Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 12:07:35 Player: Mozco Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (187) 935 Value Destroyed (7898) 7898 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1778) 1778 TOTAL SCORE: 16211 Bonus ------- High Alert Combat Kills 1099 Follower Combat Kills 679 Cogmind --------- Core Integrity 0/1150 Matter 235/300 Energy 351/550 System Corruption 54% Temperature Critical (620) Movement Core (1150) Ox22 Location -4/Armory Parts ------- > --- POWER (1) -------- Reinforced Quantum Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Advanced Heat Sink Large Battery (fused) Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer Improved Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON (3) ------- Gamma Bomb Array > --- INVENTORY (5) ---- Myomer Leg Myomer Leg Improved Coolant Injector Phasing AFG Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Shield Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Battery Gravity Neutralizer Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Improved Remote Shield > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Neutrino Core Reinforced Quantum Reactor Reinforced Quantum Reactor Improved Heavy Treads Flexi-carbon Leg Myomer Leg Shield Leg Centrium Wheel Coolant Injector EM Shield Phasing AFG Enhanced Hardcell Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon [Rating: 110] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Reinforced Quantum Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Tesla Rifle Energy Cannon Advanced Beam Cannon Ballistic Cannon Antimatter Cannon Launcher Gamma Bomb Array Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Arm Slots Evolved 12 | . . 2 . 2 2 2 . . . 2 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . Utility 9 | . . . . 2 2 2 . . . 1 2 . Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 179 | 6 13 3 . 22 31 17 . 4 3 15 25 40 Power 17 | 1 2 1 . 2 4 4 . . . 1 . 2 Engine 11 | 1 2 1 . 1 3 3 . . . . . . Core 5 | . . . . 1 1 1 . . . 1 . 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 57 | 2 5 1 . 8 9 4 . . 2 5 9 12 Treads 5 | . . . . . . 1 . . 1 1 2 . Leg 51 | 2 5 1 . 8 9 2 . . 1 4 7 12 Wheel 1 | . . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 68 | 1 4 . . 8 15 7 . 3 . 6 11 13 Device 33 | . 1 . . 4 3 5 . 1 . 4 7 8 Storage 5 | 1 2 . . . 1 1 . . . . . . Processor 12 | . 1 . . . 4 1 . 2 . . 2 2 Hackware 1 | . . . . . 1 . . . . . . . Protection 17 | . . . . 4 6 . . . . 2 2 3 Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 2 1 . 4 3 2 . 1 1 3 5 13 Energy Gun 11 | 2 . . . 2 . 1 . . . . 1 5 Energy Cannon 15 | . 2 1 . 2 3 . . . . 2 4 1 Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . 1 . . . 1 . 4 Launcher 4 | . . . . . . . . 1 . . . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . 1 . . 2 . 2 . 2 . . 2 . Corrupted Parts 12 | . . . . . . . . . . 4 1 7 System Corruption 73 | . . . . . . . . . . 30 3 40 Parts Lost 90 | . . . . 6 13 19 . . . 8 10 34 Power 8 | . . . . 2 2 3 . . . . 1 . Propulsion 29 | . . . . 2 4 7 . . . 3 1 12 Utility 29 | . . . . 1 4 7 . . . 3 5 9 Weapon 24 | . . . . 1 3 2 . . . 2 3 13 Highest Loss Streak 13 | . . . . 3 13 10 . . . 8 2 9 To Critical Strikes 3 | . . . . 1 . . . . . . . 2 Average Backups 12 | . 10 14 14 13 14 12 8 10 13 13 13 13 Power 1 | . . 1 1 1 . . . . 1 2 2 2 Propulsion 2 | . 3 2 2 2 1 1 . 1 1 1 3 5 Utility 6 | . 1 6 7 6 10 9 7 8 10 10 6 2 Weapon 1 | . 3 4 4 2 1 . . . . . 1 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | . 2 2 1 . 1 . . . . . 3 8 Power 7 | . . . . . . . . . . . 2 5 Propulsion 1 | . . . . . . . . . . . . 1 Utility 4 | . . . . . 1 . . . . . 1 2 Weapon 5 | . 2 2 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 99 100 97 98 81 66 72 84 85 90 95 Engine 5 | . 13 11 11 8 3 2 6 6 6 4 . . Core 1 | . . . . . 3 3 . . . . 4 . Treads 2 | . . . . . . . 6 6 6 9 4 . Leg 20 | . 27 43 44 35 29 19 3 . 5 6 14 20 Device 9 | . 7 . . 8 6 5 2 6 6 8 13 22 Storage 8 | . 14 11 11 9 7 7 6 6 6 5 5 9 Processor 22 | . 5 11 11 9 22 26 26 35 40 32 29 20 Protection 3 | . . . . 8 7 5 . . . 2 5 1 Energy Gun 1 | . 2 . . . . 1 . . . . . 4 Energy Cannon 10 | . 25 22 22 18 14 3 . . . 2 6 4 Ballistic Cannon 2 | . . . . . . 3 6 6 6 4 2 4 Peak Build Rating 110 | 6 13 18 18 26 46 52 38 52 58 76 97 110 Average Rating 49 | 4 12 16 17 22 40 42 33 41 53 62 83 97 On Entrance 34 | . 6 13 18 17 26 40 33 33 46 58 76 85 Avg Prop Armor Cover (%) 14 | . . . . . . 18 17 16 19 19 5 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 101 | 13 33 35 35 44 62 44 35 35 38 81 86 101 Greatest Support 93 | 20 20 40 40 45 66 66 22 22 15 57 86 93 Greatest Overweight (x) 5 | . 2 . . 1 2 3 3 2 2 4 5 2 Average Overweight (x) . | . . . . . . . 2 1 2 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 2 15 15 15 15 15 15 8 13 15 15 15 15 Average Carried 12 | . 10 14 14 13 14 12 7 11 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 15 15 14 15 14 8 8 13 15 12 15 4 Class Distribution -------------------- 49% | Scavenger-Mutant 27% | Mutant 20% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Arm Matter Collected 4240 | 260 276 40 . 217 341 574 . 123 29 335 578 1467 Remotely . | . . . . . . . . . . . . . Salvage Created 8326 | . 746 280 . 1071 1124 1013 . . 140 460 1283 2209 Parts 372 | . 48 18 . 69 54 32 . . 1 19 35 96 Haulers Intercepted 13 | . 2 1 . 3 3 2 . . . . 2 . Recyclers Shooed 12 | . 1 . . 1 . 6 . . . 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Arm Combat Hostiles Destroyed 143 | . 11 4 . 21 18 15 . . 1 8 18 47 Guns 11 | . . . . . . 2 . . . . 2 7 Cannons 113 | . 10 3 . 19 17 13 . . 1 8 12 30 AOE 6 | . . . . . . . . . . . . 6 Classes Destroyed 18 | . 7 1 . 5 3 . . . 1 . . 1 Worker 4 | . . . . 1 1 2 . . . . . . Builder 3 | . 1 . . . . 1 . . . . 1 . Tunneler 1 | . 1 . . . . . . . . . . . Hauler 13 | . 2 1 . 3 3 2 . . . . 2 . Recycler 8 | . 1 . . 1 1 3 . . . 2 . . Mechanic 2 | . . . . 1 . 1 . . . . . . Operator 4 | . 1 . . 2 . . . . . . . 1 Drone 1 | . . . . . . . . . 1 . . . Watcher 9 | . 3 1 . 1 2 . . . . 1 . 1 Swarmer 33 | . . . . 8 5 3 . . . 5 . 12 Saboteur 2 | . . . . . . . . . . . . 2 Grunt 52 | . 11 . . 8 4 6 . . . 3 5 15 Brawler 3 | . . . . 1 . 2 . . . . . . Protector 1 | . . . . 1 . . . . . . . . Sentry 20 | . . 4 . 3 2 1 . . . . 7 3 Specialist 5 | . . . . . 1 . . . . . . 4 Hunter 13 | . . . . . 2 3 . . . . 2 6 Programmer 13 | . . . . . 4 . . . . . 4 5 Best Kill Streak 20 | . 5 4 . 13 6 10 . . 1 5 3 20 Combat Bots Only 16 | . 2 2 . 10 4 6 . . 1 5 3 16 Max Kills in Single Turn 2 | . 2 1 . 2 2 1 . . 1 1 1 2 Gunslinging 1 | . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Arm Hostile Shots Fired 1486 | . 38 12 . 132 386 154 . . 2 48 206 508 Missed 451 | . 10 5 . 31 101 50 . . 1 16 63 174 Deflected 1 | . . . . . . . . . . . 1 . Hits 1035 | . 28 7 . 101 285 104 . . 1 32 143 334 Melee 5 | . . . . 3 . 2 . . . . . . Projectile 1030 | . 28 7 . 98 285 102 . . 1 32 143 334 AOE 9 | . . . . . 1 . . . . . . 8 Critical Strikes 43 | . 1 1 . 4 3 4 . . . 4 9 17 Actively Blocked 1 | . . . . . 1 . . . . . . . Part Disruptions 11 | . . . . . . . . . . . . 11 Damage Taken 17842 | . 460 104 . 1513 3747 1635 . . 20 1130 2978 6255 Core 2465 | . 136 . . 183 614 308 . . . 29 392 803 Absorbed by Shields 283 | . . . . . . 85 . . . . . 198 Redirected to Shielding 132 | . . . . 26 44 62 . . . . . . Ignored by Resistances 1104 | . . . . . 679 . . . . 56 172 197 Regen/Repaired (Parts) 332 | . 91 . . . . . . . . . . 241 Core Remaining (%) 69 | 100 45 . 100 66 12 . . . 63 97 . . Volleys Fired 541 | . 40 12 . 65 71 109 . . 6 30 89 119 Largest 3 | . 2 2 . 2 2 2 . . 1 2 3 3 Hottest 270 | . 136 136 . 136 148 137 . . 33 171 270 238 Shots Fired 978 | . 82 24 . 128 133 140 . . 6 42 170 253 Gun 142 | . 11 . . . . 26 . . . . 26 79 Cannon 829 | . 71 24 . 128 133 114 . . 6 42 144 167 Launcher 7 | . . . . . . . . . . . . 7 Special . | . . . . . . . . . . . . . Kinetic 228 | . . . . . . 76 . . 6 23 28 95 Thermal 674 | . 79 24 . 128 133 64 . . . 15 134 97 Explosive . | . . . . . . . . . . . . . Electromagnetic 76 | . 3 . . . . . . . . 4 8 61 Robot Hit Streak 28 | . 10 4 . 12 19 23 . . 2 15 28 22 Robot Miss Streak 7 | . 4 4 . 3 2 2 . . 3 2 2 7 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 651 | . 48 12 . 76 89 112 . . 4 33 123 154 Core Hits 316 | . 25 4 . 41 38 43 . . 3 15 40 107 Critical Kills 6 | . 1 1 . 1 2 . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 31 | . 1 1 . 1 2 6 . . 1 3 5 11 Burn 3 | . . . . . . 1 . . . . 1 1 Meltdown 6 | . 1 1 . 1 2 . . . . . 1 . Blast 21 | . . . . . . 5 . . 1 3 3 9 Corrupt 1 | . . . . . . . . . . . . 1 Melee Attacks 3 | . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . 3 . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21856 | . 1025 277 . 1740 2145 3364 . . 208 1404 4916 6777 Guns 1732 | . 89 . . . . 363 . . . . 293 987 Cannons 18445 | . 936 277 . 1734 2136 3001 . . 71 1404 4514 4372 Explosions 1518 | . . . . . . . . . . . 100 1418 Melee 137 | . . . . . . . . . 137 . . . Ramming 24 | . . . . 6 9 . . . . . 9 . Kinetic 8004 | . . . . . . 2426 . . 71 995 1519 2993 Thermal 11357 | . 1000 277 . 1734 2136 938 . . . 378 3101 1793 Explosive 481 | . . . . . . . . . . . 41 440 Electromagnetic 1853 | . 25 . . . . . . . . 31 246 1551 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 137 | . . . . . . . . . 137 . . . Highest Corruption 54 | . 3 . . 5 3 4 4 4 . 30 3 54 Average Corruption 10 | . 2 . . 5 2 4 4 4 . 17 3 22 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 145 | . 18 . . 9 6 9 2 4 . 7 7 83 Message Errors 27 | . 4 . . 2 2 2 . 2 . . 2 13 Matter Fused 29 | . 3 . . 1 1 1 1 1 . 2 . 19 Heat Flow Errors 18 | . 4 . . 2 1 . . . . . 1 10 Energy Discharges 18 | . 4 . . 1 . 2 1 . . 1 . 9 Parts Rejected 4 | . . . . . . . . . . . . 4 Parts Fused 4 | . . . . . . . . . . 1 1 2 Data Loss (minor) 10 | . 1 . . 2 1 1 . . . . 2 3 Data Loss (major) 4 | . . . . 1 1 . . 1 . . 1 . Misfires 6 | . 2 . . . . 2 . . . 1 . 1 Alerts 3 | . . . . . . . . . . 1 . 2 Misdirections 7 | . . . . . . . . . . . . 7 Weapon Failures 15 | . . . . . . 1 . . . 1 . 13 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 450 | . 6 30 . 8 . 69 . . 5 63 120 149 Projectiles 433 | . 6 30 . 8 . 69 . . 5 63 120 132 Explosions 17 | . . . . . . . . . . . . 17 Melee . | . . . . . . . . . . . . . Knockbacks 40 | . . . . . . 8 . . . 8 4 20 Impact . | . . . . . . . . . . . . . Kinetic 37 | . . . . . . 7 . . . 6 4 20 Secondary 3 | . . . . . . 1 . . . 2 . . Self-Inflicted Damage 101 | . . . . . . . . . . . 64 37 Shots 6 | . . . . . . . . . . . 1 5 Rammed . | . . . . . . . . . . . . . Targets Rammed 5 | . . . . 1 2 . . . . . 2 . Kicked 5 | . . . . 1 2 . . . . . 2 . Crushed . | . . . . . . . . . . . . . Highest Temperature 688 | . 243 231 . 212 365 93 . . . 253 199 688 Average Temperature 97 | . 72 92 . 124 89 28 . . . 94 82 149 Received Heat Transfer 3028 | . 222 63 . 693 189 425 . . 9 180 566 681 Effects 12 | . 3 . . . . . . . . . . 9 Shutdowns 2 | . . . . . . . . . . . . 2 Interference 3 | . 3 . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . 1 . Total Turns 9 | . . . . . . . . . . . 9 . Longest Duration 9 | . . . . . . . . . . . 9 . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . 1 4 Combat Hostiles 5 | . . . . . . . . . . . 1 4 Parts Fried 9 | . . . . . . . . . . . 1 8 Impact Corruptions 1 | . . . . . . 1 . . . . . . Robots Melted 9 | . 1 1 . 2 2 . . . . . 3 . Combat Hostiles 8 | . 1 1 . 2 1 . . . . . 3 . Parts Melted 49 | . 3 3 . 5 13 11 . . . . 12 2 Heat Transferred 17449 | . 1778 481 . 3039 3868 1813 . . . 407 3602 2461 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Arm Maximum Alert Level 4 | . . . . 2 1 . . . . 2 2 4 Low Security (%) 51 | 100 100 100 100 28 86 100 . . . . . . Level 1 23 | . . . . 70 13 . . . . . 72 28 Level 2 17 | . . . . . . . . . . 100 27 34 Level 3 3 | . . . . . . . . . . . . 18 Level 4 3 | . . . . . . . . . . . . 18 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1164 | . 86 100 23 406 252 105 . . . 684 674 1164 Initial 600 | . . 29 17 . 177 30 . . . 600 301 312 Average 283 | . 23 62 2 297 153 31 . . . 575 391 681 Influence Increases 6132 | . 427 136 6 744 547 476 . . 10 1057 991 1738 Destroy 0b10 Robot/C 3120 | . 220 80 . 400 360 300 . . . 280 420 1060 Destroy 0b10 Robot/NC 240 | . 45 10 . 50 35 45 . . 10 20 15 10 Destroy Leader 696 | . 60 44 . 88 80 64 . . . 44 124 192 Allied During Kill 205 | . . . . . . . . . . 84 20 101 Successful Hack 180 | . 54 . 6 10 23 14 . . . 13 14 46 Disable Machine 420 | . 45 . . 30 . 15 . . . . 165 165 Anti-Garrison Action 150 | . . . . 150 . . . . . . . . Destroy Structure 356 | . 3 2 . 1 4 8 . . . 16 188 134 Advance Influence 600 | . . . . . . . . . . 600 . . Lose Combat Pursuer 165 | . . . . 15 45 30 . . . . 45 30 Influence Decreases 5128 | . 355 163 51 354 873 463 50 27 10 442 968 1372 Entered New Map 1015 | . . 43 28 . 213 34 30 27 . . 314 326 Time Decay 2883 | . 355 120 23 294 530 249 20 . 10 262 474 546 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . . Lost Part 890 | . . . . 60 130 180 . . . 80 100 340 Lost Ally 240 | . . . . . . . . . . . 80 160 Squads Dispatched 33 | . 1 . . 3 5 4 . . . 3 10 7 Investigation 4 | . 1 . . . . . . . . . 1 2 Extermination 10 | . . . . . 2 1 . . . 1 3 3 Reinforcement 14 | . . . . 1 3 3 . . . 2 3 2 Assault 2 | . . . . 2 . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . 1 . . . 1 . . Haulers Reinforced 4 | . . . . . 1 2 . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Arm Distress Signals 8 | . . . . 2 . 1 . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 251 | . 19 7 . 30 42 23 . . 9 17 32 72 Peak Tracking Total 12 | . 3 4 . 6 10 6 . . 5 5 6 12 Tactical Retreats 7 | . . . . 1 1 2 . . . . 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Arm Traps Triggered 11 | . 8 . . . . 1 . . . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Arm Machines Disabled 29 | . 3 . . 3 . 1 . . . . 11 11 Max in Single Turn 2 | . 1 . . 1 . 1 . . . . 2 1 Garrison Access 2 | . . . . 1 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Arm Machines Accessed 37 | . 8 1 1 5 6 4 . . . 2 4 6 Terminals 23 | . 7 1 1 5 2 1 . . . 1 1 4 Fabricators 7 | . . . . . 1 2 . . . 1 2 1 Repair Stations 5 | . 1 . . . 2 . . . . . 1 1 Recycling Units 1 | . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 90 | . 23 4 2 12 18 6 . . . 7 6 12 Successful 39 | . 12 1 1 5 6 1 . . . 5 3 5 Failed 49 | . 10 3 1 6 12 5 . . . 2 3 7 Catastrophic 14 | . 3 2 . 2 2 1 . . . 2 1 1 Database Lockouts 2 | . 1 . . 1 . . . . . . . . Manual 54 | . 20 4 2 10 6 . . . . 3 3 6 Terminals 56 | . 20 4 2 12 5 1 . . . 4 1 7 Fabricators 15 | . . . . . 3 3 . . . 3 4 2 Repair Stations 12 | . 3 . . . 5 . . . . . 1 3 Recycling Units 2 | . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . 5 . . . . . . . Terminal Hacks 13 | . 7 . 1 3 . 1 . . . . . 1 Robot Analysis 6 | . 4 . 1 1 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . . . . . . Transport Status 2 | . 2 . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . Fabricator Hacks 6 | . . . . . 2 . . . . 2 2 . Network Status 3 | . . . . . 1 . . . . 1 1 . Build 3 | . . . . . 1 . . . . 1 1 . Repair Station Hacks 7 | . 3 . . . 1 . . . . . . 3 Scan Component 5 | . 2 . . . 1 . . . . . . 2 Repair 2 | . 1 . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 12 | . 2 1 . 2 2 . . . . 3 1 1 Terminals 10 | . 2 1 . 2 1 . . . . 3 . 1 Assimilate 2 | . . . . . 1 . . . . 1 . . Botnet 7 | . 2 1 . 2 . . . . . 1 . 1 Operators 1 | . . . . . . . . . . 1 . . Fabricators 2 | . . . . . 1 . . . . . 1 . Prioritize 1 | . . . . . 1 . . . . . . . Recompile 1 | . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . Hacking Detections 31 | . 6 1 1 5 6 3 . . . 2 2 5 Full Trace Events 4 | . 3 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . . Time 169 | . . . . . . . . . . 169 . . Total Robot Build Rating 18 | . . . . . . . . . . 18 . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 4 | . . . . . 2 . . . . . 2 . Authchips . | . . . . . . . . . . . . . Time 153 | . . . . . 95 . . . . . 58 . Total Part Build Rating 24 | . . . . . 10 . . . . . 14 . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . 1 Time 76 | . 51 . . . . . . . . . . 25 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . Machine Destruction 4 | . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . 1 . 8 Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Arm Total Allies 13 | . . . . . . . . . . 5 . 8 Largest Group 5 | . . . . . . . . . . 5 4 4 Highest-Rated Group 192 | . . . . . . . . . . 149 139 192 Highest-Rated Ally 49 | . . . . . . . . . . 49 49 48 Total Orders . | . . . . . . . . . . . . . Ally Attacks 78 | . . . . . . . . . . 24 12 42 Total Damage 2413 | . . . . . . . . . . 735 363 1315 Kills 16 | . . . . . . . . . . 7 3 6 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Arm Active Infowar (turns) 7143 | . . . . . 1499 690 43 1181 387 566 1211 1566 Optics 2331 | . . . . . . . . . . . 765 1566 Decoding 3334 | . . . . . . . . 790 387 566 1211 380 T.N.C. 5820 | . . . . . 1499 690 43 1181 387 566 1211 243 Robot Analysis Total 6 | . 4 . 1 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 154 | . . . . . . . . . . 44 91 19 Traps 11 | . . . . . . . . . . 6 5 . Emergency Access 3 | . . . . . . . . . . . 3 . Items 133 | . . . . . . . . . . 34 80 19 Machines 3 | . . . . . . . . . . 1 2 . Patrols 2 | . . . . . . . . . . 2 . . Guards 2 | . . . . . . . . . . 1 1 . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Arm Turns Passed 9935 | 78 1522 252 293 648 1499 690 43 1181 387 566 1211 1565 Spaces Moved 5351 | 59 797 165 235 329 962 313 38 862 235 268 475 613 Core 1025 | 5 1 . . . . . . 635 235 149 . . Treads 162 | . . . . . . 2 . . . 35 125 . Legs 3860 | 54 796 165 235 329 962 272 . . . 84 350 613 Wheels 304 | . . . . . . 39 38 227 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 95 95 150 120 120 120 Average Speed 143 | 114 159 120 120 122 121 128 110 135 150 173 176 164 Slowest Speed 470 | 120 190 120 120 190 260 260 125 150 150 400 470 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 89 20 64 36 28 11 12 80 42 6 15 41 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 1 . . . . 2 . . . . Spaces Dug 22 | . . . . . . . . . . 1 8 13 Terrain Destroyed 177 | . . . . . . 8 . . 3 9 91 66 Melee . | . . . . . . . . . . . . . Projectile 88 | . . . . . . 8 . . 3 9 28 40 AOE 89 | . . . . . . . . . . . 63 26 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Arm Total 6704 | 66 970 199 246 446 1160 460 39 875 257 321 670 995 Wait 242 | . 74 9 11 8 54 9 . . 8 2 23 44 Move 5339 | 58 796 164 234 328 961 312 37 861 234 267 474 613 Hop . | . . . . . . . . . . . . . Pick Up 106 | 2 19 5 . 10 14 3 . 4 3 2 22 22 Fast Attach 85 | 6 15 . . 3 6 9 . 5 2 10 13 16 Attach 79 | . 2 2 . 12 11 10 1 . 1 3 12 25 Detach 4 | . . . . . . 1 1 1 . . 1 . Swap 78 | . 8 2 . 9 21 4 . 1 . 2 11 20 Drop 107 | . 16 5 1 10 20 3 . 3 . 4 23 22 Fire 541 | . 40 12 . 65 71 109 . . 6 30 89 119 Melee 3 | . . . . . . . . . 3 . . . Ram . | . . . . . . . . . . . . . Kick 5 | . . . . 1 2 . . . . . 2 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 115 | . . . . . . . . . . 1 . 114 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 9) 293 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 15) 501 | -10/Materials | Central database locked down 793 | -10/Materials | Discovered new exit (range 10) 807 | -10/Materials | Core integrity fell below 50% 899 | -10/Materials | Build established: Scavenger-Mutant 1338 | -10/Materials | Build established: Mutant 1407 | -10/Materials | Repaired Adv. Beam Cannon 1601 | -10/Materials | Entered another Materials area 1601 | -9/Materials | Evolved 2 slots: Propulsion x2 1827 | -9/Materials | Discovered new exit (range 6) 1853 | -9/Materials | Entered Mines 1944 | -9/Mines | Build established: Scavenger-Mutant 2128 | -9/Mines | Discovered new exit (range 8) 2146 | -9/Mines | Entered Materials 2146 | -8/Materials | Evolved 2 slots: Utility x2 2266 | -8/Materials | Lost 3 parts (2n1u) 2418 | -8/Materials | Destroyed 10 combat bots 2717 | -8/Materials | Central database locked down 2747 | -8/Materials | Discovered new exit (range 5) 2794 | -8/Materials | Entered Factory 2794 | -7/Factory | Evolved 2 slots: Utility x2 2985 | -7/Factory | Fabricated Arm. Leg (x2) 3907 | -7/Factory | Build established: Mutant 4058 | -7/Factory | Cargo convoy interrupted 4101 | -7/Factory | Core integrity fell below 50% 4149 | -7/Factory | Core integrity fell below 20% 4184 | -7/Factory | Lost 13 parts (2p4n4u3w) 4288 | -7/Factory | Discovered new exit (range 5) 4293 | -7/Factory | Entered another Factory area 4293 | -6/Factory | Evolved 2 slots: Utility x2 4420 | -6/Factory | Build established: Scavenger-Mutant 4686 | -6/Factory | Lost 7 parts (2n3u2w) 4823 | -6/Factory | Lost 10 parts (3p3n4u) 4856 | -6/Factory | Discovered new exit (range 3) 4941 | -6/Factory | Spotted B-75 Beast 4983 | -6/Factory | Entered Lower Caves 5017 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5026 | -6/Lower Caves | Entered Zion 5070 | -6/Zion | Found GAL Module 5110 | -6/Zion | Discovered new exit (range 13) 5160 | -6/Zion | System corruption cleaned by Quarantine Array 5191 | -6/Zion | Learned Factory emergency access door positions 5199 | -6/Zion | Found CR-A16's Pointy Stick 5245 | -6/Zion | Found Prototype Launcher 5245 | -6/Zion | Identified Gui. Missile Launcher 5345 | -6/Zion | Learned Factory scanalyzer intel 5759 | -6/Zion | Found Prototype Device 5759 | -6/Zion | Identified Phasing AFG 6047 | -6/Zion | Build established: Mutant 6207 | -6/Zion | Entered Proximity Caves 6306 | -5/Proximity Caves | Spotter reported a threat 6359 | -5/Proximity Caves | Spotter reported a threat 6416 | -5/Proximity Caves | Learned Factory security intel 6446 | -5/Proximity Caves | Spotter reported a threat 6515 | -5/Proximity Caves | Spotter reported a threat 6561 | -5/Proximity Caves | Discovered new exit (range 13) 6594 | -5/Proximity Caves | Entered Factory 6594 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6597 | -5/Factory | Loaded intel: 4 scanalyzer locations 6795 | -5/Factory | Fabricated B-60 Warrior? 6892 | -5/Factory | Build established: Scavenger-Mutant 6894 | -5/Factory | Search patrols dispatched 7000 | -5/Factory | Lost 8 parts (3n3u2w) 7002 | -5/Factory | System corruption reached 10% 7063 | -5/Factory | Discovered new exit (range 14) 7159 | -5/Factory | System corruption reached 30% 7160 | -5/Factory | Entered another Factory area 7160 | -4/Factory | Accompanied by 4 allies 7160 | -4/Factory | Evolved 2 slots: Utility x2 7253 | -4/Factory | Garrison activated, responded to threat 7296 | -4/Factory | Lost 4 allies 7400 | -4/Factory | Build established: Scavenger-Gunner 8090 | -4/Factory | Build established: Scavenger-Mutant 8297 | -4/Factory | Fabricated Adv. Target Analyzer (x2) 8349 | -4/Factory | Discovered new exit (range 14) 8371 | -4/Factory | Entered Armory 8653 | -4/Armory | Build established: Scavenger-Gunner 8841 | -4/Armory | Lost 3 allies 8896 | -4/Armory | Found Gamma Bomb Array 8978 | -4/Armory | Repaired Arm. Leg 9052 | -4/Armory | System corruption reached 10% 9085 | -4/Armory | Core integrity fell below 50% 9110 | -4/Armory | Lost 4 parts (2n1u1w) 9166 | -4/Armory | Lost 4 parts (2n2w) 9199 | -4/Armory | Found Gamma Bomb Array 9202 | -4/Armory | Found Gamma Bomb Array 9417 | -4/Armory | System corruption reached 30% 9428 | -4/Armory | Destroyed 16 combat bots 9428 | -4/Armory | Lost 7 parts (2n2u3w) 9464 | -4/Armory | Spotted B-86 Titan 9521 | -4/Armory | Lost 3 parts (1n1u1w) 9791 | -4/Armory | Lost 3 parts (1n1u1w) 9868 | -4/Armory | Allies destroyed B-86 Titan 9929 | -4/Armory | Core integrity fell below 20% 9937 | -4/Armory | Core destroyed Last Messages --------------- 09930_ Tesla Rifle broken. 09930_ Overheating: Short circuit. 09931_ Overheating: Core damaged (-115). 09931_ Broken Tesla Rifle destroyed. 09931_ Flexi-carbon Leg destroyed. 09931_ Penetrated by Slug. 09932_ Power failure, Rnf. Quantum Reactor shutdown. 09933_ Overheating: Imp. Target Analyzer damaged (-9). 09933_ Overheating: Imp. Target Analyzer damaged (-12). 09933_ Overheating: Tesla Rifle damaged (-4). 09933_ System corrupted: Tesla Rifle failed to cycle. 09934_ Lrg. Storage Unit destroyed. 09934_ Tesla Rifle destroyed. 09934_ Critical hit (Destroy). 09936_ Overheating: Matter decay (-60). 09936_ System corrupted: Component data lost. 09936_ Plasma Rifle destroyed. 09936_ Critical hit (Destroy). 09937_ Power failure, Rnf. Quantum Reactor shutdown. 09937_ Overheating: Core damaged (-149). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ????????????????????????????????????????????## [%# | | ????????????????????????????????????????????# ! | | ????????????????????????????????????????????# ! | | ????????????????????????????????????????????# !% | | ????????????????????????????????????????????# = | | ????????????????????????????????????????????# | | ?????????????????????###????????????????????###### | | ????????????????????? ?????#############???????? | | ?????????????????????? ????#"""""##""""#???????? | | ???????????????????""? #####""T""##""F ##"###### | | ??????????????????"""? # = | | ??????????????????? ? # ^ %* | | ??????????" ???????"" ?! # ^^ ^ ^ | | ???????????F ???????" ? #^ ^ | | ???????????? ?????" # | | ?????????????? ????? # ^ % | | ????????######+#+###+# # #! %^% =%% | | ???????? Y # ]%% F"=[= | | ??????? #d! "" =!%## | | ???????? =# [%=#? | | ???????? g%% % ! =%* =%[#? | | ???????????????+### ==* ####### ##/##/##### #? | | ?????????""" g!@* #??# #[%=%=[#??# #? | | ???????????? """ "" !*=" " #??# #=! #??# #? | | ??????????????"" """ #Y" "????# # *[ #??# #? | | ??????????????"" """ + " "????# # #??# #? | | ?????????????? *?# " "????# + #??# ? | | ??????????????"" """ ??# ????### #??###? | | ??????????????"" """ ???#######?????########?????? | | ??????????????"" """ ????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????## #??????????????????????????????? | | ????????????????##???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 65 Energy Generation 25 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 50 Kinecelleration 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Leg | x2 | -7/Factory | Preloaded B-60 Warrior | x3 | -5/Factory | Preloaded Adv. Target Analyzer | x2 | -4/Factory | Preloaded Repaired ---------- Adv. Beam Cannon | 30% | -10/Materials Arm. Leg | 26% | -4/Armory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bending The Rules Cannon Specialist Decoder Ring Express Service Physics Protects Challenges ------------ None Game ------ Seed DeuteriumTargetReactor Manual? 0 Play Time 01:53:01 Cumulative 206.4 hours Start 2025.11.04 @ 10:13:34 End 2025.11.04 @ 12:07:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 214 Rogue 210 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0beacc8b-e023-4613-a09f-907dcf0dfd7a