Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 23:13:57

Player: harambe

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (59)      295
Value Destroyed (2183)     2183
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (65)                 65
              TOTAL SCORE: 7863

 Bonus
-------
High Alert Combat Kills    65

 Cogmind 
---------
Core Integrity             0/1300
Matter                     281/300
Energy                     85/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (4) -------
           Hardcell Cannon
>          --- INVENTORY (5) ----
     Micro Antimatter Reactor
  Improved Trap Scanner
  Improved Cloaking Device
     Heavy Ion Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
       Armored Wheel
       Armored Wheel
       Armored Wheel
       Armored Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
      Improved Coolant Injector
         Large Storage Unit
      Advanced Sensor Array
               Signal Interpreter
      Improved Terrain Scanner
      Improved Terrain Scan Processor
               Seismic Detector
      Advanced Targeting Computer
  High-powered Tractor Beam
>              --- WEAPON -----------
               Plasma Rifle
               Phase Cannon
               Gauss Rifle
         Heavy Gauss Cannon
>              --- INVENTORY --------
         Light Antimatter Reactor
               Particle Reactor
               Nuclear Pulse Array
         Large Storage Unit
      Improved Trap Scanner
      Improved Cloaking Device
    Long-range Proton Cannon
         Heavy Ion Cannon
               Railgun
               Hardcell Cannon
               Rocket Launcher
               Missile Launcher
               Great Axe
[Rating: 84]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Nuclear Pulse Array
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Plasma Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   1   .   2   .   .   .   1   .   
  Utility                  7    | .   .   1   .   .   .   2   2   .   2   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   .   
Parts Attached             82   | 1   3   13  4   8   5   25  2   8   13  
  Power                    14   | .   .   2   1   .   1   5   .   3   2   
    Engine                 7    | .   .   2   1   .   1   3   .   .   .   
    Core                   3    | .   .   .   .   .   .   2   .   1   .   
    Reactor                4    | .   .   .   .   .   .   .   .   2   2   
  Propulsion               19   | .   .   5   1   6   1   3   .   2   1   
    Treads                 3    | .   .   2   .   1   .   .   .   .   .   
    Leg                    5    | .   .   3   1   1   .   .   .   .   .   
    Wheel                  10   | .   .   .   .   4   1   3   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  19   | .   1   4   1   1   .   6   2   1   3   
    Device                 9    | .   .   1   .   1   .   3   1   1   2   
    Storage                3    | .   .   2   1   .   .   .   .   .   .   
    Processor              4    | .   .   1   .   .   .   2   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             2    | .   1   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 1   2   2   1   1   3   11  .   2   7   
    Energy Gun             8    | 1   1   1   .   .   1   4   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   1   .   
    Ballistic Gun          5    | .   .   1   1   .   .   1   .   1   1   
    Ballistic Cannon       8    | .   .   .   .   1   2   3   .   .   2   
    Launcher               6    | .   1   .   .   .   .   2   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   
Parts Lost                 19   | .   .   .   1   .   .   2   .   .   16  
  Power                    3    | .   .   .   .   .   .   1   .   .   2   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   4   
  Utility                  5    | .   .   .   1   .   .   1   .   .   3   
  Weapon                   7    | .   .   .   .   .   .   .   .   .   7   
  Highest Loss Streak      12   | .   .   .   1   .   .   2   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   90  95  98  92  100 90  93  94  77  
  Engine                   8    | .   14  11  11  9   15  8   5   3   .   
  Core                     1    | .   .   .   .   .   .   1   5   5   1   
  Treads                   1    | .   .   7   .   8   4   .   .   .   .   
  Leg                      7    | .   28  23  33  13  .   .   .   .   .   
  Wheel                    18   | .   .   .   .   22  32  26  23  26  18  
  Device                   10   | .   .   2   9   2   7   10  17  17  18  
  Storage                  7    | .   14  17  11  9   7   6   5   5   3   
  Processor                10   | .   .   2   11  9   7   14  11  10  11  
  Protection               1    | .   5   8   .   .   .   .   4   2   .   
  Energy Gun               9    | .   26  15  11  9   7   9   5   5   3   
  Energy Cannon            1    | .   .   .   .   .   .   1   5   5   3   
  Ballistic Gun            4    | .   .   6   11  7   .   3   5   10  4   
  Ballistic Cannon         3    | .   .   .   .   1   15  4   .   .   1   
Peak Build Rating          84   | 6   7   13  13  25  34  50  58  69  84  
  Average Rating           39   | 6   6   10  12  18  30  44  57  64  65  
  On Entrance              27   | 6   6   7   13  13  25  33  49  58  68  
Naked Turns                37   | .   .   .   .   .   .   .   .   .   37  
Heaviest Build             77   | 13  16  22  32  37  50  55  57  61  77  
  Greatest Support         76   | 20  20  33  33  48  60  64  64  76  76  
  Greatest Overweight (x)  1    | .   .   .   .   1   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  15  15  15  15  
  Average Capacity         13   | 8   8   8   14  15  15  15  15  15  13  
  Most Carried             15   | 6   8   10  15  15  15  15  14  15  15  
  Average Carried          13   | 6   7   7   13  14  14  14  13  14  12  
  Final Capacity           15   | 8   8   10  15  15  15  15  15  15  5   
  Final Carried            15   | 6   8   10  15  15  15  15  14  15  4   

 Class Distribution 
--------------------
 35% | Gunner
 32% | Skirmisher
 16% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
       Skirmisher | -5/Factory
       Skirmisher | -4/Factory
       Skirmisher | -3/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res 
Matter Collected           1745 | 210 99  144 70  48  .   347 13  307 507 
  Remotely                 931  | .   .   30  48  .   .   34  13  307 499 
Salvage Created            1669 | .   50  239 154 48  .   434 13  332 399 
  Parts                    101  | .   6   12  14  2   .   26  .   20  21  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  47   | .   4   5   6   1   .   14  .   11  6   
  Guns                     27   | .   2   4   6   1   .   6   .   8   .   
  Cannons                  4    | .   .   .   .   .   .   2   .   1   1   
  AOE                      13   | .   2   .   .   .   .   6   .   1   4   
Classes Destroyed          11   | .   3   1   .   .   .   2   1   1   3   
  Worker                   5    | .   1   .   .   .   .   .   .   .   4   
  Builder                  3    | .   .   .   .   .   .   .   .   .   3   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   1   .   1   
  Swarmer                  20   | .   3   .   4   .   .   4   .   9   .   
  Grunt                    15   | .   1   2   2   1   .   5   .   1   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   5    | .   .   3   .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   .   2   .   .   1   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           7    | .   3   2   2   1   .   4   1   4   7   
  Combat Bots Only         4    | .   2   2   2   1   .   4   .   4   4   
Max Kills in Single Turn   4    | .   1   1   1   1   .   4   1   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   
  Exploded                 4    | .   1   .   .   .   .   4   .   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  
Hostile Shots Fired        431  | .    22   36   21   2    .    93   .    34   223  
  Missed                   139  | .    7    12   6    .    .    28   .    4    82   
Damage Taken               5328 | .    132  331  132  30   .    1023 .    683  2997 
  Core                     1562 | .    .    22   22   .    .    123  .    89   1306 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         95   | 100  100  .    89   100  100  85   100  92   .    
Volleys Fired              129  | .    11   20   10   2    .    37   1    18   30   
  Largest                  4    | .    2    2    2    2    .    3    3    4    4    
  Hottest                  249  | .    90   90   76   76   .    175  175  213  249  
Shots Fired                310  | .    18   40   20   4    .    99   3    61   65   
  Gun                      216  | .    14   40   20   4    .    60   2    48   28   
  Cannon                   71   | .    .    .    .    .    .    34   1    13   23   
  Launcher                 23   | .    4    .    .    .    .    5    .    .    14   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  123  | .    .    10   10   2    .    39   1    34   27   
  Thermal                  124  | .    14   30   10   2    .    23   1    20   24   
  Explosive                23   | .    4    .    .    .    .    5    .    .    14   
  Electromagnetic          40   | .    .    .    .    .    .    32   1    7    .    
  Robot Hit Streak         17   | .    3    17   3    3    .    10   1    7    11   
  Robot Miss Streak        8    | .    3    1    3    1    .    6    2    8    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        3    | .    .    .    1    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    1    .    
Shots Hit Robots           178  | .    8    32   8    3    .    56   2    27   42   
  Core Hits                133  | .    6    10   8    3    .    43   1    16   46   
  Critical Kills           2    | .    .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    1    1    
  Critical Strikes         13   | .    .    3    .    .    .    1    .    3    6    
    Burn                   6    | .    .    3    .    .    .    1    .    .    2    
    Meltdown               1    | .    .    .    .    .    .    .    .    1    .    
    Destroy                3    | .    .    .    .    .    .    .    .    2    1    
    Blast                  3    | .    .    .    .    .    .    .    .    .    3    
Melee Attacks              5    | .    .    .    .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5854 | .    289  374  120  31   .    1669 54   824  2493 
  Guns                     2055 | .    83   374  120  31   .    667  17   456  307  
  Cannons                  1060 | .    .    .    .    .    .    392  37   173  458  
  Explosions               2739 | .    206  .    .    .    .    610  .    195  1728 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1518 | .    .    71   32   16   .    635  17   325  422  
  Thermal                  1516 | .    83   303  88   15   .    264  .    420  343  
  Explosive                2483 | .    206  .    .    .    .    549  .    .    1728 
  Electromagnetic          337  | .    .    .    .    .    .    221  37   79   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    1    .    3    7    
  Average Corruption       3    | .    .    .    .    .    .    1    .    2    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    .    3    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            103  | .    18   .    .    .    .    .    7    71   7    
  Projectiles              20   | .    .    .    .    .    .    .    7    7    6    
  Explosions               83   | .    18   .    .    .    .    .    .    64   1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    .    8    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    7    .    .    1    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      293  | .    .    .    .    .    .    52   .    191  50   
  Shots                    7    | .    .    .    .    .    .    1    .    2    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        477  | .    273  210  70   45   .    410  102  477  376  
  Average Temperature      139  | .    144  86   28   28   .    158  53   209  132  
  Received Heat Transfer   619  | .    12   168  18   18   .    117  .    79   207  
  Effects                  17   | .    .    .    .    .    .    7    .    7    3    
    Shutdowns              5    | .    .    .    .    .    .    .    .    4    1    
    Energy Bleed           2    | .    .    .    .    .    .    1    .    1    .    
    Interference           10   | .    .    .    .    .    .    6    .    2    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    1    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    1    .    .    .    .    .    1    1    
  Combat Hostiles          3    | .    .    1    .    .    .    .    .    1    1    
  Parts Melted             9    | .    .    4    .    .    .    2    .    1    2    
  Heat Transferred         3315 | .    199  1026 222  37   .    548  .    511  772  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res 
Peak Influence             666  | .   130 224 272 145 109 403 158 436 666 
  Initial                  228  | .   .   54  87  105 65  53  123 77  228 
  Average                  221  | .   45  138 155 125 76  196 133 333 481 
Maximum Alert Level        2    | .   .   1   1   .   .   2   .   2   2   
  Low Security (%)         49   | 100 100 72  82  100 100 39  100 10  .   
  Level 1                  36   | .   .   27  17  .   .   60  .   46  28  
  Level 2                  14   | .   .   .   .   .   .   .   .   42  71  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   .   .   .   4   .   .   6   
  Investigation            2    | .   .   .   .   .   .   2   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   .   1   
  Reinforcement            5    | .   1   1   .   .   .   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res 
Distress Signals           5    | .   1   2   .   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   8   9   8   2   3   22  1   13  30  
  Peak Tracking Total      16   | .   5   3   4   2   2   6   1   4   16  
  Tactical Retreats        7    | .   .   .   2   .   .   1   .   1   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res 
Traps Triggered            7    | .   .   .   .   .   .   4   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res 
Machines Disabled          11   | .   1   .   .   .   .   3   1   3   3   
  Max in Single Turn       3    | .   1   .   .   .   .   1   1   3   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res 
Machines Accessed          15   | .   .   1   .   1   1   8   .   .   4   
  Terminals                11   | .   .   .   .   1   1   5   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   .   2   .   2   1   14  .   .   7   
  Successful               13   | .   .   2   .   2   1   5   .   .   3   
  Failed                   13   | .   .   .   .   .   .   9   .   .   4   
    Catastrophic           3    | .   .   .   .   .   .   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                17   | .   .   .   .   2   1   7   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   6   .   .   .   
  Scanalyzers              3    | .   .   2   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   .   2   1   2   .   .   3   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   1   .   .   1   
  Locate Traps             2    | .   .   .   .   1   .   .   .   .   1   
  Zone Layout              3    | .   .   .   .   1   .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   3   .   .   .   
  Process                  2    | .   .   .   .   .   .   2   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   1   .   1   .   7   .   .   4   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          185  | .   .   .   .   .   .   185 .   .   .   
  Retrieved Matter         33   | .   .   .   .   .   .   33  .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               3133 | 4    133  326  305  123  239  1168 62   330  443  
Spaces Moved               2522 | 3    79   179  214  94   239  1010 61   259  384  
  Core                     71   | .    .    .    .    .    .    .    .    .    71   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     503  | 3    79   179  214  28   .    .    .    .    .    
  Wheels                   1896 | .    .    .    .    66   239  1010 61   259  261  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   52   | .    .    .    .    .    .    .    .    .    52   
  Fastest Speed            40   | 120  120  120  120  90   90   90   92   92   40   
  Average Speed            96   | 120  120  120  120  99   93   91   92   92   82   
  Slowest Speed            120  | 120  120  120  120  120  105  92   92   92   107  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       20   | 2    31   21   65   13   5    33   1    10   20   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    1    1    
Terrain Destroyed          93   | .    11   .    .    .    .    37   .    21   24   
  Melee                    1    | .    .    .    .    .    .    .    .    .    1    
  Projectile               8    | .    .    .    .    .    .    .    .    2    6    
  AOE                      84   | .    11   .    .    .    .    37   .    19   17   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  
Total                      2984 | 3    99   253  245  126  257  1172 64   315  450  
  Wait                     112  | .    .    30   7    .    .    62   .    7    6    
  Move                     2513 | 2    78   178  213  93   238  1009 60   258  384  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | .    5    4    7    11   7    15   1    12   9    
  Fast Attach              20   | .    .    2    .    4    1    12   .    1    .    
  Attach                   26   | .    1    2    .    2    2    3    2    3    11   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     36   | 1    2    9    4    2    2    10   .    4    2    
  Drop                     69   | .    2    8    4    12   7    21   .    12   3    
  Fire                     129  | .    11   20   10   2    .    37   1    18   30   
  Melee                    5    | .    .    .    .    .    .    .    .    .    5    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    3    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
    5 | -11/Scrapyard | Entered Materials
  128 | -10/Materials | Discovered new exit (range 7)
  138 | -10/Materials | Entered another Materials area
  138 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  435 | -9/Materials  | Discovered new exit (range 7)
  463 | -9/Materials  | Identified exit to Mines
  464 | -9/Materials  | Entered Mines
  517 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  600 | -9/Mines      | Build established: Scavenger-Mutant
  687 | -9/Mines      | Learned Materials emergency access door positions
  693 | -9/Mines      | Learned Materials terminal intel
  749 | -9/Mines      | Discovered new exit (range 9)
  767 | -9/Mines      | Identified exit to Materials
  769 | -9/Mines      | Entered Materials
  769 | -8/Materials  | Evolved 2 slots: Propulsion x2
  771 | -8/Materials  | Loaded intel: 12 terminal locations
  861 | -8/Materials  | Discovered new exit (range 10)
  891 | -8/Materials  | Identified exit to Factory
  892 | -8/Materials  | Entered Factory
  892 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1120 | -7/Factory    | Discovered new exit (range 8)
 1127 | -7/Factory    | Identified exit to Factory
 1131 | -7/Factory    | Entered another Factory area
 1131 | -6/Factory    | Evolved 2 slots: Utility x2
 1806 | -6/Factory    | Build established: Gunner
 1854 | -6/Factory    | Discovered new exit (range 7)
 1858 | -6/Factory    | Identified exit to Lower Caves
 2285 | -6/Factory    | Discovered new exit (range 15)
 2298 | -6/Factory    | Identified exit to Factory
 2299 | -6/Factory    | Entered another Factory area
 2299 | -5/Factory    | Evolved 2 slots: Utility x2
 2329 | -5/Factory    | Discovered new exit (range 7)
 2335 | -5/Factory    | Identified exit to Upper Caves
 2353 | -5/Factory    | Discovered new exit (range 4)
 2354 | -5/Factory    | Identified exit to Factory
 2361 | -5/Factory    | Entered another Factory area
 2361 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2611 | -4/Factory    | Build established: Skirmisher
 2652 | -4/Factory    | Discovered new exit (range 15)
 2686 | -4/Factory    | Identified exit to Research
 2691 | -4/Factory    | Entered Research
 2691 | -3/Research   | Evolved 2 slots: Utility x2
 3055 | -3/Research   | Released all parts (12)
 3062 | -3/Research   | Spotted B-86 Titan
 3066 | -3/Research   | Spotted B-86 Titan
 3086 | -3/Research   | Lost 12 parts (1p3n3u5w)
 3100 | -3/Research   | Core integrity fell below 50%
 3104 | -3/Research   | Spotted B-86 Titan
 3124 | -3/Research   | Core integrity fell below 20%
 3134 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
03062_ Slug penetrates Wall.
03068_ M-28 Smith repairs Lgt. Ion Engine.
03073_ Slug penetrates Wall.
03079_ Penetrated by Slug.
03082_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
03088_ Nuclear Pulse Array destroyed.
03090_ Terminal disabled.
03093_ System corrupted: Component data lost.
03095_ Great Axe destroyed.
03098_ Penetrated by Slug.
03098_ Knocked back. <x3>
03103_ Acquired 8 matter.
03112_ System corrupted: Component data lost.
03119_ ALERT: Security rotation in progress.
03122_ Knocked back.
03124_ Acquired Mic. Antimatter Reactor.
03126_ Slug penetrates Wall. <x3>
03126_ Penetrated by Slug.
03130_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????##############? |
| ???????????????????????????????????#            #? |
| ???????????????????????????????????#            #? |
| ???????????????????????????????????#            #? |
| ???????????????????????????????????#            ## |
| ???????????????????????????????????#            +  |
| ????????????????????????????###????#            ## |
| ????????????????????????????   ????#            #? |
| ???????????????????????????#   ????#            #? |
| ???????????????????????????#   ????#            #? |
| ???????????????????????????#   ????#            #? |
| ???????????????????????????#   ???##        %   #? |
| ???????????????????????????#   ?? ##            #? |
| ???????????????????????????#  ""  ######## ####### |
| ???????????????????????????#  ""  ## ###           |
| ???????????????????????????#  "T  #    #    ###### |
| ???????????????????????????#  ""  #! %      #????? |
| ???????????????????????????#  ""  #  !      #????? |
| ???????????????????????????#      #         #????? |
| ???????????????????????????#    ??#!   "    #????? |
| ?????????????????####+#######+###### ###    "#???? |
| ???????????????#         @c      s                 |
| ???????????????#         cc       s                |
| ???????????????#                                   |
| ???????????????+                                "" |
| ???????????????#######+######;#####;###;        "" |
| ?????????????????????????????#  ????  ?#         T |
| ??????????????????????????????   ????? #        "" |
| ??????????????????????????????? ""?????+        "" |
| ????????????????????????????????"""????# =         |
| ?????????????????????????????????"?????#           |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#     !!*   |
| ???????????????????????????????????????#     !**   |
| ???????????????????????????????????????#     !*    |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#           |
| ???????????????????????????????????????#           |
| ???????????????????????????????? ??????#    "####" |
| ?????????????????????????????? ????? ?##    #      |
| ???????????????  "####+######+#########"    #      |
| ???????????????                             +  """ |
| ???????????????  %                          #  """ |
| ????????????????                            #  """ |
| ????????????????"??"   " ""                 #      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Coolant Potential          80
Energy Generation          39
Energy Capacity            470
Matter Stores              388
Matter Capacity            400
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             225
Evasion (%)                62
Targeting Accuracy         14
Offensive Hacking          10

 Item Schematics 
-----------------
 Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoltFusionChronowheel
  Manual?         0
Play Time         01:31:12
  Cumulative      107.3 hours
  Start           2024.09.02 @ 21:29:36
  End             2024.09.02 @ 23:13:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          47
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9af9f384-eef5-48c8-b4ed-1a4977abb39c