Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.23 @ 18:28:23 Player: chandlerman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (163) 815 Value Destroyed (4867) 4867 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 9250 Bonus ------- High Alert Combat Kills 328 Cogmind --------- Core Integrity 0/850 Matter 160/300 Energy 91/100 System Corruption 0% Temperature Cool (9) Location -6/Factory Parts ------- Power (2) Propulsion (2) Utility (8) Enhanced Optical Array Terrain Scan Processor Weapon (3) Inventory (4) Large Storage Unit Transmission Jammer Peak State ------------ Power Improved Ion Engine Improved Deuterium Engine Propulsion Improved Medium Treads Improved Medium Treads Utility Cryofiber Web Large Storage Unit Enhanced Optical Array Terrain Scan Processor Improved Targeting Computer Weapon Cycler Improved Light Armor Plating High-powered Tractor Beam Weapon Improved Assault Rifle High-powered Shotgun Advanced Assault Cannon Inventory Improved Medium Treads Armored Huge Wheel Large Storage Unit Tractor Beam Gatling Laser Cooled Pulse Rifle Plasma Cannon Proton Missile Launcher Grenade Launcher [Rating: 50] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Improved Medium Treads Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 6 | . . 1 2 1 2 Weapon 1 | . . 1 . . . Parts Attached 98 | 6 6 26 6 31 23 Power 12 | 1 1 3 . 4 3 Engine 11 | 1 1 3 . 4 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 15 | 2 . 6 . 1 6 Treads 3 | . . . . . 3 Leg . | . . . . . . Wheel 11 | 2 . 6 . 1 2 Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 26 | 1 2 4 3 11 5 Device 14 | . 1 2 2 4 5 Storage 2 | 1 1 . . . . Processor 4 | . . 1 . 3 . Hackware 2 | . . . . 2 . Protection 4 | . . 1 1 2 . Artifact . | . . . . . . Weapon 45 | 2 3 13 3 15 9 Energy Gun 10 | . . 3 1 4 2 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 19 | 2 1 5 1 7 3 Ballistic Cannon 3 | . . 2 . 1 . Launcher 9 | . 2 3 1 1 2 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 45 | . . 9 . 8 28 Power 6 | . . . . 1 5 Propulsion 7 | . . 2 . . 5 Utility 16 | . . 3 . 5 8 Weapon 16 | . . 4 . 2 10 Highest Loss Streak 16 | . . 4 . 3 16 Average Slot Usage (%) 89 | . 98 95 89 86 81 Engine 12 | . 14 11 9 14 7 Wheel 12 | . 28 20 18 7 1 Device 14 | . 12 9 17 14 18 Storage 8 | . 14 11 9 7 6 Processor 6 | . . 5 . 5 20 Hackware 2 | . . . . 6 . Protection 4 | . . 3 9 4 3 Energy Gun 2 | . . 4 5 1 . Ballistic Gun 14 | . 16 18 12 15 9 Ballistic Cannon 4 | . . 5 9 2 4 Launcher 2 | . 11 3 . . 1 Naked Turns . | . . . . . . Heaviest Build 69 | 9 26 38 52 69 52 Greatest Support 60 | 32 32 38 30 28 60 Greatest Overweight (x) 14 | . . 3 2 2 14 Average Overweight (x) 1 | . . . 1 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 9 Most Carried 10 | 1 7 10 10 10 10 Average Carried 7 | . 3 8 9 9 6 Final Capacity 4 | . . . . . 4 Final Carried 2 | . . . . . 2 Class Distribution -------------------- 37% | Tank 20% | Gunner 18% | Mutant 10% | Skirmisher 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3802 | 264 152 989 593 1363 441 Remotely 255 | . . . . . 255 Salvage Created 6225 | 57 275 1492 903 2289 1209 Parts 348 | 3 27 98 44 121 55 Haulers Intercepted 8 | . . 4 3 1 . Recyclers Shooed 4 | . . . . 3 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 100 | . 11 28 14 30 17 Melee 2 | . . . . . 2 Guns 53 | . 4 20 5 19 5 Cannons 23 | . . 3 7 9 4 AOE 22 | . 7 5 2 2 6 Classes Destroyed 13 | 1 5 4 1 2 . Worker 11 | . 1 1 1 6 2 Builder 11 | . 1 2 1 6 1 Tunneler 3 | . . 1 . 1 1 Hauler 8 | . . 4 3 1 . Recycler 16 | 1 . 3 2 6 4 Watcher 14 | . 3 5 2 4 . Swarmer 20 | . 6 3 . 4 7 Grunt 53 | . 5 17 8 16 7 Brawler 3 | . . . 1 2 . Duelist 3 | . . 1 . 1 1 Sentry 17 | . . 7 5 4 1 Hunter 2 | . . . . 1 1 Programmer 2 | . . . . 2 . Best Kill Streak 12 | 1 5 12 8 12 8 Combat Bots Only 9 | . 4 9 4 7 4 Max Kills in Single Turn 3 | 1 3 2 2 2 3 Gunslinging 1 | . . . . 1 . Exploded 2 | . 2 2 2 1 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6601 | . 170 1313 376 1609 3133 Core 1335 | . 24 165 12 277 857 Absorbed by Shields 132 | . . . . 132 . Core Remaining (%) 81 | 100 90 58 97 60 . Volleys Fired 313 | 2 14 98 41 104 54 Largest 3 | 2 2 3 3 3 3 Hottest 133 | 40 53 111 127 133 101 Shots Fired 798 | 4 24 256 117 296 101 Gun 553 | 4 15 191 74 210 59 Cannon 197 | . . 49 41 77 30 Launcher 47 | . 9 16 2 8 12 Special 1 | . . . . 1 . Kinetic 658 | 4 15 205 91 254 89 Thermal 58 | . . 1 24 33 . Explosive 28 | . 9 16 2 . 1 Electromagnetic 53 | . . 34 . 8 11 Robot Hit Streak 31 | 3 12 17 12 18 31 Robot Miss Streak 5 | 1 1 5 3 2 2 Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 570 | 3 20 168 87 207 85 Core Hits 329 | 2 20 69 69 113 56 Critical Hits 4 | . . 1 . 1 2 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 3 | . . . . 1 2 Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12591 | 19 786 3410 1558 4527 2291 Guns 6267 | 19 126 1797 847 2759 719 Cannons 2901 | . . 567 513 1256 565 Explosions 3353 | . 660 1046 198 512 937 Melee 70 | . . . . . 70 Ramming . | . . . . . . Kinetic 7852 | 19 126 2027 973 3423 1284 Thermal 1265 | . . 71 387 658 149 Explosive 2205 | . 660 933 198 . 414 Electromagnetic 1199 | . . 379 . 446 374 Impact . | . . . . . . Slashing 70 | . . . . . 70 Piercing . | . . . . . . Highest Corruption 6 | . 3 4 . 6 . Average Corruption 2 | . 2 4 . 2 . Corruption Purged . | . . . . . . Effects 40 | . 5 15 . 20 . Message Errors 8 | . 2 2 . 4 . Matter Fused 5 | . . 4 . 1 . Heat Flow Errors 5 | . . . . 5 . Energy Discharges 2 | . . 1 . 1 . Data Loss (minor) 6 | . 2 . . 4 . Targeting Errors 13 | . 1 8 . 4 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 183 | . 18 18 . 30 117 Projectiles 47 | . . 17 . 30 . Explosions 136 | . 18 1 . . 117 Melee . | . . . . . . Knockbacks 17 | . . 5 2 8 2 Impact . | . . . . . . Kinetic 17 | . . 5 2 8 2 Secondary . | . . . . . . Self-Inflicted Damage 371 | . 53 . . 58 260 Shots 11 | . 2 . . 3 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 544 | . 19 400 392 544 480 Average Temperature 116 | . 9 91 132 113 268 Received Heat Transfer 2008 | . 51 426 207 607 717 Effects 16 | . . 5 . 8 3 Shutdowns 2 | . . 2 . . . Energy Bleed 3 | . . . . 1 2 Interference 9 | . . 3 . 5 1 Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1785 | . . 100 465 1120 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 2 . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 729 | 5 333 729 648 377 575 Average Influence 291 | 1 167 400 377 223 402 Maximum Alert Level 3 | . 1 3 2 1 2 Low Security (%) 21 | . . . . . . Level 1 56 | . . . . . . Level 2 21 | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 1 1 5 9 4 Investigation 8 | . 1 . 2 5 . Extermination 2 | . . . . 2 . Reinforcement 4 | . . 1 . 2 1 Assault . | . . . . . . Garrison 6 | . . . 3 . 3 Intercept . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . 1 3 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 132 | . 14 36 18 40 24 Peak Tracking Total 8 | . 6 7 6 4 8 Tactical Retreats 4 | . . 1 1 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 4 | . . . . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 11 | . 1 . 10 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 33 | . 4 8 . 3 18 Max in Single Turn 7 | . 2 4 . 1 7 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 21 | . 5 2 3 9 2 Terminals 10 | . 5 1 1 3 . Fabricators . | . . . . . . Repair Stations 6 | . . 1 1 3 1 Recycling Units 2 | . . . . 1 1 Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . 1 1 . Total Hacks 57 | . 14 6 9 24 4 Successful 35 | . 10 4 5 13 3 Failed 22 | . 4 2 4 11 1 Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 32 | . 14 2 5 11 . Fabricators . | . . . . . . Repair Stations 14 | . . 4 2 6 2 Recycling Units 5 | . . . . 3 2 Scanalyzers 3 | . . . . 3 . Garrison Access 3 | . . . 2 1 . Terminal Hacks 19 | . 10 2 3 4 . Part Schematic 1 | . . . . 1 . Prototype ID Bank 4 | . 1 1 . 2 . Emergency Access Points 2 | . 1 1 . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . . . 1 . Locate Traps 2 | . 1 . 1 . . Disarm Traps 3 | . 1 . 2 . . Transport Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . 2 2 4 2 Scan Component 6 | . . 2 1 2 1 Repair 4 | . . . 1 2 1 Recycling Unit Hacks 3 | . . . . 2 1 Report Inventory 2 | . . . . 1 1 Retrieve Components 1 | . . . . 1 . Scanalyzer 2 | . . . . 2 . Insert Component 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 3 1 2 8 1 Full Trace Events 9 | . 1 1 2 5 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 1 2 1 Time 89 | . . . 32 35 22 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4117 | 57 426 813 466 1791 564 Spaces Moved 2543 | 37 366 477 267 1166 230 Core 12 | 1 . . . . 11 Treads 141 | . . . . . 141 Legs . | . . . . . . Wheels 2389 | 36 366 477 267 1166 77 Hover . | . . . . . . Flight 1 | . . . . . 1 Fastest Speed 50 | 50 100 90 100 110 50 Average Speed 113 | 98 100 98 105 115 165 Slowest Speed 750 | 100 100 110 110 120 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 36 | 4 75 66 32 35 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 242 | . 59 77 21 25 60 Melee . | . . . . . . Projectile 31 | . . 5 3 21 2 AOE 211 | . 59 72 18 4 58 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3185 | 54 406 639 360 1389 337 Wait 87 | 3 . . 37 41 6 Move 2538 | 36 365 476 266 1165 230 Hop . | . . . . . . Pick Up 100 | 7 14 26 7 29 17 Fast Attach . | . . . . . . Attach 58 | 6 1 12 2 16 21 Detach . | . . . . . . Swap 40 | . 5 14 4 15 2 Drop 46 | . 7 13 3 19 4 Fire 313 | 2 14 98 41 104 54 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 7) 219 | -10/Materials | Discovered new exit (range 12) 268 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 828 | -9/Materials | Lost 4 parts (1n1u2w) 851 | -9/Materials | Crushed by falling debris 891 | -9/Materials | Discovered new exit (range 11) 1035 | -9/Materials | Destroyed 9 combat bots 1044 | -9/Materials | Discovered new exit (range 14) 1278 | -9/Materials | Discovered new exit (range 11) 1297 | -9/Materials | Entered another Materials area 1297 | -8/Materials | Evolved 2 slots: Utility x2 1488 | -8/Materials | Repaired Weight Redist. System 1554 | -8/Materials | Garrison activated, responded to threat 1604 | -8/Materials | Build established: Tank 1732 | -8/Materials | Discovered new exit (range 8) 1763 | -8/Materials | Entered Factory 1763 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2135 | -7/Factory | Repaired Hvy. Armor Plating 2225 | -7/Factory | Destroyed 7 combat bots 2337 | -7/Factory | Repaired Spread Laser 3133 | -7/Factory | Build established: Gunner 3305 | -7/Factory | Lost 3 parts (1p1u1w) 3497 | -7/Factory | Discovered new exit (range 9) 3554 | -7/Factory | Entered another Factory area 3554 | -6/Factory | Evolved 2 slots: Utility x2 3660 | -6/Factory | Repaired Arm. Huge Wheel 3901 | -6/Factory | Garrison activated, responded to threat 3988 | -6/Factory | Lost 10 parts (1p2n2u5w) 4090 | -6/Factory | Core integrity fell below 50% 4105 | -6/Factory | Core integrity fell below 20% 4118 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04105_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04105_ Autogun destroyed. 04106_ U-05 Engineer lays Concrete. 04108_ U-05 Engineer destroyed. 04109_ Acquired VTOL Module. 04109_ U-05 Engineer lays Concrete. Flying robots can pass through spaces occupied by others, even hostile robots. 04111_ U-05 Engineer lays Concrete. 04112_ Penetrated by Slug. 04112_ U-05 Engineer lays Concrete. 04114_ Acquired Wheel. 04115_ U-05 Engineer lays Concrete. 04115_ Lrg. Storage Unit destroyed. 04116_ Acquired 15 matter. 04117_ Imp. Targeting Computer destroyed. 04117_ VTOL Module destroyed. 04117_ Wheel destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | "" #??????????????????????????????? ????????????? | | R" #?????????????????????????????? ????????????? | | " #??????????#####+#######+###### ""???????????? | | #??????????# ""???????????? | | #??????????# ""???????????? | | ! ##??????#### "???????????? | | [ #??????# ""??????????? | | ##??????# ?????????? | | ##??????# """"" = ?????????? | | #???????# ""T"" ??????????? | | #???????# ###???????????????? | | #########??# %* #?????????????????? | | #??# #?????????????????? | | !#??# * / #?????????????????? | | ==#### =% !/ #?????????????????? | | / | #?????????????????? | | =#### #?????????????????? | | #??# % % #?????????????????? | | #??# = #?????????????????? | | #??# u % #?????????????????? | | #########??# = ##########????????? | | % #????????? | | % #????????? | | #????????? | | @ [ #????????? | | u ! + ????? | | % |% #????????? | | = % s A #????????? | | ######################## ^ ^ #????????? | | ??????????????????? # [%! gs #????????? | | ??????????????????? # g = gs ""#????????? | | ??????????????????? # h ^ ^ ""#????????? | | ???????????????????? + [// """ G?????????? | | ???????????????????? # [/ """ ""#????????? | | ???????????????????? # [/ """ ""#????????? | | ??????????????????? # ? ?????????? | | ?????????????????? # ?? ?????????? | | ?????????????????? ? # #####??? #????????? | | ???????????????????????# #???????? ??????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 85 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Imp. System Backup Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control First Step to Greatness Let's See Who's Tougher Loot Pinata Remodeling Sniper Unlikely Earthworm Challenges ------------ None Game ------ Seed SiegeIntegratedNanosword Manual? 0 Play Time 01:21:08 Cumulative 68.1 hours Start 2019.10.23 @ 17:05:45 End 2019.10.23 @ 18:28:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 28 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 23 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c75bf9c-6f72-4b25-9461-66c2cbc094d0