Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.23 @ 19:14:42 // Winter2019/RPGLIKE Player: Legion Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (375) 1875 Value Destroyed (11090) 11090 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (5575) 5575 TOTAL SCORE: 21860 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4632 Follower Combat Kills 7 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -64 Cogmind --------- Core Integrity 0/1200 Matter 459/500 Energy 789/810 System Corruption 7% Temperature Cool (0) Movement Rolling (93) Location -7/Lower Caves Parts ------- > --- POWER (3) -------- Light Nuclear Core Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY (6) ------ Targeting Computer Targeting Computer Core Analyzer Makeshift Armor Plating Improved Shield Generator Remote Force Field > --- WEAPON (6) ------- Lightning Gun Bore Cannon > --- INVENTORY (2) ---- Cooling System Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Targeting Computer Targeting Computer Core Analyzer Hardlight Generator Improved Shield Generator Remote Force Field > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun Lightning Gun EMP Blaster Improved Remote Datajack > --- INVENTORY -------- Cooling System [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Targeting Computer Device Hardlight Generator Processor Targeting Computer Hackware System Shield Protection Makeshift Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher EMP Blaster Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Slots Evolved 15 | 5 . 1 . 1 6 1 1 . Power 2 | 1 . . . . 1 . . . Propulsion 3 | 1 . . . 1 1 . . . Utility 5 | 2 . . . . 2 1 . . Weapon 5 | 1 . 1 . . 2 . 1 . Parts Attached 113 | 10 12 4 . 4 44 2 31 6 Power 13 | 2 . . . . 5 . 6 . Engine 7 | 2 . . . . 4 . 1 . Core 6 | . . . . . 1 . 5 . Reactor . | . . . . . . . . . Propulsion 25 | 2 3 . . . 15 . 3 2 Treads . | . . . . . . . . . Leg 4 | . . . . . 4 . . . Wheel 15 | 2 . . . . 8 . 3 2 Hover 3 | . 3 . . . . . . . Flight 3 | . . . . . 3 . . . Utility 30 | 3 6 . . 1 7 2 8 3 Device 16 | 1 4 . . 1 4 1 4 1 Storage . | . . . . . . . . . Processor 10 | 2 2 . . . 1 1 4 . Hackware 2 | . . . . . 2 . . . Protection 2 | . . . . . . . . 2 Artifact . | . . . . . . . . . Weapon 45 | 3 3 4 . 3 17 . 14 1 Energy Gun 21 | 1 1 3 . 1 5 . 10 . Energy Cannon 5 | . . . . . 3 . 2 . Ballistic Gun 5 | 2 . . . . 3 . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 6 | . . . . 2 4 . . . Special Weapon 2 | . . . . . . . 2 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 5 | . 2 1 . . 2 . . . Unidentified Prototypes 6 | . . . 1 . 3 . 2 . Parts Lost 5 | . . . . . . . 3 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . . . 2 . Weapon 3 | . . . . . . . 1 2 Highest Loss Streak 2 | . . . . . . . 2 1 Average Slot Usage (%) 95 | . 98 99 94 90 94 99 99 80 Engine 11 | . 22 20 20 18 16 16 3 5 Core 5 | . . . . . . . 11 10 Wheel 15 | . 3 . . . 16 22 20 14 Hover 4 | . 17 20 20 18 2 . . . Device 11 | . 21 20 14 18 11 11 7 10 Processor 10 | . 11 10 10 9 5 5 14 15 Hackware 6 | . . . . . 9 11 7 . Energy Gun 14 | . . 19 20 14 15 11 17 9 Energy Cannon 3 | . . . . . 5 11 2 . Ballistic Gun 1 | . 17 . . . 2 . . . Launcher 4 | . . . . 8 3 5 5 4 Special Weapon 1 | . . . . . . . 4 . Special Melee Weapon 1 | . 3 9 10 4 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 61 | 14 15 17 17 20 43 43 61 59 Greatest Support 62 | 25 25 17 17 22 56 56 58 62 Greatest Overweight (x) 3 | . . . . . 3 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 2 | 1 1 2 2 2 2 2 2 2 Average Capacity 1 | 1 1 1 2 2 2 2 2 2 Most Carried 2 | 1 1 1 2 2 2 2 2 2 Average Carried 1 | . . . 1 1 1 1 1 1 Final Capacity 2 | 1 1 2 2 2 2 2 2 2 Final Carried 2 | 1 1 1 2 2 2 . 2 1 Class Distribution -------------------- 19% | Hacker-Gunner 16% | Hacker-Skirmisher 16% | Generator-Gunner 12% | Scavenger-Skirmisher 9% | Scavenger-Scout 7% | Scout 6% | Hacker-Mutant Dominant Class ---------------- Scout | -10/Materials Scavenger-Scout | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Scout | -9/Mines Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Garrison Hacker-Gunner | -7/Factory Generator-Gunner | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Matter Collected 2626 | 422 188 60 . 138 714 96 820 188 Remotely . | . . . . . . . . . Salvage Created 14771 | 222 284 129 . 279 2627 1165 9480 585 Parts 764 | 22 23 4 . 14 158 60 462 21 Haulers Intercepted 6 | . . . . . 3 . 3 . Recyclers Shooed 5 | . . . . . 3 . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 13 Prevented 10 | . . . . . . . . 10 Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Combat Hostiles Destroyed 211 | . 7 6 . 6 45 29 113 5 Guns 114 | . 7 6 . 2 29 8 58 4 Cannons 35 | . . . . . 8 14 12 1 AOE 44 | . . . . 4 8 7 25 . Classes Destroyed 18 | 3 3 1 . 1 5 . 5 . Worker 53 | 2 . . . . 13 . 38 . Builder 51 | . . . . 1 9 . 41 . Tunneler 11 | 5 . . . 1 1 . 4 . Hauler 6 | . . . . . 3 . 3 . Recycler 17 | 1 . . . 3 3 . 10 . Carrier 2 | . . . . . . . 2 . Mechanic 6 | . . . . . . . 6 . Operator 4 | . . . . . 1 . 3 . Watcher 14 | . 3 . . . 5 . 6 . Swarmer 42 | . 3 3 . 4 13 8 10 1 Grunt 101 | . 4 2 . 2 18 9 66 . Brawler 8 | . . . . . 1 2 5 . Duelist 8 | . . . . . . . 8 . Protector 3 | . . . . . . . 3 . Sentry 26 | . . . . . 10 10 5 1 Hunter 12 | . . . . . 3 . 8 1 Programmer 10 | . . . . . . . 8 2 Assembled 1 | . . 1 . . . . . . Best Kill Streak 22 | 6 3 3 . 5 8 8 22 1 Combat Bots Only 19 | . 3 3 . 4 8 8 19 1 Max Kills in Single Turn 3 | 1 1 1 . 2 2 3 3 1 Gunslinging 1 | . . . . . . . 1 . Exploded 3 | . . . . 2 2 2 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Damage Taken 5346 | . 102 121 . 139 576 283 3490 635 Core 4131 | . 85 94 . 109 450 220 2704 469 Absorbed by Shields 1591 | . . . . . 214 123 1004 250 Redirected to Core 3596 | . 53 82 . 91 376 196 2401 397 Core Remaining (%) 96 | 100 . . . 90 . 100 . . Volleys Fired 729 | 18 25 11 . 28 199 65 356 27 Largest 5 | 2 2 2 . 2 5 5 5 4 Hottest 308 | 40 60 105 . 105 308 285 287 200 Shots Fired 2455 | 36 49 22 . 41 785 255 1199 68 Gun 1921 | 36 49 22 . 33 598 115 1019 49 Cannon 405 | . . . . . 174 116 104 11 Launcher 120 | . . . . 8 13 24 67 8 Special 9 | . . . . . . . 9 . Kinetic 185 | 36 46 . . . 92 . . 11 Thermal 1143 | . 3 22 . 33 680 231 174 . Explosive 11 | . . . . 8 3 . . . Electromagnetic 1107 | . . . . . 10 24 1016 57 Robot Hit Streak 74 | 15 14 17 . 12 31 36 73 74 Robot Miss Streak 5 | 2 3 1 . 3 5 1 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 12 | . . . . . 5 . 7 . Max Gunslinging Chain 1 | . . . . . 1 . 1 . Shots Hit Robots 1412 | 24 52 33 . 37 329 97 785 55 Core Hits 681 | 11 18 8 . 14 133 42 428 27 Critical Hits 7 | . . . . . 1 1 . 5 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 6 | . . . . . 1 1 . 4 Melee Attacks 43 | . 18 15 . 7 3 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 41 | . 18 13 . 7 3 . . . Combat Hostiles 1 | . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 27901 | 264 311 236 . 867 5526 2118 17737 842 Guns 18323 | 264 311 236 . 333 3966 799 11935 479 Cannons 2695 | . . . . . 671 823 1057 144 Explosions 6883 | . . . . 534 889 496 4745 219 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1111 | 264 289 . . . 414 . . 144 Thermal 11041 | . 22 236 . 333 4431 1786 4117 116 Explosive 995 | . . . . 534 461 . . . Electromagnetic 14754 | . . . . . 220 332 13620 582 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . 6 7 Average Corruption 4 | . . . . . . . 4 6 Corruption Purged . | . . . . . . . . . Effects 114 | . . . . . . . 88 26 Message Errors 13 | . . . . . . . 13 . Matter Fused 20 | . . . . . . . 12 8 Heat Flow Errors 6 | . . . . . . . 4 2 Energy Discharges 5 | . . . . . . . 2 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . 5 5 Data Loss (major) 2 | . . . . . . . 2 . Targeting Errors 43 | . . . . . . . 39 4 Weapon Failures 14 | . . . . . . . 11 3 Overload Shots . | . . . . . . . . . Overflow Damage 366 | . . . . 79 60 9 208 10 Projectiles 65 | . . . . . 32 9 24 . Explosions 301 | . . . . 79 28 . 184 10 Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 558 | . . . . 37 110 . 368 43 Shots 29 | . . . . 2 6 . 19 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 410 | . 28 104 . 51 410 . 199 67 Average Temperature 65 | . 6 43 . 15 99 . 26 42 Received Heat Transfer 1365 | . 51 54 . 48 241 118 717 136 Effects 4 | . . . . . 4 . . . Shutdowns 3 | . . . . . 3 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 23 | . . . . . . . 23 . Combat Hostiles 18 | . . . . . . . 18 . Parts Fried 122 | . . . . . . . 116 6 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 41 | . . 1 . 1 10 13 16 . Heat Transferred 20370 | . 50 534 . 816 9660 3382 5728 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 42 | . . . . . 2 5 34 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Peak Influence 2652 | 40 123 176 . 194 616 1180 2652 . Average Influence 721 | 15 52 117 . 61 431 787 1203 . Maximum Alert Level 5 | . . . . . 2 4 5 . Low Security (%) 23 | 100 100 100 . 100 7 . . . Level 1 10 | . . . . . 24 13 7 . Level 2 27 | . . . . . 68 18 18 . Level 3 14 | . . . . . . 49 21 . Level 4 12 | . . . . . . 18 25 . Level 5 5 | . . . . . . . 13 . High Security 5 | . . . . . . . 13 . Max Security . | . . . . . . . . . Squads Dispatched 51 | . 1 . . 2 7 . 41 . Investigation 9 | . 1 . . 1 3 . 4 . Extermination 4 | . . . . . . . 4 . Reinforcement 13 | . . . . 1 3 . 9 . Assault 21 | . . . . . 1 . 20 . Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Construction Impeded 8 | . . . . 1 2 . 5 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Distress Signals 9 | . 1 . . . 6 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 336 | . 11 10 . 6 66 27 194 22 Peak Tracking Total 19 | . 3 3 . 4 7 9 19 13 Tactical Retreats 21 | . . 1 . . 5 1 12 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Traps Triggered 19 | . 2 . . . 1 9 7 . Indirectly 7 | . . . . . . 6 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Machines Disabled 56 | . . . . . 6 5 44 1 Max in Single Turn 16 | . . . . . 2 1 16 1 Garrison Relay 4 | . . . . . . 4 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Machines Accessed 40 | . 9 . 4 1 14 . 12 . Terminals 22 | . 7 . . 1 9 . 5 . Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . 1 . . . 2 . 1 . Recycling Units 6 | . 1 . . . 2 . 3 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 184 | . 28 . 48 3 64 . 41 . Successful 150 | . 25 . 48 3 49 . 25 . Failed 34 | . 3 . . . 15 . 16 . Catastrophic 3 | . 1 . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . 1 . . . . . Terminals 98 | . 24 . . 3 49 . 22 . Fabricators 1 | . . . . . . . 1 . Repair Stations 13 | . 2 . . . 7 . 4 . Recycling Units 15 | . 2 . . . 6 . 7 . Scanalyzers 4 | . . . . . . . 4 . Garrison Access 5 | . . . . . 2 . 3 . Terminal Hacks 123 | . 21 . 48 3 38 . 13 . Record 63 | . 5 . 48 2 8 . . . Prototype ID Bank 3 | . . . . . 2 . 1 . Level Access Points 2 | . 1 . . . 1 . . . Branch Access Points 2 | . 1 . . . . . 1 . Emergency Access Points 4 | . 1 . . . 3 . . . Machine Index 2 | . . . . . 1 . 1 . Terminal Index 1 | . 1 . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . Alert Level 10 | . 2 . . . 5 . 3 . Unreport Threat 6 | . 1 . . . 2 . 3 . Locate Traps 3 | . 1 . . . 1 . 1 . Disarm Traps 2 | . 2 . . . . . . . Dispatch Records 3 | . . . . . 2 . 1 . Maintenance Status 2 | . . . . . 1 . 1 . Security Status 3 | . 1 . . . 2 . . . Surveillance Status 1 | . . . . . 1 . . . Patrol Status 1 | . 1 . . . . . . . Transport Status 2 | . . . . . 2 . . . Investigation Status 1 | . . . . . 1 . . . Recall Investigation 2 | . . . . . 2 . . . Hauler Manifests 4 | . 2 . . . 1 . 1 . Registered Components 2 | . 1 . . . 1 . . . Registered Prototypes 1 | . . . . . 1 . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 9 | . 2 . . . 4 . 3 . Scan Component 6 | . 1 . . . 3 . 2 . Repair 3 | . 1 . . . 1 . 1 . Recycling Unit Hacks 11 | . 2 . . . 5 . 4 . Process 1 | . . . . . 1 . . . Report Inventory 7 | . 2 . . . 2 . 3 . Retrieve Matter 1 | . . . . . 1 . . . Retrieve Components 2 | . . . . . 1 . 1 . Scanalyzer 3 | . . . . . . . 3 . Insert Component 2 | . . . . . . . 2 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 3 | . . . . . 2 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 7 . . 1 8 . 9 . Full Trace Events 8 | . 2 . . 1 2 . 3 . Feedback Events 1 | . . . . . . . 1 . Hackware Fried 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . . . 1 . 1 . Time 111 | . 26 . . . 60 . 25 . Parts Recycled . | . . . . . . . . . Recycled Matter 220 | . . . . . 220 . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . . . . . 10 . 1 . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked 23 | . 6 7 . 4 1 . 5 . Non-combat 18 | . 6 4 . 4 1 . 3 . Combat 5 | . . 3 . . . . 2 . Robot Hacks Applied 30 | . 11 8 . 4 1 . 6 . parse_system 11 | . 4 4 . . . . 3 . no_distress 16 | . 6 4 . 4 1 . 1 . find_chute 1 | . . . . . . . 1 . find_fabricator 1 | . . . . . . . 1 . find_station 1 | . 1 . . . . . . . Relay Couplers Released 9 | . . . . . . 8 1 . Machine Destruction 8 | . . . . . . 8 . . Programmers 1 | . . . . . . . 1 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 1 . . . Highest-Rated Group 31 | . . . . 31 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . Total Damage 85 | . . . . . 85 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Turns Passed 9159 | 113 623 412 346 571 2040 890 3433 731 Spaces Moved 7551 | 60 769 547 617 729 1319 694 2158 658 Core 6 | 5 . . . . 1 . . . Treads . | . . . . . . . . . Legs 16 | . . . . . 16 . . . Wheels 4671 | 55 104 . . . 1002 694 2158 658 Hover 2791 | . 665 547 617 729 233 . . . Flight 67 | . . . . . 67 . . . Fastest Speed 29 | 50 56 56 56 56 29 87 87 90 Average Speed 76 | 77 59 56 56 56 83 87 89 93 Slowest Speed 200 | 80 80 56 56 56 200 87 100 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Time Travels 1 | . . . 1 . . . . . Exploration Rate (%) 77 | 3 96 99 94 100 95 81 52 81 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 3 | . . 1 . 1 . . . 1 Spaces Dug 41 | . . . . 23 18 . . . Terrain Destroyed 365 | . . . . 68 83 10 192 12 Melee . | . . . . . . . . . Projectile 33 | . . . . . 29 . . 4 AOE 332 | . . . . 68 54 10 192 8 Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Total 9289 | 89 877 616 617 844 1801 825 2900 720 Wait 517 | 1 29 31 . 69 143 11 222 11 Move 7543 | 59 768 546 616 728 1318 693 2157 658 Hop . | . . . . . . . . . Pick Up 26 | . 6 1 . 1 12 . 5 1 Fast Attach 79 | 10 6 1 . 2 32 . 23 5 Attach 33 | . 6 3 . 2 12 2 7 1 Detach 47 | 1 5 2 1 2 19 1 15 1 Swap 1 | . . . . . . . 1 . Drop 71 | . 8 1 . 2 35 1 19 5 Fire 729 | 18 25 11 . 28 199 65 356 27 Melee 43 | . 18 15 . 7 3 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 40 | . . . . . . 32 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 160 | . 6 5 . 3 28 20 87 11 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac x2] / *Low x2 / Gar) -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 11 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 13) 265 | -10/Materials | Repaired Hover Unit 401 | -10/Materials | Discovered new exit (range 13) 470 | -10/Materials | Discovered new exit (range 15) 482 | -10/Materials | Identified exit to Materials 494 | -10/Materials | Identified exit to Mines 609 | -10/Materials | Discovered exit to Materials (range 15) 737 | -10/Materials | Entered Mines 738 | -10/Mines | Assembled infested the area 739 | -10/Mines | Reached level 2 743 | -10/Mines | Assisted by a Guerilla fighting off Assembled 747 | -10/Mines | Upgraded with Weapon slot (x1) 928 | -10/Mines | Discovered exit to Materials (range 6) 1035 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1035 | -10/Mines | Discovered new exit (range 5) 1038 | -10/Mines | Identified exit to Exiles 1043 | -10/Mines | Build established: Scavenger-Scout 1069 | -10/Mines | Discovered exit to Materials (range 8) 1149 | -10/Mines | Entered Exiles 1158 | -10/Exiles | Discovered new exit (range 15) 1165 | -10/Exiles | Identified exit to Mines 1176 | -10/Exiles | Met 8R-AWN 1188 | -10/Exiles | Met EX-HEX 1224 | -10/Exiles | Met EX-DEC 1257 | -10/Exiles | Met EX-BIN 1268 | -10/Exiles | Aligned with FarCom system 1268 | -10/Exiles | Given EX-Vault access code 1295 | -10/Exiles | Opened EX-Vault 1298 | -10/Exiles | Found Prototype Device 1298 | -10/Exiles | Identified Chronowheel 1298 | -10/Exiles | Activated Chronowheel 1298 | -10/Exiles | Spacetime reconverged on an earlier point 1310 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1332 | -10/Exiles | Learned location of Zion (-6) 1353 | -10/Exiles | Discovered exit to Mines (range 10) 1395 | -10/Exiles | Visited The Gauntlet 1495 | -10/Exiles | Entered Mines 1497 | -9/Mines | Reached level 3 1497 | -9/Mines | Upgraded with Propulsion slot (x1) 1521 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1664 | -9/Mines | Learned Materials stockpile data 1757 | -9/Mines | Discovered new exit (range 10) 1762 | -9/Mines | Identified exit to Materials 1857 | -9/Mines | Discovered exit to Materials (range 9) 1955 | -9/Mines | Received a Mining Laser from a helpful Derelict 2066 | -9/Mines | Entered Materials 2066 | -8/Materials | Accompanied by 1 ally 2068 | -8/Materials | Reached level 4 2068 | -8/Materials | Reached level 5 2068 | -8/Materials | Reached level 6 2068 | -8/Materials | Upgraded with Power slot (x1) 2068 | -8/Materials | Upgraded with Utility slot (x1) 2068 | -8/Materials | Upgraded with Weapon slot (x1) 2106 | -8/Materials | Reached level 7 2296 | -8/Materials | Discovered new exit (range 15) 2373 | -8/Materials | Reached level 8 2376 | -8/Materials | Upgraded with Utility slot (x1) 2376 | -8/Materials | Upgraded with Weapon slot (x1) 2440 | -8/Materials | Destroyed 8 combat bots 2726 | -8/Materials | Identified exit to Factory 2743 | -8/Materials | Reached level 9 2756 | -8/Materials | Upgraded with Propulsion slot (x1) 2909 | -8/Materials | Repaired Prc. Beam Rifle 3076 | -8/Materials | Build established: Scavenger-Skirmisher 3230 | -8/Materials | Reached level 10 3957 | -8/Materials | Reached level 11 4066 | -8/Materials | First assault squad dispatched 4106 | -8/Materials | Identified exit to Garrison 4106 | -8/Materials | Entered Garrison 4107 | -8/Garrison | Build established: Hacker-Skirmisher 4130 | -8/Garrison | Triggered checkpoint 4172 | -8/Garrison | Garrison Relay disabled 4216 | -8/Garrison | Triggered checkpoint 4235 | -8/Garrison | Reached level 12 4256 | -8/Garrison | Destroyed 8 combat bots 4320 | -8/Garrison | Triggered checkpoint 4326 | -8/Garrison | Triggered checkpoint 4338 | -8/Garrison | Triggered checkpoint 4368 | -8/Garrison | Triggered checkpoint 4391 | -8/Garrison | Garrison Relay disabled 4464 | -8/Garrison | Discovered exit to Factory (range 10) 4564 | -8/Garrison | Triggered checkpoint 4674 | -8/Garrison | Discovered exit to Factory (range 11) 4737 | -8/Garrison | Garrison Relay disabled 4822 | -8/Garrison | Triggered checkpoint 4839 | -8/Garrison | Garrison Relay disabled 4900 | -8/Garrison | Triggered checkpoint 4904 | -8/Garrison | Discovered exit to Factory (range 15) 4921 | -8/Garrison | Upgraded with Utility slot (x1) 4996 | -8/Garrison | Entered Factory 4998 | -7/Factory | Reached level 13 5024 | -7/Factory | Reached level 14 5246 | -7/Factory | Build established: Hacker-Gunner 5288 | -7/Factory | Discovered new exit (range 12) 5346 | -7/Factory | Repaired Lgt. Fission Core 5467 | -7/Factory | Upgraded with Weapon slot (x1) 5508 | -7/Factory | Identified exit to Lower Caves 5525 | -7/Factory | Reached level 15 5690 | -7/Factory | Identified exit to Garrison 6196 | -7/Factory | First assault squad dispatched 6281 | -7/Factory | Reached level 16 6388 | -7/Factory | Garrison activated, responded to threat 6852 | -7/Factory | Destroyed 8 combat bots 6901 | -7/Factory | Discovered new exit (range 6) 7361 | -7/Factory | System Shield fried by hacking feedback 7410 | -7/Factory | Garrison activated, responded to threat 7411 | -7/Factory | Reached level 17 7510 | -7/Factory | Destroyed 8 combat bots 7905 | -7/Factory | Build established: Generator-Gunner 7949 | -7/Factory | High security lockdown imminent 8029 | -7/Factory | High security lockdown engaged 8241 | -7/Factory | Destroyed 8 combat bots 8294 | -7/Factory | Core integrity fell below 50% 8299 | -7/Factory | Reached level 18 8353 | -7/Factory | Destroyed 19 combat bots 8429 | -7/Factory | Entered Lower Caves 8430 | -7/Lower Caves | Core integrity fell below 20% 8636 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8714 | -7/Lower Caves | Learned Factory terminal intel 8803 | -7/Lower Caves | Spotted B-75 Beast 9028 | -7/Lower Caves | Discovered new exit (range 5) 9112 | -7/Lower Caves | Attracted the attention of an 0b10 base 9160 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09128_ System corrupted: Lightning Gun targeting data glitched. 09128_ S-27 Virus destroyed. 09131_ Chain reaction triggered in Lgt. Nuclear Core. 09131_ HV Slug penetrates Wall. 09132_ Autogun fries itself beyond repair. 09134_ Penetrated by Slug. 09134_ HV Slug penetrates S-27 Virus. 09134_ S-27 Virus knocked back. 09137_ G-47 Trooper destroyed. 09138_ System corrupted: Lightning Gun failed to cycle. 09138_ HV Slug penetrates S-27 Virus. 09138_ S-27 Virus suffers critical hit. 09138_ Destroyed VTOL Module. 09138_ S-27 Virus knocked back. 09139_ VTOL Module self-destruct mechanism malfunctions. 09139_ Slug penetrates Wall. 09142_ System corrupted: Heat flow error (+134). 09142_ Lgt. Nuclear Core fries itself beyond repair. 09152_ Lightning Gun destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????# # ## | | ??????????????# ### ## ### ### | | ????????????# # ### ## #?## #?# | | ""???????# # ## #??# ### | | ? ##??# = = ## #### ## #### ### | | ?? "" # ##*%*="## #??# ## ##### | | $ " / ####["%"## #?## ## ## | | " / #??? " " # ? ## ### # | | " # #????# #?# ? ## ### ## | | " ####### #????# #?####% #?# | | " ????????# #????# ##### % "###??# | | "" ??????????# ????# % #?????# ### | | ??????????????# ????###### "#????# ## #?? | | ??????????????# ??####### ####???# ??# ##?? | | ?????????????? ?## ##????# ??# #??? | | ?????????????? #### #????## ??# ???? | | ?????????????? ##?# ##????? ?? #???? | | ?????????????? #??# ##"= "#????# ? #????? | | ??????????????#???## # "% #???? ####?????? | | ???????????????????## ##"" ##??? ##????????? | | ????????????????????## #### #??? #????????# | | ?????????????????????######??# ##??# #????????# | | ???????????????????????###??## #??# ###?###### | | ?????????????????####### #### #?## #?# | | ?????????????????# s ### #?## | | ?????????????????# @ #### | | ?????????????????# ####### % ## | | ????????????###### #?????## ## ## | | ????????????# #??????# ### ### | | ???????##???# ######??????## #?###?# | | ??????## #??# #????????????# ###########?????# | | ?????## ### #????????????# ##???????????????# | | ????## #????????????## #????????????????# | | ????# < ! #?????????????## #????????????????# | | ????## ##??????????????###????????????????## | | ?????#########???????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 54 Energy Capacity 820 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 100 Resistance: KI 25 Resistance: TH 25 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 53 Targeting Accuracy 10 Core Analysis 6 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Remote Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Just Browsing Let's See Who's Tougher Preemptive Strike Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Levels Raised 17 | . . 1 . 1 8 1 6 . XP Earned 29845 | 4000 1090 1100 350 1812 10852 2695 7755 191 XP Spent 26420 | 3900 . 1565 . 1500 10455 1700 7300 . Upgrades 66 | 11 . 7 . 3 25 1 19 . Power Slot 2 | 1 . . . . 1 . . . Propulsion Slot 3 | 1 . . . 1 1 . . . Utility Slot 5 | 2 . . . . 2 1 . . Weapon Slot 5 | 1 . 1 . . 2 . 1 . Core Integrity 12 | . . 3 . . 4 . 5 . Heat Dissipation 13 | 1 . 2 . . 10 . . . Energy Generation 3 | 1 . . . . . . 2 . Energy Storage 8 | 1 . . . . 3 . 4 . Matter Storage 4 | 1 . . . . 1 . 2 . Mass Support 2 | 1 . . . 1 . . . . Inventory Capacity 2 | 1 . 1 . . . . . . Sight Range 2 | . . . . 1 1 . . . Ranged Accuracy 3 | . . . . . . . 3 . KI Resistance % 1 | . . . . . . . 1 . TH Resistance % 1 | . . . . . . . 1 . Protomatter Created 2962 | . 69 35 . 23 570 330 1851 84 Integrity Restored 3218 | . 101 64 . 69 552 355 1825 252 Core 2925 | . 85 59 . 69 471 274 1715 252 Parts 293 | . 16 5 . . 81 81 110 . Protomatter Decayed 1609 | . 33 62 . . 340 163 1011 . Game ------ Seed FortressUtilityCasing Manual? 0 Play Time 03:09:06 Cumulative 19.6 hours Start 2020.01.23 @ 13:16:22 End 2020.01.23 @ 19:14:42 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 15 Rogue 12 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a87929ef-aa4d-40d8-9154-4b065e8aa670