Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.18 @ 19:19:41 Player: Moya Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1396) 1396 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (131) 131 TOTAL SCORE: 3567 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 58 Cogmind --------- Core Integrity 0/400 Matter 110/300 Energy 22/100 System Corruption 0% Temperature Critical (609) Movement Rolling (105) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (3) ------ Cooling System Large Storage Unit > --- WEAPON (3) ------- Slug Cannon Bore Cannon Enhanced Flamer > --- INVENTORY (15) --- Ion Engine Ion Engine Armored Wheel Armored Wheel Improved Terrain Scan Processor 0b10 Decoder Chip [Generic] Medium Armor Plating Proton Cannon Bore Cannon Shock Bomb Launcher Rocket Launcher Enhanced Flamer CR-A16's Pointy Stick Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Cooling System Large Storage Unit 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- Slug Cannon Bore Cannon Enhanced Flamer > --- INVENTORY -------- Ion Engine Ion Engine Armored Wheel Armored Wheel Improved Terrain Scan Processor 0b10 Decoder Chip [Generic] Medium Armor Plating Proton Cannon Bore Cannon Shock Bomb Launcher Rocket Launcher Enhanced Flamer CR-A16's Pointy Stick Self-destruct Interrupter GAL Module [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Shock Bomb Launcher Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 70 | 6 9 8 35 . 4 8 Power 8 | 1 1 1 4 . . 1 Engine 7 | 1 1 1 4 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 20 | 2 3 4 11 . . . Treads . | . . . . . . . Leg 18 | 2 3 4 9 . . . Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 3 . 10 . 1 . Device 5 | . . . 5 . . . Storage 3 | 1 1 . 1 . . . Processor 2 | . 1 . . . 1 . Hackware 1 | . . . 1 . . . Protection 4 | . 1 . 3 . . . Artifact . | . . . . . . . Weapon 27 | 2 2 3 10 . 3 7 Energy Gun 11 | . . 1 8 . 2 . Energy Cannon 2 | . 1 . . . . 1 Ballistic Gun 7 | 2 1 2 1 . 1 . Ballistic Cannon 2 | . . . . . . 2 Launcher 2 | . . . . . . 2 Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 13 | . 1 5 4 . . 3 Power 2 | . . 1 . . . 1 Propulsion 4 | . . 3 1 . . . Utility 2 | . 1 . . . . 1 Weapon 5 | . . 1 3 . . 1 Highest Loss Streak 4 | . 1 4 2 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 92 98 100 99 98 Engine 11 | . 14 13 11 11 11 8 Leg 12 | . 28 21 20 . . . Wheel 9 | . . . . 22 22 22 Device 7 | . . . 10 11 11 11 Storage 11 | . 14 14 10 11 11 11 Processor 8 | . 10 14 . . 10 11 Protection 3 | . 2 . 10 11 . . Energy Gun 17 | . . 5 28 22 21 3 Energy Cannon 3 | . 10 8 . . . 5 Ballistic Gun 10 | . 17 14 4 11 11 7 Naked Turns . | . . . . . . . Heaviest Build 46 | 13 29 29 40 33 37 46 Greatest Support 28 | 20 20 20 28 24 24 24 Greatest Overweight (x) 9 | 2 1 9 2 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 14 15 15 15 Most Carried 15 | 4 8 11 15 12 15 15 Average Carried 11 | 2 7 9 11 12 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 8 10 12 12 15 15 Class Distribution -------------------- 39% | Gunner 34% | Mutant 19% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1014 | 254 131 137 379 . 88 25 Remotely . | . . . . . . . Salvage Created 1688 | . 241 270 959 . . 218 Parts 118 | . 18 20 69 . . 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 51 | . 8 10 28 . . 5 Guns 34 | . 3 4 27 . . . Cannons 13 | . 5 5 . . . 3 AOE 2 | . . . . . . 2 Classes Destroyed 6 | . 2 . 4 . . . Worker 2 | . . . 2 . . . Watcher 3 | . . . 3 . . . Swarmer 25 | . 3 6 14 . . 2 Grunt 20 | . 5 4 9 . . 2 Duelist 1 | . . . 1 . . . Sentry 5 | . . . 4 . . 1 Best Kill Streak 5 | . 3 3 5 . . 3 Combat Bots Only 4 | . 3 3 4 . . 3 Max Kills in Single Turn 2 | . 1 1 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 283 | . 54 57 118 . . 54 Missed 76 | . 12 15 35 . . 14 Damage Taken 2778 | . 394 431 922 9 . 1022 Core 559 | . 95 46 114 9 . 295 Absorbed by Shields . | . . . . . . . Redirected to Shielding 76 | . . . 76 . . . Regen/Repaired (Parts) 442 | . . . 304 . 138 . Core Remaining (%) 71 | 100 . 43 . . . . Volleys Fired 129 | . 32 31 54 . . 12 Largest 3 | . 2 2 3 . . 3 Hottest 196 | . 80 80 196 . . 185 Shots Fired 308 | . 64 59 148 . 1 36 Gun 228 | . 38 33 148 . 1 8 Cannon 74 | . 26 26 . . . 22 Launcher 2 | . . . . . . 2 Special 4 | . . . . . . 4 Kinetic 100 | . 38 32 5 . 1 24 Thermal 189 | . 26 27 130 . . 6 Explosive . | . . . . . . . Electromagnetic 19 | . . . 13 . . 6 Robot Hit Streak 11 | . 7 8 11 . . 4 Robot Miss Streak 7 | . 7 3 6 . . 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . 7 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 150 | . 33 33 67 . . 17 Core Hits 79 | . 14 16 38 . . 11 Critical Kills 3 | . . 1 . . . 2 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 7 | . . 1 3 . . 3 Burn 3 | . . . 3 . . . Meltdown 1 | . . 1 . . . . Destroy 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2819 | 6 473 411 1216 19 . 694 Guns 1621 | . 157 175 1188 . . 101 Cannons 801 | . 294 227 . . . 280 Explosions 281 | . . . . . . 281 Melee . | . . . . . . . Ramming 84 | 6 22 9 28 19 . . Kinetic 645 | . 157 162 27 . . 299 Thermal 1695 | . 294 240 1037 . . 124 Explosive . | . . . . . . . Electromagnetic 395 | . . . 124 . . 271 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 1 . 2 2 . Average Corruption 1 | . 1 1 . 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . 15 . . 6 . Message Errors 2 | . . 2 . . . . Matter Fused 9 | . . 7 . . 2 . Heat Flow Errors 3 | . . 2 . . 1 . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 3 | . . 1 . . 2 . Misfires 3 | . . 2 . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . 1 . . 2 Impact 1 | . . . 1 . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 105 | . . . . 9 . 96 Shots 3 | . . . . . . 3 Rammed 1 | . . . . 1 . . Targets Rammed 16 | 2 4 3 6 1 . . Kicked 15 | 2 4 3 6 . . . Crushed . | . . . . . . . Highest Temperature 609 | . 236 298 531 . 196 609 Average Temperature 140 | . 80 117 177 . 106 189 Received Heat Transfer 858 | . 69 159 243 . . 387 Effects 13 | . . 2 7 . . 4 Shutdowns 2 | . . . 2 . . . Energy Bleed 2 | . . . . . . 2 Interference 4 | . . 2 2 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Damage (major) 1 | . . . 1 . . . Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 . . 1 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 1 . . . Combat Hostiles 2 | . . 1 1 . . . Parts Melted 8 | . 1 1 6 . . . Heat Transferred 4004 | . 629 518 2467 . . 390 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 502 | . 160 130 502 145 . . Initial 145 | . . 21 . 145 . . Average 160 | . 68 42 323 145 . . Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 66 | 100 100 100 17 100 . . Level 1 21 | . . . 52 . . . Level 2 12 | . . . 30 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 73 | . 12 10 43 . . 8 Peak Tracking Total 5 | . 5 3 4 . . 5 Tactical Retreats 5 | . 2 . 3 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . 2 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 6 | . 1 . 1 . . 4 Max in Single Turn 1 | . 1 . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 2 . 2 . . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 3 . 5 . . . Successful 6 | . 2 . 4 . . . Failed 2 | . 1 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 18 | . . . . . 18 . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 9 | . . . 9 . . . Total Damage 151 | . . . 151 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 7061 | 127 649 1622 1670 76 2761 156 Spaces Moved 4458 | 95 402 659 722 46 2437 97 Core 23 | 11 . 12 . . . . Treads . | . . . . . . . Legs 1803 | 84 402 647 670 . . . Wheels 2632 | . . . 52 46 2437 97 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 105 105 105 105 Average Speed 137 | 118 132 214 185 105 105 105 Slowest Speed 500 | 150 190 500 260 105 105 105 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 5 49 94 48 15 81 12 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . 4 2 Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . . . . . . 11 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 5 | . . . . . . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5140 | 106 459 810 931 73 2642 119 Wait 381 | . . 107 64 27 183 . Move 4452 | 94 401 658 721 45 2436 97 Hop . | . . . . . . . Pick Up 48 | 4 6 3 25 . 10 . Fast Attach 16 | 6 1 1 5 . 1 2 Attach 14 | . 1 3 8 . 1 1 Detach 3 | . . . 3 . . . Swap 40 | . 7 4 22 . 2 5 Drop 41 | . 7 . 23 . 9 2 Fire 129 | . 32 31 54 . . 12 Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick 15 | 2 4 3 6 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 13) 752 | -10/Materials | Discovered new exit (range 11) 777 | -10/Materials | Entered Mines 777 | -10/Mines | Discovered new exit (range 8) 815 | -10/Mines | Learned Materials stockpile data 934 | -10/Mines | Discovered new exit (range 11) 1641 | -10/Mines | Found a hidden stash of uninstalled traps 1703 | -10/Mines | Core integrity fell below 50% 1753 | -10/Mines | Lost 4 parts (1p2n1w) 2399 | -10/Mines | Entered Materials 2399 | -9/Materials | Accompanied by 2 allies 2399 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2404 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2721 | -9/Materials | Build established: Scavenger-Tank 3049 | -9/Materials | Repaired Propulsion Shielding 3091 | -9/Materials | Repaired Lrg. Storage Unit 4012 | -9/Materials | Discovered new exit (range 13) 4069 | -9/Materials | Entered Mines 4127 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4132 | -9/Mines | Discovered new exit (range 16) 4145 | -9/Mines | Entered Zion 4181 | -7/Zion | Visited the Megawrench Repair Shop 4181 | -7/Zion | Megawrench repaired 6 parts 4243 | -7/Zion | Discovered new exit (range 15) 4317 | -7/Zion | Found GAL Module 4425 | -7/Zion | System corruption cleaned by Quarantine Array 4524 | -7/Zion | Build established: Gunner 4650 | -7/Zion | Learned Factory interactive machine intel 5167 | -7/Zion | Identified exit to Deep Caves 5253 | -7/Zion | Learned location of Armory (-3) 5653 | -7/Zion | Found CR-A16's Pointy Stick 5742 | -7/Zion | Received a visual enhancement algorithm 6906 | -7/Zion | Entered Proximity Caves 6911 | -6/Proximity Caves | Spotter reported a threat 6911 | -6/Proximity Caves | Spotter reported a threat 7011 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7051 | -6/Proximity Caves | Core integrity fell below 50% 7060 | -6/Proximity Caves | Core integrity fell below 20% 7063 | -6/Proximity Caves | Core destroyed Last Messages --------------- 07045_ Imp. Medium Armor Plating fries itself beyond repair. 07047_ G-50 Soldier knocked back. 07047_ Outpost Terminal disabled. 07048_ Storage Shell breached. 07050_ HV Slug penetrates Wall. 07050_ G-50 Soldier destroyed. 07050_ Chain reaction triggered in Lgt. Nuclear Core. 07051_ G-50 Soldier IFF system glitched. 07052_ Overheating: Energy bleed (-12). 07053_ Corrupted Wave Gun fries itself beyond repair. 07055_ HV Slug penetrates G-50 Soldier. 07055_ G-50 Soldier suffers critical hit (Destroy). 07055_ G-50 Soldier destroyed. 07056_ Critical hit (Burn: +37). 07058_ Corrupted Imp. Treads self-destruct mechanism malfunctions. 07059_ Overheating: Energy bleed (-5). 07060_ Overheating: Core damaged (-80). 07060_ Corrupted Carbon-fiber Leg fries itself beyond repair. 07062_ 0b10 Decoder Chip [Skirmisher] destroyed. 07063_ Overheating: Core damaged (-68). 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