Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 21:01:09 Player: derk Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (171) 855 Value Destroyed (5248) 5248 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (970) 970 TOTAL SCORE: 13433 Bonus ------- High Alert Combat Kills 236 Follower Combat Kills 175 Met Data Miner 300 Met Imprinter 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/1000 Matter 291/300 Energy 148/150 System Corruption 6% Temperature Cool (4) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Improved Target Analyzer Improved Target Analyzer System Shield Improved Trap Extractor (0/6) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved Cooling System Superbattery (1500) Phasing AFG Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Linear Gravjet > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Medium Reflective Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Plasma Cannon Impact Mace > --- INVENTORY -------- Fission Core Coolant Injector Superbattery Improved Trap Extractor Phasing AFG Phase Cannon KE Penetrator Improved Proton Missile Launcher [Rating: 86] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility System Shield Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Impact Mace Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Launcher Improved Proton Missile Launcher Impact Weapon Impact Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . Utility 8 | . . . . . 2 2 . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 220 | 7 12 3 4 5 48 37 5 . 5 30 8 6 1 1 48 Power 24 | 1 1 . . 1 6 3 1 . . 5 . . . . 6 Engine 9 | 1 1 . . . 3 . . . . 3 . . . . 1 Core 15 | . . . . 1 3 3 1 . . 2 . . . . 5 Reactor . | . . . . . . . . . . . . . . . . Propulsion 61 | 2 3 . . 1 17 10 1 . . 7 . 1 . . 19 Treads 7 | . 2 . . 1 1 3 . . . . . . . . . Leg 14 | 2 1 . . . 10 . . . . . . . . . 1 Wheel 5 | . . . . . . . . . . 3 . . . . 2 Hover 34 | . . . . . 5 7 1 . . 4 . 1 . . 16 Flight 1 | . . . . . 1 . . . . . . . . . . Utility 78 | 2 6 1 3 . 13 15 1 . 2 10 6 5 . 1 13 Device 30 | 1 . . . . 3 7 . . 1 5 3 4 . . 6 Storage 14 | 1 2 . 3 . 4 . . . . 1 1 . . . 2 Processor 16 | . 1 1 . . 1 4 . . . 1 2 1 . 1 4 Hackware 6 | . . . . . 2 3 . . . 1 . . . . . Protection 12 | . 3 . . . 3 1 1 . 1 2 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 57 | 2 2 2 1 3 12 9 2 . 3 8 2 . 1 . 10 Energy Gun 13 | 1 1 . . . 4 2 2 . 2 1 . . . . . Energy Cannon 10 | . . . . 1 3 1 . . . . 1 . . . 4 Ballistic Gun 17 | 1 1 1 . 1 3 1 . . . 4 . . . . 5 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 8 | . . 1 . 1 1 3 . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . . . 1 . . . . 1 Slashing Weapon 6 | . . . 1 . 1 1 . . 1 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . 5 3 . . . 2 . . . . 1 Corrupted Parts 3 | . . . . . 1 . . . . 1 . 1 . . . System Corruption 11 | . . . . . 3 . . . . 1 . 7 . . . Parts Lost 72 | . 1 2 . 1 17 14 . . 4 . . 1 . 1 31 Power 7 | . . . . . 3 2 . . 1 . . . . . 1 Propulsion 33 | . . . . 1 6 6 . . 3 . . 1 . . 16 Utility 18 | . . 1 . . 4 3 . . . . . . . 1 9 Weapon 14 | . 1 1 . . 4 3 . . . . . . . . 5 Highest Loss Streak 13 | . 1 1 . 1 7 4 . . 3 . . 1 . 1 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 99 100 99 98 86 90 96 92 71 83 91 92 89 90 79 Engine 5 | . 14 14 14 . 5 1 . . . 1 . . . . . Core 3 | . . . . 13 3 5 3 7 1 2 6 6 6 6 3 Treads 8 | . 18 28 28 26 4 5 7 7 2 . . . . . . Leg 3 | . 9 . . . 14 . . . . . . . . . . Wheel 1 | . . . . . . . . . . 11 . . . . 1 Hover 9 | . . . . . 7 21 23 23 11 2 20 19 20 20 14 Device 4 | . 1 . . . 6 5 . . . 9 6 9 13 10 5 Storage 7 | . 14 14 13 14 9 6 . . . . 6 6 6 6 5 Processor 11 | . . 7 14 14 6 5 23 23 23 12 10 13 13 13 23 Hackware 9 | . . . . . 3 18 15 15 15 18 20 20 20 20 12 Protection 5 | . 12 6 . . 7 4 7 7 6 8 6 2 . . . Energy Gun 3 | . 14 1 . . 8 5 7 . 1 1 . . . . . Energy Cannon 1 | . . . . 4 4 . . . . . 4 . . . 2 Ballistic Gun 6 | . 14 23 21 14 1 . . . . 5 . . . . 2 Launcher 1 | . . 3 . 9 . . . . . . . 6 2 6 . Impact Weapon 2 | . . . . . . 1 7 7 7 2 6 6 6 6 3 Slashing Weapon 1 | . . . 6 . 2 4 . . . 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 44 | 15 34 35 30 32 44 33 26 21 26 27 33 35 33 33 40 Greatest Support 56 | 20 40 40 40 40 40 45 26 26 26 56 37 37 36 36 42 Greatest Overweight (x) 3 | . . . . 1 3 1 . . . . . 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 10 5 5 5 8 8 8 8 8 8 Average Capacity 10 | 6 11 15 14 15 13 9 5 5 5 5 8 8 8 8 7 Most Carried 15 | 6 11 13 15 15 15 10 5 5 5 7 8 8 8 8 8 Average Carried 8 | 3 8 11 13 14 12 8 3 4 4 5 7 7 7 7 6 Final Capacity 15 | 8 15 15 15 15 10 5 5 5 5 8 8 8 8 8 5 Final Carried 15 | 6 11 13 15 15 10 5 5 5 5 7 8 8 8 8 5 Class Distribution -------------------- 44% | Hacker-Mutant 31% | Mutant 14% | Scavenger-Mutant 8% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Commander-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 3102 | 248 284 85 40 61 506 295 176 . 109 338 280 72 10 10 588 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6901 | 16 668 153 138 165 1569 1443 160 . 133 704 178 247 . 19 1308 Parts 313 | 3 51 19 6 11 76 63 1 . 3 31 7 . . . 42 Haulers Intercepted 7 | . 2 . . . 3 2 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 18 . 4 . . . . Prevented 19 | . . . . . . . . . 7 . 1 7 . 4 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 114 | . 13 8 . 4 30 22 . . 2 7 5 2 . . 21 Melee 16 | . . . . . 1 . . . 1 5 . . . . 9 Guns 49 | . 12 5 . . 19 5 . . 1 2 . . . . 5 Cannons 15 | . . . . 2 9 1 . . . . 2 . . . 1 AOE 25 | . 1 3 . 2 1 15 . . . . 3 . . . . Classes Destroyed 19 | 1 6 . . 1 3 3 1 . 2 . . . . . 2 Worker 17 | . 2 . . . 1 4 . . . 4 . . . . 6 Builder 2 | . . . . . 1 1 . . . . . . . . . Tunneler 5 | 1 . . . . . 2 . . . 1 . . . . 1 Hauler 7 | . 2 . . . 3 2 . . . . . . . . . Recycler 8 | . . . . . 2 2 . . . 1 . . . . 3 Minesweeper 4 | . . . . . . . . . 2 . . 1 . 1 . Operator 4 | . 1 . . . 2 . . . . . . . . . 1 Watcher 10 | . 3 . . . 3 1 . . . 1 . . . . 2 Swarmer 38 | . 6 6 . . 13 . . . . . 4 . . . 9 Cutter 1 | . . . . . . . . . . . . . . . 1 Saboteur 1 | . . . . . . . . . 1 . . . . . . Grunt 45 | . 7 2 . 2 15 15 . . 1 3 . . . . . Brawler 3 | . . . . . . 2 . . . 1 . . . . . Duelist 2 | . . . . . . 1 . . . . 1 . . . . Sentry 8 | . . . . . 2 2 . . . 2 . . . . 2 Demolisher 2 | . . . . 2 . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . 1 Programmer 13 | . . . . . . 2 . . . 1 . 2 . . 8 Samaritan 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 17 | 1 5 3 . 2 10 17 . . 1 4 3 1 . 1 5 Combat Bots Only 11 | . 5 3 . 2 10 11 . . 1 3 3 1 . . 5 Max Kills in Single Turn 17 | 1 1 3 . 2 2 17 1 . 1 1 2 1 . 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . Exploded 11 | . 1 3 . 2 1 11 . . . . 2 . . . . Melee 1 | . . . . . 1 . . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 9482 | . 545 199 . 131 1869 1796 . . 263 633 262 332 . 42 3410 Core 1893 | . 46 22 . . 231 334 . . 34 48 48 59 . 19 1052 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 86 | . 86 . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . . . 72 58 . . . 47 . . . . 79 . Volleys Fired 333 | 2 49 13 . 6 121 72 . . 5 10 13 . . . 42 Largest 2 | 2 2 2 . 2 2 2 . . 1 2 1 . . . 2 Hottest 136 | 60 60 40 . 80 128 136 . . 75 60 85 . . . 118 Shots Fired 530 | 4 98 25 . 10 219 78 . . 5 13 13 . . . 65 Gun 398 | 4 98 24 . 5 148 59 . . 5 13 . . . . 42 Cannon 111 | . . . . 4 71 5 . . . . 8 . . . 23 Launcher 21 | . . 1 . 1 . 14 . . . . 5 . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 166 | 2 49 24 . 5 31 . . . . 13 . . . . 42 Thermal 240 | . . . . 4 136 64 . . 5 . 8 . . . 23 Explosive 2 | . . 1 . 1 . . . . . . . . . . . Electromagnetic 122 | 2 49 . . . 52 14 . . . . 5 . . . . Robot Hit Streak 19 | 1 11 8 . 6 19 8 . . 2 6 10 . . . 17 Robot Miss Streak 5 | 1 4 5 . 1 3 4 . . 3 1 3 . . . 5 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . 1 . . . 1 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . 1 Shots Hit Robots 462 | 2 56 14 12 8 153 54 4 . 7 37 5 13 . 1 96 Core Hits 218 | 1 27 10 3 4 67 49 3 . 1 16 9 . . . 28 Critical Kills 6 | . . 1 . . . . 1 . . 2 . . . . 2 Critical Parts Destroyed 23 | . . . . . . . . . . 3 . 2 . 1 17 Critical Strikes 42 | . . 1 1 . 8 4 1 . . 5 . 2 . 1 19 Burn 9 | . . . . . 5 4 . . . . . . . . . Destroy 6 | . . 1 . . . . . . . . . . . . 5 Corrupt 3 | . . . . . 3 . . . . . . . . . . Smash 23 | . . . . . . . 1 . . 5 . 2 . 1 14 Sever 1 | . . . 1 . . . . . . . . . . . . Melee Attacks 196 | . . . 12 . 3 14 4 . 27 42 . 20 . 1 73 Impact 138 | . . . . . . 1 4 . 27 12 . 20 . 1 73 Slashing 58 | . . . 12 . 3 13 . . . 30 . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . 2 1 1 . 2 9 . 1 . 1 9 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18648 | 30 941 303 844 262 3274 4606 400 . 279 1813 297 904 . 119 4576 Guns 4768 | 30 756 141 . 42 1799 835 . . 63 221 . . . . 881 Cannons 2024 | . . . . 53 1147 100 . . . . 157 . . . 567 Explosions 4374 | . 185 162 . 167 159 3443 . . . . 140 . . . 118 Melee 7473 | . . . 844 . 169 219 400 . 216 1592 . 904 . 119 3010 Ramming 9 | . . . . . . 9 . . . . . . . . . Kinetic 1871 | 30 286 141 . 42 270 . . . . 221 . . . . 881 Thermal 6413 | . 136 . . 53 1854 3465 . . 63 . 157 . . . 685 Explosive 378 | . 49 162 . 167 . . . . . . . . . . . Electromagnetic 2504 | . 470 . . . 981 913 . . . . 140 . . . . Impact 5423 | . . . . . . . 400 . 216 774 . 904 . 119 3010 Slashing 2050 | . . . 844 . 169 219 . . . 818 . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 3 6 6 6 6 1 1 10 10 . 6 Average Corruption 3 | . . . . . 3 2 6 6 6 1 1 4 10 . 2 Corruption Purged 5 | . . . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 87 | . . . . . 12 10 7 1 19 1 1 7 1 . 28 Message Errors 25 | . . . . . 6 1 2 . 8 . 1 1 . . 6 Matter Fused 26 | . . . . . 3 6 2 . 2 1 . 2 . . 10 Heat Flow Errors 12 | . . . . . . . 2 1 5 . . 1 . . 3 Energy Discharges 6 | . . . . . 2 . . . 2 . . . . . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 8 | . . . . . 1 2 . . 1 . . 2 1 . 1 Data Loss (major) 7 | . . . . . . . 1 . 1 . . 1 . . 4 Misfires 1 | . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 3032 | . 9 . 76 . 7 512 34 . 54 344 . 522 . 119 1355 Projectiles 8 | . . . . . 7 . . . . . . . . . 1 Explosions 499 | . 9 . . . . 462 . . . . . . . . 28 Melee 2525 | . . . 76 . . 50 34 . 54 344 . 522 . 119 1326 Knockbacks 33 | . . . . . . 1 1 . 3 2 . 7 . 1 18 Impact 31 | . . . . . . 1 1 . 3 2 . 7 . 1 16 Kinetic . | . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 345 | . 152 33 . 25 27 9 . . . . . . . . 99 Shots 8 | . 3 1 . 1 1 1 . . . . . . . . 1 Rammed 2 | . . . . . . 2 . . . . . . . . . Targets Rammed 2 | . . . . . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 288 | . 234 27 . 140 288 191 233 272 288 10 146 94 . . 252 Average Temperature 60 | . 54 10 . 69 56 43 113 139 114 6 51 42 . . 63 Received Heat Transfer 2211 | . 132 33 . 6 819 621 . . 90 219 . 27 . 21 243 Effects 7 | . . . . . 2 . 1 . 4 . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . Interference 6 | . . . . . 2 . 1 . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Fried 43 | . 1 . . . 4 3 . . 4 . 1 4 . 2 24 Impact Corruptions 77 | . . . . . . . 1 . 5 9 . 18 . 3 41 Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 10 | . . . . 1 2 4 . . . . . . . . 3 Heat Transferred 8448 | . 100 . . 111 3874 3474 . . 111 . 185 . . . 593 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 3 . . . 2 2 . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 843 | 5 377 222 . 133 507 843 . . . 296 . . . . 596 Initial 88 | . 3 85 . . 39 70 . . . 88 . . . . 50 Average 211 | 1 214 119 . 121 241 230 . . . 129 . . . . 299 Maximum Alert Level 3 | . 1 1 . . 2 3 . . . 1 . . . . 2 Low Security (%) 56 | 100 32 92 . 100 41 68 . . . 82 . . . . 36 Level 1 29 | . 67 7 . . 43 12 . . . 17 . . . . 22 Level 2 10 | . . . . . 15 . . . . . . . . . 41 Level 3 3 | . . . . . . 18 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . . . 6 9 . . 1 2 . . . . 8 Investigation 2 | . . . . . . 1 . . . . . . . . 1 Extermination 7 | . . . . . . 3 . . . 1 . . . . 3 Reinforcement 14 | . 1 . . . 6 3 . . . 1 . . . . 3 Assault 4 | . . . . . . 2 . . 1 . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . 2 Construction Impeded 3 | . . . . . 1 1 . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 8 | . 3 . . . 3 1 . . . . . . . . 1 Communications Jammed 1 | . . . . . 1 . . . . . . . . . . Distress Signals 1 | . . . . . 1 . . . . . . . . . . Times Spotted 261 | . 25 9 . 5 58 54 . . 21 13 8 5 . 5 58 Peak Tracking Total 14 | . 4 3 . 3 6 14 . . 9 4 4 2 . 4 12 Tactical Retreats 47 | . 3 2 . . 3 7 . . 9 3 3 2 . 2 13 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 5 | . . . . . 1 3 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 8 | . . . . . . . . . 2 . . . . 2 4 Traps Extracted . | . . . . . . . . . . . . . . . . Installed 32 | . . . . . . . . . 9 . . 6 . 11 6 Triggered 18 | . . . . . 1 . . . 8 . . 3 . 2 4 Most Traps Carried 6 | . . . . . . . . . 1 . . 6 6 6 6 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 33 | . 5 . . 1 3 20 . . . . . . . . 4 Max in Single Turn 18 | . 2 . . . 1 18 . . . . . . . . 3 Garrison Access 2 | . . . . . . 1 . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 38 | . 7 . 4 . 3 10 . 4 . 4 1 . 1 . 4 Terminals 17 | . 6 . . . 3 4 . . . 3 . . . . 1 Fabricators 3 | . . . . . . 2 . . . . . . . . 1 Repair Stations 3 | . 1 . . . . 1 . . . . . . . . 1 Recycling Units 2 | . . . . . . 1 . . . . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . . . . . Total Hacks 151 | . 23 . 4 . 10 45 . 31 . 15 1 . 4 . 18 Successful 113 | . 14 . 4 . 6 36 . 31 . 9 1 . 4 . 8 Failed 37 | . 9 . . . 4 8 . . . 6 . . . . 10 Catastrophic 4 | . 1 . . . 1 . . . . . . . . . 2 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . Manual 40 | . 7 . 3 . 4 14 . . . 5 . . . . 7 Terminals 71 | . 20 . . . 10 20 . . . 14 . . . . 7 Fabricators 6 | . . . . . . 3 . . . . . . . . 3 Repair Stations 9 | . 3 . . . . 2 . . . . . . . . 4 Recycling Units 8 | . . . . . . 4 . . . . . . . . 4 Scanalyzers 14 | . . . . . . 14 . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . 1 . . . . . Terminal Hacks 73 | . 10 . 4 . 6 11 . 31 . 6 1 . 4 . . Record 15 | . . . 3 . . . . 11 . 1 . . . . . Part Schematic 18 | . 2 . . . . 1 . 11 . . . . 4 . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . Robot Analysis 2 | . 1 . . . . . . . . 1 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . 1 . . . . 1 . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . 1 . . . 1 . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . . . . . . Unreport Threat 4 | . . . . . 2 2 . . . . . . . . . Locate Traps 9 | . 3 . . . 3 2 . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 5 | . 2 . . . 1 1 . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . . . . . 2 Load Schematic 2 | . . . . . . 1 . . . . . . . . 1 Build 2 | . . . . . . 1 . . . . . . . . 1 Repair Station Hacks 4 | . 2 . . . . . . . . . . . . . 2 Scan Component 3 | . 1 . . . . . . . . . . . . . 2 Repair 1 | . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 . . . . . . . . 2 Report Inventory 2 | . . . . . . 1 . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 Scanalyzer 14 | . . . . . . 14 . . . . . . . . . Insert Component 7 | . . . . . . 7 . . . . . . . . . Analyze 7 | . . . . . . 7 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . 1 . . . . . Seal Access 2 | . . . . . . 1 . . . 1 . . . . . Unauthorized Hacks 13 | . 2 . . . . 7 . . . 2 . . . . 2 Terminals 10 | . 2 . . . . 4 . . . 2 . . . . 2 Track 6 | . 1 . . . . 3 . . . 1 . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . . 1 Botnet 2 | . . . . . . 1 . . . 1 . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Report 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 26 | . 7 . . . 2 10 . . . 3 . . . . 4 Full Trace Events 2 | . . . . . . 1 . . . . . . . . 1 Feedback Events 1 | . . . . . . 1 . . . . . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 2 . . . . 8 . 11 . . . . 4 . . Parts Built 3 | . . . . . . 2 . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . Time 194 | . . . . . . 42 . . . . . . . . 152 Total Part Build Rating 13 | . . . . . . 8 . . . . . . . . 5 Parts Repaired 1 | . 1 . . . . . . . . . . . . . . Time 13 | . 13 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . 7 . . . . . . . . . Part Schematics Acquired 7 | . . . . . . 7 . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . 2 . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 9 | . . 3 2 1 . . . . 1 1 . . . . 1 Largest Group 6 | . . 3 5 6 2 . . . 1 1 . . . . 1 Highest-Rated Group 91 | . . 40 56 87 16 . . . 91 29 . . . . 26 Highest-Rated Ally 91 | . . 16 16 31 8 . . . 91 29 . . . . 26 Total Orders 5 | . . . . . . . . . . . . 3 1 1 . EXPLORE 5 | . . . . . . . . . . . . 3 1 1 . Ally Attacks 45 | . . . . 20 12 . . . 5 8 . . . . . Total Damage 542 | . . . . 226 67 . . . 136 113 . . . . . Kills 5 | . . . . 1 2 . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 1 . . . . . . . . 1 . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . . . . 1 1 2 . Drone Launches 4 | . . . . . . . . . . . . 3 . . 1 Drone Recoveries 2 | . . . . . . . . . . . . 1 . 1 . Decoded 0b10 Intel 33 | . . . . . . . . . . . . . . . 33 Garrisons 1 | . . . . . . . . . . . . . . . 1 Patrols 4 | . . . . . . . . . . . . . . . 4 Investigations 2 | . . . . . . . . . . . . . . . 2 Guards 26 | . . . . . . . . . . . . . . . 26 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 11170 | 73 1364 953 803 267 1531 1339 154 60 599 950 435 348 514 266 1514 Spaces Moved 10048 | 45 747 543 464 146 790 1272 129 76 759 699 810 541 1035 433 1559 Core 41 | 4 . . . . . 33 . . . . . . . . 4 Treads 1803 | . 469 543 464 146 68 113 . . . . . . . . . Legs 627 | 41 278 . . . 251 . . . . . . . . . 57 Wheels 715 | . . . . . . . . . . 543 . . . . 172 Hover 6862 | . . . . . 471 1126 129 76 759 156 810 541 1035 433 1326 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 43 | 50 120 160 160 160 76 50 78 78 60 48 48 48 48 48 43 Average Speed 86 | 113 145 160 160 162 131 79 78 78 65 89 48 48 48 48 66 Slowest Speed 330 | 120 160 160 160 240 330 160 78 78 86 100 48 106 48 48 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 3 90 99 91 34 62 35 21 71 71 23 77 78 87 66 28 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 6 | . . 2 1 . . . . 1 . . . . 1 1 . Known Exits Taken 10 | . 1 . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . Scrap Searched 19 | . . 3 . . . . 1 . . . 5 3 3 4 . Spaces Dug 69 | . . 10 . 7 . 7 . . 20 10 . . . . 15 Terrain Destroyed 201 | . 22 10 . 7 7 58 . . 20 11 7 . . . 59 Melee 52 | . . . . . . 7 . . 20 10 . . . . 15 Projectile 16 | . . . . . . . . . . 1 3 . . . 12 AOE 133 | . 22 10 . 7 7 51 . . . . 4 . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Total 11691 | 60 932 604 514 168 1060 1508 176 77 817 962 839 592 1053 488 1841 Wait 592 | . 102 42 . 3 43 66 32 . 5 139 4 11 13 41 91 Move 10033 | 44 746 542 463 145 789 1271 128 75 758 698 809 540 1034 432 1559 Hop . | . . . . . . . . . . . . . . . . Pick Up 103 | 7 10 4 14 4 21 17 5 . 3 7 1 2 2 1 5 Fast Attach 100 | 6 5 . 3 1 19 12 1 . . 18 4 4 . 1 26 Attach 67 | 1 2 2 . 1 18 17 4 . 3 4 . 2 1 . 12 Detach 25 | . . . . . 6 7 . 1 2 3 1 1 1 . 3 Swap 53 | . 5 1 1 3 11 8 . . 2 8 4 . . . 10 Drop 130 | . 13 . 7 5 29 22 2 1 3 22 3 6 2 1 14 Fire 333 | 2 49 13 . 6 121 72 . . 5 10 13 . . . 42 Melee 196 | . . . 12 . 3 14 4 . 27 42 . 20 . 1 73 Ram 2 | . . . . . . 2 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 25 | . . . 14 . . . . . . 11 . . . . . Trap 32 | . . . . . . . . . 9 . . 6 . 11 6 Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 7 exits: *Fac x3 / Sto x2 / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 16) 237 | -10/Materials | Identified exit to Materials 312 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 16) 876 | -10/Materials | Repaired Lgt. Armor Plating 924 | -10/Materials | Identified exit to Mines 1295 | -10/Materials | Discovered exit to Materials (range 4) 1438 | -10/Materials | Entered Mines 1460 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1460 | -10/Mines | Discovered new exit (range 5) 1472 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1745 | -10/Mines | Discovered exit to Materials (range 13) 1953 | -10/Mines | Discovered exit to Materials (range 15) 2060 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2064 | -10/Mines | Found Prototype Device 2193 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2391 | -10/Mines | Entered Exiles 2391 | -10/Exiles | Found Exiles lab destroyed 2391 | -10/Exiles | Accompanied by 3 allies 2412 | -10/Exiles | Discovered new exit (range 15) 2610 | -10/Exiles | Opened EX-Vault 2635 | -10/Exiles | Found Prototype Storage 2635 | -10/Exiles | Identified Superbattery 2760 | -10/Exiles | Build established: Commander-Mutant 2800 | -10/Exiles | Learned location of Zion (-6) 3170 | -10/Exiles | Discovered new exit (range 15) 3194 | -10/Exiles | Entered Mines 3194 | -9/Mines | Accompanied by 5 allies 3303 | -9/Mines | Discovered new exit (range 13) 3363 | -9/Mines | Received a Mining Laser from a helpful Derelict 3369 | -9/Mines | Assembled infested the area 3461 | -9/Mines | Entered Materials 3461 | -8/Materials | Accompanied by 2 allies 3461 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4002 | -8/Materials | Build established: Scavenger-Mutant 4261 | -8/Materials | Lost 7 parts (1p3n2u1w) 4456 | -8/Materials | Destroyed 10 combat bots 4555 | -8/Materials | Lost 3 parts (1n2w) 4936 | -8/Materials | Build established: Mutant 4980 | -8/Materials | Discovered new exit (range 10) 4992 | -8/Materials | Entered Factory 4992 | -7/Factory | Evolved 2 slots: Utility x2 5047 | -7/Factory | Discovered new exit (range 13) 5152 | -7/Factory | Discovered new exit (range 5) 5405 | -7/Factory | Identified Exp. Sensor Array 5504 | -7/Factory | Identified exit to Storage 5504 | -7/Factory | Identified exit to Lower Caves 5743 | -7/Factory | Central database locked down 5744 | -7/Factory | Build established: Hacker-Mutant 6051 | -7/Factory | Lost 3 parts (1n1u1w) 6098 | -7/Factory | Destroyed 11 combat bots 6116 | -7/Factory | Lost 4 parts (1p2n1w) 6131 | -7/Factory | Discovered new exit (range 12) 6192 | -7/Factory | First assault squad dispatched 6230 | -7/Factory | Hacking Suite fried by hacking feedback 6272 | -7/Factory | Fabricated Powered Armor (x2) 6306 | -7/Factory | Discovered new exit (range 16) 6331 | -7/Factory | Entered Lower Caves 6479 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6480 | -7/Lower Caves | Encountered a Warlord checkpoint 6484 | -7/Lower Caves | Identified exit to Data Miner 6485 | -7/Lower Caves | Entered Data Miner 6486 | -7/Data Miner | Discovered new exit (range 6) 6500 | -7/Data Miner | Met Data Miner 6515 | -7/Data Miner | Learned location of Section 7 (-2) 6515 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6528 | -7/Data Miner | Received God Mode back door access code from Data Miner 6544 | -7/Data Miner | Identified exit to Proximity Caves 6545 | -7/Data Miner | Entered Proximity Caves 6582 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6583 | -6/Proximity Caves | Escorted by Enhanced Grunt 6587 | -6/Proximity Caves | Core integrity fell below 50% 6727 | -6/Proximity Caves | Lost 3 parts (1p2n) 7112 | -6/Proximity Caves | Spotted B-75 Beast 7126 | -6/Proximity Caves | Discovered new exit (range 13) 7143 | -6/Proximity Caves | Identified exit to Factory 7144 | -6/Proximity Caves | Entered Factory 7144 | -6/Factory | Evolved 2 slots: Utility x2 7337 | -6/Factory | Identified exit to Lower Caves 8094 | -6/Factory | Entered Lower Caves 8499 | -6/Lower Caves | Discovered new exit (range 6) 8501 | -6/Lower Caves | Identified exit to Lower Caves 8529 | -6/Lower Caves | Entered another Lower Caves area 8645 | -6/Lower Caves | Discovered new exit (range 15) 8652 | -6/Lower Caves | Identified exit to Factory 8737 | -6/Lower Caves | Learned location of 1 exit from Factory 8782 | -6/Lower Caves | System corruption reached 10% 8818 | -6/Lower Caves | Discovered new exit (range 22) 8871 | -6/Lower Caves | Spotted B-75 Beast 8876 | -6/Lower Caves | Identified exit to Zion 8877 | -6/Lower Caves | Entered Zion 8877 | -6/Zion | Accompanied by 1 ally 8897 | -6/Zion | System corruption cleaned by Quarantine Array 8921 | -6/Zion | Given A8's code to call for help 8922 | -6/Zion | Discovered new exit (range 9) 9093 | -6/Zion | Learned Factory emergency access door positions 9115 | -6/Zion | Found Prototype Device 9142 | -6/Zion | Learned Factory emergency access door positions 9381 | -6/Zion | Identified exit to Proximity Caves 9391 | -6/Zion | Entered Proximity Caves 9391 | -5/Proximity Caves | Accompanied by 1 ally 9523 | -5/Proximity Caves | Learned Factory trap positions 9530 | -5/Proximity Caves | Discovered exit to Factory (range 31) 9538 | -5/Proximity Caves | Learned location of Armory (-4) 9606 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9657 | -5/Proximity Caves | Entered Factory 9657 | -5/Factory | Evolved 2 slots: Utility x2 9658 | -5/Factory | Identified exit to Upper Caves 9659 | -5/Factory | Loaded intel: 100 trap records 10009 | -5/Factory | Lost 3 parts (2n1u) 10206 | -5/Factory | Incoming investigation squad redirected 10342 | -5/Factory | Fabricated Lgt. Regenerative Plating? 10387 | -5/Factory | Lost 3 parts (2n1u) 10768 | -5/Factory | Cargo convoy interrupted 10795 | -5/Factory | Incoming assault squad redirected 10800 | -5/Factory | Core integrity fell below 50% 10872 | -5/Factory | Lost 13 parts (4n6u3w) 11002 | -5/Factory | Core integrity fell below 20% 11135 | -5/Factory | Build established: Scavenger-Mutant 11157 | -5/Factory | First assault squad dispatched 11171 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 11157_ ALERT: Significant disruption in Zone 8Y, assault force dispatched. 11162_ Slug penetrates C-35 Carver. 11163_ Antigrav System severed. 11163_ Penetrated by Slug. 11163_ Antigrav System destroyed. 11165_ C-35 Carver destroyed. 11165_ Switching to secondary target: H-71 Marshal. 11165_ Slug penetrates H-71 Marshal. 11165_ H-71 Marshal calls for reinforcements. 11165_ ALERT: Hostile activity reported, dispatching reinforcements to area. 11166_ Airjet destroyed. 11167_ KE Penetrator destroyed. 11167_ Gauss Rifle destroyed. 11167_ Antigrav System destroyed. 11167_ Knocked back. 11168_ System corrupted: Substantial component data lost. 11169_ Acquired Antigrav System. 11169_ Knocked back. 11171_ Antigrav System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????+ ""?????????????????????????? | | ????????????????????? ""???? ????????????????????? | | ??????????????"?????? ??? ????????????????????? | | #######??????? ?????? ??? ????????????????????? | | ?????? ?????? """ ????????????????????? | | ?????? ???????! """ #???????????????????? | | " ?????" ???????? """ #???????????????????? | | " #????" ???????? ##??????????????????? | | " #???? ??????### # ###????????????????? | | " #???#+#+###### #????????????????? | | " #???# ^ #?????????????????? | | " ##### ^ #?????????????????? | | " + !!! ^ #?????????????????? | | " #% !!! !! #?????????????????? | | " +% !!! !!! H ###???????????????? | | # %=@ " >??????????? | | ######+# u %c """ ##### ?????????? | | % ###;#### ###?????????????????? | | #?###???? ??????????????????? | | #????????? ????????????????? | | #??????????? ???????????????? | | #???????????? ???????????????? | | #############+#####+###??????????????????????????? | | #??# #??????????????????????????? | | #??# #??????????????????????????? | | """" #??# """""" #??????????????????????????? | | " """ #??# """""" #??????????????????????????? | | " """ #??# """""" #??????????????????????????? | | " """ #??# """""" #??????????????????????????? | | #??# #??????????????????????????? | | ![ #??# """""" #??????????????????????????? | | #+#####??# """""" = #??????????????????????????? | | #|#??????# """"""????????????????????????????????? | | #%#????### """""" #??????????????????????????? | | #+###### # +?????+????????????????????? | | ^[ * ###########?????????????????????????????? | | #???????????????????????????????????????? | | % #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 65 Energy Generation 19 Energy Capacity 1810 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 14 Additional Mass Support 6 Armor Coverage 300 Resistance: TH 15 Evasion (%) 56 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 9 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 2 Offensive Hacking 31 Defensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Powered Armor | -7/Factory | Hacked Cmb. Airjet | -7/Factory | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Imp. Salvage Targeting Computer | -7/Factory | Scanalyzed Coolant Injector | -7/Factory | Scanalyzed Arc Projector | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Hardcell Cannon | -7/Data Miner | Free Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Powered Armor | x2 | -7/Factory Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed EtherialNavigationDevice Manual? 0 Play Time 02:47:05 Cumulative 331.7 hours Start 2022.03.25 @ 19:23:08 End 2022.03.27 @ 21:01:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 12 Types 10/0/1/1/0/0/0/0/0 Lore% 64 Gallery% 81 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82b967b2-1be5-4e5f-8233-54461539de54