Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 17:57:24 Player: 4R-ZE3 Result: Destroyed by 87-LNQ(x) with Makeshift Spear Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (550) 550 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (8200) 8200 TOTAL SCORE: 9930 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 2400 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/150 Matter 300/300 Energy 238/250 System Corruption 0% Temperature Warm (150) Movement Rolling (145) Ox3 Location -9/Scraptown Parts ------- > --- POWER (2) -------- Ion Engine (fused) > --- PROPULSION (1) --- Compact Wheel (fused) > --- UTILITY (2) ------ High-capacity Storage Unit X0-1V1's Piety Tracker > --- WEAPON (2) ------- Heavy Particle Cannon Ion Cannon > --- INVENTORY (21) --- Subdweller Power Source Deuterium Engine Disposable Heat Sink Deep Structural Scanner Improved Trap Scanner Experimental Sensor Array Advanced Signal Interpreter Surveybot 17 Chip Subdweller Laser Subdweller Shrapnel Launcher Heavy Rocket Launcher CPS Tube (2) CPS Tube (2) CPS Tube (2) Companion Sword DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Subdweller Power Source Deep Structural Scanner Experimental Sensor Array Surveybot 17 Chip Hardened Light Armor Plating Makeshift Light Armor Plating Subdweller Laser Assault Rifle Heavy Assault Rifle Subdweller Shrapnel Launcher Heavy Rocket Launcher CPS Tube CPS Tube CPS Tube Companion Sword DRS Beacon Botcube [Rating: 30] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Small Storage Unit Weapon Subdweller Machine Gun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon CPS Tube Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 25 | 6 1 7 6 5 Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads 3 | 2 . . 1 . Leg . | . . . . . Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 . 1 . 2 Device 2 | . . 1 . 1 Storage 2 | 1 . . . 1 Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 2 1 6 3 3 Energy Gun 4 | 1 . 1 2 . Energy Cannon 2 | . . . . 2 Ballistic Gun 6 | 1 1 3 1 . Ballistic Cannon 1 | . . 1 . . Launcher 1 | . . 1 . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 3 | . . 2 1 . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . 1 1 . To Critical Strikes . | . . . . . Average Backups 10 | 1 2 5 8 12 Power 1 | . 1 1 1 1 Propulsion . | . . . . . Utility 2 | . . . 1 3 Weapon 5 | . 1 3 4 6 Tool/Special . | . . . . . Unused Backups 20 | . . 2 1 17 Power 2 | . . . . 2 Propulsion 1 | . . . . 1 Utility 10 | . . 1 1 8 Weapon 5 | . . 1 . 4 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 83 | . 85 94 95 76 Engine 19 | . 14 10 12 25 Treads 8 | . 28 24 15 . Wheel 8 | . . . 1 14 Device 12 | . . 12 10 14 Storage 12 | . 14 12 10 13 Energy Gun 3 | . . 3 14 . Energy Cannon 5 | . . . . 8 Ballistic Gun 10 | . 28 26 30 . Peak Build Rating 30 | 6 7 29 29 30 Average Rating 23 | 4 6 22 26 23 On Entrance 12 | . 6 7 28 19 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 68 | 12 13 34 34 68 Greatest Support 40 | 40 40 40 40 16 Greatest Overweight (x) 4 | . . 1 1 4 Average Overweight (x) 1 | . . . . 2 Largest Inventory Capacity 21 | 8 8 9 9 21 Average Capacity 14 | 7 8 8 9 18 Most Carried 19 | 2 4 9 9 19 Average Carried 10 | 1 2 5 8 13 Final Capacity 21 | 8 8 9 9 21 Final Carried 16 | 2 4 6 9 16 Class Distribution -------------------- 83% | Mutant 10% | Scavenger-Executioner 5% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Executioner | -9/Recycling Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 1015 | 183 . 523 239 70 Remotely . | . . . . . Salvage Created 935 | . . 300 635 . Parts 54 | . . 25 29 . Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . . 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 37 | . . 37 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 16 | . . 12 4 . Guns 12 | . . 8 4 . Cannons 1 | . . 1 . . AOE 3 | . . 3 . . Classes Destroyed 7 | . . 5 2 . Builder 1 | . . . 1 . Recycler 6 | . . . 6 . Turret 1 | . . 1 . . Swarmer 6 | . . 6 . . Grunt 1 | . . 1 . . Sentry 5 | . . 1 4 . Subdweller 4 | . . 4 . . Best Kill Streak 4 | . . 3 4 . Combat Bots Only 3 | . . 3 2 . Max Kills in Single Turn 3 | . . 3 1 . Gunslinging . | . . . . . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 99 | . . 92 4 3 Missed 29 | . . 28 . 1 Hits 70 | . . 64 4 2 Melee 2 | . . . . 2 Projectile 68 | . . 64 4 . Critical Strikes 1 | . . . 1 . Damage Taken 812 | . . 685 61 66 Core 156 | . . 90 . 66 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 55 | . . 27 26 2 Largest 6 | . . 6 5 2 Hottest 210 | . . 210 180 135 Shots Fired 153 | . . 86 63 4 Gun 144 | . . 81 63 . Cannon 8 | . . 4 . 4 Launcher 1 | . . 1 . . Special . | . . . . . Kinetic 117 | . . 70 47 . Thermal 35 | . . 15 16 4 Explosive 1 | . . 1 . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . . 8 9 6 Robot Miss Streak 6 | . . 6 5 . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 82 | . . 43 35 4 Core Hits 35 | . . 20 15 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 2 . Burn 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1676 | . . 1019 563 94 Guns 1196 | . . 633 563 . Cannons 331 | . . 237 . 94 Explosions 149 | . . 149 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1216 | . . 795 421 . Thermal 311 | . . 75 142 94 Explosive 149 | . . 149 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 19 | . . 19 19 . Average Corruption 17 | . . 8 19 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 31 | . . 1 30 . Message Errors 7 | . . . 7 . Matter Fused 5 | . . . 5 . Heat Flow Errors 4 | . . . 4 . Energy Discharges 4 | . . . 4 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 4 | . . 1 3 . Data Loss (major) 2 | . . . 2 . Alerts 2 | . . . 2 . Misdirections 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 15 | . . 8 . 7 Projectiles 7 | . . . . 7 Explosions 8 | . . 8 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 336 | . . 318 336 150 Average Temperature 127 | . . 123 129 87 Received Heat Transfer 243 | . . 207 36 . Effects 4 | . . . 4 . Energy Bleed 1 | . . . 1 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 632 | . . 100 384 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Maximum Alert Level 1 | . . . 1 . Low Security (%) 47 | 100 100 . 35 . Level 1 52 | . . . 64 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 347 | . . . 347 . Initial 57 | . . . 57 . Average 176 | . . . 216 . Influence Increases 818 | . . 270 548 . Destroy 0b10 Robot/C 260 | . . 180 80 . Destroy 0b10 Robot/NC 35 | . . . 35 . Successful Hack 19 | . . . 19 . Select Force Hacks 120 | . . . 120 . Destroy Structure 4 | . . . 4 . Lose Combat Pursuer 90 | . . 90 . . Miscellaneous 290 | . . . 290 . Influence Decreases 818 | . . 150 367 301 Entered New Map 364 | . . . 63 301 Time Decay 434 | . . 140 294 . Lost Part 20 | . . 10 10 . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . . 21 2 6 Peak Tracking Total 5 | . . 5 2 2 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 12 | . . . 8 4 Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . . . 15 21 Successful 28 | . . . 7 21 Failed 7 | . . . 7 . Catastrophic 1 | . . . 1 . Database Lockouts 1 | . . . 1 . Manual 16 | . 1 . 15 . Terminals 8 | . . . 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . . . 7 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 23 | . . . 2 21 Record 19 | . . . . 19 Robot Analysis 1 | . . . 1 . Open Door 1 | . . . . 1 Zone Layout 1 | . . . 1 . Proto ID Catalog 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . . 5 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . 4 . Tunnel 4 | . . . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . 4 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Sub Rec Scr Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 41 | . . . . 41 Highest-Rated Ally 41 | . . . . 41 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 97 | . 2 . . 95 Average Entertainment 8 | . 2 7 7 100 Good Acts 26 | . . 26 . . Bad Acts 23 | . . 19 4 . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Sub Rec Scr Active Infowar (turns) 38 | . . . . 38 Structural 38 | . . . . 38 Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 5 | . . 2 . 3 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 3874 | 58 89 727 652 2348 Spaces Moved 2461 | 32 40 370 352 1667 Core 3 | 3 . . . . Treads 731 | 29 40 370 292 . Legs . | . . . . . Wheels 1727 | . . . 60 1667 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 115 100 Average Speed 144 | 149 160 164 155 136 Slowest Speed 240 | 160 160 240 240 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 3 7 37 86 79 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 11 | . . 1 4 6 Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 7 | . . 2 . 5 Spaces Dug . | . . . . . Terrain Destroyed 11 | . . 7 4 . Melee . | . . . . . Projectile 4 | . . . 4 . AOE 7 | . . 7 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Sub Rec Scr Total 2682 | 39 65 431 406 1741 Wait 67 | . 23 14 9 21 Move 2457 | 31 39 369 351 1667 Hop . | . . . . . Pick Up 45 | 2 2 7 4 30 Fast Attach 15 | 6 . 1 6 2 Attach 8 | . . 5 1 2 Detach 2 | . . . 2 . Swap 10 | . 1 4 2 3 Drop 23 | . . 4 5 14 Fire 55 | . . 27 26 2 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 4 exits: *Mat x2 / *Rec / Scr) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Met a group of wandering Federalists 72 | -10/Materials | Discovered new exit (range 10) 147 | -10/Materials | Prayed at D.C.S.S. Altar Unit 148 | -10/Materials | Entered Subcaves 149 | -10/Subcaves | Continued accompanying wandering Federalists (6) 160 | -10/Subcaves | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 162 | -10/Subcaves | Identified exit to Materials 162 | -10/Subcaves | X0-1V1 revealed exit location to -8/Materials 168 | -10/Subcaves | X0-1V1 caused items to flee you 186 | -10/Subcaves | X0-1V1 sent you into danger 206 | -10/Subcaves | X0-1V1 activates XOMVISION 213 | -10/Subcaves | X0-1V1 sent hostile G-34 Mercenary (x4) 238 | -10/Subcaves | X0-1V1 revealed exit location to -8/Materials 280 | -10/Subcaves | X0-1V1 sent you into danger 309 | -10/Subcaves | X0-1V1 sent hostile S-10 Pest (x3) 318 | -10/Subcaves | System corruption reached 10% 340 | -10/Subcaves | Build established: Mutant 341 | -10/Subcaves | Identified exit to Recycling 341 | -10/Subcaves | X0-1V1 revealed exit location to -9/Recycling 346 | -10/Subcaves | Items stopped fleeing you 414 | -10/Subcaves | X0-1V1 activates XOMVISION 636 | -10/Subcaves | Learned location of Storage (-9) 699 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 704 | -10/Subcaves | Weapon slot count temporarily expanded by X0-1V1 (+4) 735 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 822 | -10/Subcaves | Core integrity fell below 50% 875 | -10/Subcaves | Entered Recycling 1104 | -9/Recycling | X0-1V1 added 0b10 threat records associated with you (major) 1233 | -9/Recycling | Build established: Scavenger-Executioner 1238 | -9/Recycling | Discovered new exit (range 16) 1344 | -9/Recycling | Weapon slot count reverted to normal (-4) 1372 | -9/Recycling | X0-1V1 mutated your Propulsion slot to Power slot 1489 | -9/Recycling | Scanned before Scraplab entrance 1516 | -9/Recycling | Entered Scraplab 1525 | -9/Recycling | Discovered new exit (range 2) 1527 | -9/Recycling | Entered Scraptown 1527 | -9/Scraptown | System corruption cleaned by C-Scrubber 1630 | -9/Scraptown | Build established: Mutant 1664 | -9/Scraptown | Visited TADAMA 1680 | -9/Scraptown | Visited Awakened 1695 | -9/Scraptown | Visited Cyclists 1707 | -9/Scraptown | Visited Bundlers 1757 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1792 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 1794 | -9/Scraptown | Learned Research non-interactive machine intel 1795 | -9/Scraptown | Learned location of Armory (-4) 1797 | -9/Scraptown | Learned Research stockpile data 1812 | -9/Scraptown | Discovered new exit (range 13) 2270 | -9/Scraptown | Visited UFD Registry 2270 | -9/Scraptown | Registered with UFD as "Protonsink" 2304 | -9/Scraptown | Visited Science Guys 2350 | -9/Scraptown | Visited Derelict Rescue Squad 2359 | -9/Scraptown | Found DRS Beacon 2386 | -9/Scraptown | Visited Botcube Research 2392 | -9/Scraptown | Found Botcube 2449 | -9/Scraptown | Visited Chapter 10 2468 | -9/Scraptown | Visited Research Penetration Think Tank 2500 | -9/Scraptown | Visited Sword Containment 2515 | -9/Scraptown | Found Prototype Slashing Weapon 2550 | -9/Scraptown | Visited Cartography Club 2584 | -9/Scraptown | Found Surveybot 17 Chip 2824 | -9/Scraptown | Learned location of Lower Caves (-7) 2824 | -9/Scraptown | Learned 12 Factory zone layouts 2824 | -9/Scraptown | Learned 20 Factory zone layouts 2824 | -9/Scraptown | Learned 8 Access zone layouts 2824 | -9/Scraptown | Learned 16 Upper Caves zone layouts 2824 | -9/Scraptown | Learned location of 2 exits from Research 2824 | -9/Scraptown | Identified exit to Factory 2824 | -9/Scraptown | Learned location of 3 exits from Lower Caves 2824 | -9/Scraptown | Learned 24 Proximity Caves zone layouts 2898 | -9/Scraptown | Found Deep Structural Scanner 2981 | -9/Scraptown | Visited Abandonware Association 2998 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 2998 | -9/Scraptown | Learned abandonware demo "MELTYB.EXE" 3039 | -9/Scraptown | Visited Infowarlord's Domain 3047 | -9/Scraptown | Found Exp. Sensor Array 3080 | -9/Scraptown | Visited LU-1G1's Boring Crew 3423 | -9/Scraptown | Botcube activated 3437 | -9/Scraptown | Botcube completed mutation into core form, armed with 2 guns 3766 | -9/Scraptown | Met Optimus 3766 | -9/Scraptown | Accepted into 0bPrime 3865 | -9/Scraptown | Civil war broke out across Scraptown 3874 | -9/Scraptown | Core integrity fell below 20% 3875 | -9/Scraptown | Destroyed by 87-LNQ(x) with Makeshift Spear Last Messages --------------- 03865_ 0Z-NIO(g) destroyed. 03866_ 5U-AC9(j): "Just my luck, what a terrible posting for this cycle." 03867_ Optimus: "Bah, right when we're so close. Don't worry Protonsink, they can't stop us now. Get out of here and do your job, we'll deal with this." 03867_ Slug penetrates 65-I4K(p). 03867_ 65-I4K(p) destroyed. Optimus: "Someone shut down Triborg? Who would do that? How?!" 03869_ Optimus: "No holds barred, if they're hostile, they are an enemy of the people and we must shoot to kill. 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"# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 17 Energy Capacity 1215 Matter Stores 700 Matter Capacity 700 Sight Range 18 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicBiomechanicalSuite Manual? 0 Play Time 00:23:15 Cumulative 306.4 hours Start 2026.08.30 @ 17:33:39 End 2026.08.30 @ 17:57:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 239 Adventurer 54 Explorer 0 Win Type - Total 12 Types 8/0/1/1/0/0/0/1/0/1 Lore% 77 Gallery% 66 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b90547a-8568-4e8f-9661-b1b04f2dcfb9