Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.12 @ 00:07:19 Player: Bert Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1835) 1835 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5795 Bonus ------- None Cogmind --------- Core Integrity 623/850 Matter 187/300 Energy 220/220 System Corruption 9% Temperature Cool (13) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Coolant Injector Advanced Sensor Array Launcher Loader Improved Core Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Improved Cooling System Medium Storage Unit Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Thermic Laser > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Advanced Heat Sink Coolant Injector Small Storage Unit Improved Core Shielding Spread Laser Gatling Laser [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . 1 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 70 | 6 6 7 1 13 18 11 . 8 Power 9 | 1 1 1 . 1 1 2 . 2 Engine 5 | 1 1 1 . 1 . 1 . . Core 4 | . . . . . 1 1 . 2 Reactor . | . . . . . . . . . Propulsion 14 | 2 1 1 . 3 1 4 . 2 Treads . | . . . . . . . . . Leg 2 | . . . . . . . . 2 Wheel 12 | 2 1 1 . 3 1 4 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 3 2 . 4 11 2 . 4 Device 14 | . . . . 1 8 2 . 3 Storage 4 | 1 2 . . 1 . . . . Processor 2 | . . 1 . . 1 . . . Hackware . | . . . . . . . . . Protection 7 | . 1 1 . 2 2 . . 1 Artifact . | . . . . . . . . . Weapon 20 | 2 1 3 1 5 5 3 . . Energy Gun 16 | 1 1 3 1 4 3 3 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . . Parts Lost 9 | . . . . 1 . 2 6 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . . . 1 2 . Utility 5 | . . . . 1 . 1 3 . Weapon . | . . . . . . . . . Highest Loss Streak 6 | . . . . 1 . 1 6 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 90 97 100 99 99 96 56 41 Engine 4 | . 14 11 11 9 1 2 3 . Core 5 | . . . . . 5 9 4 13 Wheel 24 | . 26 30 33 27 23 23 11 . Device 12 | . . . . 9 16 16 15 17 Storage 7 | . 14 11 11 9 7 6 4 . Processor 5 | . . 11 11 9 7 2 . . Protection 12 | . 13 11 11 8 13 13 5 6 Energy Gun 20 | . 6 21 22 27 22 20 11 . Ballistic Gun 1 | . 14 . . . . . . . Naked Turns 11 | . . . . . . . 11 . Heaviest Build 61 | 12 18 25 25 32 44 61 60 26 Greatest Support 44 | 20 20 30 30 30 32 44 34 37 Greatest Overweight (x) 8 | . . . . 1 1 1 6 8 Average Overweight (x) . | . . . . . 1 1 . 1 Largest Inventory Capacity 10 | 8 10 8 8 10 10 10 10 5 Average Capacity 9 | 6 8 8 8 8 10 10 8 5 Most Carried 10 | 5 8 8 8 10 10 10 10 4 Average Carried 7 | 2 6 6 7 8 8 8 8 1 Final Capacity 10 | 8 8 8 8 10 10 10 5 5 Final Carried 10 | 4 7 7 8 9 9 10 5 1 Class Distribution -------------------- 29% | Tank 27% | Mutant 25% | Scavenger-Tank 11% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 901 | 176 219 80 10 96 206 114 . . Remotely . | . . . . . . . . . Salvage Created 1937 | . 145 221 223 495 540 313 . . Parts 101 | . 12 19 14 20 25 11 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . 1 . 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 44 | . 5 6 8 7 12 6 . . Guns 41 | . 5 6 8 6 12 4 . . Classes Destroyed 9 | . 3 2 1 1 1 1 . . Recycler 2 | . . . . 2 . . . . Operator 3 | . . 1 . 1 . 1 . . Watcher 3 | . 1 1 . . 1 . . . Swarmer 13 | . 3 2 4 . 4 . . . Grunt 13 | . 2 1 1 5 4 . . . Brawler 1 | . . . 1 . . . . . Sentry 10 | . . 3 2 2 2 1 . . Hunter 2 | . . . . . . 2 . . Programmer 5 | . . . . . 2 3 . . Best Kill Streak 4 | . 4 3 4 2 4 2 . . Combat Bots Only 4 | . 3 3 4 2 4 2 . . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 318 | . 27 28 18 35 87 104 9 10 Missed 122 | . 8 8 6 13 39 43 1 4 Damage Taken 2074 | 1 203 186 119 334 421 463 259 88 Core 405 | . 13 20 22 80 43 28 188 11 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 4 | . . . . . . . . 4 Ignored by Resistances 598 | . 58 51 29 89 131 148 67 25 Regen/Repaired (Parts) 37 | . 37 . . . . . . . Core Remaining (%) 92 | 100 94 . 89 85 93 . . . Volleys Fired 125 | . 31 14 10 23 28 19 . . Largest 3 | . 2 2 2 3 3 3 . . Hottest 201 | . 85 130 130 182 200 201 . . Shots Fired 257 | . 32 28 20 55 78 44 . . Gun 257 | . 32 28 20 55 78 44 . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 31 | . 31 . . . . . . . Thermal 226 | . 1 28 20 55 78 44 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 29 | . 11 27 29 25 11 16 . . Robot Miss Streak 4 | . 1 4 2 3 3 2 . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 1 1 1 . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . Shots Hit Robots 201 | . 25 21 19 43 60 33 . . Core Hits 122 | 1 9 19 23 25 26 19 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . . . 1 3 2 . . Burn 6 | . . . . 1 3 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3788 | 3 326 367 342 787 1138 825 . . Guns 3672 | . 304 342 309 776 1138 803 . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 116 | 3 22 25 33 11 . 22 . . Kinetic 291 | . 291 . . . . . . . Thermal 3381 | . 13 342 309 776 1138 803 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 2 2 9 9 Average Corruption 3 | . . . . . 2 2 7 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . 2 8 3 6 Message Errors 2 | . . . . . . 1 . 1 Matter Fused 7 | . . . . . 1 2 2 2 Heat Flow Errors 2 | . . . . . . 1 . 1 Energy Discharges 3 | . . . . . . 2 . 1 Data Loss (minor) 2 | . . . . . . . 1 1 Alerts 2 | . . . . . 1 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 1 | . . . . . . 1 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 52 | 1 10 12 15 4 . 10 . . Shots . | . . . . . . . . . Rammed 15 | 1 3 2 4 3 . 2 . . Targets Rammed 15 | 1 3 2 4 3 . 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 453 | . 33 453 252 434 187 190 . 185 Average Temperature 122 | . 6 140 117 166 68 104 . 86 Received Heat Transfer 582 | . 132 60 24 189 60 72 . 45 Effects 5 | . . 3 . 2 . . . . Shutdowns 2 | . . 1 . 1 . . . . Energy Bleed 2 | . . 2 . . . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 3 | . . . . 1 . 2 . . Combat Hostiles 3 | . . . . 1 . 2 . . Parts Melted 15 | . . 1 2 1 4 7 . . Heat Transferred 7123 | . 37 629 558 1669 2431 1799 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Peak Influence 351 | . 184 280 351 270 174 110 . 15 Initial 115 | . . 66 92 115 62 16 . . Average 84 | . 110 130 196 194 74 27 . . Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 89 | 100 100 74 60 50 100 100 100 100 Level 1 10 | . . 25 39 49 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . . 1 3 3 . . Investigation . | . . . . . . . . . Extermination 4 | . . . . . 2 2 . . Reinforcement 3 | . . . . 1 1 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . 8 11 8 8 15 7 5 4 Peak Tracking Total 5 | . 3 3 4 4 4 2 5 4 Tactical Retreats 1 | . . . . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 8 | . . . . 1 5 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 2 | . . 2 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 15 | . 4 3 1 . 3 4 . . Terminals 12 | . 3 3 1 . 2 3 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . 12 7 2 . 12 7 . . Successful 25 | . 7 5 2 . 7 4 . . Failed 15 | . 5 2 . . 5 3 . . Catastrophic 2 | . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . . 2 . . Terminals 36 | . 10 7 2 . 11 6 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 5 5 2 . 7 3 . . Record 1 | . . . . . . 1 . . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . . Disarm Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . Security Status 1 | . . 1 . . . . . . Surveillance Status 3 | . 1 1 . . 1 . . . Investigation Status 1 | . . . 1 . . . . . Reinforcement Status 1 | . . . . . 1 . . . Recall Reinforcements 1 | . . . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 2 1 . 2 3 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 4754 | 73 360 336 324 552 1493 1353 89 174 Spaces Moved 3894 | 90 298 306 329 502 964 1212 115 78 Core 137 | 52 . . . . . . 60 25 Treads . | . . . . . . . . . Legs 53 | . . . . . . . . 53 Wheels 3704 | 38 298 306 329 502 964 1212 55 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 95 97 50 130 Average Speed 93 | 62 80 80 80 86 97 100 77 204 Slowest Speed 450 | 80 80 80 80 95 98 101 350 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 37 24 64 29 15 18 66 2 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 4793 | 106 388 371 372 578 1460 1312 114 92 Wait 527 | . 34 27 14 . 394 56 . 2 Move 3887 | 89 297 305 328 501 963 1212 114 78 Hop . | . . . . . . . . . Pick Up 88 | 10 12 8 8 19 19 8 . 4 Fast Attach . | . . . . . . . . . Attach 46 | 6 4 5 . 8 12 3 . 8 Detach 13 | . 1 2 . 4 6 . . . Swap 24 | . 2 2 1 5 6 8 . . Drop 52 | . 4 6 7 15 16 4 . . Fire 125 | . 31 14 10 23 28 19 . . Melee . | . . . . . . . . . Ram 15 | 1 3 2 4 3 . 2 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . 16 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 14) 420 | -10/Materials | Repaired Wheel 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 626 | -9/Materials | Discovered new exit (range 18) 770 | -9/Materials | Entered Mines 1041 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1054 | -9/Mines | Learned 2 Materials zone layouts 1070 | -9/Mines | Discovered new exit (range 6) 1094 | -9/Mines | Entered Materials 1094 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1419 | -8/Materials | Build established: Gunner 1620 | -8/Materials | Discovered new exit (range 14) 1646 | -8/Materials | Entered Factory 1646 | -7/Factory | Evolved 2 slots: Utility x2 2225 | -7/Factory | Build established: Scavenger-Tank 2692 | -7/Factory | Build established: Tank 3131 | -7/Factory | Discovered new exit (range 5) 3139 | -7/Factory | Entered another Factory area 3139 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3429 | -6/Factory | Build established: Scavenger-Tank 4187 | -6/Factory | Build established: Tank 4492 | -6/Factory | Sucked down chute 4492 | -6/Factory | Entered Waste 4507 | -6/Waste | EMP discharged 4524 | -6/Waste | Spotted C-40 Crusher 4530 | -6/Waste | Spotted C-40 Crusher 4535 | -6/Waste | Spotted C-40 Crusher 4536 | -6/Waste | Spotted C-40 Crusher 4537 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4542 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4545 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4548 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4551 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4557 | -6/Waste | Discovered new exit (range 11) 4568 | -6/Waste | Spotted C-40 Crusher 4570 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4581 | -6/Waste | Entered Factory 4601 | -6/Factory | Lost 6 parts (1p2n3u) 4648 | -6/Factory | Found Launcher Loader 4755 | -6/Factory | Self-destructed Last Messages --------------- 04558_ Rnf. Deuterium Engine crushed. 04559_ Med. Storage Unit crushed. 04570_ Imp. Cooling System crushed. 04570_ Adv. Heat Sink crushed. 04571_ System corrupted: Matter fused (-9). 04574_ Adv. Heat Sink crushed. LOCATION=UNKNOWN GOAL=ESCAPE 04601_ System corrupted: Component data lost. 04606_ Acquired Angular Momentum Engine. 04640_ Acquired Imp. Titanium Leg. 04648_ Acquired Launcher Loader. 04652_ System corrupted: Matter fused (-7). 04670_ System corrupted: Matter fused (-9). 04693_ System corrupted: Energy discharge (-85). 04710_ System corrupted: Heat flow error (+272). 04730_ Acquired Titanium Leg. 04736_ IBVV 5PWDSXZ4,%ERKWLDDI,EL5J KNK>D0 04751_ ALERT: All DSF locations entering lockdown mode. 04754_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????? ???????? | | ????????????????????# ##?????? | | ????????????????????# ???? | | ????????????????????# #??? | | ????????????????????# #??? | | ????????????????????# #??? | | ?????????####????#### ???? | | ???????? ?????? ????? | | ???????? ??????? ?????? | | ???????? ???????? #######? | | ???????? ?????????? # [ #? | | ???????? #??????????# # #? | | ???##### #??????##### # #? | | ???# #??????# gg # #? | | ???# #??????# gg ###+###? | | ???# #??????# #?# #??? | | ???# #??????## #### #?# #??? | | ???# #???????# #??# ### #??? | | ???# #########+#??# @ #??? | | ???# # #??#########??? | | ???# # #?????????????? | | #### # #?????????????? | | # !! #?????????????? | | + ! #?????????????? | | """ """ # ! #?????????????? | | """ """ # #?????????????? | | """ """ # #?????????????? | | #########+#?????????????? | | """ """ #???????????????????????? | | """ """ ???????????????????????? | | ?"" """ ??????????????????????? | | ??? ??????????????????????? | | ????? ! ?????????????????????? | | ????? ?????????????????????? | | ?????#+#####?????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 65 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Hpw. Shock Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneSubdwellerMatrix Manual? 0 Play Time 00:39:40 Cumulative 19.3 hours Start 2024.05.11 @ 23:25:42 End 2024.05.12 @ 00:07:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 0 Adventurer 36 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99b0fa8b-cc13-4861-95b9-000390995e42