Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 02:08:07 Player: CONM Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (242) 242 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2512 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 314/550 Matter 255/300 Energy 125/125 System Corruption 0% Temperature Cool (18) Movement Flying (32) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (4) ------ Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (2) ------- Field Laser > --- INVENTORY (5) ---- Small Storage Unit Large Storage Unit Signal Interpreter Improved Terrain Scanner Seismic Detector Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Treads Wheel Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Terrain Scan Processor Transport Network Coupler > --- WEAPON ----------- EM Pulse Cannon Particle Cannon > --- INVENTORY -------- Medium Storage Unit Large Storage Unit Experimental Sensor Array Signal Interpreter Seismic Detector Advanced Targeting Computer Light Armor Plating Field Laser [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . 1 . Weapon . | . . . . . . Parts Attached 37 | 7 4 5 8 9 4 Power 3 | 1 . 1 . 1 . Engine 3 | 1 . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 . 2 4 3 1 Treads 1 | . . . 1 . . Leg 4 | 2 . . . 2 . Wheel 5 | . . 2 3 . . Hover . | . . . . . . Flight 2 | . . . . 1 1 Utility 13 | 2 3 1 2 3 2 Device 6 | 1 1 1 1 1 1 Storage 1 | 1 . . . . . Processor 3 | . 1 . . 2 . Hackware . | . . . . . . Protection 3 | . 1 . 1 . 1 Artifact . | . . . . . . Weapon 9 | 2 1 1 2 2 1 Energy Gun 2 | . . . 1 . 1 Energy Cannon 2 | . . . . 2 . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 . 1 . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . 3 5 2 3 1 Power 2 | . 1 1 . . . Propulsion 6 | . 2 2 1 1 . Utility 1 | . . . . . 1 Weapon 5 | . . 2 1 2 . Highest Loss Streak 4 | . 3 4 2 3 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 72 | . 98 69 38 76 63 Engine 4 | . 13 10 . . 9 Treads 3 | . . . . 7 . Leg 7 | . 27 . . 1 . Wheel 6 | . . 12 2 10 . Flight 2 | . . . . 5 18 Device 7 | . 7 11 10 4 1 Storage 10 | . 14 11 11 9 1 Processor 14 | . 4 11 11 22 18 Energy Cannon 5 | . . . . 13 . Ballistic Gun 7 | . 25 11 . . . Special Melee Weapon 1 | . 2 2 . 1 . Naked Turns . | . . . . . . Heaviest Build 16 | 14 16 14 9 16 9 Greatest Support 26 | 20 20 20 23 26 10 Greatest Overweight (x) 2 | 1 2 1 2 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 5 Most Carried 8 | 3 7 7 8 8 8 Average Carried 6 | 2 5 4 7 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 3 7 7 5 8 5 Class Distribution -------------------- 76% | Mutant 9% | Scavenger-Skirmisher 6% | Skirmisher 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 592 | 144 187 41 136 84 . Remotely . | . . . . . . Salvage Created 430 | 22 187 96 . 125 . Parts 34 | 4 15 10 . 5 . Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 10 | . 5 3 . 2 . Guns 8 | . 5 3 . . . Cannons 2 | . . . . 2 . Classes Destroyed 6 | 1 3 . . 2 . Worker 1 | . . . . 1 . Tunneler 1 | 1 . . . . . Hauler 2 | . 1 1 . . . Swarmer 6 | . 3 3 . . . Grunt 3 | . 2 . . 1 . Sentry 1 | . . . . 1 . Best Kill Streak 4 | 1 4 4 . 1 . Combat Bots Only 4 | . 4 3 . 1 . Max Kills in Single Turn 1 | 1 1 1 . 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 257 | . 78 75 10 67 27 Missed 79 | . 24 24 2 23 6 Damage Taken 2191 | . 462 532 309 684 204 Core 678 | . 52 226 164 200 36 Absorbed by Shields 64 | . . . . . 64 Regen/Repaired (Parts) 36 | . . . . 36 . Core Remaining (%) 60 | 100 79 . 2 . . Volleys Fired 62 | 1 28 15 . 18 . Largest 2 | 2 2 2 . 2 . Hottest 131 | 40 40 40 . 131 . Shots Fired 103 | 2 51 24 . 26 . Gun 77 | 2 51 24 . . . Cannon 26 | . . . . 26 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 77 | 2 51 24 . . . Thermal 18 | . . . . 18 . Explosive . | . . . . . . Electromagnetic 8 | . . . . 8 . Robot Hit Streak 7 | 1 7 5 . 7 . Robot Miss Streak 2 | . 2 2 . 2 . Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 67 | 1 36 14 . 16 . Core Hits 26 | 1 13 7 . 5 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 2 | . 2 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . 2 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 917 | 12 396 158 . 351 . Guns 547 | 12 377 158 . . . Cannons 342 | . . . . 342 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 28 | . 19 . . 9 . Kinetic 547 | 12 377 158 . . . Thermal 203 | . . . . 203 . Explosive . | . . . . . . Electromagnetic 139 | . . . . 139 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 6 | . . . . 6 . Projectiles 6 | . . . . 6 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 6 | 1 4 . . 1 . Kicked 6 | 1 4 . . 1 . Crushed . | . . . . . . Highest Temperature 57 | . 19 . . 57 11 Average Temperature 15 | . 7 . . 19 11 Received Heat Transfer 605 | . 66 153 . 306 80 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 370 | . . . . 370 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 160 | 5 135 112 27 160 104 Initial 104 | . 3 . 27 . 104 Average 52 | 2 90 53 23 52 104 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 2 | . . 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 11 12 1 17 7 Peak Tracking Total 9 | . 4 6 1 9 7 Tactical Retreats 3 | . . . . 3 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 6 | . 2 . . 3 1 Terminals 4 | . 2 . . 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 9 | . 3 . . 5 1 Successful 5 | . 1 . . 4 . Failed 4 | . 2 . . 1 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 3 | . 1 . . 1 1 Terminals 5 | . 3 . . 1 1 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 2 | . 1 . . 1 . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . . 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 1990 | 159 446 207 402 732 44 Spaces Moved 1392 | 66 282 173 373 416 82 Core 333 | 5 3 5 320 . . Treads 333 | . . . 11 322 . Legs 434 | 61 279 . . 94 . Wheels 210 | . . 168 42 . . Hover . | . . . . . . Flight 82 | . . . . . 82 Fastest Speed 32 | 50 120 80 90 120 32 Average Speed 116 | 116 120 92 104 151 32 Slowest Speed 190 | 190 150 100 160 190 32 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 34 16 82 21 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 1656 | 142 339 198 384 492 101 Wait 125 | 65 16 3 . 37 4 Move 1385 | 65 281 172 372 415 80 Hop 1 | . . . . . 1 Pick Up 18 | 3 4 3 2 6 . Fast Attach 17 | 7 . 1 3 6 . Attach 14 | . . 3 5 2 4 Detach 4 | . . . 1 1 2 Swap 6 | . 4 1 . 1 . Drop 9 | . . . 1 5 3 Fire 62 | 1 28 15 . 18 . Melee 2 | . 2 . . . . Ram . | . . . . . . Kick 6 | 1 4 . . 1 . Crush . | . . . . . . Escape Stasis 7 | . . . . . 7 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 634 | -9/Materials | Lost 3 parts (1p2n) 763 | -9/Materials | Discovered new exit (range 16) 812 | -9/Materials | Core integrity fell below 50% 813 | -9/Materials | Entered Mines 839 | -9/Mines | Lost 4 parts (1p2n1w) 913 | -9/Mines | Learned Materials security intel 1122 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1124 | -9/Mines | Found Prototype Device 1149 | -9/Mines | Core integrity fell below 20% 1178 | -9/Mines | Learned location of 1 exit from Materials 1202 | -9/Mines | Discovered new exit (range 9) 1215 | -9/Mines | Entered Materials 1215 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1216 | -8/Materials | Identified exit to Factory 1392 | -8/Materials | Repaired Lgt. Armor Plating 1906 | -8/Materials | Lost 3 parts (1n2w) 1945 | -8/Materials | Identified exit to Garrison 1947 | -8/Materials | Entered Garrison 1971 | -8/Garrison | Triggered checkpoint 1983 | -8/Garrison | Triggered checkpoint 1985 | -8/Garrison | Triggered checkpoint 1991 | -8/Garrison | Self-destructed Last Messages --------------- 01984_ Triggered Stasis Trap. 01984_ A bubble of rippling energy engulfs the area. 01984_ Field strength at 95. 01984_ Field strength at 90. 01985_ Beams of light sweep through the air. An alarm sounds. 01985_ C-30 ARC bursts open, deploying its payload. 01985_ G-50 Soldier unfolds itself. 01985_ G-47 Trooper unfolds itself. 01985_ Field strength at 73. 01986_ Field strength at 66. 01987_ Field strength at 47. 01988_ Field strength at 42. 01989_ Critical hit (Burn: +27). 01989_ Field strength at 21. 01990_ Field strength at 10. 01991_ Stasis field depleted. 01991_ Lgt. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ####### #???????????????????????????????????????? | | ??# # #???????????????????????????????????????? | | # # #???????????????????????????????????????? | | #???????????????????????????????????????? | | ## #???????????????????????????????????????? | | ####### #???????????????????????????????????????? | | ####### ###########?????????????????????????????? | | #?????????????????????????????? | | ####### #?????????????????????????????? | | ??????# ######## #?????????????????????????????? | | ??????# #??????# #??????????#??????????????????? | | ??????# #??????# #????????? #??????????????????? | | ??????# #??????# #????????? #??????????????????? | | ??????# #??????# #???????? #??????????????????? | | ??????# #??????# ######??? #??????????????????? | | ??????# #??????# ##CC%C?? #??????????????????? | | ??????# #?????## ## ggg## #??????????????????? | | ??????# ####### #??????????????????? | | ####### ^ #??????????????????? | | s @ #??????????????????? | | ########T####### ## ## #??????????????????? | | ???????###???### ##s ## #??????????????????? | | ?????????????# s "??????????????????? | | ?????????????# s "??????????????????? | | ?????????????# "??????????????????? | | ?????????????# "??????????????????? | | ?????????????### ## ## #??????????????????? | | ???????????????# ## #? #??????????????????? | | ?????????????? ?????????????????? | | ????????????? ^ ???????????????? | | ????????????#### ??????????????? | | ???????????????######""""##########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingThrusterAutobeam Manual? 0 Play Time 00:30:15 Cumulative 14.1 hours Start 2024.05.10 @ 22:23:30 End 2024.05.12 @ 02:08:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d30dcdd-8863-4c69-9f24-5bf3afab32fb