Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 02:51:37 Player: bugsniper Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (80) 400 Value Destroyed (1872) 1872 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (4481) 4481 TOTAL SCORE: 14833 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 149 Entered Garrisons 200 Aligned with FarCom 300 Win 3000 Win Speed 1119 Friendly Fire -307 Cogmind --------- Core Integrity 1600/1600 Matter 285/300 Energy 413/440 System Corruption 0% Temperature Cool (12) Location To Epsilon Eridani Parts ------- Power (3) Enhanced Nuclear Core Micro Fission Core Micro Fission Core Propulsion (7) Cooled Aerolev Unit Linear Gravjet Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Combat Antigrav System Utility (13) Experimental Power Amplifier Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Melee Analysis Suite Advanced Melee Analysis Suite Improved Phase Shifter Advanced Powered Armor Improved System Shield Skeleton Box Weapon (2) Longsword +1 Inventory (10) Quantum Reactor Light Quantum Reactor Light Quantum Reactor Antigrav Array Stasis Canceller Matter Neutralizer Linear Accelerator Improved Grenade Launcher Peak State ------------ Power Enhanced Nuclear Core Micro Fission Core Micro Fission Core Propulsion Cooled Aerolev Unit Linear Gravjet Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Combat Antigrav System Utility Experimental Power Amplifier Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Melee Analysis Suite Advanced Melee Analysis Suite Improved Phase Shifter Advanced Powered Armor Improved System Shield Skeleton Box Weapon Longsword +1 Inventory Quantum Reactor Light Quantum Reactor Light Quantum Reactor Antigrav Array Stasis Canceller Matter Neutralizer Linear Accelerator Improved Grenade Launcher [Rating: 140] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Cooled Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Advanced Powered Armor Weapon Longsword +1 Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Gar Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 . . 2 2 Power 2 | . . . . . 1 . . . . . . . . 1 Propulsion 5 | . . . . . 2 1 . 1 . . . . . 1 Utility 11 | . . . . . 1 1 2 1 2 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 112 | . 4 1 2 2 18 9 7 35 12 7 6 1 3 5 Power 18 | . . 1 . . 5 2 3 4 1 . . . 1 1 Engine 9 | . . 1 . . 5 2 1 . . . . . . . Core 9 | . . . . . . . 2 4 1 . . . 1 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 32 | . . . . 2 6 1 . 16 2 1 2 1 . 1 Treads 4 | . . . . 2 2 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 22 | . . . . . . . . 15 2 1 2 1 . 1 Flight 6 | . . . . . 4 1 . 1 . . . . . . Utility 50 | . 2 . . . 4 5 3 14 7 6 4 . 2 3 Device 24 | . . . . . 1 . 1 8 3 3 4 . 2 2 Storage 6 | . 2 . . . . 3 . 1 . . . . . . Processor 14 | . . . . . 1 2 1 5 3 2 . . . . Hackware 3 | . . . . . . . 1 . 1 . . . . 1 Protection 3 | . . . . . 2 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 12 | . 2 . 2 . 3 1 1 1 2 . . . . . Energy Gun 3 | . 1 . 2 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . 1 . . . 2 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 1 1 . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 3 . 1 5 . 1 2 . . . Parts Lost 9 | . . 1 . . . . . 3 1 2 1 . 1 . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 . . . Utility 6 | . . . . . . . . 3 1 1 . . 1 . Weapon 2 | . . 1 . . . . . . . 1 . . . . Highest Loss Streak 2 | . . 1 . . . . . 2 1 2 1 . 1 . Average Slot Usage (%) 94 | . 99 95 87 100 97 97 99 94 98 96 95 95 86 89 Engine 7 | . 14 14 14 14 17 15 10 . . . . . . . Core 4 | . . . . . . . 2 10 10 9 9 9 8 12 Treads 1 | . . . . 5 21 . . . . . . . . . Leg 10 | . 28 28 28 22 . . . . . . . . . . Hover 10 | . . . . . . . . 14 30 28 28 28 26 28 Flight 7 | . . . . . 13 36 33 20 . . . . . . Device 6 | . . . . . 3 7 11 9 10 13 14 14 13 16 Storage 13 | . 27 28 28 28 11 6 6 5 5 4 4 4 4 4 Processor 10 | . . . . . 8 7 13 15 25 23 23 23 21 20 Hackware 1 | . . . . . . . 1 3 4 4 4 4 4 1 Protection 2 | . . . . . 2 7 6 . . 2 4 4 4 4 Energy Gun 9 | . 23 23 16 28 12 . . . . . . . . . Impact Weapon 1 | . . . . . . . 2 4 4 3 . . . . Slashing Weapon 2 | . . . . . 3 7 6 5 5 4 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 64 | 10 38 38 39 39 48 34 30 43 46 60 58 58 58 64 Greatest Support 164 | 20 20 20 20 40 80 30 30 147 100 152 152 139 139 164 Greatest Overweight (x) 5 | . 1 1 1 1 5 1 . 1 . . . . . . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 16 | . 16 16 16 16 16 8 6 12 10 10 10 10 10 10 Average Capacity 11 | . 15 16 16 16 11 5 6 6 10 10 10 10 10 10 Most Carried 16 | . 16 16 16 15 14 6 6 6 6 8 8 7 7 10 Average Carried 9 | . 13 14 15 14 9 5 5 5 5 6 7 7 6 7 Final Capacity 10 | . . . . . . . . . . . . . . 10 Final Carried 9 | . . . . . . . . . . . . . . 9 Class Distribution -------------------- 42% | Mutant 24% | Scavenger-Scout 15% | Sprinter 9% | Scout 4% | Generator-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Scout | -3/Testing Scavenger-Scout | -3/Garrison Scavenger-Scout | -2/Research Generator-Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Gar Res Acc Matter Collected 1348 | 200 50 10 . 40 170 90 70 350 74 152 . 87 20 35 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3506 | . 237 231 . 16 210 302 436 1314 346 156 . 88 135 35 Parts 187 | . 13 6 . 2 9 17 27 65 24 6 . 3 14 1 Haulers Intercepted 12 | . 1 . . . 2 1 2 6 . . . . . . Recyclers Shooed 7 | . 2 2 . . 1 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Gar Res Acc Combat Hostiles Destroyed 18 | . 3 . . . . . 1 6 4 2 . 1 1 . Melee 11 | . . . . . . . 1 6 . 2 . 1 1 . AOE 6 | . 2 . . . . . . . 4 . . . . . Classes Destroyed 11 | . 6 . . 1 . 1 2 1 . . . . . . Worker 13 | . . . . 1 . 4 2 3 3 . . . . . Builder 6 | . 1 . . . . . . 3 2 . . . . . Tunneler 2 | . . . . . . 1 . . 1 . . . . . Hauler 12 | . 1 . . . 2 1 2 6 . . . . . . Recycler 8 | . 1 2 . . 1 1 . 1 2 . . . . . Operator 3 | . . . . . . . 1 1 . . . . . 1 Watcher 16 | . 1 . . . 1 2 4 3 1 2 . . 2 . Swarmer 7 | . 1 . . . . . . . 4 2 . . . . Grunt 7 | . 2 2 . . . . . 3 . . . . . . Sentry 2 | . . . . . . . . 1 . . . 1 . . Programmer 4 | . . . . . . . 1 2 . . . . 1 . Best Kill Streak 10 | . 3 1 . 1 3 7 3 10 10 2 . 1 1 1 Combat Bots Only 5 | . 1 . . . . . 1 5 4 2 . 1 1 . Max Kills in Single Turn 5 | . 2 2 . 1 1 1 1 1 5 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 1 . . . . . . . 2 . . . . . Melee 1 | . . . . . . . 1 1 . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Gar Res Acc Damage Taken 1731 | . 134 74 . . 60 76 58 332 150 321 185 . 250 91 Core 219 | . 52 . . . 15 38 . 58 27 29 . . . . Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 95 | 100 . . . 79 97 94 100 94 97 . . 97 100 100 Volleys Fired 41 | . 20 8 . 1 7 . . . 5 . . . . . Largest 2 | . 2 2 . 2 2 . . . 1 . . . . . Hottest 90 | . 80 80 . 90 90 . . . 36 . . . . . Shots Fired 72 | . 39 12 . 2 14 . . . 5 . . . . . Gun 66 | . 38 12 . 2 14 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . 1 . . . . . . . 5 . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal 31 | . 19 4 . 1 7 . . . . . . . . . Explosive 6 | . 1 . . . . . . . 5 . . . . . Electromagnetic 35 | . 19 8 . 1 7 . . . . . . . . . Robot Hit Streak 11 | . 5 9 . 11 6 . . . 2 . . . . . Robot Miss Streak 2 | . 2 1 . . 1 . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 179 | . 24 10 . 2 18 15 17 54 11 13 . 5 7 3 Core Hits 96 | . 12 8 . 1 5 8 9 26 17 4 . 2 3 1 Critical Hits 2 | . . . . . . . 1 1 . . . . . . Critical Kills 1 | . . . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . . Melee Attacks 245 | . . . . . 8 18 34 69 24 25 . 13 16 38 Impact 19 | . . . . . . . 4 7 6 2 . . . . Slashing 226 | . . . . . 8 18 30 62 18 23 . 13 16 38 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 36 | . . . . . 2 6 7 15 5 . . . 1 . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . Follow-up Attacks 8 | . . . . . . . 2 5 1 . . . . . Damage Inflicted 11765 | . 520 314 . 28 616 1418 1657 3940 1580 709 . 244 521 218 Guns 601 | . 307 148 . 28 118 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 1057 | . 213 166 . . . . . . 678 . . . . . Melee 10039 | . . . . . 498 1418 1656 3940 902 709 . 244 454 218 Ramming 68 | . . . . . . . 1 . . . . . 67 . Kinetic . | . . . . . . . . . . . . . . . Thermal 551 | . 280 208 . 13 50 . . . . . . . . . Explosive 746 | . 68 . . . . . . . 678 . . . . . Electromagnetic 361 | . 172 106 . 15 68 . . . . . . . . . Impact 260 | . . . . . . . . 173 87 . . . . . Slashing 9779 | . . . . . 498 1418 1656 3767 815 709 . 244 454 218 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . 3 3 2 . Average Corruption 2 | . . . . . . . . . . . 3 3 2 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . 1 4 . . Message Errors 1 | . . . . . . . . . . . . 1 . . Matter Fused 1 | . . . . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 2097 | . 29 . . . 120 496 236 733 279 88 . . 88 28 Projectiles . | . . . . . . . . . . . . . . . Explosions 43 | . 29 . . . . . . . 14 . . . . . Melee 2054 | . . . . . 120 496 236 733 265 88 . . 88 28 Knockbacks 1 | . . . . . . . . . 1 . . . . . Impact 1 | . . . . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 120 | . 42 45 . . . . . . . . . . 33 . Shots 2 | . 1 1 . . . . . . . . . . . . Rammed 3 | . . . . . . . 1 . . . . . 2 . Targets Rammed 3 | . . . . . . . 1 . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 370 | . 201 66 . 30 106 225 144 249 . 370 7 169 . . Average Temperature 69 | . 66 24 . 18 26 86 33 95 . 190 7 90 . . Received Heat Transfer 291 | . 45 18 . . 27 . . 99 9 21 54 . 18 . Effects 1 | . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . . . 1 . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 885 | . 450 250 . 37 148 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Gar Res Acc Peak Influence 655 | . 67 52 . 5 167 267 332 416 631 655 328 337 332 214 Average Influence 180 | . 37 22 . 4 64 169 220 255 383 565 311 302 261 159 Maximum Alert Level 2 | . . . . . . 1 1 2 2 2 1 1 1 1 Low Security (%) 54 | . . . . . . . . . . . . . . . Level 1 37 | . . . . . . . . . . . . . . . Level 2 7 | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . . . . . 3 9 2 1 3 . . 2 Investigation 6 | . . . . . . . 1 2 1 1 1 . . . Extermination 3 | . . . . . . . 1 1 . . . . . 1 Reinforcement 9 | . . . . . . . 1 5 . . 2 . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . 1 1 . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . 1 5 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Gar Res Acc Distress Signals 13 | . 3 . . . . . 2 3 . 2 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 107 | . 16 2 . . 3 4 7 31 8 9 11 1 12 3 Peak Tracking Total 10 | . 4 2 . . 1 2 5 7 4 5 10 1 7 3 Tactical Retreats 12 | . 3 1 . . . . . 4 1 2 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Gar Res Acc Traps Triggered 8 | . . . . . . 1 . 5 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Gar Res Acc Machines Disabled 2 | . . . . . . . 1 . . . . 1 . . Max in Single Turn 1 | . . . . . . . 1 . . . . 1 . . Garrison Access 2 | . . . . . . . . . 1 1 . . . . Garrison Relay 1 | . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Gar Res Acc Machines Accessed 35 | . 1 . 1 . . 6 6 6 5 5 4 . . 1 Terminals 26 | . 1 . . . . 4 5 4 4 4 3 . . 1 Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . 1 1 1 . . . Total Hacks 74 | . 4 . 1 . . 10 13 15 9 13 7 . . 2 Successful 38 | . 2 . 1 . . 4 7 7 6 8 2 . . 1 Failed 36 | . 2 . . . . 6 6 8 3 5 5 . . 1 Catastrophic 5 | . . . . . . . . 1 . 2 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 28 | . 4 . 1 . . 4 7 3 3 5 1 . . . Terminals 57 | . 4 . . . . 7 11 10 8 11 4 . . 2 Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . 2 2 4 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . 1 . . 1 2 3 . . . Terminal Hacks 19 | . . . 1 . . 2 3 3 3 5 1 . . 1 Prototype ID Bank 2 | . . . . . . . 1 . 1 . . . . . Level Access Points 3 | . . . . . . 1 1 . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . Garrison Index 2 | . . . . . . . 1 1 . . . . . . Alert Level 3 | . . . . . . . . . . 3 . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . . . 1 Maintenance Status 1 | . . . . . . . . 1 . . . . . . Surveillance Status 1 | . . . . . . . . . . 1 . . . . Registered Components 2 | . . . . . . . . 1 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 1 2 . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . Retrieve Components 2 | . . . . . . . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 . . . Unlock Access 2 | . . . . . . 1 . . . . 1 . . . Unauthorized Hacks 38 | . 6 . . . . 5 9 3 6 8 1 . . . Terminals 10 | . 2 . . . . 1 2 1 2 2 . . . . Assimilate 2 | . . . . . . 1 1 . . . . . . . Botnet 5 | . 1 . . . . . 1 1 1 1 . . . . Operators 3 | . 1 . . . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 1 . . . . Jam 2 | . . . . . . . . . 1 1 . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 . . . . 5 4 5 3 5 4 . . 1 Full Trace Events 3 | . . . . . . . . 2 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . Matter 278 | . . . . . . . . 278 . . . . . . Time 69 | . . . . . . . . 69 . . . . . . Total Part Build Rating 9 | . . . . . . . . 9 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . 2 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Gar Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . . Machine Destruction 4 | . . . . . . . . . . . . 4 . . Robots Rewired 3 | . . . . . . . 1 . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Gar Res Acc Total Allies 9 | . . 3 . 1 . 1 2 . 2 . . . . . Largest Group 3 | . . 3 . 1 1 1 2 1 1 . . . . . Highest-Rated Group 49 | . . 40 . 31 31 26 38 26 49 . . . . . Highest-Rated Ally 49 | . . 16 . 31 31 26 26 26 49 . . . . . Total Orders 8 | . . . . . . . . 8 . . . . . . GOTO 6 | . . . . . . . . 6 . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . 1 . . . . . . Ally Attacks 23 | . . 6 . . 8 . . . 9 . . . . . Total Damage 531 | . . 65 . . 126 . . . 340 . . . . . Kills 4 | . . 1 . . 2 . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Gar Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . Drone Launches 6 | . . . . . . . . 6 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Gar Res Acc Turns Passed 4901 | . 626 477 421 318 304 295 307 600 308 179 175 144 463 284 Spaces Moved 6799 | 1 344 304 277 195 326 765 814 1394 599 357 302 166 509 446 Core . | . . . . . . . . . . . . . . . Treads 128 | . . . . 33 95 . . . . . . . . . Legs 1088 | 1 344 304 277 162 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 2900 | . . . . . . . . 521 599 357 302 166 509 446 Flight 2683 | . . . . . 231 765 814 873 . . . . . . Fastest Speed 14 | 120 120 150 150 150 26 23 23 14 30 15 15 16 16 15 Average Speed 50 | 120 149 150 150 151 66 24 23 23 30 30 36 32 43 27 Slowest Speed 385 | 120 150 150 150 160 385 93 23 100 34 35 52 52 52 28 Overloaded Moves 86 | . . . . . . . . 30 . 6 18 6 22 4 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . 2 6 5 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 36 42 63 38 34 22 24 37 24 14 34 35 14 11 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 7 | . . . . . . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . Spaces Dug 89 | . . . . . . 2 10 9 11 7 . 6 9 35 Terrain Destroyed 152 | . 9 11 . . . 2 10 9 54 7 . 6 9 35 Melee 89 | . . . . . . 2 10 9 11 7 . 6 9 35 Projectile . | . . . . . . . . . . . . . . . AOE 63 | . 9 11 . . . . . . 43 . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Gar Res Acc Total 7968 | . 420 313 284 217 390 852 898 1590 697 401 366 242 732 566 Wait 667 | . 30 . . 14 13 52 29 79 55 9 51 63 201 71 Move 6764 | . 343 303 276 194 325 760 803 1385 598 356 302 165 509 445 Hop 10 | . . . . . . 2 5 3 . . . . . . Pick Up 52 | . 15 1 3 3 3 4 5 6 1 3 2 . . 6 Fast Attach 68 | . 1 . . . 13 5 5 28 5 4 3 . 2 2 Attach 24 | . . . 1 2 3 2 1 5 2 2 1 1 1 3 Detach 3 | . . . . . . 1 . 1 . . 1 . . . Swap 20 | . 3 1 1 . 2 2 1 2 5 1 2 . . . Drop 71 | . 8 . 3 3 16 6 8 17 . 3 4 . 2 1 Fire 41 | . 20 8 . 1 7 . . . 5 . . . . . Melee 226 | . . . . . 8 18 30 62 18 23 . 13 16 38 Ram 1 | . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 19 | . . . . . . . 11 . 8 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . 2 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / Low x2 / Gar) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -3/Garrison -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 627 | -10/Materials | Entered Mines 674 | -10/Mines | Discovered new exit (range 8) 693 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 726 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 729 | -10/Mines | Found Prototype Device 774 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 797 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1098 | -10/Mines | Discovered new exit (range 5) 1104 | -10/Mines | Entered Exiles 1142 | -10/Exiles | Met 8R-AWN 1166 | -10/Exiles | Met EX-HEX 1208 | -10/Exiles | Met EX-BIN 1229 | -10/Exiles | Aligned with FarCom system 1230 | -10/Exiles | Given EX-Vault access code 1265 | -10/Exiles | Opened EX-Vault 1278 | -10/Exiles | Found Cloak of Protection 1284 | -10/Exiles | Found Skeleton Box 1287 | -10/Exiles | Found Longsword +1 1319 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1371 | -10/Exiles | Met EX-DEC 1507 | -10/Exiles | Discovered new exit (range 14) 1525 | -10/Exiles | Stole three prototypes: Cloak of Protection, Skeleton Box, Longsword +1 1525 | -10/Exiles | Entered Mines 1531 | -9/Mines | Assembled infested the area 1589 | -9/Mines | Learned 2 Materials zone layouts 1756 | -9/Mines | Received a Mining Laser from a helpful Derelict 1828 | -9/Mines | Discovered new exit (range 7) 1843 | -9/Mines | Entered Materials 1843 | -8/Materials | Accompanied by 1 ally 1843 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2041 | -8/Materials | Identified Exp. Sensor Array 2146 | -8/Materials | Discovered new exit (range 3) 2147 | -8/Materials | Entered Factory 2147 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2149 | -7/Factory | FarCom data flow suspended 2300 | -7/Factory | Identified exit to Lower Caves 2342 | -7/Factory | Identified exit to Garrison 2354 | -7/Factory | Identified exit to Factory 2442 | -7/Factory | Entered another Factory area 2442 | -6/Factory | Accompanied by 1 ally 2442 | -6/Factory | Evolved 2 slots: Utility x2 2473 | -6/Factory | Build established: Sprinter 2702 | -6/Factory | Identified exit to Factory 2749 | -6/Factory | Entered another Factory area 2749 | -5/Factory | Accompanied by 1 ally 2749 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2769 | -5/Factory | Garrison activated, responded to threat 2923 | -5/Factory | Found Prototype Device 2923 | -5/Factory | Identified Exp. Terrain Scanner 2970 | -5/Factory | Discovered new exit (range 29) 3000 | -5/Factory | Fabricated Imp. Stasis Canceller? 3013 | -5/Factory | Identified exit to Upper Caves 3189 | -5/Factory | Discovered new exit (range 16) 3194 | -5/Factory | Identified exit to Factory 3349 | -5/Factory | Entered another Factory area 3349 | -4/Factory | Evolved 2 slots: Utility x2 3519 | -4/Factory | Identified exit to Research 3657 | -4/Factory | Entered Research 3657 | -3/Research | Evolved 2 slots: Utility x2 3697 | -3/Research | Build established: Scavenger-Scout 3737 | -3/Research | Found Prototype Processor 3737 | -3/Research | Identified Exp. Target Analyzer 3747 | -3/Research | Found Adv. Powered Armor 3835 | -3/Research | Discovered new exit (range 9) 3836 | -3/Research | Identified exit to Testing 3836 | -3/Research | Entered Testing 3882 | -3/Testing | Remotely autohacked Sealed Heavy Doors 3967 | -3/Testing | Spotted PP-A3ZBGKFSED 4011 | -3/Testing | Identified exit to Garrison 4011 | -3/Testing | Entered Garrison 4071 | -3/Garrison | Garrison Relay disabled 4076 | -3/Garrison | Triggered checkpoint 4152 | -3/Garrison | Discovered new exit (range 10) 4155 | -3/Garrison | Identified exit to Research 4155 | -3/Garrison | Entered Research 4155 | -2/Research | Evolved 2 slots: Utility x2 4330 | -2/Research | Discovered new exit (range 20) 4618 | -2/Research | Identified exit to Access 4618 | -2/Research | Entered Access 4618 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 4815 | -1/Access | Discovered new exit (range 22) 4900 | -1/Access | Remotely autohacked Sealed Barrier 4902 | -1/Access | Identified exit to Surface 4902 | *** | Escaped! Last Messages --------------- 04797_ Destroyed Lgt. Angular Momentum Engine. 04799_ Destroyed Gravmag System. 04803_ O-32 Director destroyed. 04805_ Acquired Imp. System Shield. 04807_ Acquired 35 matter. 04813_ Acquired Quantum Reactor. 04815_ EXIT=FOUND 04820_ Acquired Lgt. Quantum Reactor. 04863_ Slug penetrates Wall. 04868_ ALERT: Rogue bot located, Programmers report to Access Zone 1Z. 04884_ Slug penetrates Earth. 04890_ Skeleton Box locks onto door control terminal, ETC: 10. 04892_ Slug penetrates Terminal. 04895_ U-05 Engineer builds a Wall. 04896_ Slug penetrates Wall. 04900_ Skeleton Box finishes hacking Sealed Barrier. 04901_ The Access Shell folds into the floor. 04901_ Slug penetrates Wall. 04902_ EXIT=IDENTIFIED: SURFACE 04902_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????#?? ?? ???????????????????????????? | | ??????????? ????#??#?#??#??#?????????????????????? | | ?????#??##????#???+???##?????????????????????????? | | ???#?????????????? ? ?? ??#??????????????????????? | | ??"????"????????? ????????????##?????????????????? | | ??????????#??? ?? ??? ?????#?#??#?????????????? | | ?? ??????????#??? ? ?? ????#??##?????????? ????? | | ??? ? ?????? #? ?? "????#??##??????????? ?? ???? | | ???????? ? ?????? ???"???#????#??#?#? ??????????? | | ??????? ??#??#? ??????"??#??##??????#???????????? | | ?????"?? #? ? ?? ????"????##????##??#????????#??? | | ?"??"??? ?# # ???????""""#?##?#?##?###??????????? | | ?""????? ?? # ? ????? #??#???#???#####???????? | | ?""?"? ?#??#?? ?? ????#???#??????# ? ? ??? | | ???? ? ???u???? ? ?? ###?####?##??#?# ??? | | ??? ?? # ?###?##??############?#?#####? 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"? ?# "" """" ? ? ? ? | | ?? ???? ? #k @" """" ? ? ? ? | | ??? ???? ?# """" ? ? ??? | | ? ? ? ? ? # """" BB ? ###+##### | | ???? # u ""?"?BB # | | #?##?##??## k """" ? # = | | #?#?####### ####### ##################### | | ##???###??# #### ################# ##### " | | ?########## #### ################# ####?#""" | | ##?###?#??# ##### ###################?### """ | | ?? ? ? ###### ##### ######## " | | ? ?###?### #### ## " | | ? ###?### # # " " ###### | | ? ?? ######## #"""" ####???######### | | ? ? ? ############ """ #####?#####?#### | | ? ? #?#####?#### " #?#?########?### | | ?? ? ########?### ###############? | | #####?##### #?########## #?#####?#?#???#? | | ######?#?## ##?#############+#####?########?##### | | [ ? ?? ##########?#?## #################### | | ?#? ## ? ? # + ##### | | """"? #? ## ? ? ?# ## ##### | | """"" # ## ? + ## ##### | | """"" # ## # ## ##?## | | """"" # ?# # ## " ##?## | | """"" + ?############## ## """ ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 58 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 210 Power Amplification 40 Armor Coverage 400 Phase Shifting 10 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 18 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Stasis Canceller | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointFactoryKit Manual? 0 Play Time 01:47:38 Cumulative 392.2 hours Start 2019.10.27 @ 01:00:47 End 2019.10.27 @ 02:51:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 185 Adventurer 0 Explorer 0 Win Type 0 Total 11 Types 10/0/1/0/0/0/0 Lore% 76 Gallery% 82 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be35ebb7-7f35-4270-bd79-43d41096dec0