Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 14:58:30

Player: Folded_Phoenix

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (34)      170
Value Destroyed (1130)     1130
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (55)                 55
              TOTAL SCORE: 2315

 Bonus
-------
High Alert Combat Kills    55

 Cogmind 
---------
Core Integrity             0/400
Matter                     279/300
Energy                     186/265
System Corruption          7%
Temperature                Critical (547)
Movement                   Treading (232) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
  Advanced Treads
>          --- UTILITY (3) ------
     Large Storage Unit
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
     Heavy Particle Cannon
     Heavy Particle Cannon
>          --- INVENTORY (15) ---
  Improved Ion Engine
     Light Treads
  Advanced Treads
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Hardened Medium Armor Plating
           Trap Extractor (0/4)
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Hardened Medium Armor Plating
>          --- WEAPON -----------
     Heavy Particle Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Treads
  Advanced Treads
           Heat Sink
           Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Authchip [R/NC]
  Protection               Medium Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             54   | 6   4   44  
  Power                    6    | 1   .   5   
    Engine                 5    | 1   .   4   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               13   | 2   2   9   
    Treads                 5    | .   .   5   
    Leg                    8    | 2   2   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  26   | 1   2   23  
    Device                 7    | .   .   7   
    Storage                7    | 1   1   5   
    Processor              1    | .   .   1   
    Hackware               3    | .   .   3   
    Protection             8    | .   1   7   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   .   7   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          4    | .   .   4   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   1   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  4    | .   1   3   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   91  98  
  Engine                   11   | .   14  10  
  Treads                   21   | .   .   28  
  Leg                      9    | .   28  4   
  Device                   6    | .   .   8   
  Storage                  11   | .   14  11  
  Processor                2    | .   .   3   
  Protection               7    | .   6   8   
  Energy Gun               4    | .   14  1   
  Energy Cannon            8    | .   .   11  
  Ballistic Gun            10   | .   14  9   
Peak Build Rating          27   | 6   7   27  
  Average Rating           17   | 2   6   21  
  On Entrance              4    | .   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             55   | 13  16  55  
  Greatest Support         66   | 20  20  66  
  Greatest Overweight (x)  3    | 3   .   1   
  Average Overweight (x)   .    | 1   .   .   
Largest Inventory Capacity 25   | 8   25  20  
  Average Capacity         11   | 7   8   12  
  Most Carried             15   | 4   6   15  
  Average Carried          9    | 1   2   11  
  Final Capacity           15   | 8   8   15  
  Final Carried            12   | 1   5   12  

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           969  | 260  128  581  
  Remotely                 .    | .    .    .    
Salvage Created            1446 | .    181  1265 
  Parts                    84   | .    9    75   
Haulers Intercepted        1    | .    .    1    
Recyclers Shooed           .    | .    .    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  31   | .   4   27  
  Guns                     11   | .   4   7   
  Cannons                  20   | .   .   20  
Classes Destroyed          7    | .   1   6   
  Hauler                   1    | .   .   1   
  Operator                 1    | .   .   1   
  Watcher                  1    | .   .   1   
  Swarmer                  4    | .   .   4   
  Grunt                    17   | .   4   13  
  Brawler                  2    | .   .   2   
  Sentry                   8    | .   .   8   
Best Kill Streak           5    | .   1   5   
  Combat Bots Only         5    | .   1   5   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        172  | .    34   138  
  Missed                   39   | .    4    35   
Damage Taken               2017 | .    412  1605 
  Core                     441  | .    41   400  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         91   | 100  83   .    
Volleys Fired              103  | .    27   76   
  Largest                  2    | .    2    2    
  Hottest                  150  | .    70   150  
Shots Fired                191  | .    54   137  
  Gun                      111  | .    54   57   
  Cannon                   80   | .    .    80   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  82   | .    27   55   
  Thermal                  109  | .    27   82   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | .    7    11   
  Robot Miss Streak        8    | .    5    8    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           108  | .    28   80   
  Core Hits                47   | .    9    38   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2044 | .    304  1740 
  Guns                     809  | .    300  509  
  Cannons                  1225 | .    .    1225 
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  10   | .    4    6    
  Kinetic                  583  | .    100  483  
  Thermal                  1451 | .    200  1251 
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         7    | .    .    7    
  Average Corruption       6    | .    .    6    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  6    | .    .    6    
    Message Errors         3    | .    .    3    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            5    | .    .    5    
  Projectiles              5    | .    .    5    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    1    1    
  Kicked                   2    | .    1    1    
  Crushed                  .    | .    .    .    
Highest Temperature        646  | .    441  646  
  Average Temperature      150  | .    169  141  
  Received Heat Transfer   756  | .    261  495  
  Effects                  36   | .    6    30   
    Shutdowns              7    | .    2    5    
    Energy Bleed           2    | .    1    1    
    Interference           4    | .    .    4    
    Matter Decay           2    | .    2    .    
    Short Circuit          4    | .    .    4    
    Damage (minor)         2    | .    1    1    
    Damage (major)         11   | .    .    11   
    Damage (core)          4    | .    .    4    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    .    3    
  Heat Transferred         2479 | .    592  1887 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             488  | .   125 488 
  Initial                  .    | .   .   .   
  Average                  154  | .   62  189 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         62   | 100 100 48  
  Level 1                  32   | .   .   43  
  Level 2                  5    | .   .   7   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   1   4   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   8   35  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   .   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   2   3   
  Terminals                5    | .   2   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   5   9   
  Successful               8    | .   4   4   
  Failed                   6    | .   1   5   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   .   2   
  Terminals                14   | .   5   9   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   4   4   
  Record                   1    | .   1   .   
  Robot Analysis           2    | .   1   1   
  Prototype ID Bank        2    | .   1   1   
  Alert Level              1    | .   .   1   
  Dispatch Records         1    | .   1   .   
  Transport Status         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   2   3   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       2    | .   1   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1801 | 64   407  1330 
Spaces Moved               906  | 35   242  629  
  Core                     20   | 20   .    .    
  Treads                   544  | .    .    544  
  Legs                     342  | 15   242  85   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            138  | 148  120  145  
  Slowest Speed            232  | 200  120  232  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       35   | 4    57   46   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          27   | .    .    27   
  Melee                    .    | .    .    .    
  Projectile               27   | .    .    27   
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1264 | 45  309 910 
  Wait                     139  | .   29  110 
  Move                     904  | 34  241 629 
  Hop                      .    | .   .   .   
  Pick Up                  32   | 4   4   24  
  Fast Attach              12   | 4   2   6   
  Attach                   13   | 2   .   11  
  Detach                   1    | .   .   1   
  Swap                     29   | .   2   27  
  Drop                     29   | 1   3   25  
  Fire                     103  | .   27  76  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   1   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 13)
  456 | -10/Materials | Discovered new exit (range 14)
  472 | -10/Materials | Entered another Materials area
  472 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1175 | -9/Materials  | Discovered new exit (range 15)
 1205 | -9/Materials  | Identified exit to Materials
 1768 | -9/Materials  | Core integrity fell below 50%
 1780 | -9/Materials  | Core integrity fell below 20%
 1803 | -9/Materials  | Core destroyed

 Last Messages 
---------------
Hvy. Particle Cannon broken.
Overheating: Short circuit.
U-05 Engineer builds a Wall.
Overheating: System interference.
Hvy. Particle Cannon temporarily disabled.
K-01 Serf collects debris.
Broken Adv. Treads destroyed.
M-13 Machinist repairs Y-45 Defender.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
Power failure, Imp. Ion Engine shutdown.
Overheating: Hvy. Particle Cannon damaged (-20).
Overheating: Hrd. Medium Armor Plating damaged
  (-54).
Overheating: Adv. Treads damaged (-95).
Heat Sink melted.
Y-45 Defender destroyed.
K-01 Serf collects debris.
Overheating: Core damaged (-68).

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           3
Authchip Count             3
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorDeepFlakker
  Manual?         0
Play Time         00:24:06
  Cumulative      12.0 hours
  Start           2025.03.23 @ 14:18:10
  End             2025.03.23 @ 14:58:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          22
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c61c167e-c056-4bb5-83ad-8e7fec3a7687