Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.31 @ 21:07:20 // Halloween2019/Abominations

Player: Dhoby_Ghaut

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (7)       35
Value Destroyed (331)      331
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (8387)               8387
              TOTAL SCORE: 15353

 Bonus
-------
Follower Combat Kills      135
Win                        3000
Win Speed                  5252

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     280/300
Energy                     750/860
System Corruption          0%
Temperature                Cool (-195)
Location                   To Epsilon Eridani

 Parts 
-------
Power (3)
  Light Antimatter Reactor
  Light Quantum Reactor
Propulsion (8)
  Combat Linear Gravjet
  Combat Linear Gravjet
  Xenon Bombardment Thruster
  Xenon Bombardment Thruster
  Field Propulsion Drive
  Impulse Thruster Array
  Cooled Q-thruster
Utility (12)
  Advanced Cryofiber Web
  Small Storage Unit
  Compact Battery
  Compact Battery
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Maneuvering Thrusters
  Advanced Shield Generator
  Improved Force Field
  Advanced Hacking Suite
  System Shield
  Advanced System Shield
Weapon (2)
  Lance
  Force Lance
Inventory (6)
  Light Fission Core
  Enhanced Fission Core
  Energy Well (500)
  Nova Cannon
  Nova Cannon

 Peak State 
------------
Power
  Light Fission Core
  Light Antimatter Reactor
  Light Quantum Reactor
Propulsion
  Combat Linear Gravjet
  Combat Linear Gravjet
  Xenon Bombardment Thruster
  Xenon Bombardment Thruster
  Field Propulsion Drive
  Impulse Thruster Array
  Cooled Q-thruster
Utility
  Advanced Cryofiber Web
  Small Storage Unit
  Compact Battery
  Compact Battery
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Maneuvering Thrusters
  Advanced Shield Generator
  Improved Force Field
  Advanced Hacking Suite
  System Shield
  Advanced System Shield
Weapon
  Lance
  Force Lance
Inventory
  Enhanced Fission Core
  Energy Well
  Nova Cannon
  Nova Cannon
[Rating: 145]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Maneuvering Thrusters
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Impact Weapon            Powered Hammer
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   .   1   .   .   1   .   .   .   
  Propulsion               6    | .   .   2   .   1   .   1   .   .   .   2   
  Utility                  10   | .   .   .   2   .   2   1   1   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             107  | 6   4   11  4   8   20  12  7   13  6   16  
  Power                    12   | 1   .   2   .   2   .   .   .   3   2   2   
    Engine                 8    | 1   .   2   .   2   .   .   .   2   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               44   | 2   2   6   .   5   9   2   3   4   2   9   
    Treads                 2    | .   .   1   .   .   .   .   1   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   2   1   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   .   3   4   1   2   .   1   4   
    Flight                 22   | .   .   4   .   2   5   1   .   4   1   5   
  Utility                  40   | 1   1   2   4   1   9   8   3   5   2   4   
    Device                 16   | .   .   .   1   1   2   4   1   3   1   3   
    Storage                8    | 1   1   1   .   .   3   .   .   .   1   1   
    Processor              4    | .   .   .   1   .   .   2   .   1   .   .   
    Hackware               7    | .   .   1   1   .   1   2   1   1   .   .   
    Protection             5    | .   .   .   1   .   3   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   1   1   .   .   2   2   1   1   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   2   1   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   2   .   .   1   .   1   
Parts Lost                 23   | .   2   1   1   .   4   .   6   5   4   .   
  Power                    4    | .   .   1   .   .   .   .   1   .   2   .   
  Propulsion               13   | .   1   .   1   .   4   .   3   3   1   .   
  Utility                  5    | .   .   .   .   .   .   .   2   2   1   .   
  Weapon                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   2   1   1   .   2   .   2   4   3   .   
Average Slot Usage (%)     82   | .   97  88  76  80  84  85  82  66  68  83  
  Engine                   9    | .   14  11  9   13  13  11  9   4   5   .   
  Treads                   1    | .   .   8   9   2   .   .   1   .   .   .   
  Leg                      1    | .   16  .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   11  6   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   11  13  10  11  10  4   13  
  Flight                   14   | .   .   25  22  21  18  17  8   4   13  13  
  Device                   4    | .   .   .   4   .   8   9   3   6   3   11  
  Storage                  8    | .   25  14  9   7   6   5   5   4   6   10  
  Processor                7    | .   .   .   1   7   6   10  12  12  13  11  
  Hackware                 8    | .   .   6   7   7   7   9   15  11  13  12  
  Protection               2    | .   .   .   9   7   2   .   2   2   .   .   
  Ballistic Gun            3    | .   28  15  4   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   4   8   3   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 10  27  27  15  17  28  20  29  42  34  61  
  Greatest Support         81   | 20  32  42  16  27  29  21  43  43  49  81  
  Greatest Overweight (x)  2    | .   2   1   .   1   2   2   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  12  6   6   10  6   6   6   6   6   
  Average Capacity         6    | 5   11  7   6   6   6   6   6   6   6   6   
  Most Carried             12   | 6   12  12  6   6   7   6   6   6   6   6   
  Average Carried          6    | 3   9   7   5   5   5   5   5   5   5   5   
  Final Capacity           6    | .   .   .   .   .   .   .   .   .   .   6   
  Final Carried            5    | .   .   .   .   .   .   .   .   .   .   5   

 Class Distribution 
--------------------
 34% | Mutant
 28% | Hacker-Mutant
 16% | Sprinter
 15% | Hacker-Sprinter
  4% | Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
   Hacker-Mutant | -4/Factory
   Hacker-Mutant | -3/Research
   Hacker-Mutant | -2/Research
   Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           1337 | 183 171 188 20  71  224 120 65  105 50  140 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            239  | .   214 .   .   .   .   .   .   25  .   .   
  Parts                    14   | .   12  .   .   .   .   .   .   2   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  5    | .   5   .   .   .   .   .   .   .   .   .   
  Guns                     5    | .   5   .   .   .   .   .   .   .   .   .   
Classes Destroyed          3    | .   1   .   .   .   .   .   .   2   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   1   .   .   
  Abomination              5    | .   5   .   .   .   .   .   .   .   .   .   
  Anomaly                  1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           2    | .   2   .   .   .   .   .   .   1   .   .   
  Combat Bots Only         2    | .   2   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   .   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Damage Taken               3109 | .   341 251 194 391 434 97  577 538 286 .   
  Core                     888  | .   81  80  78  93  120 38  116 203 79  .   
  Absorbed by Shields      298  | .   .   .   .   .   .   .   173 51  74  .   
Core Remaining (%)         87   | 100 67  80  85  86  85  96  89  84  94  100 
Volleys Fired              14   | .   14  .   .   .   .   .   .   .   .   .   
  Largest                  2    | .   2   .   .   .   .   .   .   .   .   .   
  Hottest                  40   | .   40  .   .   .   .   .   .   .   .   .   
Shots Fired                28   | .   28  .   .   .   .   .   .   .   .   .   
  Gun                      28   | .   28  .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  28   | .   28  .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         18   | .   18  .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        1    | .   1   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           25   | .   23  .   .   .   .   .   .   2   .   .   
  Core Hits                16   | .   15  .   .   .   .   .   .   1   .   .   
  Critical Hits            .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              53   | .   .   .   .   .   2   5   12  10  12  12  
  Impact                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 51   | .   .   .   .   .   .   5   12  10  12  12  
  Sneak Attacks            2    | .   .   .   .   .   .   .   .   2   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           503  | .   273 .   .   .   .   .   .   230 .   .   
  Guns                     273  | .   273 .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    230  | .   .   .   .   .   .   .   .   230 .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  273  | .   273 .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 230  | .   .   .   .   .   .   .   .   230 .   .   
Highest Corruption         7    | .   3   1   .   5   7   1   .   .   2   .   
  Average Corruption       2    | .   3   1   .   2   5   1   .   .   2   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Effects                  14   | .   1   .   .   4   9   .   .   .   .   .   
    Message Errors         1    | .   .   .   .   .   1   .   .   .   .   .   
    Matter Fused           2    | .   .   .   .   1   1   .   .   .   .   .   
    Heat Flow Errors       2    | .   1   .   .   .   1   .   .   .   .   .   
    Energy Discharges      2    | .   .   .   .   .   2   .   .   .   .   .   
    Parts Rejected         1    | .   .   .   .   1   .   .   .   .   .   .   
    Data Loss (minor)      5    | .   .   .   .   2   3   .   .   .   .   .   
    Targeting Errors       1    | .   .   .   .   .   1   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            120  | .   .   .   .   .   .   .   .   120 .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    120  | .   .   .   .   .   .   .   .   120 .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        642  | .   173 474 .   176 263 .   .   642 .   .   
  Average Temperature      168  | .   58  183 .   95  129 .   .   276 .   .   
  Received Heat Transfer   515  | .   24  60  18  135 69  36  131 42  .   .   
  Effects                  10   | .   .   5   .   .   .   .   .   5   .   .   
    Shutdowns              4    | .   .   2   .   .   .   .   .   2   .   .   
    Energy Bleed           1    | .   .   1   .   .   .   .   .   .   .   .   
    Interference           2    | .   .   1   .   .   .   .   .   1   .   .   
    Short Circuit          1    | .   .   .   .   .   .   .   .   1   .   .   
    Damage (minor)         2    | .   .   1   .   .   .   .   .   1   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             487  | .   15  53  55  105 152 487 296 250 234 287 
  Average Influence        128  | .   1   37  35  54  51  285 262 207 188 214 
Maximum Alert Level        2    | .   .   .   .   .   .   2   1   1   1   1   
  Low Security (%)         68   | .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  25   | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  5    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          130  | .   5   2   6   16  23  14  14  18  18  14  
  Investigation            28   | .   1   .   1   1   8   1   1   9   3   3   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            46   | .   4   2   4   8   4   5   7   .   6   6   
  Assault                  18   | .   .   .   .   .   6   4   2   4   1   1   
  Garrison                 38   | .   .   .   1   7   5   4   4   5   8   4   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         18   | .   .   .   .   2   2   3   4   .   4   3   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           74   | .   2   3   4   3   7   5   11  8   14  17  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              154  | .   5   6   12  28  19  17  29  15  20  3   
  Peak Tracking Total      13   | .   2   3   10  9   6   7   10  12  13  2   
  Tactical Retreats        30   | .   1   1   2   5   5   5   5   3   2   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            9    | .   .   .   .   1   3   3   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   2   3   3   3   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          39   | .   .   4   4   3   10  6   2   4   4   2   
  Terminals                33   | .   .   4   4   2   7   5   1   4   4   2   
  Fabricators              4    | .   .   .   .   1   2   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                134  | .   .   18  16  12  30  14  8   16  14  6   
  Successful               60   | .   .   10  10  3   13  8   4   3   7   2   
  Failed                   74   | .   .   8   6   9   17  6   4   13  7   4   
    Catastrophic           15   | .   .   2   .   1   5   1   .   3   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   .   13  12  3   12  2   .   .   2   4   
  Terminals                120  | .   .   18  16  7   26  13  4   16  14  6   
  Fabricators              9    | .   .   .   .   5   3   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   4   .   .   .   
Terminal Hacks             39   | .   .   6   6   2   6   6   2   3   7   1   
  Record                   9    | .   .   .   .   .   2   1   1   2   3   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           5    | .   .   1   .   1   .   2   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      2    | .   .   .   1   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  5    | .   .   1   2   1   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              13   | .   .   4   3   .   3   2   1   .   .   .   
Fabricator Hacks           5    | .   .   .   .   1   3   1   .   .   .   .   
  Build                    5    | .   .   .   .   1   3   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   2   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         31   | .   .   9   8   1   7   2   .   .   .   4   
  Terminals                13   | .   .   4   4   .   3   1   .   .   .   1   
    Track                  7    | .   .   4   3   .   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   1   .   2   1   .   .   .   1   
    Detonate               1    | .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   .   4   3   3   9   5   1   4   4   2   
  Full Trace Events        12   | .   .   1   1   .   3   1   1   4   1   .   
  Feedback Events          4    | .   .   1   .   .   .   1   1   1   .   .   
    Corruption             2    | .   .   1   .   .   .   1   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   1   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             5    | .   .   .   .   4   1   .   .   .   .   .   
    Matter                 537  | .   .   .   .   252 285 .   .   .   .   .   
    Time                   184  | .   .   .   .   134 50  .   .   .   .   .   
  Total Robot Build Rating 21   | .   .   .   .   16  5   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 212  | .   .   .   .   .   .   212 .   .   .   .   
    Time                   106  | .   .   .   .   .   .   106 .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   2   2   2   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   2   2   2   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total Allies               11   | .    .    .    .    4    1    6    .    .    .    .    
  Largest Group            4    | .    .    .    .    4    1    3    .    .    .    .    
  Highest-Rated Group      93   | .    .    .    .    48   19   93   .    .    .    .    
  Highest-Rated Ally       31   | .    .    .    .    12   19   31   .    .    .    .    
Total Orders               4    | .    .    .    .    1    2    1    .    .    .    .    
  GOTO                     2    | .    .    .    .    1    1    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    1    1    .    .    .    .    
Ally Attacks               102  | .    .    .    .    18   6    78   .    .    .    .    
  Total Damage             1666 | .    .    .    .    241  86   1339 .    .    .    .    
  Kills                    7    | .    .    .    .    3    .    4    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       5    | .   .   1   .   1   .   2   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   8   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Turns Passed               2925 | 70  269 208 145 465 450 339 271 275 187 246 
Spaces Moved               4946 | 49  175 288 262 764 935 647 397 435 414 580 
  Core                     5    | 5   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     126  | 44  82  .   .   .   .   .   .   .   .   .   
  Wheels                   136  | .   93  43  .   .   .   .   .   .   .   .   
  Hover                    633  | .   .   .   .   13  139 2   249 227 .   3   
  Flight                   4046 | .   .   245 262 751 796 645 148 208 414 577 
  Fastest Speed            26   | 50  100 30  50  30  29  32  32  34  31  26  
  Average Speed            44   | 112 120 57  50  39  39  32  58  49  33  32  
  Slowest Speed            180  | 120 180 114 52  120 180 180 146 100 34  120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            19   | .   .   4   3   5   2   1   2   1   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   26  41  38  29  32  30  18  21  21  22  
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   1   .   .   .   .   1   1   .   
  Unknown Exits Taken      7    | 1   1   1   .   1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 48   | .   .   .   .   .   1   5   11  8   11  12  
Terrain Destroyed          48   | .   .   .   .   .   1   5   11  8   11  12  
  Melee                    48   | .   .   .   .   .   1   5   11  8   11  12  
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      5497 | 61   208  320  271  923  1008 764  416  472  435  619  
  Wait                     247  | .    .    14   2    140  30   50   .    9    2    .    
  Move                     4896 | 48   174  279  255  753  930  644  391  432  411  579  
  Hop                      19   | .    .    4    3    5    2    1    2    1    1    .    
  Pick Up                  55   | 7    12   4    2    8    9    5    2    2    1    3    
  Fast Attach              67   | 5    1    7    2    5    8    9    5    9    4    12   
  Attach                   37   | 1    3    4    2    3    10   3    2    3    2    4    
  Detach                   21   | .    .    2    2    .    6    3    1    3    1    3    
  Swap                     3    | .    .    .    .    .    2    .    .    1    .    .    
  Drop                     46   | .    4    6    3    9    5    8    2    2    1    6    
  Fire                     14   | .    14   .    .    .    .    .    .    .    .    .    
  Melee                    52   | .    .    .    .    .    2    5    11   10   12   12   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    .    36   .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            4    | .    .    .    .    .    4    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
   71 | -11/Scrapyard      | Entered Materials
  290 | -10/Materials      | Discovered new exit (range 16)
  318 | -10/Materials      | Build established: Mutant
  340 | -10/Materials      | Entered another Materials area
  340 | -9/Materials       | Evolved 2 slots: Propulsion x2
  522 | -9/Materials       | Discovered new exit (range 15)
  545 | -9/Materials       | Discovered new exit (range 4)
  548 | -9/Materials       | Entered another Materials area
  548 | -8/Materials       | Evolved 2 slots: Utility x2
  578 | -8/Materials       | Garrison activated, responded to threat
  619 | -8/Materials       | Discovered new exit (range 12)
  670 | -8/Materials       | Identified exit to Factory
  693 | -8/Materials       | Entered Factory
  693 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  738 | -7/Factory         | Garrison activated, responded to threat
  765 | -7/Factory         | Discovered new exit (range 15)
  816 | -7/Factory         | Found Powered Armor
  840 | -7/Factory         | Garrison activated, responded to threat
  978 | -7/Factory         | Discovered new exit (range 14)
 1040 | -7/Factory         | Garrison activated, responded to threat
 1041 | -7/Factory         | Garrison activated, responded to threat
 1125 | -7/Factory         | Fabricated S-27 Virus?
 1158 | -7/Factory         | Entered another Factory area
 1158 | -6/Factory         | Accompanied by 1 ally
 1158 | -6/Factory         | Evolved 2 slots: Utility x2
 1205 | -6/Factory         | Garrison activated, responded to threat
 1255 | -6/Factory         | Garrison activated, responded to threat
 1313 | -6/Factory         | Fabricated R-10 Processor?
 1341 | -6/Factory         | Garrison activated, responded to threat
 1399 | -6/Factory         | Garrison activated, responded to threat
 1489 | -6/Factory         | Discovered new exit (range 18)
 1595 | -6/Factory         | Discovered new exit (range 7)
 1608 | -6/Factory         | Entered another Factory area
 1608 | -5/Factory         | Accompanied by 5 allies
 1608 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1656 | -5/Factory         | Garrison activated, responded to threat
 1713 | -5/Factory         | Local fabrication network quarantined
 1748 | -5/Factory         | Garrison activated, responded to threat
 1773 | -5/Factory         | Garrison activated, responded to threat
 1853 | -5/Factory         | Garrison activated, responded to threat
 1933 | -5/Factory         | Spotted Cetus Guard
 1943 | -5/Factory         | Discovered new exit (range 11)
 1947 | -5/Factory         | Entered another Factory area
 1947 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 1949 | -4/Factory         | Imp. Hacking Suite fried by hacking feedback
 1991 | -4/Factory         | Garrison activated, responded to threat
 1998 | -4/Factory         | Garrison activated, responded to threat
 1998 | -4/Factory         | Garrison activated, responded to threat
 2054 | -4/Factory         | Identified exit to Garrison
 2196 | -4/Factory         | Discovered new exit (range 12)
 2218 | -4/Factory         | Entered Research
 2218 | -3/Research        | Evolved 2 slots: Utility x2
 2256 | -3/Research        | Garrison activated, responded to threat
 2260 | -3/Research        | Garrison activated, responded to threat
 2266 | -3/Research        | Adv. System Shield fried by hacking feedback
 2295 | -3/Research        | Garrison activated, responded to threat
 2313 | -3/Research        | Build established: Hacker-Mutant
 2440 | -3/Research        | Lost 4 parts (3n1u)
 2482 | -3/Research        | Discovered new exit (range 20)
 2493 | -3/Research        | Identified exit to Research
 2493 | -3/Research        | Entered another Research area
 2493 | -2/Research        | Evolved 2 slots: Utility x2
 2545 | -2/Research        | Garrison activated, responded to threat
 2599 | -2/Research        | Garrison activated, responded to threat
 2627 | -2/Research        | Lost 3 parts (1p1n1u)
 2638 | -2/Research        | Garrison activated, responded to threat
 2655 | -2/Research        | Garrison activated, responded to threat
 2659 | -2/Research        | Identified exit to Quarantine
 2659 | -2/Research        | Identified exit to Access
 2680 | -2/Research        | Entered Access
 2680 | -1/Access          | Evolved 2 slots: Propulsion x2
 2712 | -1/Access          | Garrison activated, responded to threat
 2719 | -1/Access          | Garrison activated, responded to threat
 2799 | -1/Access          | Spotted B-99 Colossus
 2884 | -1/Access          | Spotted B-99 Colossus
 2894 | -1/Access          | Spotted B-99 Colossus
 2923 | -1/Access          | Discovered new exit (range 6)
 2924 | -1/Access          | Identified exit to Surface
 2926 | ***                | Escaped!

 Last Messages 
---------------
02872_ Identified Cld. Q-thruster.
02873_ Acquired 10 matter.
02875_ Dropped Cmb. Linear Gravjet.
02875_ Acquired Xenon Bombardment Thruster.
02876_ Dropped Xenon Bombardment Thruster.
02877_ Acquired Xenon Bombardment Thruster.
02879_ Dropped Xenon Bombardment Thruster.
02880_ Acquired Xenon Bombardment Thruster.
02884_ Acquired 9 matter.
02887_ Acquired 21 matter.
02894_ Discarded Adv. Melee Analysis Suite.
02894_ Acquired Imp. Force Field.
02897_ Acquired 10 matter.
02907_ ALERT: Dispatching additional forces to engage threats.
02921_ Connecting with Terminal...
>>Open
Sealed Barrier opened.
02923_ The Access Shell folds into the floor.
02923_ EXIT=FOUND
02924_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????? ?????????????????????????????????????? |
| ???????????  ????????????????????????????????????? |
| ??????????# %????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????# %????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????#  ??????###???????????????????????????? |
| ??????????# %####### ##########??????????????????? |
| ??????????#  """T"""          "??????????????????? |
| ??????????#  """ """          "??????????????????? |
| ??????????# %                 "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#              ""   "??????????????????? |
| ??????????# %            @"   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????#                   "??????????????????? |
| ??????????# %                 "??????????????????? |
| ??????????#  ####### ##########??????????????????? |
| ??????????#  #?????###???????????????????????????? |
| ??????????# %###########################??? ?????? |
| ??????????#    %                        ?? ??????? |
| ??????????#        %                    ?  ??????? |
| ??????????#          %                     ??   ?? |
| ??????????#           %     """ """?    ""G"?   ## |
| ??????????#           %     """""""      " "%   #  |
| ??????????#                 """""""      " "    #  |
| ??????????###############% % """""              #  |
| ??????????????#########?#   """"""              #  |
| ??????????????#        ?#   """""""      %      #  |
| ??????????????#         #   """ ""              #  |
| ??????????????#   "     #%       % %            #  |
| ??????????????#  """    +   %                   #  |
| ??????????????#   """   #  %     %              +  |
| ??????????????#    "    #% ###+#######""  "###  #  |
| ??????????????#        ?#  #         #???????#  #  |
| ??????????????#        ?#  #         #???????#  #  |
| ??????????????########??#% #         #???????#  #  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          38
Energy Capacity            850
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         24
Terrain Scan Density       110
Base Temperature (-)       200
Armor Coverage             400
Propulsion Shielding       66
Evasion (%)                70
Melee Accuracy             8
Recoil Reduction           1
Offensive Hacking          26
Defensive Hacking          28

 Item Schematics 
-----------------
 Micro-nuke Launcher | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
     S-27 Virus | x4 | -7/Factory | Preloaded
 R-10 Processor | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainArmageddonRouter
  Manual?         0
Play Time         01:17:06
  Cumulative      24.5 hours
  Start           2019.10.31 @ 19:49:20
  End             2019.10.31 @ 21:07:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          0
  Total           4
  Types           4/0/0/0/0/0/0
Lore%             38
Gallery%          39
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7938cfb6-06b7-4d4a-954d-5692ee3253be