . Disable Machine 27 | . . . . 9 18 Destroy Structure 23 | . 5 . . 16 2 Lose Combat Pursuer 60 | . . . . 60 . Influence Decreases 656 | 5 49 30 20 250 302 Entered New Map 107 | . . . 12 . 95 Time Decay 329 | 5 29 20 8 140 127 Lost Part 220 | . 20 10 . 110 80 Squads Dispatched 5 | . . . . 3 2 Investigation 2 | . . . . 1 1 Extermination . | . . . . . . Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 2 | . . . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 5 2 17 19 11 Peak Tracking Total 11 | . 4 2 8 11 5 Tactical Retreats 5 | . . . 2 3 . Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 3 | . . . 3 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 3 | . . . . 1 2 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 4 | . 1 . . 2 1 Terminals 3 | . . . . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 2 . . 5 3 Successful 9 | . 2 . . 4 3 Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . . . . 5 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . . . 4 3 Record 1 | . . . . 1 . Robot Analysis 1 | . . . . . 1 Prototype ID Bank 1 | . . . . . 1 Locate Traps 1 | . . . . 1 . Dispatch Records 1 | . . . . . 1 Maintenance Status 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 3 | . . . . 2 1 Full Trace Events 2 | . . . . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 46 | 19 27 . . . . Terrain 46 | 19 27 . . . . Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 1653 | 87 210 43 531 483 299 Spaces Moved 904 | 45 103 16 288 282 170 Core 3 | 3 . . . . . Treads 483 | 42 103 16 185 136 1 Legs 32 | . . . 26 6 . Wheels 386 | . . . 77 140 169 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 110 80 85 Average Speed 137 | 152 178 160 144 122 119 Slowest Speed 480 | 160 320 160 190 180 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 13 | 4 28 5 15 28 3 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 4 . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . 4 . . 20 2 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 25 | . 4 . . 19 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 1115 | 58 119 23 348 349 218 Wait . | . . . . . . Move 899 | 44 102 15 287 281 170 Hop . | . . . . . . Pick Up 32 | 5 2 1 6 8 10 Fast Attach 31 | 7 2 . 5 16 1 Attach 21 | . 3 . 9 2 7 Detach 11 | . 3 . 4 2 2 Swap 4 | . . . . 2 2 Drop 12 | . 1 . 5 6 . Fire 104 | 1 6 7 32 32 26 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | 1 . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 13) 298 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 333 | -10/Mines | Discovered new exit (range 5) 341 | -10/Mines | Entered Subcaves 342 | -10/Subcaves | Approached by a straggling Scientist 530 | -10/Subcaves | Ambushed by swarm of Subdwellers 607 | -10/Subcaves | Discovered new exit (range 13) 642 | -10/Subcaves | Core integrity fell below 50% 872 | -10/Subcaves | Entered Materials 872 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1193 | -8/Materials | Destroyed 8 combat bots 1197 | -8/Materials | Lost 8 parts (1p3n4w) 1263 | -8/Materials | Garrison activated, responded to threat 1305 | -8/Materials | Lost 3 parts (1n2w) 1337 | -8/Materials | Discovered new exit (range 16) 1355 | -8/Materials | Entered Factory 1355 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1426 | -7/Factory | Build established: Scavenger-Gunner 1627 | -7/Factory | Core integrity fell below 50% 1641 | -7/Factory | Core integrity fell below 20% 1655 | -7/Factory | Core destroyed Last Messages --------------- 01647_ Imp. Light Cannon temporarily disabled. 01647_ Imp. Treads destroyed. 01648_ Power failure, Lgt. Ion Engine shutdown. 01648_ Overheating: Ion Cannon damaged (-10). 01648_ Overheating: Sml. Storage Unit damaged (-50). 01648_ Overheating: Imp. Treads damaged (-64). 01648_ Broken Wheel destroyed. 01649_ Acquired 6 matter. 01650_ Overheating: Matter decay (-24). 01652_ Overheating: Energy bleed (-25). 01653_ Particle Gun destroyed. 01653_ Critical hit (Burn: +37). 01653_ Wheel destroyed. 01654_ Overheating: Med. Storage Unit damaged (-29). 01654_ Acquired 4 matter. 01655_ Power failure, Lgt. Nuclear Core shutdown. 01655_ Overheating: Core damaged (-126). 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"""g """" ##???????????????????? | | """ # !! g * @ %%#???????????????????? | | # ##???????????????????? | | #############################????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% For Emergencies Only Hydra I Have A Map? Organ Harvest Sprinter There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed SkeletonDeepRocket Manual? 0 Play Time 00:37:55 Cumulative 20.7 hours Start 2025.10.26 @ 14:39:01 End 2025.10.26 @ 15:15:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 3 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80b645bc-1713-4afd-8aa9-1ec7cc45c279