Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.04 @ 01:47:52 Player: lvl5hm Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (150) 750 Value Destroyed (4889) 4889 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 9664 Bonus ------- High Alert Combat Kills 165 Cogmind --------- Core Integrity 792/1000 Matter 89/300 Energy 247/315 System Corruption 11% Temperature Danger (439) Movement Treading (167) Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (6) --- Armored Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (5) ------ Improved Cryofiber Web Huge Storage Unit Experimental Targeting Computer Core Analyzer > --- WEAPON (4) ------- Advanced Plasma Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Advanced Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Seismic Detector Precision Energy Filter Improved Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Improved Shield Generator Advanced Shield Generator Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Authchip [Device] Authchip [Processor] Long-range Tractor Beam Heavy Phase Cannon Heavy Phase Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Neutrino Core > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Advanced Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Huge Storage Unit Experimental Targeting Computer Core Analyzer Force Field > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink High-capacity Matter Pod Advanced Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Precision Energy Filter Improved Transmission Jammer Improved Medium Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Advanced Shield Generator Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Authchip [Device] Authchip [Processor] Long-range Tractor Beam Heavy Machine Gun Hypervelocity Coil Gun Improved Proton Missile Launcher Long-range Missile Launcher [Rating: 90] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Proton Missile Launcher Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 4 | . . 2 2 . . . Utility 3 | . . . . 1 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 100 | 7 9 27 14 7 9 27 Power 10 | 1 1 3 1 1 . 3 Engine 7 | 1 1 3 1 1 . . Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 28 | 2 1 11 3 3 3 5 Treads 28 | 2 1 11 3 3 3 5 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 2 2 8 3 1 2 12 Device 11 | 1 1 1 . . 1 7 Storage 5 | 1 1 3 . . . . Processor 6 | . . 1 . . 1 4 Hackware . | . . . . . . . Protection 8 | . . 3 3 1 . 1 Artifact . | . . . . . . . Weapon 32 | 2 5 5 7 2 4 7 Energy Gun 2 | 1 1 . . . . . Energy Cannon 6 | . 2 . . . . 4 Ballistic Gun 19 | 1 2 4 5 2 3 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 . . 1 . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 1 2 1 1 3 Parts Lost 12 | . . . 1 . . 11 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility 2 | . . . . . . 2 Weapon 5 | . . . 1 . . 4 Highest Loss Streak 8 | . . . 1 . . 8 To Critical Strikes . | . . . . . . . Average Backups 19 | . 5 14 24 24 24 24 Power . | . . . 1 1 1 1 Propulsion 2 | . . 3 3 3 2 . Utility 11 | . 2 5 12 15 15 17 Weapon 4 | . 1 5 6 5 4 4 Tool/Special . | . . . . . . . Unused Backups 29 | . 1 2 2 1 4 19 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 22 | . . . . 1 4 17 Weapon 6 | . 1 2 2 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 99 99 99 99 99 99 Engine 8 | . 14 10 9 7 6 4 Core 1 | . . . . . . 5 Treads 41 | . 28 43 53 46 40 34 Device 7 | . 14 3 . 7 12 10 Storage 8 | . 14 11 9 7 6 5 Processor 3 | . . . 3 . . 10 Protection 4 | . . 7 5 7 6 1 Energy Cannon 2 | . 8 . . . . 7 Ballistic Gun 16 | . 10 21 15 15 21 12 Peak Build Rating 90 | 7 10 24 36 42 56 90 Average Rating 41 | 5 7 20 33 40 53 76 On Entrance 24 | . 7 10 24 35 41 51 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 139 | 13 32 97 103 108 117 139 Greatest Support 146 | 40 40 82 122 124 132 146 Greatest Overweight (x) 1 | . . 1 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 21 | 7 11 17 25 25 25 25 Most Carried 25 | 1 10 19 25 25 25 25 Average Carried 20 | . 5 14 24 24 24 24 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 1 10 19 25 25 25 24 Class Distribution -------------------- 56% | Mutant 20% | Tank 18% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3923 | 290 87 1045 926 70 440 1065 Remotely . | . . . . . . . Salvage Created 6091 | 158 470 1267 1468 70 512 2146 Parts 343 | 11 30 83 99 7 28 85 Haulers Intercepted 9 | . 2 4 2 . . 1 Recyclers Shooed 7 | 1 1 . 1 . 2 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 112 | . 12 27 34 2 11 26 Guns 88 | . 8 27 28 2 11 12 Cannons 15 | . 4 . . . . 11 AOE 7 | . . . 6 . . 1 Classes Destroyed 15 | 3 3 5 . . 2 2 Worker 7 | 1 1 . 3 . . 2 Builder 4 | . . . . . 1 3 Tunneler 4 | 3 . . 1 . . . Hauler 9 | . 2 4 2 . . 1 Recycler 3 | 1 . . . . . 2 Mechanic 1 | . . . . . . 1 Operator 7 | . . 3 1 1 . 2 Watcher 3 | . . 1 . . . 2 Swarmer 32 | . 6 9 12 2 3 . Grunt 40 | . 6 9 13 . 5 7 Brawler 3 | . . 1 1 . . 1 Duelist 3 | . . 1 1 . . 1 Sentry 17 | . . 7 7 . 1 2 Hunter 6 | . . . . . . 6 Programmer 11 | . . . . . 2 9 Best Kill Streak 8 | 3 4 5 7 2 3 8 Combat Bots Only 7 | . 4 4 7 2 3 5 Max Kills in Single Turn 3 | 1 2 2 3 1 1 2 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . 3 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 662 | . 42 115 146 9 100 250 Missed 187 | . 9 35 40 3 32 68 Hits 475 | . 33 80 106 6 68 182 Melee 5 | . . . 2 . . 3 Projectile 470 | . 33 80 104 6 68 179 Critical Strikes 13 | . . 4 2 . . 7 Part Disruptions 1 | . . . . . . 1 Damage Taken 6613 | . 304 947 1464 91 650 3157 Core 464 | . 66 96 52 . 42 208 Absorbed by Shields 560 | . . . . . 253 307 Regen/Repaired (Parts) 513 | . . . 246 . 267 . Core Remaining (%) 89 | 100 73 76 90 100 95 . Volleys Fired 386 | 20 34 92 112 3 30 95 Largest 4 | 2 2 2 2 3 4 4 Hottest 376 | 60 120 46 46 69 99 376 Shots Fired 893 | 37 67 183 220 9 112 265 Gun 741 | 37 47 183 216 9 112 137 Cannon 140 | . 20 . . . . 120 Launcher 12 | . . . 4 . . 8 Special . | . . . . . . . Kinetic 701 | 20 24 183 216 9 112 137 Thermal 180 | 17 43 . . . . 120 Explosive 4 | . . . 4 . . . Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 22 | 6 8 18 22 12 15 17 Robot Miss Streak 4 | 2 3 4 4 1 3 4 Penetration Max 2 | . . . . . . 2 Secondary Targets 16 | . 1 6 4 1 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 607 | 27 44 110 168 7 83 168 Core Hits 263 | 11 22 54 71 5 29 71 Critical Kills 7 | . . 1 1 . . 5 Critical Parts Destroyed 7 | . . . 1 . 1 5 Critical Strikes 14 | . . 1 2 . 1 10 Meltdown 2 | . . . . . . 2 Destroy 8 | . . 1 2 . . 5 Smash 4 | . . . . . 1 3 Melee Attacks 49 | . . 3 4 10 20 12 Impact 35 | . . 3 . . 20 12 Slashing 14 | . . . 4 10 . . Piercing . | . . . . . . . Sneak Attacks 7 | . . . 2 1 1 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12572 | 246 599 1652 3021 165 1515 5374 Guns 7729 | 246 303 1642 2587 83 1404 1464 Cannons 2936 | . 284 . . . . 2652 Explosions 1277 | . . . 304 . . 973 Melee 599 | . . . 128 82 109 280 Ramming 31 | . 12 10 2 . 2 5 Kinetic 7414 | 117 117 1642 2587 83 1404 1464 Thermal 3680 | 129 470 . . . . 3081 Explosive 304 | . . . 304 . . . Electromagnetic 544 | . . . . . . 544 Impact 389 | . . . . . 109 280 Slashing 210 | . . . 128 82 . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . . 11 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 66 | . . . . . . 66 Message Errors 18 | . . . . . . 18 Matter Fused 16 | . . . . . . 16 Heat Flow Errors 8 | . . . . . . 8 Energy Discharges 9 | . . . . . . 9 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 3 | . . . . . . 3 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 566 | . . . 25 . 109 432 Projectiles 94 | . . . . . . 94 Explosions 83 | . . . 25 . . 58 Melee 389 | . . . . . 109 280 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 100 | . . . 16 . . 84 Shots 4 | . . . 1 . . 3 Rammed 8 | . 4 2 1 . 1 . Targets Rammed 9 | . 4 2 1 . 1 1 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 445 | 60 198 19 22 . 69 445 Average Temperature 87 | 25 56 4 5 . 24 141 Received Heat Transfer 1670 | . 78 360 630 . 148 454 Effects 6 | . . . . . . 6 Energy Bleed 2 | . . . . . . 2 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . . 1 2 Combat Hostiles . | . . . . . . . Parts Fried 8 | . . . . . 2 6 Impact Corruptions 10 | . . . . . 4 6 Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 16 | . 1 . . . . 15 Heat Transferred 5157 | 300 1017 . . . . 3840 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . 1 2 1 . 2 Low Security (%) 60 | 100 100 32 43 75 100 54 Level 1 31 | . . 67 16 24 . 41 Level 2 8 | . . . 40 . . 4 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 604 | 10 97 317 586 230 196 604 Initial 225 | . . 26 120 225 39 86 Average 168 | 1 43 202 297 140 76 157 Influence Increases 3809 | 25 320 826 942 150 419 1127 Destroy 0b10 Robot/C 2240 | . 240 540 680 40 220 520 Destroy 0b10 Robot/NC 190 | 25 15 40 35 5 5 65 Destroy Leader 584 | . 44 170 164 10 60 136 Successful Hack 83 | . 6 13 8 28 28 . Disable Machine 270 | . . 45 . 30 45 150 Destroy Structure 322 | . . 3 40 7 16 256 Lose Combat Pursuer 120 | . 15 15 15 30 45 . Influence Decreases 3231 | 25 257 602 733 565 324 725 Entered New Map 607 | . . 37 167 271 42 90 Time Decay 2504 | 25 257 565 556 294 282 525 Lost Part 120 | . . . 10 . . 110 Squads Dispatched 41 | . 3 5 8 1 10 14 Investigation 11 | . 3 2 1 . 3 2 Extermination 6 | . . . . 1 1 4 Reinforcement 12 | . . 3 3 . . 6 Assault 1 | . . . 1 . . . Garrison 11 | . . . 3 . 6 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . 2 . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 16 | . 1 2 2 . 4 7 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 176 | . 17 40 50 5 17 47 Peak Tracking Total 6 | . 5 4 6 4 5 5 Tactical Retreats 6 | . 1 1 1 1 2 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 2 2 . . 1 2 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 19 | . . 4 . 2 3 10 Max in Single Turn 3 | . . 1 . 1 1 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 34 | . 5 6 5 4 8 6 Terminals 20 | . 5 6 3 1 3 2 Fabricators 5 | . . . . . 3 2 Repair Stations 4 | . . . 1 1 1 1 Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 1 . 1 1 Garrison Access 2 | . . . . 2 . . Total Hacks 73 | . 12 14 8 7 22 10 Successful 27 | . 3 3 4 2 9 6 Failed 44 | . 8 11 3 5 13 4 Catastrophic 9 | . . 3 . 3 2 1 Database Lockouts 2 | . 1 . 1 . . . Manual 47 | . 12 14 4 2 10 5 Terminals 40 | . 12 14 3 2 5 4 Fabricators 15 | . . . . . 11 4 Repair Stations 12 | . . . 4 3 4 1 Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 1 . 2 1 Garrison Access 2 | . . . . 2 . . Terminal Hacks 2 | . 1 1 . . . . Part Schematic 2 | . 1 1 . . . . Fabricator Hacks 5 | . . . . . 3 2 Network Status 1 | . . . . . 1 . Load Schematic 4 | . . . . . 2 2 Repair Station Hacks 6 | . . . 2 1 3 . Scan Component 4 | . . . 1 1 2 . Repair 2 | . . . 1 . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 1 . 2 1 Retrieve Study 4 | . . . 1 . 2 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 2 2 1 1 1 3 Terminals 8 | . 2 2 1 1 1 1 Assimilate 1 | . . 1 . . . . Botnet 4 | . 2 1 . . . 1 Operators 3 | . . . 1 1 1 . Fabricators 2 | . . . . . . 2 Recompile 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 28 | . 4 6 2 4 7 5 Full Trace Events 4 | . 1 . 1 . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 1 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 4 | . . . 1 . 2 1 Parts Repaired 2 | . . . 1 . 1 . Time 91 | . . . 38 . 53 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 5086 | 72 678 541 84 657 1192 1862 Optics 1601 | . . . . . . 1601 Seismic 4695 | 72 678 541 84 657 1192 1471 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 8676 | 156 790 2025 1637 657 1192 2219 Spaces Moved 3930 | 57 396 890 577 372 593 1045 Core 1 | 1 . . . . . . Treads 3929 | 56 396 890 577 372 593 1045 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 156 164 158 156 156 Average Speed 165 | 158 160 180 164 160 157 162 Slowest Speed 250 | 160 160 250 164 164 158 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 61 55 46 14 21 32 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 55 | . . 1 9 7 16 22 Terrain Destroyed 191 | . . 1 31 7 16 136 Melee 35 | . . 1 2 7 16 9 Projectile 40 | . . . . . . 40 AOE 116 | . . . 29 . . 87 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 5258 | 87 488 1125 1046 411 746 1355 Wait 574 | 2 26 72 301 4 68 101 Move 3924 | 56 395 889 576 371 592 1045 Hop . | . . . . . . . Pick Up 69 | 1 10 14 14 6 9 15 Fast Attach 33 | 7 3 2 3 1 2 15 Attach 15 | . . 2 3 2 2 6 Detach 10 | . 3 . 1 1 1 4 Swap 101 | . 6 25 17 7 10 36 Drop 88 | 1 7 24 14 6 11 25 Fire 386 | 20 34 92 112 3 30 95 Melee 49 | . . 3 4 10 20 12 Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . 4 2 1 . 1 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 16) 595 | -10/Materials | Discovered new exit (range 12) 860 | -10/Materials | Central database locked down 894 | -10/Materials | Discovered new exit (range 16) 947 | -10/Materials | Entered another Materials area 947 | -9/Materials | Evolved 2 slots: Propulsion x2 1434 | -9/Materials | Discovered new exit (range 7) 1775 | -9/Materials | Discovered new exit (range 15) 2969 | -9/Materials | Identified exit to Materials 2972 | -9/Materials | Entered another Materials area 2972 | -8/Materials | Evolved 2 slots: Propulsion x2 3125 | -8/Materials | Central database locked down 3485 | -8/Materials | Discovered new exit (range 16) 3523 | -8/Materials | Identified exit to Factory 3895 | -8/Materials | Garrison activated, responded to threat 3993 | -8/Materials | Destroyed 7 combat bots 4073 | -8/Materials | Repaired Arm. Treads 4572 | -8/Materials | First assault squad dispatched 4609 | -8/Materials | Entered Factory 4609 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5208 | -7/Factory | Discovered new exit (range 9) 5266 | -7/Factory | Entered another Factory area 5266 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5595 | -6/Factory | Build established: Tank 5866 | -6/Factory | Garrison activated, responded to threat 5889 | -6/Factory | Garrison activated, responded to threat 6010 | -6/Factory | Repaired Broken Arm. Treads 6226 | -6/Factory | Spotted B-75 Beast 6451 | -6/Factory | Discovered new exit (range 4) 6458 | -6/Factory | Identified exit to Factory 6458 | -6/Factory | Entered another Factory area 6458 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7116 | -5/Factory | Discovered new exit (range 21) 7188 | -5/Factory | Build established: Gunner 7331 | -5/Factory | Found Prototype Processor 8021 | -5/Factory | Identified exit to Upper Caves 8022 | -5/Factory | Identified Exp. Targeting Computer 8563 | -5/Factory | Garrison activated, responded to threat 8570 | -5/Factory | System corruption reached 10% 8677 | -5/Factory | Self-destructed Last Messages --------------- 08669_ System interference averted by Imp. Cryofiber Web. 08669_ Phase Shifter fried. 08669_ H-66 Slayer destroyed. 08669_ U-05 Engineer lays Concrete. 08670_ Penetrated by Slug. 08670_ U-05 Engineer builds a Wall. 08671_ U-05 Engineer lays Concrete. 08673_ Destroyed Phase Shifter. 08673_ U-05 Engineer builds a Wall. 08674_ U-05 Engineer lays Concrete. 08674_ Penetrated by Slug. 08674_ U-05 Engineer lays Concrete. 08675_ K-01 Serf collects debris. 08675_ U-05 Engineer lays Concrete. 08676_ U-05 Engineer builds a Wall. 08676_ K-01 Serf collects debris. 08676_ U-05 Engineer lays Concrete. 08677_ Penetrated by Slug. 08677_ Lgt. Neutrino Core destroyed. 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"""""" | | ?????????????????????????????? #??????? | | ????????????????????????????? #?????#####+#### | | ???????????????????????????? ] #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 33 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 6 Authchip Count 2 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Seismic Detector | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 18% | -8/Materials Arm. Treads | 11% | -6/Factory | Broken Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Lrn. Missile Launcher | -6/Factory | Hacked Imp. Proton Missile Launcher | -6/Factory | Hacked Adv. Plasma Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportGrenadeGuard Manual? 0 Play Time 01:05:21 Cumulative 354.0 hours Start 2026.01.03 @ 23:58:55 End 2026.01.04 @ 01:47:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 238 Adventurer 3 Explorer 0 Win Type - Total 16 Types 8/1/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 78 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ef0905a-2e8d-4f91-b384-09b24eb0b690