Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 23:13:57 Player: harambe Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (2183) 2183 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 7863 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 0/1300 Matter 281/300 Energy 85/100 System Corruption 7% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- Hardcell Cannon > --- INVENTORY (5) ---- Micro Antimatter Reactor Improved Trap Scanner Improved Cloaking Device Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Advanced Sensor Array Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Advanced Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Plasma Rifle Phase Cannon Gauss Rifle Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Nuclear Pulse Array Large Storage Unit Improved Trap Scanner Improved Cloaking Device Long-range Proton Cannon Heavy Ion Cannon Railgun Hardcell Cannon Rocket Launcher Missile Launcher Great Axe [Rating: 84] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Nuclear Pulse Array Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 1 . 2 . . . 1 . Utility 7 | . . 1 . . . 2 2 . 2 Weapon 2 | . . . . . 1 . . 1 . Parts Attached 82 | 1 3 13 4 8 5 25 2 8 13 Power 14 | . . 2 1 . 1 5 . 3 2 Engine 7 | . . 2 1 . 1 3 . . . Core 3 | . . . . . . 2 . 1 . Reactor 4 | . . . . . . . . 2 2 Propulsion 19 | . . 5 1 6 1 3 . 2 1 Treads 3 | . . 2 . 1 . . . . . Leg 5 | . . 3 1 1 . . . . . Wheel 10 | . . . . 4 1 3 . 2 . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 19 | . 1 4 1 1 . 6 2 1 3 Device 9 | . . 1 . 1 . 3 1 1 2 Storage 3 | . . 2 1 . . . . . . Processor 4 | . . 1 . . . 2 . . 1 Hackware 1 | . . . . . . 1 . . . Protection 2 | . 1 . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 30 | 1 2 2 1 1 3 11 . 2 7 Energy Gun 8 | 1 1 1 . . 1 4 . . . Energy Cannon 2 | . . . . . . 1 . 1 . Ballistic Gun 5 | . . 1 1 . . 1 . 1 1 Ballistic Cannon 8 | . . . . 1 2 3 . . 2 Launcher 6 | . 1 . . . . 2 . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 19 | . . . 1 . . 2 . . 16 Power 3 | . . . . . . 1 . . 2 Propulsion 4 | . . . . . . . . . 4 Utility 5 | . . . 1 . . 1 . . 3 Weapon 7 | . . . . . . . . . 7 Highest Loss Streak 12 | . . . 1 . . 2 . . 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 90 95 98 92 100 90 93 94 77 Engine 8 | . 14 11 11 9 15 8 5 3 . Core 1 | . . . . . . 1 5 5 1 Treads 1 | . . 7 . 8 4 . . . . Leg 7 | . 28 23 33 13 . . . . . Wheel 18 | . . . . 22 32 26 23 26 18 Device 10 | . . 2 9 2 7 10 17 17 18 Storage 7 | . 14 17 11 9 7 6 5 5 3 Processor 10 | . . 2 11 9 7 14 11 10 11 Protection 1 | . 5 8 . . . . 4 2 . Energy Gun 9 | . 26 15 11 9 7 9 5 5 3 Energy Cannon 1 | . . . . . . 1 5 5 3 Ballistic Gun 4 | . . 6 11 7 . 3 5 10 4 Ballistic Cannon 3 | . . . . 1 15 4 . . 1 Peak Build Rating 84 | 6 7 13 13 25 34 50 58 69 84 Average Rating 39 | 6 6 10 12 18 30 44 57 64 65 On Entrance 27 | 6 6 7 13 13 25 33 49 58 68 Naked Turns 37 | . . . . . . . . . 37 Heaviest Build 77 | 13 16 22 32 37 50 55 57 61 77 Greatest Support 76 | 20 20 33 33 48 60 64 64 76 76 Greatest Overweight (x) 1 | . . . . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 14 15 15 15 15 15 13 Most Carried 15 | 6 8 10 15 15 15 15 14 15 15 Average Carried 13 | 6 7 7 13 14 14 14 13 14 12 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 5 Final Carried 15 | 6 8 10 15 15 15 15 14 15 4 Class Distribution -------------------- 35% | Gunner 32% | Skirmisher 16% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Skirmisher | -5/Factory Skirmisher | -4/Factory Skirmisher | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Matter Collected 1745 | 210 99 144 70 48 . 347 13 307 507 Remotely 931 | . . 30 48 . . 34 13 307 499 Salvage Created 1669 | . 50 239 154 48 . 434 13 332 399 Parts 101 | . 6 12 14 2 . 26 . 20 21 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 47 | . 4 5 6 1 . 14 . 11 6 Guns 27 | . 2 4 6 1 . 6 . 8 . Cannons 4 | . . . . . . 2 . 1 1 AOE 13 | . 2 . . . . 6 . 1 4 Classes Destroyed 11 | . 3 1 . . . 2 1 1 3 Worker 5 | . 1 . . . . . . . 4 Builder 3 | . . . . . . . . . 3 Tunneler 1 | . . . . . . . . . 1 Recycler 1 | . . . . . . . . . 1 Operator 2 | . . . . . . . 1 . 1 Swarmer 20 | . 3 . 4 . . 4 . 9 . Grunt 15 | . 1 2 2 1 . 5 . 1 3 Brawler 1 | . . . . . . . . 1 . Sentry 5 | . . 3 . . . . . . 2 Hunter 3 | . . . . . . 2 . . 1 Programmer 3 | . . . . . . 3 . . . Best Kill Streak 7 | . 3 2 2 1 . 4 1 4 7 Combat Bots Only 4 | . 2 2 2 1 . 4 . 4 4 Max Kills in Single Turn 4 | . 1 1 1 1 . 4 1 2 3 Gunslinging 1 | . . . . . . . . 1 . Exploded 4 | . 1 . . . . 4 . 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Hostile Shots Fired 431 | . 22 36 21 2 . 93 . 34 223 Missed 139 | . 7 12 6 . . 28 . 4 82 Damage Taken 5328 | . 132 331 132 30 . 1023 . 683 2997 Core 1562 | . . 22 22 . . 123 . 89 1306 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 95 | 100 100 . 89 100 100 85 100 92 . Volleys Fired 129 | . 11 20 10 2 . 37 1 18 30 Largest 4 | . 2 2 2 2 . 3 3 4 4 Hottest 249 | . 90 90 76 76 . 175 175 213 249 Shots Fired 310 | . 18 40 20 4 . 99 3 61 65 Gun 216 | . 14 40 20 4 . 60 2 48 28 Cannon 71 | . . . . . . 34 1 13 23 Launcher 23 | . 4 . . . . 5 . . 14 Special . | . . . . . . . . . . Kinetic 123 | . . 10 10 2 . 39 1 34 27 Thermal 124 | . 14 30 10 2 . 23 1 20 24 Explosive 23 | . 4 . . . . 5 . . 14 Electromagnetic 40 | . . . . . . 32 1 7 . Robot Hit Streak 17 | . 3 17 3 3 . 10 1 7 11 Robot Miss Streak 8 | . 3 1 3 1 . 6 2 8 4 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 3 | . . . 1 . . . . 2 . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . Shots Hit Robots 178 | . 8 32 8 3 . 56 2 27 42 Core Hits 133 | . 6 10 8 3 . 43 1 16 46 Critical Kills 2 | . . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . . . . 1 1 Critical Strikes 13 | . . 3 . . . 1 . 3 6 Burn 6 | . . 3 . . . 1 . . 2 Meltdown 1 | . . . . . . . . 1 . Destroy 3 | . . . . . . . . 2 1 Blast 3 | . . . . . . . . . 3 Melee Attacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Slashing 5 | . . . . . . . . . 5 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5854 | . 289 374 120 31 . 1669 54 824 2493 Guns 2055 | . 83 374 120 31 . 667 17 456 307 Cannons 1060 | . . . . . . 392 37 173 458 Explosions 2739 | . 206 . . . . 610 . 195 1728 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1518 | . . 71 32 16 . 635 17 325 422 Thermal 1516 | . 83 303 88 15 . 264 . 420 343 Explosive 2483 | . 206 . . . . 549 . . 1728 Electromagnetic 337 | . . . . . . 221 37 79 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 1 . 3 7 Average Corruption 3 | . . . . . . 1 . 2 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . . . . . 3 Message Errors 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 103 | . 18 . . . . . 7 71 7 Projectiles 20 | . . . . . . . 7 7 6 Explosions 83 | . 18 . . . . . . 64 1 Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . . 8 . . 1 Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . 7 . . 1 Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 293 | . . . . . . 52 . 191 50 Shots 7 | . . . . . . 1 . 2 4 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 477 | . 273 210 70 45 . 410 102 477 376 Average Temperature 139 | . 144 86 28 28 . 158 53 209 132 Received Heat Transfer 619 | . 12 168 18 18 . 117 . 79 207 Effects 17 | . . . . . . 7 . 7 3 Shutdowns 5 | . . . . . . . . 4 1 Energy Bleed 2 | . . . . . . 1 . 1 . Interference 10 | . . . . . . 6 . 2 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 1 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . 1 . . . . . 1 1 Combat Hostiles 3 | . . 1 . . . . . 1 1 Parts Melted 9 | . . 4 . . . 2 . 1 2 Heat Transferred 3315 | . 199 1026 222 37 . 548 . 511 772 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Peak Influence 666 | . 130 224 272 145 109 403 158 436 666 Initial 228 | . . 54 87 105 65 53 123 77 228 Average 221 | . 45 138 155 125 76 196 133 333 481 Maximum Alert Level 2 | . . 1 1 . . 2 . 2 2 Low Security (%) 49 | 100 100 72 82 100 100 39 100 10 . Level 1 36 | . . 27 17 . . 60 . 46 28 Level 2 14 | . . . . . . . . 42 71 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 1 . . . 4 . . 6 Investigation 2 | . . . . . . 2 . . . Extermination 3 | . . . . . . 2 . . 1 Reinforcement 5 | . 1 1 . . . . . . 3 Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Distress Signals 5 | . 1 2 . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | . 8 9 8 2 3 22 1 13 30 Peak Tracking Total 16 | . 5 3 4 2 2 6 1 4 16 Tactical Retreats 7 | . . . 2 . . 1 . 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 7 | . . . . . . 4 . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 11 | . 1 . . . . 3 1 3 3 Max in Single Turn 3 | . 1 . . . . 1 1 3 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 15 | . . 1 . 1 1 8 . . 4 Terminals 11 | . . . . 1 1 5 . . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 2 | . . 1 . . . 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . . 2 . 2 1 14 . . 7 Successful 13 | . . 2 . 2 1 5 . . 3 Failed 13 | . . . . . . 9 . . 4 Catastrophic 3 | . . . . . . 2 . . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 17 | . . . . 2 1 7 . . 7 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . . . . . 6 . . . Scanalyzers 3 | . . 2 . . . 1 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . . . . 2 1 2 . . 3 Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 2 | . . . . . . 1 . . 1 Locate Traps 2 | . . . . 1 . . . . 1 Zone Layout 3 | . . . . 1 . 1 . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . . . Process 2 | . . . . . . 2 . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . 1 Used . | . . . . . . . . . . Hacking Detections 13 | . . 1 . 1 . 7 . . 4 Full Trace Events 2 | . . . . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 185 | . . . . . . 185 . . . Retrieved Matter 33 | . . . . . . 33 . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Turns Passed 3133 | 4 133 326 305 123 239 1168 62 330 443 Spaces Moved 2522 | 3 79 179 214 94 239 1010 61 259 384 Core 71 | . . . . . . . . . 71 Treads . | . . . . . . . . . . Legs 503 | 3 79 179 214 28 . . . . . Wheels 1896 | . . . . 66 239 1010 61 259 261 Hover . | . . . . . . . . . . Flight 52 | . . . . . . . . . 52 Fastest Speed 40 | 120 120 120 120 90 90 90 92 92 40 Average Speed 96 | 120 120 120 120 99 93 91 92 92 82 Slowest Speed 120 | 120 120 120 120 120 105 92 92 92 107 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 2 31 21 65 13 5 33 1 10 20 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug 2 | . . . . . . . . 1 1 Terrain Destroyed 93 | . 11 . . . . 37 . 21 24 Melee 1 | . . . . . . . . . 1 Projectile 8 | . . . . . . . . 2 6 AOE 84 | . 11 . . . . 37 . 19 17 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Total 2984 | 3 99 253 245 126 257 1172 64 315 450 Wait 112 | . . 30 7 . . 62 . 7 6 Move 2513 | 2 78 178 213 93 238 1009 60 258 384 Hop . | . . . . . . . . . . Pick Up 71 | . 5 4 7 11 7 15 1 12 9 Fast Attach 20 | . . 2 . 4 1 12 . 1 . Attach 26 | . 1 2 . 2 2 3 2 3 11 Detach . | . . . . . . . . . . Swap 36 | 1 2 9 4 2 2 10 . 4 2 Drop 69 | . 2 8 4 12 7 21 . 12 3 Fire 129 | . 11 20 10 2 . 37 1 18 30 Melee 5 | . . . . . . . . . 5 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . . . 3 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 7) 138 | -10/Materials | Entered another Materials area 138 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 435 | -9/Materials | Discovered new exit (range 7) 463 | -9/Materials | Identified exit to Mines 464 | -9/Materials | Entered Mines 517 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 600 | -9/Mines | Build established: Scavenger-Mutant 687 | -9/Mines | Learned Materials emergency access door positions 693 | -9/Mines | Learned Materials terminal intel 749 | -9/Mines | Discovered new exit (range 9) 767 | -9/Mines | Identified exit to Materials 769 | -9/Mines | Entered Materials 769 | -8/Materials | Evolved 2 slots: Propulsion x2 771 | -8/Materials | Loaded intel: 12 terminal locations 861 | -8/Materials | Discovered new exit (range 10) 891 | -8/Materials | Identified exit to Factory 892 | -8/Materials | Entered Factory 892 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1120 | -7/Factory | Discovered new exit (range 8) 1127 | -7/Factory | Identified exit to Factory 1131 | -7/Factory | Entered another Factory area 1131 | -6/Factory | Evolved 2 slots: Utility x2 1806 | -6/Factory | Build established: Gunner 1854 | -6/Factory | Discovered new exit (range 7) 1858 | -6/Factory | Identified exit to Lower Caves 2285 | -6/Factory | Discovered new exit (range 15) 2298 | -6/Factory | Identified exit to Factory 2299 | -6/Factory | Entered another Factory area 2299 | -5/Factory | Evolved 2 slots: Utility x2 2329 | -5/Factory | Discovered new exit (range 7) 2335 | -5/Factory | Identified exit to Upper Caves 2353 | -5/Factory | Discovered new exit (range 4) 2354 | -5/Factory | Identified exit to Factory 2361 | -5/Factory | Entered another Factory area 2361 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2611 | -4/Factory | Build established: Skirmisher 2652 | -4/Factory | Discovered new exit (range 15) 2686 | -4/Factory | Identified exit to Research 2691 | -4/Factory | Entered Research 2691 | -3/Research | Evolved 2 slots: Utility x2 3055 | -3/Research | Released all parts (12) 3062 | -3/Research | Spotted B-86 Titan 3066 | -3/Research | Spotted B-86 Titan 3086 | -3/Research | Lost 12 parts (1p3n3u5w) 3100 | -3/Research | Core integrity fell below 50% 3104 | -3/Research | Spotted B-86 Titan 3124 | -3/Research | Core integrity fell below 20% 3134 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03062_ Slug penetrates Wall. 03068_ M-28 Smith repairs Lgt. Ion Engine. 03073_ Slug penetrates Wall. 03079_ Penetrated by Slug. 03082_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03088_ Nuclear Pulse Array destroyed. 03090_ Terminal disabled. 03093_ System corrupted: Component data lost. 03095_ Great Axe destroyed. 03098_ Penetrated by Slug. 03098_ Knocked back. 03103_ Acquired 8 matter. 03112_ System corrupted: Component data lost. 03119_ ALERT: Security rotation in progress. 03122_ Knocked back. 03124_ Acquired Mic. Antimatter Reactor. 03126_ Slug penetrates Wall. 03126_ Penetrated by Slug. 03130_ Slug penetrates Wall. 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" "" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 80 Energy Generation 39 Energy Capacity 470 Matter Stores 388 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 14 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoltFusionChronowheel Manual? 0 Play Time 01:31:12 Cumulative 107.3 hours Start 2024.09.02 @ 21:29:36 End 2024.09.02 @ 23:13:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9af9f384-eef5-48c8-b4ed-1a4977abb39c