Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.07 @ 23:30:00 // Halloween2019/Abominations Player: H3-RMN Result: Destroyed by Lesser Abomination with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (788) 788 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2568 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Rolling (98) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel Wheel Armored Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Propulsion Shielding > --- WEAPON (4) ------- Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Deuterium Engine Light Nuclear Core Armored Treads Wheel Improved Heat Sink Medium Storage Unit Machine Analyzer Hardlight Generator Light Assault Rifle Light Assault Rifle High-powered Shotgun High-powered Shotgun Flail Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Light Cannon Light Cannon Light Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Deuterium Engine Light Nuclear Core Armored Treads Wheel Wheel Improved Heat Sink Medium Storage Unit Machine Analyzer Hardlight Generator Light Assault Rifle Light Assault Rifle High-powered Shotgun High-powered Shotgun Flail [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Propulsion Shielding Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 2 | . . 1 1 Parts Attached 29 | 7 8 4 10 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 1 5 Treads . | . . . . Leg . | . . . . Wheel 8 | 2 . 1 5 Hover . | . . . . Flight . | . . . . Utility 8 | 2 3 1 2 Device 2 | 1 1 . . Storage 3 | 1 1 1 . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 11 | 2 4 2 3 Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 5 | 1 2 . 2 Ballistic Cannon 4 | . 2 1 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 8 | . 1 . 7 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 2 | . 1 . 1 Weapon 3 | . . . 3 Highest Loss Streak 5 | . 1 . 5 To Critical Strikes . | . . . . Average Backups 10 | 4 9 9 16 Power 4 | 2 4 4 5 Propulsion 1 | 1 1 1 2 Utility 1 | . . . 3 Weapon 3 | . 2 4 4 Tool/Special . | . . . . Unused Backups 18 | 1 4 . 13 Power 7 | 1 . . 6 Propulsion 4 | . 3 . 1 Utility 3 | . . . 3 Weapon 4 | . 1 . 3 Tool/Special . | . . . . Average Slot Usage (%) 90 | . 100 99 74 Engine 10 | . 14 11 5 Wheel 24 | . 28 22 22 Device 5 | . 2 11 5 Storage 11 | . 14 11 9 Processor 9 | . 11 11 6 Ballistic Gun 6 | . 13 . 2 Ballistic Cannon 20 | . 14 31 20 Peak Build Rating 19 | 7 9 15 19 Average Rating 10 | 5 7 11 13 On Entrance 6 | . 7 8 12 Naked Turns . | . . . . Heaviest Build 58 | 11 21 55 58 Greatest Support 34 | 20 20 20 34 Greatest Overweight (x) 4 | . 1 2 4 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 10 20 20 Average Capacity 12 | 7 9 13 20 Most Carried 19 | 8 10 12 19 Average Carried 10 | 4 8 9 16 Final Capacity 20 | 8 10 20 20 Final Carried 17 | 8 10 12 17 Class Distribution -------------------- 65% | Mutant 27% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 884 | 287 219 125 253 Remotely . | . . . . Salvage Created 736 | 147 397 81 111 Parts 42 | 16 21 1 4 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 18 | . 12 3 3 Guns 5 | . 5 . . Cannons 13 | . 7 3 3 Classes Destroyed 6 | 3 3 . . Worker 2 | 2 . . . Tunneler 3 | 3 . . . Recycler 1 | 1 . . . Swarmer 2 | . 2 . . Grunt 11 | . 8 . 3 Abomination 5 | . 2 3 . Best Kill Streak 5 | 5 4 3 3 Combat Bots Only 4 | . 4 3 3 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 130 | . 30 6 94 Missed 28 | . 4 2 22 Hits 102 | . 26 4 72 Projectile 102 | . 26 4 72 AOE 1 | . . 1 . Critical Strikes 1 | . . . 1 Damage Taken 1701 | . 305 91 1305 Core 620 | . 67 . 553 Absorbed by Shields . | . . . . Redirected to Shielding 62 | . . . 62 Core Remaining (%) 91 | 100 73 100 . Volleys Fired 61 | 17 30 7 7 Largest 4 | 2 2 3 4 Hottest 120 | 60 60 90 120 Shots Fired 137 | 33 60 21 23 Gun 66 | 33 32 . 1 Cannon 71 | . 28 21 22 Launcher . | . . . . Special . | . . . . Kinetic 121 | 17 60 21 23 Thermal 16 | 16 . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | 4 11 8 5 Robot Miss Streak 4 | 4 2 1 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 87 | 17 41 18 11 Core Hits 39 | 8 21 5 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Blast 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1238 | 174 531 318 215 Guns 351 | 174 177 . . Cannons 881 | . 354 318 209 Explosions . | . . . . Melee . | . . . . Ramming 6 | . . . 6 Kinetic 1132 | 74 531 318 209 Thermal 100 | 100 . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 13 | . . 13 . Projectiles 13 | . . 13 . Explosions . | . . . . Melee . | . . . . Knockbacks 8 | . 3 1 4 Impact 1 | . . . 1 Kinetic 7 | . 3 1 3 Secondary . | . . . . Self-Inflicted Damage 2 | . . . 2 Shots . | . . . . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 45 | 20 26 2 45 Average Temperature 12 | 15 10 2 15 Received Heat Transfer 489 | . 147 27 315 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 225 | 225 . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 103 | 15 103 34 100 Initial 34 | . 3 34 . Average 24 | 2 42 7 26 Influence Increases 417 | 30 243 . 144 Destroy 0b10 Robot/C 260 | . 200 . 60 Destroy 0b10 Robot/NC 30 | 30 . . . Destroy Leader 50 | . 30 . 20 Successful Hack 16 | . 12 . 4 Select Force Hacks 30 | . . . 30 Disable Machine 15 | . . . 15 Destroy Structure 1 | . 1 . . Lose Combat Pursuer 15 | . . . 15 Influence Decreases 417 | 25 165 83 144 Entered New Map 51 | . 2 49 . Time Decay 286 | 25 153 34 74 Lost Part 80 | . 10 . 70 Squads Dispatched 10 | . 2 1 7 Investigation 4 | . 2 . 2 Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 16 | . 1 9 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 14 4 8 Peak Tracking Total 7 | . 3 1 7 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 4 1 4 Terminals 7 | . 4 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 31 | . 15 2 14 Successful 19 | . 8 1 10 Failed 12 | . 7 1 4 Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual 17 | . 9 2 6 Terminals 25 | . 15 2 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . . . 6 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 6 . 2 Part Schematic 1 | . 1 . . Prototype ID Bank 2 | . 2 . . Emergency Access Points 1 | . . . 1 Locate Traps 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . . . 4 Report Inventory 2 | . . . 2 Retrieve Components 2 | . . . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 2 1 4 Terminals 6 | . 2 1 3 Track 4 | . 1 1 2 Botnet 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Tunnel 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 1 3 Full Trace Events 5 | . 3 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . . . 3 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 103 | 38 38 . 27 Optics 27 | . . . 27 Seismic 76 | 38 38 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 908 | 131 320 186 271 Spaces Moved 642 | 76 238 143 185 Core 1 | 1 . . . Treads . | . . . . Legs . | . . . . Wheels 641 | 75 238 143 185 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 95 Average Speed 91 | 79 82 99 102 Slowest Speed 150 | 80 95 110 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 59 19 30 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 816 | 113 312 171 220 Wait 32 | 4 20 8 . Move 639 | 75 237 142 185 Hop . | . . . . Pick Up 29 | 9 7 5 8 Fast Attach 21 | 7 3 . 11 Attach 9 | . 1 3 5 Detach . | . . . . Swap 9 | . 4 3 2 Drop 14 | 1 10 3 . Fire 61 | 17 30 7 7 Melee . | . . . . Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 11) 321 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 3) 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 635 | -9/Materials | Discovered new exit (range 4) 638 | -9/Materials | Entered another Materials area 638 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 658 | -8/Materials | Garrison activated, responded to threat 823 | -8/Materials | Core integrity fell below 50% 856 | -8/Materials | Lost 5 parts (1p1n1u2w) 891 | -8/Materials | Core integrity fell below 20% 909 | -8/Materials | Destroyed by Lesser Abomination with Gauss Rifle Last Messages --------------- 00866_ Acquired 18 matter. 00876_ Acquired Assault Rifle. 00882_ Acquired Adv. Visual Processing Unit. 00885_ Lesser Abomination spits out Aluminum Leg. 00885_ Lesser Abomination absorbs Titanium Leg. 00887_ ALERT: Alarm triggered, dispatching investigation squad. 00890_ Penetrated by Slug. 00893_ Material Compactor disabled. 00897_ Penetrated by Slug. 00899_ Acquired 20 matter. 00902_ Minor Abomination spits out Visual Processing Unit. 00902_ Minor Abomination absorbs Adv. Visual Processing Unit. 00903_ Penetrated by Slug. 00905_ Slug penetrates Hadron Collector. 00905_ Hadron Collector disabled. 00907_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????# #????????######## | | ?????# #???????????????# "##### ## | | ?????# % #???????????????# "T "????# #? | | ?????# #################% "????# #? | | ?????# % % % """##### #? | | ?????# % %# # #? | | ?????# % %[ # # ## | | ?????# %| %| % # # | | ?????# #####";;;;""#" [ "" %+ % # | | ?????######/####??" "#"%= "" # % # | | ??????# #??# #?#=[ # %[* # | | ??????# = #??# #?# ###+#### | | ??????# #??" ### #?#%#??# | | ??????# % #??# " # ### ##?# | | ??????# #?##% " ## = ## #?# | | ??????# % ###"""";;;""## #?# | | ??????# ! ## "## ### ### | | #####?# ! ## = "?# ####### #?##%### | | # ;; #?# ##????# #??#%#?????? | | """ #"##;#;;;;; ### ;###??# #??# %?????? | | """" " ;;;;;;;;;;;;;###;## ;####+##?# ##????? | | """" " A ; "?# #?????? | | """" " % A T ;% """ #?# #?????? | | " ; % A % % % ; """ #?# #?????? | | ! ;;;;;;;;;;;;;;;;;;;;; ; """ #?#%#?????? | | ! ; ; ; @;;;;##" #??%??????? | | " % #######! "" #####?# #?? ??????? | | ####### #?????# "" #?????########?? ??????? | | ??????# #?????#! "" #??????????????? ??????? | | ??????# #?????# """ #??????????????? ??????? | | ??????# #?????#[ #??????????????? ??????? | | ??????########?????########??????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 44 Targeting Accuracy 5 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaLongswordTerminator Manual? 0 Play Time 00:13:03 Cumulative 763.4 hours Start 2025.08.07 @ 23:18:11 End 2025.08.07 @ 23:30:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 297 Rogue 293 Adventurer 4 Explorer 0 Win Type - Total 13 Types 7/1/1/1/0/1/0/1/0/1 Lore% 94 Gallery% 89 Achievement% 87 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters SHIFT_HUE(80) Filters SHIFT_HUE(280) Steam X RUN: 3c7a6fb8-9997-4110-b968-05ffa4479638