Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.19 @ 21:35:15 Player: kaj Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (113) 565 Value Destroyed (5685) 5685 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1056) 1056 TOTAL SCORE: 15346 Bonus ------- High Alert Combat Kills 209 Follower Combat Kills 62 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -15 Cogmind --------- Core Integrity 0/1600 Matter 354/550 Energy 500/500 System Corruption 33% Temperature Cool (18) Movement Core (1650) Ox32 Location -1/Access Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Huge Storage Unit Energy Well Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Huge Storage Unit Matter Compressor (250) Peak State ------------ > --- POWER ------------ Enhanced Fission Core Quantum Reactor > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Coolant Injector Huge Storage Unit Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Recoil Nullifier Kinecellerator Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Layered Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Magnetic Acceleration Cannon Heavy Gauss Cannon Linear Accelerator > --- INVENTORY -------- Enhanced Fission Core Enhanced Fission Core Quantum Reactor Armored Huge Wheel Armored Huge Wheel Huge Storage Unit Energy Well Matter Compressor Matter Compressor AWS/Thermal Flak Gun Flak Gun Flak Gun Flak Gun Coil Gun Hardcell Cannon Improved Grenade Launcher Improved Grenade Launcher Great Maul [Rating: 116] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Advanced Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Structural Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Propulsion Shielding Weapon Advanced Assault Cannon Energy Gun AWS/Thermal Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . . . 2 . . . . . Utility 13 | . . . 1 . . . 1 2 . . 1 2 2 2 2 Weapon 2 | . . . 1 . . . 1 . . . . . . . . Parts Attached 165 | . 6 5 3 4 2 9 14 5 10 9 4 9 3 8 74 Power 22 | . 1 1 . . . 1 2 . 1 2 3 . . 2 9 Engine 6 | . 1 1 . . . 1 2 . . 1 . . . . . Core 8 | . . . . . . . . . 1 1 3 . . 1 2 Reactor 8 | . . . . . . . . . . . . . . 1 7 Propulsion 20 | . 2 . . . . 3 1 . . 3 . . . . 11 Treads 4 | . . . . . . . . . . . . . . . 4 Leg 5 | . 2 . . . . 3 . . . . . . . . . Wheel 11 | . . . . . . . 1 . . 3 . . . . 7 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 51 | . 2 . 2 . 2 3 3 5 5 2 1 7 2 3 14 Device 18 | . 1 . 2 . . 1 . 1 . 1 1 3 1 3 4 Storage 7 | . 1 . . . 1 . 1 1 1 . . . . . 2 Processor 14 | . . . . . . 1 1 2 1 . . 3 1 . 5 Hackware . | . . . . . . . . . . . . . . . . Protection 12 | . . . . . 1 1 1 1 3 1 . 1 . . 3 Artifact . | . . . . . . . . . . . . . . . . Weapon 72 | . 1 4 1 4 . 2 8 . 4 2 . 2 1 3 40 Energy Gun 2 | . . . . . . . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 43 | . 1 2 1 2 . 2 8 . . . . 1 . . 26 Ballistic Cannon 14 | . . . . . . . . . 4 2 . 1 1 2 4 Launcher 11 | . . 2 . 2 . . . . . . . . . . 7 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 2 . . . 1 . . . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . System Corruption 1 | . . . . . . 1 . . . . . . . . . Parts Lost 74 | . . 1 . . . 2 . . 3 3 . 5 . 4 56 Power 10 | . . 1 . . . . . . . . . 1 . 1 7 Propulsion 10 | . . . . . . . . . . . . . . . 10 Utility 27 | . . . . . . 1 . . 2 2 . 2 . 2 18 Weapon 27 | . . . . . . 1 . . 1 1 . 2 . 1 21 Highest Loss Streak 18 | . . 1 . . . 2 . . 3 1 . 3 . 4 18 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 97 97 100 100 100 98 84 79 81 91 94 92 89 84 67 Engine 5 | . 14 11 11 11 11 11 9 7 3 2 . . . . . Core 2 | . . . . . . . . . 3 3 11 9 4 3 2 Leg 9 | . 28 28 22 22 22 22 6 . . . . . . . . Wheel 7 | . . . . . . . 5 7 7 19 17 15 14 13 6 Device 7 | . 11 14 22 22 16 . . 3 2 2 11 10 13 14 5 Storage 8 | . 14 14 11 11 11 11 9 7 7 6 5 5 4 4 8 Processor 12 | . . . . . . 10 9 15 16 17 11 20 23 21 21 Protection 6 | . . . . . 5 11 8 7 11 13 11 10 9 7 3 Ballistic Gun 17 | . 28 27 33 32 33 32 36 30 18 . . . . . 10 Ballistic Cannon 7 | . . . . . . . . . 7 25 23 18 18 15 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 169 | 13 27 29 31 31 35 35 80 84 121 128 141 143 139 163 169 Greatest Support 105 | 20 20 20 20 20 20 20 28 28 28 60 60 60 60 60 105 Greatest Overweight (x) 34 | . 1 1 1 1 1 1 2 2 4 2 2 2 2 2 34 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 2 1 2 2 2 2 4 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 20 25 25 25 25 25 25 25 25 Average Capacity 20 | 8 9 15 15 15 15 15 17 20 20 25 25 25 25 25 25 Most Carried 25 | 6 9 14 14 15 15 15 20 20 24 25 25 24 23 23 23 Average Carried 17 | 6 7 13 12 14 14 14 16 19 19 24 24 23 21 21 14 Final Capacity 25 | 8 15 15 15 15 15 15 20 20 25 25 25 25 25 25 25 Final Carried 25 | 6 9 14 14 15 15 15 20 20 24 25 25 24 21 21 6 Class Distribution -------------------- 25% | Gunner 24% | Mutant 16% | Skirmisher 14% | Scavenger-Gunner 9% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Tank | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Gunner | -3/Research Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Matter Collected 5309 | 200 331 26 83 30 228 126 179 . 332 1033 . 320 223 191 2007 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4702 | . 321 53 83 22 . 106 179 . 237 806 . 73 . 114 2708 Parts 262 | . 29 6 10 6 . 3 11 . 10 42 . 1 . 4 140 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 98 | . 9 5 4 4 . 2 3 . 5 18 . 3 . 2 43 Guns 46 | . 9 . 4 . . 2 3 . 4 . . . . . 24 Cannons 26 | . . . . . . . . . 1 15 . 3 . 2 5 AOE 25 | . . 5 . 4 . . . . . 3 . . . . 13 Classes Destroyed 13 | . 3 . . . . 1 1 . 2 4 . . . . 2 Worker 5 | . 1 . 1 . . . . . . 2 . . . . 1 Builder 3 | . . . . . . . . . . 1 . . . . 2 Recycler 3 | . . . . . . . . . . 1 . . . . 2 Watcher 4 | . . . . . . . 1 . . 1 . . . 2 . Swarmer 24 | . 3 3 4 4 . . . . . 4 . . . . 6 Cutter 3 | . . . . . . . . . . . . . . . 3 Grunt 22 | . 6 2 . . . 1 1 . . 7 . . . . 5 Brawler 2 | . . . . . . . . . . 1 . . . . 1 Sentry 9 | . . . . . . . . . . 3 . 1 . . 5 Specialist 5 | . . . . . . . . . 3 . . . . 2 . Hunter 15 | . . . . . . 1 2 . 1 . . 2 . . 9 Programmer 17 | . . . . . . . . . 1 3 . . . . 13 Heavy 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 3 3 4 4 . 1 1 . 3 6 . 1 . 3 7 Combat Bots Only 6 | . 3 3 4 4 . 1 1 . 3 4 . 1 . 2 6 Max Kills in Single Turn 6 | . 1 3 2 4 . 1 1 . 1 6 . 1 . 1 5 Gunslinging 1 | . . . 1 . . . . . . . . . . . 1 Exploded 5 | . . 3 . 4 . . . . . 3 . . . . 5 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Damage Taken 14549 | . 346 147 96 94 . 375 189 . 1185 1015 . 931 . 569 9602 Core 2235 | . 102 37 28 22 . 57 . . 34 214 . 61 . 72 1608 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 437 | . . . . . . . . . 24 45 . 45 . . 323 Core Remaining (%) 87 | 100 . 44 . . . 73 100 . 95 74 100 94 100 95 . Volleys Fired 232 | . 30 5 9 1 . 11 15 . 15 28 . 14 . 11 93 Largest 4 | . 2 1 3 2 . 3 4 . 4 4 . 4 . 4 4 Hottest 228 | . 40 30 60 66 . 60 99 . 192 192 . 197 . 228 192 Shots Fired 656 | . 59 5 27 2 . 32 60 . 52 85 . 39 . 37 258 Gun 424 | . 59 . 27 . . 32 60 . 44 . . . . . 202 Cannon 206 | . . . . . . . . . 8 85 . 39 . 37 37 Launcher 26 | . . 5 . 2 . . . . . . . . . . 19 Special . | . . . . . . . . . . . . . . . . Kinetic 572 | . 59 . 27 . . 32 60 . 52 85 . 39 . 37 181 Thermal 58 | . . . . . . . . . . . . . . . 58 Explosive 26 | . . 5 . 2 . . . . . . . . . . 19 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 9 5 8 . . 8 13 . 23 8 . 9 . 11 13 Robot Miss Streak 5 | . 4 1 2 1 . 2 3 . 2 3 . 2 . 1 5 Penetration Max 1 | . . . . . . . . . 1 . . . . . 1 Secondary Targets 6 | . . . 2 . . . . . 1 . . . . . 3 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . . . . 1 Autonomous 50 | . . . . . . . . . . . . . . . 50 Shots Hit Robots 449 | . 35 4 17 . . 21 35 . 41 47 . 24 . 29 196 Core Hits 274 | . 19 10 6 1 . 9 15 . 11 30 . 9 . 9 155 Critical Kills 2 | . . . . . . 1 . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 19 | . . . . . . 1 . . 1 7 . 2 . 3 5 Destroy 3 | . . . . . . 1 . . . . . . . . 2 Blast 16 | . . . . . . . . . 1 7 . 2 . 3 3 Melee Attacks 7 | . . . . . . . . . . . . . . 2 5 Impact 7 | . . . . . . . . . . . . . . 2 5 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13293 | . 369 342 182 210 . 234 339 . 851 1944 . 640 . 1057 7125 Guns 6209 | . 369 . 182 . . 234 339 . 789 . . . . . 4296 Cannons 4282 | . . . . . . . . . 62 1524 . 640 . 1057 999 Explosions 2770 | . . 342 . 210 . . . . . 388 . . . . 1830 Melee . | . . . . . . . . . . . . . . . . Ramming 32 | . . . . . . . . . . 32 . . . . . Kinetic 8965 | . 369 . 182 . . 234 339 . 851 1524 . 640 . 1057 3769 Thermal 1914 | . . . . . . . . . . 388 . . . . 1526 Explosive 2253 | . . 342 . 210 . . . . . . . . . . 1701 Electromagnetic 129 | . . . . . . . . . . . . . . . 129 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 33 | . 6 6 . . . 2 . . 1 8 . 1 . 4 33 Average Corruption 8 | . 5 6 . . . 1 . . 1 5 . 1 . 3 15 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 130 | . 15 19 . . . 8 . . . 25 . . . 1 62 Message Errors 24 | . 3 6 . . . 3 . . . 5 . . . . 7 Matter Fused 24 | . 3 6 . . . 1 . . . 2 . . . . 12 Heat Flow Errors 16 | . . 1 . . . 1 . . . 4 . . . . 10 Energy Discharges 11 | . 1 1 . . . . . . . 2 . . . . 7 Parts Rejected 4 | . . . . . . . . . . 1 . . . . 3 Parts Fused 4 | . 2 . . . . 1 . . . . . . . . 1 Data Loss (minor) 17 | . 3 3 . . . . . . . 5 . . . . 6 Data Loss (major) 7 | . 1 2 . . . 1 . . . . . . . 1 2 Misfires 7 | . . . . . . 1 . . . . . . . . 6 Alerts 7 | . 1 . . . . . . . . 4 . . . . 2 Misdirections 3 | . . . . . . . . . . . . . . . 3 Weapon Failures 6 | . 1 . . . . . . . . 2 . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 227 | . . . . 80 . . . . . 46 . 1 . 17 83 Projectiles 106 | . . . . . . . . . . 41 . 1 . 17 47 Explosions 121 | . . . . 80 . . . . . 5 . . . . 36 Melee . | . . . . . . . . . . . . . . . . Knockbacks 41 | . . . . . . . . . 1 17 . 5 . 11 7 Impact . | . . . . . . . . . . . . . . . . Kinetic 38 | . . . . . . . . . 1 14 . 5 . 11 7 Secondary 3 | . . . . . . . . . . 3 . . . . . Self-Inflicted Damage 809 | . . 53 . 14 . . . . . 150 . . . . 592 Shots 20 | . . 4 . 1 . . . . . 2 . . . . 13 Rammed 1 | . . . . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 570 | . 18 137 28 . . 247 148 . 90 570 . 313 . 190 271 Average Temperature 96 | . 7 48 12 . . 92 51 . 46 147 . 143 . 73 68 Received Heat Transfer 1008 | . 132 36 . . . 144 . . 36 192 . 9 . . 459 Effects 10 | . . . . . . . . . . 7 . . . . 3 Shutdowns 1 | . . . . . . . . . . 1 . . . . . Energy Bleed 4 | . . . . . . . . . . 4 . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . 1 . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . . . . . . . 1 Heat Transferred 2274 | . . . . . . . . . . 350 . . . . 1924 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Peak Influence 591 | . 126 178 108 161 . 93 45 20 169 453 221 144 54 117 591 Initial 221 | . . 43 . 42 . . . 20 14 88 221 107 54 30 . Average 125 | . 69 79 46 106 . 39 17 20 88 183 221 101 54 60 247 Maximum Alert Level 2 | . . . . . . . . . . 2 1 . . . 2 Low Security (%) 79 | 100 100 100 100 100 . 100 100 100 100 64 . 100 100 100 34 Level 1 12 | . . . . . . . . . . 12 100 . . . 47 Level 2 7 | . . . . . . . . . . 22 . . . . 18 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . . . . . 1 . 2 6 . 3 . 1 12 Investigation 4 | . 1 . . . . . 1 . . . . . . . 2 Extermination 9 | . . . . . . . . . . 4 . 1 . . 4 Reinforcement 10 | . . . . . . . . . 2 2 . 2 . 1 3 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Distress Signals 8 | . . . 1 . . . 1 . . . . . . 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 134 | . 11 5 5 4 . 4 6 . 9 22 . 8 . 5 55 Peak Tracking Total 7 | . 3 3 4 4 . 3 2 . 3 5 . 4 . 2 7 Tactical Retreats 7 | . . . . . . . . . 2 . . 1 . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Traps Triggered 14 | . 5 . . . . . . . 1 2 . 1 . . 5 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . Most Traps Carried 2 | . . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Machines Disabled 11 | . . . . . . . . . 1 3 . . . 1 6 Max in Single Turn 2 | . . . . . . . . . 1 2 . . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Machines Accessed 15 | . 2 . 2 1 1 . 1 1 . 4 1 . . . 2 Terminals 12 | . 2 . 1 1 . . 1 1 . 4 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Total Hacks 28 | . 6 . 5 3 1 . 2 1 . 6 1 . . . 3 Successful 8 | . 3 . 2 . 1 . . 1 . 1 . . . . . Failed 20 | . 3 . 3 3 . . 2 . . 5 1 . . . 3 Catastrophic 4 | . . . . . . . 1 . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 17 | . 6 . 3 . 1 . 2 . . 4 . . . . 1 Terminals 23 | . 6 . 3 3 . . 2 1 . 6 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 2 Terminal Hacks 8 | . 3 . 2 . 1 . . 1 . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . 1 . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . 2 . 2 . . . 1 . . 2 1 . . . 2 Full Trace Events 5 | . 1 . 1 . . . 1 . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Total Allies 4 | . . 1 . 3 . . . . . . . . . . . Largest Group 3 | . . 1 . 3 3 1 . . . . . . . . . Highest-Rated Group 40 | . . 31 . 40 40 16 . . . . . . . . . Highest-Rated Ally 31 | . . 31 . 16 16 16 . . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . . . 3 ROAM 3 | . . . . . . . . . . . . . . . 3 Ally Attacks 9 | . . . . . . 9 . . . . . . . . . Total Damage 111 | . . . . . . 111 . . . . . . . . . Kills 2 | . . . . . . 2 . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Turns Passed 9242 | 8 663 761 209 594 450 618 910 161 216 1592 69 637 93 429 1832 Spaces Moved 4369 | 7 347 389 90 286 235 231 375 118 98 795 46 290 70 164 828 Core 1 | . . . . . . . . . . . . . . . 1 Treads 14 | . . . . . . . . . . . . . . . 14 Legs 1727 | 7 347 389 90 286 235 231 142 . . . . . . . . Wheels 2627 | . . . . . . . 233 118 98 795 46 290 70 164 813 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 115 | 120 120 190 190 190 190 190 115 130 130 115 130 130 130 130 123 Average Speed 156 | 120 130 190 190 190 190 190 157 130 133 129 130 130 130 130 166 Slowest Speed 1750 | 120 190 190 190 190 190 190 260 130 160 130 130 130 130 130 1750 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 2 54 88 12 86 60 28 31 3 63 22 1 10 2 7 24 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . . . . . . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . . Spaces Dug 68 | . . . . . . . . . . . . . . 2 66 Terrain Destroyed 272 | . . 45 . 16 . . . . 1 50 . 13 . 5 142 Melee 7 | . . . . . . . . . . . . . . 2 5 Projectile 45 | . . . . . . . . . 1 14 . 13 . 3 14 AOE 219 | . . 45 . 16 . . . . . 36 . . . . 122 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Res Acc Total 6337 | 6 506 404 113 333 239 392 668 126 149 1303 56 519 72 348 1103 Wait 1379 | . 104 . 7 42 . 134 227 . . 435 . 200 . 159 71 Move 4354 | 6 346 388 89 285 234 230 374 117 97 794 45 289 69 163 828 Hop . | . . . . . . . . . . . . . . . . Pick Up 107 | . 10 6 3 1 1 3 14 1 14 20 4 4 . 4 22 Fast Attach 52 | . 1 . . . . 1 8 2 5 4 1 2 . 3 25 Attach 68 | . . 1 3 . 1 2 1 3 4 5 2 6 3 3 34 Detach 4 | . . . 1 . . . . 2 . . . 1 . . . Swap 48 | . 5 4 . 4 1 6 5 . 1 . 1 1 . 2 18 Drop 82 | . 10 . 1 . 2 5 24 1 10 16 3 2 . 1 7 Fire 232 | . 30 5 9 1 . 11 15 . 15 28 . 14 . 11 93 Melee 7 | . . . . . . . . . . . . . . 2 5 Ram 1 | . . . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . 3 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto x2 / DSF) -7/DSF -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 9 | -11/Junkyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 16) 410 | -10/Materials | Discovered new exit (range 16) 672 | -10/Materials | Entered Mines 681 | -10/Mines | Core integrity fell below 50% 702 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 762 | -10/Mines | Met a Derelict bent on vengeance 921 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 924 | -10/Mines | Found Prototype Device 991 | -10/Mines | Received a Mining Laser from a helpful Derelict 1007 | -10/Mines | Discovered new exit (range 6) 1113 | -10/Mines | Discovered new exit (range 15) 1433 | -10/Mines | Entered Materials 1433 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1434 | -9/Materials | Identified Exp. Sensor Array 1612 | -9/Materials | Discovered new exit (range 14) 1612 | -9/Materials | Identified exit to Mines 1642 | -9/Materials | Entered Mines 1732 | -9/Mines | Build established: Skirmisher 1756 | -9/Mines | Learned location of Zion (-7) 2124 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2173 | -9/Mines | Discovered new exit (range 12) 2192 | -9/Mines | Discovered new exit (range 10) 2228 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2228 | -9/Mines | Discovered new exit (range 5) 2236 | -9/Mines | Entered Exiles 2236 | -9/Exiles | Accompanied by 3 allies 2282 | -9/Exiles | Met 8R-AWN 2314 | -9/Exiles | Met EX-HEX 2371 | -9/Exiles | Met EX-BIN 2394 | -9/Exiles | Aligned with FarCom system 2396 | -9/Exiles | Given EX-Vault access code 2440 | -9/Exiles | Opened EX-Vault 2459 | -9/Exiles | Found AWS/Thermal 2501 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2553 | -9/Exiles | Met EX-DEC 2661 | -9/Exiles | Discovered new exit (range 15) 2686 | -9/Exiles | Left Exiles lab with AWS/Thermal 2686 | -9/Exiles | Entered Mines 2686 | -8/Mines | Accompanied by 3 allies 3293 | -8/Mines | Discovered new exit (range 7) 3304 | -8/Mines | Entered Materials 3304 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3325 | -8/Materials | Build established: Scavenger-Skirmisher 3933 | -8/Materials | Discovered new exit (range 16) 4005 | -8/Materials | Build established: Skirmisher 4214 | -8/Materials | Entered Factory 4214 | -7/Factory | Evolved 2 slots: Utility x2 4215 | -7/Factory | Identified exit to Storage 4375 | -7/Factory | Identified exit to DSF 4375 | -7/Factory | Entered DSF 4407 | -7/DSF | Additional patrols routed to DSF 4494 | -7/DSF | Lost 3 parts (2u1w) 4524 | -7/DSF | Discovered new exit (range 16) 4591 | -7/DSF | Entered Factory 4591 | -6/Factory | Evolved 2 slots: Propulsion x2 4820 | -6/Factory | Build established: Gunner 5999 | -6/Factory | Build established: Mutant 6101 | -6/Factory | Discovered new exit (range 15) 6183 | -6/Factory | Entered another Factory area 6183 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6214 | -5/Factory | Discovered new exit (range 8) 6252 | -5/Factory | Entered another Factory area 6252 | -4/Factory | Evolved 2 slots: Utility x2 6740 | -4/Factory | Discovered new exit (range 7) 6766 | -4/Factory | Lost 3 parts (2u1w) 6889 | -4/Factory | Entered Research 6889 | -3/Research | Evolved 2 slots: Utility x2 6961 | -3/Research | Discovered new exit (range 15) 6982 | -3/Research | Entered another Research area 6982 | -2/Research | Evolved 2 slots: Utility x2 7007 | -2/Research | Build established: Gunner 7356 | -2/Research | Lost 4 parts (1p2u1w) 7405 | -2/Research | Discovered new exit (range 6) 7411 | -2/Research | Entered Access 7411 | -1/Access | Evolved 2 slots: Utility x2 7835 | -1/Access | Lost 18 parts (3p9u6w) 8028 | -1/Access | Core integrity fell below 50% 8128 | -1/Access | Lost 9 parts (2p2n2u3w) 8151 | -1/Access | Build established: Scavenger-Gunner 8196 | -1/Access | System corruption reached 10% 8637 | -1/Access | Lost 3 parts (1n1u1w) 8963 | -1/Access | Core integrity fell below 20% 8981 | -1/Access | System corruption reached 30% 9005 | -1/Access | Lost 5 parts (2n1u2w) 9243 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 09218_ G-73 Enforcer destroyed. 09219_ Wall collapses. 09219_ Imp. Heavy Siege Treads destroyed. 09219_ Slug penetrates Door. 09222_ Slug penetrates Wall. 09222_ KE Penetrator destroyed. 09224_ System corrupted: FCS attempts to trigger Enh. Quantum Rifle. 09224_ System corrupted: Enh. Quantum Rifle misfires. 09224_ U-05 Engineer destroyed. 09226_ Penetrated by Slug. 09226_ Adv. Power Amplifier destroyed. 09229_ Penetrated by Slug. 09229_ Enh. Fission Core destroyed. 09231_ Adv. Targeting Computer destroyed. 09233_ Penetrated by Slug. 09237_ Hvy. Machine Gun destroyed. 09239_ System corrupted: Adv. Medium Treads rejected. 09239_ Penetrated by Slug. 09242_ Slug penetrates Wall. 09243_ Enh. Quantum Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????????????# #?# # #?# | | ????????????????# ### # ## #?# | | ????????????????# ## # # ! #?# | | ????????????????# ## # ########?# | | ?????????? ???# # * # #????????# | | ?????????# ??# # # ##????????# | | ?????????# ?# # # #?????????# | | ?????????# # # # # ####?????????# | | ?????????# ###/####### #######????????????# | | ?????????# #??#####??????????????????? | | ?????????# #?????????????????????????? | | ?????????# #?????????????????????????? | | ??????? "# #?????????????????????????? | | ????????#" #?????????????????????????? | | ??????? #?????????????????????????? | | ??????? ##### ##############????????????? | | ????????????# # #????????????? | | ????????????# # #????????????? | | ????????????# # != #????????????? | | ????????????## ##### # != #????????????? | | ?????????????# ????# u # ! #????????????? | | ?????????????#?????# u#= #????????????? | | ???????????????????# =h! #????????????? | | ???????????????????# g#! #????????????? | | ???????????????????# # = #????????????? | | ???????????????????# # @ #????????????? | | ???????????????????# # [*% #????????????? | | ???????????????????# #[/%=* #????????????? | | ???????????????????# ####g#########????????????? | | ???????????????????+ #??? #????????????????????? | | ???????????????????# ???? #????????????????????? | | ???????????????????# ???? #????????????????????? | | ???????????????????# ?????#????????????????????? | | ???????????????????# ??????????????????????????? | | ????????????Y??????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 51 Energy Capacity 790 Matter Stores 496 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonSlugSystem Manual? 0 Play Time 01:13:44 Cumulative 150.8 hours Start 2023.11.19 @ 20:19:41 End 2023.11.19 @ 21:35:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 228 Rogue 228 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 58 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 39cd84ec-5782-4e33-be5d-c94ed25e1acd