Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.02 @ 23:24:05 Player: RecursiveCharlatan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (176) 880 Value Destroyed (7504) 7504 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2426) 2426 TOTAL SCORE: 14090 Bonus ------- High Alert Combat Kills 756 Follower Combat Kills 70 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 123/700 Matter 294/300 Energy 218/290 System Corruption 0% Temperature Warm (162) Movement Treading (400) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Improved Signal Interpreter Relay Coupler [NC] (33) System Restoration Module > --- WEAPON (3) ------- Advanced Plasma Cannon Gauss Rifle > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Medium Treads Armored Huge Wheel Improved Cooling System Improved Cooling System Advanced Targeting Computer Hacking Suite Relay Coupler [Brawler] (25) Relay Coupler [Hunter] (16) Precision Shock Rifle Heavy Laser Advanced Plasma Cannon Advanced Plasma Cannon Faulty Mini Assault Cannon Heavy Rocket Launcher Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Transmission Jammer Hardened Medium Armor Plating Relay Coupler [NC] System Restoration Module > --- WEAPON ----------- Arc Projector Heavy Laser Remote Datajack > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Improved Signal Interpreter Improved Shield Generator Hacking Suite Relay Coupler [Hunter] System Restoration Module System Restoration Module System Restoration Module High-powered Tractor Beam Heavy EM Shotgun Heavy Laser Gauss Rifle Advanced Assault Cannon Missile Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Flail Spear [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [NC] Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Slots Evolved 6 | . . 2 2 . . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 1 . . . 2 . Weapon 1 | . . . 1 . . . . . Parts Attached 132 | 9 1 13 45 5 3 6 36 14 Power 11 | 1 . 1 6 . . . 3 . Engine 7 | 1 . 1 3 . . . 2 . Core 4 | . . . 3 . . . 1 . Reactor . | . . . . . . . . . Propulsion 33 | 2 . 5 10 . 2 2 9 3 Treads 24 | 2 . 2 10 . 2 2 3 3 Leg 2 | . . . . . . . 2 . Wheel 2 | . . . . . . . 2 . Hover 2 | . . . . . . . 2 . Flight 3 | . . 3 . . . . . . Utility 44 | 3 1 2 10 3 . 2 17 6 Device 17 | 2 . . 1 1 . . 10 3 Storage 4 | 1 1 . 2 . . . . . Processor 5 | . . . 1 1 . . 2 1 Hackware 4 | . . . . 1 . 1 1 1 Protection 14 | . . 2 6 . . 1 4 1 Artifact . | . . . . . . . . . Weapon 44 | 3 . 5 19 2 1 2 7 5 Energy Gun 10 | 2 . 1 2 . . . 4 1 Energy Cannon 4 | . . 3 . . . . . 1 Ballistic Gun 16 | 1 . 1 10 2 1 . . 1 Ballistic Cannon 5 | . . . 1 . . . 3 1 Launcher 3 | . . . 1 . . 2 . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 2 | . . . 1 . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon 3 | . . . 3 . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . . Parts Lost 63 | . . 8 16 1 3 4 17 14 Power 3 | . . 1 2 . . . . . Propulsion 21 | . . 3 5 1 2 1 5 4 Utility 19 | . . 2 4 . . 1 7 5 Weapon 20 | . . 2 5 . 1 2 5 5 Highest Loss Streak 8 | . . 8 7 1 2 3 4 4 To Critical Strikes 2 | . . . 1 1 . . . . Average Backups 21 | . 7 11 19 23 23 24 23 20 Power 3 | . 1 1 2 5 5 5 4 3 Propulsion 1 | . . . 3 1 . . 1 3 Utility 5 | . 4 5 1 5 6 7 8 7 Weapon 8 | . 1 4 11 11 10 10 7 6 Tool/Special . | . . . . . . . . . Unused Backups 27 | . . 7 5 . . . 3 12 Power 4 | . . 1 . . . . 1 2 Propulsion 4 | . . . 1 . . . 1 2 Utility 10 | . . 5 1 . . . . 4 Weapon 8 | . . 1 2 . . . 1 4 Tool/Special 1 | . . . 1 . . . . . Average Slot Usage (%) 90 | . 100 88 91 89 88 85 88 95 Engine 7 | . 14 10 5 9 9 9 6 7 Treads 21 | . 28 26 26 26 26 26 14 22 Device 9 | . 14 10 2 3 6 5 14 17 Storage 8 | . 14 10 8 9 9 9 7 7 Processor 2 | . . . 5 . 2 . 2 . Hackware 3 | . . . . 5 . 3 4 7 Protection 9 | . . 9 13 9 8 9 9 9 Energy Gun 6 | . 14 1 5 . . . 11 6 Ballistic Gun 12 | . 14 13 17 26 24 20 4 2 Ballistic Cannon 2 | . . . 1 . . . 3 6 Peak Build Rating 54 | 7 7 15 36 37 41 41 54 53 Average Rating 37 | 4 7 12 27 36 38 36 46 48 On Entrance 24 | . 7 7 14 36 36 40 28 53 Avg Prop Armor Cover (%) 5 | . . . 1 . . 4 6 . Naked Turns 9 | . . 9 . . . . . . Heaviest Build 130 | 15 30 40 125 126 127 130 122 125 Greatest Support 78 | 40 40 60 63 60 62 62 78 78 Greatest Overweight (x) 32 | 1 . . 2 2 3 3 32 1 Average Overweight (x) 1 | . . . 1 2 2 1 2 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 Average Capacity 23 | 6 13 14 24 25 25 25 25 25 Most Carried 25 | 3 9 15 25 25 25 25 25 25 Average Carried 21 | 1 7 12 20 23 23 24 24 21 Final Capacity 25 | 8 15 5 25 25 25 25 25 25 Final Carried 25 | 2 9 5 23 22 25 23 25 20 Class Distribution -------------------- 35% | Scavenger-Tank 29% | Tank 16% | Scavenger-Mutant 11% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Matter Collected 5729 | 278 64 186 1451 625 327 506 1267 1025 Remotely 768 | 80 . . . . . . 277 411 Salvage Created 7174 | 108 87 405 1837 825 606 709 1529 1068 Parts 413 | 6 5 40 128 33 38 32 79 52 Haulers Intercepted 2 | . . 1 1 . . . . . Recyclers Shooed 4 | . . . . . 2 . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Combat Hostiles Destroyed 153 | . 2 9 37 18 11 16 30 30 Melee 2 | . . . 2 . . . . . Guns 103 | . 2 4 32 18 11 9 19 8 Cannons 32 | . . 5 . . . 1 8 18 AOE 11 | . . . 3 . . 5 . 3 Classes Destroyed 19 | 2 1 4 5 3 1 1 . 2 Worker 9 | . . 1 4 . 3 . 1 . Builder 3 | . . . 2 . . . 1 . Tunneler 1 | 1 . . . . . . . . Hauler 2 | . . 1 1 . . . . . Recycler 5 | 1 . . . . 1 . 3 . Operator 1 | . . . . . 1 . . . Watcher 2 | . . . . 1 1 . . . Swarmer 16 | . . 2 4 . 4 . 2 4 Cutter 1 | . . . . 1 . . . . Grunt 77 | . 2 5 17 8 4 11 16 14 Brawler 6 | . . . . 2 . 2 . 2 Duelist 3 | . . . 1 1 . . . 1 Protector 1 | . . . . . . . . 1 Sentry 20 | . . 2 7 1 3 . 2 5 Demolisher 1 | . . . . . . . . 1 Specialist 6 | . . . 4 . . 1 . 1 Hunter 9 | . . . 3 5 . . . 1 Programmer 12 | . . . . . . 2 10 . Heavy 1 | . . . 1 . . . . . Best Kill Streak 6 | 2 2 2 5 5 6 5 5 5 Combat Bots Only 5 | . 2 2 4 5 4 5 4 5 Max Kills in Single Turn 4 | 1 1 1 4 1 2 2 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . . 2 . 1 Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Hostile Shots Fired 1184 | . 12 133 251 103 50 96 241 298 Missed 307 | . 2 33 64 24 16 11 65 92 Hits 877 | . 10 100 187 79 34 85 176 206 Melee 27 | . . 13 2 2 . . . 10 Projectile 850 | . 10 87 185 77 34 85 176 196 AOE 10 | . . . 1 1 . . . 8 Critical Strikes 26 | . . 4 7 1 . 2 8 4 Part Disruptions 2 | . . . . . . . 2 . Damage Taken 12370 | . 111 1323 3114 1091 451 1382 2220 2678 Core 1245 | . 33 332 108 36 28 131 272 305 Absorbed by Shields 129 | . . . . . . . 129 . Ignored by Resistances 204 | . . . . . . . 204 . Regen/Repaired (Parts) 1077 | . . . 519 . 558 . . . Core Remaining (%) 61 | 100 86 17 . . . 44 . . Volleys Fired 470 | 3 15 38 97 44 22 37 142 72 Largest 3 | 2 2 2 3 3 3 3 3 3 Hottest 193 | 70 70 91 133 78 81 121 193 181 Shots Fired 1176 | 6 30 75 272 130 66 88 313 196 Gun 919 | 6 30 52 267 130 66 70 216 82 Cannon 231 | . . 23 2 . . 9 91 106 Launcher 13 | . . . 1 . . 9 . 3 Special 13 | . . . 2 . . . 6 5 Kinetic 817 | 3 15 52 217 130 66 70 161 103 Thermal 280 | 3 15 23 28 . . 9 136 66 Explosive 13 | . . . 1 . . 9 . 3 Electromagnetic 53 | . . . 24 . . . 10 19 Robot Hit Streak 34 | 4 7 10 34 10 7 6 14 19 Robot Miss Streak 6 | 1 2 5 6 6 3 4 5 2 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 14 | . . 1 3 7 2 1 . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . Shots Hit Robots 761 | 5 19 46 199 89 44 48 177 134 Core Hits 333 | 3 6 16 89 43 25 27 65 59 Critical Kills 4 | . . . . 1 1 1 1 . Critical Parts Destroyed 6 | . . . 2 1 . 1 1 1 Critical Strikes 31 | 1 1 . 3 2 1 2 12 9 Burn 11 | 1 1 . 1 . . . 6 2 Meltdown 1 | . . . . . . 1 . . Destroy 9 | . . . 2 2 1 1 2 1 Blast 9 | . . . . . . . 4 5 Corrupt 1 | . . . . . . . . 1 Melee Attacks 27 | . . . 12 . 7 2 2 4 Impact 9 | . . . 5 . . . . 4 Slashing . | . . . . . . . . . Piercing 18 | . . . 7 . 7 2 2 . Sneak Attacks 5 | . . . 2 . 3 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 16053 | 62 233 813 3495 1497 1126 1366 3891 3570 Guns 10952 | 62 233 464 3010 1497 916 720 2903 1147 Cannons 3391 | . . 349 6 . . 103 958 1975 Explosions 1279 | . . . 294 . . 537 . 448 Melee 298 | . . . 130 . 168 . . . Ramming 133 | . . . 55 . 42 6 30 . Kinetic 9943 | 36 134 464 2540 1497 916 720 1808 1828 Thermal 3877 | 26 99 349 306 . . 103 2006 988 Explosive 1279 | . . . 294 . . 537 . 448 Electromagnetic 523 | . . . 170 . . . 47 306 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 298 | . . . 130 . 168 . . . Highest Corruption 5 | . . . . . . 3 5 2 Average Corruption 2 | . . . . . . 2 2 1 Corruption Purged 11 | . . . . . . . 9 2 Corruption Blocked . | . . . . . . . . . Effects 48 | . . . . . . 16 21 11 Message Errors 7 | . . . . . . 5 1 1 Matter Fused 15 | . . . . . . 6 6 3 Heat Flow Errors 7 | . . . . . . 3 2 2 Energy Discharges 3 | . . . . . . . 2 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . 2 2 Data Loss (major) 6 | . . . . . . 1 4 1 Misfires 3 | . . . . . . 1 1 1 Alerts 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 59 | . . 1 2 . 28 8 9 11 Projectiles 21 | . . 1 . . . . 9 11 Explosions 8 | . . . . . . 8 . . Melee 30 | . . . 2 . 28 . . . Knockbacks 6 | . . . . . . . 3 3 Impact 1 | . . . . . . . 1 . Kinetic 5 | . . . . . . . 2 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . 21 . . Shots 1 | . . . . . . 1 . . Rammed 13 | . . . 7 . 4 1 1 . Targets Rammed 15 | . . . 9 . 4 1 1 . Kicked . | . . . . . . . . . Crushed 2 | . . . 2 . . . . . Highest Temperature 452 | 18 111 309 394 366 306 452 343 231 Average Temperature 109 | 9 33 107 117 105 110 173 94 39 Received Heat Transfer 3823 | . 60 330 846 252 162 630 823 720 Effects 17 | . . . 6 1 2 7 . 1 Shutdowns 6 | . . . 2 1 . 3 . . Energy Bleed 5 | . . . 2 . 2 1 . . Interference 1 | . . . . . . . . 1 Matter Decay 3 | . . . 1 . . 2 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . . 1 3 1 Combat Hostiles 5 | . . . . . . 1 3 1 Parts Melted 18 | . 3 . . . . 2 13 . Heat Transferred 8171 | 148 370 629 851 . . 185 4070 1918 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Maximum Alert Level 3 | . . . 2 3 1 2 2 3 Low Security (%) 47 | 100 100 100 60 . 39 20 57 . Level 1 23 | . . . 16 24 60 29 26 8 Level 2 20 | . . . 23 67 . 49 15 21 Level 3 8 | . . . . 8 . . . 70 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1045 | 5 40 57 443 727 375 494 487 1045 Initial 354 | . . 1 5 263 354 107 259 340 Average 271 | 1 4 16 186 532 245 344 179 763 Influence Increases 4642 | 10 54 277 1179 474 344 427 1012 865 Destroy 0b10 Robot/C 3080 | . 40 180 760 360 220 320 600 600 Destroy 0b10 Robot/NC 120 | 10 . 10 35 5 30 . 25 5 Destroy Leader 586 | . 10 32 202 20 62 30 180 50 Allied During Kill 5 | . . . 1 . . . . 4 Successful Hack 99 | . 4 39 14 14 12 14 2 . Disable Machine 90 | . . . 30 . 15 . 45 . Anti-Garrison Action 200 | . . . . 50 . . . 150 Destroy Structure 177 | . . 1 17 10 5 63 55 26 Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 270 | . . 15 105 15 . . 105 30 Influence Decreases 3637 | 10 48 268 788 153 905 99 1019 347 Entered New Map 972 | . . 5 10 143 373 59 235 147 Time Decay 2039 | 10 48 217 608 . 502 . 654 . Lost Part 546 | . . 46 150 10 30 40 130 140 Lost Ally 80 | . . . 20 . . . . 60 Squads Dispatched 22 | . 1 2 6 . . . 13 . Investigation 1 | . . . 1 . . . . . Extermination 9 | . . . . . . . 9 . Reinforcement 11 | . 1 2 5 . . . 3 . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Distress Signals 11 | . 1 1 3 1 1 . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 255 | . 8 20 71 21 27 14 56 38 Peak Tracking Total 6 | . 4 6 6 5 4 3 6 6 Tactical Retreats 15 | . . 1 6 1 . . 5 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Traps Triggered 17 | . . 1 4 2 . 1 . 9 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Machines Disabled 8 | . . . 2 1 1 . 3 1 Max in Single Turn 2 | . . . 1 1 1 . 2 1 Garrison Access 1 | . . . . . . . 1 . Garrison Relay 2 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Machines Accessed 33 | . 2 3 12 1 6 1 8 . Terminals 22 | . 2 3 8 1 4 1 3 . Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . . 1 . 1 . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . Garrison Access 4 | . . . 1 . 1 . 2 . Total Hacks 82 | . 3 12 34 1 12 3 17 . Successful 46 | . 2 6 20 1 8 1 8 . Failed 36 | . 1 6 14 . 4 2 9 . Catastrophic 7 | . . . 5 . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 37 | . 3 7 16 . 8 1 2 . Terminals 52 | . 3 12 19 1 9 3 5 . Fabricators 2 | . . . . . . . 2 . Repair Stations 14 | . . . 11 . 2 . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 10 | . . . 3 . . . 7 . Garrison Access 4 | . . . 1 . 1 . 2 . Terminal Hacks 6 | . . 3 1 1 . 1 . . Prototype ID Bank 2 | . . 2 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . Garrison Registry 2 | . . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . . . 10 . 2 . . . Scan Component 6 | . . . 5 . 1 . . . Repair 6 | . . . 5 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . 2 . . . 6 . Insert Component 3 | . . . . . . . 3 . Analyze 2 | . . . . . . . 2 . Retrieve Study 3 | . . . 2 . . . 1 . Garrison Access Hacks 4 | . . . 1 . 1 . 2 . Unlock Access 3 | . . . 1 . 1 . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 16 | . 2 3 6 . 5 . . . Terminals 16 | . 2 3 6 . 5 . . . Botnet 2 | . . . 1 . 1 . . . Skim 14 | . 2 3 5 . 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 27 | . 1 3 9 1 5 1 7 . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . 1 . Parts Repaired 6 | . . . 5 . 1 . . . Time 228 | . . . 184 . 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Used RIF Installer 2 | . . . . 1 . 1 . . Hotswap 1 | . . . . . . 1 . . Robots Hacked 5 | . . . . . . . 5 . Non-combat 5 | . . . . . . . 5 . Combat . | . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . 5 . map_walls 3 | . . . . . . . 3 . drop_inventory 2 | . . . . . . . 2 . Relay Couplers Released 7 | . . . . 4 . . . 3 Machine Destruction 7 | . . . . 4 . . . 3 Attached 2 | . . . . . . . 1 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . 1 . . . . 3 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Total Allies 4 | . . . 1 . . . . 3 Largest Group 3 | . . . 1 . . . . 3 Highest-Rated Group 72 | . . . 21 . . . . 72 Highest-Rated Ally 24 | . . . 21 . . . . 24 Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . 5 . . . . 8 Total Damage 252 | . . . 107 . . . . 145 Kills 2 | . . . 1 . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Active Infowar (turns) 3974 | 23 450 611 2400 . . . 490 . Optics 2400 | . . . 2400 . . . . . Seismic 1084 | 23 450 611 . . . . . . Jamming 490 | . . . . . . . 490 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Turns Passed 15588 | 117 450 650 3845 833 1355 1150 5412 1776 Spaces Moved 5287 | 69 245 334 1283 210 365 325 1858 598 Core 33 | 17 . 14 . . . . 2 . Treads 4554 | 52 245 284 1267 210 365 325 1208 598 Legs 147 | . . . . . . . 147 . Wheels 440 | . . . . . . . 440 . Hover 61 | . . . . . . . 61 . Flight 52 | . . 36 16 . . . . . Fastest Speed 34 | 50 160 34 34 320 315 235 145 235 Average Speed 244 | 133 160 141 245 320 321 288 249 237 Slowest Speed 1650 | 160 160 160 320 320 400 392 1650 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 43 28 88 34 37 36 47 66 Regions Visited 8 Branch Regions . Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 22 | . . . 7 . 3 . 11 1 Terrain Destroyed 176 | . . . 11 . 5 94 51 15 Melee 13 | . . . 7 . 3 . 2 1 Projectile 32 | . . . . . 2 4 25 1 AOE 131 | . . . 4 . . 90 24 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Gar Total 6944 | 85 273 435 1757 284 478 466 2370 796 Wait 776 | 1 7 29 242 13 64 81 262 77 Move 5282 | 68 244 333 1283 209 365 324 1858 598 Hop . | . . . . . . . . . Pick Up 86 | 1 6 7 33 3 6 . 25 5 Fast Attach 72 | 9 . 9 29 . 2 1 17 5 Attach 51 | . . 4 12 2 3 4 16 10 Detach 21 | 2 . 4 4 1 1 3 3 3 Swap 70 | . 1 3 20 5 3 9 19 10 Drop 58 | 1 . 8 16 4 1 2 25 1 Fire 470 | 3 15 38 97 44 22 37 142 72 Melee 27 | . . . 12 . 7 2 2 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 15 | . . . 9 . 4 1 1 . Escape Stasis 14 | . . . . 2 . 2 . 10 Rewire 2 | . . . . 1 . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 8) 544 | -10/Materials | Discovered new exit (range 16) 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1100 | -9/Materials | Discovered new exit (range 15) 1186 | -9/Materials | Core integrity fell below 50% 1205 | -9/Materials | Core integrity fell below 20% 1214 | -9/Materials | Lost 8 parts (1p3n2u2w) 1218 | -9/Materials | Entered another Materials area 1218 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1736 | -8/Materials | Build established: Scavenger-Tank 2324 | -8/Materials | Learned 8 Factory zone layouts 2364 | -8/Materials | Learned Factory trap positions 2393 | -8/Materials | Learned Storage emergency access door positions 2415 | -8/Materials | Identified exit to Factory 2450 | -8/Materials | Build established: Scavenger-Mutant 2451 | -8/Materials | Learned 2 Lower Caves zone layouts 2485 | -8/Materials | Learned Factory scanalyzer intel 2802 | -8/Materials | Lost 3 parts (2n1w) 3720 | -8/Materials | Build established: Scavenger-Tank 4229 | -8/Materials | Lost 7 parts (1p2n1u3w) 4846 | -8/Materials | Repaired Minigun+ 4873 | -8/Materials | Repaired Lgt. Treads 4919 | -8/Materials | Repaired Hrd. Heavy Armor Plating 4958 | -8/Materials | Repaired Imp. Heat Sink 4998 | -8/Materials | Repaired Nuclear Core 5063 | -8/Materials | Identified exit to Garrison 5063 | -8/Materials | Entered Garrison 5074 | -8/Garrison | Build established: Scavenger-Mutant 5263 | -8/Garrison | Triggered checkpoint 5352 | -8/Garrison | Discovered new exit (range 72) 5352 | -8/Garrison | Discovered new exit (range 47) 5352 | -8/Garrison | Discovered new exit (range 58) 5352 | -8/Garrison | Discovered new exit (range 54) 5425 | -8/Garrison | Garrison Relay disabled 5429 | -8/Garrison | Build established: Scavenger-Tank 5707 | -8/Garrison | Installed Relay Interface Framework 5825 | -8/Garrison | Triggered checkpoint 5895 | -8/Garrison | Identified exit to Materials 5896 | -8/Garrison | Entered Materials 6517 | -8/Materials | Repaired Hrd. Heavy Armor Plating 6806 | -8/Materials | Build established: Scavenger-Mutant 7192 | -8/Materials | Build established: Scavenger-Tank 7219 | -8/Materials | Discovered exit to Factory (range 8) 7251 | -8/Materials | Identified exit to Garrison 7251 | -8/Materials | Entered Garrison 7447 | -8/Garrison | Triggered checkpoint 7492 | -8/Garrison | Discovered exit to Factory (range 47) 7492 | -8/Garrison | Discovered exit to Factory (range 55) 7492 | -8/Garrison | Discovered exit to Factory (range 74) 7621 | -8/Garrison | Triggered checkpoint 7689 | -8/Garrison | Triggered checkpoint 7689 | -8/Garrison | Triggered checkpoint 8026 | -8/Garrison | Core integrity fell below 50% 8074 | -8/Garrison | Lost 3 parts (1n1u1w) 8269 | -8/Garrison | Expanded RIF knowledge: Hotswap 8335 | -8/Garrison | Build established: Scavenger-Mutant 8401 | -8/Garrison | Entered Factory 8401 | -7/Factory | Evolved 2 slots: Utility x2 8402 | -7/Factory | Identified exit to Factory 8403 | -7/Factory | Loaded intel: 70 trap records 8404 | -7/Factory | Loaded intel: 4 scanalyzer locations 8819 | -7/Factory | Build established: Scavenger-Tank 9260 | -7/Factory | Lost 3 parts (2n1w) 9518 | -7/Factory | Build established: Scavenger-Mutant 9876 | -7/Factory | Build established: Scavenger-Gunner 10070 | -7/Factory | Lost 4 parts (1n2u1w) 11126 | -7/Factory | Discovered new exit (range 13) 11172 | -7/Factory | Build established: Tank 11393 | -7/Factory | Discovered exit to Factory (range 6) 13601 | -7/Factory | First assault squad dispatched 13813 | -7/Factory | Identified exit to Garrison 13813 | -7/Factory | Entered Garrison 14018 | -7/Garrison | Core integrity fell below 50% 14065 | -7/Garrison | Triggered checkpoint 14243 | -7/Garrison | Triggered checkpoint 14259 | -7/Garrison | Triggered checkpoint 14293 | -7/Garrison | Triggered checkpoint 14563 | -7/Garrison | Triggered checkpoint 14574 | -7/Garrison | Triggered checkpoint 14603 | -7/Garrison | Lost 3 allies 14618 | -7/Garrison | Lost 3 parts (1n2w) 14746 | -7/Garrison | Build established: Mutant 14815 | -7/Garrison | Triggered checkpoint 14934 | -7/Garrison | Garrison Relay disabled 15039 | -7/Garrison | Discovered new exit (range 8) 15116 | -7/Garrison | Build established: Tank 15245 | -7/Garrison | Discovered new exit (range 13) 15385 | -7/Garrison | Triggered checkpoint 15481 | -7/Garrison | Identified exit to Factory 15573 | -7/Garrison | Triggered checkpoint 15581 | -7/Garrison | Triggered checkpoint 15584 | -7/Garrison | Core integrity fell below 20% 15589 | -7/Garrison | Self-destructed Last Messages --------------- 15394_ Adv. Treads destroyed. 15394_ Critical hit (Burn: +37). 15396_ G-47 Trooper destroyed. 15396_ Slug penetrates C-45 Heavy ARC. 15400_ Acquired 43 matter. 15481_ EXIT=IDENTIFIED: FACTORY 15573_ Beams of light sweep through the air. An alarm sounds. 15575_ C-45 Heavy ARC bursts open, deploying its payload. 15575_ G-50 Soldier unfolds itself. 15575_ G-47 Trooper unfolds itself. 15575_ Hrd. Medium Armor Plating destroyed. 15576_ Slug penetrates Wall. 15577_ Lgt. Treads destroyed. 15579_ Slug penetrates G-50 Soldier. 15583_ Med. Treads destroyed. 15585_ G-50 Soldier IFF system glitched. 15586_ Slug penetrates G-50 Soldier. 15587_ Prc. Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????# ### | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ?????????????????????????????????############ #?? | | ?????????????????????????????????# #?? | | ?????????????????????????????????# #?? | | ?????????????????????????????????#^ ######### #?? | | ?????????????????????????????????# ????????# #?? | | ?????????????????????????????????# ????????# ### | | ?????????????????????????????????# #???????# | | ?????????????????????????????????# #???????# ### | | ?????????????????????????????????# #???????# #?? | | ??????????????????????######""""## ##??????# #?? | | ??????????????????##### ######## #?? | | ??????????????????? #?? | | ????????????????????? #?? | | ??????????????????????#g ## ## ###########?? | | ??????????????????????#%g@## ## ###?????????? | | ????????????????????# gg #?????????? | | ????????????????????#C =%! #?????????? | | ????????????????????#C = ####??????? | | ????????????????????#C # #??????? | | ????????????????????### ## # #### #??????? | | ??????????????????????# ## ##= # ## #??????? | | ??????????????????????# %! # ## ######## | | ??????????????????????# | | ??????????????????????# #### ###### | | ??????????????????????## ## # ##?# #????? | | ???????????????????????# ## ## # ### #????? | | ???????????????????????# ######## ### ## #????? | | ???????????????????????# #???# # ! # ## #????? | | ???????????????????????# #???## # # # ## #????? | | ???????????????????????# ^#???# # ########????? | | ???????????????????????# #???## #????? | | ######################## #???# # ## ### #????? | | #???## # # ##?# #???## | | #????# #??# #???# | | ######### #????# #### ##### | | #???????# #????# # | | #???????# #????### | | #???????# #??????# * ^ | | #???????# #??????##########!###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: TH 15 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 33 Item Schematics ----------------- System Restoration Module | -7/Factory | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Minigun | 7% | -8/Materials Lgt. Treads | 17% | -8/Materials Hrd. Heavy Armor Plating | 68% | -8/Materials Imp. Heat Sink | 10% | -8/Materials Nuclear Core | 17% | -8/Materials Hrd. Heavy Armor Plating | 7% | -8/Materials Studied --------- Autogun | -8/Materials | Hacked Minigun | -8/Materials | Hacked Hvy. Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateGravjetStabilizer Manual? 0 Play Time 01:18:21 Cumulative 156.0 hours Start 2026.05.02 @ 18:30:30 End 2026.05.02 @ 23:24:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 281 Rogue 281 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 59 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0953793-aab0-489e-b115-65415f536e59