Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 21:51:19

Player: Root

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (43)      215
Value Destroyed (971)      971
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (573)                573
              TOTAL SCORE: 3319

 Bonus
-------
Follower Combat Kills      7
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -34

 Cogmind 
---------
Core Integrity             0/400
Matter                     244/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (500) Ox9
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (3) ------
         Large Storage Unit
               Sensor Array
     Makeshift Terrain Scan Processor
>              --- WEAPON (2) -------
               Gauss Rifle
         Heavy Machine Gun
>              --- INVENTORY (15) ---
         Large Storage Unit
        Medium Matter Pod (100)
               0b10 Decoder Chip [Generic]
               0b10 Decoder Chip [Looter]
               0b10 Decoder Chip [Scout]
               0b10 Decoder Chip [Skirmisher]
               ECM Suite
     Makeshift System Shield
  High-powered Tractor Beam
               Mobile Refinery Mk. CCLXVII
               Bomb Factory No. 2

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
       Compact Wheel
       Compact Wheel
       Compact Wheel
>              --- UTILITY ----------
         Large Storage Unit
     Makeshift Terrain Scan Processor
               Splice Drone Bay
>              --- WEAPON -----------
               Gatling Laser
     Makeshift Laser
>              --- INVENTORY --------
       Armored Wheel
         Large Storage Unit
        Medium Matter Pod
               Sensor Array
               0b10 Decoder Chip [Generic]
               0b10 Decoder Chip [Looter]
               0b10 Decoder Chip [Scout]
               0b10 Decoder Chip [Skirmisher]
               ECM Suite
     Makeshift System Shield
  High-powered Tractor Beam
               Mobile Refinery Mk. CCLXVII
               Bomb Factory No. 2
[Rating: 32]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Splice Drone Bay
  Storage                  Large Storage Unit
  Processor                Makeshift Terrain Scan Processor
  Protection               Power Shielding
Weapon                     Assault Rifle
  Energy Gun               Makeshift Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             52   | 8   11  6   6   14  7   
  Power                    6    | 1   1   1   2   1   .   
    Engine                 6    | 1   1   1   2   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   4   3   3   3   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    4    | .   2   2   .   .   .   
    Wheel                  12   | 2   2   1   3   3   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 3   1   2   1   6   2   
    Device                 8    | 2   .   .   1   4   1   
    Storage                5    | 1   1   1   .   2   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   5   .   .   4   4   
    Energy Gun             4    | 2   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          11   | .   5   .   .   4   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   2   .   
Parts Lost                 13   | .   2   1   .   .   10  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               6    | .   1   1   .   .   4   
  Utility                  2    | .   1   .   .   .   1   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      4    | .   1   1   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   93  96  96  99  73  
  Engine                   8    | .   14  11  11  11  4   
  Leg                      2    | .   17  2   2   .   .   
  Wheel                    22   | .   7   26  27  33  14  
  Device                   11   | .   6   .   7   16  12  
  Storage                  15   | .   21  22  22  16  11  
  Processor                3    | .   .   .   .   .   9   
  Protection               1    | .   .   11  3   .   .   
  Energy Gun               3    | .   8   .   .   .   6   
  Ballistic Gun            19   | .   17  22  22  21  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             47   | 14  16  32  37  47  47  
  Greatest Support         48   | 26  32  48  42  48  48  
  Greatest Overweight (x)  9    | .   4   1   1   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  
  Average Capacity         13   | 6   8   13  15  15  15  
  Most Carried             15   | 8   8   15  15  15  15  
  Average Carried          12   | 4   7   8   14  14  13  
  Final Capacity           15   | 8   8   15  15  15  15  
  Final Carried            15   | 8   8   15  15  15  12  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           1294 | 280 228 178 216 184 208 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1398 | 111 224 180 324 .   559 
  Parts                    78   | 4   26  13  18  .   17  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   4   17  
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  33   | .   11  4   5   .   13  
  Guns                     30   | .   11  4   5   .   10  
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          10   | 2   3   2   .   .   3   
  Worker                   3    | .   1   .   2   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Recycler                 4    | 1   .   .   3   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  20   | .   9   .   5   .   6   
  Grunt                    9    | .   2   3   .   .   4   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   1   
Best Kill Streak           6    | 2   6   3   6   .   4   
  Combat Bots Only         6    | .   6   2   3   .   4   
Max Kills in Single Turn   2    | 1   2   1   2   .   1   
  Gunslinging              1    | .   1   .   1   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2197 | .    463  241  81   .    1412 
  Core                     527  | .    111  57   24   .    335  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  5    | .    .    .    5    .    .    
  Regen/Repaired (Parts)   80   | .    .    .    .    80   .    
Core Remaining (%)         77   | 100  55   .    .    .    .    
Volleys Fired              126  | 13   30   17   15   .    51   
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  130  | 90   90   40   40   .    130  
Shots Fired                240  | 26   59   34   30   .    91   
  Gun                      240  | 26   59   34   30   .    91   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  148  | .    23   34   30   .    61   
  Thermal                  92   | 26   36   .    .    .    30   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         8    | 5    6    6    8    .    7    
  Robot Miss Streak        7    | 2    3    6    2    .    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    4    .    1    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    
Shots Hit Robots           138  | 16   34   19   17   .    52   
  Core Hits                64   | 4    17   11   10   .    22   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | 1    .    .    .    .    1    
    Burn                   2    | 1    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2102 | 191  379  234  253  .    1045 
  Guns                     2102 | 191  379  234  253  .    1045 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1205 | .    133  234  253  .    585  
  Thermal                  897  | 191  246  .    .    .    460  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        441  | 150  441  .    .    .    232  
  Average Temperature      103  | 60   203  .    .    .    51   
  Received Heat Transfer   516  | .    90   60   .    .    366  
  Effects                  4    | .    4    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    
    Damage (major)         1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Melted             9    | 2    1    .    .    .    6    
  Heat Transferred         2305 | 582  657  .    .    .    1066 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             302  | 15  247 300 302 .   .   
  Initial                  117  | .   9   104 117 .   .   
  Average                  169  | 8   164 203 201 .   .   
Maximum Alert Level        1    | .   1   1   1   .   .   
  Low Security (%)         45   | 100 48  49  20  .   .   
  Level 1                  54   | .   51  50  79  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              55   | .   13  11  9   .   22  
  Peak Tracking Total      7    | .   6   3   6   .   7   
  Tactical Retreats        1    | .   .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          7    | .   3   3   1   .   .   
  Terminals                5    | .   2   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                14   | .   5   8   1   .   .   
  Successful               8    | .   3   4   1   .   .   
  Failed                   6    | .   2   4   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                12   | .   4   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   2   4   1   .   .   
  Record                   2    | .   .   2   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   2   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               8    | .   .   .   1   6   1   
  Largest Group            6    | .   .   .   .   6   1   
  Highest-Rated Group      349  | .   .   .   .   349 12  
  Highest-Rated Ally       96   | .   .   .   .   96  12  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               47   | .   .   .   8   .   39  
  Total Damage             228  | .   .   .   26  .   202 
  Kills                    2    | .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   2   2   
Drone Launches             44   | .   .   .   12  .   32  
  Drone Recoveries         44   | .   .   .   6   .   38  

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  
Turns Passed               3131 | 110  324  267  310  1066 1054 
Spaces Moved               2152 | 51   169  179  246  1013 494  
  Core                     113  | 2    10   .    .    .    101  
  Treads                   .    | .    .    .    .    .    .    
  Legs                     141  | .    115  11   15   .    .    
  Wheels                   1898 | 49   44   168  231  1013 393  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  93   93   95   
  Average Speed            120  | 88   120  105  99   99   180  
  Slowest Speed            500  | 90   250  190  190  108  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       50   | 6    38   26   70   90   74   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    1    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    1    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  
Total                      2477 | 90   240  225  283  1074 565  
  Wait                     41   | 2    .    5    5    19   10   
  Move                     2147 | 50   168  178  245  1012 494  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  63   | 16   14   14   5    11   3    
  Fast Attach              10   | .    4    .    1    5    .    
  Attach                   25   | 8    4    4    .    3    6    
  Detach                   1    | .    .    .    .    1    .    
  Swap                     17   | .    3    2    5    6    1    
  Drop                     47   | 1    17   5    7    17   .    
  Fire                     126  | 13   30   17   15   .    51   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 15)
  111 | -11/Scrapyard      | Entered Materials
  317 | -10/Materials      | Build established: Mutant
  323 | -10/Materials      | Discovered new exit (range 15)
  435 | -10/Materials      | Entered another Materials area
  435 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  660 | -9/Materials       | Discovered new exit (range 9)
  702 | -9/Materials       | Entered Mines
  780 | -9/Mines           | Discovered new exit (range 3)
  810 | -9/Mines           | Found the Drone Emporium
  818 | -9/Mines           | Found Prototype Device
  819 | -9/Mines           | Identified Splice Drone Bay
  910 | -9/Mines           | Learned Materials security intel
  927 | -9/Mines           | Learned location of Storage (-7)
  996 | -9/Mines           | Discovered new exit (range 15)
 1002 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1012 | -9/Mines           | Entered Zion
 1012 | -7/Zion            | Accompanied by 6 allies
 1130 | -7/Zion            | Learned location of Warlord (-5)
 1180 | -7/Zion            | Given A8's code to call for help
 1216 | -7/Zion            | Found Prototype Device
 1309 | -7/Zion            | Imprinted
 1311 | -7/Zion            | Declared Zion's savior
 1393 | -7/Zion            | Identified Bomb Factory No. 2
 1434 | -7/Zion            | Learned Factory emergency access door positions
 1502 | -7/Zion            | Found Prototype Device
 1502 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 1557 | -7/Zion            | Learned location of 1 exit from Factory
 1707 | -7/Zion            | Visited the Megawrench Repair Shop
 1707 | -7/Zion            | Megawrench repaired 6 parts
 1912 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 1915 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2033 | -7/Zion            | Discovered new exit (range 11)
 2078 | -7/Zion            | Entered Proximity Caves
 2078 | -6/Proximity Caves | Accompanied by 6 allies
 2123 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 2298 | -6/Proximity Caves | Learned 12 Factory zone layouts
 2348 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2461 | -6/Proximity Caves | Spotted B-75 Beast
 2478 | -6/Proximity Caves | Core integrity fell below 50%
 2479 | -6/Proximity Caves | Destroyed B-75 Beast
 2508 | -6/Proximity Caves | Lost 4 parts (1p2n1u)
 2596 | -6/Proximity Caves | Core integrity fell below 20%
 2621 | -6/Proximity Caves | Lost 4 parts (2n2w)
 2742 | -6/Proximity Caves | Learned Factory terminal intel
 3132 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02593_ Slug penetrates Wall.
02596_ Slug penetrates S-27 Virus.
02596_ Destroyed VTOL Module.
02598_ Autogun fries itself beyond repair.
02598_ VTOL Module fries itself beyond repair.
02599_ Slug penetrates S-27 Virus.
02599_ VTOL Module melted.
02599_ S-27 Virus destroyed.
02602_ Acquired 21 matter.
02612_ Acquired 24 matter.
02616_ Autogun fries itself beyond repair.
02622_ Acquired 18 matter.
02742_ Acquired derelict log, extracted data.
Data stored: Factory terminal intel.
03115_ Slug penetrates Wall.
03123_ Slug penetrates G-50 Soldier.
03123_ G-50 Soldier destroyed.
03126_ Critical hit (Burn: +37).
03129_ Lgt. Angular Momentum Engine fries itself beyond repair.
03129_ Slug penetrates G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
| ?## ##       #???????????????????????????????????? |
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|       ??????#  ###???##     ?????????????????????? |
|       ??????     ####        ????????????????????? |
|   #?????????#     ##         ????????????????????? |
| ###?????????#                ????????????????????? |
| #??????????##              ??????????????????????? |
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| ##???????##             ##????##  #######????????? |
|  ####???##               ####?#      ## #????????? |
|     #??##                @  ###         #????????? |
|      #?#            ###     g          ##????????? |
|      ###            #?##   ##         ##?????????? |
| ##            #    ##??## ###    ##  ##??????????? |
| ?##          ##  ###??#####?#    #####???????????? |
| ??#         ###  #???## ##??#     #??####????????? |
| ??##        #?#  ##?##   ####     #??   ?????????? |
| ???#        ###   ###     ##    ###??  #?????????? |
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| ??#     ##?#   ##??# ?##??##    ##    #?# ###????? |
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| ##    ###?##   #???# "                      ##???? |
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|     ##??##   ###### %#######  ##              ##?? |
|     #???#    ###     #####?#  ##               ##? |
|     #???#             %  #?#  ###               #? |
|     #???#        %%%  ## #?#   ?## ##        ####? |
|      #??##  ##     % ##????#    ?#####       ##### |
|      #???#####      ##?????#    #????##            |
|     ##??????#      ##??????      ?????#    #       |
| #####??????#    ####???????#      ????#   ######## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          16
Energy Capacity            290
Matter Stores              426
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       135
Power Shielding            33
Evasion (%)                55

 Item Schematics 
-----------------
      Imp. Deuterium Engine | -7/Zion | Archive
         Enh. Optical Array | -7/Zion | Archive
             Powered Hammer | -7/Zion | Archive
                   Wave Gun | -7/Zion | Archive
              Matter Filter | -7/Zion | Archive
           Stasis Canceller | -7/Zion | Archive
 Xenon Bombardment Thruster | -7/Zion | Archive
              Remote Shield | -7/Zion | Archive
     Field Propulsion Drive | -7/Zion | Archive
                 Mak. Spear | -7/Zion | Archive
            Power Amplifier | -7/Zion | Archive
          Hvy. Battle Rifle | -7/Zion | Archive
      Lrn. Missile Launcher | -7/Zion | Archive
                 Beamcaster | -7/Zion | Archive
                 Greatsword | -7/Zion | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive
  Y-54 Guardian | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              BeamClaymoresBlade
  Manual?         0
Play Time         01:08:37
  Cumulative      8.9 hours
  Start           2022.03.26 @ 20:39:16
  End             2022.03.26 @ 21:51:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c354203f-4c20-431d-a927-93891e52ac14