Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.21 @ 13:03:36

Player: Plexion

Result: Destroyed by B-86 Titan with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (20)       4000
Robots Destroyed (292)     1460
Value Destroyed (13496)    13496
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (4967)               4967
              TOTAL SCORE: 27663

 Bonus
-------
High Alert Combat Kills    383
Follower Combat Kills      869
Entered Garrisons          1200
Used RIF Installer         3000
Friendly Fire              -485

 Cogmind 
---------
Core Integrity             0/1300
Matter                     196/300
Energy                     67/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -3/Research

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (12) -----
      Large Storage Unit
   Advanced Signal Interpreter
   Advanced Target Analyzer
            Relay Coupler [NC] (30)
>           --- WEAPON (3) -------
  Makeshift Axe
>           --- INVENTORY (10) ---
    Compact Matter Pod (150)
            Relay Coupler [Grunt] (35)
            Relay Coupler [Duelist] (46)
            Relay Coupler [Sentry] (35)
   Improved Dynamic Insulation System
   Improved Datajack
   Advanced Remote Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Antimatter Reactor
      Light Quantum Reactor
>           --- PROPULSION -------
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
   Advanced Heat Sink
   Advanced Heat Sink
   Advanced Heat Sink
      Large Storage Unit
   Advanced Signal Interpreter
   Advanced Target Analyzer
   Improved Medium Armor Plating
            Relay Coupler [NC]
            Relay Coupler [Brawler]
            Relay Coupler [Sentry]
            Relay Coupler [Sentry]
            Relay Coupler [Demolisher]
>           --- WEAPON -----------
            Plasma Rifle
            Phase Gun
            KE Penetrator
>           --- INVENTORY --------
    Compact Matter Pod
            Relay Coupler [NC]
            Relay Coupler [NC]
            Relay Coupler [Grunt]
            Relay Coupler [Duelist]
            Relay Coupler [Sentry]
            Relay Coupler [Sentry]
   Improved Datajack
  Makeshift Axe
[Rating: 93]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Makeshift Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   .   2   .   .   .   2   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Utility                  10   | .   .   .   2   .   .   .   1   .   .   2   .   .   .   2   .   1   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             354  | 6   8   1   11  2   3   1   23  20  8   5   10  19  35  8   28  58  15  15  43  35  
  Power                    29   | 1   1   1   4   .   .   .   3   2   2   .   2   .   2   .   1   3   1   1   2   3   
    Engine                 14   | 1   1   1   3   .   .   .   2   1   .   .   1   .   1   .   .   2   .   .   .   1   
    Core                   11   | .   .   .   1   .   .   .   1   1   2   .   1   .   1   .   1   1   1   1   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Propulsion               66   | 2   .   .   .   1   .   1   5   7   3   .   3   2   5   .   2   11  3   3   8   10  
    Treads                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   
    Wheel                  58   | 2   .   .   .   1   .   1   5   3   3   .   3   2   5   .   2   11  3   3   4   10  
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  87   | 1   3   .   3   .   .   .   3   4   .   3   2   6   10  2   8   13  2   6   14  7   
    Device                 29   | .   .   .   2   .   .   .   1   3   .   .   1   1   2   1   3   5   .   1   5   4   
    Storage                11   | 1   3   .   .   .   .   .   1   .   .   2   .   .   1   .   1   .   .   .   .   2   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
    Hackware               28   | .   .   .   .   .   .   .   .   .   .   .   .   5   5   .   3   4   2   3   6   .   
    Protection             16   | .   .   .   1   .   .   .   1   1   .   1   1   .   2   1   1   4   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   172  | 2   4   .   4   1   3   .   12  7   3   2   3   11  18  6   17  31  9   5   19  15  
    Energy Gun             67   | 1   3   .   4   1   1   .   8   4   1   1   .   .   4   2   6   18  3   .   7   3   
    Energy Cannon          13   | .   .   .   .   .   .   .   .   1   .   .   2   .   2   1   .   .   2   .   1   4   
    Ballistic Gun          43   | 1   1   .   .   .   .   .   4   .   1   1   1   6   8   1   5   4   .   1   7   2   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   1   .   1   1   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         30   | .   .   .   .   .   2   .   .   .   .   .   .   5   4   1   5   6   3   2   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Unidentified Prototypes  7    | .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   .   .   .   2   .   1   
Parts Lost                 173  | .   .   .   .   2   .   .   12  18  2   .   8   .   18  .   12  18  19  .   25  39  
  Power                    16   | .   .   .   .   .   .   .   2   2   .   .   1   .   2   .   1   1   2   .   1   4   
  Propulsion               46   | .   .   .   .   1   .   .   3   7   .   .   2   .   4   .   2   4   3   .   9   11  
  Utility                  46   | .   .   .   .   .   .   .   2   3   .   .   2   .   4   .   6   4   6   .   7   12  
  Weapon                   65   | .   .   .   .   1   .   .   5   6   2   .   3   .   8   .   3   9   8   .   8   12  
  Highest Loss Streak      16   | .   .   .   .   1   .   .   6   10  1   .   3   .   8   .   4   9   11  .   16  12  
Average Slot Usage (%)     90   | .   96  100 91  100 99  100 96  89  99  85  96  97  93  98  87  80  79  68  86  66  
  Engine                   3    | .   13  14  7   .   .   .   7   3   .   .   .   7   5   6   5   3   1   .   .   .   
  Core                     2    | .   .   .   3   11  11  11  1   2   9   7   4   .   1   .   .   .   1   3   .   .   
  Wheel                    13   | .   28  28  22  22  22  22  18  8   10  15  14  15  13  13  10  10  16  15  1   6   
  Device                   9    | .   .   .   9   11  11  11  9   9   18  15  14  8   6   12  13  8   10  2   11  6   
  Storage                  22   | .   25  28  22  22  22  22  23  27  27  23  30  30  25  20  23  23  18  15  8   5   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   7   9   
  Hackware                 5    | .   .   .   .   .   .   .   .   .   .   .   .   3   7   4   5   10  11  14  21  21  
  Protection               5    | .   .   .   5   11  11  11  8   3   .   .   6   7   9   20  7   4   4   .   2   1   
  Energy Gun               8    | .   15  28  22  22  21  22  18  10  6   .   .   .   3   10  5   10  6   .   5   2   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   1   .   .   6   10  3   1   1   .   .   .   .   1   
  Ballistic Gun            5    | .   11  .   .   .   .   .   8   3   6   7   3   10  13  6   4   2   .   .   6   3   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   9   13  15  11  .   .   .   4   .   .   2   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             137  | 13  42  43  51  48  48  48  70  74  72  136 132 132 129 117 132 137 135 115 123 80  
  Greatest Support         60   | 20  20  20  20  20  20  26  26  40  40  28  28  24  32  24  24  36  36  38  60  58  
  Greatest Overweight (x)  38   | .   2   2   2   2   2   2   3   20  2   4   10  5   38  4   10  38  6   3   17  13  
  Average Overweight (x)   3    | .   1   2   2   2   2   1   2   2   1   2   4   5   4   4   6   5   2   2   1   1   
Largest Inventory Capacity 38   | 6   16  16  16  16  16  16  22  22  22  38  32  32  32  26  32  32  32  26  26  14  
  Average Capacity         23   | 5   12  16  16  16  16  16  19  22  22  23  32  32  28  26  29  32  27  26  16  10  
  Most Carried             32   | 6   13  13  16  16  16  16  22  22  22  23  27  32  30  26  28  27  26  16  16  10  
  Average Carried          19   | 3   9   12  14  14  15  15  17  16  21  21  24  30  24  25  25  23  21  13  10  7   
  Final Capacity           32   | 6   16  16  16  16  16  16  22  22  22  32  32  32  26  26  32  32  26  26  10  10  
  Final Carried            30   | 6   12  12  16  15  16  16  19  22  21  22  27  30  26  26  28  25  15  16  10  7   

 Class Distribution 
--------------------
 17% | Bothacker-Tank
 17% | Hauler-Tank
 15% | Mutant
 14% | Botlord-Mutant
  6% | Botlord-Gunner
  5% | Botlord-Tank
  4% | Bothacker-Mutant
  4% | Hauler-Gunner
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
      Hauler-Tank | -8/Materials
      Hauler-Tank | -8/Garrison
 Scavenger-Gunner | -8/Materials
    Hauler-Gunner | -7/Factory
      Hauler-Tank | -7/Garrison
   Bothacker-Tank | -7/Factory
   Bothacker-Tank | -7/Garrison
   Bothacker-Tank | -6/Factory
   Bothacker-Tank | -6/Garrison
     Botlord-Tank | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Gunner | -4/Garrison
   Botlord-Mutant | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Matter Collected           7922  | 143  176  102  120  20   .    30   389  687  487  .    997  333  986  172  678  759  63   242  1166 372  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12584 | 160  268  84   552  202  153  156  1609 1002 626  .    1056 297  1240 276  870  543  213  237  961  2079 
  Parts                    607   | 13   21   3    25   9    5    11   93   45   34   .    38   18   55   13   30   34   15   11   26   108  
Haulers Intercepted        12    | .    1    .    3    .    .    .    3    .    2    .    .    1    .    .    .    .    .    .    .    2    
Recyclers Shooed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Combat Hostiles Destroyed  242  | .   7   2   9   5   .   4   37  22  13  .   29  5   23  6   18  13  11  1   17  20  
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Guns                     159  | .   7   1   8   5   .   4   36  19  8   .   4   2   18  2   11  13  1   .   13  7   
  Cannons                  58   | .   .   .   .   .   .   .   .   3   5   .   25  3   5   4   7   .   .   1   3   2   
  AOE                      12   | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
Classes Destroyed          14   | 2   3   .   1   .   .   1   4   1   1   .   .   1   .   .   .   .   .   .   .   .   
  Worker                   20   | .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   2   .   2   .   12  
  Builder                  2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 7    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Hauler                   12   | .   1   .   3   .   .   .   3   .   2   .   .   1   .   .   .   .   .   .   .   2   
  Recycler                 5    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  73   | .   3   .   .   .   .   2   12  6   2   .   12  3   6   2   3   9   6   .   1   6   
  Grunt                    108  | .   4   2   6   5   .   1   15  9   5   .   10  1   13  4   10  2   2   1   15  3   
  Brawler                  7    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   2   .   1   .   .   .   
  Duelist                  7    | .   .   .   .   .   .   1   1   .   1   .   2   .   .   .   .   .   .   .   2   .   
  Sentry                   24   | .   .   .   3   .   .   .   6   5   4   .   4   .   2   .   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   3   .   .   .   .   4   
  Programmer               14   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   2   .   .   7   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 6   5   2   4   3   .   2   5   6   3   .   6   3   6   3   3   5   11  2   6   6   
  Combat Bots Only         11   | .   5   2   4   3   .   2   5   6   2   .   6   3   6   3   3   5   11  1   6   3   
Max Kills in Single Turn   3    | 1   1   1   1   1   .   1   2   2   2   .   2   2   2   1   1   3   2   1   1   1   
  Gunslinging              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   2   .   .   .   .   
  Exploded                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Damage Taken               21827 | .    167  44   166  178  .    72   986  1742 555  .    1455 264  2686 216  1623 1391 1868 187  3707 4520 
  Core                     3727  | .    21   .    9    33   .    12   146  256  97   .    151  47   344  25   176  197  311  38   554  1310 
  Absorbed by Shields      207   | .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    50   .    90   .    29   .    
Core Remaining (%)         60    | 100  .    91   .    .    .    86   .    .    9    .    .    .    22   .    76   .    49   .    48   .    
Volleys Fired              771   | 10   17   2    22   12   8    8    72   97   41   .    75   32   79   8    71   55   18   8    76   60   
  Largest                  3     | 2    2    2    2    2    2    2    3    3    3    .    3    3    3    3    3    3    2    2    3    2    
  Hottest                  210   | 70   65   90   126  126  108  90   185  185  148  .    150  150  162  183  202  210  162  96   196  180  
Shots Fired                1748  | 20   34   4    44   24   16   16   211  231  114  .    212  58   180  24   182  98   21   9    158  92   
  Gun                      1147  | 20   34   4    44   24   16   16   211  107  57   .    43   22   133  16   110  77   7    1    121  84   
  Cannon                   501   | .    .    .    .    .    .    .    .    124  57   .    169  17   24   8    65   1    2    1    25   8    
  Launcher                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Special                  92    | .    .    .    .    .    .    .    .    .    .    .    .    19   23   .    7    20   4    7    12   .    
  Kinetic                  904   | 10   17   .    .    .    .    .    60   150  85   .    162  22   122  8    91   29   .    2    85   61   
  Thermal                  554   | 10   .    .    24   19   6    .    131  78   .    .    50   17   26   8    61   41   4    .    61   18   
  Explosive                8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Electromagnetic          190   | .    17   4    20   5    10   16   20   3    29   .    .    .    9    8    23   8    5    .    .    13   
  Robot Hit Streak         83    | 15   10   10   26   38   15   26   21   23   29   .    38   29   31   17   83   19   10   19   58   17   
  Robot Miss Streak        6     | 1    2    .    1    1    1    2    4    3    4    .    6    2    4    4    4    2    2    .    1    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    1    
  Secondary Targets        32    | .    1    .    .    2    .    1    6    3    .    .    .    .    9    .    .    7    .    .    3    .    
    Max Gunslinging Chain  2     | .    1    .    .    1    .    1    1    1    .    .    .    .    2    .    .    2    .    .    1    .    
Shots Hit Robots           1418  | 18   25   3    36   23   15   12   159  192  74   .    147  47   137  19   134  77   16   16   128  140  
  Core Hits                748   | 7    11   2    16   7    3    7    76   82   27   .    111  16   90   16   99   24   31   6    53   64   
  Critical Hits            37    | .    .    .    .    .    .    .    .    3    1    .    1    .    4    1    .    1    .    1    9    16   
  Critical Kills           13    | .    .    .    .    .    .    .    .    1    1    .    1    .    .    1    .    .    .    1    3    5    
  Critical Parts Destroyed 23    | .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    1    .    .    6    11   
Melee Attacks              89    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    9    .    7    4    68   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 81    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    9    .    7    .    64   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    19   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           31029 | 224  363  96   582  389  321  230  2521 3073 1587 .    2935 841  2445 381  2756 1395 1721 760  2982 5427 
  Guns                     17104 | 224  363  48   556  389  245  173  2507 1394 896  .    475  334  2108 179  1615 1378 128  30   2320 1742 
  Cannons                  7851  | .    .    .    .    .    .    .    .    1567 657  .    2460 407  337  202  1098 17   71   41   662  332  
  Explosions               2018  | .    .    48   26   .    76   57   .    112  34   .    .    100  .    .    43   .    1522 .    .    .    
  Melee                    4042  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    689  .    3353 
  Ramming                  14    | .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13081 | 99   140  .    .    .    .    .    511  1755 1007 .    2102 334  1999 51   1314 494  .    71   1942 1262 
  Thermal                  9160  | 125  .    48   344  308  177  57   1815 1242 34   .    833  407  270  128  986  767  66   .    1040 513  
  Explosive                1522  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1522 .    .    .    
  Electromagnetic          3210  | .    223  48   238  81   144  173  181  76   546  .    .    100  176  202  456  134  133  .    .    299  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4042  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    689  .    3353 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    2    2    2    2    .    .    .    .    .    2    5    .    1    3    6    5    5    12   
  Average Corruption       3     | .    .    .    1    2    2    2    .    .    .    .    .    1    4    .    1    2    3    1    5    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  148   | .    .    .    1    1    6    2    .    .    .    .    .    .    37   .    4    20   7    4    48   18   
    Message Errors         28    | .    .    .    .    .    .    1    .    .    .    .    .    .    5    .    3    4    3    1    7    4    
    Matter Fused           26    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    5    1    1    7    3    
    Heat Flow Errors       15    | .    .    .    1    .    2    .    .    .    .    .    .    .    3    .    .    3    .    .    6    .    
    Energy Discharges      13    | .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    .    2    1    .    2    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      16    | .    .    .    .    1    1    1    .    .    .    .    .    .    2    .    .    2    .    2    6    1    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
    Targeting Errors       33    | .    .    .    .    .    2    .    .    .    .    .    .    .    10   .    1    3    2    .    10   5    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    5    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            845   | .    .    .    .    .    .    37   .    14   23   .    7    15   21   .    .    .    33   172  46   477  
  Projectiles              126   | .    .    .    .    .    .    .    .    14   23   .    7    15   21   .    .    .    .    .    46   .    
  Explosions               70    | .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    33   .    .    .    
  Melee                    649   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    172  .    477  
Knockbacks                 75    | .    .    .    .    .    .    .    .    1    10   .    32   .    .    .    23   1    .    .    8    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  71    | .    .    .    .    .    .    .    .    1    10   .    28   .    .    .    23   1    .    .    8    .    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      277   | .    .    34   22   .    .    .    6    38   .    .    .    96   .    .    36   .    45   .    .    .    
  Shots                    10    | .    .    1    1    .    .    .    .    1    .    .    .    4    .    .    1    .    2    .    .    .    
  Rammed                   3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        406   | 36   45   81   204  367  179  48   360  406  21   .    45   122  240  54   176  307  36   22   207  42   
  Average Temperature      71    | 15   19   40   74   164  87   21   82   144  6    .    18   44   64   23   33   68   20   15   46   17   
  Received Heat Transfer   4952  | .    57   9    99   150  .    18   450  495  234  .    357  27   954  45   400  117  282  33   985  240  
  Effects                  5     | .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              9     | .    1    .    1    .    2    .    .    .    2    .    .    .    .    .    1    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             18    | .    .    .    1    1    .    .    7    3    .    .    .    2    1    .    .    .    .    .    3    .    
  Heat Transferred         16011 | 370  .    50   703  666  322  50   3905 2667 50   .    1197 518  481  287  1517 1221 111  .    1321 575  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    1    1    .    1    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Peak Influence             790  | 30  242 129 206 167 .   178 473 770 413 43  790 444 459 309 601 326 254 94  325 295 
  Average Influence        246  | 9   97  112 81  128 .   154 157 596 278 43  462 199 226 217 420 147 152 43  118 182 
Maximum Alert Level        3    | .   1   .   1   .   .   .   2   3   2   .   3   2   2   1   2   1   1   .   1   1   
  Low Security (%)         50   | 100 80  100 94  100 .   100 61  3   17  100 13  51  49  .   4   67  39  100 79  63  
  Level 1                  27   | .   19  .   5   .   .   .   30  15  79  .   19  30  23  99  34  32  60  .   20  36  
  Level 2                  19   | .   .   .   .   .   .   .   8   57  3   .   55  17  27  .   61  .   .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   .   .   23  .   .   12  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   .   1   .   .   .   3   .   4   .   .   5   .   1   .   8   .   1   .   3   
  Investigation            2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   1   .   2   
  Reinforcement            11   | .   .   .   1   .   .   .   2   .   3   .   .   2   .   .   .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Alert ID Control Effect    16   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   6   .   .   4   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Distress Signals           13   | .   .   .   2   .   .   .   5   .   2   .   .   1   .   1   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              430  | .   12  2   16  5   .   7   59  25  28  .   34  18  41  16  24  40  22  10  33  38  
  Peak Tracking Total      11   | .   4   2   6   3   .   4   6   6   4   .   6   4   10  6   4   7   11  3   8   7   
  Tactical Retreats        24   | .   .   .   .   .   .   .   2   2   7   .   1   .   4   1   2   .   .   1   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Traps Triggered            55   | .   1   .   4   .   .   .   1   8   1   .   5   .   13  .   9   4   4   2   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 9    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Machines Disabled          31   | .   .   .   .   .   .   1   2   2   1   .   3   7   3   .   3   5   .   1   3   .   
  Max in Single Turn       5    | .   .   .   .   .   .   1   1   1   1   .   1   5   1   .   1   1   .   .   1   .   
  Garrison Relay           13   | .   .   .   .   .   .   .   .   2   .   .   3   .   2   .   3   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Machines Accessed          36   | .   2   .   5   .   1   .   8   .   3   1   .   6   .   1   .   5   .   4   .   .   
  Terminals                25   | .   2   .   5   .   .   .   6   .   3   .   .   4   .   .   .   2   .   3   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   .   
Total Hacks                104  | .   8   .   17  .   2   .   27  .   9   1   .   13  .   1   .   16  .   10  .   .   
  Successful               50   | .   5   .   11  .   2   .   8   .   5   1   .   5   .   1   .   9   .   3   .   .   
  Failed                   54   | .   3   .   6   .   .   .   19  .   4   .   .   8   .   .   .   7   .   7   .   .   
    Catastrophic           10   | .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   69   | .   7   .   12  .   1   .   20  .   9   .   .   10  .   .   .   7   .   3   .   .   
  Terminals                79   | .   8   .   17  .   .   .   20  .   9   .   .   10  .   .   .   7   .   8   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   4   .   .   1   .   1   .   1   .   2   .   2   .   .   
Terminal Hacks             33   | .   5   .   10  .   2   .   5   .   5   .   .   2   .   .   .   3   .   1   .   .   
  Record                   3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          9    | .   .   .   2   .   .   .   3   .   3   .   .   1   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   2   .   2   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   2   .   2   .   .   
  Unlock Access            6    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         31   | .   2   .   5   .   .   .   7   .   2   .   .   6   .   1   .   4   .   4   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   .   .   .   .   
    Matter                 372  | .   .   .   .   .   .   .   .   .   .   .   .   124 .   .   .   248 .   .   .   .   
    Time                   186  | .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   .   124 .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   8   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Used RIF Installer         6    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   1   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              50   | .   .   .   .   .   .   .   .   .   .   .   .   8   12  .   5   7   4   4   8   2   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Combat                   48   | .   .   .   .   .   .   .   .   .   .   .   .   7   12  .   5   7   4   3   8   2   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        52   | .   .   .   .   .   .   .   .   .   .   .   .   8   13  .   6   7   4   4   8   2   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  scatter_targeting        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  overload_power           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  go_dormant               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  streamctrl_high          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   2   2   .   1   .   
  formatsys_high           30   | .   .   .   .   .   .   .   .   .   .   .   .   6   6   .   1   5   1   4   5   2   
Relay Couplers Released    59   | .   .   .   .   .   .   .   .   9   .   .   13  .   10  .   10  .   4   .   13  .   
  Machine Destruction      55   | .   .   .   .   .   .   .   .   9   .   .   13  .   10  .   10  .   .   .   13  .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Attached                 28   | .   .   .   .   .   .   .   .   .   .   .   .   5   5   .   3   4   2   3   6   .   
Robots Rewired             8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Total Allies               59   | .    .    3    .    .    2    .    .    .    .    .    .    6    10   .    2    13   3    4    14   2    
  Largest Group            6    | .    .    3    3    .    2    1    1    .    .    .    .    2    2    2    1    4    1    2    6    2    
  Highest-Rated Group      209  | .    .    40   40   .    29   21   21   .    .    .    .    64   64   64   41   162  91   97   209  128  
  Highest-Rated Ally       91   | .    .    16   16   .    21   21   21   .    .    .    .    32   32   32   41   91   91   49   56   64   
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               184  | .    .    .    10   .    .    9    2    .    .    .    .    15   14   5    10   62   3    10   37   7    
  Total Damage             5537 | .    .    .    103  .    .    160  78   .    .    .    .    344  164  242  271  1734 97   349  1743 252  
  Kills                    31   | .    .    .    2    .    .    3    .    .    .    .    .    3    .    1    1    14   1    .    5    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Field Lobotomies           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Turns Passed               15670 | 86   356  329  395  446  468  391  1249 1396 771  149  1259 1323 1290 316  1214 1241 382  649  1103 857  
Spaces Moved               9026  | 48   313  298  265  387  420  355  731  631  403  119  654  792  620  211  521  557  245  546  570  340  
  Core                     34    | 1    .    .    .    .    .    .    .    12   .    .    .    .    2    .    .    7    .    .    3    9    
  Treads                   345   | .    .    .    .    .    .    .    .    219  126  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     585   | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    488  87   
  Wheels                   8062  | 47   313  298  265  387  420  355  731  390  277  119  654  792  618  211  521  550  245  546  79   244  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   100  100  100  100  100  100  110  115  115  130  140  130  130  130  110  100  103  110  80   
  Average Speed            126   | 79   90   100  100  100  100  100  108  156  135  117  137  140  141  130  151  157  113  109  139  120  
  Slowest Speed            1950  | 80   100  100  100  100  100  100  110  1050 180  135  190  140  1950 130  190  1950 150  120  900  700  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 3    45   70   32   90   88   83   69   69   50   4    74   25   64   7    90   16   35   11   75   11   
  Regions Visited          20
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    1    .    1    .    .    .    1    .    1    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    1    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 12    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    9    .    .    .    .    
Terrain Destroyed          104   | .    .    10   2    .    5    9    .    5    15   .    .    .    .    1    8    9    26   1    10   3    
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    9    .    .    .    .    
  Projectile               28    | .    .    .    .    .    .    .    .    1    11   .    .    .    .    .    2    .    .    1    10   3    
  AOE                      66    | .    .    10   2    .    5    9    .    4    4    .    .    .    .    .    6    .    26   .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Total                      11733 | 73   349  324  352  423  454  376  1027 844  541  127  854  970  901  232  797  818  328  585  754  604  
  Wait                     980   | .    2    23   45   18   5    10   175  41   80   .    69   110  48   .    81   133  26   3    20   91   
  Move                     9000  | 47   312  297  264  386  419  354  730  629  402  118  652  791  618  210  519  556  243  545  568  340  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  135   | 8    7    .    3    3    3    1    15   15   3    1    8    8    18   2    10   7    1    5    14   3    
  Fast Attach              116   | 6    3    .    6    .    2    .    4    6    2    4    3    .    4    .    4    23   .    4    18   27   
  Attach                   117   | .    1    .    .    2    1    .    11   12   3    1    5    5    17   2    8    15   11   7    11   5    
  Detach                   17    | .    .    .    1    .    1    .    .    .    .    1    .    4    2    1    .    .    1    2    .    4    
  Swap                     121   | .    4    1    5    .    .    1    8    2    3    .    2    14   14   6    16   20   4    4    14   3    
  Drop                     70    | 2    3    1    6    2    4    2    10   2    7    2    .    5    8    2    3    .    .    .    9    2    
  Fire                     771   | 10   17   2    22   12   8    8    72   97   41   .    75   32   79   8    71   55   18   8    76   60   
  Melee                    89    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    9    .    7    4    68   
  Ram                      3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            269   | .    .    .    .    .    .    .    .    40   .    .    40   .    93   .    72   .    24   .    .    .    
  Rewire                   45    | .    .    .    .    .    11   .    .    .    .    .    .    1    .    .    13   .    .    .    20   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 4 exits: *Fac x2 / [*Upp] / Gar)
-5/Garrison
-4/Factory
-4/Garrison (discovered 2 exits: *Res x2)
-3/Research

 History 
---------
  Turn | Location      | Event
     8 | -11/Scrapyard | Discovered new exit (range 15)
    87 | -11/Scrapyard | Entered Materials
   101 | -10/Materials | Identified exit to Mines
   197 | -10/Materials | Discovered new exit (range 13)
   301 | -10/Materials | Build established: Mutant
   443 | -10/Materials | Entered Mines
   617 | -10/Mines     | Learned Materials emergency access door positions
   630 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
   694 | -10/Mines     | Discovered new exit (range 15)
   724 | -10/Mines     | Learned location of Storage (-8)
   772 | -10/Mines     | Entered Materials
   772 | -9/Materials  | Accompanied by 3 allies
   772 | -9/Materials  | Evolved 2 slots: Utility x2
   798 | -9/Materials  | Identified exit to Mines
   934 | -9/Materials  | Discovered new exit (range 15)
  1167 | -9/Materials  | Entered Mines
  1217 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  1305 | -9/Mines      | Discovered new exit (range 12)
  1366 | -9/Mines      | Discovered new exit (range 9)
  1438 | -9/Mines      | Learned location of 1 exit from Materials
  1609 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  1609 | -9/Mines      | Discovered new exit (range 5)
  1613 | -9/Mines      | Entered Exiles
  1613 | -9/Exiles     | Found Exiles lab destroyed
  1743 | -9/Exiles     | Learned location of Zion (-6)
  1794 | -9/Exiles     | Opened EX-Vault
  1798 | -9/Exiles     | Found Prototype Special Weapon
  1798 | -9/Exiles     | Identified Field Lobotomy Kit
  2066 | -9/Exiles     | Discovered new exit (range 12)
  2081 | -9/Exiles     | Entered Mines
  2081 | -8/Mines      | Accompanied by 2 allies
  2459 | -8/Mines      | Discovered new exit (range 9)
  2472 | -8/Mines      | Entered Materials
  2472 | -8/Materials  | Accompanied by 1 ally
  2472 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2473 | -8/Materials  | Identified exit to Factory
  2628 | -8/Materials  | Lost 6 parts (1p1n2u2w)
  2880 | -8/Materials  | Discovered exit to Factory (range 15)
  3227 | -8/Materials  | Build established: Hauler-Tank
  3648 | -8/Materials  | Garrison activated, responded to threat
  3719 | -8/Materials  | Identified exit to Garrison
  3721 | -8/Materials  | Entered Garrison
  3765 | -8/Garrison   | Triggered checkpoint
  3766 | -8/Garrison   | Triggered checkpoint
  3858 | -8/Garrison   | Lost 4 parts (2n2w)
  3896 | -8/Garrison   | Discovered new exit (range 12)
  3949 | -8/Garrison   | Triggered checkpoint
  4088 | -8/Garrison   | Discovered new exit (range 14)
  4110 | -8/Garrison   | Installed Relay Interface Framework
  4136 | -8/Garrison   | Triggered checkpoint
  4184 | -8/Garrison   | Garrison Relay disabled
  4291 | -8/Garrison   | Spotted B-75 Beast
  4292 | -8/Garrison   | Discovered new exit (range 14)
  4369 | -8/Garrison   | Core integrity fell below 50%
  4415 | -8/Garrison   | Lost 10 parts (2p3n2u3w)
  4444 | -8/Garrison   | Destroyed B-75 Beast
  4750 | -8/Garrison   | Triggered checkpoint
  4796 | -8/Garrison   | Garrison Relay disabled
  5117 | -8/Garrison   | Entered Materials
  5701 | -8/Materials  | Core integrity fell below 20%
  5840 | -8/Materials  | Discovered exit to Factory (range 16)
  5888 | -8/Materials  | Entered Factory
  5888 | -7/Factory    | Evolved 2 slots: Utility x2
  6036 | -7/Factory    | Identified exit to Garrison
  6037 | -7/Factory    | Entered Garrison
  6258 | -7/Garrison   | Triggered checkpoint
  6428 | -7/Garrison   | Triggered checkpoint
  6478 | -7/Garrison   | Garrison Relay disabled
  6523 | -7/Garrison   | Discovered new exit (range 10)
  6622 | -7/Garrison   | Triggered checkpoint
  6664 | -7/Garrison   | Discovered new exit (range 13)
  6690 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
  6742 | -7/Garrison   | Triggered checkpoint
  6792 | -7/Garrison   | Garrison Relay disabled
  6883 | -7/Garrison   | Triggered checkpoint
  6940 | -7/Garrison   | Lost 3 parts (1p1n1w)
  7056 | -7/Garrison   | Discovered new exit (range 15)
  7140 | -7/Garrison   | Triggered checkpoint
  7188 | -7/Garrison   | Garrison Relay disabled
  7296 | -7/Garrison   | Entered Factory
  7784 | -7/Factory    | Build established: Bothacker-Tank
  8105 | -7/Factory    | Fabricated Arm. Wheel (x2)
  8300 | -7/Factory    | Discovered new exit (range 11)
  8602 | -7/Factory    | Garrison activated, responded to threat
  8618 | -7/Factory    | Identified exit to Garrison
  8619 | -7/Factory    | Entered Garrison
  8619 | -7/Garrison   | Accompanied by 1 ally
  8674 | -7/Garrison   | Triggered checkpoint
  8683 | -7/Garrison   | Triggered checkpoint
  8731 | -7/Garrison   | Core integrity fell below 50%
  8764 | -7/Garrison   | Lost 8 parts (1p2n2u3w)
  8787 | -7/Garrison   | Crushed by falling debris
  8874 | -7/Garrison   | Discovered new exit (range 9)
  8970 | -7/Garrison   | Triggered checkpoint
  9060 | -7/Garrison   | Lost 5 parts (1p1n1u2w)
  9081 | -7/Garrison   | Garrison Relay disabled
  9246 | -7/Garrison   | Triggered checkpoint
  9338 | -7/Garrison   | Discovered new exit (range 15)
  9480 | -7/Garrison   | Triggered checkpoint
  9488 | -7/Garrison   | Triggered checkpoint
  9528 | -7/Garrison   | Triggered checkpoint
  9628 | -7/Garrison   | Garrison Relay disabled
  9765 | -7/Garrison   | Triggered checkpoint
  9867 | -7/Garrison   | Discovered new exit (range 10)
  9896 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
  9909 | -7/Garrison   | Entered Factory
  9909 | -6/Factory    | Accompanied by 2 allies
  9909 | -6/Factory    | Evolved 2 slots: Utility x2
 10167 | -6/Factory    | Garrison activated, responded to threat
 10224 | -6/Factory    | Identified exit to Garrison
 10225 | -6/Factory    | Entered Garrison
 10262 | -6/Garrison   | Triggered checkpoint
 10364 | -6/Garrison   | Triggered checkpoint
 10487 | -6/Garrison   | Lost 4 parts (1n3u)
 10634 | -6/Garrison   | Discovered new exit (range 8)
 10648 | -6/Garrison   | Lost 3 parts (1u2w)
 10674 | -6/Garrison   | Triggered checkpoint
 10725 | -6/Garrison   | Garrison Relay disabled
 10836 | -6/Garrison   | Triggered checkpoint
 10874 | -6/Garrison   | Triggered checkpoint
 10906 | -6/Garrison   | Discovered new exit (range 10)
 10968 | -6/Garrison   | Triggered checkpoint
 11020 | -6/Garrison   | Lost 3 parts (1n1u1w)
 11076 | -6/Garrison   | Garrison Relay disabled
 11254 | -6/Garrison   | Discovered new exit (range 10)
 11273 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 11309 | -6/Garrison   | Triggered checkpoint
 11378 | -6/Garrison   | Garrison Relay disabled
 11439 | -6/Garrison   | Entered Factory
 11439 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11511 | -5/Factory    | Garrison activated, responded to threat
 11750 | -5/Factory    | Discovered new exit (range 6)
 11961 | -5/Factory    | Assimilated P-70 Sage with FLK Orb
 12013 | -5/Factory    | Lost 9 parts (1p1n1u6w)
 12042 | -5/Factory    | Assimilated P-70 Sage with FLK Orb
 12051 | -5/Factory    | Assimilated P-70 Sage with FLK Orb
 12275 | -5/Factory    | Assimilated P-80 Master with FLK Orb
 12379 | -5/Factory    | Discovered new exit (range 15)
 12435 | -5/Factory    | Discovered new exit (range 3)
 12543 | -5/Factory    | Fabricated Arm. Wheel (x2)
 12606 | -5/Factory    | Build established: Botlord-Tank
 12610 | -5/Factory    | Fabricated Arm. Wheel (x2)
 12679 | -5/Factory    | Identified exit to Garrison
 12680 | -5/Factory    | Entered Garrison
 12680 | -5/Garrison   | Accompanied by 1 ally
 12752 | -5/Garrison   | Triggered checkpoint
 12768 | -5/Garrison   | Triggered checkpoint
 12789 | -5/Garrison   | Triggered checkpoint
 12802 | -5/Garrison   | Lost 5 parts (1p1u3w)
 12808 | -5/Garrison   | Destroyed 11 combat bots
 12884 | -5/Garrison   | Lost 3 parts (2u1w)
 12962 | -5/Garrison   | Triggered checkpoint
 13016 | -5/Garrison   | Triggered checkpoint
 13016 | -5/Garrison   | Triggered checkpoint
 13017 | -5/Garrison   | P-70 Sage assimilated allied Slayer 6a
 13038 | -5/Garrison   | Discovered new exit (range 10)
 13052 | -5/Garrison   | Core integrity fell below 50%
 13057 | -5/Garrison   | Expanded RIF knowledge: Autooverride
 13062 | -5/Garrison   | Entered Factory
 13062 | -4/Factory    | Evolved 2 slots: Utility x2
 13077 | -4/Factory    | Lost 11 parts (1p3n3u4w)
 13086 | -4/Factory    | Build established: Botlord-Mutant
 13607 | -4/Factory    | Found Prototype Processor
 13607 | -4/Factory    | Identified Exp. Melee Analysis Suite
 13710 | -4/Factory    | Identified exit to Garrison
 13711 | -4/Factory    | Entered Garrison
 13711 | -4/Garrison   | Accompanied by 2 allies
 13717 | -4/Garrison   | Expanded RIF knowledge: Robot Detection
 13770 | -4/Garrison   | Triggered checkpoint
 13780 | -4/Garrison   | Triggered checkpoint
 13923 | -4/Garrison   | Lost 16 parts (1p6n4u5w)
 14068 | -4/Garrison   | Discovered new exit (range 12)
 14142 | -4/Garrison   | Triggered checkpoint
 14219 | -4/Garrison   | Garrison Relay disabled
 14366 | -4/Garrison   | Triggered checkpoint
 14399 | -4/Garrison   | Core integrity fell below 50%
 14450 | -4/Garrison   | Lost 6 parts (1n3u2w)
 14514 | -4/Garrison   | Garrison Relay disabled
 14588 | -4/Garrison   | Triggered checkpoint
 14679 | -4/Garrison   | Discovered new exit (range 9)
 14691 | -4/Garrison   | Identified exit to Research
 14706 | -4/Garrison   | Triggered checkpoint
 14741 | -4/Garrison   | Build established: Botlord-Gunner
 14741 | -4/Garrison   | Garrison Relay disabled
 14786 | -4/Garrison   | Triggered checkpoint
 14814 | -4/Garrison   | Entered Research
 14814 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 15002 | -3/Research   | Lost 7 parts (2p2n3w)
 15152 | -3/Research   | Lost 3 parts (1n1u1w)
 15202 | -3/Research   | Lost 3 parts (1n1u1w)
 15238 | -3/Research   | Build established: Botlord-Mutant
 15244 | -3/Research   | Lost 3 parts (1n2u)
 15326 | -3/Research   | Lost 4 parts (1p2n1w)
 15431 | -3/Research   | Lost 5 parts (1p1n3u)
 15597 | -3/Research   | Spotted B-86 Titan
 15630 | -3/Research   | Core integrity fell below 50%
 15648 | -3/Research   | System corruption reached 10%
 15651 | -3/Research   | Core integrity fell below 20%
 15671 | -3/Research   | Destroyed by B-86 Titan with Railgun

 Last Messages 
---------------
15637_ B-86 Titan activates siege mode.
15637_ Neutron Cannon destroyed.
15638_ Recoil Nullifier destroyed.
15638_ Relay Coupler [Sentry] destroyed.
15642_ Penetrated by Slug.
15644_ QQT=QCCOZ64K|BB3DHASYFW
15645_ Penetrated by Slug.
15645_ Slug penetrates Wall.
15648_ R-10 Processor collects Adv. Target Analyzer.
15648_ Neutron Cannon destroyed.
15648_ Med. Storage Unit destroyed.
15648_ Penetrated by Slug.
15651_ R-10 Processor collects Adv. Heat Sink.
15654_ R-10 Processor collects Imp. Antigrav System.
15655_ Neutron Cannon destroyed.
15655_ Relay Coupler [Demolisher] destroyed.
15662_ Door malfunctions.
15668_ Slug penetrates Wall. <x2>
15669_ Relay Coupler [Brawler] destroyed.
15671_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ??????????????????##############?????????????????? |
| ??????????????????#            #?????????????????? |
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| ??????????????????????#             ^     ???????? |
| ??????????????????????#        BB         ???????? |
| ??????????????????????#        BB   ^     ???????? |
| ##???????????##########                  "???????? |
|  #???????????#        #    ;;;;;#####+###????????? |
|  #????????????        #    ;        #????????????? |
|  #???????????#   """  ;    ;        #????????????? |
| "#???????????#   ""   ;    g        +????????????? |
| "#???????????#   """  #    ;   """  #????????????? |
| "#?????????????  """  ;    ;   """  #????????????? |
| "#?????????????  """  /    gg  """  #????????????? |
|  ????????????#!       # [@ #        #????????????? |
|  #???????????#     !  #=!!p#        #????????????? |
| #####????????#??#####?#%!% #        #????????????? |
|      ?????????????      ** ####+#####????????????? |
|     ??????????????      *  #??# #????????????????? |
|     ??????????????         ;??# #????????????????? |
|      ???????????? ^        ##?# #????????????????? |
| ####????????????### ########?##+#####????????????? |
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| #######???????????# #????????#      #????????????? |
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|  # !  #???????????# #????????#                   ? |
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|  #    #???????#####      #???##+########+#######?? |
|  # !  #########   #  !   #???????????????????????? |
| ##=! !            +  !!  #???????????????????????? |
| ###+###########   #  !   #???????????????????????? |
|   !%!     #???## ##      #???????????????????????? |
|           #????# #########???????????????????????? |
| """"""    #????#  ???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          41
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
EM Shielding               3
Armor Coverage             600
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Phase Shifting             10
Evasion (%)                50
Target Analysis            8
Recoil Reduction           6
Offensive Hacking          10

 Item Schematics 
-----------------
 Arm. Wheel | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Wheel | x2 | -7/Factory 
 Arm. Wheel | x2 | -5/Factory 
 Arm. Wheel | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Factory Defaults
Packrat

 Challenges 
------------
None

 Game 
------
Seed              MappingLongswordNullifier
  Manual?         0
Play Time         02:37:10
  Cumulative      53.8 hours
  Start           2020.07.21 @ 10:24:38
  End             2020.07.21 @ 13:03:36
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          65
  Rogue           1
  Adventurer      64
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             32
Gallery%          46
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 769dc555-49df-48d5-a2f0-45a8efb18231