Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.31 @ 21:07:20 // Halloween2019/Abominations Player: Dhoby_Ghaut Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (7) 35 Value Destroyed (331) 331 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (8387) 8387 TOTAL SCORE: 15353 Bonus ------- Follower Combat Kills 135 Win 3000 Win Speed 5252 Cogmind --------- Core Integrity 1600/1600 Matter 280/300 Energy 750/860 System Corruption 0% Temperature Cool (-195) Location To Epsilon Eridani Parts ------- Power (3) Light Antimatter Reactor Light Quantum Reactor Propulsion (8) Combat Linear Gravjet Combat Linear Gravjet Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Impulse Thruster Array Cooled Q-thruster Utility (12) Advanced Cryofiber Web Small Storage Unit Compact Battery Compact Battery Advanced Visual Processing Unit Advanced Signal Interpreter Maneuvering Thrusters Advanced Shield Generator Improved Force Field Advanced Hacking Suite System Shield Advanced System Shield Weapon (2) Lance Force Lance Inventory (6) Light Fission Core Enhanced Fission Core Energy Well (500) Nova Cannon Nova Cannon Peak State ------------ Power Light Fission Core Light Antimatter Reactor Light Quantum Reactor Propulsion Combat Linear Gravjet Combat Linear Gravjet Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Impulse Thruster Array Cooled Q-thruster Utility Advanced Cryofiber Web Small Storage Unit Compact Battery Compact Battery Advanced Visual Processing Unit Advanced Signal Interpreter Maneuvering Thrusters Advanced Shield Generator Improved Force Field Advanced Hacking Suite System Shield Advanced System Shield Weapon Lance Force Lance Inventory Enhanced Fission Core Energy Well Nova Cannon Nova Cannon [Rating: 145] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Airjet Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Small Storage Unit Device Maneuvering Thrusters Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Impact Weapon Powered Hammer Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . 1 . . . Propulsion 6 | . . 2 . 1 . 1 . . . 2 Utility 10 | . . . 2 . 2 1 1 2 2 . Weapon . | . . . . . . . . . . . Parts Attached 107 | 6 4 11 4 8 20 12 7 13 6 16 Power 12 | 1 . 2 . 2 . . . 3 2 2 Engine 8 | 1 . 2 . 2 . . . 2 1 . Core 2 | . . . . . . . . 1 1 . Reactor 2 | . . . . . . . . . . 2 Propulsion 44 | 2 2 6 . 5 9 2 3 4 2 9 Treads 2 | . . 1 . . . . 1 . . . Leg 2 | 2 . . . . . . . . . . Wheel 3 | . 2 1 . . . . . . . . Hover 15 | . . . . 3 4 1 2 . 1 4 Flight 22 | . . 4 . 2 5 1 . 4 1 5 Utility 40 | 1 1 2 4 1 9 8 3 5 2 4 Device 16 | . . . 1 1 2 4 1 3 1 3 Storage 8 | 1 1 1 . . 3 . . . 1 1 Processor 4 | . . . 1 . . 2 . 1 . . Hackware 7 | . . 1 1 . 1 2 1 1 . . Protection 5 | . . . 1 . 3 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 11 | 2 1 1 . . 2 2 1 1 . 1 Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 3 | 2 1 . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 5 | . . . . . . 2 1 1 . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 2 . . 1 . 1 Parts Lost 23 | . 2 1 1 . 4 . 6 5 4 . Power 4 | . . 1 . . . . 1 . 2 . Propulsion 13 | . 1 . 1 . 4 . 3 3 1 . Utility 5 | . . . . . . . 2 2 1 . Weapon 1 | . 1 . . . . . . . . . Highest Loss Streak 4 | . 2 1 1 . 2 . 2 4 3 . Average Slot Usage (%) 82 | . 97 88 76 80 84 85 82 66 68 83 Engine 9 | . 14 11 9 13 13 11 9 4 5 . Treads 1 | . . 8 9 2 . . 1 . . . Leg 1 | . 16 . . . . . . . . . Wheel 1 | . 11 6 . . . . . . . . Hover 8 | . . . . 11 13 10 11 10 4 13 Flight 14 | . . 25 22 21 18 17 8 4 13 13 Device 4 | . . . 4 . 8 9 3 6 3 11 Storage 8 | . 25 14 9 7 6 5 5 4 6 10 Processor 7 | . . . 1 7 6 10 12 12 13 11 Hackware 8 | . . 6 7 7 7 9 15 11 13 12 Protection 2 | . . . 9 7 2 . 2 2 . . Ballistic Gun 3 | . 28 15 4 . . . . . . . Piercing Weapon 2 | . . . . . . 4 8 3 4 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 10 27 27 15 17 28 20 29 42 34 61 Greatest Support 81 | 20 32 42 16 27 29 21 43 43 49 81 Greatest Overweight (x) 2 | . 2 1 . 1 2 2 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 6 6 10 6 6 6 6 6 Average Capacity 6 | 5 11 7 6 6 6 6 6 6 6 6 Most Carried 12 | 6 12 12 6 6 7 6 6 6 6 6 Average Carried 6 | 3 9 7 5 5 5 5 5 5 5 5 Final Capacity 6 | . . . . . . . . . . 6 Final Carried 5 | . . . . . . . . . . 5 Class Distribution -------------------- 34% | Mutant 28% | Hacker-Mutant 16% | Sprinter 15% | Hacker-Sprinter 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1337 | 183 171 188 20 71 224 120 65 105 50 140 Remotely . | . . . . . . . . . . . Salvage Created 239 | . 214 . . . . . . 25 . . Parts 14 | . 12 . . . . . . 2 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 5 | . 5 . . . . . . . . . Guns 5 | . 5 . . . . . . . . . Classes Destroyed 3 | . 1 . . . . . . 2 . . Worker 1 | . . . . . . . . 1 . . Abomination 5 | . 5 . . . . . . . . . Anomaly 1 | . . . . . . . . 1 . . Best Kill Streak 2 | . 2 . . . . . . 1 . . Combat Bots Only 2 | . 2 . . . . . . . . . Max Kills in Single Turn 1 | . 1 . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 3109 | . 341 251 194 391 434 97 577 538 286 . Core 888 | . 81 80 78 93 120 38 116 203 79 . Absorbed by Shields 298 | . . . . . . . 173 51 74 . Core Remaining (%) 87 | 100 67 80 85 86 85 96 89 84 94 100 Volleys Fired 14 | . 14 . . . . . . . . . Largest 2 | . 2 . . . . . . . . . Hottest 40 | . 40 . . . . . . . . . Shots Fired 28 | . 28 . . . . . . . . . Gun 28 | . 28 . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 28 | . 28 . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | . 18 . . . . . . . . . Robot Miss Streak 1 | . 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 25 | . 23 . . . . . . 2 . . Core Hits 16 | . 15 . . . . . . 1 . . Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 53 | . . . . . 2 5 12 10 12 12 Impact 2 | . . . . . 2 . . . . . Slashing . | . . . . . . . . . . . Piercing 51 | . . . . . . 5 12 10 12 12 Sneak Attacks 2 | . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 503 | . 273 . . . . . . 230 . . Guns 273 | . 273 . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 230 | . . . . . . . . 230 . . Ramming . | . . . . . . . . . . . Kinetic 273 | . 273 . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 230 | . . . . . . . . 230 . . Highest Corruption 7 | . 3 1 . 5 7 1 . . 2 . Average Corruption 2 | . 3 1 . 2 5 1 . . 2 . Corruption Purged . | . . . . . . . . . . . Effects 14 | . 1 . . 4 9 . . . . . Message Errors 1 | . . . . . 1 . . . . . Matter Fused 2 | . . . . 1 1 . . . . . Heat Flow Errors 2 | . 1 . . . 1 . . . . . Energy Discharges 2 | . . . . . 2 . . . . . Parts Rejected 1 | . . . . 1 . . . . . . Data Loss (minor) 5 | . . . . 2 3 . . . . . Targeting Errors 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 120 | . . . . . . . . 120 . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 120 | . . . . . . . . 120 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 642 | . 173 474 . 176 263 . . 642 . . Average Temperature 168 | . 58 183 . 95 129 . . 276 . . Received Heat Transfer 515 | . 24 60 18 135 69 36 131 42 . . Effects 10 | . . 5 . . . . . 5 . . Shutdowns 4 | . . 2 . . . . . 2 . . Energy Bleed 1 | . . 1 . . . . . . . . Interference 2 | . . 1 . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 2 | . . 1 . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 487 | . 15 53 55 105 152 487 296 250 234 287 Average Influence 128 | . 1 37 35 54 51 285 262 207 188 214 Maximum Alert Level 2 | . . . . . . 2 1 1 1 1 Low Security (%) 68 | . . . . . . . . . . . Level 1 25 | . . . . . . . . . . . Level 2 5 | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 130 | . 5 2 6 16 23 14 14 18 18 14 Investigation 28 | . 1 . 1 1 8 1 1 9 3 3 Extermination . | . . . . . . . . . . . Reinforcement 46 | . 4 2 4 8 4 5 7 . 6 6 Assault 18 | . . . . . 6 4 2 4 1 1 Garrison 38 | . . . 1 7 5 4 4 5 8 4 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 18 | . . . . 2 2 3 4 . 4 3 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 74 | . 2 3 4 3 7 5 11 8 14 17 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 154 | . 5 6 12 28 19 17 29 15 20 3 Peak Tracking Total 13 | . 2 3 10 9 6 7 10 12 13 2 Tactical Retreats 30 | . 1 1 2 5 5 5 5 3 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . . . . 1 3 3 . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 12 | . . . . . 2 3 3 3 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 39 | . . 4 4 3 10 6 2 4 4 2 Terminals 33 | . . 4 4 2 7 5 1 4 4 2 Fabricators 4 | . . . . 1 2 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 134 | . . 18 16 12 30 14 8 16 14 6 Successful 60 | . . 10 10 3 13 8 4 3 7 2 Failed 74 | . . 8 6 9 17 6 4 13 7 4 Catastrophic 15 | . . 2 . 1 5 1 . 3 3 . Database Lockouts . | . . . . . . . . . . . Manual 48 | . . 13 12 3 12 2 . . 2 4 Terminals 120 | . . 18 16 7 26 13 4 16 14 6 Fabricators 9 | . . . . 5 3 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . 4 . . . Terminal Hacks 39 | . . 6 6 2 6 6 2 3 7 1 Record 9 | . . . . . 2 1 1 2 3 . Part Schematic 1 | . . . . . . 1 . . . . Robot Analysis 5 | . . 1 . 1 . 2 . 1 . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 2 | . . . 1 . . . . . 1 . Branch Access Points 1 | . . . . . . . . . 1 . Emergency Access Points 5 | . . 1 2 1 . . . . 1 . Terminal Index 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . . 1 . Zone Layout 13 | . . 4 3 . 3 2 1 . . . Fabricator Hacks 5 | . . . . 1 3 1 . . . . Build 5 | . . . . 1 3 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . Unlock Access 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 31 | . . 9 8 1 7 2 . . . 4 Terminals 13 | . . 4 4 . 3 1 . . . 1 Track 7 | . . 4 3 . . . . . . . Botnet 5 | . . . 1 . 2 1 . . . 1 Detonate 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 35 | . . 4 3 3 9 5 1 4 4 2 Full Trace Events 12 | . . 1 1 . 3 1 1 4 1 . Feedback Events 4 | . . 1 . . . 1 1 1 . . Corruption 2 | . . 1 . . . 1 . . . . Hackware Fried 2 | . . . . . . . 1 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 5 | . . . . 4 1 . . . . . Matter 537 | . . . . 252 285 . . . . . Time 184 | . . . . 134 50 . . . . . Total Robot Build Rating 21 | . . . . 16 5 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Matter 212 | . . . . . . 212 . . . . Time 106 | . . . . . . 106 . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . . 2 2 2 . . . Machine Destruction 6 | . . . . . 2 2 2 . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 11 | . . . . 4 1 6 . . . . Largest Group 4 | . . . . 4 1 3 . . . . Highest-Rated Group 93 | . . . . 48 19 93 . . . . Highest-Rated Ally 31 | . . . . 12 19 31 . . . . Total Orders 4 | . . . . 1 2 1 . . . . GOTO 2 | . . . . 1 1 . . . . . EXPLORE 2 | . . . . . 1 1 . . . . Ally Attacks 102 | . . . . 18 6 78 . . . . Total Damage 1666 | . . . . 241 86 1339 . . . . Kills 7 | . . . . 3 . 4 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 5 | . . 1 . 1 . 2 . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 8 | . . . . . 8 . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2925 | 70 269 208 145 465 450 339 271 275 187 246 Spaces Moved 4946 | 49 175 288 262 764 935 647 397 435 414 580 Core 5 | 5 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 126 | 44 82 . . . . . . . . . Wheels 136 | . 93 43 . . . . . . . . Hover 633 | . . . . 13 139 2 249 227 . 3 Flight 4046 | . . 245 262 751 796 645 148 208 414 577 Fastest Speed 26 | 50 100 30 50 30 29 32 32 34 31 26 Average Speed 44 | 112 120 57 50 39 39 32 58 49 33 32 Slowest Speed 180 | 120 180 114 52 120 180 180 146 100 34 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 19 | . . 4 3 5 2 1 2 1 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 3 26 41 38 29 32 30 18 21 21 22 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 48 | . . . . . 1 5 11 8 11 12 Terrain Destroyed 48 | . . . . . 1 5 11 8 11 12 Melee 48 | . . . . . 1 5 11 8 11 12 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 5497 | 61 208 320 271 923 1008 764 416 472 435 619 Wait 247 | . . 14 2 140 30 50 . 9 2 . Move 4896 | 48 174 279 255 753 930 644 391 432 411 579 Hop 19 | . . 4 3 5 2 1 2 1 1 . Pick Up 55 | 7 12 4 2 8 9 5 2 2 1 3 Fast Attach 67 | 5 1 7 2 5 8 9 5 9 4 12 Attach 37 | 1 3 4 2 3 10 3 2 3 2 4 Detach 21 | . . 2 2 . 6 3 1 3 1 3 Swap 3 | . . . . . 2 . . 1 . . Drop 46 | . 4 6 3 9 5 8 2 2 1 6 Fire 14 | . 14 . . . . . . . . . Melee 52 | . . . . . 2 5 11 10 12 12 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 36 | . . . . . . 36 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 4 | . . . . . 4 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 340 | -10/Materials | Entered another Materials area 340 | -9/Materials | Evolved 2 slots: Propulsion x2 522 | -9/Materials | Discovered new exit (range 15) 545 | -9/Materials | Discovered new exit (range 4) 548 | -9/Materials | Entered another Materials area 548 | -8/Materials | Evolved 2 slots: Utility x2 578 | -8/Materials | Garrison activated, responded to threat 619 | -8/Materials | Discovered new exit (range 12) 670 | -8/Materials | Identified exit to Factory 693 | -8/Materials | Entered Factory 693 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 738 | -7/Factory | Garrison activated, responded to threat 765 | -7/Factory | Discovered new exit (range 15) 816 | -7/Factory | Found Powered Armor 840 | -7/Factory | Garrison activated, responded to threat 978 | -7/Factory | Discovered new exit (range 14) 1040 | -7/Factory | Garrison activated, responded to threat 1041 | -7/Factory | Garrison activated, responded to threat 1125 | -7/Factory | Fabricated S-27 Virus? 1158 | -7/Factory | Entered another Factory area 1158 | -6/Factory | Accompanied by 1 ally 1158 | -6/Factory | Evolved 2 slots: Utility x2 1205 | -6/Factory | Garrison activated, responded to threat 1255 | -6/Factory | Garrison activated, responded to threat 1313 | -6/Factory | Fabricated R-10 Processor? 1341 | -6/Factory | Garrison activated, responded to threat 1399 | -6/Factory | Garrison activated, responded to threat 1489 | -6/Factory | Discovered new exit (range 18) 1595 | -6/Factory | Discovered new exit (range 7) 1608 | -6/Factory | Entered another Factory area 1608 | -5/Factory | Accompanied by 5 allies 1608 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1656 | -5/Factory | Garrison activated, responded to threat 1713 | -5/Factory | Local fabrication network quarantined 1748 | -5/Factory | Garrison activated, responded to threat 1773 | -5/Factory | Garrison activated, responded to threat 1853 | -5/Factory | Garrison activated, responded to threat 1933 | -5/Factory | Spotted Cetus Guard 1943 | -5/Factory | Discovered new exit (range 11) 1947 | -5/Factory | Entered another Factory area 1947 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1949 | -4/Factory | Imp. Hacking Suite fried by hacking feedback 1991 | -4/Factory | Garrison activated, responded to threat 1998 | -4/Factory | Garrison activated, responded to threat 1998 | -4/Factory | Garrison activated, responded to threat 2054 | -4/Factory | Identified exit to Garrison 2196 | -4/Factory | Discovered new exit (range 12) 2218 | -4/Factory | Entered Research 2218 | -3/Research | Evolved 2 slots: Utility x2 2256 | -3/Research | Garrison activated, responded to threat 2260 | -3/Research | Garrison activated, responded to threat 2266 | -3/Research | Adv. System Shield fried by hacking feedback 2295 | -3/Research | Garrison activated, responded to threat 2313 | -3/Research | Build established: Hacker-Mutant 2440 | -3/Research | Lost 4 parts (3n1u) 2482 | -3/Research | Discovered new exit (range 20) 2493 | -3/Research | Identified exit to Research 2493 | -3/Research | Entered another Research area 2493 | -2/Research | Evolved 2 slots: Utility x2 2545 | -2/Research | Garrison activated, responded to threat 2599 | -2/Research | Garrison activated, responded to threat 2627 | -2/Research | Lost 3 parts (1p1n1u) 2638 | -2/Research | Garrison activated, responded to threat 2655 | -2/Research | Garrison activated, responded to threat 2659 | -2/Research | Identified exit to Quarantine 2659 | -2/Research | Identified exit to Access 2680 | -2/Research | Entered Access 2680 | -1/Access | Evolved 2 slots: Propulsion x2 2712 | -1/Access | Garrison activated, responded to threat 2719 | -1/Access | Garrison activated, responded to threat 2799 | -1/Access | Spotted B-99 Colossus 2884 | -1/Access | Spotted B-99 Colossus 2894 | -1/Access | Spotted B-99 Colossus 2923 | -1/Access | Discovered new exit (range 6) 2924 | -1/Access | Identified exit to Surface 2926 | *** | Escaped! Last Messages --------------- 02872_ Identified Cld. Q-thruster. 02873_ Acquired 10 matter. 02875_ Dropped Cmb. Linear Gravjet. 02875_ Acquired Xenon Bombardment Thruster. 02876_ Dropped Xenon Bombardment Thruster. 02877_ Acquired Xenon Bombardment Thruster. 02879_ Dropped Xenon Bombardment Thruster. 02880_ Acquired Xenon Bombardment Thruster. 02884_ Acquired 9 matter. 02887_ Acquired 21 matter. 02894_ Discarded Adv. Melee Analysis Suite. 02894_ Acquired Imp. Force Field. 02897_ Acquired 10 matter. 02907_ ALERT: Dispatching additional forces to engage threats. 02921_ Connecting with Terminal... >>Open Sealed Barrier opened. 02923_ The Access Shell folds into the floor. 02923_ EXIT=FOUND 02924_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# %????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# %????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# %####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# % "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# % @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# % "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# %###########################??? ?????? | | ??????????# % ?? ??????? | | ??????????# % ? ??????? | | ??????????# % ?? ?? | | ??????????# % """ """? ""G"? ## | | ??????????# % """"""" " "% # | | ??????????# """"""" " " # | | ??????????###############% % """"" # | | ??????????????#########?# """""" # | | ??????????????# ?# """"""" % # | | ??????????????# # """ "" # | | ??????????????# " #% % % # | | ??????????????# """ + % # | | ??????????????# """ # % % + | | ??????????????# " #% ###+#######"" "### # | | ??????????????# ?# # #???????# # | | ??????????????# ?# # #???????# # | | ??????????????########??#% # #???????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 38 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 110 Base Temperature (-) 200 Armor Coverage 400 Propulsion Shielding 66 Evasion (%) 70 Melee Accuracy 8 Recoil Reduction 1 Offensive Hacking 26 Defensive Hacking 28 Item Schematics ----------------- Micro-nuke Launcher | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded R-10 Processor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainArmageddonRouter Manual? 0 Play Time 01:17:06 Cumulative 24.5 hours Start 2019.10.31 @ 19:49:20 End 2019.10.31 @ 21:07:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0 Lore% 38 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7938cfb6-06b7-4d4a-954d-5692ee3253be